Hey guys, what's up? Thanks everybody for coming. Today we're going to be talking a lot about AI and gaming and you know that's a hot topic these days. AI and everything. We all think that it's going to you know improve on what's already been built and
And there's some people out there who thinks AI might ruin it all. So I want to talk to a few other projects up here about how we're utilizing AI in the companies that we work for and the benefits and maybe a few of the setbacks.
curious about how you guys might be using AI and different applications that you feel may come from it. There's a lot to really talk about in this subject. So, you know, I'm going to invite a few more other of the speakers up here and we'll get this thing going.
Alright, well, I mean, let's just get this thing going. I want to hear from some of the speakers up here. Why don't you do a quick little intro? Boomland, I know you guys just had a mint. You're on Polygon too. Tell us a little bit about that. I mean, how did that go?
Well, hi, this is a zero woman. Well, that was crazy. We were expecting something spectacular and it was delivered. We minted out like in 18 seconds and now we have an ice floor and
people are actually waiting and holding them for the chest operating in Monday. That was fun. That was fun. And I mean, hopefully we're going to have more of those successful drops in the future and the near future.
AI. I mean, you guys are right in the mix of the whole AI hype going on. Why don't you tell us a little bit about you guys and how you're using AI to help fight all the scammers out there?
Yeah, absolutely. AI is kind of our bread and butter. And, you know, a lot of scams are happening in similar patterns, even though it might not seem that way. To humans, AI is able to detect that.
And that was kind of orthopothesis in the beginning and it turned out to be true. So we've, you know, doubled down on it and right now we are kind of trying to do more and more things. Not only, you know, not only protect people from like direct scams,
also analyze the data and provide companies with insights into which scam be people might be working together and which kind of clusters, for example, scams and gaming are not the same as scams and NFTs are not the same as scams.
DeFi, so there are like a lot of these insights that it could help companies and you know, gaming projects even just to see which bad actors do they not want to interact with the rest of their platforms and that's our focus right now.
I'm glad to hear that. I mean, anyway, the AI can help get rid of some of the problems in this entire industry. I'm all for it. What's a chief? We're friends and you do a lot with AI. I mean, why don't you give us a quick intro and tell us about the, you know,
different applications that you see AI really taking a forefront on and how you're using it in your new company. Yeah, all right, sure. So yeah, I'm chief. I am a part owner of a KO Labs. We do a lot with artificial intelligence.
and I'm also the lead software architect at an artificial intelligence startup in the United States. I use AI basically almost every waking hour of every single day. I've created a lot of natural language processing models.
for crypto in general. I have a few running on Twitter right now, allowing both my projects and other projects to sense the sentiment of different topics, projects, and topics across Twitter about crypto. So I did create all those models
myself. I also do a lot of stuff with mapping out future of things like price detection for the markets with Solona and all the other equities out there. And yes, that's basically what I do.
Very cool stuff. I'm excited to talk a little bit more about how we can use AI in gaming in a few minutes Max what's up? I wanted to say hi to you as well, and you know what what do you think AI is gonna really do in gaming? Well, it's really gonna advance to create
creativity in design, I think, you know, and I think in the aspect of lore creation and storytelling, you know, I find with a lot of games these days, you know, there's no originality, there's no creativity, there's like, you know, some type of recreation
or something of an older game of another age, right? And you know, with AI, I think, you know, we'll be able to generate not just new storytelling and lore, but, you know, worlds and environments like, you know, one game I've been
on a kick-on right now is a start citizen. I just posted it on Twitter there a week ago or something. But there's a prime example of where developers have been using AI technology for a long time now.
to really create a game that's so immersive that like it's your you're you're you're you're you know captivated by it you know I'm not too sure if any of you guys have heard of Star Citizen but I'm still playing it oh yeah exactly but it's like it's it's like
Skyrim but out in space and I'm an old Skyrim player like I came up from you know way back from Moral Wind you know and all of those Fable and all those games right so when I got into Skyrim I lost probably about five years of my life you know from
just work in playing games and work playing games. And now we're star citizen, and it's just the next level of that. And I think in the gaming industry where we have come in, I have seen a dead end with creativity and storytelling and the actual environment
mental design where we could it's limitless now like you're you're moving around in the world and it looks real you know you're stepping your sitting your turning you know there's motion blur all of these things that developers may may have struggled with before is now a possibility
that has just excelled so much in the last three years, right? So looking forward to that. Yeah, exactly. And AI, it's become such a huge part of the majority of these NFT companies out here, whether it's to use generative AI in the same sense that
We did here to make all of these different mech NFTs completely unique. And you know, as time goes on, your AI gets smarter, you, it gets more efficient. And from what the mech teams told me, I think we have ours at the point where everything that we make, we don't need to toss any. And I don't know exactly how to put that into the technical
I'm going to ask Chief about that and yeah, I mean Chief how exactly does that work? I mean when you have these gaming companies either making art or you know as we are at mech using them to create these 3d model images I mean how does it get to the point where you're training?
And it just keeps on advancing as time goes on. Yeah, sure. So, especially when it comes to our generation, one major thing that people can go to look at is mid-jury. It's a free Discord company. They're like an open source company. And they developed basically
a model that can create like 2D and 3D images all just from keywords that you can enter. So that's something that people can go explore. And when you're using that bot or that program, you can really see that you can really start narrowing down the topics once you've got deep
You can put in hundreds up to thousands of keywords and get variations of each of those things. So when it comes to developing something like the Mac box, generally, you would basically have a whole bunch of keywords that a model would train on. And then I would show you a whole bunch of iterations of possibilities
that I think that you may like. And then you ask the model for different variations of those bots and then basically upscale them or turn them into fallen images, fallen rendered images for you to use. And then after generating all of those traits that Max generates it can then basically
mix and match them between as many bots as you want. And then as soon as you have like a few thousand trades, then basically you can make close to an infinite amount of bots, meaning that you can never basically run out no matter how many users you have. Because there'd be more bots than there would be people on earth. So yeah. That's really cool. So
So I've been messing around with mid-journey, ended up getting the subscription to it, and that thing is so fun. There's been a few times where I'm typing in these key words, and the image I see is actually the same one that was going through my head. Does that mean that the AI is actually reading my thoughts or is it just a coincidence?
I mean what you're doing is you're putting your thoughts into words, right? So as soon as you put those thoughts into words, the bot can then basically do it exactly how you're thinking. And then maybe the first few very iterations of those like four image things that they give you aren't exactly what you want, but then you tell it to give you variations of each of those
individual 4 and it can slowly but surely get better and better at seeing exactly what you want and then serve you more results like that in the future. All right, whoa, so we're at the point where we're training these AI's to be like a second brain and extension of ours. That's that's pretty cool. I mean
And you know, I can see where that could get dangerous, but I can also see where it could be helpful. Yeah, and that's a major reason why people make their own models as opposed to just using things like mid-journey. So like for example, with mid-journey, I'm pretty sure that it doesn't actually store like your user data when you enter like the variations that you want.
If you made your own machine learning model for images or gifts or 3D models like Mac has, it will basically continue to learn exactly what you like as you as a user and then continue to tweak its internal parts to do exactly what you want.
Wow tweaking internal parts to do exactly what I want that that sounds like the exact type of machine that I would be comfortable with But um boom land I saw you guys had your hand up earlier I want to know a little bit more about your game I'm checking out your banner. That's actually one of the first things I do when I look at a project and
Tell me where the art and the concept for what you guys are building came from? Well, that came from actually a web2 game that we have in Wombits, which is on trail and still up and running with 7 million downloads and around 100,000 data access users.
It's a nice mid core action RPG game. So basically once we started boom land, we needed proof of concepts and we picked that IP since we know the ins and outs of it. And we believe that with the retention it has like a pay one retention of 55 and they said,
intentional somewhere around 10 and it stays like that for up until date or so. So we said, okay, you know what, this is going to be a nice game to bring a lot of the two players into WebGIS. So we have picked that one one at the go. The story is fun, by the way, the developer, the lead developer was doing it on
his free time and then brought the concept back into Bumbit and then we started doing it. He was looking at something like the looks of Minecraft with walks of images but a little bit more mature, you know, a little bit more upper levels, upper age levels rather than
and a broad start, for example. So this is how the concept came to be. And it's still going on for one and a half years and we're starting to build a lore around it. Well, I was just going to talk about that bit, you know, AI is generating lore. We have been doubling with it and personally, I have, I
I have some experience in both narrative and copyrighting. So I was training the OpenAI for my type of text, my type of flavor text in general with a little bit of tongue in cheek, right? So we started dabbling with it and it is pretty solid when it comes to large and
Like if you have given it some framework to work on it starts to really really puts good use of it and I was going to say the the the stars and as we were talking about it like Skyrim is a very good example of unscripted let's say quests
but imagine if you train an AI and let it act like a storyteller to generate hundreds of thousands of millions of variations of their different questions in the system. Coming back to Boomlands and Hunter's on Chain, yeah this is how the game started but what really is
is interesting about this topic is that we are actually using not AI but machine learning specifically a TensorFlow from Google for a better onboarding process, for example. So if we know that the taps on the screen and how you rack with the storyels, we
basically train the AI to possibly do two things for you for the player coming in. If it feels like this is a pro player that does not need a hand holding, it basically directs the user right into the action, but if it feels like the tutorial is misunderstood, it keeps the tutorial a little bit
longer and we are going to be using the same system with the three elements so that if we see that they are not really reacting to the prompts about, you know, pitch emurning, token earning, NFTs, etc. it's going to be slowly writing the user into the blockchain tutorial in the game itself.
All right, that sounds pretty fancy and a really good utilization of AI or machine learning. One of the biggest areas that I hear a lot of games working on and using that in is, you know, anti-treating mechanisms. That's actually something very important.
If you're familiar with the gaming industry at all, you know that so many of the big games, whenever there's money on the line, you know, there's all sorts of different hacks and ways for people to cheat in these games. And one of the main concerns with the play to earn industry or, you know, gaming, utilizing blockchain technology
I also wanted to ask a few of you about, and I want to get some background information from Chief. I mean, how are the games and companies, or from your understanding, how are we going to be using AI to catch cheaters? Yeah, I mean, it's obviously a really big issue.
There's been a lot of stuff recently, especially I don't know if you guys know but there's like a big boom in like chast recently and online chess and obviously chess has been around for thousands of years so a lot of people have put tons of time at like hundreds of years not thousands years anyway people put tons of time
and effort into solving the game of chess. So there's a lot of deep learning models out there like stockfish and other ones like that. Deep blue was I think the very first machine learning model for it. But basically they take your moves and can plan to
20 to 40 moves in the future to solve exactly the move that you want So that's an example of a game that you basically can't have any play to earn because no matter what The best people have like 99% accuracy where the bots have like 99.9% accuracy
So it's really hard to tell the difference between something like a bot and a person. Whereas in other games such as first-person shooters, it's a lot easier to use AI to detect those kind of movements because someone with the mouse doesn't have exact precision when
going across the screen and like clicking exactly on another player. So AI can be used a lot more in that case when it's tracking like the exact path they would take to go from point A to point B and then basically you could set your model to have allow a certain amount of error that
would be considered a user or Basically a bot or a hack so that's what a lot of companies are doing now now these days so like the big AAA companies like Ravens off etc are using that kind of method But yeah, I mean the hackers will continue to change up the
their hacks to basically influence the models by allowing just enough air detection or slower moving speed as we see now. So it's basically just a constant battle between the anti-hack companies and the hackers. But yeah, it can definitely be done
It's just a lot of work to do so. Wow, so that's something that it seems like it's turning more into a cat and mouse game. Like as soon as someone comes up with a better hack for it, the other companies that are meant to protect against it, they've got to upgrade and it just keeps going back and forth.
fourth and back and fourth. Yeah, it's the same as like offense and defense in like the military for example. The offense was always trying to get better, the defense was always trying to get better and it's just a constant battle between two. Wow, well, hey, I mean, I hope some of these Web 3 games out here actually actually take the lead and you know, we're going to be some of the
winners out here. One main advantage that I feel that we have over the typical Web 2 games or someone not using NFTs is that I think a lot of the players out there they might be more hesitant to use these hacks because a lot of game companies out here we're starting to say that if you get caught cheating we
may freeze your NFTs and you know that that might be a big deterrent. Yeah which which is actually amazing because when you look at like the large AAA games all they can do really is ban your account, ban your IP, maybe ban your Mac if they can, your Mac addresses like your device address but there's always ways to get around that right like you can change the Mac
But when there's only say 10,000 of the mechanic NFTs that you can play at game and those NFTs cost thousands of dollars each is hacking really worth it for thousands of dollars that you could lose by getting your NFTs frozen. We're having to pay to unfreeze your NFTs for example. Right, I mean that's a huge
financial deterrent. That's actually something that if it was me, if I see a way that I could lose money, it stops being as appealing. I want to ask you guys, Blockham AI, you're using AI to help with scam detection. Do you see your company moving
more into anti-cheating mechanisms trying to help these games combat these various hacks using AI? Yeah, I mean a lot of these kind of as we are moving into platforms that are you know the centralized and stuff like that there will be absolutely a lot of new ways
that you can hack a game. Like you said with the locking NFTs and stuff like that, the game is changing and one of the ways that someone would be able to gain advantage in a game is by you know, lowering people to get their NFTs or something
something like that. So even kind of what was built right now through Blockham would be able to detect, you know, some of these things where somebody is, you know, amassing NFTs through scams or, you know, through some kind of tricks instead of, you know, either either buying them or to, you know, playing
the game or stuff like that or somehow getting more tokens because they found a hole in a smart contract and stuff like that. So basically, like I said, the name of the game is changing and thus we are looking to adapt that as well. The basis of what we are doing
is you know pattern matching in anomaly detection which is absolutely big for games because when somebody is trying to cheat there's a clear anomaly usually in the process. Now it's a matter of like what do you do to detect that
anomaly correctly and kind of how do you mitigate it after that. So even on that level anomaly detection can absolutely help but kind of what interests me even more is looking into how you know this completely new way of
engaging in a game changes the way that hackers, you know, scammers, whatever are trying to gain advantage. Like will it still be through, you know, some kind of vulnerabilities in the game itself? Or will it be, you know, in the smart contract maybe now, or will it be into, you know,
tricking other people or other, maybe smart contracts that are involved into this to do something they wouldn't want to do. So kind of do these hacks and these social engineers scams, do they move in a new direction? Or will it still be kind of based on the game itself? My thought is that it would
would move along with the space to being, you know, because there is more. That's actually really interesting. I've always been intrigued by anomaly detection. I haven't done a ton of it because I'm mainly in like the learning portions, like pointing things in the future, but anomaly detection is always something that I want to get involved in.
Yeah, absolutely. I mean, with the, like, the good, the both good and the bad news is that a lot of these blockchains have, you know, publicly available transactions. So anyone
could kind of detect that anomaly. And now it becomes not about who has the monopoly over some kind of security tool or anomaly detection, it becomes a question of who's the best.
And only those that actually build the best anomaly detection will be the ones that are used in these games.
Yeah, I mean so on at least on the Ethereum chain one of the ways for tracking the scan detection just across Jane was I can't remember if it were the program that Zach XP
to use. But that's not available in Solana, which is mainly what I use. So I've been developing my own using like graph theory and stuff. So yeah, I've been doing a little bit of that just not a ton.
Absolutely. Well, very cool. We've got two AI pros over here. I want to ask you something, BumbleBerry Media. You're a little bit different, but it seems like there's so many different ways to apply AI to different content content. I am a little bit different.
different is actually my motto. So you got that paraphrase to it. Welcome everybody. Adam here, Utility Free. Speaking of the Afubumbair media. Thank you for having me up here. Non-fundurable Fridays. This place kicks butt. I love AI.
you know, I'm old enough to remember the ethics debate of, you know, digital art. That's not real art. It takes away from, you know, pencil sketches. And now we're on to, you know, AI is not real art. Okay, the, the generative images and stuff like that, yeah, we understand
But it's taking a pool from a large variety of artists. It's not like it's specifically stealing from one person, which is inherently what we do as humans when we observe art and then make art that we like similar to it. I think we'll grow out of this
It's a stealing phase as far as content production goes runway ML. Oh my god makes video editing so easy You can just literally draw an outline around the character and put the you know the person in the video in a different video It's so simple. Yeah, I'm free to use. I'm not chilling forum. You can pay for the
the premium stuff. But yeah, I send it to all the guys that we hire for video editing. That's really awesome. It makes things a lot easier. This is about streamlining, right? And if Web3 is about empowering the everyday individual, AI is a tool that we can use to either empower us or we can be doomers and
it's going to enslave us all. But before the AI exponential growth to past 90 days, economists were still saying one third of businesses are cutting 30% of their workforce in the United States. That's a big number, right? This tool we have here is something that we can use really
really to power up and you know keep moving forward because a lot of people like to play games. People don't like to play games where there's nobody in it. So you know gamified AI, you know RNG and Omini Royale does a badass job with their AI. I didn't know it was AI until I hit
you know, 20 hours on the game because, you know, I'm an idiot. But no, it's a fun game and obviously, you know, there's pros and cons to everything. But now that we have text to video AI generation, I mean, it comes up with some gross stuff, but again, back to the X,
exponential growth within a year. This is going to be streamlined and very easy for us to use. So those who adapt now and accept and use this to propel themselves forward and the community forward and get used to it so they can identify it right. It's all about transparency as long as you're
be an open that like yeah the backdrop for this was AI there's no problem there you know I think ultimately it's a tool that we can use to make things better I just read an article I'm going to end it on this they actually have the first court case in history where the public defendant is an
AI robot. It's just chat GDP put into a box. That's not actually a joke because think about how bad public defenders are across the board for less fortunate. I mean this is talking about, you know, everybody's, oh, they took our jobs. Well, it's not a redneck san, it's a guy who's an attorney.
And they're overstressed, overworked, and now everybody, potentially, if this goes well, will have the same chance, if they can't afford their own attorney, to be decently represented. So I think the future is wild, and I'm glad to be here for a part of it. It was great to see you.
Kyle, David, everybody at Quantum and the Web3 Choice Awards. We're not going anywhere, guys. Just a little shout out tomorrow 8 p.m. is my show. We've got some really, really cool things brewing. Keep an eye out and thanks again for having me up here.
Right, and that's something that I've been mentioning to a lot of people AI it may get rid of some people from a certain industry But it's not going to get rid of anybody who's good at their craft and that's something else that that people are nervous about I mean AI coming for our jobs, but
what what it's going to do to you know copyrighters for example if if you're not up to par i mean you know you you shouldn't be getting paid the same as someone who is really good at their job and copywriters are people that i've been talking to about a i and chat gbt and everybody that i've talked
They're saying that this is a tool that's going to make their job easier. It's going to make them more efficient. And it's going to make it so that they can take on more clients. One of the simplest use cases for it is that it can get rid of writers block. I mean, a lot of people who are writing, you'll sit down at your computer.
sometimes you just can't get that idea and you type something into chat GPT and you go from there with that. There's so many different ways to utilize this technology that you know you need to figure out how you can use it and that's the main thing right now same with blockchain and when you play
put these two together. The possibilities are literally endless. We've been using generative AI since the very beginning with Mech and we're ahead of the curve. Nobody was really talking about it back then when we started doing it. It was just, "Hey AI, that sounds cool. Are you guys SkyNet or are you guys Mech.com?"
You know, you'll get things like that as time goes on because the rate of technology as it improves. I mean, it's going to start to skyrocket really soon. I want to ask you, Max, what do you see from some of these other games using AI? I mean, who is using it in a really cool way?
Well, there's a few out there that are on the up and up that are really taking a hold of it. From my overall perspective, I think the evolution of it is going to come out faster
then we fit. Hey, yes. Faster than we think. You know, I think, you know, just just look at Mac in itself, you know, with using their own engine for the creation tool. You know, that's something that, you know, that we've
We've had a taste of before with other platforms, Minecraft, Roblox, etc., etc., but not really at the level that MEC is going to be providing to that where ownership value, resale value,
Recreation ability, right? Cross-border integration is something that I see with a lot of games that are coming out as well too, they want to be able to, you know, have multiple platforms be able to utilize their game.
Sorry about that. I've had some background singers here. My party at three. But where was I?
I told you last week, you're in the 5-day. We can come back to you on that. I want to ask, I'm pretty sure that is a who but behind flight force. I mean, why don't you give a quick introduction and then you know, tell us what you think about AI and if you guys are going to end up using it in your game. Yeah, what's up here on it?
It's Sean, Quik and Ram, the one that co-founders for Fight Force 4. I only just sort of jumped in and caught the end of what Max was saying there. But I think in terms of, you know, Willis B. Burmell busts, I think definitely a boom. Depending on the type of game
And the way it's used and implemented, but I mean, it's pretty incredible what you can already do with AI and then, you know, just adding it to things like maps, we're depending on the game type of obviously, if you want to have something built by AI, it could be anything. Weapons could be anything.
and NFTs themselves, randomizing everything. So potentially even you've got games where the whole experience is unique to each user. So I think there's a lot of things coming, a lot of things been experimented with, but definitely going to be a big part of gaming in the future.
I think. Yeah, I completely agree. And chief, I want to ask you something. I mean, we've all talked about maps being created with AI. That's actually one of the biggest things going around behind the scenes with the gaming companies talking to each other. How much easier it's going to make it to create an entire level.
from what you understand. I mean, how easy is it exactly and how fast can something like that actually be created? Well, I mean, just like how I can make 3D renders and make 2D images and videos, it's basically the exact same thing in order to create a map. It's just
Programming your model a little bit differently to instead of plotting it on a 2D surface you put it on a 3D surface So you make a small map even if it makes no sense you make a small map that has all the things that you want on it And then you basically just tell the AI make a map that's this big by this big making up arbitrary use
units of course, and include all of the features that have been shown here. And then you can develop variations just as you could with images. So maybe you tell your model to make 10,000 different variations of the map. And then you look at parts of the iterations that you like.
And then you say, OK, I like this group of maps, show me more maps like this. And then it just develops more maps for you like that. And then by the end, you've got like five different maps that all are almost exactly how you want them. And then you just pick the map that you want. It's the simplest set. Now it's not actually as simple as that because you have to create the model.
train them all and all that stuff and it takes a whole crap to have a computing power to do that. But in the end it's basically the same as image in video generation. That is really cool. That makes it sound like I could honestly make a video game myself. Well maybe not by myself. I'll need a
I need a really big computer and I'll need a good friend like you to help me make this AI. No man, you need a big team bro. I could not do that myself. I don't know. You sound pretty smart. I think I can get you and block them AI down here to Miami and we can make a few maps. They might take us a year or two. Okay, so it actually
does take a long time to create a map with AI? Well a lot of the stuff is just you creating the model yourself right? Like everything takes a whole bunch of time. If it's if it's not been created yet then you have to create everything. So just like how AI models for images and videos have been programmed to create
pixels and groups of pixels together as images, the same thing would have to be done for maps. A map isn't just a picture, right? There's actual certain things that you can put your feet on, certain things that you've fallen through, certain things like water which you can swim in, the mechanics change, cars you can drive. So all those different things have to actually
be put into the eye and said, "Okay, this happens when this is here. It's not as easy as an image. It's just like, all right, so this many groups of pixels forms the eye of the dog and this much, this many pixels forms the fur of the dog, etc. So it'd be a lot of just like little things. That's why there's so many bugs in games.
You can see in some games, you go and you hit a rock or something with your gun and you fall to the floor for no reason. So the same thing would have to be built into the AI. >> Yeah, or you need billions or trillions of data points to teach AI to do it itself, to learn.
that you can't run on the water, that you can't do some of these things. And I mean, AI can learn those things, but you just need like, should tell the data to be able to, you know, for it to be able to learn all those nuances itself. Yeah, and then you get down to things like Q learning, where Q learning is basically
you either reward or punish the I.I. for doing certain kinds of things so the AI wants to get the largest number of rewards points possible for example and say it swims on the water instead of runs on the water it gets like a bonus reward point or it hits the rock and it falls to the floor and that's subtractor rewards points so it's slowly and surely builds itself
up to what exactly what you want to be. Well, that's some fancy stuff over there. It seems like AI is going to be making some really big improvements to just gaming in general. Boomland, what's up? I see you've got your hand up. Yeah, I mean, we're hopefully there actually when it comes to
we as a gaming industry right away, we have the procedurally generated to universes right now. But the problem, the problem just like Chief mentioned was that there are Badi and there is still someone behind the scenes, you know, setting up a framework of what could be. But the moment
that we start to give some kind of feedback loop from the player data saying that okay this plan looks like shits or this place looks bad or this place looks amazing then you have a feedback loop that automatically features AI what players actually want and plus the moment that
you are starting to feed it with context saying that, okay, if you are going to put a dungeon, dungeons are usually behind, you know, the ground. So if you have a mountain, put a dungeon there. So we're kind of healthy there, but we need AI to actually take it over and perfect it, and we all need a feedback loop for that.
Alright, so feedback loops. That sounds like it's one of those old school movies where the thief goes into the museum and puts something on the camera and the security guards just keep watching the same thing.
over and over. Is it like that or does the AI actually keep learning and make them more, I guess, realistic as time goes on?
I'll say them. Yeah, sorry. Go ahead. I was just going to say that the more we have someone the users, the players reacting to it and saying that yes, this is a good job. No, this is not a good job.
keep on learning and from its mistakes it generates new things just like in mid-journey or chat GPD if you keep on interacting and saying most specific things or basically interacting with it saying
that this is not the thing that I wanted, but now try it like this, it learns and it keeps it on its its model and the next time you want something, it will automatically use those learnings and bring something that you would like more.
Yeah, yeah, so that that kind of machine that is called reinforcement learning where the user continuously provides feedback upon something So for example like your music tastes like say Spotify or Apple music recommends you a song and they say do you like the song or not like the song?
the song. So if you like this song, it'll take that data and then put it into the model and say, "Okay, this person likes this song, doesn't like this song, it really likes this song." So we think they will like this song in the future. Whereas if they say that they don't like this song, it'll be like, "Okay, and time to recalibrate the model."
And by the time you have tens of thousands or hundreds of thousands of users using one thing, one single user can't affect the entire model, it just does tiny, itty bitty incremental changes, whereas if there's tons of users all saying the same thing, then a change is more what they made.
All right, so these things really need a massive amount of data. So once there's a game out there that's got a million players and they're using AI to that extent, the rate of, I guess, improvements for that will, that'll be astronomical, right?
Yeah, it's basically just like X, well X financial growth is what I was going for there. So basically the more players, the more improvement, etc. The more improvement the more players and just feeds off each other and two, got a massive model. And companies can
also sell models to each other. It's not something that happens a whole lot, but say a company makes a model and they're like, "All right, we are not really in the gaming industry anymore. We kind of like the AI industry more. They could sell their models for hundreds of thousands of dollars and other companies could use that model to build, say, their own maps like Mac did."
Wow, so that's a huge another that's a completely different area of this industry that's going to be a ripe for AI innovation. That's that's really cool. Yeah, it's right up on the precipice where like two industries can join to make one big industry.
Alright, right on the precipice. So we're on the precipice of blockchain and AI and a whole bunch of other stuff. I mean, these next two years are going to be really exciting. Flight Force, I think I already asked you this, but do you guys have any plans for AI inside of your game?
Yeah, sorry, I forgot to answer that. But right now, no, we're focusing on getting the game out and doing, given that right first. But the good thing is, is when we launch the full version of the game with 3 integrated, it's going to be quite simple and we'll be out expand it pretty easily and
terms of being out of add things like this and I think by then which is probably well this is still going to be this year but I think even by then a lot of this technology will have advanced to a point where we're seeing games implementing it pretty freely and seeing what works and what doesn't and what's helpful and how we can use it best I guess but at the moment
It's a whole other thing really entirely unless you have someone who has the background as experienced knows exactly what they're doing. You're taking a wee bit of a punt really if you're going to implement something early like you guys are I think by sounds of it you guys are doing something with your
maps? Is that right, David? No, not anything like that yet. We've been making our MECs using AI since the very beginning. If you look at them, you can actually see the evolution that's gone into it. Our AI has gotten smarter and smarter over time. Just like Chief says, we trained it.
you know constantly getting trained and getting better and i think now we're at the point where whenever we make some whenever we uh i guess i don't know turn turn the on switch on i don't know the technical terms but usually when companies do that or you do that to get a whole collection there's some that just don't look right certain parts of
that are generated need to get tossed out because they look funny and our mechs are at the point where whenever we do that everything is good to go and you know do if we had to do that by hand like make these make these mechs or bots all one by one it would just never get done and that's why we've been using it since the very beginning so it's really cool
to see a lot of other companies out here doing it and all of these vast, you know, a bunch of different applications for it. It's crazy to think where we're going to be in a year from now. And, you know, just with maps, like Chief was saying, it does take a lot of time, a lot of data needs to go into it. You need to build it. It's not something that you can just snap your fingers and all#
it's working. So I think there's a lot of gaming companies out here getting things ready and towards the end of the year we're going to see so much happening with that and you know with maps and everything like I'm excited to see some new indie game developers who may have been working on something like that they don't raise a lot of money but you know they'll do an
and put a decent amount into creating an AI for the maps and making something so that next year they'll really take off. There's one game that I actually saw. I think it's a carbon dated or something like that. Their entire map, it's like as you play, the AI is constantly making it a
Refreshing it something like that. I don't know. I'm not smart enough to explain it the same way chief does but there's a lot of companies and a lot of games out here doing some really cool things with AI Bumbleberry media Adam have what what was the coolest thing that you've seen out here with AI in terms of gaming I mean who's actually doing something something as far as
gaming or just AI in general. Yeah, as far as gaming, I want to know who is using it in their game in a way that makes me want to buy their end. Okay, well, let's just start with this. I am naturally a skeptical person. I've been in crypto for a while, but stayed the hell away from NFTs.
offense to you guys but didn't print the prettiest outside picture for a long time. And as a skeptical person, Web 3 Gaming threw me for a loop a little bit. We got Shamgar here in the audience. He tells me about this little game called Mini Nations, right? And it's a browser extension.
I didn't realize I know I mentioned this earlier, but their bots are so realistic that I didn't realize that they were AI until because they learn, right? If you're in one space, they go
like around a different corner and stuff. And, you know, obviously, AI for gaming is really important, right? Like you want to have lower ranked AI, like kind of bad bots, like Fortnite does, like most major triple-A games do, where when you're a lower rank player, you might even be playing with only bots that have like a
certain, you know, restriction of skill set versus, you know, the higher up you get in the ranking system, now you're playing with more and more skilled bots. So I think the AI learning machines as far as, you know, potential like NPCs or, you know, combat, you know, battle people is, as
the sky's the limit. I mean, it's really, really important, but not only that, like we have, you know, right now people, if they want to make a game, it's easy, you go buy a plug-in with Unreal Engine, but then you have to create the assets and the structures and 3D modeling and all that stuff. Soon with, you know, exponential growth,
We're going to be able to have these 3D rendered models made by AI. We're going to be able to tell the prom say, "I want an avatar that looks like it's wearing a banana suit and it's got a face mask of the Hulk on it or whatever." And that'll be able to generate an actual 3D file
that will be able to be imported into one of these interoperable games. So, the sky's the limit. I know artists and commissioned artists, especially commissioned artists, they're still really valuable. And this isn't something that should take their jobs.
But it will help scale a lot quicker for the indie developers in this space that don't necessarily need to spend the extra money contracting out 3D artists when they can at least get the concept down from an AI bot.
I think AI and gaming go hand in hand and as scary as AI is I think there's way more benefits to using it as a tool for creativity versus you know this is the sky net of the future and we're all going to be neuro linked in Amazon metaverse any day now so I think the future is bright as
especially with people like this leading the space A. I don't know if it's Sean from Flight Force but you guys rock. Nice meeting you again. Yeah, I'm sorry, I'm multitasking so I'm rambling so I don't know if I remember the beginning of the question but AI not scary as makes seem is the point.
Right, I mean, I completely agree and if SkyNet is in the future at least we get to play with mid-journey in the meantime and have some fun everybody making an NFT collection or two and you know see what's out there before the Terminator comes and turns off the Internet, but I want to thank everybody for coming out
We'll have a few more of these next week. We're planning to do something really fun for Valentine's Day. So, you know, if all of you are like me and you just prefer your Valentine's to be your NFTs, make sure you come down and follow us because we're going to be giving some of those away. Thanks to all you speakers for coming down. I mean, I love these spaces because I get to learn about
stuff like AI and maybe instead of saying turn on the on switch I'll actually be able to use the correct terminology next time. But everybody if you've got some last words would love to hear them. Chief I want to thank you specifically for coming by. You sound like an expert and that you can actually tame some of these AI's out here.
Thank you. I'm not exactly an expert, but I do my best and turn on the on switch wasn't actually that bad you could make one with an on switch Right hey there you go guys my AI it's gonna have a light switch on it and and the little button is gonna be a mecholo. There you go
But a block of mine, thanks to you guys too, thanks for everything you're doing in the space. We all hate scammers and it sounds like you're doing something proactive to help with that. Yeah, yeah, absolutely as long as there are less people getting scammed each day, I'll be happy.
All right, well there you go. We got an AI Pro. We got an anti-scammer flight force. Sean, you too. Thanks for coming by. Awesome game and you know can't wait till you guys really go full force into blockchain.
Just be having us up here and shout out to you David for holding the space. Carl Adam was awesome meeting all of you and hanging out at Miami. Exciting to hear these spaces because I think every two or three weeks there's going to be new stuff we can talk about because
It's one of those technologies where the more develops, the quicker it develops. Right, and I mean, I think I'm going to do that. I'm going to have a weekly space is about AI so that I can keep on calling up these experts and get to basically go to AI college, absolutely free.
That's another perk of a job. I got to use Twitter spaces to avoid going back to college. Booblan, I mean, thanks to you guys for coming by too. We're both on Polygon. I love Polygon. I've been getting in there since someone told me that it was going to be big when it was $0.40.
really happy about that. Congrats on the mint and you know any last words that you've got for everybody. Thanks for everything else here. It was great and yeah talking about AI is something that we really really like because whenever we have the AI happening
I will be able to come here and show you guys what we have done so we can get some feedback from you. Oh, definitely looking forward to that giving Mike two cents in on anything in case you guys haven't noticed. I'll talk for hours on end about absolutely nothing.
Love it. But you two max bumblebearing media either of you guys want to jump in say Thanks for coming to everybody on the spaces. That'd be good. Yeah, thanks for everybody coming to the spaces do us all a favor if you're not familiar with anybody who
spoke give him a follow right hey Eugene down there anybody with a blue check mark I know you can pay for it but that guy didn't pay for it Eugene Campo great guy he does a Twitter space Thursdays 12 p.m. EST
Anyway, thank you guys for coming again tomorrow 8 p.m. There's another show on this Twitter that I'm currently speaking on follow all the speakers follow the non-speakers have a great Friday be safe and You know have scammers be damned
Hey, there you go. I'm the thank god it's Friday. I think I need to go get a burger or some chicken wings from Fridays. Sounds like a good idea. Kyle from Undead Blocks, I don't know if you're there. If you want to let everybody know that you got a mobile game coming soon. If not, yeah,
guys. Alright, Max, thanks for coming to you too. Always nice having you up here on the Twitter spaces. Always a pleasure, frickin' nothing but good information coming from these people all the time, right? And you said it right, you know, like people play, frickin' thousands of dollars
for the information that we be getting on these spaces and you know one-on-one communication and you know just like you know peer-to-peer talking it's just amazing with the information that we can share it. Right I couldn't agree more one of my favorite things about the job is these Twitter space
We be getting free info and we be gaming. So thanks for coming by everybody. Non-fungible Friday. I lost count how many of these we've already had, but it's been great. Everybody make sure you like, retweet, follow whatever cool things you see on the speakers profiles and
Keep your alerts on because mech what we're doing We've got the whole land delivery happening this month We're gonna be adding elites and more mechs to be able to play our games There's more games coming and you're gonna be building your own games soon Who knows if there's gonna be AI in there? I mean we've been using it from
the start, we may be doing something more with it in the future and big things are coming to a lot of the popular games out here in the space. So make sure that you're following all of the ones that you can see yourself playing down the line. It's about to get really fun this year. And thanks again to all the speakers for coming by.