I don't need your money, just pay me and I'll go, I don't need your money, just pay me and
I'll go, when I spit rhymes, then you know I'm talking big time, I'm on a ship of real
web 3, I'ma get mine, A, going up the A on a vacay, flumin from the bay to the A, with AJ, the trilemma, Silvio was solving that, the chain works, give the mother jerks a heart attack, fast, cheap and easy, it's just another part of that, ZK, and I ain't even mention market cap, OG governor, trust me, it's a luxury, make it while I'm staking, but it's still self-custody, a war with no risk, everybody gonna support this, no infighting, cause the whole chain is worthless, actor cypher met a lady, though, from Mexico, a genius got a wife, but she's a
sepio sexual, and maybe no, a 20 phone, I'll go, what's next to blow, I'm so big, damn, what you flexing for, I don't need your money, just pay me and
I'll go, I don't need your money, just pay me and I'll go, hey, right, straight, yo, you need to re-up your cash flow, man, why don't you do that with
I'll go red, four seconds, four seconds, four seconds, yeah it takes four seconds, when I spit bars, yeah you know I take it just far, I don't need to whip it, boy I borrow his car, cast, damn this thing's fast, AL to the G-O and we ain't paying gas, ah, do I look like I use cash app, I'm about to tether up every rack in my backpack, do I look like I use cash app, I'm in the gutter boy on the chart, I'm a bat rat, look, I just want y'all to see me glean, I'm sick of staring at the top through a TV screen,
I wanna shine like the bottom of a DVD, no I can't make it there, trading VTC, rap graduate, you ain't got a GED, yeah they call me a profit but you can't take me, man this Algorand chain is so easy, and if the wallet gets hacked, just go re-keep, I don't need your money, just pay me and I'll go, I don't need your money, just pay me and I'll go, you need to re-up your cash flow, man, why don't you do that with Algorand,
Man, what a great song, what's going on Algorand community, we have a super special guest and team today, Fractal Tamers, we're gonna give everybody a second to join the space, please and like and retweet the space,
show some love for a legend, someone who's building here for a long time, putting a lot of hard work in, so make sure you show some love, I think we have a couple people on the team,
please if you are on the team, request to speak, I see Raphael down there, please come up and chat, as we continue to get everybody together, and we'll wait a second, please, I think I sent Raphael
the invitation, please come check it out, but we're super excited to have everybody today, hope everybody's feeling well, there's been some great news
all week long, and we want to continue to build on that great news, and the success of Algorand, and the future, most importantly, today we talk about what we've been talking about all week,
the gaming sector, tons of games, there's more games, we haven't even covered all the games on Algorand, but we're gonna fight right through them, and we're gonna get all the games on here,
because we want to hear everybody's story, and so shout out to everybody that is building on the Algorand blockchain, and providing fun interaction, on a daily basis,
please, please, please, I'm super excited to bring in an intro, Fractal Tamers, what's going on, how are we doing?
Hey man, pretty good, how about you?
Man, I'm doing fantastic, I'm having a great day, honestly, I'm super pumped to have you on the show, so, excuse me if I sound like a fanboy a little bit,
but I'm here for all of it, if you want to give maybe an instruction to the team, and we'll go from there.
Yeah, I just wanted to say, I think we hung out a year ago, right, at NYC, those were good times.
We did hang out, it was a great time, so that's what I really fell in love with, what you guys are doing, in the background, and what you guys are building, and talking to a couple of teams,
I know Block Runner is Hispanic, he's Puerto Rican too, so shout out to Block Runner, and we were able to meet all together, so it was a great, great time,
and you guys, man, just personality, and just cool people, it was a great time, so, will you guys be going to NFT NYC this year?
Not this year, last year they had the creator program that, you know, sponsored your travel expenses and all that, so, it would be cool, but, you know, we're trying to be conservative for now,
but maybe next year, depending on how everything goes, but yeah, last year we were actually sponsored, and that's how we were able to go.
No, yeah, absolutely, it was a little different, but it was a great time, anybody who was there can attest that it was a really good time for NFT projects,
NFTs in general, we got HNY NFT down there, I see you guys, you guys were there last year as well,
Cool Down Gaming was also there last year as well, so, real quick, just give an introduction of who you are, and maybe a couple members on your team,
Raphael, don't, feel free to jump in, and chat as well, we want to give everybody as much exposure as possible.
Yeah, so I'm James Ward, the creator of Fractal Monsters, jumped into Algorand, I guess about two and a half years ago,
my friends, Block and Bama, they were getting involved in the NFT scene, and, you know, they were doing NFTs,
you know, Block's a really talented artist, so eventually they had asked me to help out with some coding,
but before that, I had been working on a little demo, I've always wanted to create a monster taming game,
so I have a background in computer science, that's what I studied in college, because that was like,
what I want to do with my life, and my kind of, my dream was to build a monster taming game eventually,
so, studied computer science, ended up moving from Alabama to Utah, got a job out here,
worked in corporate as a software developer for a few years, so I made the demo of Fractal Monsters,
you know, some people noticed it, got in contact with Algorand Foundation, and, you know,
we were offered a grant, so, about actually two years ago...
Yeah, yeah, I can hear you, man. Twitter is so crazy lately.
When Algorand is pumping, and the excitement is jumping, the algorithm tries to attack us,
but we're going to survive. I'm sorry, go ahead, go ahead.
Okay, yeah, so I was just saying that, about two years ago, I quit my software development job,
which was a pretty bold move, considering my daughter was born in April, two years ago,
so, yeah, I've been working on Fractal for the past two years, full-time.
We also have Roz here, he's our artist, and he's a game designer.
Roz, if you want to speak on your background and how you got involved.
Hello? Can you guys hear me?
Okay, so Jamie's daughter was born one day after my birthday, so I'm Rafael, I'm from Brazil.
I'm the artist from Fractal Monsters. I joined two years and a half ago, and I have a background
in game design. I used to work as a game animator for a game company, too,
and I love monster-taining games. I used to have an Instagram with fake Pokemon monsters,
and James found it, and that's how he found me, and we together created Fractal Monsters.
Yeah, it seems like the rest has been history since then. It's interesting that you guys brought up Pokemon.
That seems to be some type of connecting factor a little bit, but also it's been a very popular game
over the last 20 years, 30 years, I think 96, if I'm not mistaken, around that.
So Pokemon has done a wonder for gaming in general, whether you played on the handheld,
or you play right now Pokemon Go, or just in general if you're just a big fan of collecting cards
or watching. So let's talk a little bit about that. What was the inspiration? Was it Pokemon,
or was it just gaming? What was the inspiration for you guys to set up something like Fractal Tamers
has now? Yeah, so when I was 9 and 10 years old, I was really obsessed with Pokemon. I have
thousands of the original Pokemon cards, and that was huge. I love Pokemon Red, Blue, Gold, and Silver.
I feel like the games kind of got still after a while, so there's also really, for our game,
it's a lot more inspiration for more of the Digimon side and Tamagotchi. But yeah, I mean,
when I was a kid, I used to write stories and I'm all in like monster-taming ideas, I guess. But
yeah, Pokemon is a big inspiration, but definitely for some of the game concepts,
Digimon has been a little bit more, they've taken more risks and tried out different things. So
there's a lot of inspiration for both Pokemon and Digimon. And Roz, if you want to speak to,
I guess, your inspirations as well.
Oh, yes. What I like about these monster games is the design and the way they evolve,
they change through like the form. And for me, I found like even Pokemon and Digimon like
equally interesting. Digimon is more mature and they change more the character when they evolve.
And Pokemon, I think, is more kid-friendly. And we, James loves Digimon too, so we kind of got
Now, I'm a huge Pokemon fan. I grew up with it as well. My first card that I found was in a mall.
I was living actually in Kansas. My mom had joined the army for two years and we lived in Kansas. And
I found a Chameleon, no, a Charmander card on the floor, picked it up. And ever since then, it was history.
And I fell in love. But I never got, I got a little bit into Digimon. I know about it. But I definitely
understand that Pokemon has been more of a kid-friendly vibe long-term for sure. Have you guys ever gotten to
like Magic the Gathering as like another card game? Or like, is that a little way different than maybe what
Yeah, I may not be old enough to really have gotten into that. I played a lot of Pokemon for those two
years and then Yu-Gi-Oh! was really popular as a card game. So those are the two. I played Hearthstone
a few years ago. That's pretty much it for card games for me. I played the online Pokemon game
quite a bit too, but no matter.
I haven't heard too much about, well, I haven't, lately I've heard a lot about Hearthstone, but I've
never gotten into it personally. But I end up getting hard into Magic the Gathering. But Pokemon and Magic
the Gathering was my two kind of addictions growing up. So that's really cool. Now, do you
still hold, do you guys hold, you know, your cards? And do you have a still your collection?
Yeah, I need to share a photo, but I have the entire collection of base set too. So like
Charizard, Venus, or all those cards. I have a lot of my base set one as well. And some of
the Johto cards. But yeah, I definitely have all my Pokemon cards. I've saved them, you know,
for the past however many years, 24 years.
Nice. That's awesome. So basically, you're sitting on a pile of cash in the form of Pokemon
They're not as valuable as you would think. You really need those like 10 to make the big
money. But yeah, there's some value there for sure.
No, that's awesome. I wish I would have kept what I collected through this whole time for
sure. Now, how was your journey kind of getting on to Algorand in the blockchain or, you know,
and then kind of going, hey, I want to build, but I want to choose Algorand or what were
your options at the beginning when you guys were trying to figure out what you're building
Yeah, so I got introduced to cryptocurrency in about, I guess, 2013. I was in college and
one of my friends was buying, I think, weed online with Bitcoin. So I thought it was cool.
I thought the concept was really cool. I just I didn't have like, you know, $100 to my name
as a broke college student. So I could never buy any. But like the libertarian movement back then
was really into it and they were promoting it. But, you know, fast forward 2019, I believe,
you know, I had a little bit of money to play with and I got the Dogecoin, which was fun.
You know, that was my first exposure to buying crypto. So I bought some of that. It was around
the hype of Elon Musk pumping it and stuff. And so I sold it like right before that TV skit
they did. So I sold it at the very top and got lucky there. So that was fun. The thing about
that was, I thought it was, it was just for fun. It was meme. So I was able to sell it. But after
that, you know, I was curious about the technology, what type of problems it could solve. So,
you know, Bama and Block, they were getting into algorithm in a tease and I thought that was
interesting. So I think I used to play the Pokemon online game, but like when you unlock cards,
you kind of just feel nothing. Even if you get the rarest cards, like you feel nothing because you
don't actually own them. Like in the Pokemon game that I played growing up, you get to open your pack
and you own your Charizard. Like getting the Charizard is fun. You can play the game, but also
you can resell your cards too. So there was the two factors there. It's fun. And you actually
owned your assets. The online games we have now don't really have that. Like you, you can't
really, I think some, some games may like enable their own marketplaces, but you don't really
have true ownership unless there's a blockchain involved. So yeah, I've always wanted to create
a monster taming game. I thought this was a good opportunity. So, you know, I created that
demo on Algorand while, you know, Flemish was doing their thing. They were really art
focused at first. And so I, you know, I wanted to get involved and play around. So I made a demo
for Fractal and then, you know, we got eventually in contact with that Algorand foundation and
they offered us the grant. So that's really the story of how it got started. It's just
like, you know, working those corporate jobs, all those years as a software development,
software developer, the end goal always was to create a monster taming game eventually.
You know, and then when we were offered that grant, that was, that was a chance for me to
get out of corporate and move into what I really wanted to do, creating a monster taming game.
And Algorand being fast and cheap, you know, the friction is reduced there. So we really
knew that we could, you know, onboard users without, you know, paying crazy gas fees. And
even to the point now that people can play from the mobile apps and they don't even know that
that's using the blockchain. We create a wallet for them. You know, we minfund their wallet. We
opt them into Frack, you know, and they start playing immediately. All they need is like a Facebook
account or a Google account, Apple or email, and they start earning right away. They can
play the game and earn. So yeah, Algorand really just solved the problem for us for, for ownership.
It brought back the, the old feeling of owning your assets back in the nineties when you'd
Uh, no, that, that's awesome. Um, obviously this, this is the Algorand space. Uh, I think
a, a, a majority of us, we're all, all of us will, will agree with that. Um, when, when
you build on technology, um, like, I don't know if you've built any games outside of the
web three space, but, um, can you speak on a little bit about, or maybe Raphael can speak
a little bit about of like, what are some of the technical difficulties building on the
blockchain and trying to build a, a progressive, um, game going forward? It's not just, Hey,
let me just build something right now. Everybody gets excited, but let me build something that's
sustainable long-term. You know, what are some of the challenges that you face? Um, and,
and maybe some of the things that you thought were hard, but actually very easy, uh, when,
when you're building on this type of technology?
Yeah, Roz, if you want to go first, if you have some things, I have some stuff to say as well.
You can probably talk about the, uh, monsters and the compatibility between
Oh, um, as funny, NFT, uh, for the monsters, I try to make them like different, unique,
even though we, uh, we have three different parts and 16 unique monsters. So when I, this
is a, at the beginning, it was the most difficult thing for me to match them and animate them equally,
like make the, all the movement match when they animate it together. Um, but today I think is,
comes more naturally for me. And I like the way we get monsters that I never saw before. Um,
because we have like 4,000 combinations and about the programming in James and all the better.
Yeah. Just to touch on that, like we have, uh, the monsters have unique different layers and all
the layers should match with any other monster that's ever created that, you know, so they can
rent, you can generate a bunch of different combinations of monsters and that way, uh, no
two monsters are the same. Um, so if you own this monster, then no one else will ever own the same
monster as you. That's kind of the, yeah, that was a challenge, but Roz has knocked it out of the park.
Like all the monster parts are animated as well. And they all need to work together with every
single other combination. So that was pretty wild that he pulled that off. Um, on the programming
side, yeah, blockchain, um, being early was a challenge. Like, you know, we built our entire
website around my algo and then, you know, two weeks after our shuffled, uh, my algo was hacked
and, you know, all of a sudden half of our players were gone. So that's a challenge. Uh, being early,
uh, we built a lot of tools, you know, that didn't exist back then. So we spent, you know,
months building out a lot of infrastructure tools that now do exist today. Like, you know,
we had to figure out how to implement all the different wallets on our website. Um, and
now, you know, uh, there's use wallet, which, you know, kind of packages it up all together.
Um, it makes it simple. So yeah, um, going back and redoing things, you know, it's been
a challenge. Uh, the game design aspect is a challenge, uh, because we want to create the
game mechanics that please the web two people that please the web three people, but also
are fair to the web two people. So that's, that's been a challenge, like how we're going
to design the monsters and, you know, uh, sell them because normally like, you know,
in a lot of games, you can just sell packs. We could have done that too, but we wanted
to do something unique where there's one of one NFT. So, um, yeah, I mean, there's a lot
of challenges, but I guess those were the big ones. You know, the space is always changing,
um, building infrastructure tools that, you know, didn't exist back then, but do now,
but we had to build everything from scratch back then.
No. Yeah, absolutely. You actually brought up some very important, you know, NFTs and
gaming, you know, um, you know, I think that's interesting topic because, uh, I think we all
kind of see like where you can create skins or maybe you can create different assets and
maybe they can be transformable. Um, you know, I think a lot of people want to figure out how
to do that. Now with, with your game, um, do you see, and maybe just my own ignorance,
is, is it possible just in general to be able to, uh, change out, um, different, um, maybe
NFTs that you, that you have in your game for, uh, you know, make, making them compatible
with another game out there. Let's say somebody creates a game X and, uh, would it be possible
to be able to create that game with the same compatible NFTs to be able to swap them back
and forth? And, and like, is that something that's possible or am I just imagining things?
Yeah, for sure. You can do stuff like that. Like the, you know, the NFTs, the people on
them, we can't stop them from, you know, trading with other people. So a third, like a third
party project could create a game that uses fractal assets and like, maybe they wouldn't rip
our images off, but they, you know, they could have their own, uh, like representation in their
game and they could of course make a swapper and you can swap fractal for whatever their asset is.
So, you know, it's decentralized people, people on their assets. Uh, there's nothing stopping
anyone from doing that. And, you know, we could obviously set up our own tools for that as well.
I mean, that's definitely a possibility. It's, it's a cool aspect of web three. You can do that
with web two. Absolutely. For me getting into the gaming. Um, I think that's something,
that's, that's something that everybody is looking for is a way to go. All right. You know,
I've bought this many packs and fractal monsters. I'm doing great. Love the game, but, um, game X shows
up and, and maybe they have, uh, an asset package that includes, you know, maybe not images or maybe
they, or maybe they've created a partnership with you guys and there's a partnership going on. And
now you guys are swapping back and forth assets. To me, that's mind blowing. That's very exciting.
And I think that is the future of gaming overall, uh, partnerships where, where no one's
stealing anybody's art or doing anything nefarious, but like working together to create something
that everybody can enjoy. To me, that's, that's web three gaming. And I think that's kind of what
the future is now, uh, before we dive deeper into the game, you know, what are your thoughts
and maybe Raphael, like, what are you guys thoughts on gaming as it is now, um, versus what you expect
maybe in the future, whether it's a couple of years online or whatnot.
Raj, you have anything you want to talk about on this or do you want me to take this one?
I can take this one, but I was going to talk about AI, but go ahead.
Yeah. I mean, you know, we don't, we don't really know the future, but I suspect that,
you know, eventually, you know, the hope is that, uh, blockchain, uh, the, the benefits of
blockchain, you know, are really shown to the masses, uh, for, you know, AAA games. So I think
people see NFT games or play, play, play to earn games. It's like, you know, mostly a scam. You
all float your, your entities for crazy prices. And then, you know, it's, it's kind of it, but
hopefully, um, they kind of can see one day that is bringing back the ownership, you know,
back in the day when you, like I said before, your Pokemon cards, like, uh, I mean, you mostly
put the game, it was mostly just for fun, but there was always that chance that, uh, you know,
make some money for Pokemon. No one was upset about that. No one thought it was predatory or
anything. You know, it's just, it's just another, another layer of fun that you may make some money
pulling those red, rare cards. I mean, I think that's a benefit. And I think a lot of games are
starting to kind of adopt that mindset. I think some games are starting to go the other way, but
to give ownership to your players, um, I think reduces probably some of your income for a lot
of these games. Like I guess in like, let's say like Fortnite, you wouldn't want players to sell
to one another. You want to, you just want the players to buy from you. So really the only way for,
for web three to get into the AAA games is for players to demand it. And for players to demand it,
they need to, you know, fully understand the benefits that come with it, that it will benefit
them. It's not just a scam. So the hope is, is that one day that players will realize it and demand it
because the, the AAA companies probably won't do it on their own because that, you know, they may,
it's not the most beneficial for them. It's more beneficial for the players.
Absolutely. And I think that's the toughest part right now. And I think everybody in web three,
especially if you're building games, you're kind of the Guinea pig of what's going on,
whether good or bad, but you brought up a really good point of how to create profit and,
and, and create some income coming in and maybe you can lose it loose way too much
to players because there is, there is a balance. You want to give players all the freedom and
excitement and, and let them be their own player and do whatever they want. But you also want to
make sure that it's a long-term game where they're not just playing it for one year. And then,
you know, you're going to fall out. Do you think with maybe, you know, once we get deeper into web
three gaming that there'll be a higher asset price, you know, you know, you know, maybe,
maybe a pack of fractal monsters or a certain, you know, game, you know, tool will cost a lot more
because it's, it's not necessarily about the tool. It's about, you can not only use this tool here,
but you can use it across the land to other things so that you're paying more of a premium
price. Um, do you think a premium prices, um, play a big part in this? Or do you, do you think
that, um, everything will be okay just because there'll be a certain tax going to the creator
wallet, um, for these individual purse, uh, purchases. And obviously there's no guarantee on
anything, but just kind of looking forward from, from single purchase to, uh, continual purchase
over time, you know, does that, does like, do we, do we include a premium profit or, or maybe there's
a, a, a specific thing that we can talk to NFT, um, platforms to make sure that there's a certain
percentage for maybe gaming, you know, and, and, you know, what do you think about that?
Yeah, it's, it's tricky. I guess everyone has different models. Um, so is your question
like, would, would fractal like eventually sell like a special pack that costs maybe $60
Uh, well, not, not necessarily you guys, uh, because you know, like, but just in general,
like, and just like kind of like lame, like generalized, do you think that, you know, is it better for
maybe creators to sell more of a premium price when they meant, or do you think that maybe there
needs to be talks and partnerships with NFT platforms and say, Hey, I want to put up my
stuff on your platform, but I know you guys do 5% for royalties. Can you bump it up to
10% or 7%? Um, you know, like obviously you can't guarantee any of that, but do you think
that kind of helps the, the game evolution longterm?
Yeah, yeah, it's tricky. Um, you know, there's, I guess there's different, uh, models that people
use if you're just doing NFT sales or if you had different streams of revenue, I can really only
speak for, for us. Um, we, we sell our packs. We have loot boxes in the mobile app. You can just buy,
uh, on the app on your Apple app or iOS app and, uh, Android app. So let's have ad revenue. Um,
you know, you can watch an ad and get a few apples. Um, we also have custodial wallet
subscriptions. So for us, um, we don't have really anything premium. Um, and we have our own
marketplace. We set our own royalty rates, but I guess in the general sense, I guess his projects
need to experiment, but, um, you know, I guess probably the top three, probably know best,
you know, Mingo, Guana, uh, maybe Mia. But, um, for us, we're kind of just, uh, modeling it around
traditional web to gaming. Uh, so to add revenue, you know, so in loot boxes and packs really for us.
Well, I think what you guys have put together so far has been really spectacular. I mean,
just from your website, um, you guys have, yeah, you have your guilds, you have your marketplace,
uh, you have a place to play, you have your white paper. Um, and like you said, you cater to the
web too as well. Uh, even when you sign in, you can sign in with email, um, and get your profile
started. So these are, these are, these are, um, hurdles that I think people are facing just in
general and web three adoption all the way, whether you're a gamer or not. But I think that like you guys
are hitting all the markers of saying, Hey, we're here for web three, but we're also here to give
web two a chance to jump on board, play the game and get excited. Um, so I think that you guys are
providing a lot of really cool things in general from all fronts, uh, that can make you guys long
term. And that's why I'm, I'm super bullish on fractal monsters, uh, just in general. Um, what do,
do you think that most people, most games should be catering to web two right now, uh,
until web three gets adopted? Yeah. I think if you want to reach the masses,
you have to make it real easy to get started. Like most people are, they get confused about
the wallet, uh, writing down the passphrase and signing transactions. So we've really put
in a lot of effort, um, to abstract the user away from all of that. Um, but with the option
that if they want to become a normal web three user, they just pay a dollar, uh, from their
email account. And then they can have full access to that custodial wallet that's great
for them. And they can just, uh, send all their assets over to, uh, that wallet that they created.
And now they have full ownership of the wallet. And yeah, I think, yeah, I think the focus should
be onboarding web two users, make it frictionless, make it so that they don't even know that any,
any part of the blockchain should be abstracted unless they want to actually take that next step
and, uh, you know, host, uh, keep their own wallet and manage their own assets. But we've
created really cool tools that they pay that dollar fee. They can, we help them create a
new wallet and then they can just use our tool to mass in all those assets of that new wallet
that they created. So definitely, I think if, if every time someone wants to play your game,
they have to write down passphrases and figure out how wallets work and sign transactions.
I think it's definitely gonna, um, you're gonna have a high bounce rate for those web two users
who don't understand any of that. And like, you know, I think whether let's assume that there's
50% of people in Algorand are gamers and let's say like 25% of those people are into
Tamagotchi Digimon style games. I think we've hit that 25% of people in Algorand who are into that
kind of stuff. So it's kind of our responsibility now to go out to those web two users and find our
people who are into these kinds of games and bring them into Algorand, um, and let them play a fun game
and, uh, you know, and just kind of explain the benefits that, Hey, you can, you can actually make
your own wallet and transfer all your assets to that wallet and you can sell your assets. So I think
that's our responsibility is to bring in the, the web two people to web three and really explain
the benefits that they can have with that. I completely agree. I definitely think if you're
building a product is definitely on your responsibility to try to bring in your own
audience or attach yourself to another audience, uh, for sure for, for long term. Now we are hitting
the 30 minute mark. Uh, I just want to say, make sure you like and retweet the space. Um,
um, and I appreciate you guys for coming in. Um, what for, for gaming for fractal tamers,
what are you guys trying to obtain, um, right now in the short term as you as obviously, obviously
this is a, this is a game that you guys have been building for a while. Um, I'm sure there's a lot
more things that you guys want to talk about and we'll get to them in a second, but what do you,
what, what do you want people to know about fractal tamers? Uh, you know what the game is about
and what you're trying to achieve? Yeah. So for anyone here who's not familiar,
it's a monster taming game. You can play it on Android iPhone. It's on the app stores. You can
play it from the mobile browser. Um, so essentially you get a little baby monster. Uh, you need, uh,
in-game items to feed it. So, um, apples, food, all these little monsters have different
personalities. Some of them are like veggies, some like snacks. So we have over a hundred in-game
items. All of them are ASAs on the algorithm blockchain. Um, so the, the main mode that
you're going to see is your little monster on the beach over time, they grow and evolve. So
you're going to get like stage one baby stage two, uh, child stage three adult. And we have
the fourth stage coming soon, Omega. Um, so you want to keep, you want to log in every day,
keep your monster happy. It'll, it'll evolve over time. It'll become stronger. We have a few
other modes. We have a versus mode. Um, so that's like a one V one style. Uh, you can do like a
simple one V one mode or there's like a smash mode where there's moving platforms and you're
jumping around and, uh, you know, you're trying to smash each other off the map. Um, so yeah,
the, the combat's kind of similar to smash brothers. There's up to 20, uh, in-game moves
that your monster learns at first, they know five, but when you, you're doing battles and
the more they like you, the more moves they learn. And there's also in-game crafting. So
those ASAs that you're earning in the game, you can combine those to create spells, which
are more powerful attacks. Um, the other, uh, mode is a training mode. There's some
little mini games. Um, and the other mode is the explore mode. So it's a, it's a big forest where
it's multiplayer. Now we just released that. Um, so you go into the forest, you find loot boxes that
have food and other items in there. And those are standard. Only you can loot those. So you'll get
the more monsters you own, the more items you find. Um, so the more monsters you have, the more food
you need to keep them happy. There's also silver loot chests that spawn Akita and Frax. So these are,
uh, they're, they're, they're server side spawn. So there's one, there's always one in the forest.
Every time someone loots one, another one spawns somewhere else in the forest. So, um, if you
want to go earn Akita, it's like 10 to 15 spawns per box. And every time someone loots one box,
it appears somewhere else in the map and you can fight other players. You can knock them out. If
you see someone racing towards the box that you want to get, you can shoot them, stun them,
knock them out of the forest and take it, take the loot for yourself. And on top of that,
we just have daily missions like feed your, your monster to its favorite foods, uh, do,
do two versus mode battles. And you'll spend a will. You can earn like a hundred thousand Akita or
food or toys or frack. Um, that's pretty much the main gameplay loop is those three modes.
We have more coming in the future as well. Um, but I think you've wanted me to just talk
about what we've built so far. Yeah, absolutely. So I do want to complain a little bit. Um,
I have a gripe, uh, with fractal tamers. I have yet to win, uh, the bonus, uh, tokens on the
spin wheel. Uh, I'm very upset about it. I really think it's biased. I think it's against me,
uh, for sure. Um, now you, what I, what I like about you guys, uh, and what you're doing in
your game is that you are making sure that the community is involved, um, all the way from all
the tokens that you put into this, you know, there, there's so many tokens that you've guys
have added community tokens, tokens that may have been popular or hot for a second. Um, and you've
added all to them to try to do airdrops for even just playing the game. I think that's huge.
Um, I think that's really, that's, that's, you're going to, to me that you're going above
and beyond, uh, to put X amount of money up versus for these tokens, uh, to create this
experience where even just playing, especially right now, you're able to just get free tokens
dropped to you by playing. Not only that, but you're able to do a spin wheel. Um, so you're
keeping people engaged. Um, you're also creating daily activities, daily playing goals. Um, and
like you, something you, something you brought up is, as far as training, uh, you have training,
whether it's offense, uh, defense, and, and you're able to, um, to get involved. So no
matter what aspect you're in, you're able to, to clock into this game. You even have day
one all the way to day five, as far as collecting coins and, and, and keeping it up. So in my eyes,
you guys are doing all the small little things that people kind of skip over, uh, to keep
people engaged because that that's a big deal is how do you keep people engaged to a web three game
when you can just get on candy crush or some web two game and just knock it out and play it.
And if you look at these games, they offer a lot of features that you guys are offering,
but in web three, which is to me, I think that's a very smart move on your guys' part
to add these things, whether, you know, even things like, um, you know, ads, um, you know,
all these things kind of play a part into the whole gaming experience. Um, so for me, I, I like,
I'm very appreciative to you, uh, uh, you guys of making this stuff happen. Um, how do you guys
see it of, of adding all these little small features? Do you, do you feel like it's adding
retention to your product, um, in the long run or, or how do you guys feel?
Yeah. So when we started, when we launched the game, we had about 200 active daily players. Um,
so after the mouth, my algo hack, like, you know, a hundred of those players were just
wiped out and never returned. But I mean, uh, for the past year that we've released the game,
the game came out almost a year ago. Uh, we still hold about a hundred players. We haven't
started marketing yet. We are waiting for, um, our PVP lobbies. So like one V one versus
battles to start marketing the game to the web two users. We've had a few features that we
really want to focus on for web two before we start spending money on marketing, but we're almost
there. Uh, we have our PVP explore mode. Now, um, we just added a tamer level leveling system.
So that really brings you back. Like every time you do an action in the game, there's a few actions
that grant experience points. So it just feels like you're making forward progress in the game
instead of just logging in and kind of being aimless. So yeah, all these web two features
we've been adding over the past year. Um, and once we have these PVP lobbies and co-op dungeons,
you're gonna be able to team up with your good members and, uh, fight like dungeons. You're
going to like five players, you're going to a dungeon. You're going to go through fighting
monsters. And at the very end, there's a boss. And, uh, if you beat the balls together,
you guys are going to all, uh, earn rewards, but your attention. Yeah. Retention is held
up. I mean, even AAA games, I guess, if you consider like how, how long do you play, you
know, rocket league four, or, you know, how, you know, how long do these games hold retention?
Uh, even AAA games, uh, struggle with that. Sometimes you can play it for a few months and
you're kind of done. So we're pretty happy with the Algorand side retention, but the web two
users, we haven't really brought them in yet. We've brought, we've brought in like maybe
2000 web two users. Um, but we really are just getting started here in the next three months is
where we're going to focus our attention to marketing. What I love is that you said 2000
users just so casually as if, um, it was such a low number. Um, so I, I think that just makes me
even more bullish. Um, I personally hold five tamers and I don't feel like I hold enough.
And I think that there's a lot more to go on, especially if you're able to, uh, maybe we can
speak a little bit about that. Just joining on the alpha, I guess you're throwing some alpha out
there and the future you'll be able to team up with your guild, which is huge. I mean, you're now
connecting not only yourself, but you're getting other people a chance to market your product based
on their excitement and, you know, willingness to play the game at a certain time and going, Hey dude,
me, you and you, and you let's get together and let's, let's beat this boss or let's,
let's attack this. Um, these are huge. Um, maybe drop a little more alpha on what we can expect
going into the future. Okay. Yeah. Unannounced. I haven't announced this yet. I've talked about
it in discord with some of our members, but yeah, we, and nothing's guaranteed. Nothing's
guaranteed. Just things that you're working on and you're trying to your best to get them done.
Yeah. So we're gonna have a lot of different modes for guild battles. We're starting actually
next month. We're starting back up. So we'll have modes like where guild members will compete
to get the most chest in the forest. So let's say you bring your five people, each team has
five people. You're going to be attacking other players. You may have like one person
who has like a mobility build for your, for the monster. So that monster is really fast.
It has all the dash attacks and movement attacks. So you're trying to get those boxes. The team
with the most chest earned like in an hour will win the, you know, the guild reward. We're also
going to create a battle royale mode. Um, so, you know, a big map, uh, let's say each team has
five players. The map is going to shrink and you're going to be looting chest along the way.
Now we don't have all the details with this shit, but maybe like you loot like 20 Akita,
but when you die, you drop it and that player that kills you will get the Akita. So the
tricky part with a lot of these modes is that you need a lot of players for these multiplayer
modes. If it's event based, that's not too bad because you can tell everybody, all of
our players, Hey, on this day at this time, let's do this event. Um, but like if we had
an ongoing battle royale mode, we need, you know, thousands of players to fill these
lobbies. So that's, these are some things that we're working on currently that will be
released. You are blowing my mind right now. Hold on. You can defeat somebody.
Like they can pick up Akita. They can lose at Akita and somebody else can pick it up that
defeated you. I mean, this is huge. This is a small time. I mean, you're, you're saying
it very casually as if like, this is just on a random Monday morning and you just stood
out. This, this is, this is actually pretty good news. Uh, super alpha. Um, I'm on the
website trying to figure out how to buy more right now. Um, speaking of the website right
here, up top on the jumbotron, I have the discord. Uh, I'm sure everybody in here is
already in the discord. If you're not delete your Twitter. Uh, but, uh, we also have their
website, uh, fractal monsters, NFT.com. Make sure you check the website out, check their
marketplace out and see what they got going on. Do not fade these guys. They are working
very hard, uh, for a long time. And if you're not excited yet, then I don't know what's going
to make you excited. That is man. Those, these are some really, really, really, really cool,
cool features. So, um, that is amazing. Um, let's, let's talk a little bit about like,
you know, maybe on the back inside of this, uh, maybe we don't have to get too deep, but
what does it take to build this kind of stuff? Can your average guy just get out there and build
this kind of thing? Or is this, this is dedication. This is long-term. This is trial and error
on how to build a game in web three, you know, what kind of dedication does it take to do this
kind of thing? This kind of, uh, gaming build? Yeah, it's tricky because, um, you know, if you're,
if you're doing it in your own marketplace, you need someone who can do smart contracts. You need
someone who can do front-end web development and also back-end development. And then if you're
building a game, you also need a game developer. So, and that's just on the coding side. Um, usually,
you know, you have artists who, you know, do the monsters and artists does UI and artists does,
uh, environment assets, but, um, we're pretty lucky that Roz and I, you know, this is like our,
our dream. We studied what we did in college to build something like this. So we wear a lot of
hats, like Roz knocks it out, all the UI stuff, anything in the game visual Roz created, uh, you
know, he animates, he designs, he, he does environment assets. On my end, um, I can, I've done pretty
much everything except for front-end. We have, uh, Parker, I think you've met him. He's really good at,
uh, you know, front-end development and kind of the design of the website. So
I'm lucky that, um, building an algorithm isn't that hard. The algorithm SDK, uh, is
really nice. Well documented. It was really easy to get started, but you definitely have
to, um, invest a lot of time. I know that you've said before on your spaces, you kind
of criticize people for, you know, getting a hundred thousand dollar grant and then
going full-time. But if you really want to build, um, I guess what you need to, to attract
a lot of users, you kind of need full-time people doing that. Um, I mean, you can build
things part-time, but I think you're kind of limited in scope of what you can achieve
only, only part-time with only a few people. Um, but luckily for us, we, we've had a few
developers, uh, help out, um, on our end and it's been going really well. It is a lot
of work. I probably work, you know, it varies, but anywhere from, uh, I mean, generally 60
to 80 hours a week, but it's not, it doesn't feel like work. It's, it's my, my passion and
it's game development. So, um, I'm lucky.
And I think you brought up a good point. I have been, I have been critical in the past,
uh, for me only because the past hasn't shown great results. So when the past, yeah. So
when the past hasn't shown great results, you become more critical, uh, not saying there
aren't people that don't deserve things or don't deserve X, Y, and Z, but too many people
have gotten stuff and maybe haven't attributed to, um, to success. And, and obviously there's
a lot of variables that play into that. Uh, but I think that, um, on year four of Algorand
or what, 2019, maybe year five were going on. Um, we, we want to make sure that the, you
know, funds are given to the right people. And so far, you know, I think that everybody
can attest, maybe not just in this space, but in general, that fractal chambers has created
something above and beyond, uh, that we, that we even expected. I know that something more
than I expected. Um, I think you guys have shown like what, what caring looks like, what
utility looks like, what putting a product out there that is long-term looks like. And,
and I, you know, obviously nothing is always or ever guaranteed, but what you can say is
the simple fact that you are given the recipe to web three gaming. And, and, and to me, that
is, that is a huge, huge deal because web three and gaming, um, should show fractal
tamers at the forefront because you guys are not only attacking the web three crowd or maybe
the Algorand crowd, but you guys are doing a great job of gathering the web two crowd.
And to me, that's, that's where the real money's at. That's where the excitement is at. And
that's where the onboarding happening is happening. And you guys are doing a great job of combining
the two and blurring the lines. So when people get onto fractal tamers, they don't
necessarily need to even know what blockchain is. And I think that's something to speak
Thanks, man. Appreciate it. I think also to be fair to you, I think your main point of
criticism was they take a hundred thousand dollars and then they don't have any traction.
Now they're angry and they're blaming the foundation or whoever else. I think that was
your main point. So yeah, definitely fair criticism there. Yeah. I appreciate it. And yeah, our focus,
you know, we're happy with how much the Algorand community has supported this. Like I said,
not everyone is into a Tamagotchi, Digimon, Pokemon game. So we're thankful to be, you know, a top 10 project.
But like I said, we're wrapping up some of our multiplayer features. And then from there on,
it's going to be really our responsibility to bring in those Web2 people to Algorand. That's
kind of on us and not anyone else. Absolutely. I'm going to try to dig a little more alpha
from you and Raphael. Like, do you guys have more booster packs coming out? Do you guys have any
new rounds coming out that maybe we should save for?
Yeah, Ros, if you want to speak on what you're working on.
Oh, yes. We are working for the new evolution for the plant monsters. It's been a while now. So
we're going to release the water monster eventually, and you're going to have one more evolution. And
also you're going to have a dungeon, like a raid, where people can gather together to defeat bosses and
monsters. It's going to be interesting. Yeah, so Ros is way ahead of me on the art side. He's
already developed, he's already created all the assets for the dungeons and the bosses and the
new enemies. I just need to decode it once I'm wrapping up what I'm working on now. But
yeah, so we want to release the water monsters, but we want to finish up some of these last features,
these multiplayer features, and maybe onboard more players to get that demand to go up some. But yeah,
water monsters are pretty much done. Ros is animated and everything, the baby, the child,
the adult. So we'll be, we'll be minting those soon. We just want to knock out some of these last
features and start putting some money into marketing to the Web2 people.
Absolutely. Speaking of marketing, real quick, make sure you guys like and retweet the room
for the culture. And then also, if you have any questions, please put them down in the purple pill
down in the bottom right, or you can DM us. We'll make sure to ask those questions.
We appreciate it. And they do as well. Now, speaking on marketing, I know you guys got your
heads down, and you guys are doing your thing, and you guys are providing great content. What
can the, let's say on the short term, what can the Algorand community do to help you guys grow
and also push the boundaries of marketing to help you guys out? And like, you know, just kind of give
us some tips on how we can really push the ball for you.
Yeah, we're really thankful for everything that the community's already done. I guess retweeting,
we're always building. So we have like, we released a tweet a few days ago of like everything we built,
and it was just a huge, massive page. So just retweeting every time we release a new feature,
being in the Discord and being active. But I think the community has done a good job. You know,
we can't ask too much more from the community. It's kind of, let's knock out these features and then,
you know, throw some money at marketing. We're starting to target certain keywords like Digimon,
Pokemon. Axie Infinity has been a good one for us on the App Store. So just in the past week,
I've started experimenting with our keywords. We've added more Web3 verbiage to the Google Play
Store and the Apple App Store. Apple App Store has some strict rules about gatekeeping features with
NFTs, which we don't do that. All you need is an email address, Facebook account, Google account to
start playing. We don't gatekeep. We also, they also don't allow NFT transactions in the app. So you can't sell
a monster to another player in the app, but there's no rule against doing it on your own marketplace.
So we're starting to lean more into some of those words. We know that crypto is starting to pick up.
The bull's coming back. People are, a lot of people are curious about Web3 Gaming. So they're searching
for Axie Infinity, which doesn't exist on Apple. So currently, if you search Axie Infinity, you're
going to find us within the top 20 results. We're trying to get to, you know, we want to get the number
one. If they're looking for a play to earn mobile app, we want to be at the top results. So
that's, that's what we're working on now. We're going to throw some money at advertising. Like I
said, once we're done with these multiplayer features. I, you know, and, and, you know, I
don't know anything about any, anything, but if you, if you're going to be throwing extra
advertising dollars towards bringing yourself out of the top, that's already in the top 20 to
higher, you know, maybe get involved, you know, NFTs and, and, and algorithmic community. Let's
buy some segments. Let's help support these people. Let's buy some fractal tamers. Let's buy
some monsters. Um, let's really get involved because, uh, for someone who cares about the
community and overall growth, no matter what direction you're in, I think it's important
to, uh, support our stallions, the people who are, who actually have a great product and
have really big promise. And you guys don't really have the promise because you've already
brought it, but you have, you even have more things on the horizon. And I think this space
has shown, um, I'm super excited. I'm now even more bullish. I was already bullish,
but now hearing, hearing you guys talk, I'm even more bullish on the future. And I'm like
surprised some, some, some stuff I didn't even think about. So this is all really good
things to hear, uh, going forward. So, um, once one, thank you guys again for even having
the space and carving out the time for us. Uh, but you know, one question, just kind of random
the questions I have through my, uh, question sheet here in my hand, um, would there be
any extra bonus, uh, for rarities and tamers? I think people always talk about rarity and
NFTs, but we know, would there be extra bonus in general or, you know?
Yeah. It's, we have the tamer collection. We we've always said it's only gonna be one
tamer collection and there's no more. So those, you know, 2000 tamers are going to be the only
tamers that are ever made. And those tamers, you know, everyone in the, on the, within the
game, if you have a tamer, you can see, uh, you can see your tamer as your profile picture
on the website and in the game when you're doing your versus battles. We do have benefits
for tamers. I need to get the, there's a list somewhere in our discord for all the benefits.
Um, there's like more token rewards and stuff. Um, there's, there's no functionality around
the rarity of the monsters or the tamers. Those generally just sell for more, you know,
and then the tamers came with free packs too. So you could get, uh, uh, free monster packs
when we released the plant monsters, but there's also many benefits too, for the, for the water
monsters. Once those water monsters are ready to be released, those people who are holding tamers
will have a benefit there, whether it's a discount or, um, you know, we did free packs last
time, but we're leaning more towards a discounted, uh, water monsters. Awesome. No, I think, I think
that's great. Um, I'm looking at the, I'm looking at the tamers now online and they are basically
free. Uh, in my eyes, these, these are free compared to what the market is offering. Uh, these are
free. So if you guys aren't jumping on this, on the tamer market, that's obviously just my own
opinion. Please do your own research. Um, but I think what you guys are offering as a totality,
um, these things are basically free. And I think there's a lot going on in the background that people
just need to understand what's going on. We do have a couple of questions. Um, and I'm going to
walk through them a little bit. Um, X back, um, Deshaun would like to say, would you guys be
willing to accept X USD as donation? We could send some to them, uh, at a time.
Yeah. Yeah, for sure. We do partnerships. We've partnered with Akita, uh, D-Fly. We have another
big partnership coming up in April. Um, so definitely. Yeah. Uh, DMS, if we can talk about
how we can set it up, we usually do like in-game plushies to honor the other project. And, uh,
we do like tamer cosmetics and we get a reward pool going for our users to earn. We usually like,
let's say we buy, you know, a thousand dollars worth of their token. We ask that like they match
it. And that's how we've done partnerships in the past. So definitely, uh, DMS will definitely
respond. I love it. Now, um, you know, that, that was a great question. Now, what about
maybe partnering with some, like, so one thing with NFTs, at least, you know, in creating them,
there's an animal involved. There's, there's an animal NFT, you know, could there possibly be a
collaboration, you know, in the future? Let's say, you know, that, you know, uh, I think,
I think, uh, you know, uh, Jorge with Pyrenees pack, uh, shitty kitties just released their fourth
litter the other day or yesterday, you know, could this possibly be maybe how, you know,
how could they maybe get their, get their assets into the game? And is that possible or not? Or is
maybe you, do you see some type of demand going forward in that regard?
Yeah, definitely on a technical level, definitely possible. Um, we'd have to talk about it as a team,
but we partnered, we partnered with Flemish before they have, um, like, you know, fractal logos and
stuff on there on the Flemish clothing and the kits and stuff. So yeah, we're definitely open to
partnerships. You know, we, we do the cosmetics as well. So like the Mingo dream, uh, suit and hat
and stuff. So yeah, definitely open to, um, partnerships. We haven't, we haven't set it up yet so
that they can like, let's say you own one of their NFTs and that becomes like a new
monster in the game. We haven't done that yet, but we're definitely open to, you know, suggestions
for partnerships. Yeah, I honestly, and you know, I don't know anything from anywhere, but I definitely
think that as far as a revenue stream and a way to bring some stuff in, just my own, uh, opinion
is like, you know, there are a lot of partnerships out there that are, that could possibly provide a
larger revenue stream going forward, but I, I'm not smart enough to answer the backend, uh, questions on
how that would work. So that's just my imagination going, wow, somebody, somebody with a whole
another NFC collection that's popular can actually team up in the future with fractal tamers and then
create a whole nother, uh, separate entity that could possibly just blow everybody else's minds.
To me, that just, that, that just sounds crazy. Uh, it creates more bullish sentiment. Um, am I,
am I out of order? Is that, is that not possible? Like that, that's all seems like in the right
direction. Yeah, definitely possible. Let's do an example. Like let's say we partnered with,
uh, Borks. We could do like a, a dog type monster in the game and anyone who owns a Bork that could,
uh, be represented in fractal as a, as a dog type monster on a technical level, definitely possible.
Well, I think everybody in the Algorand community owns a Bork. Uh, if you do not, um, then they're
probably not in the Algorand community, uh, but we won't get into that. Uh, shout out to the Bork crew,
uh, in the Bork community. Uh, but that's, that's, that's great to hear. And I hope that,
uh, anybody who's listening to this now or listens to it in the future, um, kind of DMs you guys and
talks about ideas because I think that's, that's the main goal of, of this space is, is to get you
guys, uh, more out there, more than you've already been. Cause I'm sure everybody's already heard of
you, but also kind of deep dive a little bit onto your thoughts and to the future. And then what's
possible. I think that's also important. What is possible? Because in Web3, uh, everybody,
everybody's not technical. Everybody's not developer. Not everybody's front end, back end,
full stack. Not everybody knows exactly what goes on behind the scenes and what it takes, uh, to create
these games. So it's important to know what are, what are options? Because there's a lot of people
without ideas out there and they may not be technical, but they have the ideas for technical
people to create. So I really appreciate what you guys have brought to the table so far. Uh, we have
three more minutes left in the space. Um, I do want to have, I have a couple of questions going on,
um, that I want to ask you guys. And I also want to make sure, please like if you tweet the space,
if you have any questions that you want me to ask, or maybe I've missed, uh, please drop them down.
I am checking the comments now, uh, to make sure I haven't missed anything. Now I think, um, you know,
outside of crypto, outside of fractal tamers, um, you know, I think we can talk about that all day long.
Um, you know, what are some, what are some things outside of crypto and fractal tamers
that people should know about you? Like, you know, maybe what are some of your hobbies,
you know, some of your foods or something that you like to do outside of crypto when you want to
just, uh, relax and kind of turn off the volume, so to speak, and just, just relax and chill.
What, maybe what are some of the kinds of things that you indulge in?
Um, so I guess something interesting is in 2018, I, uh, through hiked the Appalachian Trail. So
that's a 2,200 mile hiking trail. I spent six months in the woods, just hiking every day. Um,
so that was fun. It kind of changed my outlook on life. And I, you know, after I got back,
I moved out to Utah, which has a lot of nature and that's where I started working as a software
developer in corporate. So, but that was a great experience. So I camping, backpacking and stuff.
Um, I do, I like to skateboard. I'm getting older now. I'm 33. So skateboarding's a
little rough on the body, but I do snowboard quite a bit. I live in Utah, which we have great
snowboarding here. Um, we have Woodward, which has like, uh, ramps and rails and everything. So
those are my main hobbies. Honestly, I've kind of given up hobbies over the past two years,
just cause, um, you know, we're a startup and most startups fail. So this is like my mind,
this is our chance to, you know, I got to put in a hundred percent, 200% to make this work. So
no hobbies currently besides, besides coding, but, um, you know, I like to snowboard
when I get it, when I get a chance. No, I, I think that's amazing. I, I personally
skateboard as well. Um, as some, I'm 35, so there, there is definitely a, uh, on the
bones, on the skin, on the body, uh, ailment that you think about every time I fall, I realize
that I should go home and this should be the last trick. Uh, but the competitive edge always
pushes me forward. Um, so I, it's, it's awesome to, to, to know, um, that you do, uh, skateboard,
snowboard, um, and that you've been in the woods for six months. I mean, I mean, most
people can't survive in the woods for three days, let alone six months. So I think that's,
that's huge. That's, that's really cool. That brings a lot of perspective. Um, I don't know
if Ralph, if you're still here, if you want to talk about kind of the, maybe some, some
things or hobbies that you're interested in, uh, let us talk about it.
Oh, um, so I'm vegan and I work out every day. I got like tall and big now and draw cute
Hey, you know what? I am actually, I'm vegan as well. I'm plant-based.
Yeah, yeah. I've been vegan for the last, uh, 10 years since, uh, what was it? 214? Yeah.
For the last 10 years. So that's, that's cool to know. A couple, uh, plant-based people will
probably get made fun of in private group chats and that's okay. I've been made fun of my whole
life. Uh, and it won't stop. It can't stop. So I'm all about it. My grandmother actually makes fun
of me, uh, being Hispanic. Uh, she makes fun of me for not eating meat amongst other things. So
I definitely understand that. Yeah. My friends call me coward because the lettuce doesn't have a
lags to run away. So it's okay.
Man, that, that's awesome. That's, that's hilarious. I get so many jokes all the time
about only eating plants. So it is very, very funny, but don't worry. Um, I'm always here
for you. We can cry together in the DMs and we can make fun of other people in the DM, just
me and you. So just you DM us and, uh, we'll make fun of the people. Even if it's just two
of us, no problem. Yeah, I like that. That's awesome. That's actually great news. So I think
we've got a couple of other questions. Uh, let me just check them right now. Uh, Raz is a wizard.
Love the work. Um, is Unity 3D soon? Uh, a 3D game. That's, I wonder who asked that question,
but. Uh, Foodie. Foodie brings all the hard answered questions straight to you always.
Okay. Yeah. I mean, some alpha we've, we've only told like five people so far, but we've,
we've hired a 3d modeler and he's created one of our monsters and he's creating a tamer currently.
But, uh, yeah, the dream for me is always to, to create a 3d open world, uh, kind of survival
game. So that's kind of the next step, you know, three months from now, we want to have all the
multiplayer done, release it on steam and then start focusing on the 3d open world kind of survival,
uh, game. So that's, that's, uh, you know, 3d is a little bit tougher. You need to hire someone
who can, you know, 3d model, who can animate, um, funny multiple coders to put everything out.
So that's, uh, that's, you know, that's kind of the, the end goal is that the 3d game next.
And obviously all your 2d monsters that you own will be, uh, in the 3d games, you own a 2d monster,
it's like on a card, but once you log into the game, it's all of a sudden it's 3d and it follows
you around. Not sure if you guys are familiar with power world, but it's been like super popularly.
I think it's surpassed Pokemon sales. Um, it's a little bit, it's kind of a weird game.
They have guns and stuff, which I wouldn't want to put in fractal, but, uh, definitely the concept
of like a survival game with monsters, like, like help you cut down trees and stuff and you
feed them and keep them happy. That's kind of the next step for us. Uh, so we've already hired someone
and that's, that's what we're going to be working towards, um, end of the year.
Okay. Uh, a couple more questions and I'm gonna get out of here. We just passed the hour mark
and I appreciate your time. Uh, I'm gonna ask a couple more questions and we're, and we're going to roll
the space out. Um, will fractal tamers have a token in the future?
Yes. We're talking about it. Um, you know, we have angel investors and, um, the background in
business. So, uh, we're, we're discussing it. It's just tricky because you kind of live or die
by your token. Um, so, you know, you could have a big boom and then all of a sudden everyone wants
to cash out and all of a sudden, no, you're a failed game because everyone cashed out. So, and
legally we're a U S company. So we'd have to go offshore. Um, we're talking about it. Uh,
probably not, but it's something that we're discussing, you know, we have frack, which is
our end game, uh, token, just like, you know, the Mingo token or, uh, the Flemish token.
Right. Absolutely. Uh, make sure you do everything the right way. I think honestly,
everything you've been doing so far, uh, has been the right way. And, um, from, for me personally,
I'm sure everybody shares the same sentiment. Uh, we appreciate you guys continuing to build,
push forward. Um, and like, I think it's very important to, you know, when you're growing in
web three, and I think this is, this is kind of like, it's silly, but real, you know, when you're
at web three, it's, it's far different than in real life business. There are some things and
compatibilities that, that I like to try to compare that maybe have thrown me off getting into web three,
but, you know, in the Algorand ecosystem, it's not like we're all a part of every chain.
We all have bags, different places, but, but we have our own ecosystem, so to speak.
So I think it's, it, to me, it's, you know, and I like to use the word Algorand fam. I know some
people like to just say, Hey, we're not all family. And that's, that's true. But, you know, we're all
trying to grow towards the same sentiment. This is the Algorand fam. We're all trying to support each
other. And I think that, you know, there's a lot of things that we can disagree on. But one thing
that I think everybody can agree on is that we enjoy fractal tamers and what you guys are doing.
And I think like, it's important to support the people in your ecosystem that are pushing the
envelope and what you guys are doing are literally pushing the envelope. You are making gaming on web
three happen. I've talked to several people this week, including cool down gaming, which is down
here in the space, make sure you like it, or make sure you follow those guys. And they're covering
a web through gaming in general. But I mean, a Shosha gaming we had yesterday, they had a first
person shooter. They have a lot going on. We have a couple other games going on later in this week,
and including next week, when we release the schedule for next week, that there's a lot of
people that are developing. And it's projects like yours that make everybody bullish. And it gives
everybody a hope and goes, oh, you can actually build on Algorand. You know, you know, hey,
you can actually get stuff done on Algorand. And I think it's very important for the Algorand
community to understand that we got to support the projects that are actually putting the right
foot forward. And what that looks like? You know, and I'm, you know, obviously do your own research
all the time. None of this is financial advice. But you guys are offering services that make sense.
You guys have a game plan going forward. You guys are doing things the right way.
And you guys have made me 10x bullish on fractal tamers than I ever was. And, you know,
Raph is also plant-based. You skateboard like I skateboard. Like, there's way too many similarities
for me not to jump in the boat, for sure. And I hope that we can meet again in real life. And,
you know, whether it's crypto-based or not crypto-based, that I hope that we can set up more events in the
future to get us connected in the community. Because that's really what creates these bonds
long-term is when you can meet, you can chat, you can express yourself. Not everything has to be
through text messages or through Twitter spaces. So it's been an incredible ride just talking to you.
So thank you guys so much. And I just want to let you, Raphael, and you, James, to kind of give the
last words. You know, maybe I didn't cover something or maybe I didn't say something correct.
This is your chance to talk about who you are, what you're doing, whatever you want to give the
crowd the last chance before we close the space. James, if you want to go for it, and then we'll go to
Ralph. Sweet. Yeah, appreciate it, man. Thanks for all the kind words. Like I said, like, this is our
dream. So I feel, you know, extremely lucky and grateful to the community. Not everyone needs to
chase their dream and, you know, we have this chance. So I really appreciate it. You know,
if you're interested in the game, check it out. You can play from your phone. The app stores are on
web. You know, putting in a lot of work. We have a lot more multiplayer modes coming soon. We're going to
release on Steam and then hopefully transition to the more of the 3D game. Yeah, appreciate it. We're
super lucky. Thankful to the community. You know, we're a top 10 project and I know not everyone
likes Tamagotchi games. So just with that in mind, really thankful to everyone for helping support us.
Absolutely. And I appreciate it. Ralph, go ahead.
Thank you guys for listening. And yeah, thanks for everybody to support your game as well. We are
actually, we can, you can, guys can like, uh, see our development progress in this court,
in our score. And yeah, that's it. We're going to have a news for the game, new update.
And awesome. I'm, I'm super excited. I'm super bullish. I can't stop saying how much I'm bullish
in general. And I hope the Algorand community, matter of fact, I will take a limb and say I
know the Algorand community is bullish. Um, so I can't wait for more support for you guys. Uh,
please reach out to us for any support that we can do. Uh, whether it's like a retweeting, uh,
or showcasing what you have to offer. Uh, we are more than willing to make sure that you guys product
is, is being pushed forward on anything, whether it's web two or web three. Thank you so much,
James. Thank you so much, Ralph. And to the rest of the, uh, team, um, that maybe we didn't get
talked to or everybody developed behind the scenes, anybody in the space that's building
on the Algorand blockchain, whether it's gaming, whether it's an NFT project, whether it's
decentralized finance, we appreciate every single ounce of, um, you know, uh, energy given to this
blockchain because Algorand is the future. Algorand will prevail. Algorand is doing things that nobody
else is doing. And Fractal Tamers, uh, provided that information today on why we're doing exactly
different things and we're doing it sustainable. So thank you guys so much. It's the Algorand
community signing out. Uh, we're going to play a special song by, uh, Cassius Cuve, uh, Pay Me and Algo.
Thanks, man. Have a good one. You too, brother.
I don't need your money. Money. Just pay me and Algo. I don't need your money. Money. Just pay me and Algo.
When I spit rhymes, then you know I'm talking big time. I'm on shit for real,
web three. I'ma get mine. Hey, throwing up the A on a vacay. Fleming from the bay to the A with AJ.
The trilemma, Silvio was solving that. The chain works. Give them other jerks a heart attack.
Fast, cheap and easy. It's just another part of that. CK and I ain't even mention market cap. OG governor.
Trust me, it's a luxury. Make it while I'm staking, but it's still self custody. With war with no risk,
everybody gonna support this. No infighting cause the whole chain is worthless. Act a cypher,
met a lady, though, from Mexico. A genius got a wife, but she's a sapiosexual. And baby,
no, a 24. Algo is next to blow. Pump's so big, they'll say, damn, what you flexing for? I don't need
your money. Money. Just pay me and Algo. I don't need your money. Money. Just pay me and Algo.