Avax x Helika $250k Gaming Accelerator

Recorded: Aug. 13, 2025 Duration: 0:46:57
Space Recording

Short Summary

Helica and Avalanche have launched a new gaming accelerator aimed at supporting early-stage studios in the Web3 space, providing $25,000 in funding, mentorship, and access to a robust network of industry leaders. This initiative marks a significant partnership in the evolving landscape of blockchain gaming.

Full Transcription

Thank you. Music Music Music
Music Music Music Music Music Music Music Music Music Music gmgm how are we doing illa or is it isla how do you how do you pronounce your name it's
it's illia i've heard all variations, so you're good.
You're fine. But yeah,
it's typically Ilya in English.
it's been a good day.
It's been a good day. How are things on your side?
Wonderful, wonderful, man.
Everything
is great in the avalanche
world. I'm just getting some stuff
pinned up here to the nest.
everybody in here as well.
Cool. GM, what's up,
Parker? What's up, Big big wills how we doing today
gm gm very good on this on this fine summer morning
cool guys uh well i think i think we can just get into it we'll let you know folks
uh trickle into the room here as we get going um but ilia uh welcome sir do you want to give
just a quick intro about helica yeah happy to do it uh So Helica was originally started as a gaming analytics company. We sit in between both the Web3 and the Web2 data sets, bring them all together for an enhanced view of what's happening both inside and outside of the game.
both inside and outside of the game.
Work with both kind of well-established Web3 companies
like Parallel Proof of Play,
but also very well-known brands
in the broader gaming space as a whole,
like Ubisoft and Nexon.
We've expanded using our data analytics lens
analytics lens into trying to help early stage studios and build out
into trying to help early stage studios
our accelerator early stage programs on that vision. And also we're working on
our publishing engine product, a very holistic view of trying to help
early studios understand what's happening with their game, provide them
support in a kind of a data-driven way,
and also once they're in the right place,
trying to get them to have their games basically go to market
and get into the hands of gamers.
Yeah, I know actually a few major companies
in the Web 2 space and Web 3 space that have worked with Helica.
Can you expand a little bit more on, you know, what that gaming intelligence means and also the
publishing engine in terms of, you know, what benefits that brings to games and studios that
work with Helica? Yeah, for sure. So, you know, as far as, you know, as you mentioned,
we've worked with both kind of well-established Web3 gaming companies
and traditional gaming companies.
I think I mentioned Parallel Proof of Play.
I think Wildcard's another name that a lot of people
within the Web3 space recognize.
On the kind of traditional gaming side, you know,
I think I mentioned Nexon, Ubisoft,
think Come to Us is another name
that people recognize there.
A lot of what we've done in the past
and what we've kind of evolved into doing
is kind of stitching together
kind of things that happen on-chain
that, you know,
traditional gaming companies
are not as accustomed to doing.
And a lot of the stronger Web3 studios,
they come from a deep traditional background in gaming.
Stitching together what's happening on-chain
in order to be able to understand behavior of gamers,
what they're doing, help protect the games in a lot of ways.
And also kind of bringing together
kind of very in-depth understanding
of what's happening inside the game as well.
Especially for 2.5 games is important because trying to stitch together kind of pieces of what's happening again partially on chain what's happening off chain to get a holistic image
and that allows you to understand a lot of really cool things about about your kind of gaming
community how they're playing, where they're playing,
what works, what doesn't,
where are they spending money,
where are they dropping off potentially.
We can look into potentially Fatui Funnels,
understand where are the gamers getting bogged down,
where are they dropping off,
and help studios at a very early stage
and later stages as well
to understand what they can improve
in a very tangible way
to give gamers a better experience
and to give them kind of a better shot as a business.
On the publishing engine side,
what we've really done is we started looking at publishing
as kind of a data game in a lot of ways.
A lot of what publishers do boils down to manipulating
and working with data sets to give certain insights, actionable insights and campaigns
and plans to the studios. Gaming is often looked at as this magical art space and it
is in a lot of ways very creative, but a lot of kind of things that happen behind the scenes are very numbers driven and very data driven.
So what we ended up doing was breaking down what a publisher does into very hyper specific functions, you know, whether that be, you know, benchmarking, market analysis, user scoring, traffic scoring, level optimization, you know, localization, so on and so forth, and kind
of looking at them as individual modules.
And we figured out a way to build a system that basically allows these modules to talk
to each other.
And basically, what we're looking to do, and it may sound very ambitious, but in the way
that Unity has changed the way game development happens. When it offers a system to publishers and to studios that do self-publishing
to be able to go about publishing in a different way.
This is kind of unity for publishers, if you will.
So yeah, that's kind of what we're working on.
That's what we're building.
This is where we think we can really change uh the game for for the industry
that is uh it's uh really uh a lot actually um and it's awesome uh that helicas is so prolific and
and bullish really on the the web3 gaming space to be helping studios and games sort of hit that next level.
And, you know, a lot of the folks here and in the space definitely have seen Helica sort of
boots on the ground at a lot of different conferences, you know, whether it's Anton himself,
the CEO, or Max, you know, previously with you guys. Ilya, I'm curious about, you know,
your background personally and
what you do at helica and then also if you want to give a little bit of overarching background on
on the team and where you all are are coming from yeah um so i'll probably talk about the team a
little bit you know you mentioned anton and matt's uh you know helic has been around for, I guess, over three years.
We have been one of the kind of thought leaders, I would say,
within the gaming space, especially for Web3,
kind of helping out studios in a data-driven way.
A lot of the team has kind of various backgrounds
on the traditional gaming side as well.
And a lot of them have backgrounds in the data analytics space.
We're backed by some of the well-known VCs who have been thought leaders in the gaming space as well.
You know, like Pantera and Spermion and BigBrain.
There's a lot of support that has come around this effort and this team.
So we've been well positioned and well supported to really do something impactful for the Web3 space.
I myself joined the team maybe eight months ago.
I've been in the Web3 space for maybe eight years now.
I started out on the engineering side, managing mobile web teams,
and I've worked my way through both the media side and the data analytics side.
I used to be head of research at Crypto Briefing.
I was one of the lead analysts at DappRadar.
I spent, I don't know, four years as a partner at Sancta Capital,
focused really on early stage gaming.
We did quite a bit there.
You have to say, I think even now that nothing I say
is investment legal advice, and you may hear names
of assets and or companies that we've held positions,
hold positions, only hold positions in the future.
That's kind of a thing that kind of gets
grained into you, you're supposed to say that.
But, you know, been really focused on on working with early stage studios for for quite a few years uh been very active on the hackathon side as both a supporter and a judge um ran a
number of different accelerator programs uh so i've been very fortunate uh to kind of continue
my journey uh in gaming uh with helica team Helica team that shares a lot of the
passions that excite me about gaming and the potential for Web3 technology in this space.
Yeah, and the big news that we're here for today is this newly announced Avalanche Foundation with Helica Gaming Accelerator.
And I'm really excited to dive into here in a little bit, you know,
what attracted you, Ilya, and Helica to wanting to work with Avalanche
and bring Web3 Games to, you know, purpose-built Layer 1s over here.
to, you know, purpose-built layer ones over here.
But you mentioned that, you know,
Helica has been in the space for a little over three years.
OG's in the space.
Is there anything that you've learned
either from, you know, working with some of the clients
that you mentioned, like parallel proof of play,
or just seeing the space evolve since when you entered it?
You need real tech, you need real teams, and you need patience.
I think one of the things that you kind of learn if you stick around for long enough
is that progress happens over time, and progress happens when you have a vision and commitment to it.
You know, a lot of, there's a lot of excitement periodically in our space around, you know,
the new thing that's happening. But I think the ecosystems and the products and the teams that
have really progressed have been the ones that were able to stick to it and kind of keep building
both through the ups and the downs. I think,
you know, kind of leading into your next question, I think that was one of the things that really
excited us about the Avalanche ecosystem, because they've really kind of positioned themselves
as an ecosystem for gaming studios quite a long time ago. And they've kind of been around for
quite a few of these ups and downs.
I think those people who've been in the space have heard Web3 Gaming is dead
kind of enough times that every time we hear it now,
we kind of smile and nod and kind of just keep on building what we're building.
And Avalanche has been building throughout this time.
I think if you, and I spend quite a bit of my time
talking to traditional gaming studios as well, one of the things that, you know, people pay attention
to is, does the tech work? Is there a team that really believes and supports for, you know,
gaming studios to come in and be able to ask questions and be able to kind of get relevant support? And, you know, is there a
community around it that, you know, you can kind of develop and grow with? I think Avalanche kind
of was really over the years established itself to help all of those things. The tech works,
you know, the vision has been there. And I think some of the kind of well-established brands around Web3 Gaming have really stuck around and built in this ecosystem.
And the community has really kind of formed around it as well.
The community that has formed is ones that kind of weren't there for the momentary hype.
They kind of stuck around for a bit. And I think this is the type of environment
you want to bring in early stage studios in. You want to introduce them the right way. I think one
of the challenges over the years has been, you know, for newcomers is who introduced them and
how they introduced them. And I think that informs a lot of people's perception of, you know, do they
see kind of the Web3 space as something real and tangible or do they see it as something transient and speculative?
If you got introduced through the right communities, through the right builders, through the right support, you see the potential.
And if you got introduced potentially in a less fortunate way, then you might have seen kind of some of the less fortunate sides.
way, then you might have seen some of the less fortunate sides.
And I think because we're working in this early stage environment, I thought it was
incredibly important for us to be able to have a partner that would help introduce incoming
studios the right way.
And I thought Avalanche has proven over the years that they're that and more.
Well said. Well said.
Well said.
Park, Wills, do y'all have any comments
on why you're excited to work with Helica
in this gaming accelerator
and what you think you can bring to solve,
like Ilya said, some of the challenges
that maybe existing you know, existing
or new game studios are facing when they're launching their games through working with
this, like, Accelerator and Helica?
Yeah, I'm happy to jump in and chat a little bit on that.
I think that, from my perspective, there are two fundamental problems in gaming right now for games,
and those two are funding and visibility.
And I think that the crucial part of kind of what's been evolving
in the gaming space over the years
is what role should change play in both of those.
And why I think it's really exciting,
especially given what Ilya was saying earlier
about how the tech stack that they're building out
basically allows them to become a unity for publishers
is quite exciting because it allows
a much more aligned approach to games working with chains, because we are able to leverage
our ecosystem of investors and players to build hype around the games, while also working
with Helica to provide that more publisher, like that more traditional web to publisher
role of data analytics, market fit, UA results, and that kind of thing as well,
that allows the game to really kind of snowball at a rate that working alone, we as a chain,
wouldn't be able to do. And I think that kind of combination of resources, of course, ending with
the end goal of helping these teams, you know, either raise an additional
round or launch into the market. The incentives are just so well aligned in a way that we kind
of haven't seen before, especially in this kind of stage of the space. So that's kind of what
really excites me on this side. Yeah, I'm getting hyped about, you know, just the resources that Avalanche is providing
and continues to bring in different partners, you know, across, you know, the gaming side,
infrastructure side to help support, you know, builders who want to come over to Avalanche.
And, you know, this has opened up to everyone here on the panel.
But if you want to just take a minute and explain what is this, you know,
Avalanche Helica Gaming Accelerator,
maybe also a brief sort of overview of what an accelerator is in general
and how it can, you know, help builders who are, you know, looking to publish a game on Avalanche.
I guess we can start this up and pass the mic over.
So, you know, in general, an accelerator, and this has kind of become a loosely used term,
but in general, an accelerator is a program, a structure program to help companies kind of take the next step.
How, from what step to which step is kind of, that's where it becomes loosely defined.
But for us, what we're looking to do is take studios that have a build or have a game, you know, in some form and help them through kind of a data driven approach,
take that game to a stage where they're, you know, as I've mentioned earlier, either better
positioned to go talk about the next round and also actually go and launch on a blockchain, launch their game to an audience, and actually start running a functional
business. I think one of the things also that kind of gets overlooked quite a bit is, you know,
gaming is, you know, yes, it's an art form, but it's also a business. And for games to survive,
they have to be profitable, they have to be a functioning business
and one of the things that you know will help studios is taking their build and
taking that kind of art form idea and to to make it into a business um we know
we the program itself is structured as I said around kind of iterating on on the
gaming product from the Helica side, we offer, you know,
our analytics SDKs so that the studios can track
the progress of their gaming.
And as I said, a very data driven way,
we offer multiple forms of mentorships in the sense that,
you know, we'll have kind of lecture based formats
and also individual mentorship
from both some of the top minds in the gaming space.
Some of the past programs that were done
in a program we ran before,
we had one of the co-founders of Wargaming join as a mentor.
We had Richard Garfield,
which I'm sure many people in this space know who he is,
join as a mentor.
And so we're gonna bring some of the top gaming minds
to help iterate around the product,
but also bring some of the top gaming Web3 minds
to help iterate over those components
and how they integrate and how to properly use them
to enhance the gaming experience.
So we'll have kind of both sides of it.
As I mentioned, both kind of a lecture-based level
and an individual support level. We'll have something that we in Helica call activations, and this is
ways for studios to take their games and interact with real gamers, and also kind of a lot of the
partners that we have around our kind of accelerator ecosystem
and help improve their games in a very hands-on and pragmatic way.
We will kind of work with them very closely, myself and the team operating the accelerator.
And that's, you know, obviously they'll have access to our office hours, our network.
And, you know, we are very lucky to be able to have the support of the Avalanche ecosystem
and the resources that they're also providing from their side to support that kind of hands-on experience.
And then obviously, we will prep them for how to talk about themselves, how to present themselves,
how to get ready for that kind of final stage uh where you know we will graduate them uh
kind of the the culminating moment of any accelerator is the demo day it's when you go
out and you show the world um what you've been able to build uh over over the course of the
program the program will last three months uh which should give studios a sufficient amount of time
uh to kind of learn and take those learnings and put them into a practical application and take their games to the next level.
And then they will stand in front of investors and publishers and ecosystem partners and
really kind of kickstart their game into that next stage where gamers can come and enjoy what they've built and help them iterate further.
Oh man, there's so much to unpack there.
And it sounds like a crazy amount of support that Helica is offering here to the program.
Hopefully the boys at Avalanche can match that support. But you mentioned a lot
of mentorship from the game and industry leaders, all that. And I think also I read about,
and you might have mentioned here as well, access to Helica's advisory network.
Are those basically the same thing or do those differ in any way?
basically the same thing or do those differ in any way?
So it's kind of a hybrid approach in the sense that there is kind of the mentor network around
the accelerator itself. And then there is the network of all of the involved kind of support
individuals who are actually going to be, you know, on the operating side
and the support side from Avalanche, right?
So they will have access to the network that Helica has, the network that all of us individually
working with the accelerator have, and then to, you know, lucky for us also the Avalanche
support ecosystem, because we've been lucky to kind of have the support of the
team there and the network that they're willing to provide to help studios kind of expand and
grow. But, you know, it is sort of the same, but, you know, there will be mentors that will be working with the studios throughout the program in a more kind of aggregated manner.
And then there will be individual things that we will be able to provide based on scene need that will be much more tailored.
And this is where kind of our networks will come into play a little bit more.
and to play a little bit more.
No, definitely a great way to sort of kickstart,
again, that network and connecting with folks
who have deep, deep wells of experience
and have obviously been there
and had a lot of commercial success as well.
There is something also that I read about
in terms of helping grow your player acquisition and go-to-market strategies.
Is that coming from Helica's side or is that more from the Avalanche side?
So because this is a partnership and this is very much a collective effort. What a true kind of accelerated program offers is, on one hand, the kind of educational aspect of learning the right strategies, but also the application of it, you know, practical application and usage of those strategies.
Right. And so, yes, we will collectively you know, collectively bring over the right mentors and the right
And this is where, like I said, we have this kind of term activations that we're using
because we don't want to follow the surprise of the things that we will basically do this practice with.
And I'm really excited about a lot of the partners
and a lot of the activities that we already have lined up.
But it will be unveiled in time.
But on the other side, and I'm sure on the Avalanche side,
they would like to add to it, but, you know, they've been gracious to kind of unlock for us a lot of their distribution channels and a lot of their partners on that side to help facilitate that actual practical application.
make this clear right where the program is not meant to get you a million or two million users
it is meant to allow you to have the tools and the practice to be able to go out and do that for
yourself we will you know we'll be able to bring you users to test your metrics test your hypotheses
to be able to kind of play around with a lot of the stuff that you're learning
and put you in a position where you can stand on your own two feet as a studio.
And so, yeah, from that perspective, I think there's a lot of stuff that Avalanche is bringing to the table
for us to be able to give the studios the opportunity to apply their learnings.
Yeah, also I think it's worth jumping in here real quick just to clarify kind of like
how we're approaching this uh from from a partnership perspective because i i think it's
worth discussing kind of the role that i spoke on this a little bit earlier the role that you know
chains have played in helping these get helping games get to market uh previously at the start
we saw you know it was it was initial funding, super, super early
stages, pitch deck in a dream. As we've kind of moved forward and the market has changed,
that's become less and less viable. And so it's been on the chains to figure out how can we work
to bring partners on without kind of misaligning incentives along the way and getting in the way
of game developers doing what they're good at, is making great games so where i see us kind of positioned at the moment
is as ilia said kind of putting like helping these games get to the point where they can you know
they can stand on their own uh in in my head and you know game developers don't shoot me but the
way i the way i'm kind of thinking about it is the third quarter like how do we take you from you've gotten you've gotten the game together
you've gotten uh the idea how can we take you to a point where you understand how that game is
resonating with audiences using helica's analytic tool build systems around that recognition and
around that player activation and then bring that to market
using Avalanche's investor network and team and UA channels as well. So kind of that bringing from
the second quarter to the end, from the first half to the end quarter, where teams can go out,
show their game put their
game on public channels really kind of you know be in the best possible position to optimize
uh their their marketing and their distribution that's kind of where i see us positioned and
that's why we've brought helica on is because they have the tooling they have the analytics
and they have the data that can allow these games to be successful without kind of trying to
knee on the suitcase, the chain into a publisher role.
And that's where I think,
why I think this relationship is so exciting
is because it's a new dynamic
that we kind of haven't really seen before
that allows publisher-like qualities
to come from partners in the ecosystem as
opposed to directly from the chain itself.
I do want to actually double tap on just that, the sort of matriculation from program start
to program end.
You know, Wills and Ilya, I think you both mentioned, you know, this accelerator really is ideally for someone who might have a proof of concept, who might have a demo, and is ready to take that next step and ultimately get to a stage where they're able to put something into the sort of public market, whether it's an MVP or an early access, can you talk a little bit more about exactly that
in terms of the stage of the company sort of entering Accelerator and what you'd like to see
by the time demo day and graduation comes? Yep. So some of, is very precise in terms of, you know, the, for those of you
that will be interested in the program and you will see the, the application link, we
have quite a few questions to, uh, really try to figure out what stage you're in and
kind of really select.
It's a very competitive program.
Um, and we're looking for, for the absolute kind of most prepared teams uh that being said what does
that mean um the program as i've said a few times is about you know teaching and applying learnings
that means you need to have a product in place um to be able to participate in all of the activities that we're lining up um that means there has to be a game
build um you know the i think you know wills mentioned the the pitch deck in a dream is not
really a good fit here because even if you have the best team even if you have the most wonderful
idea uh you will not be able to get much out of the program if you don't have
a build to test with um and the program isn't you know this isn't you know a long term you know
year-long incubator program for you to be able to build and and apply that quickly so you know you
want to have a build uh you want to be already in a place and in a mindset where you want to test with gamers
and you want to iterate quickly. That means you have to have the right number of people and the
right number of human hours dedicated to this process. This is not a good fit for teams that, you know, kind of just want to show up and do kind of a marketing
check mark here. That is not a good fit. You need to have the resources to dedicate to actually,
you know, learning and applying to your games and then tracking those kind of results with
our tooling and our analytics. Where we're looking for teams to go is,
be ready towards the graduation program
to really put something out there in a public way
where you're able to start ingesting
a much larger number of users,
start putting things on chain in terms of your
transactions and activity and and really start iterating in a more public way right if we're
if we're thinking about you know accelerators as more of a sandbox we want to you know prepare you
for a more kind of public showing that being said um anybody who's been in the gaming space, everything is iterative and it takes a bit of time. We do not expect that at the accelerator stage, you're going to have a game that's ready to compete with Call of Duty. That is not what we're looking for.
what we're looking for um but you need to have something tangible right this is uh this is about
application and a quantifiable result uh at the end right uh that you do you know that you would
be able to show and so you know part of it is in our form and understanding you know is your team
uh kind of the right fit uh is your product the right fit uh do you have the right um
intangibles and does uh does the tech components that you're trying to integrate with the actually
create a meaningful uh additional experience uh for gamers uh but you know all of it falls on a gradient right and so I wouldn't discourage
anybody from applying if you have a build but be ready for a very kind of
challenging interview process this is a very selective process but for those of
you that will be able to make in, you will have the full
use of both our Helicas and Avalanche resources. So from a very biased perspective, I think it's
definitely worth it. Yeah, and if you are interested in applying, I believe applications are
open right now. I was looking at the form, top of the nest here,
Jumbotron in the thread.
If you look there, you could see the application link.
Yeah, the applications are open.
We will be reviewing applications on a rolling basis.
So I would encourage people who are thinking about applying
to not wait and apply.
You know, in a lot of ways, this is kind of partially kind of like a university application setup.
We do take in applications on a rolling basis.
The more you have a chance to answer our questions, show us what you've done,
kind of the more we can
get to know your studio and properly evaluate whether it is the right fit and we have the
most benefit from the program.
And then, Ilya, if you could pull back the curtains a little bit on that application
process, how many follow-up interviews are there with studios?
How many follow-up interviews are there with studios?
How do they actually get approved and accepted into the Accelerator at the end of the day?
There's a minimum of two interviews.
That's prior to anything and a playtest.
This is why I said that there is a build as a requirement in this. We have to be
able to have something to playtest. But we will take at least two interviews or face-to-face
meetings. We can do those as well, depending on proximity. But we want to get to know your team.
We want to get to know all about your studio to get to know um all about your studio and your
game your vision where it's going where it's been uh we want to get our hands on it and play um and
and get all of our follow-up uh kind of questions and queries out of the way uh we we dig pretty
deep into the backgrounds of both the team and kind of the game. So any and all documentation, the questionnaire is pretty thorough,
but be prepared in terms of documentation to talk to us about kind of your design docs,
your vision docs, your technical documentation,
and kind of really, you know, explain to us what it is that you're doing,
why you need the blockchain there,
and kind of why this is going to be a game gamers will want to play.
We will, you know, test ourselves and make an evaluation.
make an evaluation and then we'll you know this is a collaborative effort and
And then we'll, you know, this is a collaborative effort.
so the Avalanche team will kind of look in on the process as well and you know
can like wills kind of fill in on that as well but once we once we can narrow
down who we want to see we'll have kind of final interviews, if you will, to select the group that will be the first cohort of the accelerator.
Yeah, and I'm excited to see, just as an observer,
of who ultimately makes it into the cohort.
And it's great practice as well for going through due diligence.
I know that there's so many games out there who talk about they want to raise capital.
And being able to show off your product in a really meaningful way, doing that practice
and going through that due diligence with someone like you and Helica and Avalanche
just gives you that repetition and reps to be able to do that in front of VCs later down the line.
So highly encourage folks to apply.
We're also going to be wrapping up the space here in the next 5, 10 minutes.
So if you have any questions about this Helica Avalanche Gaming Accelerator, throw them down in the comments, and we'll try to answer them here before we wrap up.
Throw them down in the comments, and we'll try to answer them here before we wrap up.
And so, Ilya, I'm curious as well, do you have any more information about when you're looking to close applications?
You mentioned, you know, get those in now.
You're going to be accepting folks on a rolling basis.
Is there a certain number of projects you're trying to accept into this first cohort?
What's the timeline on the application wrapping up here?
We'll keep the applications open for two months.
And we're looking to take in five teams.
It's going to be a very hands-on experience for them.
We wanted to, on purpose, keep the number
relatively small. It's big enough to where you will be able to have a full kind of cohort experience
where you have other studios to interact with and learn from. I think one of the more kind of
exciting things about the accelerators is being part of a cohort
and then being part of the alumni network.
Everybody who gets to join in this first cohort will become the first members of the alumni
network, but then every successive cohort will get added to that network.
And so you'll have your cohort mates to kind of always be able to rely on, but then you have the bigger alumni network
to be a part of as the accelerator program evolves.
But yes, two months is what we're looking at in terms of the application window.
And as I mentioned, yes, do not delay.
Apply as soon as you can because this is on a rolling basis.
Yeah, I actually know a few teams are going to put their name into the hat.
So we'll see if they ultimately make that final cut.
But Ilya or Wills, as we come up to the end of the space here,
do you have any final tips maybe for folks who are looking at that application
and are going to be filling it out so that they can you know make it to the top of the
pile and get to the next round of interviews
um yeah i mean i to be quite honest i feel like the like the games who are at this stage know that they're here.
I'm not sure that there's anything you could do in the next 60 days to kind of get ahead.
I think there's a real specific, as Ilya was outlining before, there's a specific stage
we're looking for that we can allow you to make the most of your game. And it's kind of a two way street of the earlier you are,
the more difficult it will be for us to be able
to maximize how much we can help you.
So, I mean, if you have a build and you're excited
about using blockchain and you think that you're ready to go to that next level
of presentability to VCs and investors, you should definitely apply because that's exactly
what we're looking for.
I'll add one quick follow-up, I guess, to that.
I think if I was going to give any sort of kind of advice here
is be honest. Be honest with yourself about where you are with your game. Be honest on your
applications. You don't want to waste your time. We will kind of, if you're trying to
cover up certain things, we will find it. honest about why why are you trying to do this
um you know if if you really understand and believe in the applications of certain technologies
in your game um yes we will help you we will support you uh and we will you know do everything
we can to make sure you have every chance to succeed. If you're not in it for the right reasons,
you're not going to be able to really benefit from what we're trying to offer.
And so, you know, one of the most valuable things
and one of the most important things for any gaming studio is time.
I think it's very underappreciated in terms of,
but when you're, you know, an indie or AA studio, you know how valuable every day, every month is in your development cycle, in your publishing cycle.
So be honest with yourself and make sure that, you know, your time is well spent, you know, respect your time, respect our time.
Respect your time, respect our time.
And I think if you are honest with yourself
and this is the right fit, I think as well as mentioned,
you will know and we will know.
And I think it will be a wonderful experience for all.
I'm really looking forward to working
with talented early stage teams
and seeing how they evolve and helping them take that next step.
and seeing how they evolve
and helping them take that next step.
Okay, I learned so much about this gaming accelerator coming up.
I can't wait to talk to the emerging builders
who this program is absolutely perfect for,
and it's going to just, again, accelerate their growth
and ramp up and trajectory.
If you aren't already, be sure to be following helica they're down in the audience um i'm sure that when the
applications are finalized and we have that initial cohort of five participants there will be plenty
of uh announcements going out about exactly who those games are. And I'm excited.
I'm not so much of a builder, but I am a big fan of Avalanche.
I'm excited to follow along the journey of that initial cohort
and see where they come at the end of that 12 weeks for the demo day.
And I'm excited to see their sort of metamorphosis
into beautiful and flourishing games.
So, Ilya, Wills, thank you so much for taking the time today to explain more about this awesome partnership between Avalanche and Helica.
Again, can't wait to see the fruits of this culminate into something really, really cool.
the fruits of this culminate into something really, really cool.
And again, it's so awesome that Avalanche is bringing these resources
to builders who want to push games on their chain.
So if y'all missed any of the spaces, it is recorded.
So feel free to go back and get any of the details
that Ilya and Wills and Parker were able to share about the program.
Again, applications are open at the top of the Nest Jumbotron here.
Be sure to get those applications in quickly because, again, this program is only limited to five folks,
and you're going to want to jump into that.
12 weeks of amazing mentorship resources, $25,000 to each applicant team that's accepted, and then potentially
more on top of that. And then just the Prefla of network and connections and mentorship that
you're going to get from this is going to accelerate you guys leaps and bounds. So again,
Wills, Ilya, everyone in the audience, thank you so much for tuning in
and learning more about this awesome partnership.
Can't wait to see you on the next one.
Thank you so much.
Thanks, guys. Thank you.