Are blockchains the new gaming consoles?

Recorded: April 15, 2025 Duration: 1:01:39
Space Recording

Short Summary

In a dynamic discussion, industry leaders explore the potential of blockchains as the new gaming consoles, highlighting trends in user empowerment, project launches like 'Riftvale', and the importance of partnerships and community engagement in the evolving Web3 gaming landscape.

Full Transcription

Thank you. Thank you. Good morning, good afternoon, good evening, wherever you're at in this crypto world.
My name is Cody and I will be your host for today's episode of Xtalks.
And today we're going to be diving into the whole discussion around should blockchains
become the new gaming consoles. Should be a good one. Thanks for tuning in. If you haven't done so
already, definitely give this space a retweet so that we can get it out to the masses and get
beyond those algorithms. So we would greatly appreciate it. While I'm trying to get everybody up on stage,
we'll be just a second longer.
Got a few stragglers,
but promise we will start here momentarily. All right.
Messages have been sent and hopefully they'll be here shortly.
But for those that have shown up on time,
kudos to you. I appreciate it. It's always nice being a host, having speakers show up on time.
So with that being said, let's jump over and start doing rounds of intros. So Scale,
let's start with you, my friend. Awesome. Well, thanks for having us. So you've got Ben here on the mic for
Scale. Scale's a gas-free, invisible blockchain that's built for mass adoption. Right now,
we have processed 1 billion transactions. We have saved end users over $11 billion in gas fees.
And we currently have over 100 projects that are live
actively, you know, with users that are out there playing games that are using AI applications that
are transacting on the blockchain without feeling the effects of the blockchain. Oh, I forgot to
mention we're, we're scaled horizontally. So right now, there are 16 chains that are live in the scale network.
All of them, yeah, like I said, with no gas fees,
all of them out there, you know,
really pushing the needle forward in terms of making the user experience
with blockchain as friendly as possible,
because we believe that users should feel the benefits of blockchain
without the friction or without the pain points.
Love it, love it.
You had me at user experience, so close to my heart for sure.
Let's keep moving on.
The PipeG DAO, how are you, my friends?
Hey, R1X, Cody. I'm good, thanks. How are you doing?
Doing well, doing well doing well so this is batzi
batzi rai mucuista wallet i'm the founder and lead contributor here at the pipe gdao
awesome welcome back uh it's great having you guys on and let's go next with max hp
having you guys on and let's go next with Max HP.
Yo, GM, GM boys.
This is Fatih from Riftvale game.
We as in Max HP studio have been developing this game.
So just a bit of info about Riftvale.
It's going to be a brutal skill first action RPG.
And we are planning to do this on uh web 3. uh shout out to you scale
because i've played some games on scale and the ux is really nice man so you guys are doing well
over there uh so yeah we we are new to the space but we have been building this game for a long time
um so we have just started on our community part so So if you haven't been a part of MaxHB
Studio yet, come on, give us a follow and we will be right there with you. Thank you. Thank you,
Layer 1x for having us here. And let's go. Yeah, thanks for jumping in. Appreciate it.
Let's go with Open Loop.
Let's go with my friend, Sir Choice.
How are you?
Hey there, Cody.
Having a great day so far.
Excited to be here in the conversation with you and building our recent speakers and a great audience. Always here in the conversation interview and other amazing speakers and a great
audience always here in the space to learn to try to contribute as best as they can connecting with
amazing people for sure shout out to dante i mostly remember the people i talked to from
different teams and dante's been nailing that scale so yeah it was a call that we had like
almost over a year but he's a great guy.
And he detects amazing.
So I sent him regards and yeah, it's just for me connecting with great people, learning from them.
I'll start to see him in the audience.
On the audience, his name is Moaz, but he definitely gave him a follow.
This guy is a legend.
He used to be the best BB at 3d5.
So worth giving him a follow-through.
Yeah, shout-out to the amazing people in the space
that is showing up always regardless of the market conditions
and just building the future.
I would say it's all up to us.
I work as a head of partnerships and business development for Prost,
working with the creators of Warp Chain,
and working as a co-founder of East Coast Columbia,
connecting games and chains with real gamers,
hosting events, doing talks, jumping from space to space.
That's basically it. I'll keep it short.
Let's get into the thoughts of the topic of the day.
Thank you so much for hosting us, buddy.
As always, good to have you on, my friend.
Who was it that you were shouting out?
Sorry, you cut out there for a minute.
Let's get him up on stage here.
For sure. He's usually busy,
but if he's allowed to come up,
definitely send him an invite.
So he's got Jita-san,
EFP with the red background.
That's the guy I'm talking about.
Okay, I think I see him.
Yeah, if you want to just go ahead and give us a request, we'll get you up on stage here.
That would be fun to have you.
But in the interim, if you're just tuning in, my name is Cody, and I will be your host for today's episode.
And today we're talking about,
are blockchains the new gaming consoles?
So with that being said, let's just dive right in.
And that's my first question.
Are blockchains going to be considered the new gaming consoles?
It's an interesting concept,
and I'm curious to see what your guys' take are on it.
Max, HP, go for it.
Man, it has to be.
It has to be.
Because let's imagine the Web2 games that we have been playing for years now, right?
Especially competitive games, MMOs, and their predatory monetization tactics, right?
So on blockchain, the user takes control of that so
that is the beautiful part right we own the assets if we want we own the tokens and we know very well
that most of the gaming industry right now it is completely private profit driven and on blockchain
users and players take control of that so that is the idea that we are chasing
after right uh we want to give the power to the player so i believe that it has already begun like
this is not go this is not like oh it's going to happen soon no it's already happening we see many
games either starting to implement webtree or they are building completely new Web3 games.
So that would be my short answer.
That is a good one.
Anybody else have their thoughts or choice?
Go for it.
To drop off what I have in top of my head at the moment,
I don't necessarily think that blockchain will become
the new gaming consoles.
I am a believer of
a chain agnostic future
where there are no
rough paths
for the users. We make it seamless
for them. So games can
be deployed on different blockchains
and the user doesn't need to be
aware of it. I think
that's the future.
We've often listened to the example
with regular web tool, right?
People use the tech, but they don't necessarily understand it.
The interface is making it so easy
that they just play the game and that's it.
They don't need to be worried about,
you know, concerns about so much of security,
or I have to bridge these token to these chain
and then submit to this chain.
But we need to make that process of the jump in, jump out,
onboarding, onboarding of users,
producing them less easy.
And I think that in the future,
they will not really be aware of what blockchain
they're playing the games on.
They don't really care about the blockchain match.
I just hosted an event
last Saturday, and I
gave the game talk, and for sure
the focus of the gamers
will be the game, and if it's fun or
not, if they're enjoying it or not,
if it has cool mechanics.
But they'll play it regardless
of where it was published or what
console it is on.
They just want the game to be good, and that's basically it.
I think that that's the real deal for the future.
Let's make it chain agnostic.
Let's make it seamless and simple for users.
Gamers can game, and they don't need to know what console the game is on.
They just need to know if the game was good.
They'll figure out how to get to it.
I love it.
Before we move on, I got to ask, I'm sad I missed that presentation you did.
Is it recorded, broadcasted anywhere?
We'd love to review it.
Okay. So we did have about 87 attendance.
The Game Talk was really good. I think it was mostly in Spanish because Cali, Colombia is a Spanish-speaking country. The audience closed the talk with some
good clubs. It was the first thing, the first time that the community was actually listening
about WebTrick. We have this stigma in our space where we believe that most people
doesn't come because they're afraid, because they believe
that we're full of scams and drugs.
Maybe, yes, there's some bad stigma for sure,
but what I discover and realize after hosting the GameTalk
is that in reality, the majority of the population
doesn't even understand how to digest Web3, and they're just unaware.
It's just plain ignorance.
Like, out of the 87 people, only five people had wallets or had used exchanges in the past.
The rest have never experienced any product thrown in Web3. of uh surrounding web series so it's just showing us what important is for us to keep opening the
eyes educating the masses and creating products that are going to just you know onboard them and
have them try to take without them being aware so just to push back on the previous point they just
wanted to gain they they spoke uh a little bit about avax once i mentioned it they were like
okay it's interesting what they're doing, and their titles were nailing it.
Really good games.
Like, off-the-grid needs a little bit polishing in terms of optimizing the graphics,
but the mechanics were fun and good.
And I also had them try and Shatterline,
and they did have fun with it as a tactical shooter.
But the juice of the conversation was not really blockchain,
it was more gaming.
And then the perks that come with it,
but for sure we need to raise awareness.
It was a great event,
staff recorded,
I did drop a short and a few pictures
with just content of how the people
was having fun in just a good time.
But I'll figure out if I can get some,
you know, translation
out of the little talk that I gave.
It was like 15, 20 minutes.
But it was good to just initially
and more people that was unaware of our industry.
I love it.
I love it.
Just like you said,
goes to show how much education
still needs to be done in this space.
That's for sure.
So I can't wait to see the pictures
or the translation of it.
Maz, let's go over to you, my friend.
Any friend of SirChoice is a friend of mine.
So go for it.
What do you have to say?
Thank you, Leavan.
I didn't quite catch your name.
SirChoice, thank you for the flowers, bro.
Anybody who didn't know me,
been active in Web3, working since 2020,
launching a few games involved in one of the web3 gaming
focused launch, but scale definitely love what you guys are doing.
I wouldn't say basically straight away it's a console or something like that, but we are
basically talking about worlds basically, if not the number one, but the biggest online
economy or online community that drives the economy,
gaming economy.
If we put the circles and see where does the gaming users on the 3 billion users that we
have on the internet fits when it comes to gaming, e-commerce categories like creator
economy and then came in 2020 basically.
Now we have the crypto, Web3 and the social platforms.
What comes in common is gamers and if we want new users to come in I think
I would take it more like not like console but more like an operating system behind the scene like what
scale was saying they have multiple chains integrated more like rails and behind the scene
it works to bring this transparency solution and ownership and then inter-probability for the games to allow gamers
to move on whatever assets they are owning so i would consider more like uh let's not say exactly
ios or intro or something like that but more like the back end for steam kind of thing we that's
that's how i would i would say it but again thank you very much and i was actually on the call and
i will be running out of the call so i will jump in and listen i will always listen to sartre's the space and king
snooche love you bro love all the way around that's for sure it's definitely a cool space
that we're in that we can definitely talk gaming we can talk trade fi we can talk gaming. We can talk TradeFi. We can talk DeFi. We can talk DefAI, AI in general, and all of us L1s can come together.
Right, Scale?
All right.
Pipe G. Dow, you got your hand up.
Let's go with you next.
Thank you, Cody, and very interesting inputs from everyone else.
I generally agree with the previous speaker. I think console is the wrong container for this
source, in dev terms, containerization, right? Because you still need an interface to game with,
right? Unless the game is in your brain or something, right? You know, what are the gamers actually?
For me, a console is what the gamer,
is the interface that the gamer is interacting with rather than the actual operating system
where the game is, right?
Because obviously you have PC gamers, right?
You know, obviously they play with keyboards
and they play with the mouse
and they play with the kind of the gaming joystick and so on, right?
But the computer is not a console per se, right?
It's the interface, right?
So I would sort of say it's not a console because we would need to –
an interface would need to be kind of –
so the existing consoles
like PlayStation or Xbox
or even the computer
you know the PC gamers they would need to
blockchain as the operating
system by which it can
play so yeah it's more
games now they're more kind of
they're kind of downloadable right you download
especially console games you download them they don't You download, especially console games, you download them.
They don't really buy discs anymore, not really.
And, you know, it's all online.
And so is the blockchain, right?
So I think we would need a redefinition of what console is for us to then say, can blockchain be a new console?
So that's kind of my general take on it.
Yeah, that's a good take uh let's go with uh i'm gonna put king snooch on on the line here since
he was late i get to pick on him uh what are your thoughts my friend uh well i kind of want to well
before i even say anything i should do my like duty for being late and remind everybody you know
make sure that you're like and share and retweet the space and put comments in and use your
emojis and help spread the word because Cody does an amazing job with these spaces.
So we need to fluff it up a bit, make everybody know about it.
As far as console, I got to ask you, Cody, what made you come up with this title?
What was on your mind when you were thinking, you know, could blockchain be the next console?
What was going through your head when you were thinking this?
Brother, I thought I'm the one that's supposed to be asking you questions, not you asking me questions.
I'm going to continue on depending on how you answer that.
No, no, no.
It's good. For anybody that has ever known me since the beginning
of Dawn when we started L1X, I've always been a huge fan of, you know, it was previously said,
an OS system, right? Being able to build out an OS that you can basically use to experience the whole
internet without having to know which chain you're on, who cares what chain you're on,
just be able to pull it into one vision, right? Just like your desktop. And so we started
developing out quite a few different things here and there. We developed out what's known as L1X app for that very reason.
And we're actually in the process of making it into an engineering layer that allows projects, games, you name it, to come build apps on top of it.
So it's an engineering layer, right?
One of the other cool functions that we built out is that we designed it so that you could literally be playing a game on L1X's L1X app, for an example, and pull in assets, NFT assets from Avalanche, from Ethereum, from Base, from all these different chains without having to move them and use them in the game without sacrificing speed, security, and decentralization.
So it's a way cool function that we've developed from there.
And ultimately, that's a long-term vision of mine.
And that's why I came up with this console, because in my opinion,
there are a lot of siloed experiences when it comes to games. create a unified platform that can all collaborate in marketing and pushing together rather than
having to do it on their own. And I think that that's one thing, the major thing that's lacking
in the Web3 space is that unity of being able to go to these different games, because not only does it help with, you know, marketing and stability and
and infrastructure, but in Web3, it would basically allow for NFTs to become standardized where you
could use them in new in other games on the same quote unquote console. Likewise, you would also
for the users, they would have one place to go, almost like a
launcher, right? An Epic Store launcher, Steam, sorry, and places like that. It's a great place
for new self-discovery of new games that are being offered out there as well, because it is hard.
Let's just be honest. It is hard for projects and for games to get noticed and get their heads
above all the noise that's happening in the web 3 space and so long-winded answer or to your
question snooch that's why i came up with the topic all right so i love that and i kind of
expected that of you um so i don't know that console is the right word for what you're envisioning though,
because when I think of console, I think of the flashy hard thing that you're holding in your hand
and the new updated one is just a different shape. It's a different color. It's just the
hardware and like the, the piece of plastic you're holding in your hand, that's the console or Xbox,
the box that you put on your TV, right?
It's just the thing, it's not what's behind it.
And I feel like layer one X is definitely,
and blockchain in general,
is all of the behind it stuff, right?
It's all the stuff that makes up these cool things.
When it comes to consoles,
that's just a flashy name you put on something and then you update it version two, version three, and it doesn't really represent
what's behind it, what's inside it. It just represents the name brand and the flash and
the attention, right? And I think blockchain is not that. Blockchain is not attention grabbing.
Blockchain is not exciting. Blockchain is not exciting blockchain is not
something people want to brand and and oh yeah i got these new blockchain sneakers right you're
not going to see that you don't you'll never see that but it is the technology that's behind it and
what drives everything that's awesome and being created so i don't think i don't think console
is the right word i think ecosystem would be a good
word. I would love to see blockchain becoming an ecosystem where all of it works together like what
Layer 1X is doing, where you have the people from Ronin and the people from Avalanche and everybody
just working together and cross collaborating between the chains. I think that's the future.
That's what I would like to see happen eventually.
And you know, Hey, who knows?
Maybe someday they'll all get along.
Yeah. And I totally agree with you on that one.
I'll have my thoughts, but I've had my time scale.
Go for it.
That was the greatest statement right there that, you know,
blockchain is, you know,
the underlying layer, right? We are the infrastructure. We are inherently unsexy.
We are there to simply make the projects exist, to give them the shine, to ensure that, you know,
the games, the applications that are built on chain are running smoothly, are fast, are frictionless, are able to provide the user experience, to provide the gameplay experience that they're looking for.
We're not here to outshine the game itself.
Nobody plays other games and says, hey, is this on Google Cloud?
Is this on Amazon Web Services?
Is this on any of these other cloud storage providers?
No, they just simply play the game and it's not even thought of. And until
we get to that point, I don't think we've really succeeded as an industry. There's too much
time and too much tribalism still felt today where people will only play a game because it's on
a certain chain and they'll bud another game because it's on a different chain instead of being like, hey, we can still support these game developers that are out
there building their project. We might not agree with their chain of choice, but you know what?
They're still out there. They're still pushing the needle forward for the industry as a whole.
And so in terms of thinking about the blockchains itself, I lean more into, yes, ecosystems and almost also as publishers in terms of providing, you know, at scale, we provide infrastructure support.
So we've got, you know, a developer relations team that's sitting there working with these projects day in and day out to ensure that all the blockchain elements that the game is looking to implement are being implemented
correctly, that the user experience is flawless, that you're able to know that when you launch
your game and it goes live, whether that's an alpha or beta or a full version, that you're not
going to be crashing, that you're not going to be experiencing blockchain outages. And then you also
have the marketing side of the house, which is there to push you forward, whether that's helping you co-market, whether that's putting you in front of investors,
potential investors, whether that's putting you in front of gamers, in front of all of
these different services that are out there in the gaming community to help you succeed.
So I see the blockchain acts more as a publisher.
We're here to help support the projects that have chosen to build on scale, that we have
chosen to partner with.
And we want you to be as successful as possible, because if you are successful, that means that we are successful.
It doesn't matter how great we believe our technology is.
If nobody's using it, that doesn't, you know, no one cares.
So they don't use scale. They use the games that are building on scale.
They use the games that are actively building in the Web3 ecosystem.
I just had click rates trying to push this 100% emoji a million times.
If they had a mic drop, I would totally give you that one, my friend.
I would totally give you that one, my friend.
That was 100% correct.
That was 100% correct.
And I agree 1000% with you that the L1s need to be providing the infrastructure, the tools, the assets.
Because far too often I see gamers, sorry, game studios going out trying to reinvent the wheel on recreating something because they feel like they have to
or it's not quite to the scale of what they need it to be um and 100 agree like ecosystem the
technology that kind of stuff love it love it max hp let's shoot it over to you oh yeah man just to
just to add on top of scale uh and gas free, right? Like that's one thing gas scale does.
Like, dude, come on.
Like if I'm going into a game, do I need to really pay gas to transact my costume or anything that I want to do?
Dude, so like really game studios, like as a game studio, we cannot take care of that, right?
Are we making a game or, we cannot take care of that, right? Are we making
a game or are we building the infrastructure? And like throughout my career, like I've been in the
space for at least five years now, I've seen many games just stop the development on the game and
become a game platform. I've seen many games stop the development of the game and become infrastructure.
I've seen a lot of games become anything other than games, right?
And as game studios, we really need the technology and we need it to be free, cheap, or in any way possible helping us out when it comes to development.
Because you are coming into Web3 as a gaming studio right now.
If you're in gaming, you probably know the state
of Web2 gaming industry right now, right?
The it's really in a bad condition.
And we cannot really handle developing
all the infrastructure by ourselves.
We want to focus on games.
We want to focus on the beauty of the game
and the assets of the game, movesets, the mechanics, the progression and everything.
And we need tools to make it easy. Right. Now we can use AI within the game either as NPCs or as gameplay mechanic to scale up the game, you know, just to analyze the gamers moves and everything.
And we've seen infrastructure coming in and solving these problems.
But one of my problems is that I'm going to a game.
Now I have to connect my own wallet.
Dude, come on.
Most of these Web2 gamers gamers they don't care about the
wallet they need to be given a wallet you know from the beginning no fuss no deal right and gas
dude yeah like thank you to everyone solving the gas problem in the web 3 gaming especially because
it's really not sexy if i'm going into a game and I need to go to a certain chain
and buy their token first to be able to transact within that game,
I mean, come on, man.
I'm not playing that game.
Like, I'm not playing that game.
But, yeah.
Okay, okay.
Okay, guys.
I'll finish.
finish i've been raising scale on this a bit but uh thank you thank you guys you mean you don't
I've been raising scale on this a bit, but thank you.
Thank you, guys.
like to play the mini offshoot games of called gas fees i mean that's a huge game everybody
plays every single day i'm just kidding uh no no no totally totally hear you there man uh
yeah gas fees are not cool and uh hopefully you didn't awake the giant sleeping in King Snooch about games not becoming games anymore.
So we'll see.
Don't worry, I'll come back to you.
Get your hand raised.
I'll give you time to kind of fuel and fester and let it build up for a nice, nice, nice comeback on that one.
But let's shoot it over to Butsy.
Go for it.
Thank you, Cody.
So, and I should not add to kind of what I was saying
and what other people were saying as well.
I think Solana have kind of reached the gap
but kind of from a mobile operating system, because they
have turned Solana into an operating system by releasing their phone.
Yes, they're limited edition for FOMO reasons and all this kind of stuff, but they have
basically, their approach was, as I'm sure you guys know, there needs to be an open source platform, an open source device that anyone can use,
because obviously Apple is closed source,
or iOS is closed source, so they realize that, listen,
we need to build some kind of hardware interface
so that Solana can become a mobile app store, right?
A mobile operating system where mobile developers
can actually build dApps for mobile phones.
And following on from that, I think for blockchains
that truly become consoles, the layer ones
in partnership with the hardware, Baker, whatever,
they actually need to build a gaming console themselves.
That's how the blockchain truly becomes the console
because you've got the engine
and the engine, which is the kind of the DAP.
You've got the network, which is the blockchain,
and then the platform, which is the physical interface.
So I think blockchain has got two out of three there,
but it needs the physical hardware.
So there have to be actual physical gaming consoles
made like the L1X gaming console, for example.
I think that's the critical step
needed in my opinion well i can tell you that there is a scope doc floating out there somewhere
in the l1x uh ecosystem from about two and a half years ago for the console. Basically what you just talked about,
an open app store kind of look and feel type of thing.
So hopefully someday I might get around to it.
So if you're a developer and want to develop something really, really cool,
hit me up.
I'd love to work with you on that.
On the flip side, okay, King Snooch.
Let's hear it.
Let her rip.
All right.
So back on the topic of gaming the game and that idea of the gas fees and everything being so crazy and ridiculous that you're playing a whole different game just to play the game.
uh i i hate doing this but i'm gonna throw somebody under the bus and
I hate doing this, but I'm going to throw somebody under the bus.
as much as it sucks forgotten playlands did exactly that with me like it it was a great
fun game to play but with them being on beam and me not having any assets on there they gave me a
free toy box that i could open right i was like oh cool it's free toy box i could go open it
it took me all of about four hours
of trying to figure out which chain I needed to swap to,
which one I needed to bridge the assets from,
and ended up costing me about $20
to open a $5 gift that was given to me.
I don't think I know of a single gamer
who's willing to go through that many loops to play a game.
And that is a massive problem in Web3.
Like that is that right there.
The game itself is a freaking awesome game and I enjoyed the hell out of it.
But I stopped because of that issue right there.
The roadblock, the insanity of having to go through that much headache and roadblocks just to play
to get a cool little thing in a game is just ridiculous and until stuff like that doesn't
exist i think we're still going to be in a pretty rough place that people aren't going to like web
three let's hear it from the listeners if you you agree with King Snooch, give me a thumbs up. Let's see if their bots are just listening.
Sorry for stealing the mic, but I've seen a game where each item that you equipped was a transaction on blockchain. Now imagine that.
Wasn't there a meme that went out a while back about Wanderers?
I think it was, I forget who made that, but there was one for Wanderers where,
obviously it wasn't true, it was like funny, you know, it was like a meme,
but it was a little gif of every step you took in the game was a blockchain transaction,
you had to approve it, so you take a step, approve a transaction,
take a step, approve a transaction, equip the weapon, approve a transaction,
shoot the bullet, approve a transaction, load the gun, approve a transaction take a step approve a transaction equip the weapon approve a transaction shoot the bullet approve a transaction load the gun approve a transaction
and it was it was a joke but in all honesty there's a little bit of truth behind it like
some some of that stuff some of the games that are being built have and maybe not to that extreme
but they have a lot of things that are on the blockchain that don't really need
to be put in front of the player.
Yeah, I wanna hop in here because-
Go for it.
You guys are, I don't know if anybody's a baseball fan,
but there's a pitch that goes over the plate
that you look at and you say, Well, this is a home run.
You guys are laying out the use case for scale to a T, right?
Like, hey, there are so many benefits of blockchain that, you
know, there's a reason why people want to do more and more on
chain. But so many options out there right now, simply aren't
built for that. And I'm sorry about Beam and
these other opportunities, these other chains that are out there. Great teams, great people,
but just not capable of doing the things that a lot of the projects want to do. And it's no
shade on them. They're just purposefully built in a capacity that's not able to support what a lot of projects are trying to do. Scale is built for the end user in mind. It's
built for the gamer, the traditional gamer, the gamer that wants to just get online and play a
game and they want to get a loot box. They want to get an asset. They want to track a leaderboard.
They want to get into a multiplayer game. They want to do whatever they want to do in a game. And scale provides that infrastructure and support to do so. They shouldn't have to worry
about signing transactions. You shouldn't have to worry about paying for gas fees or even knowing
what a gas fee is. We've all probably had that conversation with family members where they're
like, well, what is this gas fee? And then you have to try and explain down the rabbit hole of what a validator is and what a, you know, a transaction is and all
this other stuff. And it's just like, that doesn't need to exist. We don't need to get to that level
of complexity to get people in and get people having fun. And so, you know, scale is there
to do just that, you know, we want to bring games in that want to build for long-term viability, that want to see the future of Web3 Gaming stop becoming Web3 Gaming and just become gaming.
Unfortunately, right now, I think we can all agree on this, is there's too many people out there that are looking to extract from the industry.
from the industry. So they look at all the different networks, all the different chains,
and they say, who is going to give me the most money? And I will sacrifice the user experience.
I will sacrifice the gameplay experience for my own personal profit. And until also, unfortunately,
that shifts, I think we're still going to be seeing these experiences that people are having where that outshine the positive of blockchain with the negative.
Because guess what makes better news?
Bad experiences, bad faith actors are the ones that control the narrative.
And until those people are removed from the space, until they're no longer involved, we're still going to kind of keep running into these same issues.
Hey freaking man, you nailed it again.
I love it.
Gosh, you're two for two on the mic drops.
That's for sure.
Hey, just on that note though, like the, the, the vape cabal,
like they're gone and like a lot of these,
a lot of these nefarious characters are kind of like scattering to the wind now.
Maybe it's because there's not so much they can extract right now in the market.
But I mean, it's not a bad thing seeing them all, you know, hightail it.
I like it.
I think there's a lot of different variables that are going into that.
But yeah, that is one thing.
I did like how scale
said, you know, projects are just chasing the money, right? 100%. As layer ones, we both probably
see that quite a bit, especially with projects. And I mean, that's why layer one was originally
developed was to unify and create opportunity for all of these different projects that got stuck in these popular chains that are no longer popular,
that are desert, kind of deserted chains as people just keep going on.
So, you know, our vision of one chain is kind of like a unified chain experience. And to his point, I love how he said, you know, didn't physically say this, but it's all about keeping the complexity under the hood.
That is the best way to the best user experience for sure.
So Choice, let's go with you, my friend.
You've had your hand up for a little bit.
Let's shoot it over to you.
Thank you, Cody. I was trying to push the similarities between
the consoles and chains,
and probably calling them publishers
would make a little bit of sense.
It's just working a little bit different,
but we see lots of users in
our little WebTree bubble that
start vouching for different chains,
for different genres,
or for different applications, right?
So they'd be like, oh, this is a gaming chain.
That is the VPN chain.
And they start tagging them like,
we're what's probably their best at.
Another type that came to mind was the fact
that we do see chains pushing specific black chip titles or games from within,
and they get the most support,
probably because they bring the most transactions.
Obviously, it's revenue.
But they start trying to be like peace,
and 100% of these projects that are building with them
because of the projects that they bring.
But I definitely see a loyalty issue in our space because we just see
uh things that we don't often see with consoles like you don't see mario or pokemon jumping out
of nintendo right they stick to it a part of it it's rooted in However, in our space, we see games jumping from one chain to another,
depending on the grant that is over or the need of extending the run. But yeah, I think the best
way to put this together is chains can become game publishers and support them in great ways.
But it's, and obviously I would like to see that future where there's one chain
that denies the moment,
gets the user experience
up to the next level.
But I always think that it's
quite hard to achieve
because like Snooch said in the start,
we see chains jumping on IRL events
or even over the timeline.
It's like,
they all want to be the chain
because they all want to bring the revenue
to our business model.
And therefore,
some of them get into the point
where they'll be like,
okay, you know what?
I'm willing to share the revenue.
Like, it doesn't matter if my game
is the game.
If I want to make the experience better,
I can't let you connect with it
and just know with it
like they don't really want the transactions
to escape and to some degree
that's also another similarity that I
see with consoles like if it's
a Mario game we know that
part of the revenue is always going to
go to Nintendo if it's
Sonic we know that it's going to go
to Playstation and so on and so
forth right like games that are strictly linked to go to PlayStation and so on and so forth, right? Like games that are strictly linked
and connected to these consoles
because they were born from them
and they were meant to be for them.
And they already have a niche and an audience
that is being consumed on those platforms.
But yeah, we have to polish our space.
We need to get to that future where we make it seamless
and where the chains are just the back thick
and we don't need to worry about it and another fact is that despite of the console i think that gamers
find ways there's always an emulator that can run it all in pc uh i'm more bullish on pc gaming
than on console gaming to be honest with you i've got my kids playing some nintendo gamecube or
nintendo 64 titles super smash br, Mario Kart and stuff like that.
It's not on GameCube anymore.
It's just a remote that is plugged in an emulator.
So gamers find ways to get out of the consoles
to some degree at some point.
But yeah, let's build that future
where we can make it seamless for everybody.
Let's see if the chains are going to get aligned at some point
and move up on some of the revenue that they generate
just for the sake of improving user experience.
It will be a beautiful picture indeed.
I love how you brought up the whole point of games associated with consoles.
I think it goes back to,
I think it was Scale that said it,
that, you know, layer ones are not sexy.
They're, so they got to use games to basically sell them.
So I think consoles are kind of the same way.
Speaking of blockchains,
I'm going to put warp on the hot seat here. Just curious, what do you think?
Are blockchains the new gaming console?
Good afternoon, sir. And I hang my head in shame for being a little bit late today.
We are flat out preparing a whole series of announcements and and and god knows what else you know
and writing articles for ernscape as well you know to to give them a push as i know
you do stuff for them so yeah so that's why i'm late i'll block change the new gaming consoles
uh i don't know it's probably been covered i wouldn't necessarily think so you, it's probably been covered. I wouldn't necessarily think so.
You know, it's like consoles are devices, mobiles, PCs, you know,
they're necessarily devices.
Nobody knows the tech that is behind them in terms of, you know,
as players or just casual normal users.
You're not worried about the servers and you're not worried about what goes on behind them.
I think blockchains are,
we know about them because we're kind of involved in this and people are, you know,
who get into sort of Web3 gaming
primarily come in from the sort of the monetary aspect
of the whole Web3 side.
And then they obviously, you know,
they're gamers as well and and they expand from there so blockchains i mean blockchains are crucial because
i mean they underpin uh a lot of uh near enough everything what what what we're trying to do here
because of the the transparency and the the trust aspect of them but I couldn't know you you can't you can't compare them
to consoles you can't compare them to devices but you know blockchains as I said very very important
but I think it's very important you know for projects out there and I mean that's our
that's our old shtick you know is that is that yes we are a chain but it's just the underpinning
of everything that we do it's not our it's not our reason for existing so you know we it's about
making sure and you know and this is what the point we want to get across the project is it's
very important to choose your your right your right chain know, and it doesn't necessarily need to be us,
but, you know, it's about the ethos and the community and the aspect of a chain.
And from that sense, you know, yes, you can have all the good tech in the world,
but blockchains also need to have good community, good marketing support, good this.
And if they don't have that, or they're very selfish in their modus operandi, so in other words, they're just solely focused on the technical side and the transactions, then maybe you need to look at someone else.
But yeah, no, they're not the new gaming consoles.
I think you pretty much summed up the last 45 minutes of our of our space here so
good for you i mean that shows why you guys are definitely legends building in the space
in the gaming space for sure so uh let's shoot it over to uh i think king snooch had your hand up
or not if not i'll shoot it over to bussy yeah but of it is always a legend and he totally
i was listening on him and completely forgot what i was gonna say so
freaking love him but uh yeah good points all right let's shoot it over to buzzy then
hey sure yeah uh matzi b-a-t-s--I. Sorry, I've heard the bastardizations a few times.
I had to step in.
No worries.
Okay, so I'm just adding to kind of what everyone else has been saying,
what I said about the kind of physical interface, which is the console.
I also think that blockchains, since blockchains are about disintermediation, and smart contracts in particular, someone mentioned that if blockch'm also the chief launchpad officer, by the way, that means if L1X actually became a game publisher, that means that the terms and conditions by which the developers and the publisher, which is L1X, were kind of agreed and enforced were on smart contracts. So as I'm sure a lot of you know, the game studios like Bungie,
who did Halo, who used to play back in the day,
which was eventually bought by Microsoft,
they typically get a raw deal, the publishers that make the money.
It's the EA Sports and such a thing.
So I definitely think layer ones could could actually, you know, step into the breach and sort of, you know, disintermediate the publishers and say, hey, we'll give you better terms.
And they're enforced on our chains with smart contracts. You don't have to worry, you know, about being screwed over.
And, you know, if the community kind of feel that we're screwing over, there's going to be a problem. Right.
And if the community kind of feel that we're screwing over,
there's going to be a problem, right?
They'll dump the coin or whatever it is, right?
So I think Layer 1's becoming the publishers
that can kind of eliminate a lot of the kind of zero-sum game theory
which kind of goes on between the publishers and the developers, right?
It can be a win-win type situation, right?
Because the game studios take on most of the risk
and the publishers, they get most of the rewards.
So it is more of a, you know, the one that takes, you know,
the one that wins is typically the publisher.
So I think if layer 1s actually sort of said, hey, we are actually going to revolutionize the gaming industry and give you better terms, it's about money, right?
It's about money.
Yes, gaming developers make things because they like to make things, but it's also about, hey, are we getting a good deal here?
And a publisher can't really give a game studio a good deal which is enforceable unless there's a smart contract.
Whereas, you know, blockchains, they have that natively.
Say, hey, we will only ever deal with you via smart contracts, right?
So whereas gaming publishers, they'll say, hey, let's bring in the lawyers, let's bring in the accountants.
Oh, we'll sue you, all this kind of stuff.
So I think actually using the nature of the technology and using smart contracts
to actually, again, give the gamers a better deal, that's how blockchain could become the new
operating system and by becoming the publisher and by also making the hardware.
Definitely, definitely opens the door for Dpin opportunities i think quite a bit
uh let's shoot it over to max hp go for it if i have to buy a hardware to play a blockchain game
i'm taking a flamethrower to your hq guys seriously like uh hardware wise i mean we have pcs we have mobile i wouldn't be able to
agree you guys on that but here's the thing dealing with publishers is like signing your
soul away to the devil right the terms are unreasonable the amount you get is unreasonable
and the outcome that they will provide you is is negligible right because like
i don't believe in publishers that's why we are in web 3 right now and we are trying to launch here
because it is fair here you know even though there is competition it is at least fair to the gaming
studios because let's take a look at a at this from an indie gaming studios
perspective right we are small we don't have much money we get budget when we get it we get grants
when we succeed right but when it comes to web3 it is more open to first raise funds second make it fair and third make it fair to the team guys come on because like
we have developers artists sound artists and all these all these guys they put their uh soul into
games right and the amount they get is minimum. Some of these guys would rather go wait tables and make more money. So when it comes to being fair to the gaming studios, blockchain also enables us to, you know, get our fair share. Because I've been in the industry, we've launched games, right? And like, dude, like there are some games that went well, we made a loss. We literally lost money on a successful game that brought in thousands of players.
So like on that side, whoever I meet or whichever in the studio I meet, I always advise them towards Web3 and crypto because it is fair here.
And let's keep it like that.
No, I love it.
Let's shoot it over to Warp.
Yeah, thank you, Cody.
Okay, I want to say this kind of diplomatically.
I have to disagree.
Okay, I like what Max has just just said just pull the band-aid
off man seriously it's less painful i like what max has said he's right in terms of the ethos of
web3 you know that you know in terms of fairness and the idea of decentralization and less
corporate and all of that i mean that's that's one of the reasons why everybody gets involved in Web3.
But, you know, the last three, four years
have shown us that Web3 gaming is a shit show, right?
And it's being, there's extractions everywhere
and there's failures and, you know,
people are spunking their freaking runways
up against the wall and not
spending it on their on you know on they're not spending it wisely enough on the things that they
need to be spending at the various stages of their development cycle you know and that's and you know
that's down to a whole number of factors which we've covered in previous other spaces and there's
no point me going over them here because people have done them before i disagree wholeheartedly that's down to a whole number of factors which we've covered in previous other spaces and there's
no point me going over them here because people have done them before i disagree wholeheartedly
with the fact that they don't need publishers now that could be based on a naivety sort of attitude
where publishers are bad because you think of maybe the music industry or the big publishers
in gaming where you know they if they bring somebody
in or they bring an artist in they get you know you hear all the stories about the publisher or
the the record company gets all the money and the artist doesn't do it but there's a reason why these
exist and the point is is that you know a lot of projects in their early stages don't have the know-how or don't have the financial capacity to fully max out their potential other games.
And this is where publishers come in. Now, you will have nefarious publishers who will come in and they will try to shaft the projects, you know, and whether that's maybe some VCs or blockchains currently in the current Web3 thing who think they're helping games.
Like, you know, say Immutable says, oh, we got 400 games.
Yes, you got 400 games, but you're not helping any of them.
So you're not a publisher.
You're not a publisher in a traditional sense.
You're not helping the games.
Publishers are there to support the games, to give money where necessary, but also to make sure that they're developing the games publishers are there to to support the games to give money where necessary
but also to make sure that they're developing the games appropriately and then to help in with the
marketing all the various stages at the right time so i'm not totally against what max has said but
i have to you know i do have to think that this industry currently web 3 Gaming, needs a hell of a lot of help, and it needs people with expertise and the experience from traditional gaming
or from publishers to help guide them.
Because if the kids keep throwing muck at a wall like what they're doing now,
it's not really going to go anywhere.
So that's kind of what I want to say in that.
So that's kind of what I want to say in that.
You know, there's no, I will caveat all this by saying
there is no one right way of doing everything.
We're all still very young as an industry.
And in terms of what works and what doesn't,
a lot of people are still finding out.
But when it comes down to it, if you're building a game,
you know, if you just, you know,
just take all the Web3 out of it to start with,
you have to build a good product and get it to where it needs to be.
You can stick all the Web3 in then and do it.
Right now, we're not having the products there.
And I think this is where publishers can have.
Yeah, and that definitely takes the conversation full circle.
Basically what I said at the very beginning that in my opinion, consoles are a platform or some sort of resource want to thank our panelists for participating in today's discussion. It was a great one. A lot of great input, a lot of great perspectives. And thanks to them for taking time out of their busy schedules and likewise thanks to all of you guys for tuning in as well we couldn't do these spaces without you i i encourage you guys to uh check us out every tuesday at 10 a.m eastern standard time uh likewise give these guys a follow they are definitely
building some cool stuff they are definitely ogs and legends in the space, and they could definitely use your follow.
Likewise, if you guys want to listen in, I've put together for weeks, I've been putting together a behind-the-scenes kind of look at why we fall in love with game characters and I've assembled quite a few different people that are in game
character development and we will be doing that over on the urnscape channel
I put the link to the urnscape post on the jumbotron here so if you guys want
to check it out it starts at 5 p.m., 9pm UTC. We'll be going for a couple
of hours. It's going to be a really fun deep dive into the world of character
development and some of the psychology behind why
we play the games we do because of characters. So it should be a good one.
But until then, thanks everybody for tuning
in. We appreciate it.
And until next time, keep working to unite all of crypto. Have a great rest of your week.
Take care, Cody. Great space.
Thanks, Beth. See you.
Thanks for the space, man. See you.
Thanks, Cody. Thank you.