Thank you for the intro, Ana.
We're excited to have Mentor's World with us today.
We have lots of topics to cover, and we also have David.
So I want to start this off with some introductions.
So do you guys want to go ahead and give us an introduction.
Yeah, I'm David, I'll go ahead and say, yeah, I'm David, and I lead gaming partnerships for Off-Chain Labs.
I've been working here for around one and a half years now with some fantastic game teams and their ecosystem.
I'm super excited for what I'm doing.
I'm kind of, you know, I'm going to care, I'm going to be here with you.
I want to kick off the discussion and talk about on-chain games, right?
So when people think about on-chain games, people think about a game they could play, you know, on-chain in terms of being able to, you know, connect their wallets and do all of these activities seamlessly.
So I just want to pass this over to you, Stoke Arts, and maybe you could answer what are on-chain games for those that don't know.
Yeah, absolutely. So it's actually interesting because when I was explaining that thing to a lot of folks more than a year ago,
like nobody could ingress their mind around like, why are you even putting any game on the chain?
That's something we can discuss later. But basically, basically, fully on-chain games, on-chain games, games are just, are like the classical games.
But the only difference is that you are actually using Solidity and you are actually using smart contracts for the game's logic.
And that's basically it, right? They are not that different from the traditional games, especially when you play them from the technical perspective.
They are, they are very different, different. But well, they, these are like, on-chain games are the games that, that you run on a smart contracts and that's it.
Like, what are the benefits of those? Well, we can discuss that. But when it comes to, like, what they are, it's basically just it.
Like, in DeFi, you have the financial system running on smart contracts. And what we are trying to do is to basically run games on the smart contracts.
And that's, that's it. And that's, you know, that's the most interesting part.
Yeah. And I'm really curious to hear your thoughts on this, but, you know, on-chain games have been here for a while now.
And I want to ask, like, how do you think that ecosystem has evolved over the past few years?
Yeah. So, firstly, I think, okay, they've been, they've been there for, for quite a while.
So, the first full-on-chain game was actually HunterCoin, which was, you know, built in 2014.
And it was kind of forgotten. It was built on top of Bitcoin.
So, it's been a long time. There was, like, one guy who was shitposting on Bitcoin forum with, like, these schizo threads about, about blockchain games and, like, games being, being run on Bitcoin, all this stuff.
So, it was actually very, very interesting, but kind of, like, just died out.
And then, in 2018, 2019, there was a team called Dark Forest.
And I think, like, many, many of you maybe heard about it.
And they've started, they basically got one of the classic games.
They've copied it and built it on top of the ZK Snarks.
And it was very interesting, it was a very interesting introduction to, like, can you actually build something as complex on-chain with, like, ZK stuff?
So, this is one of the, you know, the most, the most important on-chain games ever.
But fast forward, and there were a few other small, small projects.
Fast forward, like, next two, three years, there wasn't really anything there.
And even, even in, like, when we started in 2022, there was, like, a guy called Small Brain Games who was, who was making on-chain games.
And there were, like, three, four other teams who actually had some experience.
Like, Roland, for example, they had some experience with, like, actually launching games on-chain and launching them on the mainnets.
Not only, you know, as a technical demos.
There were a lot of steam, of course.
So, it was a very, very small, small ecosystem in 2022.
We started in, like, in, like, I think, September last year.
So, back then, it was, like, nobody knew how to build them.
There were some people, like, myths and legends you would see in the past, you know, about the old ages that, that potentially had this knowledge, like, possessed those knowledge about how to build those things.
But you couldn't really find anybody like that without, like, huge, huge connections in crypto.
So, we started doing that.
And, well, it's been more than a year now.
The ecosystem has quite rapidly changed.
There are now much, much more teams who are actually capable of launching a fully-on-chain game on the mainnet.
But it still is a very hard technology.
And we see a lot of technical demos.
But, well, if you actually want to play fully-on-chain games, you do not have much choice.
I think Arbitrum Nova is kind of a very interesting ecosystem for that because, well, you actually have two fully-launched on-chain games, which is first, of course, Pirate Nation.
And the second is Rascal from the game that we made earlier this year.
So, it is very interesting.
Like, there are not many ecosystems that actually have two fully-on-chain games that you can seemingly just jump in and play.
Of course, right now, we are also seeing the influx of people who are building infrastructure for fully-on-chain games.
But I still believe we are much, much behind the era where fully-on-chain games are, like, you know, popular and huge.
And a lot of people are talking about them.
Firstly, because, well, the game design in fully-on-chain games, because of the restrictions coming from smart contracts, it is very hard.
And secondly, it just takes a long time.
For example, you can build a DeFi protocol quite fast, you know, in a few months.
Because you can't really do that with a fully-on-chain game, especially since, you know, if you want to have any kind of complexity in your game, which is basically required in games since, like, 20 years ago.
So, once you add up those complexities, it is really hard to build a fully-on-chain game.
So, that's why I think there are so little of them, especially so little of them are launched on the mainnet.
Because, for example, some of the engines that folks are currently using to build those games are still, like, in alpha or, like, are very experimental software.
And they are getting very close to being, like, fully operational versions.
But it is still, like, very, very small, very new ecosystem, especially from the builder's perspective.
But even from the player's perspective, like, you cannot really find a lot of players right now.
I think it will change, like, rapidly.
But that is the state of the ecosystem right now.
So, I think we will have very, very interesting releases next year.
At least, I think, like, five, ten of them.
So, if folks are interested in those, well, keep your heads up.
And I know there will be a few strong releases.
For example, one of those will be our game called Butterfield Blockchain, which is coming next year.
Yeah, I saw some gameplay about that, on that.
And it was, honestly, really cool.
It's such a cool strategy game.
Like, it gives me that nostalgia.
Those type of games I used to play on Miniclip.
I'm not sure if you know what Miniclip is.
It was, like, a website where they had, like, tons of games that you could play.
Some of them are, like, strategic.
Some of them are, like, fighting.
But, yeah, when I saw the battle for blockchain gameplay, it gave me that nostalgia feeling.
Well, I don't think the nostalgia is actually a good thing to be seen in new games.
Maybe in the crypto market.
But I think that nostalgia is firstly coming from the fact that, well, you are not really playing games anymore in web browsers.
But it turns out, actually playing games in the web browsers is, like, perfectly suitable for building fully on-chain games, right?
You cannot really launch them externally with, like, some custom clients on a user's PC.
So browsers are a perfect environment for fully on-chain games.
The second thing is, a lot of those games currently have the very, you know, nostalgia-driven frontends, which is the visual layer that you are seeing.
Like, we are experimenting with changing that, changing that to a much more new Polish look.
But, yeah, the first version of Battle for Blockchain that people were able to play last week, it was, like, very, very nostalgic.
So, yeah, like, for those of you who are just coming in and seeing us for the first time, we are Minters and we are building fully on-chain games.
And our next game is going to be Battle for Blockchain.
And it is a mix of social strategy and economic warfare in a medieval fantasy setup with MMO auto-battling features.
So, yeah, I think it's going to be very interesting because it is the game that basically put a lot of importance on the behavior that we are seeing daily in Krypton.
So, like, one group against the other group.
And in Battle for Blockchain, we are basically clashing two giant kingdoms between themselves.
And you are just a noble here who's there to support the army, support the kingdom of yours, and just crush the enemy.
So that's the lore of the game.
And there is going to be huge, huge economic and social warfare within it with a huge amount of rewards.
One of the inspirations that I actually had for this game was the scene from Ready Player.
Ready Player now is the crypto project, but the movie was called Ready Player something.
And there was, like, in this movie, it was about, like, VR gaming, et cetera.
But in this movie, there was a set where the player basically went to, like, giant, giant battlefield.
It was a planet that was a battlefield.
And you could join this place, like, anytime you wanted to.
And there was always a war there.
And there was always a huge loot to be won.
And if you were, like, the crazy, crazy good player, you could jump in and win huge treasures.
And that was basically this idea of mine when we were working initially on the battlefield blockchain, like, sketching the theme, the ideas for the game.
And I was always missing this experience when it comes to, like, decentralized applications in crypto.
And I wanted to build this experience.
And it took us quite a time to get there to the point where we are technically capable of doing that.
But we are there right now.
Yeah, I was missing this.
Like, I need to have a huge war going on on the chain.
And, you know, I want to ask about the feedback so far from the community.
I mean, what has the community, how has community reacted to Battle for Blockchain so far?
Yeah, so currently we were testing that internally.
And then we invited some people from our Broom community and also our close builders.
So the people who we know from the space when it comes to building fully on-chain games.
Because the feedback right now was, so, okay.
In feedback, what we cared about was, is the idea of, like, MMO auto-battling a good game design?
That was the feedback that we really wanted to hear.
Like, people were saying, if you work on this game for a few months longer, it's going to be, like, very, very interesting.
So that was what we really cared about.
And, like, of course, if the game works, there are no technical bugs, all this stuff.
So I think the feedback was, like, this game is, like, 6 out of 10.
Like, okay, 6-10, that's the review right now.
And it is a great number.
Like, for the first build, I think it is a very, very, very good number, actually.
Because we are very knowledgeable when it comes to, like, what to improve right now.
Now, we also got a few interesting ideas from our Bitroom community that we will be implementing later.
But basically, we tried, we tried if the game idea works, if it works on the, like, on the chain itself.
Does the people enjoy it?
And now it is a matter of, like, adding features, polishing everything, adding a new UI.
Like, so it is very, you know, smooth and easy to understand, like, giving people information to actually play this game in the game, not only in, like, you know, words, tutorials.
So, yeah, like, the feedback was interesting.
And then we're going to be going to keep improving the game.
And actually, we want to start playtesting as soon as possible.
So, like, we are targeting January for the next set of playtests.
Which, well, all of you are invited there.
So, feel free to come in, jump on our Discord, and play it with us.
Yeah, I was about to ask, when can I try it out?
Yeah, like, right now, so, okay.
Implementing features in on-chain games, like, it takes, it just takes time.
Like, if you were only building that on the smart contracts, you could iterate, like, very, very quickly.
But when it comes to games, it is important to actually be able to showcase the player correctly.
Which means you are going through our pipelines and also, like, front-end pipelines.
We are using Godot for that, for our front-end engine.
So, you still actually need to build a fully functional visual game.
So, like, adding features to that just takes some time.
And we want to make, like, make sure that we implemented the feedback that our players gave us.
So, that's why we are targeting January and, like, focusing on December to just improve things.
Before, before, before we go, like, further with that.
But I think, like, testing is a very, very important thing.
Especially when you have the community that is interested in doing just that.
Because, well, if you, if you, if you read stories about great games, it's always like that at the beginning.
So, it's always like, okay, what's the idea?
And then the idea gets tested.
And there's, like, huge, huge amount of things missing.
But the question at the beginning is, is the idea, like, alright?
And then you are testing and testing and iterating.
And at the end, after a year, for example.
Or maybe, like, fucking ten years.
When it comes to, like, GTA 6.
You are at the stage where it is ready.
And you know that people are going to have fun with that.
And maybe, maybe, especially since we are talking about fully on-chain games.
Because maybe you will also bring a lot of, a lot of interesting stuff when it comes to, like, from the technical perspective.
Because, well, I think if you are interested in the technology in crypto, fully on-chain games right now are potentially the most exciting thing.
Because, well, you can iterate upon, like, many, many, many hardcore crypto primitives that would be very hard to build.
Like, without, like, fully functional virtual world.
And you can do that inside games.
So, that's absolutely freaking amazing.
And for Battle for Blockchain, is there, like, a story behind it?
In terms of any, like, narratives, you know, for the game that players could be excited about?
Is there, like, a lore for it?
Yeah, so, what we actually found out with Rasko at the beginning was, like, we spent a lot of time on narrative and, and, and storylines, all this stuff.
And it was basically ignored by the players.
So, it was, like, like, very interesting thing.
Because, well, I cared about that a lot.
But it turns out that you actually first need to be, need to build a very, like, gameplay smooth game.
And then people might start getting interested in the lore of the world.
And I think this, this, this, this gets overlooked many times in crypto, where you see, like, narratives like lore NFTs, which doesn't really make sense.
Because, so, yeah, we are currently mostly focusing on, like, features of the game and how you actually play that.
But the lore of the game is, is very simple.
There was a kingdom where the old king reigns.
And they fight for, for the power and glory.
And they, they split the kingdom to, to, to basically to smaller kingdoms.
And right now, they are in the eternal war between each other.
So, it is, in, in, in the, in the depths, depths of, of lore, it is a very classic conflict between two brothers.
I, as, I was a writer before.
So, I like this kind of conflicts.
They, they are very simple for the people to understand.
And you are not really spending a huge amount of time, like, thinking, all right.
Like, it, it is fundamentally very, very easy for the people to understand the conflict between the siblings.
It is, like, the conflict between two brothers that, that, that had their father died.
And they are, her, her broken.
But they also hate each other.
And they want, they, each of them wants to rule the kingdom.
But only one of them can do that.
So, your, your, your perspective as a player is, basically, you are joining one of them.
And you are helping them win.
And it turns out that, well, this war won't, won't ever end.
Like, your story can be of, of a small, small guy who just joins the army.
And apparently, is smart enough to, to, to win, to, to loot a lot of things.
To win the treasures and come back to his hometown.
To his home village with a, with a stash of gold.
And, so, that's your story.
And, of course, the storyline will evolve.
But the first thing we're going to do is make sure the game is actually very, very interesting for the, for the crypto players to play.
Like, we are targeting, like, we are very heavy.
When, when I, when I, when I say it, um, when it comes to, like, we are targeting the people in crypto.
Um, we are not really targeting, like, the classical gamers.
I don't think they will, at least for now, be interested in fully entering games.
Like, let's go play fucking Fortnite.
Like, this game is interesting.
Um, you won't match this experience on-chain.
But you can match the experience.
Uh, well, you can extend the experience.
You can absolutely obliterate any experience that is, that is, you know, of the, the digital, uh, digital assets.
And, like, games with stakes.
Uh, those are the things that you cannot really, really build on top of, like, centralized computers.
It's, it's fucking impossible.
So, we are not even, we are not even, you know, uh, competing with traditional games.
Uh, because, well, we don't want to.
And there's, like, no need to compete with them.
Um, we are, we are just building for the people in crypto.
Who, who, who, who, who, who likes to, you know, have the stakes at the game.
Who likes this freedom of transaction, of transacting their digital assets.
Uh, who loves, who loves strategies.
Who loves being smarter than their opponents.
Uh, those are the players that we want to have.
Yeah, I, I wanted to ask a follow-up question.
Is there, like, a world in which you have both worlds of, you know, on-chain gaming, as well as a place for not only crypto natives, but also you have people outside of crypto.
So, like, the regular gamers, um, because I'm sure there's a bigger audience, um, in that area, you know, aside from your average crypto gamer here in this space.
Um, so I, I want to hear your thoughts on that.
Yeah, I think absolutely there's room for both.
But what we should be doing right now, uh, is focusing crudely on, on the crypto, crypto space.
Like, find a small niche that is interested in your, in your, in your company, and then build for this niche.
I think that's the right, you know, ideology, right now, at least.
Uh, until you are, like, fucking, like, the Yuga Labs, so you're big enough.
Um, but I absolutely see the world where on-chain games go from the stage where they are just small niche products that might even, you know, have billions in volume in transactions, uh, within them.
But they will still be niche in terms of, like, how many players play them weekly or monthly.
Uh, it's not gonna be, like, millions of people, uh, like you have with, uh, new mobile games.
It's gonna be, like, a potentially group of, like, thousand, maybe ten thousand people, uh, playing that very actively, uh, spending a huge amount of money on that.
So, I think that's, that's, that's the right audience, at least, at least for the next, like, two, three years.
But when you talk, when you, for example, talk to a few other teams, uh, who are also building fully-engineering games, like, people in Playmint, which, which I really like, uh, they will tell you that they do not even consider this, this, this, this, uh, they, they do not focus on, like, crypto gamers or, like, traditional gamers.
They would just say that they are building games for the people that loves playing games.
And this, this is a group that overlaps, like, crypto people who are interested in games and, like, traditional gamers.
So, they are talking about, like, just gamers.
Uh, which is, which I think is, is, is fine.
Like, those games will interest classical, traditional people.
Um, but, but, but at the beginning, I think, I think it will mostly be, uh, a tool, uh, an, an entertainment world for, for the classical, like, crypto traders and DeFi agents and people who are, like, very interesting and very serious when it comes, like, to technology and crypto.
So, you know, so these are the groups of people that I, that, that I think will start seeing, um, more frequently in, in, like, launching games.
Because remember, um, they are kind of, kind of hard to get in right now.
And I think, I, I think, uh, it's going to be very hard to change because blockchains in general, uh, do have, like, financialization built in.
Like, if you want to mitigate the sibling attacks, sibling attacks, for example, um, the best idea is, is, is to have users paying for some actions, for example.
So, these are the restrictions that not many will find themselves comfortable, comfortable within.
But I think there will be a very strong group of people, a small one, uh, that will absolutely love this kind of products.
So, yeah, yeah, those are the people that we are building for.
Yeah, um, no, that, that's a fair point.
And I guess, like, one of the things that, um, like, in terms of on-chain gaming, I think one of the challenges is that sometimes when you're building an on-chain game,
we're doing some sort of action within the game.
In terms of UI, right, um, you end up doing, like, multiple transactions.
Um, so you're, every time you might have to, like, confirm each transaction when you're doing a small action within the game.
So, in terms of, like, account abstraction, you know, abstraction, uh, sorry, abstracting those pain points, um, how are you guys doing that for, uh, battle for blockchain?
I mean, is there any plans for that?
Uh, this is actually the, one of the first issues that we actually, uh, wanted to, wanted to solve, like, last year.
Uh, and, um, back then, there were, like, talks about, like, abstraction, all this stuff, but it wasn't really working.
And also, like, account abstraction is not native to EVM chains.
So, we, we needed to find a solution that, that would just work.
Uh, and, uh, we developed this technology, uh, for, for Rascow.
Like, if you go and play Rascow, like, you don't need to confirm anything.
And, uh, even, even then, like, all, all the things are being transacted on the, on the blockchain itself.
The, the, you can see, like, thousands of, uh, you can see thousands of transactions going on, on Arbitrum Nova.
Uh, so, and with Battle for Blockchain Playtest, like, uh, I had, I had people coming in and, and saying, like, if you, if you wouldn't tell, tell me that they, that they, this is the game that is running on the blockchain, like, I would never tell.
So, uh, the thing that, that most of the people, well, well, were very, very scared of back in 2022, actually got solved, like, well, it's one of the first things.
It's, it's already solved.
Like, if, if there's somebody telling you, like, oh, no, the, like, fully engine games won't have, uh, this, this, this amount of fidelity and this amount of, like, playing it, uh, in, in an easy way as traditional games, like, they are absolutely terribly wrong.
And, um, there are products to, to, to just, to just, you know, um, there, there are games that you can play right now and you won't even notice they are fully on chain.
Uh, go and play Pirate Nation on Arbitrum Nova.
Like, you will see, you won't ever say, like, uh, how, how am I, uh, doing any, any, anything in that game?
Like, it's obstructed away already.
Uh, we had this technology a year ago, right now it's even better, uh, and many teams are using the same thing, basically.
So, so yeah, it's, it's absolutely an only issue.
It's completely obstructed away most of the time, um, with, with something called burner, burner addresses,
which are basically the, uh, Ethereum addresses generated in your local browser storage.
So, uh, it's, it's very simple.
And, uh, in our case, in Rascal, for example, we connect that thing to your MetaMask with, uh, personal smart contract that you set up with just one click.
Uh, so like, yeah, like, I didn't see anybody having any problems with that.
I think there are much bigger issues with fully on-chain games right now, for example, uh, many of them, uh, and it was also the, the, the issue with Rascal.
Um, it is very hard to find the right game design for the fully on-chain game.
Now, that's, that's, that's it.
Like, it, it is very hard.
Um, technology is getting easier and easier to build.
Like, it, it is still, it's still hard, but with, you know, at least a few months of experience, you can, you can do that.
You can build a fully on-chain game, uh, maybe not very complex, and you can launch it on the mainnet, so that's great.
But the thing is, like, nobody has figured it out yet, uh, what's the right game design that's gonna interest a lot of people, and you can actually build a successful company on top of that.
Um, and you can sell, like, 50 mil of, of assets, for example, to fund the operations of the company for, for next years, and develop even better games.
Uh, so, that is, that is something that is currently missing, I think.
Um, so, yeah, like, successful business models is, is something that, that is not there yet.
And, and also, like, we do not have game designs that are very popular and very, you know, battle-tested.
Um, so, that's, that's why we also decided to build a new game, because we wanted a clean, clean canvas, on top of which we can basically test the new ideas and apply the old lessons that we learned with Brasco.
Uh, for example, one of them, and I'm gonna get a little bit technical here.
Uh, so, but if, if somebody has any experience with games, they will understand that.
So, one of the issues with Brasco was that, um, it was a session, well, it is, it still is, a session-based game.
So, you actually needed four concurrent, concurrent players, uh, to play it.
And, so, the, the matchmaking, the matchmaking that we did, um, you actually needed to wait for, like, 15 minutes, 20 minutes, one hour, before you phone the people who are eager enough to play with you.
And, so, one, one of the lessons that we learned from Brasco was to not build the session-based games for, for, like, crypto players right now, because the community is, is very small.
Uh, so, the, those things need to be, like, asynchronous.
So, uh, what I mean is, whenever you want to play it, you should be able to join the game and, like, do some moves, do some actions.
Even if, like, you wait for the results of those actions later.
But, at any given time, you should be able to jump in and play it, uh, at least, like, to some degree.
So, yeah, that's one of the things that we learned.
Uh, and, uh, with, with, with some games, we are seeing the same issue.
So, this, this is interesting.
But the things, like, wallet abstraction, uh, well, uh, that one is very simple.
Yeah, I, I think another follow-up question to ask, um, which I, I want your thoughts on, because, um, I guess, you know, when you're building a gaming ecosystem, um, a lot of players, I think, worry about, you know, um, let's say you're building one game, but then you come out with a different game.
And then they're worried that there won't be as much as, you know, attention in terms of building, continuing on supporting the other games, um, for you guys, right?
You know, now, now you have battle for blockchain in development.
How, are there any plans to also continue supporting the development of Rascal?
Yeah, so, this question is actually very interesting, because we, we usually talk about, like, eternal games in, in, when it comes to fully on-chain games.
So, the games that you launch, and they will live for as long as the, the underlying blockchain is live, uh, which is, which is a very interesting philosophical, like, concept on its own.
Um, but you actually, as, as, as, as you just said, like, maybe 1% of games will be, like, you know, legendary and evergreen, and people will come back and play it.
Um, but most of those, most of the multiplayer games needs the attention of the developers, and they also need, like, the constant updates.
Uh, so, but what we are seeing right now is teams that are building fully on-chain games are quite small.
Uh, it's usually, like, up to maybe 6, 7, 5, sometimes, like, there are a few teams that have, like, 10 people in it, uh, maybe 15.
So, those teams are very small.
So, if you actually want to apply the lessons that you learned on the market, you usually need to launch a new game.
Uh, and, actually, you should be doing just that.
Like, until you hit something phenomenal, uh, you shouldn't be sticking with, like, one game and, you know, trying to,
trying to do your best for, for, like, 10 years while also your company dies, uh, because it doesn't make any sense.
Like, it won't bring any value to the community.
It won't bring any value to the ecosystem.
Like, you should be doing, um, the best, the best of you.
Like, if you have the idea that some design can, can work better, like, you should be doing that.
And I think we are at this point right now, as a studio, uh, where the idea for Battle for Blockchain is something that can stood the test of times and can be built for, like, five, can be, can become as interesting where, where people actually care about this game.
And, and then, once people care about it, uh, we can build it for, like, five, ten next years, which, which would make this game, like, legend, legendary.
And this is the model that works in the gaming industry right now, where you build games that are then supported for, like, ten years.
Uh, but actually, at the beginning, at the very beginning, uh, you, you will need to test at least a few designs and launch at least a few smaller, maybe, maybe games that didn't, didn't do very well on the market before you hit this, this, this one giant hit that you can then, you know, develop for, for years.
And I think, and I think for our company, it's, it's going to be better for Blockchain because the design is so well built.
And so, and so, and so, and the game itself is, like, the, um, something I wish there, there was in crypto, basically.
Yeah, that's very interesting.
And, you know, aside from Rascal, well, what are some other inspirations you took from, or, like, lessons, um, from other games, you know, across Web3 to build Battle for Blockchain?
Um, was there any features or any technical things that stood out to you, um, with other Web3 games that work and apply it to Battle for Blockchain?
Yeah, so, when it comes to Battle for Blockchain, we didn't really, uh, we weren't really inspired by any, any Web3 games.
Uh, Battle for Blockchain is, is the, the first, the first, I think the first ever, um, idea of actually putting the auto-battler in a massive multiplayer mode.
And so, we were, we were very, very inspired by two games, basically.
The first one is the giant strategy, like, giant war, uh, and the game is called Foxhole.
And it, it is, like, a giant, giant war, war for, um, game that's, that's, that's very popular.
So, we were inspired by Foxhole when it comes to strategy, and when it comes to, like, auto-battling mechanism, uh, we took it from, uh, Teamfight Tactics, which is, which is a game made by the Riot Games.
Uh, so, those two were, were the games that we were, we banked Battle for Blockchain on and mixed that with our, with our own, own ideas, of course.
But, uh, yeah, when it comes to, like, web3 games, um, we, we weren't really inspired by any of them.
Uh, we might be in the future, and I hope we will be, uh, but right now, I think, I think, uh, you will mostly get inspired as a developer by the huge, huge, uh, popular classical titles.
But, of course, I, I might be completely wrong here, and maybe other teams are, uh, are taking inspiration from, like, completely different sources.
Yeah, that, that, that's a fair point.
Um, and I also wanted to get your, um, takes on, for next year, or even, uh, I guess, two to five years, where, where do you see on-chain gaming?
So, one prediction that, that I've been telling since, since the beginning, um, in crypto currently, we have one giant problem.
So, for the past three years, we've been scaling, scaling L2 technology, to the point where we now have very high-performance blockchains.
Like, just look at the Nova, it's amazing technology, and we have a huge amount of, of blockchains that are maybe below Nova, for example.
But we have, the point is, we have a huge amount of blockchains that are not really, uh, used, followed, pulled.
So, there's a huge amount of free block space that no, nobody is using.
And I think the nature of fully-on-chain games is that they are very, very high-performance, they are very, like, active.
Um, one fully-on-chain game can bring, like, millions of transactions, uh, monthly to your chain.
So, what I think will happen, and my, my initial prediction for that was in 2025, and I still hold this prediction.
But what I think will happen by 2025 is, at least, at least 40, 50% of the whole block space, uh, will be used by the fully-on-chain games.
So, I think that's, that's my boldest prediction.
Yeah, that's, that's cool.
Yeah, I'm, I'm, I'm actually, like, really curious to see where this all goes as well, um, in terms of, like, the different types of gaming's out there.
I, I, like, I wonder if we'll have, like, a Mario Kart racing game somewhere, somewhere, somewhere on the, on the roadmap for on-chain games.
Oh, yeah, actually, actually, yeah, actually, I think, I think the consensus here is that we will be able to make, uh, we as a, as a dev community will be able to make action, fully-on-chain action games, uh, at least, like, two years from now.
Uh, it's, it's, it's, it's absolutely not there yet, uh, in terms of, like, technology, but, and for now, for now, for now, I think, uh, making, making any kind of composable games and strategic games, uh, this is, like, the, potentially the, the most, the most, you know, advanced game design that we can do.
Uh, that's why, also, we are trying to push this limit, uh, to absolute edges with, like, MMO auto-battling idea.
Uh, so, so, yeah, so, yeah, like, yeah.
Cool. Yeah, I'm super hyped. Um, and, last question is, you know, if people are interested to learn more about what you guys are building, um, and if they want to get involved with, um, play for blockchain, um, as well as Roscow, where, where can they go?
Okay, so, okay, so, the best, the best thing would actually be, uh, to jump on our Discord, and, uh, this is where we share our knowledge, we share our ideas, uh, we share all the development updates there, and this is also where we play together.
Um, we're gonna be playing not only Battlefield Blockchain and Roscow, but we're also gonna be playing all the fully on-chain games once they are launched, so, our, our Minters Discord is, is, is,
a place where you can just come in, and basically, uh, yeah, you can learn, if you want to, you can learn absolutely anything about fully on-chain games. Uh, I'm there daily, uh, sharing the knowledge whenever I can, and whenever somebody asks. So, yeah, like, if you want to go somewhere where you have, like, Wikipedia of, for fully on-chain games, like, just come into our Discord.
Cool. And for those that are interested in building a on-chain game, what are some advices you have for them?
Yeah, so, the first advice is, I think, just start with, um, using MAD. MAD is the engine for fully on-chain games. Just jump into a lot of Discord, and then try to do it yourself.
Uh, there's a huge, huge amount of, of, of threads, of knowledge, of people who are actively doing just that.
Um, and, uh, yeah, so, that's, that's where you should, you should start, potentially.
Awesome. Yeah, well, no, thank you, Stoke Arts, for joining us today. Um, it's always a great pleasure to hear your wisdom of words for on-chain gaming.
Um, and, you know, this, this MAD space, um, I'm really excited about on-chain gaming for the years to come.
So, yeah, thank you, Stoke Arts, and, of course, David, for joining us today.
Yeah, thank you, Churo. Thank you, David. Uh, it's gonna be a great year coming in, 2024.
A lot of interesting releases. I think the technology will advance rapidly.
Uh, and, yeah, we're gonna have a lot of fun playing those games. So, so, yeah, amazing.
Yeah, I'm bullish on Arbitrum Nova. Super bullish.
Oh, yeah, absolutely, absolutely. Like, Battlefield Blockchain will be launching on Arbitrum Nova.
So, uh, yeah, I hope to feel, like, most of the activity of the network.
In the next year. Uh, we're gonna be competing with, with some other folks for that.
I hope, I hope Pirate Nation gets as big as possible, so we can actually clog the, the chain completely.
That is, that is so funny. All right. So, oh, yeah, I'll take a look at, uh, the, uh, Arbitrum Nova scan.
And whenever I see a spike in transactions, I'll know it's coming from you guys.
Yeah, it's gonna, it's gonna be coming from us or, like, Pirate Nation, I think.
All right, cool. All right. Be on the lookout for that.
Awesome. Well, thank you guys for coming.
It was a pleasure. See you.