Thank you. Good morning, good afternoon, good evening, wherever you're at in this crypto world.
My name is Cody and I will be your host for today's episode of the 10 Minute Pitch Show,
where basically we put you, the listener, in the shark tank seat and allow you to become
the shark and have projects pitched to you in an unbiased manner
so that you can get a very clear picture as to who they are, who's behind it, and what they do.
So give me just a second.
We've got a few more people that we have planned coming up, so we'll give them just a minute to join us.
But in the meantime, give them just a minute to join us uh but in the meantime give me
give me just a few minutes apologize for the dead space but uh we'll be right back All right. If you're just joining us again, my name is Cody and I'll be your host for the 10
Minute Pitch Show. Appreciate everybody tuning in. How it basically works is we give each project
10 minutes uninterrupted to basically do their pitch. Once their 10 minutes is up, so are they.
pitch. Once their 10 minutes is up, so are they. So please, if you are pitching today,
please avoid any type of price token talk. Focus on your tech. We don't want anything
that's going to manipulate or have you guys do anything that kind of goes, provides any kind of grandiose kind of claim without being able to back it up with factual data or anything like that.
So, again, this is just more or less trying to focus on the tech and less on the price of your token.
If you want to talk token price, keep that for your own community AMAs.
So if you haven't done so,
go ahead and give this space a share.
It helps us get past the algorithms of X
and allows us to get to the masses.
let's go ahead and kick this off.
I believe Warp was the first one here.
So we will start with them.
Your 10 minutes starts now.
Thanks for throwing me in at the deep end to start off this great space.
It's Paul here from the War warp team uh i'm the head of
community my online moniker is ofid of ofid which you know just to inject a little bit of humor
starting off the the pitch is a stands for one fat irish dad even though i'm not terribly fat
just just just just a dad bod and what we are what warp is is is a game publisher now where we started was is that we were
all involved in various other projects in web 3 and you know as founders and involved in these
projects we realized that you know we were experiencing certain issues that a lot of
projects face in web 3 be it you know you're spending your money on the wrong things
you run out of runway you're getting blanked by vcs you're getting your money on the wrong things you're running a runway you're getting blanked by
vcs you're getting you know development times are taking longer than anticipated you have your
community going when tge and the issues around the when tge thing is it's about managing expectations
in web 3. you know particularly in web 3 you know, everybody has an expectation that something's going to happen immediately or within six months or whatever.
And games take traditionally a lot longer than that to do.
So what we did was is like, OK, we were, you know, in the projects that we were involved in, we'd reached a situation where, you know, we were running towards a dead end.
You know, we had a cul-de-sac where we realized, well, OK, how do we get out of this?
You know, we'd hit a cul-de-sac where we realized, well, OK, how do we get out of this?
And we realized that one of the things that wasn't done often enough in the space was people don't talk to each other.
Now, we're all here in spaces. We're pitching, we're shilling, we're shooting the breeze, we're chatting with people.
But are we actually listening to what people were saying?
And we were. And we realized that there was a couple of other founders who we'd engaged with.
And we realized that they were in the exact same position as us so there were dm set up conversations were had and
you know and that's one of the very important things to realize is that not enough people
discuss the shared experiences and when you have shared experiences then you can come together and
sit down and try and work out shared solutions.
And that's what we did. And that's where Warp was born.
So we ended up having a conversation with Matt Buxton.
Anybody here in the audience who would know Matt from Call of the Void.
He's a Wallsdale member. He speaks on Gamified and the Marianawful spaces quite a bit as well.
And his personal project was in the
same situation so he flew over to athens to join us over there in greece and within three days we
had formed warp and we decided that in order to fix the problems that we were facing we needed
to bring the people on board who could help fix us this you know so that was you know if you had
issues with monetization one way management gameplay design building the foundations of an
actual business rather than a web 3 project now that might sound strange but the point is like
for for projects to succeed the need to have a sound business underpinning you know you need to
make revenues to survive you can't just rely on your token price and and the current sentiment in the market because if you do you're doomed to be successful
on you know not all that often in in your actual running cycle you know because you're relying on
on balls to pull you through and that doesn doesn't always happen. So we had the conversation with Matt
and then through his connections
and connections of some other founders,
Uncle Funk and Rob of OSP,
that we started building out a network of people
who could bring actual game publishing to Web3.
Many people don't realize that a lot of the successful indie games
that you see out there like Valheim you
know they are published by a publisher that sounds a bit of a contradiction in itself but they are
so you you know you see that behind behind them there is an entity that is that is focused on
helping them get to where they need to be to be the success. And then when they are successful, supporting them and maintaining so that they can continue being successful.
Now, behind Valheim, there's a publisher or a camera.
Is it called Coffee Stain? I think it is.
And they're, but they're also, Coffee Stain is part of a wider publisher group called Embracer.
Now, that might sound a bit unnecessary.
But the thing is is those entities are designed
to support the games and that's what warp wants to be so we've brought people from traditional gaming
so we have uh we have the ex uh one of the ex vice presidents of king.com and for those of you
in the audience who don't know who king are king are the publishers publishers of Candy Crush. And he's on board as our chairman.
And we have various others who've worked in games like, you know,
who've worked high up the food chain in RuneScape,
Digex, Rovio, who are the Angry Birds team.
And these are people, you know,
they're not just somebody who's worked on maybe doing a social media post
These are people who have worked at sea levels of these companies because they can see the value of an
actual publisher on web 3 designed to help the game survive and grow as as businesses and and
this is what and this is what we want to do so we're currently we're currently uh in sort of
we're not necessarily in stealth mode at the moment I mean we're quite open we're very
active on on x and and social media but we are in stealth mode because we're building towards
sort of a full a full scale launch and node sales tgs and all all of that sort of thing but our sole
focus is to talk to to game projects out there who want you, whether you are an idea and you want to develop
that idea, whether you've already started, you know, so the initial idea program is called
ignition. Then there's co-pilot, which means that if you're, if you accelerate, which means
that if you're already building, but you haven't yet launched your token or launched your,
or even, even launched your game. We're there to support there.
But we're also there to support people who've already launched tokens.
And, you know, because maybe not necessarily the business model or the product's still not yet finished,
we're there to support advice and that.
So we always say to people is, you know, hit us up on our DMs
and we'll have a consultation and a challenge and see where you are.
You know, we have, you know, one of the unfortunate things that we've seen quite recently in Web3 space,
we're seeing posts where people are saying, oh, this game's closing down.
For example, Midnight Society.
You know, that's a very popular game in the Web3 space,
but they did post saying that they were closing down,
they couldn't go any further.
And we've spoken to them and we're helping them get back on board and that's the type of thing that that that work that warp is designed
to do yes we're in we're in the game to make money but we realize that our success is not based on
what we do it's what we provide to to game projects if game projects are not successful
then we're not then we're not successful not successful. And that's what it is.
Because in Web3, you can form a project, you can start on this,
but you might not be successful.
But if you've spent money on marketing agencies or KOLs or BCs coming in,
dumping your token after you've launched or whatever,
they're the ones that are making the money.
And you're not sustainable.
So Warp is here to change the entire web 3 gaming
space by bringing proper publishing methods into into into web 3 and that's kind of it in a nutshell
i mean we have we have a fabulous team we have people who know you know what they're doing we
have a lot of uh creators who are coming on board to help us push the message. And yet we're just very excited.
And we feel that we're what Web3 needs.
We're bringing experience with a commitment to changing the space.
Now, was that about seven minutes?
It felt like 12, but it was probably only three,
which means I'm now out of breath and I need to see a gulp of water.
So if anybody has a question, feel free to ask yeah you got about two minutes left uh you could either
take it or you could yield it back i shall yield it back with the option to to maybe ask a question
myself at some point if i can yeah yeah we'll save the questions till the end but uh yeah that
was warp everybody so uh So definitely check them out.
They've got some good things cooking over there for sure.
And if you happen to have any questions for Warp or for any of our panelists, definitely,
definitely throw those down in the comments below.
And we will bring those up for them a little bit later in the episode.
If you're just tuning in, my name is Cody.
We had just heard from Warp.
We are listening to the 10-minute pitch show, basically where each project gets 10 minutes
uninterrupted to basically pitch their project to you so that you can get an unbiased look into their project.
It's a classic spin on the old speed dating format
and where you get to become the shark.
So again, if you haven't done so,
please, please give this space to share
so that we can beat X on its algorithms
and get it out to the masses.
So next up, we had, let's see, Together Crew.
So we will let them go next.
Your 10 minutes starts now.
And, yeah, that's a good benefit to coming in early.
Thanks for the opportunity to speak here.
And also thanks and shout out to you and the team for organizing this.
I know this takes work from you guys, but it's a great way to support the ecosystem.
So huge love and thanks to all of you for doing this.
I'll make mine quick and simple.
I'm Ashish from Together Crew.
And we believe in simplicity, which is why I'll just talk an overview of what we're doing in a very simple way.
And hope I've got your attention now when I keep saying simple.
But what we do is we simplify your community building.
In Web3, community plays an absolutely critical role in making your project or your venture successful.
But we realize there's really not much science that's developed around it and there's very
So that's what we have come in with.
We've been operating quietly.
We've been in the market for about two years now.
We've got 100 plus deployments.
We're lucky to be working with some of the biggest names in the space.
So Eigenlayer, Arbitrum, Optimism, Aave, Shardier, and Fuel Network.
We help with community building for some of the biggest names.
And that's given us a lot of pleasure.
And I'll just quickly run through what we offer.
There's a lot of science there, but for you as a user, it's very simple.
You can just look at it as three or four different buckets.
We tell you how your community is doing.
We help you understand what's happening.
We help you track progress.
The second is we help you with automated messaging.
That helps build engagement.
That helps build retention for your members.
And the third is now we had to get into AI, right?
So we've built an AI system that does 24 seven instant member support.
And this call is so amazingly well-timed
because just today we released news
that our AI assistant is now a part of the marketplace
that SingularityNet is building, the AI marketplace.
And at this point, I have to give a shout out
We love how they've supported us
and they support the ecosystem.
So our AI assistant was developed partly with a grant by them.
And we are also now joining their AI marketplace.
And they're building one of the largest AI marketplaces in the world.
So it will give us access to an amazingly large ecosystem of users.
So we love that. We love how Web3 is built with a lot of love.
And we love the support we've got from them and a lot of users. So we love that. We love how Web3 is built with a lot of love. And we love the support you've got from them and a lot of others.
Let me quickly here before I jump into all our different aspects, let me just spend time on our
AI assistant because that's what we are most excited about right now. It's there for your
member support. It's 60% more accurate than things that are out there, than all your chat GPT wrappers and all of them.
I won't get into the tech, but we are 60% more accurate and we are there.
And the second thing is for us, like I said, it's simplicity.
So it's very simple for you to deploy.
If you're managing a community, it's not complicated.
You just deploy it into your community servers like Discord, Telegram.
We were told by a lot of users that deploying bots is tough because you
need to create custom documents for them to learn so we remove that the bot just goes into your
server learns on its own you just have to spend 10 minutes giving it the permissions and integrating
it after that it learns and then it starts answering member questions instantly so what
this does is it just takes 10 minutes of your time to deploy the bot. And after that, you save hours in customer support,
because that is a pain point we kept hearing about that.
Mostly the same questions keep coming up and you have to keep answering the same thing repeatedly every day.
And you spend an hour or two on that every day.
We have a solution to that.
So that's the thing that we're most excited about right now.
And other than this, like I said, we have analytics, we have automated
messaging, we have everything that matters to help make your community work better, be more engaged.
We have a case study we've done with optimism, we're working on one more. So if anyone's interested,
we'll be very happy to do a demo or share the case study with you. Our team is very interesting.
We've got PhDs, we've got data science experts, we've got Web3 governance experts, people who've built communities, and we are very happy to work in a consultative
mode. So if you drop us a DM, we'll have a chat with you and we'll tell you based on our data,
what you could do better, how you could analyze, what you could do for building your community.
So that is us. And yeah, one more question, Who it is for? It's for anyone building a community.
Our smallest community is 120 members.
The largest one is 700,000 members.
We work with all the sectors, you name it.
Everything that's buzzing, DeFi, AI, RWA, Deepin.
We've got users everywhere.
And we are right now self-serve and we are free.
So you can come to our website.
You can drop the bot, start using it.
You want to understand anything more,
just give us a shout, drop us a DM,
we'll start talking to you.
Or just keep using it and you'll have a good time.
And that's what drives us,
building communities for Web3, that's our passion.
So that's us in a quick nutshell,
and I'm so excited to be here.
So anyone here, if you've got any questions on our tool or on community building, very happy to take that on.
And Cody, let me yield the time back to you.
Maybe we'll use it for Q&A later.
And thanks once again, Cody.
Thanks for coming up and giving us your pitch.
So again, if you guys happen to have any questions for them
in their project and what they're building definitely drop those in the comment threads
below uh we would appreciate it uh we'll bring those up a little bit later as well so uh next
up that we had show up uh i believe was tech talk uh go for it your 10 minutes starts now
i appreciate it thanks for having me on uh today we're gonna talk about my name's paul i'm
i have a show called tech talks with paul i'm not going to talk about the day i'm going to talk
about a project that i work on called nitro it's a gaming, but it's not an actual game. It's gaming infrastructure.
I've been a dev for a very long time, and I met up with another dev who is an exceptional builder.
And we got together and we built a platform for games. And it was rather than do a lot of hype
and a lot of, you know, blah, blah, blah. We spent three years building this before we actually came out of stealth
and actually started bringing on games
It's kind of a Steam for games,
and I'm sure you've heard it before,
but we actually have some really cool utilities.
Of course, we have the standard.
We have a marketplace for buying and selling NFTs.
We have an NFT launch pad.
We have a token launch pad,
so you can actually do fundraising.
But one of our biggest utilities that we have or most unique is the ability.
It's a Web 2 to Web 3 bridge.
I've seen a lot of games that want to do Web 3, and so they put Web 3 directly in their game.
And there's so many technical challenges. There are security challenges.
There seems to be an endless problem list, and it takes forever to actually do it. And it's starting to get better now
as far as being able to have web three minute game without breaking the game. But I still see
some clunkiness in there that, in my opinion, shouldn't be there. We have a different paradigm.
We realize that when you're in a game you don't really care
if it's web 3 the only time you really care if it's web 3 is when you're out of the game using
blockchain so in other words i don't care if i'm in if i'm in a game i don't care if i if this asset
i have is an actual nft right now while i'm playing with it what I care about is if I go out to a marketplace, is it an NFT? If I want to
send it to a friend, is it an NFT? So we decided to actually separate the concerns. And I believe
it's a more elegant architecture and it's way more flexible. So we built a system that allows you
to, with a simple API that we provide, allows you to actually attach to the back end of your game, your database,
and take items out of your game as NFTs and take NFTs into your game as items.
And we solved a lot of security paradigms by saying an asset can be in one place at one time.
It can either be in the game as an asset or it can be on the blockchain as an NFT.
It can either be in the game as an asset or it can be on the blockchain as an NFT.
And by doing this, we can take any Web2 game and any existing Web2 game and never touch the game code, but provide the ability to transfer items in and out of your game as NFT.
So we can NFT-ify a game.
I could have the first transaction for a game done in less than an
hour it'll take longer to map your assets that's always does you know mapping to the NFTs but the
actual functionality of web 2 web 3 can be done under an hour with a dev that doesn't even
understand web 3 and that's the other thing is there's this heavy lift of you want to put web
3 in your game you need to find devs that understand web 3 and all the security concerns
and the speed and the gas and the just a myriad of issues by doing it this way we do 90 of the work
we have the contracts we do all the blockchain and all you really need to do
is handle a seven point api that just queries and has one blockchain transaction that's it
and so it's fast it's efficient it's easy and onboarding is seamless but even beyond that
was but even beyond that when you start talking about the flexibility now you you actually can say
since we actually deal with a blockchain on the front end on a website your assets are no longer
locked into a single chain so you can use any nft collection on any evm chain in your game. They don't even have to be your collection.
So imagine tapping into Bored Apes, Pudgy Penguins,
any other popular collection, any artist collection,
and saying, I'm going to map your assets,
your NFT's to assets in my game.
You've now immediately tapped into a massive pool of players.
A new blockchain comes out, and you're like,
well, I'd love to hop onto that because it's new and hype.
Fine, you can do that in a day, easy.
And you don't actually have to change anything
You just add new functionality.
And so now you can just use NFTs from this other chain.
Map them to assets, boom, done, very simple.
But then we get into what really Web3 should be about and what asset ownership should be about, which is cross game assets.
It's a fantastic use case for blockchain that I don't see a lot of people really doing.
And so everybody has this idea that if I take my NFT out as a, I don't know, a Fortnite skin, you know, Fortnite was blocked, was Web3, and I took out a Fortnite skin or whatever.
And I was able to take that and go over to another game and import that NFT into the game.
Now, it doesn't have to be a Fortnite skin because because you don't not necessarily have the ip rights to do it but i could say if you bring that nft over i will give you i don't know a
special gun in my game because all you're doing is unique uniquely and uniquely identifiable
asset or uniquely identifiable nft to whatever the game dev decides to map it to.
And so now you have cross game.
And I see a future where you actually have games that are building in full collaboration,
where you say this game is a resource gathering game,
where you're gathering resources like Minecraft or any of the other myriad of
resource gathering games and you take these resources out and then you go over to this
other game which is a civilization builder game and you're building skyscrapers with the resources
or you're building spaceships with the resources and so now you're actually having collaboration between two games and users
actually feel like i'm playing as me with my assets in multiple universes and it gets fantastic
and so there's this opportunity when you start when you stop siloing nTs and Web3 and individual games and you actually free the assets to be able to go game to game to game.
And so I know that when I'm when I'm playing 60 hours or 100 hours or whatever in this game, I actually can take those hours and the gains that I've had and go over and play them in other games.
And so I'm just constantly building, building, building.
It's a fantastic concept, but I really don't see enough adoption on it yet,
so we're going to try and change that.
And then one of the other utilities we have is called an NFT deck.
Right now, whenever you go to sell an NFT in a marketplace,
you have to put it up, you have to do some research on what the price floor is.
And then you have to list it and you have to wait for a buyer.
It's one of those things that really breaks the whole play to earn economy is the idea that I have to wait to sell this NFT and hope somebody buys it.
So what we created was an NFT DEX and actually uses liquidity just like you would with a token.
So it's actually paired with, if it's on base, it would be paired with ETH and NFTs.
And actually adds liquidity to a DEX because it takes each NFT as an ERC-20, so it adds liquidity.
But the idea is now when I buy, I can buy and sell NFTs directly against that liquidity.
So it has its own price floor now.
So it's a full supply and demand.
And then I can do an eligibility, which actually allow me to filter and say, OK, here's a collection for this game.
There's common, epic, rare, whatever. And you can actually have individual
pools for each rarity or individual pools for each type of item. And so now you have an
instantaneous store with its own price floor. And so when it comes to an actual game economy,
economy, you can actually support full supply and demand.
you can actually support full supply and demand.
So we actually have a game called Robomaniac, which is a browser-based MMO of robot fighting.
And it's an incredible game.
And we actually have implemented what we call Nitro Portal, which is our Web 2 to Web 3 bridge.
And so you can come over to NitroDome.com. There's a link on the site for Robomaniac and you can play and then you can actually take your assets out as NFTs and trade them, sell them, whatever, and move them in and out of the game.
sell them whatever and move them in and out of the game so it actually showcases the technology
so if anybody has any questions on this or you know any games that might want might be interested
in this technology definitely reach out all right that was tech talk with robomania so we appreciate
them coming up and giving us their pitch. Again, if you happen to
have any questions for them, feel free to drop those in the comments below and we will get those
up here a little bit later in this episode. So the last one we have to join us and give us a pitch
for today's episode is Bastion. Go for it it your 10 minutes starts right now thank you thank you for the
stage and thank you for the opportunity it's been a great time listening to all the speakers
and having a good conversation my name is tiwa i'm one of the co-founders of Hotknife Studios. Ambastian is our primary game.
So, I mean, just to say, I'm speaking to a lot of gamers on this call, obviously.
But a question I pose is games recently have gotten soft, right?
There's a lot of hand-holding.
There's no real feeling of adventure or risk
or death meaning anything
this immersive player driven
teamwork back when different
classes actually mean things
you need a healer, you need somebody who's going to get weapons missed.
You need a tank who's been focusing on tanking all his game life
because working together is the way that you can beat the raid
or have some sort of result that you can't do alone.
And then they're missing storytelling.
If you look at games like, I mean, I'm a big League of Legends player back in the day,
but Riot Games have done it so well.
If you look how they've been able to expand the ecosystem,
there are people now who would never have touched League of Legends in the past,
but fall in love with Jinx because of Arcane.
They've brought the story to the audience, and that's what games actually crave the mechanics the
gameplay that's all amazing and important but why do you actually care about the characters
why should i be immersed in this world if it's something that you actually have interest in
the characters are brought to life and have an arc,
have development, and all of that brings it to life.
It makes the game have a lot longer life.
It makes you want to show up and play that over and over.
We released the first version May last year.
If you click the link on this profile, actually,
the pinned post is where you can go play
it. I mentioned I'm one of three co-founders. The other second co-founder or CTO, Mustafa,
he has 11 years working at AAA Game Studios, used to work for Crytek, worked behind Crysis, Rise Center Rome, those type of games.
So he's very heavy in the Web 2 gamer world. In fact, he doesn't really taboo in Web 3. That's
for the other two co-founders, myself and Ben. But just to say he's been craving to bring this
game to life. If you played, you see a little bit of what we're talking about.
This is version one, again, on the profile released last year.
But it's hyper-realistic.
You feel the mechanics and it feels very fluid.
Games that we're passionate about, that we grew up on, like The Witcher, Skyrim, Kingdom Come Deliverance come deliverance shivery mordell um and of course
can't forget the classics right runescape world of warcraft dragon rock um but those those are
the type of games that that people crave and you know all my talk i haven't really mentioned web
three but i did grow up in web three i've been Web3 since 2016, but I've been a gamer before that,
and I've been a marketer before that, right?
And, again, kind of speaking to the choir here,
but the way to attract Web3 is to attract Web2, right?
When you have gamers like we have coming into the Discord,
on YouTube, wherever we are, and they're enjoying the post and the community
um and the story the lore that's what's gonna bring people playing your game right now on the
profile we have this form that we're getting players who are playing that first version to
fill out and tell us what they like about the game what they don't like about the game what makes them
want to play it longer what makes them want to put it down, what features they want, all this stuff. And it's
very, very helpful information, just feeding it right back to our developer or developers now
that we're growing. But it's really fun. If you're somebody who loves stories, storytelling,
currently, I know this is a pitch,
but I can't help because I love stories.
I love movies and that type of thing.
But if you do love shows,
I mean, great ones like The OA
or currently, of course, Invincible is out, uh, recently.
There's some past ones that are really good, like The Leftovers or even Dark on Netflix,
but all of these are amazing stories and there's a reason why those stories are missing from
And what I mentioned in the past, that real feeling of death and real feeling of loss
and, um, focusing on engagement and stories over monetization.
Even the big studios currently, it's like they find a formula that just works.
I'm looking at you, NBA 2K or even GTA.
And then they just lose the heart of the story, what makes the game nice.
I mean, there are good titles like Red Dead Redemption in the past,
but having games that are focused on the gameplay, the gamer,
even as you grow, is going to make your studio last longer.
The second version of bastion is actually released
this quarter it should be next month or the end of next month it's going to be on steam um so this
one is going to be like wukong if you played wukong in the past um and having the multiple bosses and
very hyper realistic gameplay and feel um the first version
is not it's not like that it's like more open world and you're um you have a time limit and
you're just killing enemies but again second version on steam it's going to be like 10 times
the better the the graphics that are added and everything if you want to get a sense of
the mechanics that are on onuro engine that we're adding to the gameplay,
We have our YouTube account, PlayBastion,
but also our developer has his own YouTube too
that is actually getting a lot of engagement from developers
who are looking at it like,
holy crap, how are you doing this?
So we do Dev and Maze every week to show you the creation of Bastion.
Again, because this is what gamers are attracted to and what they like.
So all that to say, all that I'm saying kind of resonates with you.
And you understand the ethos that we have.
Join our community or send one of us a message.
Or just if you're building something similar, let's connect because it's all about
co-marketing and helping mutual people. So I mentioned a lot currently, but to kind of
speed it up, wrap it up and give you something to look forward to,
June 12th, the second weekend in June,
it's going to be a Bastion tournament.
So if everything I've said isn't enough for you to try the game,
So you have now into June, play the game, get better at it.
Currently we have our player, Love,
who has the best score in the shortest amount
of time but i believe there's somebody on this call who can beat that right beat that and get
prepared for the tournament that's in june and that one you're going to be able to see you know
who can get the again the best kills the best score all that we're going to use it to highlight and promote the second version, too.
That's going to be on Steam.
So I enjoy doing the spaces.
I enjoy meeting all of you.
I hope to see you all in the community.
Or I hope to see what you're building and learn a little bit more about it.
Because, again, I am a gamer at heart.
And I love playing games.
So if you have something that you love me to play test,
definitely shoot it to the DMs. Again, we get better by helping each other. But thank you.
It's been a great time on this call. I look forward to questions at the end.
Yeah. So that was Bastion and they did their pitch. So we appreciate them. We appreciate
everybody that has taken time to participate
uh again if you guys have any questions throw them out in the uh comments below uh i do have
a couple of questions here but wanted to give uh the space over to a few of our listeners uh that
in the event that they happen to have uh any for Bastion or any of our projects, we would appreciate it.
So with that being said, you know, with your guys' projects, you know, since there's not a lot of questions from the community right now,
let's just kind of jump into a few questions that I have.
jump into a few questions that i have uh this is open floor so feel free to kind of jump in and go
um in and and uh kind of uh participate so i'll uh i'll direct them at a few people but like i
said feel free to just jump in so the first one is for uh tech talk uh you know with your project
that you're working on uh you know you mentioned that it is all about trying to create the standard of NFTs that can be usable across multiple different platforms and ecosystems.
to date for you trying to get this massively adopted within the ecosystem of Web3?
The idea, thank you, Cody. That's a great question because we have this,
this is an internals discussion we've had a lot is because we're coming at this so differently
than um every other project out there i've seen we have um we have a the way that we're doing it
keep web3 outside of the game is incredibly effective but it's not the paradigm that everybody's using and so a lot of people
don't wrap their brains around it they kind of understand it but the fact that we're talking to
a lot of web 2 game projects and they've got advisors that are like well go over here because
this company you know immutable or some of these other places have actually done it, you know, and or OpenLoot, which, you know, nothing against them.
Actually, I love the OpenLoot system.
Anyways, the fact that those are bigger and they've got so much more adoption, our solution is, it seems not normal. Even though I believe it's more effective, it's easier, it's more flexible, and allows you to actually dip your toe into Web3.
But it's really, it's just trying to explain this in a way that makes sense and that people can actually get behind.
And I believe we are one game away from making mass adoption.
It's just that lift of the education. We are one game away from making mass adoption.
It's just that lift of the education.
So I guess going against the grain on what's normal and getting adoption based on that, it's tough.
Warp, you got your hand up.
It's more to follow on with what paul said
it's like you know he's talking about his project there and the fact that it's something different
in the web3 space you know and we're coming at this from the same sort of thing and it's about
it's about changing mindsets you know like the whole mindset of web 3 and play to earn and you know gaming to
to to get maybe income or to get a little bit extra or to own your stuff or whatever it
things have been done a certain way for the last three four years like okay let's let's take it from the the last cycle
so so 2021 when everything was was was booming and and going well you know and we're now four
years later into it and we still don't have a standout game that has brought the masses as
paul said you know there is a game out there it's going to happen i mean it's
inevitable it's going to happen but there is there will be this game that comes along that
that blows everybody away and it has all the web3 features and and then people are going to go oh
this is what it's all about but the issue is around that is that and i want to caveat this by saying
that we're still we're still a novice industry we're still a novice industry. We're still a novice idea.
We're still, you know, we're not in the public awareness
of the psyche of the traditional consumers.
And it's like, you know, yes, we're making,
you know, we've made mistakes.
Yes, you know, we're still growing.
We're still in the FAFO stage, you know,
where it's like, you know, we're still growing we're still in the the the fafo stage you know where it's like you know
we're we're trying things we're seeing what works and what doesn't and that's the one thing we want
to change right is is we want to change the current mindset that may exist in the in people's
common perception of web 3 that you have to do it this way and you have to go for the hype and you
have to do for this you know we're all about actually building products that that are going to to work you
know from our side we're bringing traditional publishing methods into web3 games which is
like building solid foundations and then you know we have the experience the the web3 elements in
on top but you have to build the solid fundamentals I think using using this
approach along with the innovative tech solutions that people like that people like Paul and Nitro
Dome can bring to it it's gonna it's gonna and I use this word maybe casually but and maybe it's
overused but to revolutionize the space that's what's going to be needed to
to do this you know to get the one or two projects then they're going to produce games that are going
to just grow people are going to go wow you know we just need to manage expectations and for the
majority of web3 they expect everything like i mentioned earlier on in my pitch they expect everything to happen within six months to a year doesn't work that way it it it you know you you you have to build you have to build the the solid
core behind it and you know it says projects take three four five years to fully idea it you can
release a product you know in like to give us we we've used an example in in some of our previous spaces and it's back to the
candy cushion candy crush and and the the the rovio's angry birds thing like angry birds was
rovio's 52nd game that they released and angry birds was the one that made them their 52nd
you know so and they would never have survived as a Web3 company.
So it is because, you know, it took them that long to get the game that made them the billions and made them a public thing. And I think Candy Crush was was was Kings.
Oh, it was more than that.
I think it was nearly there were 100 games that actually worked, you know, and it takes time folks, you know,
and we just got to keep sticking at it.
And by following the right people and the right,
the right projects who are looking to build long-term and not have a short
termist attitude, I think, yeah, we'll make it.
Yeah. It makes total sense. Total sense.
So my next question is actually for you, Warp.
I mean, you guys are definitely legends in the gaming space within Web3 for sure.
Made up of some pretty big names in the space, former founders, things like that.
Former founders, things like that.
With all that being said, like, how, Web3 spaces, stuff like that,
to form what you guys are forming?
Okay, this is going to sound quite boomery or quite sort of corporately
because I know the whole ethos of Web3 is is sort of
decentralization and breaking free from the man man you know and all of that but it's like you
know we've we've brought all these people in but they're all brought in for specific functions
right so like we have a core team of the people who originally set this up, right, of which I'm part of that.
And we then brought a couple of people, you know, other project founders in a couple of people sort of liked what we're doing and kind of muscled themselves into the core team because they're bringing a certain level of experience.
Now, we're talking about this then from a from a wider business perspective, right? So when we're talking about,
we have the people from Diagex,
and we have the people from King,
and we have the people from Rovio, et cetera, right?
It's that they're coming in
to fulfill a specific role that we need.
So somebody's coming in to do monetization
because they've monetized games for CD Projekt Red
and for Angry angry birds and
that right so that's their that's their niche that's their lane you know so they're not they're
not coming in to make executive decisions on on game design or anything like that you know so
that's it then we have the people coming in for games then but they're not going to be looking at
the monetization they're not going to be looking at the monetization. They're not going to be looking at the blockchain tech because that's not their niche.
I mean, one of the cool things is that,
and I'm going to be biased here,
and I've put it into the comments.
We're talking to Nitrodunk.
Paul and Gordon and the team over there
are good friends of ours.
needs we're not bringing them in to talk about monetizing games you know we're talking to them
about what underpins the the the blockchain uh the whole blockchain technology the technical
undercurrent or the under layer of it that's right back to the same with people in who are coming in to do content creation with people but even that then is segmented to to what they're good
at so people are coming in to do videos people are coming to do streaming and people are coming
in to do right stuff you know and that's it now they can all part form part of a a part of the
discussion but when it comes to decision making it's not a case of everybody, you know, says, you know, it does come to a final say.
You know, it's like ultimately the plan for Warp.
And this is why I mentioned right at the very beginning of this ramble was that it's going to sound very boomery.
But we're looking at forming a billion dollar company here.
So like when you're looking at that, when you look at a traditional sort of business, they have sea levels for this, they have sea levels for that, they have sea levels for whatever.
And then, yes, there's people that make the ultimate decisions, but everybody is responsible for their department.
And that's where we're starting out from the very beginning and focusing on that, because that's where we want to go.
You know, and, you know, to be honest, to succeed, that's what's needed.
You need the experts in the right field doing the right thing responsible for their thing.
And because if everybody starts piling in on top of each other, then it becomes a bit of a jumble.
Everybody has their lane and they stick to it.
This next question is for Together Crew.
So if you're focused on helping unlock the power of communities,
one of the biggest issues that a lot of new projects
and even existing projects have in the Web3 space
is attracting the right kind of people into their
project from the very get-go. What is the number one thing that you can do to help these projects
attract and retain the right people in their community to foster growth and good organic health? Wow, that's an awesome question, Cody.
That's, our data scientists would love this question, even I do.
So what we could do, and we've actually helped, like I said,
we had a user who was a 100-member community that was growing,
and they wanted to grow and progressively decentralize
in terms of engagement and conversation.
So let me just explain as an example of what we did with them, and we can do that with everyone.
So we actually help you understand who is talking.
We do a segmentation of members.
Everyone in traditional industry knows segmentation well.
Here we do a segmentation on conversation.
So we help you say that these are the five members who are very vital in your community who've been engaging, who've been talking
and this can be very powerful. Our case study with optimism says that that optimism said,
oh wow we didn't even realize all these guys were important. So we actually help you zero down on
who are the people who are holding your community together, who are engaging with others.
And then you just sit centrally and you start incentivizing them, motivating them, talking to
them, thanking them. And then that spreads. They talk to the next person, that person talks to the
next person and it builds a very strong community. So we help you quantify this. We build a whole
network map of how your community is structured. We tell you who's talking. We tell you who's stop talking.
Our automatic messages actually can send a message.
So you can program that if a person who was my vital member
hasn't spoken for a week, just send them a DM
with my calendar link saying, hey, I'm missing you.
So our whole thing on analytics is around understanding
members, engaging, quantifying activity levels
and automating what we can does that answer your question though or did i get too technical
no that that's a great that's a great thing no so uh you did good uh kind of moving right
along since we're almost at the top of the hour i do have one more question for bastion
I do have one more question for Bastion.
With you guys kind of focused on, you know,
earning free incentive reward kind of play there in your game,
I think you mentioned it till June.
How does, this is a big kind of question mark
in the gaming industry right now,
is incentivization through rewards versus, you know, free tokens, free airdrop.
A lot of game studios feel like that is kind of deterring away from the game itself because you're attracting more investors than you are or speculators
than gamers what's your thoughts on that yeah yeah so to clarify currently there is no token launched
out because our focus has been completely the gameplay um attracting traditional web 2 gamers
so the timeline of june june 12th that's when the bastion tournament's gonna be
and you can play the version two that's gonna be out on steam version one has been out since
may you can play it right now the link is pinned on my profile um hyper realistic game you know if you have a windows computer you can play it
um but essentially the rewards that i'm talking about is from a perspective um that like that's
what get gets people going i'm one of the people maybe not the few people but maybe a little bit
contradict or a little bit different.
But I think Mr. Beast is amazing.
I think the way that he grew is amazing.
And he does good things for people through views and yada, yada.
But something to take from his formula is just giving things away.
just to giving things away. And that's what gets people going. And from a community aspect
And that's what gets people going.
in Web3, the tokens or the protocols with a large percentage given out to the community
has been the ones that I gravitate to and the ones that I've seen have massive growth,
along with a good business model and other things but the community is what's always needs to be
first um and so when i talk about rewards i'm talking about you getting good at bastion uh
getting one of the best kills um sharing that on x or getting the highest kill count in the
lowest amount of time and then getting actual money for that it might be USDT but it's gonna be money it's
not tokens or none of those like what three hype things literally just things to attract gamers
get good at the game get skilled when money because you taught the competition type of thing
so that's what's you know and in the ballgame for anyone who's interested. Gotcha. Makes sense. Makes sense. Just doing
one last sweep here. Okay. Yeah, I think that's pretty much it for this episode. We want to thank
all of the projects that came in and pitched on the 10-Minute Pitch Show. We appreciate you guys
taking time out of your busy schedule. And for those that are tuned in, thank you so much. We
appreciate the support. If you haven't done so in, thank you so much. We appreciate the support.
If you haven't done so already, please get these guys a follow. And as always, just because they
appeared on the 10-Minute Pitch Show doesn't mean that Layer 1X officially endorses them.
We do think that these are some pretty cool projects that you should check out but as always this is
not financial advice it's for educational and entertainment purposes only and always always do
your own research before investing in any project game or token and definitely if you have any
questions feel free to always reach out to the projects and their communities so that you can get all your answers to your questions.
So one little chill about Layer 1X.
Layer 1X is a fully decentralized Layer 1 blockchain that is focused on interoperability without the use of a bridge.
without the use of a bridge.
Because we've built our own VM from the ground up
we can connect with VM, EVM,
as well as non-EVM chains.
has been on establishing a uniting translator,
to be able to make it simple for projects,
for users to basically go across chain
that's cheaper, faster, and even more secure.
And now that we've kind of established that,
we're moving into the second phase
of that interoperability technology,
which is focused on quantum resistance and security. So highly
recommend you check it out. We've got a great white paper on our foundation page so that you
can learn more about how you can tap into this quantum resistance. So highly recommend you check
it out. And yeah, so until next time, join us on the next episode of the 10 Minute Pitch Show, which is at every Wednesday, 8 a.m. Eastern Standard Time.
And until then, let's keep working to unite all the crypto.
Have a great rest of your week.
And we'll talk to you later.
Have a good one, everybody.