AMA - GameSwift x Fetch.ai x Game Dev Agent

Recorded: April 2, 2025 Duration: 0:33:49
Space Recording

Short Summary

Fetch.ai and its partners are advancing decentralized agent infrastructure, with significant project launches and partnerships. Innovations in AI game development are highlighted, alongside upcoming token launches and yield opportunities.

Full Transcription

Thank you. Thank you. Thank you. Thank you. you
my name is pan paragraph and i have a big pleasure to host today Twitter Spaces with my special guest Maria from Fetch.ai. Maria glad to hear you.
Thank you. Thank you. Hello everyone. Good to be here.
And our incubated project representative AI game dev agent. Welcome.
Hi, welcome. Thank you for having me.
I think we are going to give you three more minutes before we are going to start with the questions for my special guests. In the meantime, I'm happy to open the space and give you a quick reminder
about the upcoming migration from the old staking contract to the new one.
This is so-called G Suite Launchpool.
The migration starts tomorrow at 5 p.m. Central Eastern time zone.
And this will be a great opportunity for you to participate in upcoming launchpool event
where we are supposed to distribute uh this the special rewards for g swift stakers more about
this in our upcoming announcement uh in the meantime i think that we are ready to start
in the meantime i think that we are ready to start because today we want to speak more about
technology literally a couple of weeks ago maybe two weeks ago we had a great event organized but
by fetch ai in poznay a great hackathon so i have a great opportunity to ask one of our hosts maria how do you like this
event and what is your what what is your feeling about it yes um it was a great event uh it was the
first time that the fetch.ai foundation together with its members fetch.ai gameswith c4e um
participated at a hackathon even together
at the first time that we were sponsoring that as the foundation
and brought really these members of the foundation together
to propose the challenges and then work with the developers.
So on the weekend in Poland, in Poznan.
So it was really good.
It was my first time we were actually doing agents in gaming.
So for me, that was a lot of learning as well.
Atmosphere was great.
And actually funny enough,
most of the developers actually wanted to do
the Gameswith challenge.
So the agents and in gaming.
So that was really cool.
That was so good to see so much interest.
And I hope that this was a good learning
and good experience for you guys as well.
And yeah, see how we can evolve from this.
So I think as a first one, it was really great success.
And I think we should really plan more events like this
and others to engage the community
and really explain to developers what can be possible
with when they combine
these new technologies that are now available and to see also for themselves how quickly they
can develop things and games and programs and so on. So I thought that was really great.
My pleasure to hear this. I can confirm this 100%. Although I have been not participating from the very beginning to the very end, I had a great opportunity to give a speech and have a taste of the friends of mine participating in a concurrent event in Warsaw, the attendance, the quality of guests and participants was really, really
So this was a great opportunity to speak about technology, but also using this knowledge
in a real battlefield.
Speaking of utilities, can you, Maria, remind us about Fetch mission in building this open agent framers and why you are so keen to organize
these kinds of events?
Yes, absolutely.
So what Fetch is building is an infrastructure,
decentralized infrastructure that enables people
to build their own agents and deploy these agents
on an open marketplace for agents,
meaning that it's not a centralized structure,
it's the agents you can build them using various,
even agentic technologies or Fetch.ai's own microagent libraries and tools.
But you can use Langchain, Crew.ai and others to build these agents.
But then for them to find each other, connect somewhere, we've created this.
We've opened up a smart contract, which we call Almanac, where the agents register and then they can find other agents.
They can communicate, negotiate, transact and so on.
And so we are bringing that technology and that infrastructure for others to build it and to really build this large ecosystem of agents.
Agents for gaming, but also agents for mobility, for energy,
travel, travel kinds of agents. And I think only when you have that kind of open ecosystem,
so not a closed ecosystem. So closed would be like building that and having those registrations
and database, which then somebody owns that database and so on. That's the standard these
days. That's the Web2 standard. But really using the decentralized Web3 technologies
for the registration of the agent,
you create a space, an ecosystem that is open,
that people can join where they can decide
which agents to work with.
Nobody dictates the business of the agents.
It's really for the agents to transact
and really become your AI assistants.
So that's what Fetch is bringing.
And Fetch.ai Foundation was created together
between Fetch.ai and Bosch.
I'm sorry, I just want to come whether it's...
Can you hear me?
Yes, I'm sorry, Maria.
I think it was internet connection on my side, not on yours.
So if I interrupted you, please carry on.
No, I was just finishing up.
So basically, the FHII Foundation is there to support the ecosystem with its members like GameSwift that bring their ecosystems and their ecosystems partners as well, and build around these technologies
to enlarge that ecosystem so we can all benefit.
That's it.
So thank you so much for inviting me to the spaces
and I hope I can contribute.
Thank you, Maria.
As always, it's a pleasure.
However, I wouldn't be myself if I would not ask
and get a little bit more deeper into the details.
So if I get you right, one of the most important
elements is the centralization of your framework. So I believe that now we have a very initial
stage of AI agents development, but I can envision that in the future, those market leaders might restrict the access to
their technology.
So I just want to ask you whether you share this, let's say, prediction that this is exactly why we should decentralize the a network and that's why
the mission from fetch is important due to the fact that that those market leaders can restrict
and and how do you how do you see this why they they they should they they could for example
restrict this access because i think that think that's very important for our viewers
to understand this perspective.
Of course.
I think you can look at the current examples, right,
so of large marketplaces.
And these are, for example, Airbnb is a marketplace
for renting spaces like houses, rooms, and so on amazon uh has built in
a marketplace and and what these large companies do is they bring you know demand and supply and
create a platform for them in one place and then uh basically moderate that space right and so um
what has happened over time is that they you know they also charge for being registered on those platforms and also dictate some of the rules of business on those platforms.
Right. They can admit they can they can admit, but they can also prohibit companies from from being part of that marketplace.
And that's what really means to have a centralized control over a marketplace.
And so that's exactly what we would like to avoid. And that's why we're building the agent
marketplace on the Web3 decentralized infrastructure, meaning that, you know, GameSwift
and their partners individually can register their agents, but, you know, Fetch or nobody else,
even the foundation, nobody else is really commanding them how they conduct
the business with whom these agents choose to speak or not to speak or communicate and so on.
So it's a very different concept. Of course, it's much harder to develop and the business model is
also very different from what's currently available. That's why, you know, people haven't,
companies haven't really been building that.
They've been focusing on decentralized platforms
because they know how to capitalize,
they know how to really take advantage of that.
And there were no open marketplaces.
So we have really been looking at how to do that
from the very beginning,
you know, developing the Web3 infrastructure with the various AI tools and the agents as
well and now bringing it all together. And I'm really glad to see that others now are
understanding that agents really are the evolution of the online presence, so to say.
And really, they will allow their users to be represented 24-7
if they choose basically conduct also autonomously business
or communication online.
And so really, the agents are really the next step
in in the online uh evolution and so uh so we'll see how that evolves i mean there's still you know
lots of open questions and but really great potential to to come in early and to start
building on that so i'm glad that uh gamesmith is taking that and i think actually in gaming it's
such a such an amazing opportunity. So I
really just, I think, really fully realized that during that hackathon and with the challenges that
were posed and then with some of the solutions that the hackers brought in and how they were
thinking about these concepts. So I thought that was really cool. So I'm going to ask you more
about this. So having the experience from Hackathon,
why do you think those agents matters for gaming and digital autonomy?
So maybe we should explain.
I don't know if you allow me to explain what was the challenge.
Or maybe you can explain what was the challenge
and then we explain why that's relevant, why the agents are relevant.
So I haven't been openly speaking about that because I think the challenge was closed.
The participants were informed, but we were not really discussing it until now, I think.
What was the actual challenge at the hackathon?
Actually, I wanted to ask more about not necessarily the challenge, but your conclusions upcoming.
But I have a very, very overall taste of this challenge.
As far as I know, it was about dynamic NPCs, so not playable characters.
playable characters. And, and the defeat, although I was not
present at that part of the stage, the feedback that I got
from from from my developer who was part of jury is very
positive. So so basically, participants could could provide
the the marketplace for for those NPCs and the the market those NPCs could influence
the the state of the game and and at the same time uh and they could tokenize this around the non-fungible tokens. So the example which comes to my mind
is because you mentioned about Airbnb
and how those monopolies could affect the business experience.
The example which comes to my mind relates
to the Steam platform,
which is probably the biggest gaming marketplace right now
and the problem with sim is that they are very reluctant to new modern technologies so we once
agents emerged steam started to to block in those agents initiatives so having the um the framework or even the the whole marketplace for
ai agents for gaming could be very helpful for for for the gaming developers who want to
uh make make a difference uh in in their gameplay and and this this hackathon and the ideas of its participants
was really a big source of inspiration to us.
Yes, and so if you think about NPCs, right, at the moment,
you know, NPCs don't do much.
They come into the room and they just sort of stand around.
NPCs, non-playable characters, which I've
also learned. So the terms and so on. So they come and there's nothing, you know, nothing really for
them to do, but they can really enrich the game so much, right? So and each NPC can be represented
by an agent, their own agent, and these agents can be connected either to different LLMs or different
AIs, you know, different AI models, sort of really bringing a uniqueness to the game and not just
standing around and being part of the background, but really, you know, affecting the environment
and influencing the environment and all in different way, right? And that's that randomness,
that unpredictability that comes with bringing, you know,
it's like two completely different strangers
coming into one room and they are each of their own person.
And that's what happens with the agents
when, you know, they represent their own owners.
So they're not coming from the same development background,
but they can each come from a various, you know, backgrounds and really bring that uniqueness to the game and shape the game that way.
And I think that's what transpired in that hackathon and how people were thinking about that.
And, you know, you can really just bring anything then to the game and make it new, make it different, and make it different on
the go in real time, right?
So it's not pre-programmed.
It really evolves.
And then it evolves with the characters interacting together as well, right?
And so these are unique characters that become very valuable then to the game and really
enrich the game. So that was my observation. And I really then saw the huge potential of new AIs being brought into this gaming environment,
each representing a different character.
And because they're, you know, different from each other, then they have unique way to interact.
So it's not prescribed.
And it really brings this, I think,
really additional, really big value to
this gaming world.
So that was my observation.
It's great that
during this kind of events
we can teach
our event participants
but also we can learn
ourselves with
the way how hackathon participants
interact with with with the tasks that that we give them and I can confirm what Maria says and
as we also as the games we learned a lot but also we solidified our big conviction for AI agents in gaming.
And due to this conviction, we also decided to incubate AI Game Dev Agent,
which is building the AI agent framework for gaming.
framework for for gaming as far as as I as I get it this is the the platform which can make your
dream come true literally one of my dream from from the childhood was to develop my own game
and as far as I'm concerned this is this is exactly what what your is doing. So I'm swiftly moving on to Game Dev Agent.
Could you please explain more about what is the overview
of your project and how exactly it works?
Yeah, hi everyone.
Just a quick introduction.
I'm Mark, I'm the CTO and lead developer
of Game Dev Agent AI.
A quick overview of what the project is.
Game Dev Agent AI is essentially an AI game development platform.
It allows anybody to create games from scratch
without any programming experience at all.
So the AI handles all the programming and the platform
integrates with image generation tools that allow users to add stunning visuals to their game.
I started this project on my own and then building the foundation and then as it grew, I brought on a team to help scale
and refine the vision,
turning it into what it is today.
Great, great to hear this.
So do you think that AI agents can simplify
the game development for literally everyone,
like people who are not very deep into the technology?
Yeah, definitely.
That's the whole idea.
So it's lowering the barrier to entry for everybody.
You no longer need extensive programming skills
to bring your ideas to life, right?
The AI can write the code, it can design the mechanics
and build entire games for you.
And along with these new image and 3D asset generation tools,
you can create stunning assets that has never been seen.
It's never been easier to do.
So I think really these two forces combined together
make the game development process a lot more accessible,
intuitive, and way faster.
And yeah, it just empowers anybody to build and launch their own games.
And yeah, it just empowers anybody to build and launch their own games.
So how exactly like user friendly or even beginner friendly the platform is like,
can really someone with zero coding skill make a game from scratch?
And like, how long does it take?
Yeah, so you don't need any coding or programming experience at all
um you just need to you know guide the ai model slowly with natural language um depending on how
complex your game is you know it can take you know if we were to make a simple like you know
snake game and you wanted to add some skins to it, you know, it can take like a couple minutes. But if you know, you wanted to create something a lot more complex,
then you would need to, you know, have a longer conversation with the AI, you would need to
create more assets. It all depends on how complex your game is. But it is definitely, you know,
your game is but it is definitely you know extremely beginner friendly and another thing
which I'm really curious about is do you think that this kind of platform could be used in the
future to create from scratch like like a very big production, like AAA gaming title,
or it's rather going to be used only by indie developers?
How do you envision the future?
I think there's definitely a scenario where that could be the case.
I think as the technology gets better, right,
I mean, all of these large language
models are just going to keep getting better and you know in that scenario the complexity of the
game that you're you know that these ais are able to create will only go up and so right now you know
you can maybe create you know indie games 3d and uh very simple 3d games um but
definitely in the future um you're going to be able to create you know really uh you know a great
like a great gaming experience um but yeah i think like if you were to bet um within a few years, I think you're going to see some really outstanding
And I would be really glad to see this.
Another thing that I'm really curious is, I think it was like two, three years ago when
I envisioned that business opportunity to create the framework for 3D gaming assets.
So the idea was to create something like Epic Store or Unity Store.
So basically the place where developers can list their 3D gaming models and someone else,
for example, another gaming studio building the game,
could copy it and introduce into their own game.
Do you think that your platform could be used also for this purpose?
Or is it maybe another platform allowing to do so?
Yeah, that's an interesting question.
So right now, our platform, it does allow you to create and share 3D models.
It allows users to upload these models and you know you can if you can view it in the
game code if the game is public you can view the game code and so you technically
you can take these models but we don't have like a dedicated you know platform
that is really built around sharing these 3D assets yet.
We're more focused on the actual game creation
and publishing monetization side of it.
So I think this is something what we can do together,
to be honest, because I feel like this could be
a perfect use case of your technology.
And this is something which both Fetch.ai
but also GameStreet could help to facilitate.
As I can imagine that having the marketplace
for those 3D models AI generated
could be very, very useful
for a lot of gaming developers, especially if they are going to receive them in
higher quality so yeah just just just mentioning that that may be
something that we can talk after the space yeah i yeah absolutely agree yeah Perfect, guys.
So I think it's the part of the Twitter spaces where it's good to remind you
that GameSwift is building AI-powered gaming framework.
We are very, very committed
to make gaming experience much better.
And this relates both to the gamers getting into interaction
with, for example, NPCs, but also for gaming developers
willing to accelerate their game development.
We are very excited to build and develop those tools and infrastructure
and proud to be part of of hai foundation which which is sharing their know-how but also great
insights from their team members like like maria and finally technology i think this is also
technology I think this is also a great opportunity to basically summarize and
and maybe in the meantime if you have any questions you can ask them on the
chat however I think that the problem with our okay I see that that chat is available this is this
one of the back from from from X spaces that it's not always visible but anyway
Maria if you have any final thoughts I think this think this is a great opportunity to share them.
I just would like to encourage everyone to look into agents and try to build them.
So pick whatever technology you want, but keep in mind that you really want to enter these
agents into an open marketplace so others can use your agents as well.
But really just start developing.
This is what I always say, just talk less and do more.
That was what was so cool on the hackathon that people really,
they didn't have much time, but they produced a lot.
We can see that this is doable when you really focus,
concentrate, and when you have a goal in mind.
Look into more hackathons where you
can you know attend where you can learn from others i hope that we with gameswith we can you
know be on more of these events as well and really just start building and and we encourage you to do
that you can also if you have questions in terms of Fetch.ai technology, we have a Discord channel open for your questions.
But yeah, reach out to Games with Vest as well
and just try to build your own agent and get started.
And yes, you will find that probably challenging at the beginning,
but everything like that is.
I'm sure you will overcome that
with all the various resources that are out there
and just build an agent and have fun with that.
Thank you, Maria.
GameDevAgent, do you want to add something
for the final thoughts?
Yeah, I'd just like to say thank you
for having me on this space.
And yeah, just check out our closed beta right now.
You can sign up on the the platform uh in in the
twitter bio and yeah you can create you can stop building games and playing games and sharing it
um already so yeah just start building and uh and that's about it yeah so thank you everyone for the great attendance and participation during our AMA
uh quick reminder that the staking migration is upcoming tomorrow and the first games with
launch pool is set for the Friday with the upcoming honey.fun airdrop. We are very, very happy to remind you
that we are working hard to make gaming better
using AI Agents technology.
So I'm also happy to have such a reputed guest
like Maria from Fetch Foundation
and also developer side from AI Game Dev Agent.
Thank you everyone, and let's keep in touch.
Thank you guys.
Thank you. Speak soon.
Thank you guys.
Thank you, Ben.