I guess it's time to start.
There's enough of us here.
So, well, thank you guys for joining our space today.
Like I said, our guest today is Miguel, or better known as Mike.
You've known him for a while now, I think so, if you've been following the project.
I'll let our founder introduce himself first, just in case you don't know him.
So, Mike, welcome to the stage.
Thank you for inviting me.
And thank you, Bruno, for being part of this AMA.
And thank you, everyone, for joining and listening.
So, yeah, let's have some fun.
So, you're a newest guest here.
So, I would love for you to introduce yourself.
I know you're the CMO at Prime Numbers.
I would love to know about your role, about your role as an advisor.
And I would also love to know how did you got into crypto?
First of all, thank you very much for inviting me here.
And, yeah, I'm the CMO of Prime Numbers.
We have the first lending, a modern platform, an NFT marketplace on the XTC network.
I'm in charge of partnerships, marketing, and growing our community.
I'm also an advisor to different Web3 projects that need help on the marketing role.
So, I just help them to grow their communities and prepare their strategies.
And also, I educate people on the Web3 ecosystem about crypto, blockchain, and how to invest correctly in this market because we all know that it's very difficult.
So, I build my community and I teach them about blockchain and how to dive in this market.
So, since I'm new here, I'm going to ask some questions to Mike.
And since my community is also here, I'm going to ask some questions that probably you guys have answered before in the past.
But as there are a lot of new people here, I'm sure they want to find out about Quantum, about Muldana, what you guys are building.
So, first of all, my first question for Mike.
Before we start, I would like to say that we are going to talk about tokenomics, but I'm going to leave that for the end.
I think there are a lot of interesting things that we can learn and know before we go into the tokenomics.
So, first of all, Mike, we all know that you are the co-founder of Quantum.
It's one of the biggest blockchains in the world.
You guys are even listed on Binance.
So, my question is, how did you find about crypto?
Because I know it was so, so many years ago.
And how was it building a tier one blockchain without the support that most of the blockchains have right now?
Quantum has been one of those projects that has been able to navigate all of the different changes in, you know, regarding markets, market movements, market swings, and also, you know, the tech tendencies over the years.
And one of the reasons we were able to do that is because when we started it, we did have some private experience on how the crypto markets worked and how everything behaves, mostly as observers and participants other than, you know, the actual founders and creators.
So, it's been quite a ride.
I think, yeah, Quantum is over seven years now.
So, that's quite a milestone.
The foundation is still strong.
Quantum itself is also, you know, working on its new roadmap, which is the first one in a few years, where we actually have, you know, a new set of goals and sites for the project.
And one of those is Web3.
So, yeah, one of the reasons we've been able to navigate the whole thing is, you know, we've always been able to adapt to changes and, you know, also a game of patience and focusing on long-term development, something that's stable, usable, other than just, you know, running around like crazy, trying to follow the latest trend just to get, you know, a quick market movement, which has never been our goal, basically.
Yeah, I think those are the words that are key, like being long-term and, yeah, I think being long-term and not trying to catch every run in the market.
That's something very, very important.
So, we all know that Quantum is settled in the crypto ecosystem.
So, you and your team decided to build a new metaverse.
It's the metaverse of Quantum.
So, it's called Mulan, and could you give us a little summarize about Mulan and everything that it's going to include?
Just a little summarize so people that know nothing about Mulan, they get to know more about it.
If you had to say, what are the two things that difference Mulan from other metaverses out there?
Because there are hundreds of metaverses, and there are a lot of projects that when the metaverse boom started one year or two years ago, there were like hundreds of new metaverses because it was like a boom.
And now, there are not many metaverses out there that are building in the beer market because we know how beer market works.
We know that most of the projects die in the beer market, and those that survive the beer market and build the beer market are the ones that are going to succeed in the future.
So, what could you tell us about all this?
Yeah, Mulan's idea pretty much was born many years ago.
Around 2018, I started discussing it with a couple of friends and also Quantum co-founders about, I mean, even the name Web3 Gaming didn't exist.
Even the game NFTs didn't exist.
I'm talking about over five years ago.
And so, the idea was to have a video game where unique items would be sort of collectible.
You know, it had to be a multiplayer online RPG game where you would be able to gain stats and points on your weapons and your items and your characters and whatnot.
And somehow allow other players and participants to sort of know of your advances.
I don't know if, for instance, when you're playing Call of Duty, when you're playing Call of Duty and someone in your squad, you know, shoots someone down, you see who shot who down.
And so, the idea would be to sort of have notifications on the show, you know, important advancements.
Like, for instance, if you take down, like, a big enemy, like a common enemy that everyone would have, like a dragon that shows up, people would know who did it and with what weapons.
So, the idea was to engrave your name and the date whenever you did this on your weapon.
And this would technically increase the value of the item on the in-game decentralized marketplace.
So, the idea was to sort of start creating something that where players, you know, especially the really good players who have an advantage on where they would compete with each other into growing weapons and trading with others and selling to others and something like this.
So, the idea, the idea didn't really happen back then, mostly because of, you know, technical reasons and whatnot.
But, yeah, three years after, in 2021, a new idea but based with the same concept was Moonland.
And that one came out at the Kennedy Space Center and initially was a lot simpler than what it is right now.
So, I sort of combined both ideas.
Like, the original project, I wouldn't say it's great.
It was just delayed and it's something that I would definitely like to do at some point.
But, yeah, Moonland is sort of the baby of that idea.
And I'm really, really glad to see how it's turning out, you know, especially with the limited resources that we have.
Our team is not a big team.
We have, you know, three 3D developers.
So, we don't have, like, a 20-man team or something like this.
And even though in a little bit over a year we have a playable demo.
We have a playable demo that we showcased at ConsenSys in Rome, Rome Blockchain Week.
So, that's two different locations.
And also showed a video with actual gameplay in Hong Kong.
And aside from that, we tested ourselves constantly.
And part of the testing is not just the usual testing.
Sometimes we're just logging all of us and we just start racing around and chasing each other.
And you always see that people are actually having fun playing it.
And the more you play, the more you have fun because the more you become used to, you know, the mechanics and whatnot.
It's really cool to see how it's turning out.
So, yeah, part of this is a process.
You know, you start kick-starting something.
Usually, people don't really kick-start something out of their own funds.
And usually, people, you know, you do a fundraising with a website, a white paper, maybe some pictures.
We actually created a product.
This is a working product that's on its face to do an actual fundraising for, you know, sustain the game and grow the platform.
And turning what has to be an actual metaverse with a huge potential for the coming years.
I've seen people playing it.
And I think what you said was the key, like, people having fun.
Like, most of the games, we knew that there was a bomb of play-to-win games.
And the problem is that people don't have fun.
So, if they don't have fun, that's not going to succeed in the future.
And something that you just said and you just mentioned is that you self-funded your project.
I think that's amazing because most of Web3 projects have to look for fans.
And what if that money doesn't come?
So, they are not going to come in.
And that's good that you guys have Quantum and Quantum Foundation behind Mulan covering everything.
So, that secures the long-term viability of Mulan.
And that's very important for every project and for the future of the project, for the future of the development of it, and for the future of the token also.
And that gives you time to survive any beer market if you have the funds and everything to cover, every expense and every development part of the project.
So, how many people are currently working in Mulan?
You said it's a small team, right?
It's like 10 people or something?
Including marketing and designers.
A little bit over 10 people.
The actual 3D developers is a team of three persons.
So, I would like to know more about the metaverse of Mulan itself, right?
Because this metaverse, it includes gameplays, multi-games, and in-game economy.
So, could you tell us a little bit more about this part of Mulan?
Like, how are the games, the in-game economy?
I know we are in a very early stage, but there is a playable demo.
So, what are your thoughts about this and what are the possibilities that Mulan allows in the Web3 ecosystem?
The metaverse and Web3 gaming ecosystem is just getting started.
And everyone's trying something different, some variations of a general idea, let's say.
And one of the things is that we didn't really follow any other idea.
And we just came up with something that was solely different.
The concept of Mulan is more game-like.
Yes, it's focused on fun.
It's focused on implementing.
Like, the idea for Mulan is just to implement all of these Web3 features as a bonus.
Not as a central part of Mulan, so to speak.
Like, in Mulan, it will be free-to-play.
Just log in, download, install the game, log in, and that's it.
You can just choose your character and whatnot and just play around.
But other games have made this focus on the actual Web3 part first, where you have to buy an NFT to play.
If you have to buy an NFT to play, then you're setting a barrier for people.
Once you set that barrier, you're like, okay, so I'm going to – the game is not – you're not really buying the game, but you have to buy the character.
What if I don't like the character?
What if I buy someone else?
Like, I don't – do I like the dog?
But what if I want to try the kiwi?
What if I want to try the robot?
So, eventually, you're buying, like, three different characters just to start testing out a game you might not even like.
So, what we did was we set up a number of base characters, and all you have to do is choose one of them.
Just walk around, play around, and, you know, find items in Moonland, like, you know, like the jetpack, which is currently the coolest thing right now.
And it's all for free, but it gets to a point where you can always play Moonland for free, but it gets to a point where you will have advantages if you purchase an NFT.
If you load the Web3 features into this, then you will be able to, you know, gain stats from your character, from your weapons that eventually will have an actual value in the marketplace.
So, if you want to go down that route, then, yes, you're free to do so, but the game is not going to force you to do it.
And the Moonland token itself is a major part of this because the Moonland token is not going to be the only token in Moonland,
but it's the one that's going to have, you know, the governance and the many advantages for whoever plays Moonland itself.
And I think if we follow what works in Web2, if we look at games like Fortnite, it's free to play, but then they sell you, like, skins.
So, the accessibility to that project is huge.
So, that's great for Moonland.
So, everyone is going to be able to play for free.
And then, if they want to get more involved in the ecosystem, then they can buy NFTs, they can buy items, but there is no barrier.
So, that's great to get more users, to get more players, and to grow the ecosystem.
I think it's very important to not focus on, let's say, making money right away, but growing the ecosystem, growing the metaverse,
and then that will come in the future.
And I think that's very important, and it's a key point for Moonland.
And that's why I like how it's everything, how you guys are handling it.
So, you talk about the token.
I want to talk a little bit about that.
But, I would like to know more about the economy of Moonland.
How is it distributed regarding the NFTs, regarding the future token that will come to the ecosystem?
And also, I want you to explain this, but how can we get involved in the ecosystem?
Let's say, to earn rewards, or play a part in the metaverse of Moonland, or let's say, maybe we are able to build, if we are developing something inside of Moonland in the future.
So, I would like to know more about this.
Yeah, the Moonland economy is a combination of NFTs, trading of these NFTs, growing and nurturing them.
The pets are a sort of a form of NFTs, which you find, you grow.
The pets will actually help you solve, in a much easier way, some of the different quests that will be in Moonland.
And, they will also help you find different items and potions that you won't really be able to find them easily without a pet.
So, you don't need to buy the pet.
You just have to find it.
And then, you have to grow it.
You have to grow it by performing different tasks.
And, yes, you can always sort of buy some potions and items that will help you grow the pet faster, which is always an option.
But, if you don't want to, you don't have to.
And, it gets to a point where the pet will be your companion during the entire game, in all of the different quests.
So, it's a really cool thing.
And, the pets themselves, they're actually part of the economy.
They're a huge part of the economy.
And, so are the skins, you know, the different characters and their variations.
All of those skins will be, you know, becoming available.
And, some of them will be collector skins.
And, like, you know, special skin that's for a special date.
Let's say Chinese New Year.
So, when the Chinese New Year, the Lunar New Year happens, we might have different variations for the Chinese New Year celebration.
So, this sort of thing will be very cool for gamers to have.
And, it's an economy of fun.
It's not an old economy where people are just, you know, chasing around tokens and NFTs just for the sake of getting them.
Like, you're going to have fun doing this.
And, also, if you get better and your items get better, let's say that their value is going to increase.
And, then you can have fun and sell them, right?
So, we know more about the in-game economy.
We know more about the NFTs.
We know more about the token.
So, I would like to know.
Of course, we know that there is already a playable demo.
So, in a very general way, what's been developed so far in Mulan, what could you expect of Mulan in the development side in the next, let's say, three to six months?
I know that development, it's always hard to know.
There are always some times that, you know, it's hard to guess.
But, what do you think about this or what could you tell us?
Yeah, the development has always continued and will always continue, you know, that's the, that's like one of the things that's every, every single week, every Wednesday.
Actually, today we have that development meeting where we discuss every single detail with the team.
So, every, every, every Wednesday, we're starting a total meeting at Mulan.
It's supposed to be 30 minutes, one hour.
But, we always go a lot beyond that because everyone proposes ideas and then we discuss everything into so much detail.
So, people are very passionate.
The Mulan team is very passionate about the product.
So, that's a wonderful thing to have.
And, yeah, the development team has a lot of cooking right now.
You know, they're, they're cooking always something new.
Very recently, there was a major change in how the, in how the jackpot works.
And, that came out just from watching people play it.
Like, once we watched people play it, the developers were like, okay, now we discover a way that we can improve this.
Because, you know, there's, there's one thing about testing internally yourselves, but, you know, the game.
But, once you set it out and people start playing it, then it changes because people, you know, so many different players, so many different persons from so many different backgrounds.
They're going to give you some new insights just by watching them.
And, that's, that's what happens.
And, as for, as for, you know, new developments, yes, we, we are always improving the platform, improving the game, and, and, and, and working on the different mechanics and how, how the, you know, the tokens and everything is going to work inside Mulan.
Mulan was first built as a game, and then the blockchain layer is being built, it's being built over it.
So, so, so it's, it's, it's, it's an ongoing effort, it's an ongoing work.
And, always coming out with new ideas, and there's a list, there's a list on the, on the upcoming light paper of a bunch of minigames that are going to be added to Mulan, new minigames.
And, all of this is just constantly going to continue to grow, grow, and grow the platform.
But, we, we want to get to a point where we release a public demo, hopefully, before the end of the year.
If not, it's going to be early 2024.
And, and yet, the goal for, for, for having this, and it's going to be limited access, and those who got their NFTs during the, the airdrop that happened this week, they will have early access.
Those people will have early access, and that was, that's going to be really cool.
And, in many ways, we're going to, we're going to get to see so many things.
And, one of the things I want to see, is I want people to go inside the server in, in such a crazy way that we crash the server.
People crash the server just by playing it.
That would be so much fun.
Because then, you know, people like, then you know people want to play it.
I don't know if you remember.
Online gaming, that was, that was like the thing.
And during, during 2020, COVID days, I was playing Mario Kart almost every single night.
And, and it was, it was just like, I just had to queue and pray to see if I was able to just be able to log in and play.
So, that eventually made online gaming so much better because all of the different game providers, they had to improve their own platforms.
They had to improve their own backends.
So, I want, I want this initial run to start showing us.
It will show us, you know, what's the market interest into the game itself.
And it's going to be a lot of fun watching it.
Yeah, that's, I'm very excited, actually.
I'm very excited to try it.
And I really like that you talk about mini games.
Because maybe there is, let's say, one gamer or someone that doesn't like one game.
But there are other five games in Mulder that will be built in the future.
So, you can just go to the one that you like and get involved in the ecosystem.
So, it's going to be free to play.
And also, there are going to be different games.
So, there are hundreds of possibilities.
And everyone will be able to get involved in this metaverse without having to buy a huge NFT or without having to buy a LAN that costs 10 Ethereum, as we've seen in other metaverses.
So, I think this is very, very important.
So, we now know about what Mulan is.
We know what you guys are building.
You guys already have a playable demo.
So, we know what we can expect in the next three to six months.
But I don't think we've really talked.
If we talk about the token, I know that the token is a very, very crucial part of Mulan's ecosystem.
It's going to play an important role.
Many people in the future will have access to buy a token and interact with it and use it in the ecosystem.
So, I know that many people, for what I've seen in social media, are expecting the launch of Mulan token.
So, could you at least give us, if you can, of course, a little hint about when is it going to be or is it going to be this year, next year?
Are you guys working on it later?
I will ask you about tokenomics.
But for now, I would like to know more about this, if you can, of course.
Yeah, the MTK token, the Mulan Metaverse token, yes, like you mentioned, it's going to be a major, major part in the game itself.
So, it's, you know, people who hold the token will have many advantages.
You know, there's different options being analyzed that are going to be implemented, such as, you know, staking, and people will be able to obtain rewards for various activities.
And there's going to be this NFT marketplace called the Galactic Marketplace.
So, the Galactic Marketplace, yeah, the Galactic Marketplace is basically this huge market of NFTs and all of the different items that are going to be in-game.
And by using the MTK token, you will always have a discount.
You know, there's always going to be a discount when you purchase something in the MTK token versus using anything else, like USDT or Ethereum and whatnot.
So, once the market is launched, it's going to be, you know, the biggest use case initially for the token itself.
But then with the token, you will be able to, you know, buy directly from other players, not just stuff that's in the actual NFT marketplace.
Yes, well, the idea for the token, we'll be launching this early 2024, January 2024, basically.
So, we're going to do it in a couple phases.
But there's going to be a pre-sale and there's going to be an actual crowd sale.
So, the details of this, they're going to be publishing an actual announcement, very detailed announcement, you know, showing the whole tokenomics in detail in, you know, how many tokens will there be, what's going to be the pre-sale price, the crowd sale price, you know, and what's the token distribution.
Initially, the first thing I can give you right now, you know, the token symbol is MTK, sort of already being reserved.
The token supply, token supply is 1, 2, 3, 4, 5, 6, 7, 8, 9, 0.
So, that's 1.2 billion Moonland tokens.
So, it's just going from 1 to 0.
But the idea, the idea for doing this is to, you know, have a decent amount of tokens, you know, for having a healthy and stable economy.
But at the same time, don't forget the fact that this is a fun game, even when you're talking about the token, you know, the number is something crazy.
And I'm sure it's something that hasn't been really seen before.
And, yeah, this is something that's going to be launched in January.
But, of course, the announcement will be much earlier than that.
So, we're aiming at announcing this next month, but, you know, just look around for the actual in-detail announcement.
So, I think from here, we can go straight to the tokenomics, which was one part of the AMA.
So, as we all know, tokenomics play an important part in every single Web3 project.
Of course, the ones that launch a token.
Because, as you just said, it's very important to have a healthy tokenomics.
So, VCs or team members do not dump the token on investors.
So, investors can invest without having to worry about that.
And, in this case, they can interact with the ecosystem.
They can play a part in Mulda.
You don't really have to worry about those things.
So, people worry about that.
So, in this case, that won't be a problem.
So, everyone wants to learn about tokenomics.
Could you tell us a little bit about how it's going to be distributed?
Do you know a little bit about percentages?
And, in that case, once you guys launch at tokenomics, is there going to be a way that people can be part of that?
Or get the token before, let's say, it goes out on FEX or those things?
Yeah, the initial distribution will be, you know, just going to be a pre-sale of approximately 61 million Muldan tokens, which is about 5% of the total amount.
And, in the ICO, the crowd sale is going to be 50% of the total amount.
So, that's all about 55% of the tokens are going to be sold during the pre-sale and the crowd sale.
So, there's going to be tokens reserved for marketing and business development, also, you know, for partnerships and advisors, and also for community.
You know, there's going to be a lot of community events.
There's going to be a lot of community events on which, you know, we're going to do contests and, you know, probably airdrops as well.
And, you know, to try to bring in more people to just, you know, become part of this Muldan community.
So, yeah, the utility itself is, you know, about giving access to people who hold the token for premium features.
You know, some of the premium features are being developed, but one of the coolest ideas, and, of course, it's going to be part of the announcement,
is that if you're purchasing to the ICO, depending on how much you purchase, you will have land in Muldan.
It's not just the token, but you will have land in Muldan.
The land in Muldan will eventually be for sale as well.
In that land, you will be able to, you know, create a building, set up your own brand,
because we're also going to bring in actual brands, clothing brands, and different sponsors that will be part of the metaverse.
So, if you buy into the ICO and the crowd sale, and then you'll have this as a bonus.
You will have actual land.
Depending on how much you buy, that's how big the land is going to be.
And the tokens themselves will take a part in governance.
Like, there's going to be the community moon landers' decisions on some stuff that's going to happen in the metaverse,
and will allow people to vote for it using MTK.
And, you know, all of this are just some of the initial, you know, features and the perks of owning Muldan tokens,
and also for, you know, for being part of this.
Now, there's going to be, I mean, the goal for this is to be a big product.
We're not doing this to be, to make it small.
During the pre-sale, the price is going to be 18 cents.
And, you know, after the pre-sale, it's going to go up around 10%, up to 21 cents for tokens.
So, yeah, it's a good price, we believe, to, you know, to start allowing people to join this in this huge Muldan community
through the pre-sale and the crowdsale.
I think you explained everything very well.
And there are some things that, myself, I didn't even know.
I think what you said, that you really care about your community.
You really care about your early supporters and adopters of Muldan metaverse.
Because not many projects, let's say, they buy your token in the Ike.
Of course, they are going to get a better price.
But you are also giving, of course, depending on how much they acquire,
you're giving lands to them.
And in the future, those lands are going to have value, and they will be able to trade it.
And I think that's very interesting.
And who knows in the future if there are going to be, what those lands are going to be,
and what value they are going to have, and what features they can have with those lands.
And I think that's very nice, actually.
And, yeah, I'm actually very excited.
I didn't know about this.
So, yeah, it's actually great.
So, my last question would be a long-term question.
I always like to ask these questions, and I know that this is a long-term project.
I mean, if Quantum is behind this, and if you are behind this, it's because it's long-term.
And you guys are building in a beer market.
Not many people are doing it.
We know the conditions of a beer market, and you guys are self-funded.
So, that explains everything.
So, this is going to be a long-term question.
So, where do you see the Muldan metaverse positioning the market?
Let's say in the next two years.
I'm not going to say 10 years because it's, you know, too much time, and it's 10 years.
So, I would just like to say in the next two years, because I know two years is a good time
to develop everything and to be out there in a good position in the market.
So, whether you see Muldan positioning the market in the next two years,
of course, once the bull market is there and everyone wants to know about crypto,
and also in the development side, not just about the price or market cap
or a list of top 10 metaverse in the world.
No, I mean about development and also whether you see it in general in the future.
Yeah, like I mentioned, we actually started building, and we are building this during a
But that's usually because that's the best time to build.
But during that time, people are focused not on, you know, chasing quick profits like
crazy, but building something of value.
And Muldan is something of value.
You know, when we started building this, we didn't really care about the market conditions.
And, you know, we looked for backing, and then we started working on it.
And we did it because we really believed in the product.
We really believed in the potential that Muldan has.
And we know that during these times, there's always, you know, the necessity of so many people,
you know, traders and whatnot.
And they're always looking for something that's going to move quickly, but to move quickly
and have those market swings that are the spice of crypto, so to speak.
And, yeah, that's always cool to have.
But aside from that, we also wanted to build something that was cool, that people wanted
to play, that was focused on the product itself other than the NFTs and just the regular
So that was how it has been always the major driving force for building Muldan.
And, you know, market conditions can change at any time.
Like, you never know, you never really know when the bear market is going to end.
So many people are going to tell you different things, like it's going to end tomorrow, it's
going to end in a year, in two years, it's never going to end.
The patent is always going to tell you something like that, the true bear.
Like, it's always cycles.
And during a cycle, you don't really see what's the end of the cycle until it actually
So during that time, you need to focus on building products, products that are usable, that bring
the next gen of technology for the entire crypto ecosystem.
And now that we're bringing games into crypto and crypto into games, you know, we're making a chimera right here.
This is something that hasn't been done in any previous market cycle.
Of course, the technology wasn't there.
Now it's here, and there's different projects doing something similar.
So I don't consider this a race.
And I believe that every other project that are doing a Web3 game, they're, you know, they're part of the same community we are.
We are partners of several other games, like Citizen Conflict, for instance.
And, you know, the more we see this, the more we're going to advance as a whole.
And the market itself is in its infancy.
You know, there's room for a lot of projects.
There's room for a lot of people coming into the market.
And even for future developers and future people who want to launch their own project, a time like this, that this is the right time.
So, yeah, I mean, that's, sorry, I deviated a little bit for the question.
But, yeah, this is a, it's just the way.
Yeah, it's just the way I envision it.
Like, during the hard times, it's when you create something of value, something that changes things.
Ethereum wasn't born in 2013.
It was born during an actual bear market.
DeFi and the whole NFT boom, everything was developed during the bear market.
It came out during the bull run, yes, because it was actually the reason for the upcoming bull run.
So new technology is usually behind a change like this.
You even saw this back in the 1990s when the dot-com boom happened.
People were racing to buy whatever was out there.
People didn't even know what was out there.
But, you know, they just wanted to be part of something.
That's the usual formal, right?
But eventually got to a point that the technology wasn't there and then there was improvements needed.
And that's really made a strong push for the Web 2 generation, which is what we have right now.
I mean, when YouTube came out and all the social media came out, and YouTube was so disruptive that even back then, I was a little kid, but I remember seeing this like, wow, why am I going to continue watching TV when I can just choose the content I want?
It actually changed things.
Our TV is mostly just streaming.
So, in a way, it gets to a point where whatever you build with passion, even if you make a good fraud, it doesn't guarantee that you're going to be successful.
But if you are, you can make something that changes the future.
Wow, I think this speech was great to end this tour space.
And as you said, I totally agree with you.
And if you focus on building something that is stable, usable, and you have a real product based on long term, as you said, you are going to succeed.
So, I don't know if someone wants to ask a question.
I think there are some questions in the chat, Miguel.
I think you can read them and respond them if you want.
And with that, we can end this great tour space.
And I'm really excited about Muldan and making more tour space and learning more about the ecosystem.
And I'm very excited to see what's coming in the next months.
Yeah, I'm seeing some questions popping up.
And, of course, I'm going to answer them.
And I'm going to answer them in the chat anyway, because I know there's going to be more questions popping up later.
But, yeah, regarding the tokenomics, this is a big project.
And this is something, the hosting, I'm just going to speak about the hosting, because the hosting expenses of something like a video game is thousands and thousands of dollars a month.
So, if you want to plan ahead and manage funds properly, you need to be ready to cover something like that.
And that's one of the reasons why this is being aimed to be big.
You know, we don't want to, you know, call ourselves low.
And then, you know, eventually we won't be able to support the project.
And doing something like this and getting this to a point, what is sustainable, will take some time.
Will take a lot of effort.
Will take growing our own team.
You know, we're not going to have the same three developers doing this all the time.
They're amazing developers that work really hard, but they're not machines.
And eventually, you know, people can get burned out with too much pressure, too much to do in having a small team.
So, yes, one of the goals is to grow our team in the next month, in the next few months.
And, you know, both, especially the developers need to grow, but then also marketing.
And then marketing will need to work with so many different marketing agencies, so many different marketing outlets.
And this is something that is being aimed and was designed for years to come.
It's not just something that, okay, for the next one or two years or for the next few months.
It's something that's aimed for at least five to ten years.
Sorry, I thought I was unmuted.
Yeah, I mean, that's the main focus to think long term.
And, yeah, I mean, we all need to think big.
We need to go for the best, but we need to see where we are and where we need to improve
and just little by little grow the team, grow the different parts of it.
And, yeah, that's the key to success.
And, of course, Mulder and every single project, even my project, we all need marketing.
But we need first to have a real product, to build something real, so people can enjoy, in my case, our DApps.
They can use our DApps, in your case, the Metaverse, the games, in Quantum, of course, the blockchain, its usage and everything.
And once you have that real product, it's just a matter of growing the ecosystem, growing the community, and just going little by little.
So I think this was a great Twitter space.
I'm sure we are going to do more Twitter space in the future.
I'm sure we'll do another one in Spanish, since my community is in Spanish, and you speak Spanish also.
So, yeah, I just want to say thank you very much for letting me be here in Mulder, in this Twitter space with Mulder, with you, Milo.
I really appreciate you, and I'm very fond of what you've built in the last seven years with Quantum and now Mulder.
So, yeah, I just want to say thanks and see you guys in the next Twitter space.
All right, Bruno, thank you so much.
Again, thank you so much, everyone, for coming in.
And, yeah, Bruno, hope to see you again in, you know, Dubai or one of the upcoming events very soon.
I hope to see you again in the next event.
We will talk and see each other.
Okay, guys, have a great day, and, yeah, let's support Mulder.