🥳 Bitrue x Gala Games @GoGalaGames #AMA

Recorded: May 11, 2023 Duration: 0:38:00

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I see that's your mission in Web Tree Gaming to unify game, Web Tree Games and traditional games and in the future it will always be called Games Only. I see in your website that community
Can you please explain a bit more about community rules? Our community does rule. We have what I personally think is the best community out there and I see a couple of them in here. We since are very in separate
We've had an extremely active Discord and we engage with that discord and we take feedback from them and we talk about what we're planning on doing and we run things past them in a very real sense the community of those that operate founders and
I actually have a governance role within the ecosystem. But yeah, community is, community is number one for us. And that's why we spend so much time talking to people. Can you say that community is what is behind
games? I would, I mean, without community, this is true, this is true of everybody in the, you know, the, the web three space. Without community, you don't have anything. You know, without community, you may have a cool idea, you know, even, even you guys as an exchange, this is one of the things that I do like about
you as you do have some pretty loyal users, but you know if you guys didn't have community you wouldn't have an exchange either. It's necessary and it enhances everyone's ability to work together when they feel like they're part of a bigger family and that's what it's about for us.
Thank you for your insight. Can I know more about Gala Games features and what it benefits to the whole ecosystem on Web Tree Gaming? You said earlier that through ownership in game assets,
assets? Can you please elaborate on that? Sure. I mean, you know, some of it's, you know, pretty straightforward and simple, you know, in-game assets. You have NFTs that are, you know, connected to a specific game. We've got over 50 games currently in development right now. These are all
You know, sort of high-end type games. We don't do like the typical kind of crappy web 3 game. I mean we make real games. And so, you know, when you talk about ecosystem and you know, what are our quote unquote features, I think that, you know, our features
are, we have really amazing people who are building really amazing games. We are somewhat unique in the space and that if you were to go and look at the experience that the leaders in our company have, it's pretty much unparalleled.
got people like our CEO, Eric Schermair, who's one of the co-founders of Zingat, which I'm sure everybody is familiar with. We've got that same sort of prestige level in terms of doing stuff.
John Oswald, former EA head of mobile products. We've got Mark Skags, who is literally the guy that created Farmville. We've got all of these amazing people who are building amazing titles. One of my favorite titles that we're working on is a title
title name known as Last Expedition and the team that is working on Last Expedition is headed up by a guy named Phil Wattenberger and he was one of the guys that was on the leadership behind Halo Infinite and the last Call of Duty. So we have some really
really amazing experts in the field that are working on building this stuff. And that's, I think, one of the things that really differentiates us, because we have Web 2 experts that are now building Web 3 games. And I think that's a cool thing to have.
As you can know how currently the game 5 sector is and according to you how this sector can improve in the long run, in the short term. We're in an interesting spot this you know what we talk about the game 5 sector.
things like that because I think that's GameFi during the last bull run, you know, there's a lot of discussion of GameFi, but I don't think that you really had any actual games. And so the emphasis was very much on the five part of that
than the game part. Now today you're starting to get more actual games in the space, which is something that I'm super excited about. Now we're obviously definitely doing our part and pushing out some amazing stuff. You know that everyone can jump in and play.
For example, right now you can go to our website app.galadogames and you can download and play a game called Champions Arena, which is one of the coolest, smoothest, most highly polished games. It's a mobile title amazingly.
highly polished, you can download either an Android APK or get it on Apple's test flight. I think they call it, I don't have Apple products, so I don't know the exact kind of software. But I think it's test flight. That seems right. But yeah, you can
download and play that right now and you'll see the quality that we're talking about that we're promoting. I think that if this space is too succeed, we have to focus more and more on the gaming experiences, creating amazing game experiences for
users and focusing less on tokens and prices and things like that. That era area is okay for some people because there's always gaming has always been sort of a whale-driven industry. So there's definitely
room for it, but you can't make that the number one thing that you focus on or it's not going to work. That is very good. Yeah, I actually agree with you 100% with that. Can I know towards that goal, towards that mighty goal
You said that you had 50 games in development. Can I know some of your challenges and opportunities that Gala game is facing? What are the gaming industry? I think the biggest thing is the
It's a nexus of a couple different issues. The first is users. I was on a Twitter space yesterday and some guy said he's not convinced that there is actually a Web 3 gaming community
and it's not just the same 10 guys trading crap back and forth on on secondary markets. And, you know, obviously that's an exaggeration, but to an extent he's not wrong. There isn't a huge number of Web 3 game players out there. There's a whole bunch of DGENs who like to buy NFTs.
But not as many of them actually play the game. And that's a super critical component for us. You've got to play. And so our one of our big challenges is, OK, so how do we actually onboard these users? How do we make it simple enough?
for you to jump into a game and start playing without having to go through a whole bunch of really high friction blockchain stuff. And then how do we get you on as an actual user that's interacting with the blockchain and then walk you through the experience of what that means going forward in the future. It's some future date.
So that's one of the big challenges. Yeah, go ahead. Yeah, you mentioned about how wheels are actually controlling the game 5 space and how do you how does go all games. Sorry.
I was just going to say that isn't exactly what I said. I said gaming has always been a whale driven business. Let me explain what that means. Oh, sorry, sir. Uh huh. And it's actually interesting because this is this is something that most people don't know. So
Let's just look at Web 2 Gaming, for example. Now, have you ever spent money in a Web 2 game? Of course. But a power out, but okay. So did you know that you are like one of five percent of the players?
Oh wow. OK. OK. So only about-- it used to be 3%. I think it's about 5% now. Only about 5% of players in the free-to-play space ever pay anything. So 95% of your users are not paying users.
Okay, so you can have these massively huge DAU numbers, but from a business perspective that's like meh, it doesn't actually do a whole heck of a lot other than cost, you know, service cycles. On, and now the, the next part of this is that
When you went and spent money in a game, how much did you spend?
Like are you the guy that buys the small packet of gems or you the guys like yeah, okay, so you don't you don't drop $500 or big money on the you know the Exactly right now crazy thing is that like 0.5% Okay
of players generate like 80% of the revenue. For a while traditional Web 2 games. So in Web 2 free to play games, when I say it is a whale driven business, it's very much a whale driven business.
because what you're looking for is you're looking for the person that is going to want to play your game competitively with their friends, okay? And we'll put in thousands and thousands and thousands and thousands and thousands of dollars to do so. Okay. I see.
And when you look at it from this perspective, and you look at the way that the Web 3 gaming ecosystem works out, it is still to a certain extent a whale driven business because you
One of the things that we discovered is that if you sell super cheap NFTs, somebody is going to come and buy all of the NFTs. If you sell expensive NFTs, and then it's like one person holds all of them. If you sell expensive NFTs, then what you're going to get is you're going to get
more people holding them and maybe not sell out. Okay. Right. And so the question is like, and obviously there are middle points and different solutions that you can put in place like, you know,
certain number of purchases per account and things like this. But these are all, you know, technical implementations that require additional engineering lift and stuff like that. You know, so it's it's a really interesting thing because, you know, you do definitely want whales to come in and play your game because those
whales are the ones that end up running businesses in the game. But at the same time, you want to onboard a bunch of people who just want to play the game because you need users to make the game awesome for everybody. And so finding that happy medium is really a fascinating balance.
Wow, that is such a great explanation. And my question to you is how do you plan on onboarding whales and normal users?
and how do you balance them out? What attracts these whales and what attracts these normal users and what does Galadu to, yeah, attract these users?
Sorry, I was reading a silly post on Discord there for a second. For us, the way that we look at onboarding is we believe that the... Well, here, let me give you a little bit of history first.
Originally, when we first started doing all of this, the idea that there would be mobile web3 gamers was kind of not a thing. Pretty much was impossible, was not going to happen. The app stores were like, "Screw you guys."
And in fact, one of the impudences behind setting up Gala was that Michael McCarthy wanted to give everyone who played his game, which was on Apple. He wanted to give everyone a free truck at F.T. and Apple wouldn't let him.
at that point in time to primarily looking at PC games. Now the problem with that is that PC gamers are an entirely different type of audience than mobile gamers. Okay. They're much more serious. They're much more dedicated to the sort of the art
of the game, if you will. They're purest. So you can see this anytime a game company does something that's slightly innovative. PC gamers will be like, this is terrible. This is the worst thing ever. Right? And so they're not usually so quick to adopt new things.
things. Now over the past few months, it's become clear that the anti-blockchain stance, the mobile phone stores and the Apple store, things like that, that stance is softening.
And so we're leading an extremely heavily into the mobile space because we believe that it is via mobile games that we will be able to onboard these users. And then once you've got them onboarded, then you're able to sort of walk them through the entire
half to coming into Web 3. You start off with somebody playing a game like Now Match. It's a casual match 3 game, super super easy, super simple. You've played games like it before and then you get to the point where you've earned yourself a
a special cat. Now do you want this cat? Do you want to keep this cat and have this cat always be yours? Well then here go through a series of missions that teach you about blockchain. It's like a Fattouille right? First time user experience. It's like a Fattouille for blockchain.
And that's something that we want to see integrated more and more in the future. We're going to see things like that. And spider tanks, you're going to see things like that. And Yamach and Dragon Strike and all of the other portfolio games that are going to be coming to mobile here within the next year or so.
Hello, pleasure.
Did Twitter die on me again? Oh no.
Nope, I can see you guys. How you doing, Smiley Monster?
cuff nice to see you. There we go. It's not a problem. I was just saying, but now I've started saying hi to people so I can't stop. So I have to say hi to Gavroldeon. Let's see the great Gala good to see you man. Let's see.
I usually see on Twitter. I'm sure Cuff is also in our Discord. I just can't think of it. Dion, Gavro, these are all fantastic people. I actually went and had dinner with Dion and Gavro in the UK.
Well, I guess it was like it's almost a year ago now. Jesus anyway. It's been it's been a crazy it's been a crazy crazy year. I see I see. Can you know what's yours? Some of your favorite games and golly games? Tom Stark legacy. There's tons or legacy. Tom Stark. It's very thanks. Superior and
champions arena. Yeah, how does what is your favorite and how does this game work? So my favorite, and I've said this I've said this many times. One of my personal favorites is last
expedition. It's an extremely fun 4v4v4v4 extraction shooter where you essentially drop onto an alien planet. It's all in UE5. You drop onto an alien planet and
have to fight the planet and other teams to extract the core. Super, super cool. Very, very high production values, the art that they're creating, the models that they're creating. I've got a model of a porcupine that I'm trying to print
I'm getting ready to take another crack at that today. It's just an incredibly beautiful model. So there's just so much really, really cool stuff there. Other games, like I said, we've got about 50 games. I think that the one
that I'm most excited about last expedition, the Walking Dead Empires, which is a very excited about that. Have you played any of the play tests? No, I saw a lot of gameplay on it. Yeah. Okay, you got to check it out though. It's super fun. The base building.
mechanic is really cool. Just watch out for those damn walkers that explode. They fuck me up every single time. Are you guys having a partnership with what do you call it? The official
This is licensed. Wow. Yeah, this is official. Wow. Yeah, this is official. This is with with AMC. Yeah, it is cool. And it's it's very, very, it's very fun to town star. We have the new version of town star town star forever. That's, you know, just kind of getting out
out there right now and got people in there playing that. Spider-Tanks is another one that I absolutely love and I need to make some time to just fricking play the game for a little bit. Echoes of Empire, super cool. I'm looking forward to that. I mean, there's just so much coming champions arena
Legend's reborn. Like I said, definitely try champions arena. It's super, super, super. It's a mobile game. Am I right? I've seen it. Yeah. Yeah. Yeah. I see. What do you think is the most, what is coming out this 2020? We have
a few more months? We've got a few more months. I don't want to tell, I don't want to give any names for what's coming out. But there's stuff that's coming out sooner than people expect. There's stuff that just before anyone gets insanely excited.
that's not Miranda's Miranda's not coming out sooner than anybody expects because I don't want to get the rumor mill started there. There's a there's a game that's been announced but that I don't still very few people are tracking that that that I think they're going to be happy to see sooner rather than later. Even sooner right
than later. It's creeping up on us pretty good here. We've got a bunch of other things that are going to be coming right now. We've got a list of games that are essentially lined up and we're doing the blockchain channel integration for each of them in turn and getting things turned on.
know. So I think that you're going to see these things start coming faster and faster as the year progresses. I see. Are we expecting PC or mobile games here? Or is there
between the two both both both games I say definitely definitely both either I mean and when you I mean when you say some some titles are going to be just PC some titles are going to be PC and mobile and and some of those will have crossplay some of them won't but yeah there's there's a lot there's a lot
lot going on going on there. Wow, I see very excited then. Now getting into the recent news, God is updating their token to their V2 token. Can you please tell us about updates and the community? Sure. Sure.
So basically the update for the token essentially makes it so that the token does some things that are absolutely necessary for the future growth of the ecosystem and the deployment of our L1. Most importantly, it tracks burns correctly. Our current
our current check out, sorry, Rewesky, I'm reading your messages, I can't read them and talk at the same time. So basically the current contract does not correctly handle burns. The new contract does and we definitely
need that feature because one of the big challenges that you have with bridges is that most bridges that exist in the space are collateralized bridges which means that there's a big gigantic bucket of tokens waiting at one end for somebody to try to steal. And we don't want to do that. We have we have
bridges. And so that's one major component. It's also much more secure and it's upgradable going forward into the future. So we don't ever have to do this again. So that's basically what's happening
with the token. And I'm happy to note that Bittrou is supporting this as is a bunch of other exchanges in the space. And yeah, that's what's going on. I see getting deeper into the token. Can you tell us about how the governance vote?
the burn and the mint system. Sure, the governance vote doesn't actually have anything to do with the token. The governance vote has to do with the founders nodes. So if you have a founders node, there are
governance proposals that get put up and you have the ability to make sure that you can contribute to your vote and choose the direction that you want to see the ecosystem go in.
We've got a few different votes that are sort of coming out right now. One of them just ended earlier this week and that was about changing the having schedule to be a date based having to a supply based having which just makes much much much much more sense. Yeah.
And so yeah, going going forward into the future, you know, we're going to just have even more of these going forward. I see, I see. To wrap up our AMA one last light question, what are Gala Games plans?
your timeline for 2023. What are the upcoming updates we'll be looking forward? What are our plans for 2023, man? It's a steady stream of release
and launches and play tests. And you know, there's so frickin' much going on. We published a vision paper at the beginning of the year and we've done pretty well in sticking to that. There's a few things that are a little behind schedule because of
the V2 upgrade and things like that. But yeah, there's just so frickin much coming. I would invite everybody to come and join our discord at gala games.chat and go get gala gold and I think that you will be
very happy with that because you'll be able to jump in and actually engage with us on a lot of different things in our discord. Thank you so much, Mr. Jason. Thank you for everyone also to have
has participated in this AMA session. We appreciate your enthusiasm and engagement with Gala Games. As we are near this AMA session, we like to be keeping an update on the latest news on Gala Games. So Jason, can you please share us
your social media not your social media accounts but Gala Games social media accounts and the blogs channels definitely go ahead and follow @GoGalaGames @GoGalimusic and @GoGalaFilms those are
Those are three accounts that you should definitely keep an eye on. I don't know if you guys saw, but Gala Film just announced a that one of the projects that they're working on Rosario Dawson is going to be a part of it. It's Ghosts of Ruin, which is super exciting.
So definitely check that out. And yeah, let's check those out, follow me as well. And if you have any questions, feel free to DM me. And I do respond to my DMs. So I see. Thank you, Mr. Jason, for joining us.
today. We appreciate your time and insightful answers. Thank you for chatting with me, correcting information on what I know. Thank you for all the listeners. We look forward to seeing how God of Games will drive in the future. Once again, thank you, thank you, thank you for
giving us your knowledge and expertise well today. We invite you to stay tuned and follow our Twitter and Telegram for the latest updates on BitTrue. Thank you for tuning in today and we hope you have a fantastic day ahead. Goodbye everyone. Thank you guys so much.

FAQ on 🥳 Bitrue x Gala Games @GoGalaGames #AMA | Twitter Space Recording

What is the mission of Web3 gaming according to the podcast?
The mission of Web3 gaming is to unify game, Web3 games and traditional games and in the future, it will always be called games only.
What is the importance of community in the Web3 gaming ecosystem?
Community is important in the Web3 gaming ecosystem because it enhances everyone's ability to work together when they feel like they're part of a bigger family.
What are the community rules in the Web3 gaming according to the podcast?
The podcast did not mention specific community rules, but stated that the community is number one for them, they engage with the Discord, take feedback from the community, talk about what they're planning on doing, and the founders have a governance role within the ecosystem.
What are the benefits of owning in-game assets in the Web3 gaming?
Benefits of owning in-game assets in the Web3 gaming include NFTs that are connected to a specific game, and ownership in game assets.
What differentiates Gala Games from other Web3 gaming companies according to the podcast?
Gala Games is unique because they have web2 experts that are now building web3 games. They have amazing people building amazing games which includes high-end games, and real games.
How can the gaming sector improve in the long run?
The gaming sector can improve in the long run by focusing on creating amazing game experiences for users and focusing less on tokens and prices. This means developing actual games in the space that are highly polished and fun to play, rather than relying on financial incentives.
What is the biggest challenge that Gala Games is facing in the Web3 gaming industry?
The biggest challenge Gala Games is facing in the Web3 gaming industry is onboarding users and making it simple enough for them to jump into a game and start playing without having to go through a whole bunch of high friction blockchain stuff.
What is a whale-driven business in the gaming industry?
A whale-driven business in the gaming industry is a business where a small percentage of the players generate the majority of the revenue. In free-to-play web2 games, only about 5% of players ever pay anything, and 0.5% of players generate 80% of the revenue.
What percentage of players in free-to-play web2 games ever pay anything?
Only about 5% of players in free-to-play web2 games ever pay anything.
What percentage of revenue is generated by 0.5% of players in free-to-play web2 games?
0.5% of players in free-to-play web2 games generate 80% of the revenue.