依分類、公鏈、TVL、追蹤人數等面向比較與 iBitHub 類似的加密專案。我們每 24 小時更新一次 iBitHub 的比較數據,為您提供最新的 Alpha 與類似專案。
| 專案 | 描述 | 分類 | 公鏈 | TVL | Twitter 追蹤人數 | Telegram 成員數 | Discord 成員數 | Reddit 訂閱者 |
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Arker is a online game which will place you in the role of controlling a hero with his pet in order to regain control of the kingdom of Ohm. Skills, runes, equipment, characters, pets and incredible PVP / PVE content will make your stay in Ohm unforgettable. Arker can be played in both mobile devices and desktop devices. Play it now! |
EVM, Gaming | 無 | 70,669 | 5,282 | 143 | 無 | ||
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Retrocade is a token that aims to bring back the 80s and 90s style arcade cabinet gaming to the blockchain via P2E. Starting with vintage play-to-earn games, RetroCade will evolve into much more than just a gaming platform. The dApp claims to bring unique NFTs for RetroCade that are earned or bought by holders of RetroCade with expanding game selections with future wagering to come. All money raised from merchandise purchases and NFT sales goes back into marketing, rewards, and to helps stabilize the RetroCade market cap. |
Gaming | 無 | 5 | 53 | 217 | 無 | ||
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We will establish a gaming studio to expand our AAA MMO, Game of Dragons. 4Ares will be a leader in the industry, producing high-quality games for a variety of companies, projects and purposes.3D Dragon MMO In the Game of Dragons players come together to: - Engage in various 3D battle modes as well as a MMO Battle Royale built on AAA graphics. People can fight each other and win Dragon Gold (Dragon Gold is the in-game currency, and it can be bought and sold with $GOD tokens on BSC and ETH) - Breed new dragons each season, with the final dragons being also tradeable NFT's. A few facts about us: • We have been fully self funded to now. • Multichain, MVP released as Season 1 while Season 2 will be released in April, cross-chain NFT marketplace and more. • Aggressively expanding our team and looking to have our gaming studio incorporated in the heart of Islamabad, utilizing the wealth of talent available at our disposal. • The gaming studio will start as a single business unit with around 30-35 talented people, working full time on Game of Dragons. Following this business unit, we will open more business units which will do outsourced business. We are raising a $3-5m Series A, and would love to get you onboard. Below you can find a link to our latest deck for you to digest at the earliest convenience. - Pitch Deck: https://www.game-of-dragons.com/pitchdeck - Whitepaper: https://game-of-dragons.gitbook.io/game-of-dragons/ |
Gaming, Guild, Marketplace, Mobile, NFT Marketplace, NFTs, Non-Fungible Tokens (NFT), Play To Earn, Software, Staking, Studio, UX, Virtual Reality | 無 | 3,078 | 489 | 191 | 無 | ||
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Connecting Web3 with a VR-compatible virtual world |
AR/VR, EVM, Gaming, Metaverse, Web3 | 無 | 660,516 | 無 | 194 | 無 | ||
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Hello! Thanks so much for this opportunity. I am Paula Jones, founder of Blind Chihuahua. I have a long history in high level global music production/engineering, working with Elton John, Stevie Nicks, INXS, Midnight Oil, Jimmy Barnes, Rob Zombie etc. I began Blind Chihuahua as a live streaming service with a purpose built mobile studio and 6 camera crew, and during covid realised there was a more immersive way to bring audiences from home into live shows. So I recruited a team of game devs by partnering with SAE, and built Blind Chihuahua virtual in Unreal Engine, partnering with Ready Player Me very early on (we are one of their first 20 partners). Our goal was to bring audiences into livestreamed shows in the most fun and immersive way possible, and to build a very high quality, super engaging and high definition audio experience. During the dev of that project, which we decided to distribute by Pixel Streaming to a browser, we discovered that high def audio is not intuitively incorporated into the Pixel Streaming stack. This is fine if you're doing ArchViz, but not so much if you're streaming multi platinum artists who need to sound amazing. In fact, we've discovered that high quality audio is not paramount in many metaverse type projects, and that bad audio is inherent in web streaming using WebRTC as a protocol. So our aim here is two fold, one to build an interface that launches our Unreal Build with great audio in and out, that incorporates low latency high resolution streaming, that is connected to the blockchain, and that makes very efficient use of the user's internet bandwidth. Ultimately we would like to build a feature into the app that also detects the user's hardware and can give the option of downloading so we can free up the cloud GPU usage and bring down the overall cost of streaming super hi res graphics, while connecting all users multiplayer through the app's network. To make it even more cost effective, we would include a spectator mode for users that don't want to actively participate in the scene but will watch it as a video with interactive chat. The ultimate use case would be as a front end for interoperability as an open metaverse platform, we are heavily across what people in that space like Ryan Gill are doing with the Emergence SDK etc, and would love to be involved in evolving that as a concept. We have been actively chatting with Dolby about solving the audio problem, I was engaged to talk to their team about my career and in doing so we discovered that they are well aware of this audio issue in web streaming and are keen to have a company with our perspective (creating content) to work with on solving it. Our second goal is to build out our metaverse/live music app around a game, that involves late night characters such as ninja falafels and zombie pets, that weaves a narrative around the music events, that encourages people to come back, that populates our environment with people so we don't have a boring, lonely experience for our users. We have partnered with Emoshape to bring our NPC's to life as sentient characters, and have a host of interesting reactive fun stuff going on to keep our community entertained. We are developing ways to integrate with real world festivals and live events that is not currently being tested in the marketplace. We have done extensive potential customer research and validation of the concept. In addition, we've just built a web3 battleship game for an NFT community called Pirate Nodes, which launched with few issues after we built it in 5 weeks, a fully animated Unity WebGL build. I'll include a video below. We are fully open to developing more web3 games for clients, some which are now in early development and which haven't picked a token platform yet, so either way we are keen to start building on Immutable. A token protocol is central to the commerce aspect of our live music/zombie pet game, in game transactions for digital wearables, meet and greet with artists, potential partnerships for real life use of NFT's at concerts, we are incorporating an arcade and several mini games which would be great for partnerships with other projects and for our community to use tokes in. Because our experience is music based and reaches a wide sector of fan bases, we would be hybrid in our approach, using both tokens and fiat. |
Audio, Digital Media, Entertainment, Gaming, Infrastructure, Metaverse, R&D, Studio, Virtual Reality, Web3 | 無 | 48 | 無 | 177 | 無 |
在分析超過 20,000 個專案後,以下是 iBitHub 的前 5 個替代專案。Arker 是與 iBitHub 最接近的替代專案。
iBitHub 是一個 Cryptocurrency 專案,擁有多個競爭對手。iBitHub 的主要競爭對手包括 Arker 等專案。
iBitHub 是一個 Cryptocurrency 專案,擁有多個競爭對手。iBitHub 的主要競爭對手包括 Arker 等專案。
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