10N giveaway - Gaming in Web3 w. World of Abyss

Recorded: June 14, 2023 Duration: 0:47:11

Player

Snippets

Hello, hello everyone.
Okay, so we already have word of Abyss with us, we just add them up and we'll get going.
I love how it's about.
Hello, hello, welcome to Chill and Chill. I'm looking at the listener, so I say let's give it another maybe one or two more minutes for a bit more people to join and then we'll start. Okay. Okay. Great.
I've been so guys we do have a giveaway today so I'm gonna give away 10 here and as well as there is some in-game gear giveaway from the world of the Abyss and
Yeah, so share the link please I just pinned it up to the top so more people can come and we have a better space share with your friends and I mean you know what to do. So let's give it like another minute and we'll get going.
Okay, I think we're good to go. I just also posted the link in our Telegram channel. So, then I'll usually ask first question before we jump into all
the world of the Abyss stuff. If you could just tell us a little bit about yourself, maybe your background, how you got into crypto, how you got into building games, and just the backstory, but I think it would be very interesting for listeners to hear.
Hello everybody, my name is Rihakulibakim. I am co-founder and head of business development and PR and communication in indie game studio which is called Gerilos. We are incorporated in Estonia and is
you may already know, we are developing very ambitious hard core memory RPG for mobile platforms and PC with the name of the world of the Abyss or in short we call it water. As of myself I have very
I have very extensive experience in business development in various areas, more than 13 years, and also in managing communities and communications PR for profit organizations, for non-profit organizations.
for funds. And if you speak about the games, when I was a small child, and then I think it was like 30 years ago or 35 years actually.
We had only start of this all this computer stuff and only first versions of 2D animation programs and 3D studio first versions of 3D studio max just appeared.
I started to be interested in that and I made myself like a menu 3D animation etc and we also tried to do our own game something like Wolfstein or Doom in that time.
But of course, after somehow I changed my direction and I was studying investments and innovations in university and actually from this time I'm connected with economics and finances and all this business
development stuff and then crypto appeared. Of course, I was interested in this story. It looked like a scam little bit at the beginning, so for me it was a little bit hesitant, but recently when it became more serious and also serious
serious funds and serious investment instruments appeared on the market. I have more trust in this story and I started to develop my knowledge also in this field. And yes, and actually we met with the team which we are
developed in this game. During the Covid time and somehow we had very good connections and connections with Max and another like main founder and person who is
responsible for game development, part for technical part, and who is the main inspirational man of all this story. And also with Yuri, who is the short founder, and who is responsible for finance and marketing and
the story. I don't know if you don't stop me, I can continue to just speak to myself. So I don't know what you're interested in. Maybe you can somehow direct my flow. Yeah, I mean definitely I have a lot of questions for you, but also
everything that you say is very interesting so you can just keep going as well but maybe in a little direction you know while you as somebody who is like coming to web 3 as I understand that you've been in gaming before web 3 and you've been skeptical of crypto for some time and
now I've grown new. Why do you think it makes sense to combine blockchain and games? Like it's a gaming the way it is right now outside of blockchain. Is it not enough? What really does blockchain bring in games? What does it make sense to build games on blockchain and specifically maybe on near?
Actually, at the beginning we had no idea. I'd better speak about our particular project because at the beginning we had no idea to make this game like a bootchain game. We just wanted to
to make fun MMORPG without after-play mechanics and all this self-playing services would say like this. And at some point we understood the big potential behind the blockchain because
For example, we can see the blockchain for the game is one of the game mechanics. It's not like we should bring all mechanics of the game to blockchain and to take a nice everything and make all this crazy transaction stuff. But some of the game
some of the Black Chain features, they look like they are made particularly for games. For example, if you speak for such MMORPGs like World of Warcraft and Limits which are let's say benchmarks for us, at some point
When players wanted to monetize their skills, they spent their qualification etc.
They are more lazy and they want to make things fast and more easy for them. So that's how these black markets of things appear in the gaming space and actually companies
is like Blizzard, etc. They were blocking people who were trying to sell their in-game gear or some assets online, like peer-to-peer, yeah player-to-player without their participation. And we can understand them. They didn't want to lose.
mining, they wanted to sell everything from themselves and to just increase them in a ballistic profit. But actually it's a very good idea to have market of flares and what makes it possible for let's say game developers to have a good cut from this is
NFT mechanics because you can have your percentage, like your cut from all transactions, for example, of this item.
which are minted from your game. And also, it's very convenient because they can use your in-game marketplace or they can just buy and sell stuff outside. So it's very good mechanics for trading, actually, all this in this story.
Also, if you speak about World of the Abyss, for us, it looks like very good mechanics is now mechanics because at the beginning and until now, most of this clan, let's say,
Managing clans by clan leader made like a static way, but with mechanics of doubt we can make this more like Like cryptidemocratic way because For example, we can allow people to influence the decision
by their previous impact on the game, on the clan, by their ownership of the tokens or NFTs etc. So actually we look at blockchain more like good game mechanics, we are not
interested to implement like everything in this. Also it's convenient for rewards in system. If you want to reward people with something close to real money, then this talking story is also very good. Also very good for fundraising if you speak from the point
of you game development studio and we use tokens to fundraise funds for development and for marketing etc. So there are many aspects just need to use it smart way. So it won't become just pancinomics or sampera needs which we
so many and we are actually with World of the Abyss. We are not interested in this story, that's why we are trying to also to balance our in-game economy with the economics and we are not going to just issue our talking and throw it on the market.
In our idea if we will have this token then I think when we have some some amount of players minimum like 500,000 web 2 players part of which will be let's say web 3 players like
converted player. Because I don't know if I said before or not, we have the core of the game is free to play, but we have let's say Web 3 component in the game. It's built on near, yes as you mentioned and we already have authorization through near, we have
You can attach your near-world to your in-game account and you can mint in-game gear which is marked as NFT but of course it's not real NFT it's in-game NFT but when you get it from bosses and from killing other players
and from somewhere, I don't know, from dungeons, etc. Then you can boost this, you can craft this item and when you are satisfied with this, you can mint it as an FD. And this item becomes like kind of indestructible, have some special features, some
some features locked like improving, for example, some options of improving this item, but some others better options also open. So you can use it already now, it's not like some promises or white papers or
whatever you can download actually game now it's on up store and play market already and this mechanics already works in the game I don't know so you guys really have a working game and even if you don't have any blockchain or web 3 knowledge you can just go download
it from AppStore and Play. Yeah, actually, yeah, that's what was our idea. We don't want just to limit our players to some special Black Chain, fancy players who are likely waiting on this story. We are going to and we are on
boarding all the players like let's say Web2Player and the core of the game is completely free to play you don't need to buy anything up front you don't need to pay anything you just download the game and you play and actually you can be like top player even without knowing then they
is some Web3 company, etc. But we have some in-game mechanics to show people that there is a sense to make some small effort, maybe to understand how to open a near-wallet and how
that they can mint some stuff that other players have this stuff and that's our idea how we will convert this cheap, let's say cheap, efficient and big volume traffic from BIP2, from targeted ads, from different like
Let's say efficient sources and cheap sources of traffic. How we can work these people to a near ecosystem to what three players on our game. That's actually our impact on a near ecosystem and in blockchain world.
Yeah. You know, that makes a lot of sense. And the listeners probably know I have interviewed a lot, a lot of blockchain game projects, most of whom build a near. And it's, you know, like in general, even with gaming, like the two common problems with blockchain gaming is one that sometimes they
game is not fun to play and they just make it as you said kind of like as a Ponzi mechanics token farm that looks like a game and the second thing is for you know a lot of this game require like a wallet to sign up for basically unless you already know crypto you cannot play the game
and obviously 99% of gamers in the world don't know, like don't have any wallets and are not going to download any wallets to start gaming. So I have to say, we will make a approach, I think, is the right way to do it. Maybe not everything needs to be 100% blockchain, you know, it's only some components that need to be around it.
So yeah, I love to hear it. It's also very interesting. And honestly at this point, I would love to know more about the game itself. Maybe you can tell us a little bit sort of about the fictional universe that this is happening in, what is the setting, what is the story behind it, and you know, these things.
Actually, World of Zabis is a name of the fantastic medieval multi-level Abyss with magic, horrible monsters, where all the action takes place. Actually, the idea of the Abyss was taken from
well known anime made in Abyss, but only in the sense of the world itself. And what we have now in this soft-wrenched version of the game, we have already made in Ireland, which has, let's say,
We call it "Pray Abyss Island" because there is no Abyss yet. So on this island we have, I think around 20-30 hours of single-player gameplay and we have to... Of course you have unlimited multiplayer gameplay because
It's already some players playing 24/7. We have also tutorial level main location. We are going to add this level of the Abyss progressively.
So for now we are thinking about up to 9 levels of the Abyss. Every level we will have different features and also different levels
level of hard corners, let's say like this, on the plane, so it will depend also on the progress of our players when we release new levels of the Abyss. And as you understand,
This is like a memory of RPGs, it's an unlimited scaleable story because it's like open work. Until we will have interest in the game, until we will be able to keep this interest of the players we can create this
infinitely nine levels in the beast nine levels in the sky whatever site and actually what we are doing now we consider it's like better stage because also we had no opportunity for now most of our of the funds that we raised the
We invested in development and some marketing tests and most of the players and traffic that we had is the organic traffic and the organic traffic and traffic got with the help of marketing down on Nier and human guild on Nier who
also supported us at some point that we were able to widen our team to 16 people and we have now like fully featured team with all like Unity programmers and all kinds of designers and
The game play mechanics are more like in classical memory RPGs with both PvP and PvE modes. Besides exploring the world and fighting with other players, you can join and create clans, concur locations.
We will also have a limpiat system for the castle of dungeons, glum wars, world bosses and many more interesting mechanics. Actually, the main benchmark for Max,
who is like our main creator and game designer and the inspired of the game is lineage. So most of the bulletproof mechanics were taken from lineage and World of Warcraft.
And some people even say that the game looks little bit, especially the tutorial a little looks little bit like Diablo, but you can consider it yourself. So yeah, that's like this.
Maybe I don't need to speak much about this because it's better one time to see the many times to say. Game is on after-and-play market, you download, you play, you give us your feedback. We also have very...
friendly community of hard core players who already always to help to fight to share their their staff their loot is a gear with new players and yeah so everybody's well
God, that sounds great. Is there actually something we can pin up because we do have an active community. I'm sure if we pin a link here and the link to your community, some of...
our listeners will join and try out the game. Is there like a tweet that has a link to the game or to your community? So we can figure it out.
Yes, thanks. Would we be great? Do you have one that I can pin? You want it now? I just sent our link 3 and in this link 3 you have everything starting from
Starting from download links to the game to all communities in all social media, our stuff. Maybe it's the easiest way to... We'll give you a second. Actually, I think the best way, if you send it in the comments to the space, I'll be able to pin it up.
Okay, let me do it because I'm not very good with this Twitter I sent it here in one of the messages
Okay, yeah, I see it, I see it. Okay, so we're gonna fill it up guys. You can go to Lintree. You can download, play the game, try it out, see the mechanics, let us know how it is as well as join the communities, see what's going on there.
You know, we actually also have Bonniars game in here and listeners that's the biggest community of gamers on near they host like tournaments and they play different games than beyond. Oh, and actually we have Billy bones who is the creator of that community who just came
up to us. I wanted to introduce you to as well. Billy Booms, what's up man, did you want to contribute something? Do you have a question or just want to say hi? Yeah, I just wanted to come up and say I like what the abyss I've played it in the past.
I think it's been available for about a year now if not longer. I don't remember when, but I've always been able to play it on my phone. It's very similar, like you said, to Diablo or the lore of fantasy, you know, dunging
definitely got to go try out world of the abyss. It's on like you said, it's on the app store and maybe in the future the Boneyard can host a tournament or a boss rate or something like that. So all DM you in Telegram, maybe we can set that up.
Yeah, actually we already in contact with you maybe you don't remember me but I remember you and I know many art games we communicated and told you communicate with Vika our our social media manager so yeah I remember you probably
project and you. Thank you for playing. I see you always support us in Discord channel and in our English Telegram. What I wanted to say is that we have also PC version which
much more, of course, because PC have better capacities, so we have PC version which looks in a sense of graphics much better, and you can also download it just clicking this link in
link 3 but the one thing is just let's say not complete PC version and to play this version you need to register first with your mobile device but then when you have account you can continue on your PC and we are working
on PC version and it will have completely different graphics even than now because we want like a level because now of course our graphics is optimized for mobile devices otherwise you won't be able to play this like kind of game
and most of the phones and iPad. But in the sense of PC, of course, people have much more strong PC preferences. So we will make the level of graphics comparable to
games on Steam and Epic games. So we will have a new future. That's perfect. And you know actually regarding the tournament, if you guys do do it, please let me know. I would want to participate as well and bring my community to it also. That means that
We do have a shorter space today, so probably have around 15 minutes left. So I want to get some questions from community. So I brought up two people who requested. And you know, my let's get our first question from Peter Griffin. Okay. Open up our AMA.
Hi, hi everybody. Can you hear me? Yeah, yeah. Awesome. Thank you very much, Wax. It's been an honor to be here. I mean, it's been a while also. Thank you very much for the opportunity. And also, world of abuse, I forgot your name. So, I mean, I've been
I've been in your space, I've been in your community for a while, so I have just two questions for you, right? So my first question is concerning the NFT charts, right? I write in your website that you have five types of precious
NFT charts, which is Dark Prince, Ice Demon, Dragon, Mystery and Kings chest. Now, my question about this chest is that I notice that all these chests have their specialties. Now, could it be that a person cannot enjoy the full measure of the game if I don't
have completely all the chess could it be that can't even go to next level of the game if I don't have completely the complete set of chess that's my first question okay I understood your question actually the idea of chess was more like
Let's say marketing and fundraising, and it's not connected with your development in the game. It's more like a possibility for because we were asked by the community, "Okay, give us some mechanics. We want to make money on something."
because in most of the game 5 projects players are speculators. So the idea was that this NFT chests are loot boxes so you just buy it with near and when we have this mechanic in the game you
You can already buy it, you can own it as NFT in your near world and we will have mechanic in the game to open this chest. And this is just a part unit for you to get this chest, to open it in the game and have some top weapon, some top gear.
from this chest. And so this way you spend money now and you have a opportunity to get some top gear or just sell this chest when we global launch the game. And to make money or just to apply this item we
you get from there on you and to be like more elevated player, but it's not connected with progress in the game. And of course it's not connected with collection of all five types of chest to get somewhere. It's more connected with
Let's say, orlea possibility to get some limited stuff orlea. Like now, when we are on the stage of battle, when we are not funded enough to get much traffic etc. And this is also the way
to support our project at least with a small thumb. I don't know, I hope I answered your questions. Your question, it was not so much. Yeah, definitely, definitely. I understand what you say. Now, my last question is that
Like what Billy Bon say right there are still people in the world who play games for the fun of it's not just for handing not just for the money or the bonus itself I'm also a game and fact I love game right and one of my best games so far is Diablo right and like he said also a lot of people
people right now are playing Diablo 4 right now what are the major tools that you figure out that you figure that in the next update of the game will be used to make people run to your game now notice something when we went that Diablo 1 came out a lot of people played it and some people not
people didn't really fancy the game, right? But now, far is out, right? And a lot of people are now interested in the game. So, whatever piece is out, and in the next update, what do you think you're going to add to it to make people so much interested in your game too?
Okay, good question. Actually, of course we cannot compare ourselves with monsters like Blizzard, etc. who make all these marble, who spend billions making all these top graphics and having all these front
But the thing is that when we compare ourselves, for example with MMORPGs on mobile, most of the MMORPGs, they have after-play mechanics. So it's like self-play and service, you can just put your, maybe they look good, but actually there is no fun.
personally for Max and for people who also write all these comments that everybody tired of after plays after battles and just all these beautiful games, psych and money from your pocket because you cannot progress also. So our main aim just to make
of the game which is fun to play and we can do it with this absence let's say of after plays after battles this is our main feature second one that we have opportunity to make real multiplayer the same way as we had with
in the image and in world of aircraft but in mobile this means that we have technology to have up to 15,000 people on one server. What this means that we can, that 15,000 people just can come on one map and come together and you can see them
on the screen in real time, not in some special battle rooms, four six people, which looks like something like multiplayer, but really not real, open multiplayer world. And the third one, of course, that we are using this with three technologies.
want people to be able to sell their in-game gear on peer-to-peer marketplace, which we will probably, I hope hopefully, we'll have soon with our partner, with World of Gaming soon. I don't know.
maybe in three or four months, maximum by global lunch in December. And people can make money, and this money won't be generated by some pancinomics. Yes, not we are taking money from investors or from somebody and giving us rewards to
players just to keep them playing. No, people just trade between themselves. They decide what is the price of the items. They can trade them here to pure marketplace and it's legally we don't block anybody. Actually that's one of the game mechanics that we are interested in and that we want to bring to
people also as a part of our social impact because we want to, well see people, well see and play the people to be able to pay and people who are more maybe skillful have more time and want to make money playing. We want to allow them to monetize their skills, their time to
and also have money to feed their families and to sustain themselves. As people did with the action at the beginning, like people in Philippines and in the countries where small money can make difference, you know, not only for one person,
for the whole family. So that's the idea. We just want to make a fun game which will bring this hardcoreness, this fun that we had with all these games on PC because mobile lacking this stuff. And in the same time we should make also
So this hard core is possible to play on mobile with the causality of controls. So that's our main point. I hope I answered. Awesome. I mean, I like the fact that you know what you're doing about the game.
but I'll be them for later. Thank you very much and I wish you success on your game. Thank you. Yeah, thank you for your questions. Very great. Thank you for your question and I'm sure if you have more questions you can DM them to World of Appless or ask in their community. Billy Bones, I saw you had your hand up. Did you want to say something?
Yeah, I just want to say yes, um, it looks like my hand wouldn't begin. I don't know why, but I wanted to speak about yeah I do remember you and I remember talking to you and everything and what we had talked about before about doing a marketing proposal I did do that and it did go through so that's why I was asking you about um
game night so I would like to hold some game nights with some of the projects I work with and of course obviously because of the marketing diagram I'm not going to charge you anything completely free. Is there a raid option like is there always something open that way I can.
I can host this without you needing to be there and I could just go to the raid and give like a certain time for the community to show up and we can play and fight this boss and whoever participates can get like a participation like prize or something like that.
Yes, of course, there is actually no limitations just for now, as not many people active as you, maybe in this sense, this is Vika who make, as our SMM manager and our community manager, she is managing this, but of course if you are...
If you want to do this, if you are active, if you feel like you can do, yes of course it's always open, you can even post, I think you are in our main English speaking chat, you can use it for just, you know, we just make it
We can also provide some prizes for that. I think it will help a lot also to overcome this for work. She will be happy to have some support from community in the off-line.
Well, no, my question was is there a boss raid mode? Is there a mode where I can go and invite people to kill a boss like if I wanted to after the spaces Go ahead and do that and then I could reward them without you guys having to throw a big ole event and then we'll hook up and we'll probably do that where you can provide prizes as well, but I was just wondering
If we can go by the boss mode right now and I can reward them for my wallet and without you guys having to set up an event in the game. Is there a boss rate modes? Boss rate modes, no, I think it's not realized yet but I should
Maybe we can contact you with you and Vika after and some speakers over. Because actually we put development little bit on pause, that's why we didn't have new builds recently.
Because actually we had to survive during this bearish market and also summer which is new like I mean spring and summer which is not very good for game marketing and we are developing a game for our
We are helping our partner to develop another game. This is like real-time RTS game. I won't speak about this game, but maybe you know which one I mean. So yes, I think we will complete this job for them in July and August.
only after this period, new mechanics start to appear. But actually, now it's enough mechanics, but if you speak in your particular question, really we need to clarify this story. I'm not sure about both rate mechanics if it's implemented already in the latest built or not.
I think maybe a few months back maybe you guys held a boss rate but yeah I'll speak to you guys in DMs that way we don't take everyone's time but yeah thanks. Thank you. Thank you. So we have still a little bit of time left let's go.
to the next question from El or Pilla? Yeah, hello everyone. Hello, Wax. Thanks so much for living with me. I'm something that I was expecting about these amans, you know, related to the gaming and much more specific about these, basically, multiple
player on my role playing games. I was like listening carefully about it when he mentioned about Maiden Abyss. It's like something I wasn't expecting. They got these influence because it's definitely a great manga. I love how they mix it with
We'd like the style from Lineage or Diablo or also from WorldCraft. It's something that I like so much. So my question in your opinion about how was the evolution of the Multiplig Gaming and the...
I've been reading the article about the evolution of multiplayer and how they're online gaming is in some way changing the game. How is the influence of their development and the game playing mechanics of the waterbirds in these MMEs or
and there are some kind of specific features or some innovations within the game that showcase cool impact on these changing trends in online games. I don't know if you can catch the question.
Thank you for this question. It's a great question, but I think it's not particularly for me. Actually, this is a question for Max as a developer and as a gaming person. For me, you know, it's like what I see, what the...
game design team and technology and tech team doing they are just getting best mechanics from lineage world of aircraft and they try to they just take bulletproof mechanics they mix it or they
somehow reinvented to have it possibly implemented on mobile and they just implement. I cannot say in particular sorry.
Yeah, somewhere like how is this online community not getting impacted to the fans and their engagement with the world of tomorrow, Frankie is franchise.
Sorry, can you say it in another world? Yeah, yeah, no, it's about, you know, like the community, you know, getting, you know, get much more engagement, you know, with these franchise.
Which franchise do you mean? The water. How we are going to get more engagement?
I don't know, I think with the gaming it's very easy, you just need to make fun games which makes people fun, which makes people come back and with the mobile RPG you do it usually with the possibility to get some new stuff to keep
new bosses to get some unique items from it to craft these items to improve it. In our case you can also mint it to NFT, to sell to other people. I don't know, like a work with community, organize, cland works,
and parties and fight some bosses, you cannot fight alone. I don't know, many ways. Definitely, it is. Okay, thank you so much. Thank you.
Okay guys, thank you everybody. So it's been 45 minutes. We have a shorter space today. So I think we're gonna wrap this up here. We're gonna announce winners shortly after giveaway and yeah, do you have any last words? Any call to action? Something you would want to tell our community before we close the space?
Yes, guys, you're welcome to our game, to our community, we will be happy to accommodate you. If you have any questions, you can
You can connect to me personally. I hope you will be our part of our small but very friendly community. I see you later.
Play the games, play what? Thank you so much for coming and one last thing I'm going to ask you all to do. Tomorrow we're going to have a space with NDC. So if you could just I just pinned up a tweet to our space.
If you could just share the post, you know, like, "Retweet, set reminders, all the usual stuff, I would really appreciate it." And that's the space we're going to have tomorrow.
So yeah, that being said, thanks everybody for coming. For great questions. Thank you, World of Appis. That was very interesting interview. I really enjoyed it. And yeah, I'm going to rock the space now. Good bye. Thank you. Thank you for inviting. Bye bye, everybody.