Algorand Gaming Ecosystem All Hands

Recorded: March 23, 2023 Duration: 1:47:13

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I'll go fam, good morning, good afternoon, good evening. It is a pleasure to see you all here. Thank you very much to everybody that already joined us very quickly as soon as we opened the spaces. As you know, today we're meeting up for the algorithm gaming ecosystem all hands with the one and only King of Gaming Mr. PG Tal. PG is
trying to join as you all probably know Twitter has been extremely unstable with Twitter spaces this week. There's a lot of issues trying to bring listeners to the speaker board. We're currently facing one of those issues. So please give us a minute or two while we try to sort it out and we can have PG join us in the speaker board. Feel free to hang out. We're back in a minute. Thanks.
Just a quick update that we're still facing some issues, you know, Twitter space is acting up this week. PGit is going to restart his app and he's going to try to join us again in a few seconds, okay? Please hang tight, I'll go grab a pen.
Hey, BG, are you there? It showed to me for a quick sec that you joined Speakerboard when I was back on the spinning wheel again.
AGG, I just saved you a speaking invite. Please let me know if you receive it and you can accept. BG is still trying to join the speaker board.
Oh, there you are. Can you hear me?
I think most thicker things are gathered at PGS.
Please don't tell him I have secretly banned people I'm telling him to track and co-eat you but I truly just banned him I don't want him to speak a part of it How's it going?
I'm doing great thanks. Oh man, Twitter has been acting up so badly this week I hate it. Yeah, but yeah, look at Pige is still trying to join poor him. He thinks it's gonna make it. I just blocked him. He's not gonna make it.
I'm truly excited to have PG share some news from GDC and some other interesting things. Yeah, we hope you'll see you're about to pursue. Yeah, but well, EGG, given that you managed to beat PG in the race to the speaker board, if you have anything that you like to begin, start by
with the community, the floor is all yours man, take it away. Yeah, we can give a little bit of update. So we're basically mostly just building in the background, trying to get things ready for release in terms of the cool down gamepedia and marketplace. Still a lot of work to go
We spent the last few weeks working with Mitch from Ulurses because of their purchase of their tech behind the marketplace. So we've been working with them just trying to transition the tech over to our side and go through all the code and stuff like that which we're now done doing that with them.
Now it's mainly just us integrating it into our front end for cool down and adding whatever we want to add in terms of features. So things have been going well. I think we've been quieter than usual, even though we've still been releasing our weekend newsletters, just because we've been working through that.
I guess just generally I think like seeing a lot of the posts from various different chains at GDC this week has been amazing, like we wish we were there, but it's that's so great to see some of the the support and exposure that we have through gaming
seems to have got there from the social media and we hope that the transition to people starting to support Web 3 gaming more than they used to will be great and hopefully come across soon. But that's pretty much everything from our side and happy to hear VAT from all the other games and
everything is going for them. Fantastic. Thank you very much for the intro. Is there any ETA on all of this to be to be finalized really well? We will make an announcement on more of the five timelines probably in the next week. Our original roadmap had a gamepedia being released by the end of the
quarter with the marketplace next quarter, where we would prefer to release both at the same time, just because we think it's better overall for the platform and for the community. So it will be sometime in Q2, but we'll release more information about like a more set time.
Fantastic thanks for that man I appreciate the update and while we're at it I'm still trying very hard to beat PG you know I give up I remove the block and it's unnecessary unfortunately but I'd like to keep trying and PG tells me
that Jason, the Unity SDK master is here in the audience. Jason, if you are, please send the hit the mic request button so we can bring you to the speaker board to get some news from that.
Oh, let's see, PGF, the 17th times the charm. Look at this.
Let's see, does this work? Can you guys hear me all right?
Yes, it is working. So Jason you joined in your first attempt and so did AGG. I think now I'm starting to think maybe Peach doesn't know how to read how to hit that the right button. Okay, I think Peach is doing something wrong with his hand. Poor Peach. How's it going Jason? Welcome
to the speaker board is a pleasure to have you here with us today. Yeah, thanks for having me. Yeah, it's going great. Just really busy getting a lot of work done and yeah, I can excited about, you know, cleaning
up and polishing and adding some new samples to the Unity SDK. So that's pretty much what I'm focused on right now. Yeah, I'm glad GDC is going on. I've heard great things about it. Excited to see some of the recap videos too of that. So other than that, yeah, things are great.
Awesome. So I'm assuming you're not at GDC, right? I am not. I am actually at my office working at my main job, I should say. So yeah,
So this is a fun community project that I've been working on for the past couple of years, the Unity SDK, and yeah, trying to get as much as I can do in my spare time.
That is fantastic man. I'm so hoping that PG manages to join us because I'm so curious but I know PG has probably lots of amazing questions for you regarding everything related to the Unity SDK and its deployment to our brand that we announced
like two weeks ago and all right time flies two to three weeks ago so yeah I'm truly hoping that the PG will be able to join us because I definitely want to learn more about the Unity SDK. Oh look PG trying again with Chief of Worship time.
But Jason, in the meantime, I mean, I'd love to hear more from you if you can on just your background. I mean, tell us how you started your journey basically in the coding, the programming world and then how you got involved with the unity. Yeah.
Yeah, I started as a self-taught developer at a friend of a friend's startup and they were working on VR technology using Unity, so that's how I started my Unity development, maybe
Actually not very long ago. I'm pretty, I'm not that old of a developer. I'm only six years I have experience in Unity. And yeah, I started with the Unity SDK because I wanted to learn more about crypto in 2020.
So I started trying to find out about different cryptocurrencies. Algrant seemed like it had all the newest features. I was thinking, you know, I could learn the most from working there. And it seemed, you know, it was really fast. It was really stable.
a good, you know, cryptocurrency to learn about. And about the best way to learn it was to make an SDK. So I started working actually on an elixir SDK at first, because I wanted to learn elixir too. It turns out that's a really bad idea to try and learn two things at once.
So I was like, I know Unity. I could try working on the Unity SDK and that's when I found that there was a bounty out there to build a Unity SDK for Algrants. So I was like, "Oh, great. I could build the SDK, learn about it, and then make a little cache too on the bounty. I'm not sure if Algrants still does
I think I started actually in July
of 2020 if I have my dates right? So it's been a while or maybe it was 2021. Yeah, no, it's not the ball right. I think it aligns very well with the bounty program we had in the past. And just to do a very, very shameless plug on something that you just mentioned, you know about, you know, when you found out about our right, it sounds like like really
robust and solid technology. If my calculations are correct, we have been up and running for 1381 days since the Genesis blog and that's exactly the same time of up time as well. So it's a chain, it's kind of boring in a way because it just works right as a matter. Whatever you see,
The chain does install it doesn't freeze doesn't fork it just keeps checking blocks every 3.7 seconds You know that's the reliability to you right there, right? That's what that's what what real scale you know like real world like large-scale applications one right and Pretty sure that's what gamers want as well. No, you don't want to have to to swap your secure
or do something in the game and then boom your chin goes offline for a few minutes or a few hours and then you're stuck there. So that's a shimu's plug I had to do. Well yeah exactly you compare it to Salana if I'm allowed to compare to other currencies and you know it's I would say it's
It's one of the top competitors in the sense of completing fast blocks. It's just, it's been down. I don't know how many times now. It seems like it always goes down every couple of months. Yeah, I'll grant this great in that regard.
You know, state proofs are exciting as well. So I'm excited to see how it can connect to other blockchains that way. And that's just getting better and better. So yeah, it's up. Yeah, exactly. Yeah, man. And that instant finale that we have, you know, the del rocks for the gaming world. But hey, let me
Let me do a very quick celebration that it looks like PG was able to join us. Did you hear us? Oh my god guys, yes. I followed Christian's advice and I read and loaded the app and updated it and it works. So thanks man for the tip. I really don't know what was going on but hey thanks for
I'm very happy to join in here. I'm currently at GDC and I've got a second to say it's a great conference overall. We have a long way to go before matching the vibe and the passion of the gaming community.
There's definitely way more crypto products this year. I've seen a lot of infrastructure offering and services which I think is great because it means that there's demand and also the feedback from Web2 traditional game developers is definitely more positive than last year.
And all these like building blocks are our great way to to on board game developers and that's also why I invited Jason here today also because yesterday we we gave our first official demo of the unity SDK out of the developer day side event here at GDC and
It was great, a lot of positive feedback. And again, everything is a great path again to bridge that gap. We also met with the Unity team because it's not just an un-esitic lead there within the Agronic system, but it was part of an official partnership we did with the
Unity. So now we're part of their universe and I just cannot describe the possibilities of things and collaboration we can do with them. And it's great to see like such a giant in the space taking the leap in Web 3.
taking it in a serious way. So I'm very excited for the future. And yeah, on the game side, there's a bunch of crypto games here. I played some of their fans. The majority of them are still in Alfa, private servers, lacking a lot of components, but again, not surprise again, it takes time to
to build games and I'm sure the next year we can have an algorithm and a video on with a bunch of cool games you guys are building. So yeah, over very excited. Again, I'm sorry I was hopping in and out. I'm not sure how much dizziness dive to deep into the
SDK, but it'd be great if you can just give an overview to all the desks out there in the crowd about what the functionalities are, what is possible right now, and some of the features that you're working on, and things that people can expect in the future. And I know you're a work, so again, thanks a lot for joining, really appreciate it.
Yeah, definitely. That's really great to hear. I'm excited to hear too more about, you know, in the future, like a recap of the GDC. It sounds like it's really productive out there in our green community. But yeah, I can definitely go into kind of what it can do right now, kind of,
Where it's kind of falling short like what's on my radar and improving in the future and Yeah, pretty much Yeah, it's so it's it's built completely in unity the SDK and I tried to follow
So as a Unity developer, obviously I have certain things I like about packages. So I'm trying to follow things that I would want in a package from a scripting and performance standpoint. And so one of the main things is basically all the algorithm
SDKs, they do one main thing and that's connect to an Algrin node and access Algrin services. So anything you can do on an Algrin node, which is usually just send transactions and query the blockchain to look up assets and create assets, create
smart contracts, look up smart contracts, look up account data, stuff like that. That's pretty much what the SDK allows you to do is to connect to a node and send those transactions and also read from the blockchain.
Going back to being built for Unity, I've tried to make all the data aspects of the SDK serializable in the Unity Editor, and that lets you save important things like asset parameters if you have an NFT, like the ID
ID and how many, if it's not an NFT, you know, how many of the tokens exist and what are the decimals, you know, its name and metadata, you can save that into an asset and save that state. So it makes
It's easier to build out tools to incorporate the Unity Editor with the objects you have on the Algrim blockchain. I have a couple samples in the package.
Package is distributed through a regular Unity package. It's pretty big because I include a local copy of the documentation. You can download it as a Unity package from the asset store if you want. It's like a classic way.
or you can install it via the Unity Package Manager. So there's a couple avenues to install it. And in those samples are examples of how developers might want to build out tools
to help manage their, you know, algorithm standard assets is what they're called. They're like your NFTs, your tokens, your special game tokens on there. That's kind of what I'm trying to sell is that it works with the Unity Editor really well as first class support there. There's another
SDK, the C#.NET SDK, which is also very mature. And some people have come from there. So there's ways to utilize both of those or the Unity package also incorporates that.
Inside of it, it's completely optional to use the C# SDK there, but because it's included, it's already working. The only thing it doesn't support is WebGL. It doesn't have all the full features that the other SDK supports on all the platforms.
platforms that it supports, but it works really well as well if you prefer that. And that's something that I have in the future, I'm hoping to like, we can merge those two things a lot better and make it so that it's a very consistent API between the two.
And I guess, you know, also on my radar, more near-term is improving the samples.
Right now, I guess I should, before I continue, there's one more thing. So the SDK doesn't just have the node services that you can use to talk to the algorithm node and send transactions, stuff like that. It also has a wallet connect.
support for Algorand. So it's kind of bundled in there and there is a sample that kind of shows you how to use a wallet connect in there. It's all set up. And wallet connect can be a little complicated. So in the documentation as well, there's a guide to setting up wallet connect.
But yeah, looking forward, there definitely needs to be a lot of polish on the samples and the documentation and having more end to end like use cases for the samples. So having more like sample games. So one of the things I've been really wanting is, you know, Unity has
And for a lot of their internal packages, right? And usually it's just a complete game. It's a vertical slice is what they call it of the samples. So I'm hoping to get things like that. We you can basically have samples of actual of not just, you know, how to create a scriptable object.
how to create an asset in your Unity Editor that represents a game token. It's an actual game that uses the game tokens in a way that you might want to use with like, you know, a marketplace and ways that players can sell tokens to other players or ways you can incorporate smart contracts and
your game logic, things like that. So that's the big push that I'm working on right now. I'm hoping to have some of those finished competing against, you know, I'm having a target of basically unity economy. There's a game service called Unity Economy.
And I'm targeting samples that aim to basically replace Unity economy, hopefully make it cheaper than using the Unity economy game service. And having samples that pretty much showcase how you can use Algrant as a post to Unity economy. And I'm targeting
the summer to have those ready by. And yeah, hopefully you can just install it, see how you can use it in these sample games and hopefully it inspires you to create your own games or build off those games using that vertical slice.
That's great. Thanks for the overview, Enegas. The call to action for the audience is just like go check it out, play around with it. And if possible, can they bother you, can they ping you and
Of course, we have a dev-rel team and reach out to be on the discord for any questions, but I know your availability is limited, but if people have specific questions, can they reach out to you?
definitely the best place to reach out to me is on the algorithm discord there's a unity SDK channel on there. If that's the other way is on the GitHub project through an issue that's actually probably the best way is to create a
new issue. It makes it easy for me to share it and and show it to other people. I think they can search through the issues pretty well. If you're unfamiliar with the GitHub issues, then you know the Discord works just fine.
Amazing. Well, thanks a lot. I really appreciate you guys showing up and I know I know you're a work so I don't want to I don't want to take too much of your time, but really really appreciate your your update and this is something that you know this is very exciting for me personally because again having all those building blocks in
places are is is fundamental and actually we we have in the pipeline the unreal SDK as well which you know it's been polished as for now but should be released in the next couple of weeks so that's that's gonna be another another big one and potentially you know we
We could explore other other SDKs for other gaming engines, say, you know, Godot, definitely to target more, you know, indie ads, but still like, you know, for cool games. So that's something we're thinking about. And I see speaking of infrastructure, I see Pymus Studios here. Thanks, thanks guys for joining us.
I love to hear from you and any updates you have and also what Jason explained on that side we're talking about infrastructure at the first layer. I love to hear the other side of the ALEGAS which are layer 2 and roll
and how that can help over all the ecosystem growth. I love to hear from you guys. I'm not sure who's behind the account and who's the speaker, but welcome. Hey, yeah, this is Sebastian, so I'm the one who is behind the count currently at the moment. Thanks for having me. How are you, man? How's it going?
working on PIMAS. So for people who don't know PIMAS Studios is a Lairdju solution and we like to consider ourselves a Web3 engine. So what do we allow? We allow developers to create on-chain games or Web3 applications.
using a PIME engine in just a few days using any Web2 programming language. So it makes it easy. They don't have to learn to come in and build a game for Algrant. And the other benefit is games written with PIME mod are non-castodial. So it means that even if the game gets hacked, user funds are not at risk.
release your wallet. So it's meant to be kind of a safe and easy way for people to try it with 3 and build something fast. Now the reason we're targeting algorithms because Algrang Dashi is pretty good for gaming. So it has fast finality fast clock time
And so these are two great properties for games as well as has low transaction fees and also it has very good data storage thanks to the box storage upgrade as well. So it has all the right properties we want for a game engine as well.
The game's progress is stored to your Lair White NFTs.
which means that as games are written with the PMA engine, all the Lair 1 entities and algorithms can take advantage of this functionality. You can use them in any game you want, as long as the game supports your specific NFT collection.
And then as you play the game you can trade your in-game states on any all grand layer one empty marketplace So let's leave vision of Pima now obviously it takes development effort to get there so currently Pima is EVM based so we target EVM teams however we are working on all grand
We're doing this in two milestones. First one is adding Algrant wallet support to games hosting other wallets. So, primacy across the solution so you can deploy to one chain and target users in another. So, currently we're deployed to
in the future update you'll be able to play using Parallel wall at the game as host and other evam base chain. In the future we want to add full Algrant layer 1 supports. The benefit to this is that it means that gain developers
players could deploy their games to Algrant, take advantage of the very fast block times, the instant in fatality, all the great features of Algrant, but have their games be playable from Cardano wallets, Polka dot wallets, EVN wallets, and so you don't have to choose between the network effect
and picking the best tech for your game. So this is part of the reason why we want Algrant supports because then we can encourage games to deploy to Algrant because it has a really good tech and they don't have to lose network effect because they can still target other popular chains and their users.
Amazing thanks a lot for the overview and this definitely sounds very exciting and I gotta say yes I mean of course the the whole industry and definitely on the gaming side we see the predominance of like you know EVM chains and your tools or and roll ups and side chains and whatever
You know, one of the diamond sponsors here at GDC is of course Polygon Studios and you know, they're the first day they they make this this announcement where they partner with the largest gaming studio in Korea and the launch of like what they call I think supernet. I don't know
So it's everybody has a different name for pretty much the same thing on what we call coaching. But at the end of the day, all of these pipelines and all these environments are not really meaningful if they settle.
is that infrastructure is weak. If I think of polygon a couple of weeks ago there was 157 block reargs which literally means that the blockchain starts producing twin blocks. That's a mess because then you have to re-err the transactions and you don't know what assets is where.
And it's terrible for developers and for users. So hopefully this is not going to affect, you know, this somehow good or at least better feeling that the gaming community has towards crypto, despite all the crap that was seen in the past months.
infrastructure issues are definitely big and yes there's excitement, yes there's announcements but when Robert hits the road then we will see what works and what doesn't. So I hope these flaws are not going to affect the
the end user experience and the end gaming experience. So very excited to see how you guys building on algorithm definitely. And I guess Sebastian, if you have any, any call to action for the audience anyway, you know, they can get involved or get in touch with you, that'd be great.
Yeah, so the first version of Pima that will be available for external companies is coming out in April. To use it, you need to actually contact us and sign agreements because the engine is not quite ready for public release.
but it's ready for companies who want to work a bit harder to get their games done. So if anybody in the Algrant ecosystem is interested, we are making that release in April and probably if you start building your game now by the time your game is finished we'll have full Algrant support.
Amazing. Thanks a lot, thanks a lot, man, for joining and I want to, you know, I see a bunch of people in the audience and, you know, if you'd like to come up and speak and give an update, I see this circuit I talked with Devon and Chip the other day, I know they have an update, guys, if you
If you want to join and share with the audience, please request. Simon from Cosmic Champs as well, I know you guys had a pretty meaningful update as well.
But maybe if you want to reamplify the message and share it again with the community since it's a pretty significant one. Feel free to come up. Anybody has a Sima, an Albotar steam, Christian as well, Niftgen.
I love to hear from you and I know you're definitely targeting as well the gaming community and the content creators for gaming so I love to hear from you as well. Again, Twitter is what it is. It was a miracle I could join as a speaker and not a co-host so I'm not able to invite you guys.
3-3-2 to request. Loaf, I see you here, Shoshua. Again, the goal of this space is for the community and the ecosystem to share updates. So this is your space. So feel free to come. I see this circuit. Hey guys, how's it going? Hey there, can you hear me?
Yes sir, loud and clear. Okay, perfect. Hey everybody, it's chip here at Z Circuit. And yes, I am happy to talk about our latest release. So with the latest release, we have now you can open your loot boxes.
So, what we had before is you can play the game, predict, and get game assets, exchange those game assets for lutes, z-lutes, and with this latest release, you can now open your z-lute loot boxes and get car and fts.
And the neat thing about the car NFTs is that they are all generated on chain. So you are swapping your loot asset for a smart ASA. The standard is ARC 20 if anyone wants to look into it. But what it is, it's an ASA
that is attached to a smart contract and that allows your NFTs to have attributes or state really mutables, sorry, like changeable states such as experience points, for example, you can gain experience and that's all tracked on chain. And so with this release you can open
your loot box and you can see what rarity your car is and what stats it has and what car park slots it has. So if you want to check that out and give us feedback that would be great. And part of what we had to do for this release is
start thinking about the next component of gameplay because if we want to know what are the stats on the car and how is gameplay going to work for using your car NFTs. So as a call to action, please
Follow us on Twitter and from there you can check out our link to our Discord you can join our Discord and give us feedback there or in the Twitter DMs or either way and then of course we have a link to our website on our Twitter bio as well. So please check it out and let us know what you think.
Thanks a lot and it's great to hear you guys are leveraging ARC 20 and I think it's a pretty neat use case. So thanks for sharing that chip and yeah please guys go give this guys a follow they're doing amazing work.
I would be conscious of tenders, but I don't know if you guys want to come up I see definitely a lot of projects that I love to hear from I see Manu from Trentourine is here and you guys just introduced a new character so I love to hear about it and about handcos
I don't know man if you're able to speak or not or whether you're driving or where you are in the world. I so love in the stage. What's up man? How's it going? Hey, what's up? How's everything? Pretty good. How are you? Doing good.
I just got home. I'll play with my dog. So it's fun. Yeah, so nice. So just in general, I don't review. I work for a tiny horse. They're served with digital studios. We do tiny horse, stupid horse. Right now we currently have a horse racing discord game where you could come in if you own any horses.
And we're currently expanding out to develop our web apps so that way you can play on cross platform games. And we're currently doing a site overhaul in a way too so that we can start supporting those features as well.
We also do collaborations with other series, so we actually have two coming up. Next week we're going to be working with Bad Bunny. The Bad Bunnies. So if you own those assets, you'll be able to race them alongside the tracks with the horses. And then after that we're doing Pixel Squares, which was one of the first 10 case clubs.
So there will be a lot of opportunities for people around the ecosystem to come into our discord and start racing and seeing what we're all about. We also got fancy horse on the horizon, which is going to be our player character.
We have Pixel Horses, which are the ones that race on the tracks. And then the Fancy Horses, which is more of a line vector type of series, they're going to be more of a player character. So we have a bunch of surprises I plan for that. And I'm excited. And then in the meantime too, we've been developing developer tools.
The My Algo hack kind of changed things in the space a lot. So we added mess, add and mess send tools so that way people can easily port their assets from one wall to another without having to do everything one by one. And we're currently building out more tools and suites so that way the experience on Algrant is
smooth for everybody and you come in and just be able to use whatever we have built already and do whatever like similar functions that would take very repetitive you could automate them down to one click so we're really trying to help expand the space and make it more accessible for everybody.
I love that. That's where we need, you know, again, the building blocks I was talking about before. How can people get involved, both? I mean, really just join our discord. We're not, we don't really try to hide behind the paywall. A lot of our discussions come in general chat. So really friendly. We have a few
community bots that were built to. I see Argo in the audience, he made a discord bot that you could basically check all your community token balances and send any of them to anybody. Then we also have another developer in our community called Brad and he made another bot that uses chat Gbt so you could have AI working
right within the discord and you can check your quest items and stuff like that. So overall as a project and as a community we really try to expand the collaboration over a competition approach and be able to integrate all different
types of projects from the Algrant ecosystem and just kind of make owning an NFT on Algrant one you could own from any project and kind of reap the benefits from multiple projects. So that's our way of kind of giving back to the community and then also making Algrant NFTs a more accessible and enjoyable place to own.
Amazing. Sorry, I wasn't rocked again by. All right, thanks man. I really, really appreciate the update and You know, you're gonna be at NFT NYC so for those of you who want to meet love I had the great privilege I think of being the first one
to meet you in real life from the algorithm community but I hope I'm not going to be the last one so looking forward to seeing you again in New York. Manu, I see you're here, welcome and then I'm going to hand it off to Chris here from Nipjen but I just want to
Give it a full manual because I saw your update today. I'd love for you to share with the greater community because it's pretty exciting. Thank you. Thanks, PG. Thanks. Hi, everyone. It's manual from Tattojan. We just presented, again, one of our last races. That is the hangos.
They're really great. We've been working a lot in reworking, I mean we've been reworking a lot in the art. You're going to see a lot of new ships coming in the next following weeks. And we have something that is even more exciting that we are really really close this time to an actual demo that that we will be able to share with the community.
I don't want to give out dates before we know how that works, but I think it's really, really soon and we are super excited and working full steam ahead for that, with the making a demo or something that you can actually play, it's going to be amazing for us and for you and for everyone.
I love that, that's great. So any other things on your own, on your own, maybe do you want to give a little bit of insights on Encos and like the character and maybe how it plugs into the storytelling? Okay, the Encos
So we have three main races. The handcuffs are the ones, as you can know, the three races were attracted to Naira, the capital city by a strange signal. And the handcuffs are the ones that are more mystical, more religiously oriented and they thought that it was a sign from their gods.
and they were oriented away. They are in a previous race, they are really crafty, intelligent and they got their hands on manufacturing and great ships and super advanced technology. If you really want to know more about them, you can read the lore
We do a chapter that we upload on our website and on our discord server and we do a trillion Fridays with some algorithm and if these are surprises, that's usual. So if you want to know more, I don't know it by heart, but you can read it, of course. All right, that's great.
Thanks for the insight. Definitely guys, you know what to do on Friday night. Up I go there's one thing I forgot to mention from GDC that I'm pretty hooked up with right now, which is I'll then ring just one again like game game of the year and one the you know first price here at GDC. So if there's anything
body out there in the same rabbit hole I am, I feel you and it's a pretty deep one but that was a great news coming from the conference. Chris and I want to hand it over to you, man. First of all, how's it going? Second of all, thanks for helping me serving out this old Twitter mess.
And thirdly, how are you working with content creators on the gaming side? Because that's definitely a big niche and a great, like, pretty large community overall. So I'd love to hear from you on that side. - God, so God, so yeah, hey, PG, everybody. I'm just making sure, can you all hear me? Just to make sure.
Yes, sir. Fantastic. Yeah, because my Twitter was acting pretty weird too. Yeah, so I'm good. Thank you for asking. Happy to help you out. Like it happened to me all this week where I had to like delete the app and read download it many times. So hopefully you only have to do it once you won't have to do it again. Like I had to do it. But it just
it is where it is. In terms of how NIFCHA is going, it's going pretty well. I mean, we are on the main net where I'm boarding creators right now, especially creators that produce video game video content. We're actually partnering up with a lot of the gaming companies. We're there going to have like accounts on NIFCHA and the creators are going to post exclusive
of content playing their games like with agey g there one of our partners has seen mud from Zabava Labs is another one of our partners has seen Alva Tars down there so like we're looking at tools to partner with just about every single game in company in Algoranda because if you just if you think about it and apologize have a super bad sore throat that makes
streaming the sick by the way. And yeah, I mean gaming and video content work really really well together. I'm happy to say that in the next few months we're also going to be onboarding creators who are not just outside of the algorithm ecosystem but completely new to crypto. So we're very
happy about bringing new people to the algorithm ecosystem. Now these are people that have never used a wallet, right? So we're making the platform very, very easy to use. I'm happy to say with integrated magic link, we're now all you need to do to create a wallet is just put in your email address, my personal opinion,
I think every single platform should have magic link or drop chain or any company that makes the onboarding thing so I'd be onboarding experience easier because let's be honest like we're in crypto and for us writing down seed phrases is fine but many web2 users when you tell them that they
just laugh and stop listening to you. So we really have to make it easier. So I'm looking forward to all the hard work we have to do in the next several months. And I hope no other bank collapses by the way. It's really, it's not been fun in those last two weeks seeing the world go on fire. So hopefully that cools down too.
Oh my god fingers crossed and I completely agree with you on the onboarding experience and actually part of what I was saying about like you know a bunch of the infra companies being here, web free of as a boot
here, there's a bunch of like this, you know, seeing like easy onboarding solution, because again like, it's not some matter of like what you need, like what is the use case for it, like you don't need to go fully crypto until you have like some significant
dollar amount that starts accruing in your wallet right because before then then you're just like you know your your priorities like in this case playing the game or other use cases where you know just want to you want to try a product and then as again you're crew like monetary value that becomes significant
If you can then that's how maybe you want to start becoming safer and protecting your funds. So the progressive onboarding experience I think it's crucial. You mentioned Zabavala, that she might hear and is a radio speaker. So amazing, he got onboarded.
How's it going, man? I love to hear from you. You guys are off to some other great things. And great to hear you. The ecosystem is partnering up and collaborating. That's awesome. Yeah, hello. Can you guys hear me?
Now it's clear. Awesome. So yeah, I mean, we've been kind of like partnering like like what Chris said. I think we both of us came from the same accelerator. So it's going to be nice to kind of help each other and being there for each other and organizing events together. I think one of the things that my
self and Christian that we've been kind of doing is the weekly kind of to the spaces as well. So trying to explore new projects on Algrin. So we should check that out with Nivjin and I mean Nivjin and Subbava Labs. So for us, I think the kind of the last thing like we talked about
about maybe a couple of weeks ago was the update with the leaderboards. So, okay, I mean, sorry, before that, let me just introduce ourselves. I think we are building so move, which is an AR dance rhythm game on Algrand. And the above labs is kind of like the studio that builds that.
And the game is available right now on your browser. So go and check that out on my profile. So going back to that leaderboard thing, I think we kind of enable you to sign up and play as one of the NFT community projects that you come from. So whether they play out
Algo and Super Tigers, Super Algo, even Nivejana, I think when they have NFT outlets, you guys can actually select that as a clan and play the game. And then what happens is that your calories burn will kind of like get collected as a clan or as a...
as a group and then you can kind of pitch other against other communities. I think that's kind of like an interesting part of our game. Even though it's kind of like in AR dance game, you can actually collect all the points together and then fight against the other clans. I think the another update that we have right now is we are working on our
NFT right now. So I think hopefully I think we are expected to kind of have that out in May. Right now we are still kind of building the 2D aspect. We also kind of like have a 3D artist kind of like working to translate some of the 2D assets that
we have into the 3D models and then be able to kind of like switch some of the or improve on some of the animations that we have right now in the game. And then I think concurrently we see a couple of things that I think are missing at least in the market that we are in which is in Indonesia. I think there's definitely an education
that is missing there. So Zababalab is kind of like partnering with a lot of Indonesian universities to kind of make sure that, you know, we reach out to the students first, like the odd schools, the tech, you know, the CS students, and then kind of like give them a little taste of what Al-Gran is, what's about
And then also hosting webinars and hackathons that will be upcoming in the next couple of weeks or at least a couple of months. And then on top of that, I think we also building some internal tools just to kind of like, I think as a like a game studio, I think it's also important if we build some tools that are specific.
specific to Web 3, trying to improve on the integration, trying to make sure, let's say you run competitions. I think right now, if you think of the Web 2 solution, I think people usually think of Gleam and a couple of other products, but sometimes it's not as easy to use for typical Web 3 users.
So we want to change that. So we are building our internal tools as well. And hopefully get some feedback. I mean, it's going to be a mobile app and probably going to come out in the next few weeks as well. And then so stay tuned for that. And then we hope that the other games and other projects here can also collaborate us. Collaborate us. Yeah.
Amazing. Thank that was put on. I want to give it to whoever, oh, Shosh, I see you guys are here. Anything from your end and any updates you want to share? I beg you, I will. Yes, of course, of course.
So, if I'm not such a technical guy, right, but you have in your spaces that is Mark Shoshia, and he's my technical guy, he can give you an update about the wisdom labs, how we work with them, what happened and everything.
So if you can give him the mic would be great Then he can tell you that that's on you, but the best thing would definitely for it be for Max to request to be a speaker Okay, so also cuz I you know me there's there's a chance we don't
see him in the audience. Let me send him a message. Request the mic. Okay, send him a message when he requests and he will come. So today, I think like two hours
ago we had a meeting with Stacey Warden, so that went pretty well. We talked about our game, what our goals is, and I showed the game what we have to now. We implemented yesterday
was implemented the multiplayer, but that is already functional. Really happy about it because it cost me around three weeks time before we had a working multiplayer, but now it's working so that's a good thing. And marketplace, yes it's
It's fully functional. Now I'm just busy with the design. Today also was the meeting about the marketplace. So we're making great progress. New characters also. It's going in the right direction here. So that's really happy about.
Hey, can I speak just wanting to know if that's okay? Yeah, sure. Absolutely. Oh, amazing, amazing. Thank you ever so much. Thank you so much for hosting this space. I really need to have more spaces like this, especially for
boarding, web2 developers into web3. So my name is Michael Harding, I'm a blockchain education company called Blockchain Sensei. And one of the key areas that we focus on is actually gaming, just simply because me and my business partner, the other founder, we actually came from a background of doing
interactive experiential events for Nintendo and for Samsung. And we realized like when you have people having hands on happiness, they can't help but talk about it and they can't help but take pictures and share it and even bring friends with them to come back the next day or in
in the same day. So we wanted to do something similar in the web free space. So we created an event called Gameball Rally. We're doing that with CryptoCafi and GameStation and the DLT Hub, who I know, our brand of collaborated with before. And yeah, we just wanted to invite any web free games or even that
want to get some content of people playing their game or get some feedback, some real time feedback of the demo of their game from Web Free users and from Web2 users. Now, feedback that we've had from the last two events that can go out to every single person developing a game here that I couldn't agree with more is that
It's not so much about the web free element of your game. It's about how quickly can someone pick up your game and play and get straight into the game and then have the web free element. I think one of the key things that we're seeing is that I think someone
touched on it earlier is that people are just put off by having to have the wallet first. If it was game play first, prizes and rewards, claim your prizes and rewards by having the wallet, the games that we've sinned do that have way, not way, way
more traction. So yeah, just opening it up, anyone that's interested in having their game at our event, just reach out, would love to work with our grand, because we're working with the DRT Hub on that. And then, final little bonus is a thank you for letting me
have the stage is yeah got a contact or two from a little known eSports tournament called Evo and another one called PGL that are actually looking for a blockchain to
work on a few things. That's where I'm putting it. So yeah, be great to talk to to Algaron there and connect you guys up with those guys.
Amazing thanks for the overview and welcome to the first space. Oh, I see Fred has a question. I Do have a question truly sorry about this page, but we have reached the limit of people in the speaker board We can only have 10 people speaking and unfortunately there are a few requirements
from the audience. So if any of you that have already spoken, if you can maybe please, you know, leave way for all the people to join. But of course, you're always welcome to join again later if you have a mark to share. Thank you very much. Appreciate it. You can keep me, it's okay. Sure, sure. I think I'm out. Take me to you.
That's the most polite way to kick somebody off. So thanks Fred. Thank you guys. I see. I mean, Jim, you haven't spoken. So I love to hear from you. Hey, how you doing? How's it going, man?
Pretty pretty good. How are you good? Good. So yeah, I want to say We're coming to NFT NYC this year and Last year we tried to go but you know, we got COVID so we couldn't go but this year I
I'm going to be quarantining to make sure I can go. And we have a lot of swag prepped. So if you guys come drop by the the Algorand event, we're going to be giving that out to people. We're going to have
the game available to play at the event as well. So, you know, people can play against each other. We might have some prizes for people at win. You know, who knows? The world is our oyster there. So, it's going to be a
fun time though. And the other news is that we're planning to launch our multiplayer. We were hoping to have it ready by this week in our closed beta. But
We hit some bugs and it's going to be delayed, but it most likely is going to be this coming month. Fingers crossed on that. You know how development is. It's always like once you hit one bug, it could be a little bit of time.
But the closed beta is going really well. We're really excited to show like the next version of it, which is Multiplayer. And a few, we have like new decks as well and better graphics. So we're excited to show that off.
The other big thing is we're going to, we just started the finals of our Magic the Gathering tournament and the Magic the Gathering tournament, our first finalist is one of our discord members who's
named Limming Winks. The hamster is going to be the first finalist. The finals are all going to be telecasted and I don't know maybe we'll be able to
to post those up on NIFT Gen as well. So that we're pretty excited about that. And our version two of the website is coming out probably at the same time that our closed beta opens up where there's going to be a new
type of questing rewards where it rewards you for playing the actual game and you'll be able to earn some other rewards by playing the game as well. And then the last bit is that we're prepping
to formally announce that we're not going to just be building agar tactics. We've also been building an infrastructure of product. So we're going to formally announce that pretty soon too about the infrastructure offerings that we're going to
to the Web 3 space. And of course, you know, Algorand is going to be one of those platforms that we allow Web 2 studios to build on easier. So anyway, that's our update.
Oh, that's a bunch of out bunch of my hands were shaking. And you know what that's that's great. It is myself. So I'm Jim from Iger Tactics. It's a digital card game. So.
Yeah, sorry I was on Discord as well, but thanks for sharing, man. This is great. A bunch of updates, I'd say great to hear about the website as well. I'm going to improve on graphics as if the graphics were not already
amazing so I'm really looking forward to that and I guess people will be able to try to game out at that F10 we see right? Yes, yes so no matter what even if the multiplayer isn't ready by then the
the PVP local is still like working. So everyone will be able to play at the event, whether the multiplayer via internet works is that's still up in the air.
when that's going to be done, but we're aiming for this month or this coming month. So amazing. Well, thanks for sharing and see you in a few weeks. See new people joining. See Gradiana speaking, you know, from from the infrastructure.
I love to hear from you guys and then I see Nico from Fractal Monsters. I love for you to give an update as well. But yeah, let's be the floor to Gradient first. How's it going guys? I'm not sure who's behind the account there, but
We'd like to have you here. Hi, thanks for having me and I love this some space where we can all connect I was gonna talk about on Paragonia, which is on a space calling survival game, which is on-chain That I'm helping build and I'm speaking on behalf of the people that building it so it's
essentially it's a bit like rust but it's set on an alien planet or trappist so it has like a space colony thing and you go there's a crash landing and you're one of the few survivors and there's a lot of paranoia because you've lost trust and
So anyway, we have a lot of on-chain mechanics and what we're working on at the moment is lands management and claiming. So we have something called a territorial control unit, which is an NFT that gives you the right to claim a parcel of land in the world.
So you can go out and explore the map which is in Unreal Engine 5.1. And it's this gorgeous world that we have an environmental artist helping us make. And he's using all the latest tools like Houdini and Gaia.
be a very gorgeous and use. Essentially, I'm going to find a puzzle of land to claim. Not all land is equal, like some has better views, better resourcing nearby. And then use your TITU-NFT to claim land and that will kick off the process
where create a localized smart contract that contains the state managing that land and it's registered officially in a global land smart contract. And then from there you can make building updates to that land through
the build system that Goldstone is working on and that is different because land has been done before but what's different here is we have building on this land so you can take your built additions and add it to
on-chain representation in the smart contract which you can then trade with another player through a total NFT. So the total NFT will generate a, it will mention NFT called a total NFT which gives the holder the
the right to change the management address which owns the land plus all the built additions. So you create value that way. And we're trying to keep it very small scope. So that's literally all we're doing is you can go out explore claim land build and meet other players.
Smartiplayer and that's literally it. All we have planned for an April, alpha release. From there we will start expanding and adding more features, but we just want to get it out the door as soon as possible so we can start getting feedback. And I'm working with, I'm helping mainly on the web free
aspects with a bit of Unreal development because I do have a background in that. And I'm helping with all the smart contracts, the tooling, the integration. And it's very tricky to get right, like securities, tricky
but it really helps having smart contracts which we're trying to make as a service. So we're trying to make similar to Palmer Studios but it's more focused on smart contracts that do one thing well so you can go off the
I think it can pick off contracts in an ecosystem of contracts and you can easily interface with these with our SDKs and it's very straightforward. It's all layer one directly on algorithms with focusing just on our grant because we believe it is so much and that's what I'm working on at the moment. Thank you for listening.
Amazing thanks thanks for the for the great overview one quick question the on this mark on the sides are you guys auditing them themselves? Your cells are you or maybe you are you looking also for some community feedback? And I also like just I want to point out how crucial it is to have a battle time
It's Mark Contrast that could be again. I don't want to repeat the same word, but building blocks for the entire community where people can trust one smart contract that has been used and battle tested by multiple people to be the exact same thing. So how are you going about that?
That's an excellent point. So, um, battle testing is happening because everything we build we use. So, um, a lot of the contracts are coming from us as a side effect of building games. So, actually, Gradin has worked on our Algamond, um, and we, um, worked on loot box, um,
smart contracts. So for example we got to battle tested and actually use it in a real well game and we found all the kinks while actually building it and also actually using it in an actual game and that helped us identify flaws and slowly converge on something that was very secure and I think we'll also
also get an auditing firm of some kind. We're thinking maybe to come and review our contracts to make sure this sounds, which would go beyond our internal bell testing. Another example is the land management smart contract system.
We would also like to make available and it's very easy to take what we've built and simply just make it generic. So it's flexible to any style of land management which you commonly see in games pop up. Yeah. That's awesome.
Yeah, that's definitely when we on our side on the foundation side where we're working towards making this whole process better on the auditing side. On Certique, I know they've done some good job in the past, I know there's other potential.
solutions, but I think it's imperative that we do not have a fragmented ecosystem, especially on the infrastructure side. I am definitely God, look at for standards. You know, standards are very hard to build, especially standards should be all across, you know, all chains that
But that's definitely an occuring task. So for now, let's focus on our own ecosystem. And the better standardized infrastructure and building blocks we have, the better it is for everybody. So we don't need to keep building the same thing and redundant thing.
I love to chat more, feel free to ping me on this one, because again, I think it's imperative. But thanks for sharing, and thanks for joining. Nico, I want to pass it over to you for any updates from the fractal side. How's it going? And thanks for joining.
APG, thanks for having us. So for who don't know what Fracto is, Fracto is a game where players take care of the pets, they feed them, train them, play with them, explore areas, collect it items and fight enemies.
And our last update was we just introduced crafting with real time combat in the forest where enemies dropped crafting materials that maybe used it to craft the porphyrus bells like the breeze and
that will be used as well in PVP when we release that update. We are also working in the fractal treasure hunt where you will be able to refact that yes or
in game token to a new card that is named "Hemi" that will hunt NFTs and other items for you. For future updates, we have mobile support that a lot of users are asking for. Bad care as well.
But it will be the fractal result where you can drop off your monsters if you have to travel or just can't take care of them for a while. And they will be resting on the result with the chance to evolve, learn a module.
and other things that we will get into details when we release that feature. We also just introduced in-game snake pick for the private items feature where every user will be able to own the group
their own private island where they will build houses, make a farm, fish and other things. That's, that's his Earth updates and we are happy with all the
feedback that we are receiving for the community and implementing everything we can as fast as we can. Amazing man, that's great to hear. Oh, sorry, did you have anything to add? No. Okay.
Thanks for the update and for those of you out there that are not already in the fractal discord or playing the game or tamer older I recommend to get involved. This is a great team of great builders and great product.
So definitely get involved and I know you guys are coming for NFT and we see working on getting you guys a booth as well. So I will hold tight on that side, but I want to start having our algorithm gaming hub more and more predominant on any algorithm.
event but that and also like a greater greater like crypto and conferences so looking forward to seeing you there so I see a few a few new people joined I want to give the floor to Simon from CosmingChems because I know they have a very important
update while you're in the space and you're here for me as well. I want to give priority to Simon also because what went down with the my algo hack and I think this is definitely something very important to share.
And then Christian, I see your in the space as well and I love to hear from you as well. But if you guys don't mind Simon, the floor is yours. How's it going? And I know you again, yeah, but very important update. So again, yeah, floor is yours. Hey, hey, thanks for the floor. Oh, yes.
So I'm not usually the ones speaking, but today's space is kind of interesting, so I wanted to chime in a little bit. So I'll get to the cosmic champs update a little bit later. I just want to touch on the Unity SDK that was talked about earlier in the space. I think it's really important
important to like it's not stressed enough how big of an update for the entire gaming sphere of the algorithm this is. So like in the past for example when we started you know like this unity SDK was kind of just starting up I know the Jason was kind of just getting onto this
at the time and you basically had to start it from scratch, you took .NET SDK or C# for Unity version and built on top of that. Now you get it all in one nicely-litty package like this is insane, this is going to help a lot of new projects like significantly.
Yeah, that's like the first thing that I wanted to say. The second one, since you mentioned like for the GDC and the infrastructure, this is something that you know I've noticed in a lot recently, you know in the past in the emails you were just getting you know this promotions you know shielding
services, etc. etc. And now it's like a lot of infrastructure offers like advertisement for WebTree specifically or like brief services. All of that stuff that is really on the uptick. So again, I think we're, you know, gaming specifically I think we
in for a pretty good time ahead. So yeah, now for the cosmic champs update. We've written a lot about it. We also have like AMA previous week. You can get all the details on our medium post, but I just want to touch on the topic of security and what you can
do what we've learned from it. The MyLgoHack impact that pretty much the entire ecosystem. The fun part there is none of our wallet, team wallets were actually impacted. We had everything under multi-six Viallegers.
But you can't really help it if significant portion or large sums of your tokens get exposed or compromised. So yeah, we had to pull liquidity at that point. And we've remin to the token. It's already verified and approved on AlgoSpoor and Perra.
will be announcing the next steps and our entire plan for all out early next week. But we just really don't want to rush it because, again, usually only the token launch one. We're doing it the second time now. So we really
want to make it so that no one feels like they've been, you know, scammed or, you know, left down or whatever, because we are reimbursing everybody who was, you know, providing liquidity. Everybody was holding the token. Like we're really doing everything we can so that this kind of turns out like that no one is at wars, basically, after launch.
So, this is just like this overall update. And now since everybody from the gaming ecosystem basically had like really awesome updates, I will kind of share a little bit of our own. We don't want to spoil too much. It will come out like early next week with the entire announcement of a roadmap.
going ahead towards the token relaunch and all the events leading towards it and afterwards. But yeah, basically, we have iOS version ready. It's going to be coming out like either before token launch or after token launch. We also have WebRowser version ready. It's going
be coming up before token launch or after token launch, we do want to save some of these features for after token launch because it kind of appreciates the token price. Again, not trying to cause the bomb, but it wouldn't hurt. So yeah, like a lot of exciting stuff that one thing
that we really learned from, you know, this my algorithm exploit and that I really would want to rely like on all the devs out there is basically take your security super seriously. Again, like you can do everything you can like on your end, but you know, you still
I have to have some sort of mechanisms to prevent stuff that's out of your control or mitigate the risks associated with that. For that reason, our token relaunch actually has a cloudback. It has freeze enabled, which allows us to
For example, in this case, the hacker wallets still holds the caudget token. We could just freeze it there and there is no risk for the project going forward. So you really have to keep in mind, are you fully decentralized project or are you actually a project that is not fully decentralized?
and would benefit from some of the mechanisms that you know more conventional projects or businesses kind of rely on and I think like the freeze is a pretty important one. So just have a thought about it you know if you're starting a new project or if you are you know in a position to kind of make some changes because it is
is really important. But yeah, that's about it. That's the updates. Thanks for the floor. >> This was great. Thanks for the update. I do agree. There's different degrees of decentralization and it really depends on why you're building.
for talking about financial applications or products that hold a lot of money value. Then maybe we want to be more conscious about decentralization. When we talk about especially consumer products and things for
they're more targeted towards different use cases. I think hybrid solutions are a great way to go. And again, it really depends what the trade-off is. So again, what I was saying before about like, you know, big protocols have been controlled by like multi-
to see the older billions of dollars that is a big, big concern, both on the security side and definitely on the decentralization side. But, you know, for talking about like projects that, you know, are trying, like are emerging on the initial phase and definitely especially when we talk about games.
where the focus is not mainly on the financial side but it's more on the fund. I think that these type of trade-offs are definitely the way to go again because otherwise the financial side, my job paradise, the core of what you're trying to build. So, great to hear you guys are taking that approach.
I think it's very important and thanks Simon for sharing and for joining. I want to go to Wild World of Dragon. I am not from you guys, but welcome to the space. Can you just give us a brief intro?
What you guys are, what you're doing? Absolutely. And thank you so much for the opportunity. Yes, my name is Amanda. I am the founder and artist for Wild World of Dragons. We are a unique project that bases, so you guys know how a lot of guys are
talking about the gamification and I see that so much gamification out there. So rather than trying to develop our own game, we took a slightly different aspect to it. So my projects or project originally started from my real world mobile dragon sculptures and they just
So, I think it's a very good thing to have a community.
a different rollout and I'm actually so excited because we are to our reward phase of our rollout. So with the project it comes out with a story, an actual portion of a story book in the NFT and then 400 collectible cards with that and then those initially end up becoming investors cards.
So whoever holds one of those one of 500 cards, they actually get a portion of all the sales coming out of the triple launch. The triple launches where we're really engaging both are opening up for the gamification as well as offering just a lot more to the whole bones of the
structure to our community. And what the triple our triple launch is is we are going to be launching our 3D dragons. So this is us taking our dragons into the digital realm and how what this is amazing is because each dragon actually is going to come with the FBX file which I'm sure a lot of you you know technological people out there know that basically
basically gives you the entire dragon so that they're actually able to be imported into AR, VR, Spatials, and even a Metaverse. And they can even be adapted to be an actual character in any of the games or even a pet to go along with it. Along with this,
part of the triple launch is we are coming out with the clothing and accessories and then also because I do dabble and with it all started in the real world but my mobile sculptures take so long we are also coming out with a hand painted line of 3D of the fire dry
and the exciting thing about these is these are specifically designed for cross collaboration with communities. We're doing limited edition sculpture collections and after we get a good number of the collaborative sculptures together, what our goal with these is to actually get them with the technology
and actual chip so that they can have real world and metaverse gamification capabilities. So these are some things that we are actively working on and super excited about. So rather than creating our own game where everybody is creating their own games and metaverse
versus we wanted to create something that crosses all communities and can be taken everywhere so we can be a part of any game. And that is like some of our communities, some of our collaborations have taken pages of the story because it's a web 3 book that basically comes to life.
hidden pages in their game so people have to find the pages. When the 3D dragons come out we already have a couple communities plotting on integrating those so it makes us capable to just have fun everywhere and allow our community members to take their dragons anywhere they want. So that is kind of in a nutshell
wild world of dragons. There is quite a bit more with it. We will be going worldwide here by October because I have actually we've been invited to the Florence Biennale to represent art in the current ages and I will be representing Olive Web 3, how
becoming a physical artist entering into Web 3 helps me develop into a full project and an actual professional and how Web 3 is a benefit to all artists out there. So that will be happening this October. So I really wanted to make sure I have my full or full cycle project with the collection and rewards out.
And then I'm going to be going live with my creation videos and continuing to build up from there. All right, that sounds great. Thanks for the overview. I do see your own Ethereum though. I hope you will eventually build an algorithm there. But yeah, are you planning on doing so?
So I'm actually really kind of looking to be honest. So my 3D dragons, I do want to actually launch my original ones. They're my investor cards. They're at a .11E. And then because a portion of all the fire dragons
sales go to those 500 holders. And so those obviously it's okay to be on a higher platform. But for my 3D dragons, my specific goal with this is to have an economical line that everybody can access. So there will be 3,000 3D dragons.
So I am still, I was going to be launching with the polygon, but I actually, we were supposed to launch the 16th and we're still having challenges with that. So I definitely would not be opposed to getting into a chat and learning some more about it because I definitely want something that's going to be, I want to be able to do
weekly drops and we haven't been successfully able to get 25 minted in this last week on the polygons. So if I'm going to do weekly drops, I definitely may be looking into a different line for that. So if I don't
the right place. There's great amazing creators and artists and builders here in the community. I see Jenna first over here in the audience. Lofa was on stage before and they can definitely hook you up with some
the tools they're building, there's a pretty tiny community honestly and everybody here is eager to help each other and very excited about the technology and that's the beauty of it definitely you know we might lack a little bit of the overall liquidity and the hype then maybe and polygon
have but you will not be failed by the core infrastructure and the core technology. So especially for like weekly drops and fast execution you're definitely in the right ecosystem. So free to ping us, free to ping some of the
people here I highly encourage you to follow them and to hop in their discord and also my colleague Joanna she leads our more of our NFT initiatives she could also be of help but thanks for sharing and you know definitely looking forward to having you as a
as a member of the community and the ecosystem. Thank you, I was just going to say I love that. You mentioned so many names. It might be a challenge to DM them all. Is there one direct one I could DM to get started? Because I definitely would love to chat and learn more.
Loaf is gonna hate me but feel free to DM Loaf and DM me as well don't worry. So Loaf people are just DM me after this space I'm happy to redirect you but yeah I mean I'm just scrolling down and seeing like a bunch of like the great artists and creators we have here
like literally anybody any one of them could be of help but feel free to them or the other way around guys out there in the audience if you if you want to if you want to help sorry I forgot your name what was your name no problem so I'm Amanda from wild
If any of you out there want to show some love to Amanda and see what the algorithm community is made of, please reach out to her. That I think that would be a great first step. But thanks Amanda for sharing. One super quick treat I have for anyone here. So if you guys have not got
to experience a Web 3 book. Twitter allows me to send one page, which is about two and a half minutes. It's a fun experience. It's harder to explain. So anybody that wants a sample of that just send me a DM that says, "Hey, I'd like a sample and I will drop you one." And you could see a Wild World of Dragons one page come to life in front of your eyes.
It's a fun little adventure amazing. Thanks. Sorry. I just saw fractal monsters dropping their fractal research and I wanted to comment with a fun gift. Sorry for the delay. Let me read with this because it's pretty cool. Thanks Amanda for sharing and I want to pass it over to Christian.
from Van the Goldhouse again, and I saw some great comments in the chat. Thanks for being patient, and then I see also Alvatar's amazing that you guys could join us, welcome as well, but Christian, I want to pass it over to you. Oh, and if you need to spread the dropping the
the other great news from our end. But, Chris, welcome. I love to hear from you. >> Thank you. >> Yeah, so for those of you who don't know, I'm Chris Han. I'm head of community at Vendible. We're currently building out our solution, Trustable, which is a
Private Key and seed phrase protection recovery system. But basically we're an infrastructure project and the reason why I'm tying on to this algorithm gaming ecosystem is well really twofold and I'm a former game development studio owner myself. So it's my passion and
Secondly, I think that there's one topic that many game developers are... well, can improve on or can have a benefit from and that's identity. And this is also something with what we're building at Vendable is where we can be of
service to any game project that there is. So the way that our structure and infrastructure is set up, we can ensure that there is a uniqueness for a person. So we know that this is not a bot or anything else. That can be really useful in a gaming project.
especially if you're adding real real real assets. So on top of that, it's fully secure, it's private, so it's not like you can see the assets that tie to that identity sold bound by zero knowledge proof. So there's
there. So I wanted to highlight that in case there were any gaming projects that were thinking about how do I make my game bought free. The phone might be the solution for you. Next to that, we discussed the topic of security and you mentioned rightfully that you should
really audit these smart contracts and then have them tested, open source if you can, all of that. This is true, but what I'm often missing with many projects and also some of the projects I spoke here today is that they're really missing still also there Web2 fundamentals.
So when I look at the websites where you're entering these credentials, there's often things like older versions of TLS or sometimes even SSL, still accepted, bad ciphers, no DNS sec. These are all very simple web2.
protocols that you can use to prevent various factors of attack. And really these are minor tasks for any web dev to do. But sometimes I think that we're so focused on either making the game or making the
the smart contracts that we're forgetting about the web tools, the websites, the portals that we're also building that we need to secure those out as well. So I just wanted to share my thoughts on that and should anyone have any questions on how do I figure that out? You're free to DM me, yeah.
my help for free on any project that wants to brush up on their web too security as well. So that's it for me. No, this one's great and I couldn't agree more thanks for sharing all of these tips and like yeah I definitely encourage the audience out there to reach out to Chris and maybe Chris
also for you on your end. These are great tips. Maybe, are you thinking of putting together a small playbook or a quick video or some of these tips? I mean, the lucky ones that joined us during this space got the tips for the rest
of the people out there building that couldn't make it. I think having something to share right away was like a save you time if people are pinning your left and right. But just suggested there, but I couldn't agree more. This is fundamental. And definitely if you like web to security issues
are still a thing even though if you're building in Web3. So definitely pay attention to those and thanks for sharing. I will do that and I think I'll build out a Twitter threat with some easy to use tools where you can check for yourself and it gives them
guidance and tips and tricks on how to do that. I'll build that in the coming days so people can check that and share that along but I'm also reaching out to some projects proactively really since the entire mass with my Algo trying to pay some more attention to our friends in the Algorand ecosystem
because the security of Wang affects all, so it damages the trust in the ecosystem and it's really something that we have to build together. I'll do that. I quote in a group, this has to be a common effort and for the builders out there,
not be scared or shy to ask for help but to share to ask for feedback. I think there's especially, you know, as you're building a piece of software at the end of the day, there's nothing better in software development than feedback loops and especially in the industry we're in.
open source and collaboration I think it's the bread and butter so thanks Christian for raising these points I think these are crucial and thanks for joining I'm looking forward to the Fred the police will be free to share them I'd be happy to to repost it and I mean I'm Fred this year maybe we can get it over
the foundation account to repost it. But I see the AlbotRSTim is here great. Just you know FYI they were kind of rocked as well by Twitter so I feel kind of a little bit better that I wasn't the only one. So but I'm happy you guys could make it. What's up? I know you have
pretty pretty cool update on your end. How's it going? I'm here right on. I think the world is being rugged by Twitter, so but we can discuss that later. Everyone I have a little bit of OCD, so if everyone
and can just use the heart emoji at the same time. So it all flashes together, so I know that you all love us. Thank you so much. Just a quick update while I'm running around between meetings right now, but it's so good to hear you all talk. I've had you on in the background while I've been working on stuff.
But an update that we're going to be putting more and more videos up on our YouTube channel with some more behind the scenes videos. We have a trailer up for the game already and we have the mobile integration that is coming through about 90% done.
We have just a lot of cool little things to show you about the nuts and bolts of the project. So if you want to check that out, there will be some videos coming up soon. If you just go on YouTube and search for Alvatar's NFT, you'll see our multi-color logo.
And I think that's kind of the big thing that we really wanted to share is just we didn't want to announce too much stuff during last couple of weeks with my Algo hack, but now things are kind of moving back into the swing of things and we're excited.
Amazing. So you posted a picture of your mobile integration now you want to talk give us a little bit more info on that side? Yeah, you know it seems it seems so simple but the the amount of joy I get when when we
get into the game and it asks you to turn your phone sideways so that you can see the game better. It's so simple but it's so satisfying to see. So it's just little things like that, quality of life stuff and little things to really make things
things feel smooth for the player experience. Also, we are going to eventually have a live player, or maybe a recorded player, depending on how bad she does, of PG and Stacey versus me and my brother in the game.
So stay tuned for that sometime when we can schedule that. We're excited to have Stacy kick our butts. Well, I really hope so, man. I would hate to lose in the same team with Stacy.
No, I kind of have the feeling that you guys are kickers are but and I hope she won't get mad. I made the train here so we can come prepared. I do agree that the little things are what matters especially especially with games honestly. Definitely that's that's all celebrate that and
giving you another another heart and I hope everybody else will send you a heart as well but thanks for for sharing and I don't know I see I don't know if there's anybody else that wants to come up and share otherwise Fred I think we're you know now and for
25 minutes in, I think we can wrap it up. So just give a couple of extra minutes if there's anybody that wants to come up. This is the time. Please send a request so we can bring you on. Otherwise, I would
call it a day for our March updates live live from GDC on my end and yeah I don't see anybody else joining so great I guess we will see you again in April we're doing this every month for for
those of you who are new to this spaces, this is the algorithm gaming ecosystem, all ends, this is where you can learn all about all the great games building on the algorithm and all the infrastructure pieces that we are building to enable more game developers to build on a secure
your own robust protocol like algorithms. So thanks for joining, thanks for everybody for participating and for sharing more and feel free to reach out to the other ones in the group and please follow the speakers, make sure you follow their
projects, they're all great builders, make sure you get involved and see you in April or see you on NFT and YC if you're going to be there, we're going to be doing an algorithm day so you can meet some of these great builders in person and learn more about the ecosystem.
that's all from my end apologies again for the initial Twitter raga I hope Elon can fix his servers but thanks thanks Fred for hosting as always amazing job and wish everyone a great day
Everybody have a nice evening. Goodbye. Thank you. Good day everyone. Bye bye.