カテゴリー、チェーン、TVL、フォロワー数などでDe3Verseに類似した暗号資産プロジェクトを比較できます。De3Verseの比較データは24時間ごとに更新され、最新のアルファと類似プロジェクトをお届けします。
| プロジェクト | 説明 | カテゴリー | チェーン | TVL | Twitterフォロワー | Telegramフォロワー | Discordフォロワー | Redditフォロワー |
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Connecting Web3 with a VR-compatible virtual world |
AR/VR, EVM, Gaming, Metaverse, Web3 | 該当なし | 660,516 | 該当なし | 194 | 該当なし | ||
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Hello! Thanks so much for this opportunity. I am Paula Jones, founder of Blind Chihuahua. I have a long history in high level global music production/engineering, working with Elton John, Stevie Nicks, INXS, Midnight Oil, Jimmy Barnes, Rob Zombie etc. I began Blind Chihuahua as a live streaming service with a purpose built mobile studio and 6 camera crew, and during covid realised there was a more immersive way to bring audiences from home into live shows. So I recruited a team of game devs by partnering with SAE, and built Blind Chihuahua virtual in Unreal Engine, partnering with Ready Player Me very early on (we are one of their first 20 partners). Our goal was to bring audiences into livestreamed shows in the most fun and immersive way possible, and to build a very high quality, super engaging and high definition audio experience. During the dev of that project, which we decided to distribute by Pixel Streaming to a browser, we discovered that high def audio is not intuitively incorporated into the Pixel Streaming stack. This is fine if you're doing ArchViz, but not so much if you're streaming multi platinum artists who need to sound amazing. In fact, we've discovered that high quality audio is not paramount in many metaverse type projects, and that bad audio is inherent in web streaming using WebRTC as a protocol. So our aim here is two fold, one to build an interface that launches our Unreal Build with great audio in and out, that incorporates low latency high resolution streaming, that is connected to the blockchain, and that makes very efficient use of the user's internet bandwidth. Ultimately we would like to build a feature into the app that also detects the user's hardware and can give the option of downloading so we can free up the cloud GPU usage and bring down the overall cost of streaming super hi res graphics, while connecting all users multiplayer through the app's network. To make it even more cost effective, we would include a spectator mode for users that don't want to actively participate in the scene but will watch it as a video with interactive chat. The ultimate use case would be as a front end for interoperability as an open metaverse platform, we are heavily across what people in that space like Ryan Gill are doing with the Emergence SDK etc, and would love to be involved in evolving that as a concept. We have been actively chatting with Dolby about solving the audio problem, I was engaged to talk to their team about my career and in doing so we discovered that they are well aware of this audio issue in web streaming and are keen to have a company with our perspective (creating content) to work with on solving it. Our second goal is to build out our metaverse/live music app around a game, that involves late night characters such as ninja falafels and zombie pets, that weaves a narrative around the music events, that encourages people to come back, that populates our environment with people so we don't have a boring, lonely experience for our users. We have partnered with Emoshape to bring our NPC's to life as sentient characters, and have a host of interesting reactive fun stuff going on to keep our community entertained. We are developing ways to integrate with real world festivals and live events that is not currently being tested in the marketplace. We have done extensive potential customer research and validation of the concept. In addition, we've just built a web3 battleship game for an NFT community called Pirate Nodes, which launched with few issues after we built it in 5 weeks, a fully animated Unity WebGL build. I'll include a video below. We are fully open to developing more web3 games for clients, some which are now in early development and which haven't picked a token platform yet, so either way we are keen to start building on Immutable. A token protocol is central to the commerce aspect of our live music/zombie pet game, in game transactions for digital wearables, meet and greet with artists, potential partnerships for real life use of NFT's at concerts, we are incorporating an arcade and several mini games which would be great for partnerships with other projects and for our community to use tokes in. Because our experience is music based and reaches a wide sector of fan bases, we would be hybrid in our approach, using both tokens and fiat. |
Audio, Digital Media, Entertainment, Gaming, Infrastructure, Metaverse, R&D, Studio, Virtual Reality, Web3 | 該当なし | 48 | 該当なし | 177 | 該当なし | ||
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Potion Protocol is a minimal, gas-efficient AMM for facilitating NFT (ERC721s) to token (ETH or ERC20) swaps using fee-incentivized liquidity pools. Rather than waiting for individual market makers to make and take orders, Potion Protocol uses fee-incentivized liquidity pools to ensure on-demand liquidity for NFTs. Potion incentivizes NFT holders to become liquidity providers better than any existing protocol as it allows pools to set arbitrary fees on swaps. This in turn supports a price floor for the NFT collection (by increasing liquidity) and at the same time rewards NFT holders with frees & farming rewards for staking their NFTs. Additionally, NFT liquidity positions are stored as fungible tokens which can be traded and subdivided like NFT fractions. |
AMM, Automated Market Maker (AMM), DeFi, DEX, EVM, Exchange, Farming, Fractionalization, Fractionalized NFT, Gaming, Liquidity, Liquid Staking, LP Tokens, Marketplace, Metaverse, NFT Marketplace, NFTs | 該当なし | 7,686 | 該当なし | 187 | 該当なし | ||
| Artificial Intelligence, AR/VR, Automation, Avatar, Coding, Collateralization, Communication, Connectivity, Construction, Data, Document Management System, Education, Entertainment, Environment, Gaming, Hardware, Infrastructure, Intellectual property, Intelligence, Interoperability, Machine Learning, Manufacturing, Metaverse, ML, No-code, R&D, Real world assets, Social network, Software, Software-as-a-service, Supply chain, Technology & Science, Tooling, UX, Virtual Reality | 該当なし | 12,105 | 該当なし | 198 | 該当なし | |||
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World first survive to earn metaverse driven by ai. Play, earn, trade and try to survive in the most unpredictable decentralized metaverse in the galaxy. |
DeFi, DeFi Index, DEX, Gaming, Metaverse, Mobile, NFT Marketplace, NFTs, Play To Earn | 該当なし | 679 | 475 | 193 | 該当なし |
20,000以上のプロジェクトを分析した、De3Verseの代替プロジェクト上位5件です。De3Verseに最も近い代替はUltiverseです。
De3VerseはGamingのプロジェクトで、多くの競合が存在します。De3Verseの主な競合にはUltiverseなどのプロジェクトがあります。
De3VerseはGamingのプロジェクトで、多くの競合が存在します。De3Verseの主な競合にはUltiverseなどのプロジェクトがあります。
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