Thank you. Thank you. Thank you. Thank you. Hey everyone, thanks for joining us today.
As per usual, we'll wait another couple of minutes to give the chance to folks to actually
tune in and then we'll get started.
So just be patient for another, I'll say, yeah, a couple of minutes.
five past the hour all right and thanks everyone for two who has already joined Thank you. Thank you. All right, it's five past the hour.
The silence was getting deafening, so I think we can get started.
At least it's good afternoon for me.
I don't know where folks are tuning in around the world, but my name is Eric.
I'll be hosting today's AMA.
I'm the marketing lead at NodeOps and core contributor at NodeOps Network.
And as I mentioned, I'll be moderating today's session.
Today, I'm stoked to be joined by Marco, who is the CGO at Beam,
and Nishan, who is the head of strategy at NodeOps,
and he's also a core contributor at NodeOps Network.
The reason why we wanted to have this session is that yesterday,
we announced the start of the beam uh stator campaign the first phase of which is scheduled to last until may 1st
which coincides of course with the end of beams epoch one and for the stator campaign we have
allocated 500 000 st no points which can be later converted into no tokens once the campaign ends
and nation will be able to provide additional details on the subject uh so yeah we thought it'd
be appropriate to have this session this am a session to provide a deep dive into the beam
gaming system explore the ins and outs of the state drop mechanics and explores or what's next
for for beam so uh buckle up as you're not going to want to miss this
physics first if you want to introduce yourself to our guests of course marco and nishan you can
present yourself and then we'll take it from there and of course thanks for joining us
marco we'll start with you sure no problem how are you eric thanks for the invitation today excited
to dive in and talk about notes and everything around it um my name is marco
one of the co-founders at beam uh typically tend to be kind of a jack of all trades you know
mingling on the community side mingling on the gaming side uh investment side many many aspects
i would say i think you know i'll start with a little bit of an intro on beam which i think is
much more exciting than to talk about myself.
For those of you that don't know Beam
or are listening to the recording afterwards,
I always like to explain Beam
as being a rather all-around project when it comes to Web3.
Very much originated on the Web3 gaming side,
going full hands on the investment side now having invested and
working with over hundreds of different studios uh projects infrastructure you name it and as we
started working with those different studios throughout the years we learned their pain
points and learned kind of what they were missing when it comes to blockchain technology. And so we nowadays have our tentacles in the side of our own blockchain,
which is fully gaming focused and focuses on abstraction, meaning that we want to take that
full blockchain experience inside of the games rather than taking the players out of the games.
As well as we're mingling in the AI and RWA side by running infra, by running nodes ourselves as well for
different projects like AFIR and making investments in there etc. I think something to look forward
to on the BEAM side is our Venture Fund that's coming up in AWA which I think we'll briefly talk
about but that's going to include an accelerator program and further, you know, strengthens our position on the gaming and AI side.
But again, today mainly excited to talk about our own L1 blockchain, the notes around it and everything that you might want to ask me throughout the hour.
Fantastic. Thank you, Marco.
Nishant, if you want to introduce yourself introduce yourself sir and then we'll take it from
there hey uh hey everyone hi hi marco thank you so much eric for uh for organizing this and just
hosting this is a wonderful platform for us to just chime in talk about what's happening in
battery in general um wonderful to be connected with everyone here so uh quick background been in crypto for a
while it's been uh i think i'm just clocking in a decade here um incidentally markov is part of
the polygon team and focused on gaming for about three years build a guild called indy gg
and just stoked to be here uh talking to you guys. What we are trying to do around Staking Hub,
which is perhaps the pivotal point for this AMA,
is bring a lot more yield to anybody
who's staking tokens in general
and how do we amplify and maximize their return.
And we're absolutely thrilled to partner with being
um being as one of the first uh first folks that we are uh speaking with and would love to know
throughout this conversation what's what's happening uh and in general in terms of how
you guys are progressing what's your focus uh on from on gaming, and where do you think we can bring maximum yield for the consumer, for the retail user?
Okay, yeah, I think that's definitely a thought-provoking opening. And yeah, I'll take it from there, right, in terms of what you're just sort of alleging to, Nishan.
And as I was prepping for today's session, but also for other opportunities going forward,
and Mark had been messaging, it's about the Web3 ecosystem, sorry, Beam's gaming system is rather wide-ranging, right?
And there's, I mean, I was sort of,
there's a lot of games there.
So I wanted to ask, Mike,
if you'd be able to provide,
let's just say like a high-level overview, right?
For somebody who might be a newbie
who is not too familiar with the gaming ecosystem
that Beam has, some of the gaming ecosystem that Beam has,
some of the verticals that you have, some high-level stats, traction, numbers.
I think it will be a useful intro for a newbie.
Sure, yeah. Sounds good, sounds good.
So I briefly explained what Beam is,
and I casually mentioned we're now having our own L1 blockchain
coming from working with different studios and learning their pain points.
I think for us, that whole ecosystem started initially in the Avalanche ecosystem as a subnet.
And basically what we were looking to offer is a ecosystem where game developers can come and say,
Hey, we are developing a game.
We want to have blockchain elements inside of their game,
but not have it like Scream, smart contract here and there,
wallet here and there, but rather,
focuses on us actually developing a game.
And then we on the Beam side,
catering to the front end of the blockchain side
of things inside of the game.
So I think as a gamer, what you'll see is that right now on Beam,
I already mentioned working with over 100 different partners.
I think realistically nowadays, I mean, we all see it.
A lot of CEOs are going underwater.
So the actual number of how many are going, you know, live with gameplays to be seen.
But very excitingly, the past month we've had two really exciting game launches which
were uh castle blackwater and forgotten playland and those are coming up you know with the rapture
elements soon which i think is going to be a perfect showcase for us to show hey this is what
you know the beam tech stack in your game can look like where as a player you know you'll have your
regular fiat payment methods and as a gamer you don't really have to notice that, hey, there's crypto under the hood or blockchain under the hood.
Until you choose to do so when you might want to start selling stuff.
And I think that really focuses on the enhancements that blockchain has to offer.
But rather introducing a way that doesn't cause friction to introducing to gamers.
I think as a gamer, when I play a game,
I don't want to be thinking about financial situations
and whatnot, but rather just enjoy that game.
I think you've mentioned what are some of the vehicles
The blockchain side is obviously a very big part of it.
But at the same time, we're also on the investment side
very active. I already, we're also on the investment side, very active.
And I already mentioned we're looking to, and have already been approved, to launch the first venture fund that comes to Web3 Gaming and AI in Abu Dhabi, which in our opinion is going to open
a lot of doors that weren't opened previously. Meaning that Web2 Studios that are looking to
maybe locate themselves there
because there's talent, there's funding, whatever reason they might have,
they might soon start knocking on our doors wanting to talk about,
hey, what could that blockchain experience look like in our game that we are developing?
And so we might be talking to lost CEOs that previously we didn't have access to,
which is something that really excites me.
At the same time, it also allows us to raise funding again, and then with that,
you know, open up the doors to funding more studios again and start working with them. So
those are some of the, I would say, more exciting things. Then you also asked me about some statistics
and the highlights. So with the L1 that launched,
I think we have around over 58,000,
I think it's the latest numbers,
And basically people need to mint a node token
to either become a validator,
meaning that they can run their own node,
or they can choose to delegate beam and node tokens
to other validators to more passively participate
But yeah, we can dive into that a little bit more later.
What's exciting to me is that 46K of those Node tokens out of the 58 are already actively
being staked, meaning that there's a very high and active participation number.
high and active participation number.
And I think that stakes together with like 1.2 billion Beam,
which I think is a really good start, honestly.
So right now there's around 340 different validator nodes live,
meaning that there's over 340 people running individual nodes,
which also is a really good number because it just enables us
decentralize the network in a way that we want while remaining very efficient with the
way that that's, you know, done.
I'll stop there to not turn it into a one-hour monologue.
I'm sure we'll, you know, dive into a lot of the details to further kind of break them
down and give a better explanation of, you know, some of the terms that I just mentioned, especially if you're not tech savvy.
But yeah, I'll leave it there, Eric.
Wow, that's an incredible rate.
You mentioned out of 58K, 46K you already staked of the...
Yeah, it's a really good number.
Right now, the first epoch is already live, meaning that rewards are already accruing.
The first season ends on the 1st of May, if I'm correct, and then the second epoch starts already.
So I think most people will want to start actively delegating and validating to participate in that.
And for us, it just means that the network is up and running and is's doing its job and that's just yeah the goal uh end of the day couldn't agree
more and uh i mean kudos to the loyal community that you've been able to as a team uh put together
at the end of the day that's everything and of course if you're looking for juicy yield as well
as exposure to the node token you can of course
come and stick with us at stake.nodeops.network and this will be a perfect assist for you
Nishan which is what do you think like what would be your elevator pitch format for
let's just say someone who's one of the 46,000 folks that Marco has mentioned
and to convince them to come and stake with NodeOps via the staking hub?
Well, it's easier said than done, for sure.
But what makes people stake, right?
Let's just take a step back and just understand.
Staking has been part of crypto for a while right we have all probably staked tokens at some point of time
what it does is primarily secures the network even further right so if you believe in the vision of
beam and how it's um bringing multiple games uh games to end users like us,
like gamers like us, right?
You also need to secure the ecosystem even further.
Now, there are a bunch of staking protocols out there, right?
You can go ahead and stake your Beam tokens anywhere,
but why do you want to do it on NodeOps Validator, right?
Why do you want to do it on NodeOps Validator?
A question that I would like to address
from just incentive perspective of the end user.
At the moment, whenever a user takes any token,
he earns just a network API and that's about it.
There's a bunch of problems in terms of unlocking schedule for the token itself.
However, when you stake on NodeOps validator, what you get on top of the network API is the additional staked node points.
What are these node points, you may ask?
These node points are just a way of converting points to tokens eventually so
whenever the phase of the uh then the staking period is done the user would be able to convert
the points into tokens and which essentially means um stable uh stable coins at the end of
the day right so whenever the token goes live the user would be able to convert it into additional money.
Now, this additional money comes from the network API and the money that we are,
the stake note point that we are giving out to the end user.
I think it's a lot better than whatever people were getting elsewhere.
Why would they want to do it on no drops because not just money is there for
sure but the experience i think it's paramount for for users in crypto otherwise it's the ux
typically is very broken right um even even the leading wallet providers or dexes they they still
wallet providers or DEXs they they still are super clunky they they don't give you
the right sort of experience that that users are typically used to in the web 2
world so you get a much better UX perhaps the best in the industry that I
have seen in the last one decade and on on top of which, you get the additional yield.
So I believe if you want additional money
and you are craving for good experience in Red 3,
you should come and stake your tokens on NodeOps validator.
So I think this is just two-prong pitch from my end
and elevated pitch as you asked.
So I believe that would be that would be those two
fantastic thank you very much nation and let's just say I think a point of interest also for
folks out there who might be interested in staking their beam tokens would be to
understand how they would be able to redeem right their st no
points into uh no tokens uh once the epoch ends right and the stick drop campaign ends the first
phase of which at least for um after may 1st would you be able to shed a little more light on that
and why we chose that specific uh time frame let's just say for the withdrawal period please so okay sure so um the the unlocking of uh the tokens
happens you know in a very sequential manner so for example as soon as the epoch one ends which
is on may 1st the user would be able to unlock all the tokens in 150 days right all the tokens
getting converted into sorry all the points getting
converted into tokens that will happen at the end of 150 days and then we work backwards
from there so for example 10 percent of more points can be converted into
the tokens in the end of 15 days and then we move forward but um instead of harping on
forward but instead of harping on the fact that you can convert this points into actual me think
about it like this where a user is making the yield from the from the protocol token which is
being but they're also able to make additional yield and money from from the note token itself and eventually when the 150 days are done all
the money goes you know gets credited automatically into the user's wallet they don't have to go and
claim anywhere all that clunkiness is out of the picture right now so the user goes clicks
you know just just opens the wallet at the end of uh 150 days and they will be able to
see all the tokens that they have accrued over the last um last campaign now as as you said this is
just phase one or epoch one of this campaign uh we would um uh will continue with the phase two
very soon we'll do a announcement with Marco and the team.
And we would invite more and more people to come and stake their Beam tokens on our platform.
And, you know, so that they can start earning higher and higher EID going forward.
August, is there anything you want to add
in terms of alpha on the epoch 2?
Or maybe next steps also for the epoch 1
in terms of when the rewards will actually be seen
if you're on the platform,
you will be able to see all the tokens
that you've staked and the award that you've earned and the note points that you have accrued.
At the end of epoch 1, the user will get the points and then all he has to do is just wait for some time for the points to be converted into the tokens.
for the points to be converted into the tokens.
What that would mean is at the end of the period
that we have defined, you get the entire APR
plus you get the additional tokens from NodeOps,
which essentially just means a little more money.
Fantastic. Thank you, Nishan.
And Michael, would you be able to share a little alpha
Now, of course, this is a safe space.
By no means do we want to put you on your back against the wall
and just spill any details that might cost you, right?
But if you want, you can.
I mean, I'll be very honest.
For us, we typically tend to build in the open.
So when it comes to alpha, a lot of things is already out there.
And it means that we are really focused on growing the L1, the ecosystem with more studios.
Obviously, we'd love to see the treasury grow so that we can devote more into the incentive grant system as well.
So for us, it's kind of business as usual, which I think is a good thing, you know,
given recent market sentiment and a lot of CEOs, again, going underwater. But I think overall,
you know, very excitingly building towards what we always have been building towards. And
at the same time, I know that there's a few really cool studios that are coming up with
next versions of their game, which also are launching on beam so
i think you know if you want alpha in my opinion it will be that you know there'll be plenty of
fun games for you to play on the ecosystem oh yeah that's uh super important and um
something that i wanted to ask you is like um once again to a Beam novice, right?
Would you be able to elaborate a little more on the role that the Beam token plays within the Beam ecosystem?
Like why is it important?
Sure. Yeah, I think what I just mentioned, right, is everything that we're trying to do is focused on a longer term horizon.
And that's been the case from day one.
So if you look at the Beam ecosystem, for example, there's no equity, there's no value going towards equity holders.
Every single product that we build, every single action that we take, it's looking to push all the value accrual that we have back into the team token and so similar
to how when you know the nodes token mint started we were not looking to raise
more money because you know we already have a decent Treasury rather it was used
to buy back and burn beam tokens people were able to use their beam to buy those
no tokens and simply you simply have them using those
in the ecosystem once again.
So everything that we do is gated towards growing
an ecosystem in a healthy and sustainable way.
When it comes to a holder right now,
there's a few things that you can do.
So first one is always, which is the staking side.
So you can choose to actively become a validator
run a note yourself which does require some technical knowledge even when you
use third parties or you can use to become a delegator meaning that you're
basically staking your tokens be it no tokens be it beam on other people's
notes as well the same time I know that so phone still has a farm open, which basically means that people
can stake Beam tokens to earn points, which are going to be converted into Sofon tokens up on the
launch of their token, which is something that a lot of people have been and are still doing. And
I think that that's partial of the reason, you know, why there's still a distribution between
tokens staked on nodes versus, you know, on Sofon as well, where there's still a distribution between uh tokens stakes on notes versus you know
on sofun as well where there's uh quite some tokens there um we've always had you know the
government side where people are able to weigh in and help us decide you know how we move things
forward so that's always been a pleasure to hear community feedback to back in the day you know see
those active proposals which basically shaped everything that you know, CEDO's active proposals, which basically shaped everything
that, you know, the way that we operate in today through frameworks rather than voting on every
single aspect. But yeah, I think TLDRs, everything that we're doing is, you know,
catered towards, you know, value accrual towards the Beam token in the ecosystem.
Hell yeah. And we shared that ethos as well.
we exhausted that. We mentioned that yesterday
that we had with Jake from Asari that
everything we do is sort of
With the glass in front of us,
there's no walls, right? So everybody can
from the outside can look
And what was I going to say?
sort of public integration
a stake job campaign for the staking hub?
Why do you think they makes the perfect pilot, right?
To make the staking hub a successful platform going forward?
Well, I have an easy answer and a hard answer for that.
The easy answer is I love beam foundation uh i love gaming and um for for anybody
who's who's on the spaces right i would urge you to go on their platform go onto the website and
just explore this this beautiful platform that they've built right it's super gamified you you
just scroll down and you get points and you're able to redeem for a card
and it's just super interesting as a gamer for me so I think that was that was the easy answer
what's the tougher answer here right I genuinely believe in the vision that Marco and the team have
in terms of growing this ecosystem. I understand gaming and gaming,
you know, building gaming blockchains are tough, right?
Otherwise, if you just go back a couple of years, right,
a lot of games were out there.
Games like Axie Infinity, Zedron, Avogadro,
all these games, although were made by, say,
a bunch of gamers and builders,
but eventually they were catering to only token
holders and traders what that meant was there was lack of interesting games out there
for for a general user who's who's not super tuned in in terms of how crypto and you know
how does one trade tokens,
what are the benefits of staking, what is DeFi in general, right?
Now, this was the reason perhaps that we wanted to reach out to the team at Beam.
And we wanted to pilot this initiative of ours with the Beam Foundation.
So one, The easy answer is
Probably the harder answer is because I see them
building. I see them building
a wonderful ecosystem which supports
They have a bunch of games
already live, which again, I urge
the community to please explore.
And yeah, I think that's the reason why
we wanted to explore the phase one or the pilot with the team at Beam.
Awesome. Thank you for sharing that, sir. And maybe this is more on a lighter note for both
of you. What are some of your sort of favorite gaming categories, let's just say?
And yeah, if you can share a couple of examples of some of the Web3 games,
some of your favorite ones since you've joined Crypto.
Mark, I'm sure that you've got a pretty long list given your position at Beam.
And yeah, I know you're an avid gaming user.
So yeah, I'll give you the chance after.
I think, you know, I always start this by saying I'm obviously biased.
I think throughout the past years, I've had the pleasure to test, you know, literally hundreds of games.
If I check my folders on my PC, sometimes I'm like,'m like wow you know most of them you don't hear
about them anymore but there are actually ones in the mix that really you know stick to you and that
you keep playing yourself and so to me basically spending so much time behind my pc throughout the
week i've learned to much more appreciate mobile games um i just don't want to be in the same office and buying the same screen all day.
So I've reduced a little bit the PC gaming right now.
But actually, a really fun game recently launched that is a co-launch studio by ourselves.
So I'll give that TLDR, which is Forgotten Playlands.
And they're really about to kick off their monetization aspects with a battle
pass with you know tournaments where people can buy tickets and participate for a prize pool
so really looking to gamify their game through web3 elements but what I like about it is that
it's basically just a super casual game with mario party style mini games you can play with friends
you can play against strangers,
like there's a lot of flexibility there, which is to me just great to pick up a game, play a little
bit and, you know, put it back down again. A game that is very highly anticipated, I've been talking
about for ages, but I'm still excited about is Trial Extreme, which is a mobile bike racing game.
And I think, you know, when you talk about nostalgia,
that IP has been around since 2009.
So I'm pretty sure that even, you know, some of the listeners here,
they might have played it on their phone in the past.
They're coming with a web pre-title.
And I know that, you know, we have our Beam Community event coming up next month,
and that game is going to be playable there.
So we'll probably launch, you know, a custom tournament again,
which we did last year as well,
which for the studio is a great way to test
whether the game is being received well,
whether all the elements work that needs to work
when it comes to the Web3 side.
So pretty exciting, looking forward to that.
Then if you're more into niche category,
there is Castle Blackwater, which is a social deduction game. And so I've played in the past some Among Us.
I've played some, which is more in my alley, Goose Goose Duck, where basically you're doing a little bit mini games.
You're looking to find killers in the game or you're a killer yourself.
But yeah, that's, you know, there's the good and the bad guys.
But I always love that concept.
So those to me are kind of three really exciting ones.
And maybe to round it up, another game building in the Beam ecosystem
that I think is really addictive,
we've experienced firsthand, you know, with the team during our team offsides,
And that's a game you can just play in your browsers.
You can play it on the phone.
You can play it on the PC.
But you're building a squad.
You're fighting against shadow players, meaning that those are people that bought a team themselves that they played with.
They were in the same round as you.
around as you and now you get to basically fight their copy deck so that you know it basically
And now you get to basically fight their copy deck.
overcomes a massive issue that nishan you sure have experienced in web 3 as well which is when
it comes to multiplayer games there's a lot of empty lobbies and so if there's empty lobbies you
cannot play the game which you know when you're dealing with shadow players and shadow decks
that's not the case you can always play and not have you
know a harmed player experience so i think yeah those four games to me always are top of mind
again bias since they're building on the beam ecosystem but also because quite frankly i just
haven't really come across any you know games that i tend to play on a day-to-day basis still nowadays so I'm
waiting for a super good game like anyone else.
Awesome thank you very much for sharing that Marco. What about you?
Are you able to drop some wisdom for example as to your the Web3 games that
you've sort of fallen in love with in the past and that folks might want to play themselves?
And you're putting me on a spot here.
No words of wisdom per se, right?
But in terms of games, I've been around.
around i'm an old guy right i've been around i have seen uh games like road rash develop
moving to gta's of the world nfs etc right and the thing that i've always craved for is
a similar sort experience that you would get in playing a casual game and while you while the play to one category has been
developing over the past few years right um started with axi and gone to zedron etc right but
there hasn't been a game that you would you would just um start downloading or just start playing i haven't come across too many games uh to be super honest
however right on the on the beam ecosystem i know illuvium is is is a very very interesting game i
i typically like strategy games so that's a that's a wonderful game i would urge people to
to explore that nine heroes I've played before.
I think it's a wonderful game as well.
But there aren't too many, right? That's a problem
because the user experience itself is so broken.
And I think Markowitz is trying to say
about the lack of people in the lobby.
There were days when platforms like Decentraland had come.
everything in the world but when you you would look at what is the daily active user there you
would probably find eight or ten right that means you are there in the metaverse all you're doing
is just roaming around and you don't bump into anyone so i believe the the score for um for
games is immense uh not just as a gamer for for anybody
who's interested in this ecosystem i think that's gaming becomes one of those um easiest point of
entry for uh for the user because they just enjoy the the gaming aspect but they also tend to make
some sort of incentive by paying the game uh the moment yeah on on team ecosystem i i
see bunch of games which i definitely would be playing i i do play a few of them illuvium has
been uh some something that i've really enjoyed but i enjoy a lot of these casual games which are
available like chess checkers tic-tac-toe, so on and so forth.
But yes, some really interesting strategy games.
Let me know, Marco, I think I would love
to explore something there.
I know Forgotten Runeverse is pretty interesting,
but any alpha there would be appreciated.
If I come across something, I'll let you know.
Thank you very much, guys.
And, yeah, I agree with what Nishan was saying, right?
Web3 Gaming has been on a little bit of a rollercoaster, you could say.
And, Marco, why do you think,
it's probably a double- double layer question in a way?
Like, why do you think that 2020 Unified can be the year of Web3 Gaming?
Or not that it's necessarily going to achieve like sort of systemic adoption,
but at least that there can be a spike and then from there leverage that momentum for the years to come.
And what role can Beam play, right play in such a transition?
Yeah, there's two sides to that story, I would say.
I think at the end of the day, the success of Web3 Gaming
still is much more in the hands of the studios
rather than the infra providers when it comes to blockchain.
I think TLDR, developers want a blockchain to be cheap, secure, and fast.
And, you know, truth is a lot of blockchains can offer that.
A lot of them are looking in different ways to further,
you know, enhance that experience
being on the abstraction side of things,
taking things inside of the games.
But at the end of the day,
you need studios that know what it takes,
not just to develop a game, but also how to ship it.
And that's where largely things, in my opinion, are going wrong right now.
Because truth is, there are some games here in the mix that are really fun to play.
And I've played them on and off, but the reason why I quit is because two reasons.
The first one is, which is chicken and egg situation,
there are not enough players. And the second one is, I think that they just haven't spent
enough time thinking about retention mechanisms and monetization. So right now we're in a situation
where a lot of studios are on constant live support, basically always relying on a future fundraise that hasn't happened yet.
And where last year for a lot of CEOs things were looking good, they might have raised the
bridge round, they might have raised some funding, and now they're getting to the conclusion like,
hey we're a year further, market sentiment has shifted, it's hard for us to raise money, and so
yeah we might have to pull the plug.
And I think that's to start us off with more of the Doom scenarios, where this year's really still a lot about fundraising, about developing the games,
about starting user acquisition rather than scaling it.
But at the same time, I know that there's also some titles where they are already happily doing user acquisition,
and they are a Web3 game, you know, under the hood, but they're not really actively being
spoken about in this industry.
I think Night Krause is a good example there, which is a, you know, kind of semi AFK MMO
is the way that I experienced it, but it's really focused on Asia, mainly Korea I believe.
They're doing very good revenue and as an example of a studio that is making it, you know, in my
opinion but it's not really being talked about. And so 2025 is going to be the year, you know,
broadly for Web3 Gaming? I don't necessarily think so. I think where a lot of eyeballs are going to is probably the real world asset side of things. So it is, you know, the T-bills, it is putting, you know, more stable coins on the chain, maybe the euro is going to see growth, you know, things like that. But I do think that gaming is definitely going to see progression. And we are going to see studios, you know studios closer to becoming successful or already becoming
profitable. Where Beam can assist there, I think there's two sides there too. I already mentioned
our upcoming Abu Dhabi funds, so we're obviously looking to when that race is done, when that's all
spun up and moving, looking to add a few studios to the accelerator program,
looking to provide funding there, which is one aspect where we can assist.
And then the second one is obviously on the infra side where we're continuously looking
to make improvements to further enhance that blockchain experience inside of the games.
But yeah, I think the easiest way to get more
studios on board is by showing what you preach. And I think that, yeah, we're very close there
with, for example, Forgottenplayland and the trial extreme coming up with, you know, Web3 elements.
Wow. Thank you for that, man. There's a lot of information on Alpha 2 and PICTA. And yeah, I think initially as we're wrapping things up, right, it's great that we started
with Beam and I think I can sort of share the same mind as you and I couldn't agree more that
it couldn't have been a better pilot, right? But there have been a few community members asking about like is the list gonna grow
right on the staking hub and can you elaborate a little more on some of the hidden plans without
sort of course naming specific names but and the role that potentially the community might play
in the sort of coming months to ensure that their voice is heard right
coming months to ensure that their voice is heard right um so for for any staking protocol or for
any project to grow right the the paramount uh thing is the user and the community uh so definitely
our focus will continue to be to get to get more and more users to not only stake Beam tokens,
but we have a very healthy pipeline.
Again, as you said, I can't take the names here,
but there are some very interesting projects
which are coming up at the moment we have Beam.
And I believe any game which is currently built on Beam,
and if they want to reduce the float of the token if they want to reduce the
the current circulating supply i think they should come and stake with us because because the leader
which is being here is is is doing the same um why um why and when we'll see more projects. In terms of when, you will start seeing
in the next couple of weeks,
you will see two more projects being listed there.
Some of them would be, you know,
would be in the top 10 CoinGecko or CMC list.
you will see some of those projects there.
projects to be listed it's it's very simple we want to ensure the community makes the maximum
yield they are able to contribute in terms of securing the network and and just have a very
good experience because the product that we have created is is wonderful to use so i think
that's uh the long and short of uh the the answer i will have a small question for uh mark uh mark
if um what are the pain points which which beam as a protocol is able to solve for gamers? That's a broader question,
but say picking up, right?
Nitpicking, a couple of pointers, right?
Games typically require high finality,
transactions going super quickly.
Could you elaborate in terms of what is the TPS like?
How many, you know what is the
incentive for anyone to build on beam primarily from that aspect and what are the benefits
or the support that the project typically gets from the beam protocol in terms of marketing in
Would you be able to shed some light there?
I'll start with the reason on why build on Beam.
And I think, you know, really nice experience that I had was at GDC when I was talking
to different studios that are looking, you know,
for a new home for the game.
I think, you know, you already mentioned way in the beginning of the space
is that the gaming infrasite landscape is very competitive.
There's a lot of blockchains out there.
They're all looking for studios.
They're all looking for players.
It goes back to that chicken and egg situation.
I had a really nice feedback point where we asked the studio,
hey, you're looking for a home.
What are you looking for?
Because we're not going to play this war where we're going to throw, you know, cash grants at you for just, you know, signing exclusivity for a year, for example.
That's not kind of the show that we want to go to because realistically, a lot of these studios, they will, you know, move to another chain as soon as that one year exclusivity
runs out. And you want to work with studios that are here because they enjoy working with you and
because they are happy with, you know, the home they chose in terms of tech. I think feedback we
get is that we're always very approachable and responsive. And so as a team, we're really actively
trying to not just get studios to build on Beam,
but also figure out how can we help you. Indeed, when it comes to community side, when it comes to
the marketing side, and examples that we've done there is that we are hosting, you know, quarterly
masterclasses, for example, for different studios where they can just join as they please.
We're doing spaces, we're doing, you know, content pieces,
be it on the gaming side, be it more on the foundation side,
where you put out, you know, actual studio updates
on what is going on behind the scenes of the studios.
And really helping to give gamers basically a look inside
of the kitchens on what's going on.
I think when it comes to, you know, a chain, again, it needs to be cheap, secure, and fast,
which is, you know, a point you briefly touched upon just now. I think the nice thing about us spinning up the L1 rather than the subnet is that
it offers for a lot more customization and flexibility to the point where we don't rely just on the settings that Avalanche initially
put in terms of limitations when it came to the subnet. So it just allowed us to even open the
landscape further and try to think about, again with a Tri-Ox stream that has millions of users,
How are we going to cater towards it and how is this properly going to work?
how are we going to cater towards it and how is this properly going to work?
I think the nice thing here still remains too is that the L1s natively communicate with each other.
So say you get to the point where a studio becomes very large, they can financially and with development resources justify spinning up their own environment, they're welcome to do so because they could still
natively communicate with Beam, which is where they started, see it as a stepping stone,
and ultimately go towards their own environment. But they don't have to do that as long as they
don't want to take those costs and develop resources there, which I would say for most
studios in the current phase is much better spent on
actual game development um so yeah different reasons why one would want to build there
we also sometimes think about you know the user acquisition side of things where maybe we will
offer you uh incentives to do user acquisition properly and help you spawn you know pay for those
fees so there's different ways in which we try to work with studios but the way that that looks like do user acquisition properly and help you pay for those fees.
So there's different ways in which we try to work with studios,
but the way that that looks like just really
depends on a case-to-case basis, I would say.
Thanks for sharing that, man.
A follow-up question there, Mark, is around,
so the gaming space is typically flooded with
the EA Sports, Activision, Blizzards of the World
of these big studios will happen
what will be the trigger point
these indie gaming studios how are
they going to benefit being an early um you know early adopter of the blockchain technology
that too is kind of a it's a loaded question i'll be frank because the thing with those
I'll be frank because the thing with those larger studios is most of them they don't
have to right now you know reinvent the wheel by adding blockchain elements inside of their
game because those are already profitable studios that are doing well and they you know
have probably more I would say old school stakeholders that don't want to shy away from
what they're what they're used to,
which is, you know, their typical cash cow games or the way that they monetize the game right now.
We are already seeing more user, you know, curated content.
Think about Fortnite, Roblox.
There's a lot of creators there, which, you know, goes to your indie point where individuals are earning,
you know, goes to your indie point where individuals are earning, you know,
and small studios are earning millions of dollars a year just by creating,
you know, things inside of those IPs, which I think is in a way linked to
blockchain because, you know, in blockchain too, there's a lot of ways to do
user-graded content where you can have automated fee distributions,
much more transparency than you have right now, clear rule sets, et cetera.
So having TLDR, the larger studios when it comes to a Blizzard,
when it comes to studios like that size,
I think they will definitely be researching, and many of them are,
and they sometimes knock on our doors too, we'll talk with them, but they're not looking to actively build a title right now, or they would spin up a small studio that goes for such a title instead, where it's not known, they would be behind the scenes.
More than ever, we will see indie studios, the venture capital, you know, world,
which, you know, today there's been billions invested in Web3 titles already.
I think there's still little to show for, but at the same time, if you take that back
to, you know, free-to-play games, which was already announced that before, you know, it
even properly started taking off,
I do feel that the gaming industry is in need for some changes.
And that's shown by basically the numbers that you see ever since, you know, post-COVID.
It's not going too amazing across the board, not just Web3 Gaming.
And a lot of users are looking at new directions.
So maybe that's what it took. It takes a rough market for them to maybe eyeball what blockchain could offer in their games.
It's a lot of speculation to be seen.
And hopefully we see a lot of that happening in 2025 where we get more clarity on which direction the route to to success if you will uh lies yeah i think wonderfully
answer that one um yes i do believe uh the the indie gaming studios are going to be the one which
should probably usher this this whole movement for uh the bigger uh gaming studios out there to to explore uh blockchain because this is the way
that the community actually makes uh makes the money by uh by playing the game and uh which was
something which is missing in general from the earlier gaming studios and the titles which they
had come up with so yeah thanks for answering for answering that. Absolutely. Thank you very much, guys.
And yeah, we're nearly at the top of the hour.
There was a comment on the post by, on this one, sorry, for the AMA by Tim.
Mark, if you want to answer it, I'll give you like,
you can just sort of pick it up as concisely as possible, right?
But I thought it was an interesting question, which is,
if I have an idea for a Web3 game,
what are my options for getting started, right?
I think even Apple started with an idea,
so maybe we're in front of the next Call of Duty.
Yeah, it's a good question, Tim.
So when it comes to developing a game,
I think it's a little bit different than when you have
a more regular product where you can, let's say a service,
you can start executing a service alone,
you can start earning some money, do it on the side,
and slowly scale business.
When it comes to game development,
you will actually need hands on deck for the actual game development, for planning the monetization.
There's a lot of hats to be worn there when it comes to wanting to launch a game.
So if you're a technical, I would say start with an MVP, see if you can develop it yourself.
Start pitching it to VCs, etc.
If you're able to get those connections and start getting funding and build
Or if you find a team of enthusiasts that can cover the different skills that you lack,
then starting there to build the MVP is probably going to get you further.
I think when it comes to game development, especially in this climate, it all comes down
to having an MVP and something to show for, so that people can actually see the potential and understand
the potential. Yeah, I think that's the TLDR on how I would get started on the gaming side.
Damn, you almost got me, it was almost getting me excited about starting.
I'm sure that the barrier to entry,
you make it sound easier than what it actually is.
But yeah, I mean, we're nearly done.
Of course, the CTAs are for all the listeners.
Of course, if you have any kind of question
you know, there are handles that are both here,
both the Beam Foundation and the Build on Beam handle are here. So you can reach out to them directly they're an awesome team congrats marco
you and your colleagues are truly doing a great job from that perspective support wise and uh
yeah for us even if you have any kind of question about um stake drop or the staking hub just uh
yeah rdms are always open if you are holding any Beam tokens or Beam Node tokens,
come and stake them with us.
The API is unknown, but I think it's done on purpose
from the Beam perspective.
But what's known is the SD node that you'd be getting.
As Nishan mentioned, it would be a factor of how much
is the size of your stake and how long you decide
And, yeah, I mean, you can get started factor of how much is the size of your stake and how long you decide to to stake it for and
Yeah, I mean you can get started stake dot note of start network and yeah I mean it's you can get started with beam and then you can expect more protocols to follow so we hope that beam can be
The first chapter of a long book and a long journey and you're gonna have with us
Guys, I'll give you like a minute each because it's almost two minutes to the hour.
Any sort of concluding remarks, the floor is yours and then we'll take it from there. And of course,
I want to thank you for the amazing session. Sure. Yeah, I think for my end, I mean, I'll start by
saying thank you for the invitation once again. I really enjoyed the conversation throughout the
hour. If you're a game developer,
if you're a gamer, you're looking to familiarize yourself more with Beam, I would say get started
by either following the Beam accounts here in the crowd or the Beam Gamers one if you are a gamer
to basically use our hub to explore different games and start playing them. I think for us,
different games and start playing them.
I think for us, you know, no alpha today.
Again, you know, it's business as usual.
But if you happen to be around Amsterdam on May 17th,
please do stop by our community event.
We're hosting this on a yearly basis.
We'll have, you know, a typical yearly presentation
on everything that we're working towards
towards. We'll have, you know, music, snacks, drinks, we'll have games to play. Just overall
going to be a really fun day. So yeah, hope to see some fun phases there.
I think the concluding remark from my end for this AMA
has just been absolutely wonderful chatting with Mark
and understanding what the vision we team has.
It's for every gamer, for every user, right?
Everyone is on their own journey.
And this journey, you would eventually want to go home, find the home.
And I believe for anybody who's building a game and a gaming ecosystem, I believe Beam would be that home.
And every home requires power, which is where NodeOps comes.
I believe the staking hub that we have built is wood would power uh that home so do do do stake your token
it helps the network uh you know all the more apart from uh the shilling bit that i would uh
that i've been doing or that we all do in crypto right it's it's more about the network how do you
secure it so i believe staking the token itself for the protocol is essential but uh yeah find this home this this home is being for for anybody's
building a game so yeah concluding remark fantastic thank you very much guys and have a great one
thank you very much marko and nishan