⚡️ Artyfact Spaces: Play-to-Earn 2.0. How to avoid the mistakes of the first P2E projects ⚡️

Recorded: June 27, 2025 Duration: 1:11:09
Space Recording

Short Summary

In a dynamic discussion, industry leaders explore the future of blockchain gaming, emphasizing the launch of innovative projects like Artifact, the importance of player engagement, and the shift towards sustainable gaming models. With upcoming token launches and play-and-earn tournaments, the conversation highlights a promising trajectory for the Web3 gaming ecosystem.

Full Transcription

you Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. You
Crimson what's up, brother?
You mumble mumble sleepy mumble mumble. How are you?
Oh, not too bad dealing with the heat here yesterday was
Pretty bad the day before that even worse my
My AC crapped out on me on the hottest day of the year like triple digits. It was like
Because that's what ACs do they wait until it's the hottest to stop working yeah it was not it was not happy it was not impressed
we'll just wait a little bit more um we did start this up a little bit early but
we'll get everybody in here and then we'll kick it off and uh
and do our thing like we usually do, you know?
Is Pixie coming too?
I think I saw she had signed up.
She said she was going to.
We were talking about it last night.
Have you had a chance to look at Artifact at all?
No, not yet.
Bro, we're going to have a lot of fun with this one.
I think we need to set a bit of game night
either 100x or maybe get Van Ho involved and let's get a game night set up and run a few matches.
Because this is giving old school gaming vibes.
Just a bunch of mates all get together and just battle it out.
Yeah, I'm feeling it. Thank you. All right, all right, we're getting everybody up in here now.
People are rolling in.
Oleg, I see you're here.
My man, how are you today?
Hi, I'm great.
How are you?
Not too bad, not too bad.
Weather's pretty decent. It's a little warm out, but we're having a good time.
We're having a great day.
Excited to talk about Artifact today and, you know, to play to earn meta and everything.
So it's going to be a good one.
Just getting everybody else up here.
My man Trevin coming up. uh can everyone hear me
yeah we got you loud and clear buddy uh just waiting on one more person to show up
but uh in the meantime i'm gonna go ahead and start the introductions let's get everybody uh introduced here and i'm gonna start off with you trevin seeing how you're here brother
tell us a little bit about yourself sure yeah uh glad to be here i haven't done a gaming space in
forever so i'm super excited about that i've been creating uh content around like blockchain stuff since 2021.
Fully dove deep
into SWE around
2023. And now I'm
a full-time content creator on
SWE. I do educational content, and
I'm now actually doing more
content around the gaming
side for Treven vs. Gaming.
I have my own NFT collection
on SWE, and I'm a diehard gamer so
really glad to be here and hopefully i can give some insight absolutely my man absolutely it's a
pleasure to have you up here and uh yeah you've absolutely been cooking with your content and
totally excited for everything you've got coming speaking of content and one of my favorite people
in the space my man yukin what's brother? Tell us a little bit about yourself.
Give us an intro.
Well, thank you for inviting me on the space.
I appreciate you all being here.
We have a fantastic panel of people.
Shout out to the people that I know and people that I don't know.
I love you all.
Yeah. No, I'm a well I'm just content creator. I've been doing it for almost, you know, 10-12 years now, but
Overall man, just I just love I love the space of you know web 3 but also just love, you know being able to
You know play games and being able to make content, entertain people,
you know, just the things that I always envisioned myself that I wanted to do as a kid,
you know, I get to live that reality. And I think that a lot of people have the opportunity,
especially nowadays, to being able to, you know, live that dream. So, uh, with, with a little bit of hard
work, a little bit dedication or more dedication than, uh, uh, you know, being persistent at it,
you guys will definitely, uh, you know, achieve that. So, um, but I'm happy to be here.
Appreciate you brother. You're, you're honestly one of the good ones out there.
Speaking of good ones, my man, Crimson, give us a quick introduction as to who you are and what you do in space. Hello, everybody. I'm the Crimson Caravan. I'm the social media and
community manager over at Soul Forge Fusion and just nose down and grinding hard and doing all
that stuff right there. So, yeah. Let's go.
Speaking of the grind, Manic Pixie,
give us an introduction of yourself
and what you do in space.
Well, I'm an independent operator.
I basically spend a lot of time
in the gaming space, running around,
saying hi to people, bringing friends together,
introducing all my friends to all my other friends.
And I am part of the Crimson Caravan family. Let's go. Love to hear it. Last but not least, Playmine, give us a quick
introduction, who you are and who's behind the account. Hey, everyone. It's Olga, head of
content, and it comes behind the PFP. We are not a content creator, so sorry to break the chain. We are building a data-powered platform for basically intelligence for games, but also for a no-code creative suite for independent game creators, like Modders, for instance.
and in game creators like modders, for instance.
We're launching this into a live ecosystem
that we've been building for years.
And I am very, very curious about the space
because obviously it's one thing to think about
Web3 gaming as a business,
but from the content creator's perspective,
I think it's gonna be full of valuable insights.
Absolutely agreeing with you on that.
And to be honest, the whole play to earn narrative Absolutely agreeing with you on that.
And to be honest, the whole play to earn narrative for content creators takes things to a whole
nother level and excited to get into that conversation today.
Before we do, I want to give Oleg a moment to give an introduction about himself as well
and kind of give us a little intro on Artifact.
Hi everyone. as well and kind of give us a little intro on artifact hi everyone so i'm oleg ceo of artifact
the next gen game find project that combines triple a gameplay sustainable economics and real
digital ownership through nfts uh we are building a world where gaming and earning feel natural not forced I love that and honestly like the the earning has had a bit of a bad taste lately but
I gotta say I think some of these projects are actually starting to realize
the mistakes that were made and how to do it properly
yeah definitely the first thing totally agree go ahead go ahead totally agree and that's what we
will discuss today yeah so the first question I have and guys feel free to throw hands up if you want to
jump in um i'm gonna probably if nobody throws hands up i'm gonna probably throw it over you
crimson on this one but the first question i want to dive into is why did the first play to earn
games fail why did they go belly up why was there a big failure on play to earn for the first few
games now i know people might say oh axie infinity didn't really fail maybe crimson what do you think
they failed because they're play to earn play to earn is an awful model it's it's extractive and
it takes everything out of everybody that participates.
And, yeah, I mean, it's straight to the point.
They fail because they take everything from you, and that's it.
I see we got our last guest up here, too.
I'm going to give him a quick moment to join the stage,
and then we'll do some introductions.
Oh, we got Creon as well showing up.
You guys are a little bit late.
I'm going to yell at you.
You're dead to me.
Now, seriously though,
play to earn is one of those things that,
you know, some people got really, really excited about it.
And I feel like there was a lot of mistakes that were made.
And I think one of those mistakes was
the fact that a lot of it was marketed to,
you know, the traditional crypto
people who their only focus is to make money, right? So they were basically marketing to people
who were only there to extract. And I think that was one of the mistakes that was made is you
weren't marketing to gamers, you were marketing to the people who were only there to extract.
marketing to gamers. You are marketing to the people who are only there to extract.
And I think there is a place for play to earn where people can play games when the game is
more important than the earning. They can play games and not everybody needs to earn, right?
Not everybody needs to make profit. Some gamers don't really care about earning.
They just care about playing games and being entertained. Do you think there's a little bit
of truth behind that? I'm going to toss it over to you no that man hold on that's called play and earn sir not play to earn
there's a difference what's the difference then uh you just described it play to earn everyone's
extracting play and earn there are people that are that are participating in the ecosystem that
aren't extracting from it that it's it kind of balances everything out
So if you notice the post that's pinned up at the top, what does that say?
Oh, how to avoid the mistakes
No, only three days left the one that's on a jumbotron until the start of the play and earn tournament in artifact
Well, that sounds exciting.
Yes, sir. Absolutely.
Trevin, what do you think? What's your thoughts on this?
Yeah, actually, it was super funny.
So if you guys didn't notice, Society, I actually work with them.
I've been working with them since KBW, and they just launched their TGE.
I've been working with them since KBW, and they just launched their TGE.
And wow, that was probably not the best thing to happen.
Everything kind of went bad.
They got DDoS attacked, so claiming didn't work.
Then they also did Binance Alpha, which kind of tanked the token itself.
So basically, I've been kind like trying to battle with people and
it's actually kind of interesting because it kind of like opened my eyes more to this whole model
that we're actually talking about so it's actually perfect timing is i feel like gamers are now so
entitled to say well if i play your game then i should be compensated like whatever happened to
be compensated like whatever happened to just playing a game because you enjoyed playing it
and like i grew up on runescape and runescape was the best because you literally were able to
play a game have super fun and if you wanted to like unlock more then you could pay for
a subscription and have a membership but now all of a sudden all these gamers are demanding money for playing the
game for creating content and i think we're actually starting to see kind of a shift hopefully
to more of like just create content because it's fun and just enjoy games because it's fun
so hopefully we are able to see that more so i definitely want to check out more um of this game
because i've never heard of it.
And that's kind of my whole goal now with this channel and page is I want to kind of focus on all games that are building on-chain and mainly just not Tui.
So yeah, there's going to be hopefully a lot more content coming from my side, but yeah, I think basically how to do play and earn will actually be really
interesting to watch to see how it evolves and could take a different approach compared to just
play to earn, which basically just takes, just like you guys were saying, like all of the
liquidity out. You play, you dump the token and there's never really any value in having this token overall.
100%. You hit the nail on the head.
Playmine, I see your hand is up, but before I go over to you, I want to give our two other speakers a chance to give a quick introduction.
Be fast, boys, because you were late, I got to say.
First, I'm going to go to Creon. Give us a quick intro, brother.
Oh, appreciate that, but I'm going to call you out for not tagging us as well.
But yeah, yeah, Korean here.
I'm coming back from probably almost two months of being MII, but I'm so glad to be here and happy to be happy to see you hosting a space.
And I'm honored to be here with everybody.
Thank you, Snooch.
Absolutely, brother.
My man, my myth my myth my legend my brother
in arms my co-host marcello tell us a little bit about yourself what's up guys yes i apologize
for the tardiness my uh previous space people didn't want to stop talking you know how that
is a quick introduction head of spaces here at soulbound uh we are a streamify platform
we've got a lot of cool stuff like prediction markets agent AI agents
coming and we're also deep empowered so we're doing a lot of cool stuff different
from all the other traditional streaming platforms we're really looking out for
the little creators and TG coming up very soon but yeah I'm super happy to be
here guys play to earn this is a very interesting topic um i'm just catching up with the convo but uh happy to jump in soon
absolutely all right play mind what you got on your mind
thanks a lot snuch um i basically have this thought in my mind revolving around um play to earn
my mind revolving around play to earn tapping into an unsustainable narrative.
This is going to be probably a questionable take, but hear me out.
Play to earn appeared in the wake of when e-sports was starting to become really kind of popularized, right?
We've had a good few years running with tournaments broadcasted,
millions in attendance, people having their favorite teams,
people buying their merch and so on and so forth.
So if at the sort of the infancy play to earn games uh coined themselves as a gateway for everyone become
kind of um esports athletes self-made and monetize their skill and whatnot i think this could have
been a very different um yeah spin on the whole thing And we would have ended up with different results either. But we've got what we've got.
So there's that.
Another thing is, I think, is play to earn in itself, just like many or almost any other Web3 project that could benefit from influx of the mainstream target audience,
they've failed at delivering convenience.
Why did cable pretty much go away?
Why people are not buying physical games anymore?
It's because it's a lot more convenient to just do it digitally, right?
to just do it digitally, right?
And this was kind of pioneered by one company
who already had back then just two games really,
okay, three, that wanted to bring this convenience to people
and the others saw the potential and got on board because they understood
that this would inevitably rise to, for instance, in hardware development, since there's got to be
bigger latency so the games download faster, there's got to be bigger latency so the games download faster there's got to be bigger storage
and all of those things so this kind of far further site with convenience for people in mind
i think was the biggest point of failure and now we're trying to retroactively bring this back
by introducing optional web3 elements and whatnot but um this
this is the bandwagon i say that web3 games should have jumped on a lot earlier i like that that's
definitely a different approach oleg i see your hands up take it away my man yeah i totally agree
with previous speakers uh like to end that um I think that one of the biggest mistakes of early play to earn project was, as I already said, the play to earn model itself. It's attracted, extracted players instead of real gamers.
In Artifact we moved to a play and earn model, where fun comes first and earning is integrated naturally and not necessarily.
Another major issue I think was poor gameplay, either too simple or just copied from existing games with no innovation.
In contrast, Artifact offers unique modes and gameplay mechanics that make it truly stand out.
And finally, I think most early projects lack engaging, earning mechanics.
And that's why Artifact solves this with diverse reward systems.
Some of them are free to play and in some modes you need to pay, but only if you want
to play those modes. See, my man is tapping into some of the goods right here. And that's one of
the things, you know, it's got to be entertaining. It's got to make people want to get like engaged
into it. And when you suck people in and you give them that entertainment, that's when things start
to have a little bit more of a long term sustainability.
And you have those different games that people can earn.
Not everybody has to earn, but when people can earn because there's just a cool game that they just love playing, that takes it to another level.
I mean, look at World of Warcraft and all these games where there were these secondary markets where people were earning money.
craft and all these games where there were these secondary markets where people were earning money
like that was because the game itself was just a banger of a game and people were so engaged into
it that they wanted to do that secondary option of being able to earn money by playing a cool game
that was real play to earn right back in the wow days stuff like that runescape and such
my man marcello i see your hands up take it away brother oh man i i see what you did there bro i
see what you did there you set up the question perfectly for me yeah no as somebody who grew up
obsessed playing games like runescape and world of warcraft um it's interesting my whole journey
with gaming i've been a gamer since like i was the age of four and then you know real life happens
later in your life and then you i basically stopped gaming because I'm like, shit, I got to focus on school.
I got to focus on my career.
I don't have time to game 12 hours a day.
And then that's where, like, Web3 kind of came along.
And the whole play to earn thing was introduced to me.
And I'm like, oh, wait, I could actually buy back my time by if I'm actually good at a game and I could get rewarded monetarily for playing it,
that I'm going to just be playing anyway, that's super interesting to me.
And I think you used World of Warcraft as a great example, RuneScape as well.
These are games that have massive economies, massive economies.
I remember even interviewing one dude a long time ago and he really broke down the numbers.
RuneScape, between all the transactions that run through their grand exchange and the black market, they have something like
a GDP of like $500 million.
That's how much money runs through their economy.
Could you just imagine, just imagine if even a portion of that was on-chain?
Like nothing changes.
The gameplay is there.
People are still going to be trading these assets, but it's actually on-chain like nothing changes the gameplay is there people are still going to be trading these
assets but it's actually on-chain and you don't get banned for trying to sell these assets and
you could do what you want with the rewards that you get for actually being a good player and a
contributor to that economy same thing with world of warcraft people have been selling world of
warcraft gold for over a decade this has been been going on forever. It's just with the
whole notion of the blockchain, we could actually do this in a real tangible way that is effective.
So for me, the moment I was introduced to this concept, it was like, oh my god,
this is brilliant. Like this already exists. We just need to do it in a way that is better.
And I think that that's where the whole idea of play to earn was really interesting to me. I think that I'm personally really, well, I don't want to say I'm against, but, you know,
I'm not really attracted to the idea of just playing any game and being able to earn. I want
to play a good game that I'm going to be playing anyway for free. And the idea that I could
actually get rewarded if I'm good at this game for my time, I think it's huge. So, yeah, no, I think it's really massive.
And I think that, you know, we've seen so much Ponzonomics within our industry.
But I do think it's done really right.
You're able to find and build an incredible game where people are going to want to play anyway.
And you build a sustainable, long-term economy.
And now you're suddenly introducing blockchain mechanics that are play to earn. Like like i think that the best players in these games should get rewarded for their time
if you're at the top of the leaderboard or you're contributing to the best in this economy as a
blacksmith or i'm able to do i'm able to beat the best bosses in a raid and get the rarest sword from
the drop and there's only a hundred of them and that sword is worth 1,500 USD,
I should get rewarded for that because of the difficulty of the task that I did.
And I worked my way up to beat these bosses, right?
And, you know, I just think there's a lot of interesting things that comes with this.
And it just gets me excited.
I really think I dream of the day I could play a game like World of Warcraft or RuneScape or Destiny 2
or League of Legends or Fortnite and just be really good at the game, think I dream of the day I could play a game like World of Warcraft or RuneScape or Destiny 2 or
League of Legends or Fortnite and just be really good at the game but also get rewarded for my time
and if you're just if you're shit of the game I'm sorry you don't deserve to get earned uh you don't
deserve to earn anything right so you'll maybe play the game for free so I don't know there's
there's something really interesting here I know that we're still in the early stages, but it's really interesting. I remember even
getting on a call with Evan from BRM1Infinite. They've done a really good job where, you know,
the whole kill to spawn, no, pay to spawn and kill to earn concept where it's like, if you're
actually really good at a first person shooter or a shooting game in general, yeah, you could get
rewarded for that. If you suck, then yeah, you're not going to make any money but yeah there's just a lot of interesting stuff when it comes to the whole play to earn
mechanics and i think uh if you really find a good recipe between building a badass fucking game
that people want to play and you're able to reward your best players um yeah i really think there's
something really interesting here i couldn't tell if you were really that excited or not.
I mean, let's see some hearts in the chat.
If you guys understand how excited this man is, I mean, let's go.
I think we hit a button there for Marcello.
Absolutely love you, brother.
Creon, I see your hands up.
I know you were just itching at the bit to comment on that one.
I do got to say, though, Marcello,
you're absolutely right on all of those points, too.
And when I first heard of Play to Earn i thought okay that that sounds cool you know i
can play a game and earn some money but what i started seeing and i think was this is where the
big mistake was is the games were just paying out to everybody just for showing up so it was just a
matter of you show up you play a game doesn't matter whether you really like it or not. You're just showing up to get paid by the developers. And I think that's where the big mistake was. I think there's a model that is doable. And that's kind of like what the next topic that I want to get into was. It was like, it was more along the lines of, you know, what does a sustainable game five model look like? And I think part of that is
when you have a model where some people earn, not everybody, but some people can grind out a game
and they can earn the stuff that then they can sell to players who don't have the time to grind.
That model right there gives the opportunity for people who want to earn money in a game
to grind out, play the game, sell those assets to
somebody who doesn't have time, and now they're making money. And the gamers who just don't have
the time but want to play can spend money for the entertainment they're getting of playing the game.
I think that's one model that really works well for play to earn, because you can get those people
who want to grind out a game to earn an actual profit krean take it away brother
yeah thank you um my thoughts on this is that this is i want to bring up that um i uh this thing uh
i think um web3 games um they are overly financialized and there's no balance between
you know um like really good quality you know especially in 2022
but now i see that it's changing you know um and i like it but uh has anybody uh is anybody of you
guys know the game farlight 84 i know it's a web 2 game um it's a battle royal game if you guys
have played that game um yeah they're web 2 but they are kind of like, there's a way for you to earn there because the players are joining tournaments.
And I was actually hoping that we can kind of like introduce that to web3.
Just imagine if there's any game like Tekken, know kind of like tech and and you do it um
by region there's going to be tournament sure we can own the the uh the assets you know like the the the characters as nft right then we can trade that so so that people can also earn based on the
market price of those i don't know how how can that go? But there could be a market for that, right?
But it doesn't have to have token that is overly high, you know?
Because that's something that actually makes it overly financialized.
I don't know. I actually want to hear your thoughts on that. But if there's something that we can push, something kind of like compete, right?
If you guys know the game Compete, if that can become something like Farlight compete, right? If you guys know the game compete,
if that can become something like Farlight 84,
but on Web3, that will be great so that we can avoid the hype.
Because, you know, I think I mentioned this before
that I own a guild, so we kind of have that.
I think guilds should also be accountable when it comes to being part of this Web3 games when they are launched.
Because a lot of developers would reach out to Guild, especially here in Asia.
And there's kind of like a cabal thing going on at the beginning.
going on at the beginning um and i'm kind of like guilty about it just because i've been part of
And I'm kind of guilty about it just because I've been part of something like that.
something like that um so if we come together and um kind of like suggest that game should go to
that direction where where it's not overly financialized so that you know everyone can
thrive like and it's going to be like long term you know just focus on the development of the
great games that everybody can enjoy you know so that players will play and um still have the ability to kind of like trade the assets if they're no longer you
know into the game um i think there should be a more real economy there than just you know
synthetic economy that it's not for long term dude i absolutely agree with you on that and one of the
terms i say is when play is more important than pay.
I absolutely love that.
I want to try and get into this next topic.
You kind of started to dabble into it a little bit.
But I want to toss this one over to Eugen.
Because you play a ton of games, dude.
You get into games.
And I got to ask, what is it that retains a player beyond that initial hype?
Let's talk about like Goblin Town. What was it that got you sucked into goblin town after the initial hype of playing it like
what is the magic sauce that keeps people coming back
are you there you can yeah yeah sorry sorry about that no my phone's like at four percent right now and i'm blocking
um yeah no i think yeah i know it's a three percent oh shit i'm fucked uh
um anyway yeah i just um i think for me uh like obviously with goblin town like i didn't look at
the game as like i wanted to earn money i I thought the concept of, I mean, with any game
out there, everyone's up here, obviously, are gamers and have played games out there. The
reasons why you guys play a certain game and everything is because you got enriched with
storytelling. You got enriched with the characters, right? You got rich with the gameplay aspect of it. You know, like, obviously, if there's money right thrown in your face in the beginning, the first incentive is like, oh, money. Right.
But if you're talking about a video game, you're talking about the aspect of of what they're creating.
Like, you know, that's what you're excited about. That's why you want to to play that's why you want to spend your hours into getting better at it right like i felt the gameplay
even with goblin town and the reason why i'm the fastest person on there is because i spent
countless hours trying to figure out and you know uh find out why this car did this why this reacted
to this you know and then give them feedback about stuff,
you know, like, they're not, they're not happy that I beat it within like three minutes. But,
but it's still kind of funny that like, you know, it's in that realm of like, I got excited by
even just attempting that, but also, they're excited for the fact that people are really
interested into wanting to beat it at a fast rate.
So overall, it's really just the gameplay itself.
It's not even about the finance portion of it, which is kind of what you guys have been talking about.
But that's why the play-to-earn method and all that stuff has kind of been dying and hasn't been really around much, at least the term-wise, play-to-earn.
been really around much at least the term wise play to earn but still aspects of it and you know
still could bring people up to be a part of it is that hey she could beat me into the leaderboard
to being the fastest hey if they if they if they have incentivized options then you know why not
right so it might bring in more people and and'll be competitive, right? So for overall, though, you know, I just love the game.
I love the team.
And I think, again, the gameplay, the storytelling, the characters, the artwork, everything in that and how that game has been so far is was one of the reasons why I spent a lot of time being the best at it.
And I still enjoy it to this day, even though I
haven't played it as much. But, you know, overall, I still think it's a fun game, even though it's
very simple. And I think it's all night. Oh, no, my man. He was on such a rant, too. He was so
he was so excited. I got to say say though, he hits on some very,
very key points, right? And I've said it often, you know, I call it the entertainment factor.
When you play a game and there's moments in that game that are just so entertaining and so fun to
you that you want to go tell your buddies about it. You want to go to your neighbor and be like,
yo, I was playing this game and this happened. It was so cool. It was so dope. That's that
entertainment factor. That's the thing that keeps bringing people back that's the thing that makes gamers
want to continue to play a game and when you have that focus on the gameplay where you don't need
the crypto side of it you don't need the web 3 you don't need to play to earn side of it for people
to want to play it if you've got that already and then you add in some cool elements like, okay, there's some play and earn elements where, you know, you can wager, right?
You can wager on a battle and, you know, you're up against other people who are also wagering and you're all trying to kill each other.
And there's elements like that.
That I think is really cool, right?
I think you get into some of these elements like the MMORPGs where there's certain items that you have to quest for, right?
And you get these people – let's say you get like a bunch of people from like let's say the Philippines, right, who grind out for a week to earn this item.
And then on the weekend when you got this guy who's working a nine-to-five all week in the. pays that guy 20 bucks for that item he just grinded
for a week. They're actually earning a good income in the Philippines. And the guy in the U.S.
has got 20 bucks that he's willing to spend on something that entertains him. It's pure
entertainment for him. So I think there's a lot of different ways that these models can work.
It's just a matter of it has to be a fun
game that pulls people in and gives them a reason to want to be part of it and i think that's the
key thing that's been missing on a lot of these games and really excited about artifact because
i don't know about you guys i don't know how many of you have actually gone and checked it out
i did and jumping in these mechs and driving around on the hovercrafts and dude this game is going to
be so much fun and i can't wait to do like a game night with the 100x guys and just rip this and get
everybody together running and uh shooting each other grenade launchers and everything like it's
it's dope i want to toss it over to you oleg though what are your thoughts on this do you
think like do you think artifact has that ability to be that game that just draws people in and gets them so engaged that the Web 3 and the earning part isn't really that important, but it's a cool added bonus?
First of all, I want to thank you for your comments about our game.
And I want to add that soon, in three days, we will launch a big update.
So gameplay will be much more effective.
And regarding retention, I think that retention comes from real gameplay weather.
And in Artifact, players will return not just for reward, but for competitive tournaments, unique NFTs, and constantly evolving game modes.
Our focus to build a community-driven game where progression and reputation matter.
But also, to speak about the GameFi part, I think that the sustainable GameFi economy,
which rebuts players, is important in Web3.
For example, in Artifact, we share 50 of nft sales revenue directly with our
players so uh the more players support the ecosystem and play our game and buy nfts the
more rewards go back to them i like that idea and that kind of brings on the next topic i wanted to
kind of toss this around the room but what's going to define the next wave of GameFi?
Trevin, I want to toss it over to you and give,
give some of your thoughts on this as far as, you know,
what would define the next wave you've been seeing like a lot of stuff going
on with the society and some of the other things going on the SWE network.
What do you think could be the next wave?
Yeah, I think it's really interesting because i feel like
everyone wants to drop a tge but then when it drops like everything just dumps and that happens
i feel like with every tg that's happened um and i think we're gonna slowly start to see a shift
towards more of actually just playing the game because you enjoy it and like
that's why i play society i play the game because it's fun it just reminds me of just like kind of
when like fortnite first came out like that's how that game is to me and i i was actually able to
tour their full like uh headquarters in korea like that is stacked, probably one of my favorites. I'm going to
continue to basically make content about them. But it was kind of funny because there was actually
a post that didn't go viral, but I basically called someone out. They said I was basically
a paid KOL and I only cared about the profits. And then when you look back at the airdrop that they sent me,
it was really a scam token of society and it was only worth 50 cents.
It's like,
we're like at this point where people only look at you if like you got
airdrops or like earnings and stuff like this.
But if you actually enjoy the game and you're like creating fun content,
then there's something sus about
you because you're not getting paid for it.
It's just, we're just such in a weird, I think, era right now with just the whole aspect of
gaming and like blockchain technology, because I'm very happy everything is on chain.
But then again, people get so mad if like your allocation is bigger than theirs.
So I really like the idea of kind than theirs so i really like the idea
of kind of like going back to like the whole runescape model there should not be a tge
there should basically be a token somehow with like no liquidity pool because everyone just
drains that instantly but if you play the game enough like we're saying and you really want to
do more with it then you can grind for such a long time.
Then if someone wants to buy that, like you're saying, for some type of item for 20 bucks and they're in the Philippines or they're in Thailand, stuff like this.
And then they make money that way.
I think that is probably the best model we can kind of go with, because every time there's a token launch and people get a
bunch of it they'll dump it and then move on to the next game because all they care about is how
much money they can extract from that game in as little time as possible but i think maybe games
could focus on trying to create a more fun and unique experience compared to just focusing so
much on the play to earn because that will never
work in the long term you want to create a game that people just won't play for fun and then if
it's super fun then they're going to invest more time and money into this game possibly buy nfts
which can then evolve they can be more involved with just creating content around it that's why runescape
did so well and that's also why wow did so well in the long term create a fun game and gamers will
come i love that can i coin that phrase create a good game and gamers will come it's kind of like
if you build it they will they will come kind of the baseball game there uh yeah absolutely love
it my man and you're right though like if you have a game there. Yeah, absolutely love it, my man.
And you're right, though.
If you have a game that's fun to play and it's designed well and the gameplay loop is, you know, it's – what's the word I'm looking for?
So entertaining that it just draws you in and you can't stop.
Like when you have that, all the other stuff doesn't matter.
Like it doesn't matter what the token's doing or what's going up, what's going down in the charts.
All that matters is, is that, hey, I'm playing a cool ass game that I like to play with my friends and I could be earning something out of it.
That's great. That's grand.
But at the end of the day, when I talk to like most of my traditional gaming friends, when they play a game that they actually earn something in, in traditional games, let's say they earn a chest that like gives them in-game rewards or there's like a prize that they win or something like that.
that they're enjoying playing, any kind of rewards that they would earn get dumped right
back into the game to make themselves better so that they can be better and be at a higher level.
I've played plenty of Web3 games where as soon as I earn some actual income from the game,
it gets dumped right back in to make my character stronger or my barracks bigger or just earn more
items in the game because I'm so in love with the game
itself. And if I earn more money, it's just going right back into it. Like I'm not, I'm not the type
of, I don't think many gamers would be honest with you or the type of people who are just there to
extract. I think gamers are so used to spending money on entertaining games that if they earn
anything, it's just going to get dumped right back into the game anyway.
Play mine. I see your hands up. Go ahead.
Yeah, I just wanted to share a thought
that has been brewing in my head for months, probably.
It's not going to be a very graceful expression,
but hear me out.
I think what could help generally Web3 games is the proverbial death of a retail investor
and all of the changes that it will have to force.
So if Web3 games are focused on the quality of content first, as already been mentioned,
are focused on the quality of content first as already been mentioned and revenue streams that
kind of are aligned with what a mainstream gamer is used to instead of relying on just the token
as as this sort of a value flywheel driver right um we going to see a lot of good stuff coming out of that.
This obviously goes without question with, well, how do we finance ourselves first and
foremost, right?
And I think it could be organized in the same way as the traditional businesses do with the IPOs and whatnot.
Generally speaking, there needs to, I think, the disconnection between
what people want to hold in the expectations of some gains and what people want to actively use,
some gains and what people want to actively use this is something that needs to happen and again
we do see projects sometimes where they have a token that's purely directed at people who want
to use the product behind it right and it's not going to do 100x and it's not going to have
explosive growth
as a token, maybe that's what I mean.
But it will be stable
and you know it will be appreciated
by those who want to specifically use it
in the product.
And as you said, King Snooch,
get it injected right back into the ecosystem.
So maybe that is actually the optimal recipe, right?
Build a product first, build your super fan base first to make sure that there is a necessary amount of people who will want to be holding the token, using the token, and not as a speculative asset, but something that they actually see as a
gateway of getting better at a game, getting various perks, and supporting the ecosystem
they would have loved anyway if there was no token.
100% agree with you on that. 100%. And i think we are starting to move into that direction in the
space and i think game developers are starting to realize that and you know over the past year or so
i've been noticing what i call consolidation where you're starting to see a lot of the the
games that didn't have that mindset they just had the mindset of okay we're going to do a play to
earn and we have you know investors have given us money.
We're gonna keep paying these people to play our game.
And that's gonna make us popular and viral.
And they didn't make it.
Let's just be honest.
There was no long-term sustainability to that.
And they didn't make it.
Guys, we're almost to the end of this space.
I do wanna kind of give everybody an opportunity to give some closing remarks.
Before I do, I see your hand goes up.
Mr. Oleg, take it away.
I want to add some thoughts about what will define the next wave of GameFi.
I think that, as already someone said, that the next wave will be defined by quality,
not just token pumps.
Projects that combine AAA graphics,
engage in gameplay, and fair economies will lead.
Artifact is positioned exactly for this shift,
with its own token, marketplace,
and upcoming sustainable earning systems.
We are not just copying Web2 games,
we are involving them into Web3.
Yeah, absolutely agree with you on that. And I do think we're starting to see some of the
better games. You know, I heard people say over the past couple of years, you know, good games
take a while to build. Yeah, I totally agree. That's why we already built artifact around two years yeah i i know and two years is honestly
quick like i i know the technology is getting a little faster and you're able to build a lot
quicker now but you know a couple years ago people were saying a good game takes at least a minimum
of five years to make from start to finish and i think we're starting to see some of those games that, you know, have
had, have the time behind them and have been cooking and have been building in the backend,
you know, making these solid products to be able to show, all right, guys, now we've got a cool
game. Check out our game. It's a game and talking all about the game. And then there's just thrown
in nonchalantly. Oh, oh by the way you can earn some cool
stuff in this game as well and when you have your items in these assets in the game you actually own
them you can sell them you can trade them guess what you're not going to get banned for it i mean
marcello talks about that all the time you know speaking of marcello what do you think on that
one do you think that's where we're headed do you think that's what like the new wave is um repeat that repeat the last bit
what would be the new wave exactly um just regarding just fun games and stuff my man it's uh
i was talking about you know like having the games where you actually own your assets right like you
actually play a game that's fun as hell to play and you can actually own the cool stuff that you
got and be able to trade it openly on a market that doesn't get you banned doesn't get like breaks in terms
of service and stuff that is absolutely encouraged to go out there and sell and trade your items
yeah no i definitely think that you know some of the best games i mean it's interesting we're
already kind of seeing a shift right i'm super'm super excited to see games, a lot of the games that we're talking about,
like on Epic Games, right?
And just being able to be exposed in the sea of regular games
that players would just regularly play, right?
So I do think that with time and time again, I do think over time,
people are going to start seeing more of this.
And I think that it's something that players are gonna
Enjoy more and I think that it's really just gonna take one one or a few hits of like, you know
Games that are integrating this stuff and then players are just naturally gonna be more inclined to own their assets
And it's like I think all it takes is if we have a game like League of Legends or Fortnite or
I think all it takes is if we have a game like League of Legends or Fortnite or GTA 6, right?
If any of these games start introducing some of the mechanics that we're talking about right now,
I get a feeling that over time, very quickly, people are going to start to want to see more of that, right?
And I think that that is something that we've, as much as going back to a lot of the things that we've seen in this industry,
I think that we've got much as going back to a lot of the things that we've seen in this industry I think that we've got something very special and once we really start applying it to really good games and that's what we're really starting to see I think I think we're going to continue
to see better games that are applying these blockchain mechanics and ownership and play
to earn and all the things that we're talking about and yeah I really think over the next five to ten years it's just gonna be something it's gonna
be the standard and I'm really I'm all for it man
pixie you've been real quiet I want to know your thoughts on this as well do
you think that's where we're headed do you think we're gonna get these games
that are these open markets like I think a path of exile right I played path of
exile to quite a bit and everybody in my guild spends money on this third-party website.
They'll go to this third-party website that's full of these people who literally just grind out the game for the in-game assets, and then they sell them.
Now, obviously, it's not a Web3 game, so you have to do this on a third-party website.
And I don't think you – I don't know if you can get technically banned from it, but I know I didn't, but people are going and they're spending
real money to buy items that they don't have the time to grind. And I think that is a perfect use
case for web three, right? You have, you have the need, you have the want, you have the supply and
demand. It's there. Just integrate it into the game. Don't make it have to be a third party app that's like separate from the game. I think if they married like the
G2G website of like all these people who are grinding the game and getting these assets,
selling them for IRL money to people in the game who are willing to spend that money,
which is like daily in the hundreds of thousands
i think that's that's genius and i think that's where we are headed it's just a matter of you
know getting past that whole crypto narrative of oh crypto bad big scam and getting people
encouraged into using it what do you think pixie i agree the um open market's really the only way to manage that properly. We have to be able to buy things. Not everybody can grind for nine hours a day. I don't have nine hours a day to game. I the only way to avoid those mistakes is not to be PTE.
It's stupid.
And it only benefits the people who come in at the top at the beginning.
And I'm not going to spend all my time grinding on a game to be somebody
else's exit liquidity.
It's not going to happen.
I like that.
That's a spicy take.
And I agree. You know, there's a lot of people that do,
you know, they enjoy a game, but they're not those top tier players. And if they come in
and instantly, you know, you get the people who are the top level players. And if they just
instantly dunk on them and they become, you know, the, the, the lower end players just become exit
liquidity, they're not going to come back.
They're going to take one look at this and be like,
oh my God, I played this game.
I just lost my money and I didn't get anything out of it.
It's not like you can take it to GameStop for a trade-in.
This is true.
They'd only give you a dollar anyways.
It's a dollar more than I would have got otherwise. That's so true though. That's so true. They'd only give you a dollar anyways. It's a dollar more than I would have got otherwise.
That's so true, though.
That's so true.
Crimson, what do you think on this?
You think she's right?
You better say that.
Definitely.
So you need a marketplace to do things.
So Diablo 3 tried to do it with their real world uh marketplace with their money
but it it didn't work out so well because i think they did it wrong but like if you go back to like
you talking about path of exile and path of exile too so the the devs for path of exile which would
make items to sell in a marketplace so like in the first one the marketplace was uh like right there
in the man what was this like at the front of the game.
So like you had the patcher page and then, you know, hit play and all that stuff.
But you had a link that would take you to the marketplace where other players were selling stuff.
And the devs would make items to sell on there as well.
And this is how the devs can make money, especially with NFTs.
Because all I hear about people are like, oh, web 2 people are going to lose money if they go to
selling their items to players and say no no no that's why you have your royalties on these nfts
you know these these devs are getting a small percentage every time someone buys these items so
the devs aren't losing out on money either so yes you need a marketplace that isn't a third party
because i have personally i have over 20 years of experience selling digital items and video games.
And I got so fucking tired of having to go around the,
the end user license agreement or logging into wow,
only to find out my,
my bank character that had all my gold got deleted.
That happened once that was fear infuriating, but yeah,
it fixes all these problems.
I love it. I love it. Honestly, I can hear the passion in your voice and I can feel how excited
you are about this. And I think that maybe that is, you know, the future is in-game open markets
where, you know, we actually do own our assets in the games and we can openly trade them and sell
them. And the developers do get their royalty because, you know, everybody says, you know, web two game developers are greedy. And
that's the reason they don't want to do web three because they don't want, you know, they don't want
somebody else making money off of it. They want to make the money. But I think if they're still
getting something, I think that they may not get as much money, but they may tap into a bigger
audience if they're able to you know have that free open
marketplace and it be in the game not a secondary thing you know oleg i want to toss it over to you
though i kind of want to give you a chance to tell us a little bit more about this play to earn
or sorry excuse me let me re say that play and earn competition that's going to be coming up. Can you give us some more details on it?
So I Don't give you a lot of details. We will announce them on June 13th
but I want to
Say that I why I will I invite everyone to play our plane and tournament
Which will start on June 13th.
It's free to play.
You only need to play at least one time.
And if you are not playing well, you still have a chance to share big prize pool.
But if you are playing well, then you will be able to battle for a really big earning.
All right, I have a question on it yeah when when this kicks off is there
is there going to be opportunities for like custom lobbies where let's say we want to run a game night
in one of the discords and have our community in a lobby is it just open for everybody or is there going to be opportunities for custom lobbies?
For now, it will be open for everybody.
I like it.
I like it.
I definitely got to say, guys, if you haven't checked it out yet, go check out the game.
Go download it.
I got to say, when you first load it up and you see that first character on the screen,
you know, feel like you're looking at King Snooch here because the man i gotta say it does resemble me maybe
aged a little bit you know it does look like it's a little bit more gray than i'm holding on to right
now but the character does you know have that resemblance of king snooch and the first time i
opened up the game and saw that on the home screen i was like yes let's go i can get down with this game um oleg can you give us any any tips or tricks on how to get good at the game um you just
need to play and the more you play the better you play and uh it's for now um you still have three days to prepare and to train yourself.
But after tournaments will start, you still have a lot of time to grow your skills.
I got to say, one of the other things that I did like when I was checking out the game is the jetpack.
It's not like overpowered where you can just constantly spam the jetpack. But it gives you like this little bit of a boost to be able to get up on different
obstacles and it does add like an added element of maneuverability in the game which i absolutely
love the weapons are clean i really like the mech suits that you can get into um everything that
i've seen in the game, it just screams enjoyment.
Every second of the little bit of time that I've been able to play,
every second of it, I've just been sucked in.
And I've got to say, bravo to your team for all the work that you've put into this game so far.
And I want to add that this is only the beginning.
Because as I said, on June 13th, we will launch the big update with new map and with a lot of other new features.
And as I said, the gameplay will be much, much more exciting.
Absolutely. Totally excited about it.
Guys, June 30th, make sure that you're checking it out.
Make sure you get the game downloaded on Epic.
Kryon, I see your hand is up what's up buddy yeah bro you wouldn't i wanted to apologize because i i just realized
it's actually an artifact space but i mentioned some some some other games earlier it's fine
yeah awesome but i wanted to say that uh you know i think just throughout this up um my thoughts um
we should make interesting and real fun games
that will make people not only come,
but also stay a game that is so good
you wouldn't even sell the assets.
You know, if you have assets, right,
that you're not going to be playing for a while
because you're busy,
because, you know, you want to play it again
even after months maybe
because there's an active and thriving community of gamers,
you know, playing the game because it's so good.
And also gamers, guilds, investors,
and everyone should encourage builders to kind of like make more of these
kind of games.
And yeah, I'm really hoping for the future of Web3 gaming to be just like
overall gaming.
We wouldn't have to call it play turn because I really hate that term so yeah to be honest like you hit a great point when investors stop you know
i i it's hard to say right it's easier said than done but when investors stop worrying about how
much profit they're going to get and start focusing more on you know investing in products that are
going to be long term which every investor that i know of you know, investing in products that are going to be long-term, which every investor that I know
of, you know, they want the quick money. When they start looking at the more of a long-term approach,
I think that's when we're going to start seeing a lot better development and the projects getting
the funding to build the real good games. And when you talk about, you know, the assets that you,
when it's a good game and a quality game, you don't want to sell them. You think about the people who are still holding on to like their assets from season one or season two of Fortnite.
They would never sell them no matter how much somebody offered.
You know, there's a lot of skins in Fortnite that I got.
You know, my son is absolutely addicted to his, oh God, what's the name?
John Wick, his John Wick skin.
He wears it all the time and he would never sell that thing no matter how much somebody offered him because he is
Entertained by it and I think that's the that's the way that we're headed guys
I want to give big big flowers to everybody that came by today
All of you in the listeners as well for coming by and listening to what we're talking about today
Big shout out to all the speakers. You guys are awesome legends.
I know each and every one of you.
I don't have any more to say, guys.
Oleg, if you've got any closing remarks you want,
now's your chance, and then we'll wrap it up.
I want to thank everybody for great thoughts,
and I want to invite everyone to play our play and earn tournament on June 30th.
All right, guys.
In three days.
Three days away.
I'm excited.
I don't know about you guys, but I'm going to be ripping it.
I will find time to play this.
This is one of the games that I've honestly gotten very excited about wanting to play.
Trevin, I want to throw down.
I want you and Yukin and marcello creon crimson and
pixie i want all you guys on my team if not you're dead to me and i will take you out
i love you guys i'll send you all right guys we'll see you guys in the next one thank you
guys for coming by make sure that you're following and got those notifications turned on for the
artifact account and we'll see you guys in three days. Take care. Have fun.