We're going to get AI Arena in here and we're going to get this thing started.
Just give me a minute or two, we'll let people file in, and we'll dive into it.
This is going to be one of the biggest play-to-air drop campaigns of the year, so I'm excited
to chat with the team about this.
So just give us a minute, we'll get all the speakers up here and we'll get this thing started.
Yeah, I can hear you well.
It's kind of a snowy, dreary day here in Toronto, but nice and toasty in the house.
I'm ready for this conversation.
Yeah, it's going to be a toasty conversation, a big event coming up in the ecosystem.
I'm super excited for you and your various communities to join in.
I'm sure we'll get into the details, but yeah, we're super pumped.
We'll let some more people kind of file in here and then we'll kind of kick this thing
While we're waiting though, I feel like most people should be accustomed and aware of
what you guys are building.
I know my audience specifically, I've chatted about AI and Web3 gaming and why I think it's
such a good fit, but for anyone who might not know, do you want to maybe just start
with a little TLDR on what exactly is AI Arena?
Yeah, I'm happy to do that.
I'll start with a very brief self-intro and I'll get into the crypts of the project.
I'm one of the co-founders on the project AI Arena.
We've been building in the Web3 space for three years now.
So it's been a long time coming and we're excited to bring this product to market and
really launch our target is currently later in Q1 to launch on mainnet.
At a high level, AI Arena is what we call an AI powered strategy game.
The best analogy that I can give is it's kind of like a, you know, a crossover between
I think the obvious part that people see when they see like promo clips of AI Arena
is, you know, it's a platform fighting game.
But the core game loop is actually one that's focused on training.
And what we did is we created this kind of user interface that allows a human player to
actually train an AI model to play this fighting game, how the human player would
play it. So in some ways you are effect like you're transferring your skills into
this digital AI avatar and this AI starts to kind of play like you and they can they can
play in any type of an exhibit, any type of strategy and tactic that you want to kind of
So that's kind of where the analogy of Pokemon comes in is kind of like you're
training a Pokemon to do something, in this case, fight in a platform fighting game,
except your Pokemons are intelligent characters that are actually AIs and instead of maybe a menu of
five different actions that you can take with your Pokemon, you are now completely
unconstrained in what you're able to design and implement into your AI in terms of how it
So it's kind of like a supercharged version of that kind of training loop within Pokemon and then
you're applying it in this platform fighting game.
So that's kind of how I would describe the game at a high level for people that are not familiar
with it. But certainly everyone will have an opportunity to try it out in this play to
airdrop campaign, which is scheduled to start in a few days.
February 5th is the start of the law registration.
Let's go. Yeah, we're going to dive into all the juicy details on that.
But for anyone out there, maybe who hasn't played the game, too, it could sound
complicated, maybe like getting started and kind of like, you know, getting the grip on
how to train your AIs and stuff like that.
What would you say is like the learning curve for a new player?
And how quickly would you say it usually takes or, you know, what kind of like head start
should they maybe try to get on on playing the game to kind of get a hold of it before
the play to airdrop campaign?
Yeah, I think it's a great question.
And I would say like, in some like, certainly for this game is we think is a first of
its time. I mean, it's still very hard for me to find any direct comparable to this game
So the good part about that is we are 100 percent unique.
It doesn't matter if you're talking about Web 3 games or Web 2 games.
The obvious challenge is no one's played this type of game before.
So it's not like you're just picking up another first person shooter game.
I mean, you you kind of understand the intuition behind how those general traditional kind
of genres work and you can kind of take prior skills and just adopt it into a new
title. In this case, yes, there's going to be a learning curve.
One is a feature of you just learning a brand new game loop.
And two, it is going to feel a bit foreign in terms of what does it mean to actually
So we've we've done a lot over the last three years.
And in fact, I would say the better part of last 12 months had been one of the
major things that we're trying to improve on in the game is to cut down this kind of
initial onboarding process and getting someone from completely unfamiliar with the
game to some to being able to actually train the AI to do some cool things in the
shortest amount of time possible.
What we've implemented it that's going to be ready for this particular event is the
start of an in-game tutorial system.
This tutorial system will expand over time.
But we preloaded it with I think it was like I believe it was like eight mini modules.
Each one would probably take anywhere between 30 seconds to a couple of minutes to
complete. But it kind of just guides the new users through the entire journey of the
core mechanics of the game that they'll need to be successful.
So the goal of that tutorial system is that by the end, not only do you have a
general intuition of, oh, this is how the game works, but you're also able to
immediately start to conceptualize this is what it means to train an AI.
I can now see that what I provided as an input in terms of actions is actually
getting to the result that I intended to and my AI is now doing those actions.
So I think, I think, you know, for we, to be honest, like we don't exactly know,
which is why for this P2A campaign, we're certainly eager to get that kind of
feedback and response from the market.
Our goal is to obviously get that down to about like, you know, 15 to 20 minutes for
someone to get to a point where they can actually train their AI to start
exhibiting some very, oh, we even say basic skills, but like skills that are
very useful in the game and their AI are now starting to do things that
make sense in the game, because when you start off with a new AI, like it's
called it randomly initialized, which basically means that it's like, it
doesn't know how to do anything.
So if you literally just started implementing it and submitting it into a
fight, it will most likely just run off stage.
So, so to get from that point to it having some very simple, like rules
that it operates by, which is, for example, if you're close to the edge
of a platform, don't just run off, you should turn around and run the
other way and, or you can decide to jump back onto platform if you're
trying to, you know, play around, you know, off stage a little bit, all
of those things, I think people should be able to kind of grasp how they
can train that in their AI after the, you know, that 15 to 20 minutes
within the tutorial, and then maybe a couple iterations where they're
kind of just like trying ideas out on their own.
And for everyone out there too, I remember whenever, you know, Gway
kind of approached my community, we had a lot of people compete in a
tournament in the past in AI arena, and our guys picked it up really quick.
So as much as the AI stuff could maybe sound a little foreign, if, if
you're a gamer or, you know, you've had that experience, right, I think
it's a new twist on a, on a genre that everyone is kind of familiar
with, but then you add AI to a fun way to kind of shake it up.
And I think doing a lot of unique things.
So don't be scared by like the learning curve on it.
And I mean, Gway, any participation in the tournament is good participation, right?
Like people want to win, but at, but at the same time, they can hop in and
they can just compete, you know, an hour a day or whatever the case is.
And they'll be making progress towards that, that play to airdrop.
Um, so basically if you enter into the competition and subject to some
like minimum activity threshold, you will receive an airdrop now it is
skill-based and, um, the airdrops get more exaggerated and higher impact the
higher up you rank in terms of the competition.
So we do want to incentivize, um, and, uh, reward the people who are
exhibiting the most skill, uh, more obviously, but it's, uh, it's a way
to get everyone involved, have them try out the game, provide a little bit
of financial incentive there, uh, for them to do so.
And I think, you know, with that being there and it's basically like, it's
for, um, is open to everyone.
It's like, you know, what do you have to lose really?
And you, you get, you get the opportunity to try something new.
Um, it's not to suggest that everyone's going to really just
love it right off the bat, but I'm highly encouraged that like based on all
the feedback that we've gotten from the numerous different alpha and beta
tests that we've done in the past, the one consistent theme that always
comes out is everyone walks away saying, this is one of the most unique
games I've ever played, right?
For all like, and some, sometimes people are like, man, is it ever frustrating
at certain points of the game?
Because I have a very clear vision in my head of what I want my AI to do,
but it's not doing that part of it.
Part of that is it's a feature.
Like this is a new round that we're entering into, um, the positive, there's
positive of benefits and things that are people that are not familiar or used
to yet, I think, you know, if you embrace all of that, it becomes like, it is
one of those things where like the people who love this game absolutely
spend a, a staggering amount of time in this game.
Like we are shocked by some of the in-game metrics that we
see, um, from people that play.
And Gway, I want, I really quick before we dive into like the, the intricate
details, the token, the details of the tournament, et cetera, um, I just
want your high level ideology of AI and gaming.
Obviously you guys were some of the first, not only in web three, like
across the gaming industry, to my knowledge, that really like bought into
AI and, and this was really even before like chat GPT came up hard last year.
I remember speaking to you guys so early, uh, and before the AI got super
popular at the stage that it is now, you guys were already kind of building
towards that future of AI and gaming.
How big do you eventually see like AI like integrating into games?
Is it going to be something where most games integrate AI in the future?
Do you think it'll forever be a niche?
It's kind of like web three in that regard, right?
A lot of people think web three could be in every game in the future, or
it might just be this little sub genre of games, but I actually think AI games
that don't integrate it eventually, I think will be left behind.
And I think you have a really good first movers advantage on that.
How do you see the future of AI in games?
And then we'll dive more into the competition.
Um, I have, I have thought about this a lot, just like over the past
little while I've been asked this question a lot.
Um, so I think from there's two dimensions to, to which I kind of
The first dimension is AI undoubtedly will change the gaming industry,
certainly from a business model perspective.
And I think, you know, I think that is, is hard to dispute how that's not
going to happen because what you're unleashing on, on this, um, in this
industry is the ability for people to make games faster, cheaper, and that
innovation velocity, um, is going to just increase exponentially.
And the analogy I used was basically I expect, um, the same thing that
happened with media through the power of social media platforms, um, to
happen in gaming whereby, um, you know, media used to be, it used to be
the game of very large, dominant distribution networks, right?
Large brands, uh, with like thousands of like employees.
Um, and then social media came, came along and basically crushed the cost
curve, crushed the barriers to entry so that anyone with a smartphone is
able to become their own outlet and distribute information and basically
create content in a way that's captivating and can reach massive
amounts of audiences, right?
So to the point now where you have an inversion of influence whereby the
best creators, the individuals command incredible pricing power, they're
able to build incredible value within their own networks.
Um, and I think, I think, you know, that, that influence is actually much
more skewed now to personal brands than, than they are to kind of
media conglomerates and that's happened in like basically less than a decade.
And the same thing is going to happen in, in the game development industry,
because AI is going to crush that cost curve is going to lower the barriers
and entry is going to give traditional tools that would have been out of reach
for the individual game devs is going to furnish them with all those tools.
And what you get is just the experimental and innovative velocity of
game development is going to increase exponentially and you're going to
just get more interesting, exciting games.
And, and I think at the same, on the same token from a distribution
perspective, you marry that up with the modern world of creator networks
and influence through social media.
It's just going to turn the whole industry upside down.
So I think as a technological force is going to have a profound impact.
Then on the other side is how does AI impact the experience of games?
Which is really what AI arena was exploring since the beginning is how do
we reframe the experience of the game using AI and make games interesting
in perhaps in a different way than what people are used to.
And I think similarly, the experimentation from that respect is
going to increase in velocity.
I think in the early days, many, many projects and studios are thinking
about it through the environmental context of the game, right?
You know, level design, environment design, using generative models to change that.
You know, uh, providing more avenues for UGC or having more expressive
NPCs so that now the storyline of each game is non-linear is really
bespoke and individualized and personalized for the player and they
can kind of create their own narrative and experiences and everyone's
experience within a game universe is different than the other.
And then I think the future wave is like fundamentally rethinking what kind
of new game loops can we introduce, uh, into the world of gaming through
I think that's what AI arena has always tried to explore is like, can
we create a new game that's engaging?
And it's not that the AI is in the periphery, the AI is the main character.
And that main character is tethered to you as the human player.
So you're kind of one and the same, but there's just still this
like really interesting kind of coach, um, coach, like player dynamic,
like a parent child dynamic.
There's also this like other dimensionally dimensionality of a very unique
emotional bond that you create with this digital character.
So I think that whole domain of experimentation is going to be super exciting.
I don't know where it's going to lead.
I don't think necessarily that like quote unquote AI games just become all games.
I think there's rooms for so many different types of game experiences out
there, but I do certainly think there are, it's either going to be one or various
different sub-verticals of AI enabled gaming, and there's going to be a lot of
new game experiences that are going to be brought to the table that's uniquely
powered because of AI being introduced into the game context.
And like AI might not be the core mechanism, but I know if I'm going to
interact with like a non-player character, imagine Grand Theft Auto in the future
when they're powered by AI and it's actually can send you on these different
storylines or like I was on a space last week and this guy was like, what
if you do something to a certain character and then they have like a
change character arc that couldn't be orchestrated by, you know, pre-programmed
So like, even if it's not the core loop, the character development side could
be huge in the future with AI.
Like, what do you think of that?
And I think the way that I conceptualize it is, is that in some ways we're like
game worlds are starting to trend more and more towards real life in a way.
Because if you think about what real life is, it's actually as if one of
you get super abstract, it's kind of like a simulation environment that we're
all living within and it's just much less constrained than the traditional
game worlds that were more prescribed, right?
Like someone had to design all these levels.
Someone had to design all the actions that you can take.
Well, in real life, there's much less rules.
Like we operate by rules of biology, chemistry, and physics.
And then everything else you're like, okay, I got to go out and figure this
out, like there's no playbook to say you can only take this action in this setting.
So I think this is where games are going to trend towards that, where you're
starting to blur the lines between what happens in the real world with what
happens within the game world, because not only do you have these multiple
different parallel, emerging kind of narratives and storylines that different
players are experiencing, but then the interaction between all of these
parallels where my action might actually affect what happens in your
experience of the game, right?
This kind of like butterfly effect concept will start to emerge in gaming.
So yeah, in some ways, like art is imitating life and that's, that's
kind of where we're going.
Yeah, absolutely agree there.
Well, all right, let's get into what everyone's here to talk about, which is
this huge play to airdrop competition.
So there's going to be eight captains goes on for six weeks.
Some of the captains, you guys will be very familiar with their names as they
announce, you'll kind of see that some of your favorite, uh, you know,
Twitter's personalities, YouTube, NFT personalities, gaming, et cetera.
So it's going to be an awesome petition in Quay.
So obviously you guys just had a mass fundraiser, I think it was 6 million.
And then you have the NRN token coming up.
So, um, what is the, what in the game, whenever this token launches, people
will be competing in this airdrop competition for the NRN token, some of
the utilities for the NRN token.
And, uh, and then we'll kind of get into, uh, what we should be playing
this play to airdrop campaign.
Um, so at a higher level, the NRN token is a, it's an in-game utility token.
It is also going to be an ecosystem token.
So there are, um, economic, uh, aspects of the economy that is, um,
trafficked through the NRN token, right?
You can use it as quote unquote, in-game currency to facilitate those actions
that are happening within the game economy, um, the initial core utility
of NRNs is that it's actually an input into, uh, a player's decision-making
within the compet, a competition of the game.
It means that because this game is PVP and it's designed to be skill-based,
we have to ensure that there is risk involved in how people, um, think about,
um, you know, how, how, how good their AI is, how good their AI is relative
to the competitive set, and we want them to calibrate their own conviction
around their AI's, um, through this mechanism of like a stake that they
have to put up behind their AI prior to entering into a cycle where they
can compete for rewards in NRNs.
So it's kind of like a wagering system.
Um, that's its core utility.
Now, the, the implications of that is actually very profound because what
it creates is this, a better system of alignment in player behavior.
Um, because you, you, the players cannot basically enter their AI's
risk-free and expect to free load off of the prize pool, right?
That's, that's kind of a vector of attack.
That's kind of, in some ways, kind of like a civil attack.
Um, having to put something at stake prior to entering into a competition
that has rewards means that you have to be very certain that you have
a high degree of probability of success.
And the stake also indicates, also has an implication on how much, how
much reward you're able to generate.
So the more you put at stake, the higher potential reward
The less you have at stake, the lower potential reward you're able to generate.
So now there's an immediate alignment and we're really calibrating
for that player's conviction in their own AI's.
And if you kind of extrapolate that to a system level, now you have this
kind of incentive vector that binds everyone together.
So they're kept honest in how they're able to basically extract from the system.
Um, so this is actually a very important mechanic and the token
fulfills that role within the context of this game.
Um, now it also has the properties of a traditional kind of APY based staking
mechanism, um, but it actually serves a much more useful utility in a game context.
So I think we're, we're actually pushing the envelope on how staking can
be implemented in games where you're marrying up the incentive alignment.
Um, but also creating the same exact market impact that a
traditional staking program would have.
Um, so, so that's kind of the core utility.
Again, like I said, all the time, it will be an ecosystem token.
There are certain things that you can purchase with the NRN tokens.
Um, and we will continue to expand those kind of relative faucets and sinks
over time through not only the expansion of the core game in terms of capabilities.
Um, things like changes in cosmetics that you can enhance, upgrade, et cetera.
Um, there are actually specific types of tooling that we will offer to
players where they can pay for, where it does give them perhaps like an
analytical advantage in understanding their AI better relative to their competitors.
Like you can use the token to kind of purchase those unlocks.
Um, and then later on we have plans for, uh, various different types
of derivative, derivative games.
If you want that we can overlay on top of the core AI arena experience that then
we'll also use the, um, NRN token as a main kind of facilitator within that
context. So that's the role of the NRN in the ecosystem.
Um, the one thing that I do want to highlight that's very unique about our
system is that the on-chain version of the game that's powered up by NFTs.
Um, there's only 420 NFTs to start.
And the reason that we did that is because the on-chain version is what
we want to be over time, the competitive league of AI arena.
And the competitive league is where the best players play, um, and they're
playing for high stakes because the lion's share of the ecosystem rewards
in terms of like the, um, the community treasury that gets admitted over
time through gameplay that goes to the competitive tier of players, which
is initially this 120 NFT holders.
Now, if you're an NFT holder, it doesn't mean you have to play the game yourself.
You can rent it out to other people to play on your behalf, et cetera.
So there's going to be that layer of, you know, different ways that you
can employ your assets, um, if you yourself do not want to play.
But the most important thing to highlight is, um, the competitive
players are the only ones who are able to generate and earn rewards as
a function of competing at this highest level of competition.
There's going to be a separate version.
It's a free to play version of the game.
The game experience is exactly the same, but that is designed to be the
onboarding vehicle for the masses, whether it's wet three or wet two.
And it's really to draw people in to experience the game first and then
slowly convert them into perhaps more competitive players.
If they're, if they're interested in going down that path or many times
it's just people who like the game.
They're casual consumers of the game, but they like to follow what's going on.
In the more competitive scene.
And this is where these kind of derivative game experiences are going to
So for example, a fantasy sports type experience that we can overlay on top
of the core game, where you now have the larger base of players can all get
involved by being a part of the experience of a real, really good player.
Um, by being their fans and supporting them.
Um, so there's, there's like multiple dimensions, um, to where this
kind of roadmap is going to go over the long-term and the NRN token kind
of sits at the core of that, um, kind of ecosystem as it grows over time.
Um, great answers there and really looking forward to the NRN token.
It's one of my favorite AI gaming, um, tokens launching this year.
So super stoked about that in general and love to hear about the utility.
So how's the format of the tournament going to work?
It's obviously very much player versus player.
So people join a team, they'll be competing over the six weeks time period.
So what can people expect during this competition?
What would be the onboarding flow?
And then kind of the day to day during that six weeks, what will
they, um, be competing with or competing in?
So how it's going to work is our current target is we're, we're, we're
going to open what we call the web portal where you can register and
registration basically means that you just sign in with a wallet.
Uh, once you sign in and create an account, um, you are able to claim a test net
NF NFT and some test net NRN tokens.
So not real, just to facilitate this competition because it's running on test net.
Once you claim those assets, um, you, you can redirect to the actual
game site and you go in and you can start training.
Uh, initially, if it's your first time, there's going to be, you're, you're
basically required to go through this initial onboarding tutorial.
Um, shouldn't take that long.
Um, you know, I think it's like six to eight modules.
It'll get you acclimated to the game.
Once you go through the tutorial, you're now into the main game environment.
And on the day to day, what you're doing is you're kind of like
experimenting with different strategies of, um, teaching your AI skills that
you want it to exhibit in the actual arena.
And it's, it's a function of like trial and error and discovery over time
of what's effective, what's not effective.
You know, sometimes it depends on how you actually showed your AI what to do to
actually get some type, uh, some specific types of results.
So a lot of it is like discovery problem solving, which is, which is why
we describe it to be like an AI powered strategy game.
So that's kind of the training portion is where you will
Um, once you've like at any moment in time, you're always able to, um, on a
risk-free basis, basically, uh, use your AI and compete against some pre-designed
CPUs, which are kind of like benchmarks of, um, various difficulty in terms
of opponents, just to like benchmark your AI to see like, okay, has it kind
of gotten to a certain level where it's proficient in beating the first,
um, first level CPU boss, which happens to be me and my avatar in the
game, and I still have a little bit of beef with our engineering team by
making me the, like the lowest ranking CPU within the universe.
But anyway, that's besides the point.
Um, but it gives you that ability to kind of calibrate and diagnose.
Where do I rank relatively speaking?
Um, I would say if your, your AI is able to beat like the guppy
Um, it's certainly like visually your AI is not doing just random things.
It's actually implementing, uh, very kind of deliberate skills
that someone has taught it.
So in the first week post the opening of registration, you're able to train
your AI and you're able to kind of go into the simulation chamber and
watch her API performs, there are going to be three cycles of competition.
So the overall campaign will happen across five to six weeks, but there's
only going to be three cycles of competition.
Each cycle, uh, at the end of the cycle, we grant a round of test net
And that's what's actually counted towards your score is how many of
these test net NRNs you are accumulating throughout the competition
across each of these cycles.
And then in between cycles, there's going to be some breakdays, um,
because these things get really intense and I'm going to forewarn people.
You are like, if you, if you get down this rabbit hole, you're going to be
spending an obscene amount of time in this game and we've seen it with, um, a
lot of our players when we put on these competitions, um, we have literally
people calling in sick or they bring like laptops to their work because
they want to tweak their AIs because they want to, you know, it's, it's
all a, it's all a game of very marginal, um, advantages later on.
Especially if you're getting to the upper echelons of the competition.
So, um, we have to put some break points in these competitions because I
think, you know, people are going to burn out pretty quickly if we just
let it roll for six weeks in a row.
So we're going to break it up into three cycles.
They're going to feel a bit more kind of discreet.
Um, and then during the cycles is when the battle arena is open.
What that means is it's basically you're able to submit your best AI
model into the arena and through this like centralized matchmaking engine,
you're going to get matched up with AIs that are ranked in your rank vicinity.
And the whole concept is you're trying to like move up in
that global hierarchy of ranking.
The higher you are on that ranked leader board, the more potential
NRN test net NRNs you're able to earn.
The higher the skill, the more, the higher the potential NRNs you're going to earn.
Um, so, you know, as you're climbing up that leader board, you should be at
the end of it, accruing a bigger balance of NRN test net NRNs, which will
translate to the actual air drop later on.
So that's, that's kind of what's happening.
Um, I would say in addition to that, this is where the team captaincy
So Johnny, you have your own team.
You have your, the support of your, your various communities.
You were able to actually bring on some of the OG players onto your team
who will probably be very helpful in guiding newcomers and giving them
some tips and tricks in, in how to, you know, uh, troubleshoot, you
know, solve some, some of the more challenging problems that they're
Um, so all of that, there's this kind of social play aspect involved, which
is why we wanted this kind of team system.
Um, because the best way to progress, especially later on in the game, once
you get back the basic, uh, get past the basics, it all becomes like
creativity and problem solving.
It's just, can you conceive of strategies and ideas of how to actually
implement those strategies that gives you an advantage that helps your AI
you know, perform better or beat its opponent on its way to climbing up
the leaderboard so people would benefit from playing together as a team.
So these teams are very important social mechanisms because people can
share ideas, people can share best practices.
And a lot of times you may not have thought about a potential way to solve
a problem, but someone else already has, and you can kind of share in
that experience and replicate that, that, um, that impact on your AI.
So this social play dynamic is really important.
And what we have done is we created an additional incentive for people
where the players themselves, every single player who register has the
ability to choose which team they are a part of.
What it means is when you choose to be a part of the team, you are
contributing your own individual stats to that team, right?
And then we have actually a team leaderboard, which is simply in a
simple way to think about it is the average score of X amount of
And then we ranked the team scores and the incentive for the individual
players is you want to pick a team that you believe is going to rank
higher on the team team competition, because the higher your team, the
better your team does, the higher a team multiplier that you're able
to generate for yourself, right?
So, you know, by being part of a really strong team, you actually
maximize your own chances of success and you maximize your own, uh,
potential for an airdrop.
And what we hope to see is people coming to the table, sharing ideas,
teams kind of playing together.
And as teams play together, you raise and elevate the performance of all
people, um, and, uh, and yeah, and, uh, yeah, we're super excited to see
what happens as a function of like these eight teams going after it
Um, Johnny, are you there?
I think I just saw a notification that said Johnny's having
some, uh, connectivity issues.
Can people give me a thumbs up?
Just, I just want to double check that people can actually hear me still.
Um, yeah, I think, I think Johnny is just having some connectivity issues right now.
But let me see in the meantime, see if there's any questions.
Liza asks, I want to hear about Jell-O.
Um, that's a great question.
Uh, so for those of you, Oh, Hey, Johnny, are you back?
I can't seem to hear him.
No, I can't seem to hear him.
Um, I think in the meantime, I think Johnny's probably trouble shooting,
trying to reestablish connection.
But, um, for those of you who don't know, and maybe for the people who are
in the, uh, in this conversation that have been a part of our community
for a while, like Jell-O is one of, one of the legends in our game.