A World of Games to Explore in the @0xPolygon Ecosystem

Recorded: Feb. 26, 2024 Duration: 1:34:57

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what's going on everybody we are going to play a little bit of music while we
set the stage so hang tight everyone
it's where I want to be. Pick me up and turn here out. I feel numb. Born with a weak heart.
Guess I must be having fun. The less we say about it the better. Make it up this week or along.
With my feet on the ground. Head in the sky. It's okay. I know nothing's wrong. Nothing.
Oh, I got plenty of time.
Oh, you got a lot in your eyes.
And in your hair you feel you beside me. I love the piss and the tear. Never for money. Always for love. Cover up the same night. Say goodnight.
This is where I want to be but I guess I'm already there. I come home. She lifted up a wing. Guess if this must be the place.
Oh, I kept there one from the other. Did I find you? Did you find me? There was a time before we were born. Someone asked, this is where I'll be.
Oh, we're just in and out.
Oh, singing through my mouth.
And I love all these guys and people. You better just read a few.
Oh, I'm just in and out looking for each and the same stress for a minute or two.
Oh, I'm just in and out looking for each and the same stress for a minute or two.
Oh, I'm just in and out looking for each and the same stress for a minute or two.
All right, everybody. Welcome, welcome, welcome. Let's get started. First, why don't we start off with some introductions and we can go to Ryan. Welcome, Ryan. How are you doing, sir? Why don't you tell us a little bit about yourself and what you do at Polygon?
Thanks. Thanks, Smokey. Can you hear me okay? Happy Monday, everybody. My name is Ryan. I am a senior manager for enablement at Polygon Labs, and I work with many of the, I guess, enterprise projects building on Polygon.
So I work with the Nikes of the world, DraftKings, Starbucks, a lot of, you know, some of the larger brands that are entering in this space. And the goal is to support them as they adopt this technology.
And we usually have a champion at, you know, Nike or DraftKings or what have you, who's helping kind of educate the rest of that enterprise around the opportunity there.
And also figure out opportunities to land and expand and deepen the connection with the ecosystem. So I'm super excited to get to join Smokey. And we have a really stack panel today to talk about gaming, which is a topic that's year and dear to the hearts of everybody in the ecosystem.
So awesome to be with you, Smokey, with everybody here, and with the stack panel today.
Perfect. Well, thank you, sir. Definitely looking forward to having you join me each week for these ecosystem roundups.
You know, the great thing about being at Polygon Labs is that there is no shortage of amazing builders to organize spaces like this.
And we have got quite a few up here on the stage. But before we do get going, if everybody could go on up to the very top part of the space, you will see the link to the spaces.
If you could hit that like and retweet button, it would be greatly appreciated. Get some more people coming in here to hear from all of these amazing games that are being built on Polygon.
And again, thank you, everybody, for joining. My name is Smokey. I am the community manager at Polygon Labs. And why don't we get into it? But, you know, before we do dive in, I would like to just give some updates about some of the things that are going on at Polygon.
So, Ryan, we can riff back and forth. But I think, you know, some important things that have happened recently, we just had Ag Day, which was a really, really huge success.
A lot of people came to Ag Day. And I will actually just post up to the top if you guys want to check it out at some point, the weekly briefing, which comes from Nikki, who is the senior manager of social media at Polygon Labs.
And she does a weekly update on all of the big things that are going on at Polygon. So, I will start posting that up to the very top part of the space so that everyone can check that out. So, perfect.
Let me just get that for you guys. Awesome.
All right. Well, why don't we get started with some introductions? So, we can go around the room. Why don't you introduce yourself, who you are, where you're coming from. And why don't we start out with Jonah, who is, you know, recently coming into the Polygon ecosystem.
And we'll be launching a collection soon. How are you doing, Jonah?
Yeah, how are you doing? How's it going?
Very good. Very good, man. You want to tell the audience a little bit about yourself and what you do?
Sure. My name is Jonah Blake. I am the CEO and GP of Game Fund Partners. And Game Fund Partners is like our hold co for everything we do. So, the best way to think about it is like Kawazuki as Chiru Labs.
So, we've invested in some companies, mainly pre-IPO. We're investors in Discord. We own 8% of the voting shares of a public company in Sweden.
We have another investment in a very big company, you know, and probably play their game every day, but I can't say the name for legal reasons.
And we're also the owners of a company called Real Agency, which is my company. So, it's all mine. And we work with a select number of clients every month.
And we help them on their go-to-market. And we do end-to-end advisory, everything from NFTs, tokens, strategy, influencer management, the whole nine yards.
Basically, if you're a new game and you need a CMO, but you can't afford one, you come to us. But we're pretty selective. We work with clients like Nifty Island. We work with Mystery Society.
We're working with one now that's in stealth. I can't say too much other than they're going to have a very interesting game this summer.
And we've had over the last year, probably 10 to 12 clients. It's been very good. And we also have an NFT community. We currently have an NFT called R-Key.
It's on Ethan1. But one of my goals this year is to build an actual identity for our collection. And that's where PFPs come in, which will be on Polygon coming in the next two to three months, probably closer to two.
We're just getting it all put together.
Well, definitely looking forward to that, Jonah. And I have seen some of the sneak peeks of the art with your collection and definitely a big fan of the anime style.
So really looking forward to that. Thank you so much, Jonah, for coming up and giving that intro.
No problem.
Yes. Awesome. All right. Well, let's keep it going around the room. Why don't we go on over to James next from Gashero? You want to give us a little intro?
Yeah, thanks, Smokey. I'm James. I'm head of growth for Find Satoshi Lab. We do Steppin' More and Gashero. Gashero is almost two months old at this point now for the game itself.
We just finished our fifth PVP tournament. We call it our Gas War. Millions of U.S. dollars in prizes going out pretty much weekly. It's every 10 days.
We've got a new prize pool that's collected from the Auction House inside Gashero that goes out, combined with the new PVP mode that we just started.
It's called Hero Mountain. Tons of rewards and prizes going out to those in the Polygon community.
And as head of growth, my job is to add the next million players for Steppin' and try to do the same for Gashero too.
Perfect. Well, you know, it has been amazing for me to see James, the explosive growth of Gashero on Polygon, just coming out of nowhere.
I know that everybody has been super and super impressed. And I remember all of the craze, you know, from Steppin' back in the day.
So, yeah, super, super appreciate having you here. All right. Well, let's move it on over to Smart Layer. How's it going? Who do we have behind the account?
Hey, you've got Matthew Swayze and the Chief Strategy Officer over at Smart Layer. We are the team behind ERC5169 and TokenScript, so we give tokens front ends.
You might be more familiar with us with our game that we created to kind of prove out this technology called Smart Cats.
One of the largest games on Polygon, one of the top dApps, one of the most traded NFTs in the last 30 days.
Hundreds of thousands of transactions, and we put over 20 million transactions on chain in 90 days through the game.
So I'd love to be on here chatting with everybody about what we do with tokens and how front ends enable greater liquidity through gaming.
I'd also just say that I believe this is, Matthew, you were at Salesforce, right?
I think you were one of the masterminds before this in a different life of Web3 Studio over there.
Yeah, I co-founded the Web3 Studio at Salesforce before I moved over to Smart Layer and helped them launch their Web3 products.
Very impressive. Well, super great to have you up and looking forward to diving into the conversation with you.
All right, well, let's move it on over to EternalCrypt. How's it going, guys?
Hi. Can you hear me?
Yes, we can hear you.
Okay, great.
Can you give us a brief introduction of yourselves?
Mm-hmm. Yeah, so I'm Quinn Okel from Wizardry VC Project.
Thank you for having me here today. I'm excited to be a part of this AMN session.
So EternalCrypt Wizardry VC is a blockchain game with Wizardry IP, and I'm an executive producer of this game title.
Wizardry is a 3D dungeon-door playing game series.
The challenging adventures are the attractive features of Wizardry.
So it has a strong influence on later role-playing games such as Final Fantasy and Dragon Quest.
So Wizardry considers the origin of role-playing games.
Now many titles have been released to date, and it remains a masterpiece and enjoyed strong popularity around the world.
So leveraging these features, we are developing Wizardry VC as an accessible blockchain game that anyone can enjoy.
Perfect. Well, thank you, Quinn Okeir. Great to have you up and looking forward to chatting further.
All right, well, let's go on over to Dojami.
Hi, Ryan. Hi, Smokey. Good to be back here. It's been a little while since our last chat.
I'm Chris Barcer. I'm co-founder of Dojami.
Dojami is a web3 game which is supported both by Polygon and Tezos recently on Polygon.
So it's amazing to continuously get to know this new community for us, which is incredibly promising.
We've already seen the potential that there is in this partnership, so absolutely amazing.
We're in the early access phase of the launch of our game, which is Dojami Academy, in which you take part in strategic action races with your Dojami NFTs.
Perfect. Thank you, sir. All right. Looking forward to diving deeper. All right.
Let's go on over to Voxies. Who do we have behind the account?
Hey, it's Brian Rahali here, the VP of Marketing for Voxies.
Great to be on this panel with everyone.
I always get pretty pumped for these types of discussions with everybody in the Polygon ecosystem.
I'll maybe highlight a little about Voxies and Voxy Tactics.
You'll probably know our Voxies NFT project, but also our game, Voxy Tactics.
It's one of the larger projects on Polygon as well.
We actually just hit a couple of pretty fun milestones of late.
So just recently we had over 900 players active on our game at once.
And a big shout out to our community.
I see a lot of the members here on this call as well supporting the roundtable, supporting all things Polygon.
We have a super active Discord, so there was a lot of excitement leading up to this call today.
So pretty pumped about that 900, 903 exactly.
And we're going to be hitting that 1,000 milestone of concurrent players at the same time soon.
Also just hot off the press, our marketplace.
So we've invested quite a bit in our marketplace.
We just did over 500,000 transactions.
So we eclipsed the 500,000 transaction mark in our marketplace.
So if you think about all the player activity I just mentioned, our marketplace is bustling as well.
So we're pretty stoked for that.
And sort of in waiting and going to be launching in the next month or so our game on Unity.
So currently right now we're on a beta platform and we're porting that game to Unity as we speak,
which will unlock a whole many of other things as it pertains to rewards and mobile game launch and so forth.
So we're super pumped for that launch and those launches to come this year.
And not to take up all the time going through it.
I will highlight that we just published a new roadmap.
So our roadmap is actually pinned to our Twitter account, so our X account.
If you check it out at at Voxy Tactics, you can see our roadmap pin there and all the items that we have set to launch in 2024.
So super pumped to be here with this great panel for sure.
And thanks Ryan and Smokey for for having us on.
Awesome. Well, thanks.
It's always very great to have you.
And yeah, super big congratulations on getting up to that hout with the active users
and then also getting past the five hundred thousand transaction mark.
That is a super big deal.
Absolutely.
All right.
Well, let's move on over to Forge.
How's it going, guys?
Hello. Hello.
This is Ben from Forge leading leading marketing here at Forge.
Actually, my background is in Web2 games.
I was at Twitch for many, many years where I led marketing there as well,
but newer to the Web3 space and excited to join today.
Forge is a platform where you can set up your game or profile and start earning rewards simply
by playing the games that you already play.
You connect your Steam, Xbox accounts, as well as all of your wallets.
And of course, we're happy to be working with Polygon.
Polygon was an early investor in the Forge platform.
And then you'll automatically start earning experience points to level up your season pass on Forge
and earn rewards along the way.
We're also working directly with great games on the Polygon ecosystem to set up quests
to reward gamers even further.
We actually just launched our season one about two weeks ago.
So we were previously in season zero, which was kind of our testing the water season.
Now season one is officially live.
And we have a bunch of great gaming partners that will be launching this season.
And just this morning, we made a big announcement that we're partnering up with
and integrating directly with protocols like Polygon to seamlessly reward you for playing the games
that you're already playing and for trying out new games on Polygon and other ecosystems.
So we're really happy to be here, happy to connect with a lot of other great games on this call.
And yeah, you can check out Forge at forge.gg.
Well, thank you, guys.
And that is the hope of these spaces, right?
Is that hopefully we can get some of these projects and get some of these communities cross-pollinating, right?
So I mean, it sounds like you guys have a super amazing platform that some of these projects up here right now
would be able to use and utilize.
So yeah, definitely excited to help foster those connections.
Sounds great to me.
Let's do it.
All right.
Well, let's move on over to Ratislav.
How is it going?
Hey, man.
He's doing great.
You can call me Ratz.
He's much easier.
So I'm the founder and CEO of the Corporal Games Studio.
So we are the European company, Studio Building 2019.
So we are building the two amazing IPs, the Citizen Conflict, which is like team-based,
hero shooter like Battle Royale.
And the second game, second IP is anime.
It's a creature extraction shooter where you are not killing the Pokémon, but you are saving them.
On the other hand, so it's very unique.
And gaming genre, we are building the supply side.
We also have our own gaming platform.
We then have the marketplace and wallet and building it on the polygon.
So where we have over like 60,000 daily active users currently on the polygon,
using and farming our token before the TGE.
So happy to be here, guys, and sharing the information on this space.
Very cool.
And what did you want to go by, Rasi?
Yeah, you can call me Ratz.
All right.
All right.
Well, thank you.
All right.
Last but not least, we have Martin.
How is it going, Martin?
Hey, guys.
How are you doing?
Smokey, Ryan.
Pleasure to meet you, guys.
And where are you coming from?
Yeah, sure.
You know, I've been always a gaming developer.
I've been playing games for more than 40 years, probably.
But I started to be professionally about 12 years ago.
Before that, I spent almost 15 years working in different corporations.
I used to be the marketing director for the Latin region for Microsoft.
And in 2011, I decided to found Widow Games, which is basically my gaming
developer company.
We developed more than 30 games already.
And we started playing around blockchain around three years ago.
We launched our first token.
Our first game is a geolocation real estate game on mobile.
And it was one of the first mobile games to start selling NSTs with credit cards
on the App Store and Google Play in the US, actually, fully compliant.
And also, I'm also the founder of Game Evolution, which is a blockchain
incubator for gaming companies that founded three years ago.
And we are helping gaming developers, especially traditional gaming
developers, to maximize the opportunity around blockchain, you know,
the technological part, but also the financial part.
So, yeah, I'm pretty happy to be here.
And thank you again for invitation.
Thank you, Martin.
All right.
Well, let's dive in, everyone.
So let's start out with the very first question that we have for the panel.
And let me just kind of set the stage, you know, for how I'd like to run this.
So I'll ask a question, and then I will call on a couple of the speakers up on
the speaker panel, just so that we can get through all of the questions.
But after I ask the question, you know, to two of the people up here,
if you would like to contribute to the conversation, please raise your hand,
and I will call on.
So just so that we can, you know, make the best use of our time.
So the first question that I have is, why did you choose to build on Polygon?
And I think I'd like to start out with this one with Jonah.
And to get his thoughts about the ecosystem and why he wanted to come over here
and build himself.
Yeah, I think for me, there's like two, there's two sides of the chain coin.
One can be solved.
One largely can't or can be over a long period of time.
One of them is the marketing.
One of them is the technical.
Technical is a lot harder to change than the marketing.
You know, I often say to my clients, I go, look, you know,
I can market your thing to every possible, valuable person imaginable.
But if the product's not good, then it doesn't matter what I do.
Luckily, I don't seem, it does not seem to be the case on Polygon, right?
There's a lot of big brands using it.
It's been around for a while.
And I think there's enough builders on it that even if there are problems today,
over the course of time, throughout this cycle, those things can be alleviated.
Obviously, this aggregation layer thing is a really good narrative that I think
people believe in.
Because I see this problem happening on a lot of other chains now.
So for me, you know, I look at what happened with Frank the Gods and other collections.
And I think that there's a more of a blue ocean here than there are on other chains
when it comes to building an NFT identity.
You know, Avalanche has a really good community through Dokyo.
Arbitrum kind of has their thing with Xi and with high chain.
None of these other chains have some interesting identities.
Blast is too early for me to take a risk on from a project standpoint.
And I think Polygon has two things.
One, it has an affiliation with gaming that they've had for a while.
So we have the similar vision.
And two, I think there's an underdog story to tell in this cycle because, you know,
I think everyone knows this.
It's not a secret that a lot of people are kind of dogging on Polygon over the last eight months
because of public narratives.
And I like to bet on underdogs.
And I think that's fun.
I think it's a fun thing to do.
So I wanted to do it.
I love that, man.
I mean, it's been great to have you come over and be able to engage with our community
and give some outside perspectives because I think it's doing well so far, by the way.
That one post we did went viral, the one where the girls like,
if you had that one night with me, what would you do?
And then the guys explaining the ag layer that had 70,000 views.
On my account, that one did well.
I saw that.
I loved that.
I thought that that was super funny.
I mean, I think, you know, it is really nice to, you know,
kind of have you come over and help to maybe elevate the conversation.
But then also at the same time, you know,
some of the content that is coming out,
I think that that is super, super important.
So yeah, we definitely appreciate having you come on over into the polygon
ecosystem, Jonah, for sure.
So thank you, sir.
The only other thing I wanted to say is I think there are some really good
NFT communities that already exist on polygon.
But the problem in every chain is this problem.
It's not just a polygon thing is when you start a culture on a chain,
very few collections that are built there,
like want to do the hard work of reaching out to,
to like a larger market of people who don't know and convincing people
that there's a place where they should build is very hard to do.
It's not the fault of any collection that starts there.
That's what I've done for many years.
I mean, I've I started in sales.
Everything I do in my career, I'm not a developer.
Unfortunately, I wish I was.
My background in the gaming space is how is how to, you know,
position games where they can make money or they can, you know,
bring in players who would like to spend in their games.
And so that's what I think about is, you know,
when I look at polygon,
what will make games or other people excited to collect things?
And I'm more interested in the experience and the positioning than I am.
The tech I leave the technical stuff to people who are smarter than me.
Same with me, sir.
I just get people to come and speak on spaces and try to get them
communicating with each other because I think that that's super important.
But yeah, definitely leave the technical stuff, you know,
to the developers for sure.
But I see we got Dogami with their hand up.
What's going on?
No, it's.
I don't know.
The gammy.
No, it's I think it's quite interesting because we didn't actually start
building on on polygon.
Originally, we were on Tezos.
And I think what we did for a very long time is we put the technology first
and then we tried to build around it.
And in the very beginning, we took a few missteps and we learned a lot from that.
And then we backtracked and we thought, OK, what's the experience that we want to
Who is it that we want to reach and how is the best way to get there?
And what's the technology best suited to support us?
And same with me.
I'm kind of I'm not a builder.
I like to develop visions and produce and then have the smart people in the
company work on the tech side.
I think very quickly when we started listening to the key members of our team,
they're like, OK, now we get the vision.
We get where you're trying to bring Dogami.
And I think that opening up to other chains and opening up to the communities
that already have gamers is definitely going to support that vision.
And more so than that, I think that what we want to do is not only speak to a
small community of Web3 enthusiasts or Web3 gamers, it's aligning with strong
partners that share the vision of how do we onboard the next billion gamers onto
our platforms, into our ecosystems and who are the best suited to be able to
support us in that journey and to iterate with us as we move towards that
direction.
And I think that with Polygon and there are other chains out there as well doing
fantastic work, but with Polygon, there's the sync that's quite interesting to
develop on.
And I think that's why when we decided to go multi-chain, it was important for us
to make a strong move with a chain that we believe in as well and that could
continue to grow on the work that we started doing.
And I think that in the future, what would be interesting and seeing how all the
chains can come together to open up the space as well to a certain extent and
to generate easy access and a seamless access for the user and put the user
I think what Polygon is doing right now is very interesting and moving in that
direction.
Hence the move on our side.
It's a bit different because we're adapting and we're not building originally
on Polygon.
Well, I'd love to hear that you as a project align with the vision of the
overall mission of the chain.
And I think that that's super, super important.
I think that there are some very interesting things that will happen,
especially for games, right, with the development of the aggregation layer,
You know, the ability to be able to use assets across different games on
different chains without having to, you know, it'll just everything will go on
in the background, right?
You'll just be like, oh, okay, like I want to, you know, trade in this asset
and then I want to go and buy this and it's happening on different chains
and you're not even, you know, everything just, it just happens, right?
So I think the gaming is going to be one of the most interesting use cases
with the aggregation layer, right?
And having that seamless, those seamless cross-chain transactions.
So, yeah, very, very exciting.
Thank you, Dovam.
But let's go on over to James.
What's going on, James?
Hey, Smokey.
For us at FSL, we're trying to build products that can scale to over
a million users.
And that's not as easy to do on some chains as it is on others.
With Steppen having over 5.4 million registered users primarily on Solana,
that's the bulk of our ecosystem.
And we were trying to think of where to launch Gashero.
We came to Polygon primarily for three buckets of reasons.
One was tech.
There's some tech stuff that Polygon, being on EVM or being specifically
on Polygon, that it could do that we couldn't do on other chains.
We could preload Gas.
We could set up the wallets where we could create a brand-new wallet for you
when you go to gashero.com and click on play and it creates you that free account
and have Gas automatically converted.
We know that a vast majority of our player base doesn't come from Web3.
And some of these concepts like having to create your first wallet
and I can't transfer assets and they won't move.
And why are they stuck?
They don't realize they need to add gas.
Automating some of that stuff for tech reasons was a big benefit.
The second one was community on Polygon.
There's a significant community that's built here that's very engaged,
especially here on X and Spaces and all these PFP projects
and so many things being built.
We felt like a lot of our community was kind of stuck within a bubble
and outside of our FSL bubble,
maybe people didn't know as much about Steppen and what we were building
to be able to be exposed to a whole new gamer community was important to us.
And the third one was the Polygon team themselves.
Clearly very active, right?
Willing to work with projects, willing to make introductions,
willing to be visible in spaces like this one in a way that I don't see other chains doing it.
I think it was a little bit of all three, tech community and then the team itself.
Well, I love to hear that, James.
Thank you so much.
And I was just wondering, can you dive a little bit deeper
into the account abstraction portion that you talked about?
Yeah, absolutely.
So one of the things we did that was a little bit revolutionary was Steppen.
You download this app on either iOS or Android.
You can see over a million downloads on both.
We know that most of the players come from web too, right?
So literally within the app, it creates a wallet for you
that has the decks built in.
It has the marketplace built in.
It has the Fiat on-ramp with Apple Pay using a bank account or a credit card.
You can buy your very first ever NFT for most of these people.
You can then use that NFT to earn cryptocurrency and other NFTs.
You can trade them in the marketplace.
You can use the decks to convert between different things.
And so we wanted to recreate a lot of that with a more traditional mobile game on Polygon.
So it creates a FSL account, a wallet, an EVM wallet for you
as soon as you go into Gashero.
And that was so very important to us that we could have it do that,
have it be able to preload gas, be able to convert things into gas,
and then have that FSL account be usable across multiple different apps
within our ecosystem, where all of a sudden now you're trading things
on the more marketplace with the same account and the same wallet.
You're playing Gashero and that it can spiderweb out to other projects
that we have coming in a very unique way.
We find that most Web2 users kind of get lost if you have to have them
jump through too many hoops.
So having almost that walled garden style collection of apps
that all connect together seamlessly and it just works
is something that Web2 players really respond to.
I love that, man.
And I think it's so important to think about the user journey
of some of these individuals coming in, never having used blockchain technology.
And I think that that is something that Polygon Labs definitely has focused on.
I think a really good example of this would be the Reddit avatars.
There's a lot of individuals within the avatar community
that were buying avatars and did not know that they were on the blockchain.
I remember minting them on a subway on my phone
and just double-clicking a couple of buttons
and then using Apple Pay and getting those avatars.
So I think that type of thought process
with being able to onboard individuals
and have as little user friction as possible
is so important with gaming.
And for you guys, it's obvious you guys have been able to create this massive community
and just to make the onboarding as easy as possible
so that there's as little education that's needed.
It's just like, hey, this is just what you have to do.
You don't have to worry about a wallet or any of that stuff.
And then beyond that, it's like, okay, if you want to move further,
then here are some things that you can do to dive a little bit deeper
into the information needed for the blockchain.
So very, very cool. Thank you so much, James.
But let's go on over to Ross. What's going on?
Yeah, great conversation.
I just said, from the developer perspective, our Liza studio
and working on the games for the users,
it was also very important to use the change
which is efficient for the community and users.
And imagine that when you are building classic web2 games
and using the blockchain and web3 like separate layer
like for the NFT and locking contracts
and all the transactions behind it,
really like additional layer on top of your games,
you need to have efficient blockchain.
And at the time we was building in 2019,
there was start of the Solana and Polygon and so and so.
But to be honest, all these documentation and support
and technical support, everything was like much more friendly
on the Polygon side.
So that was like one of the main reason.
And also I was on the very like interest conference
with Sandeep when he was mentioned that,
you know, not single blockchain at the time
was able to handle like all these billion gamers at the same time.
That the future of the gaming and blockchain gaming
is a multi-chain, you know,
and that's why it's also for us was very important
to prepare the infrastructures for EMB blockchain.
So you can scale from polygon to other chains in the future
if it's like necessary.
Also, if you want to improve the gaming experience
and so and so.
So like further from the gaming endeavor and gamer like experience,
user experience that was very important for us.
And yeah, I will say that the huge factor for the polygon
is also like a huge community, also liquidity.
If you are talking about NFT and building your NFT project,
you know, and for all the NFT whales and people in the spirit
is the liquidity very important.
So that's why we still see some genesis collection on the eat,
you know, when they have all the liquidity and trading
even that these efficiencies and fees are crazy high.
But you know, there is the volume, there is the liquidity.
So I think that that is also a huge factor
for choosing the right blockchain.
Thank you, Ross.
All right.
Well, let's go to Voxies and then we will keep it moving
with our next question.
Yeah, I thought I would just jump in here.
I think you teed me up a little bit smoky
with some of the things you were talking about on the user side.
I would concur with everyone's statements.
You look at polygon, you've got the technology,
you've got the community, you've got the team
and all of those things I think are strong reasons why we joined.
Correct me if I'm wrong.
I believe polygon has got, if not the largest,
one of the largest unique active wallet ecosystem.
Is that correct, Smokey?
I'm pretty sure it's probably the largest
or maybe the second largest.
As far as gaming?
Just total unique active wallets.
Yes, just in general, yes.
Yeah, so I'm a marketing guy at heart.
So when you think about things like that,
you think about this is a huge opportunity
to get more people into your ecosystem.
I didn't necessarily call it out too much off the top,
but I'll highlight a little bit here.
Voxies and Voxy Tactics, Voxy Tactics is our game
and we're a game first.
So we invest quite a bit in our game
and we're doing that currently with our move to Unity and so forth.
We have a strong user base
and when you think about Voxy Tactics,
it's a highly addictive RPG 3v3 game
where the more you play, obviously the more you earn,
the more you invest, whether it be in characters
or weapons and so forth.
So we feel that the more ability that we have
to tap into a large ecosystem,
and in particular with polygon, the number of wallets,
we can get those people into our game
and then they're hooked and then they play.
So I think there's a lot of like-minded,
and I listen to everybody here speaking,
there's a lot of like-minded projects on polygon,
whether we're at shows or we're doing virtual events
or what have you,
it just feels like there's a like-minded group
and we're all looking to build,
we're all looking to grow our projects in our game.
So for me as a marketer,
I particularly love the polygon ecosystem
just based on the large user pool.
We talked about sort of liquidity pools,
but the large user pool as well to bring those individuals
into our ecosystem.
So that's huge for us.
And we think it's going to be even bigger
when we have our mobile game,
but we also think it's going to continue to grow
with all these great projects.
I love that.
Yeah, so I did just post it up to the top.
We did just recently have a couple days
of having over a million active addresses.
So if you want to check out those statistics,
you can see it up at the top.
This guy, Narb, that does today in polygon,
he's always just like talking about all the cool things
that are going on.
So if you want to follow an account
where you can learn about some of the cool stuff
going on in polygon,
today in polygon is a great account to follow
to be able to get some metrics and different things.
But it's really exciting for me to hear a project
and projects that they see those metrics
and they view it as, okay,
well, how do we activate those individuals?
What are the things that we need to do as a project
to be able to go and engage some of those people
within the polygon ecosystem to come and play our game?
And for me, it's just fascinating to watch
some of the different marketing
and community engagement tactics that people use.
I learned so much.
I just feel like Web3 marketing is just so different
than any other industry with the level of engagement
that's needed.
So yeah, very, very cool stuff.
But yes, why don't we throw it on over to Ryan?
And Ryan, I mean, do you have any thoughts or comments
on some of the stuff that people have been talking about?
Well, I'll just throw out one stat
before we jump into the questions
because we're talking about things
from a marketing perspective.
I keep hearing the theme of marketing perspective,
user acquisition, unique active wallets.
Just because I manage the engagement with Reddit,
I'll give you a fun stat before I jump into the next question.
Or during the bear market,
over $41 million of NFTs sold on Reddit.
I believe they have 500 million users.
I don't remember off the top of my head.
I think it was like 50 million.
It was either daily actives.
And there are over 30 million total collectible avatar holders,
which means people with wallets,
whether they know they have wallets or not.
And one of the things Reddit just did,
which was kind of under the radar,
and I feel like they don't get enough love
for this specific thing,
was they opened up their marketplace.
So it used to be you had to get on the allow list
to mint NFTs.
Now any game, any dev, any artist who wants to sell
is able to do that.
And all of those NFTs are minted on Polygon.
And I feel like my job is to champion
the Web3 builders on this stage
and just try to bridge.
How do we bridge those 30 million avatar holders
into these games?
How do we do that on DraftKings
where they've got,
like I'm pulling up the stats right here,
a total like 256 million of sales on Rainmakers.
How do we get them comfortable in this regulatory environment?
How do we get like the NFL, PGA and UFC?
So just know that like behind the scenes,
we're always championing the ecosystem
and just try to find the bridge to get.
And we're, you know, big enterprises don't move
as fast as you guys,
but they are moving and like they are making progress.
So I just thought that was a fun stat to share.
And one other reaction is we're also engaged
on like the Microsoft, Amazon and Google
and it's like getting the Google Play Store.
I heard like the Google Play Store first one to sell NFTs,
like making, getting that over the line
in terms from a regulatory perspective
and like getting their policies to allow that
is like so big for the ecosystem.
So shout out to everybody who's helping like advance,
you know, fighting the good fight.
I love to hear it just cause like I kind of sit
on the other side of things,
but love to hear you guys like being able to grow
the community through that.
But let's jump into the next.
Oh yeah, sorry, please.
Real quick, Ryan.
I do just want to comment that like coming
into work at Polygon and seeing these individual communities
that are like incredibly large, right?
Like the Reddit avatar community,
like those types of like complex community,
you know, kind of like ways of,
oh, how do we engage them, right?
With some of these other communities, right?
Like, how do we get like the Reddit community involved
with some of the gaming communities on Polygon?
Like those types of problems are like,
for a person like me, a landscape person,
you know, I think about these types of things a lot, right?
And I think that we have, you know,
some very, very large communities
and a lot of different areas on Polygon.
And yeah, it's just a very exciting prospect
to be able to bring them further together,
let alone, I mean, even just the individual gains
on Polygon, bringing those communities further together,
Because I think like it's interesting with gaming
is that, you know, I think for the most part,
you know, it's a little bit more siloed
than let's say NFT communities, right?
NFT communities, they're kind of like all over the place.
They're on Twitter, they're hanging out, they're in spaces.
But I think gaming communities also cross-pollinate,
but I think a little bit less.
So those types of community problems are really fun
for someone like me, for sure.
Yeah, connecting, snapping the LEGO blocks together.
That is definitely the goal.
Well, we'll jump into the next question.
I'll start with, I guess, Forge,
and then I have two others,
but then feel free to raise your hand.
I'm curious to understand how does, you know,
growing a gaming community in Web3 kind of differ
from the traditional gaming communities
we might see in Web2?
What are some of those dynamics?
I'll start with Forge,
and then we'll go on to some of the other folks,
and feel free to raise your hand
if you're interested in commenting.
Sure, yeah.
As a marketer, I basically had to throw my playbook
in the trash and start from scratch,
learning as quickly as I can in this space,
because there's a lot of nuance and intricacies that,
and, frankly, new tools at your disposal
that don't exist anywhere else.
Obviously, there's a lot of carrots on sticks
to get people incentivized to play your game,
to join your community,
that aren't necessarily possible outside of Web3,
through airdrops, through tokens, giveaways,
and this meta is pretty consistent across the board.
Pretty much everyone is leaning into it,
which obviously has a lot of pluses,
and then also has a lot of things
that you need to be aware of as well,
going into doing any sort of a giveaway
or, you know, incentives to build your community.
The expectations of delivering massive value
cannot be understated.
So I think there's been a lot of learning on my end
to adapt to figuring out how to utilize rewards
and how to keep the community engaged.
I think there's also an expectation for the Web3 community
that you are 24-7, 365, always available.
Frankly, this is something that we struggled with,
especially around our launch.
Forge has grown from zero to 300,000 registered users
in four months since we launched season zero
and recently launched season one
just a couple of days ago, really.
And there was an expectation that there would be
a Forge community member on 24-7
to answer any and every question that our community had.
And, you know, I get it, right?
Like our community is coming from every part of the world.
We have every continent over exactly 188 countries.
Users are joining the Forge platform.
So basically every country on the planet,
users are joining the Forge platform.
And so we had to really staff up our community management resources
in a way that I would not have imagined
in a traditional kind of, I guess, Web2 or non-Web3 product.
I think growth was also far exceeding our expectations as well.
And obviously I think a lot of that is because people are showing up
to try and collect reward
and maybe not 100% of those people actually care about your product.
But I think that's been part of the learning process for me as well,
is how do we find our true fans that are interested in our vision?
How do we utilize rewards yet also, you know,
really focus in on the people that our vision resonates with
and the people that Forge is really, really ultimately built for?
So the learnings have been intense.
They've been coming quick.
We've made our fair share of missteps,
but we're working every single day to try to improve our response time,
improve our community management,
drive more and more rewards for our users,
and continue to, well, at the same time,
really staying focused on our original vision for Forge,
which is helping gamers build their identity online
and helping them get recognized for the achievements
that they've made across their gaming careers.
So it's a blend of offering these rewards
but also not forgetting what the original product's vision was
and continue to focus on users who resonate with that vision.
That's awesome.
And I see some hands raised.
The only reaction there is it definitely resonates
that so many of us are definitely throwing away the old playbooks.
Like I kind of come from the big tech world,
also like at Microsoft and Meta.
And I felt like a lot of the job there
was just kind of optimizing an existing well-owned machine.
So we get to deal with a lot more chaos and a lot more sleepless nights,
but you do learn a lot, have a lot of fun.
And then I think this is going to pay off from a career perspective,
no doubt in my mind, because when you write,
we all get to write the playbook.
That becomes really valuable because not that many people get to be
in the driver's seat to do that.
So with that, I'll pass it to, I see, Martin, you have your hand up
and then we have on the internal prep, and I'll start with Martin.
You know, I would say as a marketing guy also,
I spent a lot of years doing marketing and community management for Microsoft
and then I spent almost more than 10 years doing exactly the same,
but for traditional gamers with my first and they were widow games.
And I would say that the main difference
and at the same time the main challenge that we face
is around motivation, I would say.
Because if you go to traditional gaming and traditional gamers,
actually the motivation is to have fun.
You know, to pass the time, to spend the time with your friends,
playing something that is super fun to be played.
And when we started with a wrong blockchain,
the main challenge actually was to, you know,
identify the real gamer and the trader,
because at the end you have everything, you know, in the same bucket.
And when we started growing the community,
you have one person that could be asking about, you know,
how is the game, how, I mean, that I tried the game
and I have this feedback on the other one and the engagement and so on.
And then you have the other player who might play the game as well,
you know, probably not as much as the real player,
but it's like asking around the real token price
or the NFT resale price, for instance.
So we discovered that, you know, when we launched our first game
that we needed to actually, you know, divide those audiences
because those audiences were looking for different things.
You know, on the other hand, one that is, you know,
only focused on the gameplay
and they really want to capture the best experience
that they can have in the game.
And if by playing they could actually make some dollars
as a financial return for their play time, that's not fine.
But that is not the motivation behind them playing.
And you have the trader that probably are going to play the game
for a while and then they're going to leave the game,
but if they think that the game is good,
they're going to buy the token or the NFTs.
So I would say, you know, moving forward for us
is probably one of the biggest challenges
and also because it's really hard for the actual, you know,
ad networks today to actually differentiate those audiences.
If you go to Meta, for instance, you go to Google app,
it's really hard to set those audiences, those niche,
because at the same time, the gaming space,
the web-free gaming space, it is still a niche.
If you compare that to the total gamers across the world,
you know, the Google Play and the App Store,
it's actually a really small niche.
So, you know, by far, I would say, you know,
the biggest challenge by developing these gaming communities
around a web-free game is actually to differentiate
the motivation behind those person that are going to
install your game and are going to try the game
and, you know, really understand what is behind that,
what they are actually playing the game.
Is it the financial return,
or is it because they want you to have a special time
playing your game?
Yeah, those are totally different user journeys
and needs, so there's a lot of complexity there.
Before we go to Eternal,
I know some people have joined the space,
so I'm just going to do a quick reset of the room.
I'm Ryan here with Smokey Polygon.
We've got a stacked lineup of builders, gaming builders,
leaders in the space, and we're talking a world of games
to explore in the Polygon ecosystem.
We have a Rockstar group, and we're jumping into the question.
We've been going around this roundtable,
and the question is, how does growing a gaming community
in Web3 differ from the traditional gaming communities,
and now keep going in order?
We'll pass it to Eternal Correct WizardGVC.
Yeah, compared to traditional Web2 game communities,
it's possible to position the relationship
not only as developer and consumer,
but more like developer and collaborator.
So in Web2 game, usually communities are often formed
after product launch, but in Web3 games,
communities are formed from the beginning,
like the development phase of the game.
In fact, our game WizardGVC has a very good case.
We started our community early in the game development phase,
and six months before the game launch,
we offered a special NFT for sale.
So one of the utility of this special NFT
was the light to participate in early access version of the game.
We also held a bug bounty event for this early access version,
so users enjoyed the gameplay
and actively participated in the bug bounty.
And this bug bounty helped us to find bug
and fix programs early in the development process,
so the development process is also changing in Web3.
And user opinions, such as requests for usability improvement,
and these things also gathered through feedback
from the bug bounty and the community.
So this approach has increased user's sense
of belonging to the community,
and we think it's very important.
That's interesting.
It's not just the community and the respect of the gamers,
we also have that developer community.
I think we had next, I believe, Joan, I don't know if he is,
I saw him come on, I don't know if he had to jump out for a second.
Yeah, you had to jump out to a meeting.
Okay, so we'll pass that to Smart Layer and then to James.
I think we have Matthew at Smart Layer.
Yes, I think one of the interesting things about the difference
in growing the communities, I think it was spot on.
You've got different motivations,
and one of the big motivations is shared value.
And when we get to that motivation,
one of the big differences we have to consider is this concept
of now liquidity, of how do we ensure that people
that want to have this shared value, how do they have access to that?
One of the things that we found with the Smart Cat games
is when we put the front end on the token,
and the token became the game itself,
and then when you have the ability to then experience that front end
inside of a marketplace, such as OpenSea,
you had a different type of price transparency
where all the game data and the game play
can transfer directly to the marketplace.
So the buyer of the asset can now see exactly
what remaining game play exists on that token itself,
as well as how many points transferred with the purchase of that.
And that's also all stored off chain.
We can talk about the tech later,
but that then created a really dramatic aspect on liquidity.
What we saw was that tokens that had very little game play
and very little points were selling for .3 MATIC,
and then tokens that had high level of game play
and high level of status were selling for 130 MATIC.
So because we had this better information on the price,
on the token, you had greater liquidity on those assets.
I think that was another really interesting thing of what is different
is just this notion that we have to then consider this concept of liquidity
when we start to talk about tokens in Web3 that we don't have in Web2.
That is definitely the liquidity part.
Definitely adds another layer of complexity.
So we'll pass it to James,
and then I'm going to pass it to Smoky to cue up some of the other questions
for the rest of the group.
Yeah, James, you're on.
Yeah, I just wanted to say something maybe similar to what June was thinking.
I'm not sure.
I hate to speak for him,
but I've been a partnered Twitch streamer for eight years now.
I played a lot of games.
I've got games with over 10,000 hours under my belt.
And without a doubt, the vast majority of them I found
because of content creators, because of influencers,
because of Twitch streamers and YouTubers and Reddit threads
and TikTok posts and smaller, shorter content now
that maybe lead you to longer content
where you can see some game play.
And the games that always suck me in
are the ones that all my friends want to play.
When you look at the success of something like PowerWorld
and how quickly it blew up and how huge it was,
when you think about OG Fortnite coming back
and what was it, 44.6 million players playing in a single day,
that's because all the content creators are playing that game,
all your friends are playing that game,
and you want to play the game all your friends are playing
and that you're watching content about.
This cycle might be very different for games
than what we had the last bull run
that felt more like glorified staking to me than real games.
I think higher quality games are being built now,
and Web3 gaming community building
might need to become more like Web2 gaming community building
this cycle and that we have an ability to go out
and capture that Web2 audience
and show them that we have really great games
that are fun to play, that they can make content about
and play with their friends
to really get them to mass on board.
Without that, I'm not sure that we're doing anything else
than just playing with ourselves.
Awesome. Well, I'm going to pass it to Smoky.
I know we got a couple other questions
and see time is flying.
Yes, I know.
We are really cooking through this time,
but that is kind of always what seems to happen
when you get a bunch of subject matter experts
from the Polygon ecosystem speaking about a topic,
which I love.
So I always learn a lot myself in coming to these spaces,
but let's go on to this next part.
But before we do, everyone, thanks everybody for joining.
Let's just do a little brief reset of the room.
So, yeah, so we are talking to some of the games
that are building on Polygon.
But before we continue, if you guys would not mind going on
down to the bottom right hand corner,
you will see a little purple comment box.
If you could click on that,
it will take you to the link to the spaces.
If you could hit that like and retweet button,
it would be greatly appreciated.
And then also while you guys are at it,
if you have liked anything that you have been hearing
from any of the speakers, definitely go ahead
and give them a follow, you know, with some of the games
you can go and dive deeper, you know,
maybe find their Discord and see how you can play the game.
But let's keep it moving.
So for this next question, I want to see what are,
it's kind of a two pronged question.
So what are some of the challenges that you faced
developing a game in this space?
And then what are also some of the beneficial features
that the blockchain can provide that you can't get
from traditional web to games?
So what are some of the challenges
and then also the benefits of developing a game
on a blockchain?
So I think for this one, why don't we start out with boxies?
Yeah, great, great question.
So I'll start with the advantages.
So I think building a game on the blockchain
really allows for user ownership.
So if you think about a traditional game or a web two game,
you're playing that game and I think it was called out.
I played 10,000 hours at this particular game.
I think we've all been there.
So what the blockchain enables is just true ownership.
True ownership of your assets that you earn in the game
and just generally from a gameplay perspective
allows people to benefit from participating
whether it's 10,000 hours or just being an active member
of that game allows you as a game developer
to reward those users.
So I see that as a tremendous advantage
I guess one of the challenges
and I'll look at this again,
I know it keeps coming up from a marketing perspective
and I think it touches on a little bit
of what we were discussing before
and the differences in terms of how you communicate.
But something like your Discord
also starts to become a de facto customer service.
So if you think about community
and how you're building a community,
in a lot of cases you can somewhat control
some of the feedback loops that are happening.
But when you're working within the blockchain space
and you have this transparent environment,
what can happen is you almost have a blending
a little bit of those worlds.
So to kind of take that to again more of a positive
what you have an opportunity to do
although it is a challenge is you're often fixing
and you're changing and you're adjusting things in real time.
I'll give it examples when we launch new release notes
or we do different developments in the game
there's countless periods where there's instances
where things need to be tweaked and modified.
So although that can be a challenge in terms of time
and just sort of when you're launching things
I think inherently what ends up doing is
you end up building a better game.
So I see more advantages for sure
from a player standpoint
in particular the ability to own
and that sort of ownership you get from blockchain.
And one of the challenges is
how do you kind of take that feedback loop
which is in hyper real time.
I think somebody else mentioned it
it's 24-7 you have players all over the world
it's coming at you in real time.
But the advantages of that you are you can definitely take that
and you can build a better ecosystem at a better game.
Last thing I'll say as a marketer
we have a small and nimble team
but we're very much focused on that feedback loop
and getting that pieces of information
to the people that are behind the technology.
We have over I'd say the course of the last
couple of years that I've been with Voxies
really invested in our development team
both on web and the game as well as the design.
So when you're working on a blockchain game
and you're building within the blockchain
you have to be sort of ears to the ground
and to the sky and listening to what's coming back in
and also understanding that you have a huge user base
and we do our following and our discord
is quite strong and quite active
and inherently you have ownership.
So everybody who's participating playing those 10,000 hours
playing the game on a regular basis truly feels invested.
I think that is probably the biggest
and most unique value proposition of having a blockchain game.
So you kind of talked about that level of closeness
that is provided from building a game on the blockchain
and how different that is.
So with the development portion, with that feedback loop
and how different that is and how close that is within web3
do you think that that's one of the most positive benefits
of building a game on the blockchain?
Yeah, absolutely.
Thanks for probing a little bit more on that.
I'll give a little bit of history on me
and I promise it's short but my background was in e-commerce.
I worked for the Home Depot for a number of years
and it was part of the transformation there
and one of the biggest things was your customer SAT scores
but it's not necessarily in real time
and if you're going to be launching something new in that world
you launch it and you get the feedback
and maybe three months later you make changes.
When you're in web3 gaming that loop is dynamic.
Again, it is in real time.
So we have a big launch coming up with our Unity move
and a part of that will be testing.
A part of that will be getting feedback in from the community
some of our core players and that's golden.
Feedback is golden.
I think back when I would launch a campaign
we talk about ripping up the playbook
but you launch a campaign and maybe you'll wait
three or four months to see how it's doing.
In addition to the tech, I know when we put something out
that isn't right, your community is right there.
I'll joke about it.
I think I'd message you Smokey but it happens.
Our account was tagged, our wrong account was tagged
and we hear that right from the community.
They're right on it.
So there's huge advantages to that
and we appreciate it and love it.
I think the best you can do as a project is just to mine that data.
It's really golden.
I love it.
That is one of the most exciting things for me
is the level of closeness within the web3 community.
Both as a project, how close the community feedback is
but then also the ability to just have access
to individuals within really any space within web3.
You're really able to contact them and have conversations.
Definitely one of my favorite things about the entire space
for sure but how powerful is that for a gaming project
to be able to have that very close feedback.
I think it's one of the superpowers of web3
and I think companies, when they come in
and they start developing within this space,
they're like, oh wow, this is very beneficial for us.
How do we utilize this?
We're just figuring that out.
Just like you come into the space and you throw away
your old marketing playbook, it's the same thing
with this community feedback loop.
We're writing the playbook on this.
How do we utilize this?
This is obviously a superpower,
but how do we utilize this properly
to be able to be of max benefit to ourselves
and to the community?
I love that topic for sure.
James, what is going on?
What do you think about all this?
Challenges and advantages is a great question.
I think one of the challenges we faced
was the diverse platforms that these gaming communities
in all these different regions of the world
like to communicate on.
We've got gaming community in WeChat in China,
online in Japan, Kakao Talk and Navar Cafe in Korea,
private Facebook groups, Telegram groups,
Redits, our own Discord, Guild Discords,
multiple different languages within the Discords
and effectively communicating
in all of those different languages
trying to be where the gamers are for all these regions
when you have a Web3 game that's worldwide
can be such an incredible challenge.
It can be fun once you kind of learn to solve it,
but definitely a challenge to try to reach out
and get information to all those places.
Advantages without a doubt is transparency.
I think that the PVP tournaments that I talked about
at the beginning of the space,
everything that we do within Gashero
is transparently on the blockchain.
It all happens there.
So 4% of everything that we sell
or that's traded in the marketplace built right into the app
goes back to the leaders within the game.
And so there's a Dune Analytics dashboard
and you could literally see the millions of dollars
being collected that are going right back
to these clan leaders and guild leaders and district leaders,
city leaders and world elders.
Same thing with the Auction House,
90% of the revenue collected is dumping right into PVP.
So you can see where the Hero Mountain and the Gas Wars,
there's millions of dollars that's being collected.
And as a player, you can go to Dune Analytics,
you can look at the data on the blockchain
and know exactly transparently where all this money's going,
how much is being collected in the prize pool
for the next tournament.
And it's very transparent in a way where
I would feel like some games would try to market
a number of users or a number of transactions
or how much is really out there.
And it's very transparent with blockchain technology
in a way that I think is a huge benefit.
I love that, man.
And you talked about something that I think is very interesting.
This trust layer that you're able to have
by building on the blockchain.
So I think you touched on a couple really key points with that,
which is rewarding the gamers.
But then being able to have that be transparent
and people being able to see that.
So can you dive a little bit deeper into that
in how powerful that is,
having that underlying trust layer
that goes along with building on the blockchain
and being able to have these transparent transactions?
It's huge.
And it's so much bigger in Web3 Gaming than it is in Web2.
In Web3 Gaming, there's this expectation
that you have access to the founders and the team.
And there's a communication that's at a much higher level.
People feel like they're investors
and they're invested in your game and your project.
They want to know what your roadmap is
and what are your plans
and how are you spending the money from the mint, all of that.
We did something a little bit different
with both of our big projects at FSL
where the vast majority of the NFTs
are just given away to the community for free.
It's kind of a community engagement success story for Gashero
where the Stepin players started with these Gashero badges
by being a badge holder.
You got these free coupons once a week every week
and Gashero launched with all free NFTs.
The players started trading them and breeding them
and expanding the supply so new players could join in
and they want to see that, right?
I think it would be even more so if we came out with a,
you know, here's a hundred thousand supply collection.
They want to sell these for $500 each.
We just collected hundreds of millions of dollars.
What are you doing with that money?
What are you doing with the treasury?
Like they want to see how it's being spent
and it's not being wasted.
We don't have that issue at FSL necessarily
because we didn't sell a collection in that way,
but they still want that access.
They want to know how token unlocks happen for your token.
They want to know how the NFTs
that are being given away for free are being given away
and what's coming back to the community
and is the tokenomics balanced
and we have these sluice that dig into all the analytics
and write these threads about them
and I think that open communication and transparency,
that trust layer that you mentioned,
I think is so important in Web3
in a way that I don't think Web2Gamers
would ever expect that of a game studio.
I love that and I love to hear about
the way that the community engages
in helping to present that information.
I think that that is something
that is also very special with Web3
in that they want to help show
and push forward that trust layer.
They're like, hey, look, this is what's happening.
This is what's going on with the treasury funds.
There's all thread writing and there's ways
and the thing is within Web3,
platforming those individuals on a project level is free.
It's free.
It doesn't cost you any money
and you can go and help those people
that are putting out this information
because they're obviously super bought in
and those are your super fans.
When you have people that are doing that,
that is your indication as a project
to say, hey, we need to pay attention to this
and we need to go and spotlight those individuals
and to support them with something that is free
but is very sought after in this space
and that's social capital.
Helping your community members
to build their social capital within this space
is so powerful.
Definitely love to see that, James.
Yeah, an interesting thing in Web3 that happens as well
that I think a lot of projects haven't fully grasped yet
is you see these community members
that are so involved in your project, every detail of it
and they're constantly wanting craving information,
commenting, giving suggestions on what should be done
and how the project should go forward
and sometimes I think founders and projects,
the team perceives that as FUD
when really those are your most loyal users.
They're the ones that love your project so much
and they see so much potential for it.
They're so invested in it that they just want to see it succeed
and they want to give you as much feedback as possible
and I think how we deal with those people
that are giving that constructive feedback
that sometimes can feel like criticism
but isn't always intended that way
is so important for the success of building community
within these projects.
Yeah, I mean, I think even the people
that are kind of the most die-hard
have the most die-hard complaints,
those are individuals that care, right?
Those are just people within your community that care
and there's some companies, gains, communities
that would pay very large sums of money
to be able to have a community that cares that much
to even complain.
And I think that that is something really to think about
and to kind of flip that script.
It's like, oh, they're saying these things
because they care, right?
And there are projects out there
that would kill to have a community like that, right?
So, yeah, it's very interesting to think about for sure.
But I saw, Dogami, you had your hand up.
Did you want to comment?
Yeah, absolutely.
Yeah, I think that what I wanted to add
has been kind of said already,
but it takes time as well inside a business
to learn how to listen and how to take the criticism.
And it's not that easy, actually,
because you do have a wide array of people
that are doing their absolute best around the clock
and it takes a bit of understanding and opening up
and allowing yourself to be vulnerable,
to listen to those voices and be able to understand
the information that's being given to you.
And definitely it's one of the plus sides
of being able to build in Web3.
We're very fortunate to have what we call a game council,
which is compromised of some of the most engaged members
of our community with whom we were able to do a play test
before the early access launch of the app,
with whom we tried to share as much of the details
before they're shared with the rest of the community
and with whom we have a lot of discussions.
And it turns around and there's a re-election
before every new game council and we do AMAs together.
And it's funny because there's two kinds of conversation.
There's a conversation that you'll have in the general chat,
which is very positive and pushing a positivity
to all the members, the non-NFT holders, the NFT holders,
the token holders, et cetera, et cetera.
And then you have the council chat,
which is like where your parents take you to tell you off
and say, well, listen, you haven't been listening.
And it's a channeled area where you can actually have real,
honest and transparent conversations.
And I think that it's taken us time.
A majority of the team is from traditional Web2 games
in which you build in your corner
and then you show up with this fantastic surprise
and look, this is what we've built.
This is why we've been so silent and ta-da, you know, it's fantastic.
And I think that there's somewhere in between both
that would be the perfect soft spot to be able to build.
So there's these fantastic advantages of Web3
and I think we're getting an education as we move forward.
And we've got these big plans moving forward
with the Dogami World Championship
where we're working with a lot of partners,
some of them on the call here,
to onboard a large amount of players for this huge prize pool.
And it's interesting to have the community on our side
and to be able to give us instant feedback
from the ongoing community and the new community.
So it's going to be really interesting to see.
But yeah, it's not easy.
That's just what I wanted to point out is that
it is not easy to let go and to listen
and to take your kind of shield down and be like,
okay, this is what I actually need to hear.
And it's not evil.
For sure.
I mean, figuring out the best way to utilize it, right?
I think that's the key.
And being able to kind of shed some of those preconceived notions
that you have about game development
when you are coming into this space
where there's just this different layer of closeness
that you have with your community.
So yeah, no, very, very cool stuff.
All right.
Well, we are going to move on to the final question.
And for this, I'm going to throw it on over to Ryan.
Yeah, it's super interesting on the transparency
and there was one comment about the on-chain sloops
and I just feel like two jobs that are,
one job that's like new and one type of opportunity
that you only see in Web3 is like these,
the future of journalists will be like these people
who analyze the on-chain data
and then make sense of it for the rest of us.
And then people who can do BD into DAOs
and like quote unquote selling into DAOs
has been two things that I've observed
as like this future of work.
But the final question would be,
you know, we're well into 2024
and we're curious, you know, what can the community,
the polygon community, the broader gaming community
get excited about as it relates to your game,
your project in 2024.
So we'll go around the round table.
We'll start with the Voxies team.
Yeah, no, so I think I hit on this
a couple of times already, but I'll say it once.
I mean, we're hyper-focused head down
on having a successful Unity launch
and then a mobile launch to follow.
We truly believe that investing in our game
and making those improvements,
those necessary improvements to bring more users,
more players to Voxy Tactics is going to be key for us.
So we're pumped about that in 2024,
a big year for Voxy Tactics for sure.
That's awesome.
And same thing on the smart,
for the smart layer, curious to hear,
like what should folks be most excited about in 2024?
Keep things coming out of the roadmap
where folks can check it out.
Yeah, I love this question.
So we just had a great week last week,
had our token launch last week,
listed on OKX, so that's going really well.
So what we'll be really focused on
is working with a bunch of key projects,
pioneering new methods of how we think about engaging with tokens,
thinking about token front ends,
where the infrastructure layer for creating token front ends,
it really kind of how that increases liquidity.
So looking at pioneering and pushing forward ERC 5169
and then the HTML that we created for tokens, the token script.
So we look forward to more projects pushing out that technology
through games and marketplaces.
And that's kind of what we're looking for for the next year.
Pushing the frontier.
And then to the eternal crypto team with BBC.
Yeah, so with those BBC front to officially launch the game
and the TCE by the end of March.
And now we are currently available for pre-order
on the App Store and the Google Play.
And we are running a pre-registration campaign
on our special website.
The pre-registration campaign allows you to participate in Luffo.
The Luffo prize includes BC tokens, in-game NFTs and in-game items.
So please check it out.
So there is only one day left in the campaign, so don't miss it.
We already have over 1.5 million registrations.
We have interest from every country and region in the world.
After the official launch,
we plan to collaborate with Japanese anime IPs,
that have been strong affinity with the wizard reward view.
Unfortunately, I cannot tell you the specific anime name yet,
but we also plan to sell limited preparation NFTs.
So by collaborating with content that many people are familiar with,
we hope to bring our content to a wider audience,
not just a crypto audience.
That's awesome.
Well, stay tuned for those updates and that announcement as well.
And then I see Martin, you have your hand up.
Yeah, thank you very much.
Yeah, we are super excited with one project
that we are going to launch probably by the end of the year,
but we are going to release a statement.
We are putting together a PR conference during the CDC,
the Game Developer Conference, next month in San Francisco.
And we are going to create a game that the best way to define the game
is like the Sims, but with AI.
So the idea is that basically we are putting together this beautiful world
with every character that you can find in that world
is going to be a unique AI with unique characteristics,
personality and background.
So in theory, every game will be totally different
depending on the way that you can play.
And the way to think that this game platform in the long term
is also a platform where users generated content
that can be created by gamers
and you can exchange value using the blockchain.
So for us, it's the combination of many years working on the blockchain
but also taking the opportunity to try out this beautiful technology.
Everyone is trying to figure out exactly
how we are going to create new games using AI
and we believe that empowering characters in different metaverses
could be one way to put it.
So we are actually working on that.
So super excited.
That's awesome.
And I see, Dogami, you got your hand up.
Yeah, I'm very excited to share a bit of news to the community.
We've got a massive roadmap over the course of the next 12 months,
but tomorrow we're announcing the date of the free-to-play version of the app
which will be on the Google Play Store and App Store.
So follow us and be there for that announcement tomorrow.
Just after that, we've got the Dogami World Championships
which I talked about just before.
We're partnering with more than 20 projects.
Some of them are here today,
so it's awesome to be sharing that panel with them.
And this is going to be a play to mint event.
So the idea is really to give access to a larger community
to come discover what the Dogami Academy is all about,
to participate in this event,
to potentially mint a new collection of NFTs
from the Dogami World, and then take part in the finals
which will have a massive cash prize.
And then we have just after that in April
the launch of a partnership that we've been working on
for more than 12 months, which is going to be with Purina.
It's the leading pet food and pet care brand in the world.
And they're going to be sponsoring some live events in our environment
and being the first virtual pet food in a game ever.
So that's going to be cool.
And in June, we move out of our early access phase
and we're releasing Dogami Academy
as a real hybrid for Web3 and Web2 gaming
in which you can expect to have reward calendars,
daily quests, customization,
being able to dive deeper into the universe of Dogami.
And in September, we have the launch of our first battle passes.
So I really urge everybody to come get a taste
of what it is that we're building.
We're very excited, and I think that the future is bright.
So, yeah, come say hi.
And congrats on the partnership.
And then on to Forge and then James.
Yeah, I know we're just at the last minute here,
so I'll try and keep it short.
We just launched season one, which is super exciting for us,
a whole bunch of new features and amazing game partners
are launching with season one as well.
The future of Forge is to add additional social elements to it.
So one thing that we're really excited about doing
is having more community play days
where community gets together and plays together.
So we'll be launching some social features in the near future.
And for this audience in particular,
the biggest thing for Forge is working with more and more games
who are producing fun and engaging experiences for gamers.
Forge, we're excited to work with anyone,
any builders who are building great experiences
to bring verified real gamers to your platform and to your games.
I think one of the unique aspects of Forge
is that we do have both the Web 2 and the Web 3 connection.
So we know that gamers on our platform are verified gamers
because we have their Steam Xbox data,
we have their on-chain gaming data.
So we can drive real verified gamers to your game experiences.
So if you are a game developer listening to this
and you're interested in driving a very specific audience
and keeping them engaged,
getting them into the game directly and rewarding them
for getting into the game directly,
Forge is built for you and we're going to be launching
a whole bunch more features around social,
getting folks into your game directly.
So yeah, please do get in touch with us.
Forge.gg slash developer is a forum that any developers
can fill out to get in touch with our team
and activate our growing user base.
We're over 300,000 registered users in just our first couple of months
and have a lot planned to continue that momentum.
And I really appreciate you having us on the call.
That's awesome.
And I encourage everyone who's listening,
these speakers represent some of the exciting leaders
in the polygon ecosystem.
So give them a follow if you like what you've heard.
Check out the games.
Give it a play.
I think the theme we keep hearing is transparency
and the ability to engage with these leaders and builders.
So by playing and getting involved,
you can engage with them directly too.
So we'll pass it with that to James and then Smoky.
Maybe you can close us out.
Thanks, Ryan.
With Gaster, we have a ton coming over the next year on our roadmap.
Our intention is to build from 10,000 players
to 100,000 to a million and beyond.
In order to do that, we built something a little unique
where anybody with the Gas Hero being a progressive web app
can play on any phone, tablet, laptop, or desktop.
You just go to gashero.com, click on the play button.
It creates a wallet for you.
It gives you four free heroes and four free pets
and four free weapons.
We have so much coming to the game, new PVP modes.
We built this very unique ecosystem
where the heroes themselves, the NFTs, have a lifespan.
And so they're constantly having to be replenished within the game.
And there's a seasonal model built on top
where it's almost like the entire game resets.
The meta can evolve from season to season
and we get to relaunch the game over and over.
I cannot wait to see what that first relaunch looks like
with the successfuls the first launch was.
With more, our marketplace,
we've also built something really cool
with this instant gratification reward system to your trading
where your trades on more
all throughout the polygon ecosystem
can earn you a box inside that box.
It can be really cool things like polygon NFTs.
We even had a board ape yacht club in there.
We've had step and genesis sneakers.
We've had Gas Hero assets.
We've got all kinds of things planned from the polygon ecosystem,
projects that you know and love
of getting their things inside our boxes to reward our traders.
Very exciting stuff.
Can't wait to see how that works out, James,
especially with how successful the first launch was.
So I will be anxiously awaiting that for sure.
Well, all right, everyone.
That is all the time that we have.
But I just want to thank all of the listeners
that came out to this space.
You guys make these spaces possible showing up
and just really showing out for the polygon community.
I appreciate all of the speakers that came up.
You guys made this space interesting.
And I do just want to thank my wonderful co-host Ryan.
Thank you so much for coming out and supporting.
You did a great job.
And Ryan will be the mainstay co-host
coming up for every single week,
moving forward for these ecosystem spaces.
So yeah, it is always a pleasure.
Thank you, everyone, for coming.
And I hope you all have a good day, night, morning,
whatever it is, wherever you are.
And we will see you next week.