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Mae'r cyfle yn ystod y cyfle. Mae'r cyfle yn ystod y cyfle. Okay. Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim Jim I'm just going to give people another minute or two before we start the AMA. Yn ystod y cyfle, mae'r cyfle yn ystod y cyfle. Mae'r cyfle yn ystod y cyfle.
Mae'r cyfle yn ystod y cyfle.
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Mae'r cyfle yn ystod y cyfle.
Mae'r cyfle yn ystod y cyfle.
Mae'r cyfle yn ystod y cyfle. Mae'r cyfle yn ystod y cyfle. All right.
I think we've given people enough time to come into the space.
What I'm going to do in this space is I'm going to go over the blast app store launch and talk about our future plans. I'm also going to cover any questions that get asked.
I'm going to prioritize the questions that were asked in the Proof of Wealth app on Blast Mobile.
And then I'll also take audience questions.
If you guys have any questions,
if you can just leave them in the comment section,
that'll allow me to see them and triage them in real time.
And then I'll kind of just address them one by one.
You guys can give me just one minute.
I'm noticing some audio qualities on my end.
Let me just go ahead and fix that and I'll be right back. Okay, awesome. And just with a quick show of hands, I'm curious, which of you audience
members have already used some of the apps within Blast Mobile? And specifically, I'm
curious if any of you have used any of the apps that have been released in the new app
store? Can you just like give a reaction of any kind if you have used either like the
Proof of Wealth app or you know Blaster or any of the other apps in that first wave cohort?
Just want to understand you know the lay of the land in terms of who the audience is. Cool. Awesome. All right. Thank you guys so much for participating in that. It seems like about half of you have used some of the apps, which is awesome. The other half of you, I'm
assuming you haven't tried the apps in the App Store yet, so if you guys could go ahead
and try that. That would give you a lot of context in terms of what we're going to be
talking about today. And if there's any reason
why you're having trouble doing that,
you can feel free to DM me
and I'll address any sort of like bugs
or onboarding issues live with you.
So one thing I want to do
before going into specific questions,
and I have a list of them
that I'm just going to run through,
is I just want to talk quickly about our general strategy.
Basically, everything that we've been building up until
this point has been effectively just laying the groundwork for what we're aiming to build,
which is this mobile first, financialized crypto ecosystem. We started off with just
releasing this initial PWA app that people could install to check their points, right? That's what you saw
at the end of season one. And then we released the mobile wallet, which had a single usable app,
which was the their own app, right? That just gave you passive yield. There was not really
anything else that you could do there. Then we released the first third party app, which was Thrustr, as an initial concept test, just
to make sure everything worked.
And then now, in this past week, we've released the whitelisted app store.
So it's not a fully open app store yet.
The teams that have deployed, they basically needed to go through us and work with us to
And there's another cohort of apps that are also being worked on for the second wave as well. But still this is a
white listed system. And the next stage that is going to come after this white listed period
is going to be a fully open app store where anyone can permissionlessly deploy their app.
And as a user, you can try any app,
and it'll effectively work like the World Wide Web
or the internet, where it's like you
don't need anyone's permission to go ahead
Anyone can just go ahead and deploy.
So that's going to be a key feature of this app store
is that anyone can go in and launch on it.
Now, I want to address this, the most important question, which I get from
a lot of people, which is like, what is Blast doing from here? What's the strategy from here?
How are we going to bring back users and activity in the space? And I just want to give clarity on
a shift that happened once we released Blast Mobile. And that shift is that we effectively shifted
from a ecosystem strategy,
like an ecosystem dominated strategy
to a product dominated strategy.
And what I mean by that is that I view pretty much
all of the growth for Blast
in terms of where the potential for that comes from
as coming from products that we built.
we had a lot of people who were interested in
the idea of a Blast product.
we're gonna build a Blast product
that's gonna be a product that's gonna be
a product that's gonna be a product that's gonna be a product that's gonna be a product that's gonna be We're going to talk about our own first party products.
And for any of you that were around for the introduction of the iPhone, an analogy here
is that it's not super well known, but the iPhone that first came out actually didn't
For its first year, it was actually only apps released by Apple themselves. It was like a web browser, like
a sock app, like a weather app, an alarm clock, and some random other widgets basically. And
it was only after about a year, which was a long period of time, and the iPhone had
massive distribution from that first party wave. Then they released the App Store.
And it was only then that the App Store became relevant.
And then now we know that, of course, a ton of third party apps
have driven mobile growth in terms of Instagram and Uber
and TikTok, all of these mobile native applications.
But the initial cohort of apps was actually
Similarly for Blast, our focus is entirely
on these first-party products.
And that has affected a lot of our operations
in terms of now, instead of focusing as much energy
on ecosystem, we're much more focused on product.
And that also changes what we talk about, what we tweet,
what we're doing publicly, because everything has really
been geared towards product.
And in terms of actually building out that product,
a lot of what we've been doing up until this point
has actually not even been getting
to the point of building that first party product.
It's been actually laying the groundwork
to be able to go and build those products.
So like I mentioned, we first built the mobile wallet and
then we built this app store that allows us to do third party apps.
And the next step is we're going to open up the app store fully so
that anyone can go and build on it.
And then as we start to do that, then we're gonna start focusing on building out
And the reason why we want to do it this way, you know, I just mentioned the story
of how the iPhone didn't have any third party products for like a year and we're
kind of doing it in this like opposite order.
Um, but the reason why we're doing it that way is because, you know, there are
existing developers on blast that have built things, we don't want to be a
bottleneck for any third party to go and build things and release them to the last audience.
So because of this path dependency, it's a little different than Apple, right?
Where they released this iPhone, there's no ecosystem of mobile developers because that just wasn't a thing that existed prior to them releasing it.
And then they only released App Store after a year.
For us, we already had this set of developers
And all of our efforts are on this mobile platform.
We don't want to be a bottleneck to these developers.
So what we're doing is we're changing up the order a bit
in terms of we're setting up this app store
so that anyone can go and deploy it to it.
And then we're shifting a lot of our energy
to building out those first party apps.
So that is the high level of our strategy shift. And I can talk about specific nuances there and
why this is the route that we chose instead of some of the routes that you might have seen
some other chains choose and the million other things that we could be doing instead of this.
But I just kind of want to give that background context so you all have that
ahead of digging into the specific questions.
And I'm just going to pause there because I just want to make sure that I catch any questions that
are coming in live. So let me just pause real quick just review any questions that came up. Yn ystod y cyfle, mae'r cyfle yn ystod y cyfle. Mae'r cyfle yn ystod y cyfle.
Mae'r cyfle yn ystod y cyfle.
Mae'r cyfle yn ystod y cyfle.
Mae'r cyfle yn ystod y cyfle.
Mae'r cyfle yn ystod y cyfle.
Mae'r cyfle yn ystod y cyfle.
Mae'r cyfle yn ystod y cyfle. Mae'r cyfle yn ystod y cyfle. Okay, great. I see a few questions in the comments right on Twitter. I'm going to come
back to that. What I'm first going to do is I'm just going to go through all of the questions
that were asked in the Proof of Wealth app. You know, the first one that were asked in the Proof of Wealth app. The first one that someone asked was,
what is the role of the Proof of Wealth app,
and how will it be utilized in the blast system?
So I just want to also provide some additional context.
Our main engineering effort, like I mentioned,
has been on this foundational laying the groundwork
for everything that we're going to be building.
So most of our engineering effort had, you know, almost all of it has been on, like I
mentioned, the mobile wallet and opening up the app store, you know, working with like
the team so that they can get their white listed apps live. That's been the bulk of
it. The Proof of Wealth app is actually a total side project that we worked on, on the
side of all this basically over a five-day period.
It's really meant to be a concept app and the main purpose of it is threefold. One, we just thought
it was important that there was a place for the last mobile users to be able to connect with each
other and talk to each other. So that just felt like an important social primitive, and we just made it to serve that function.
Two, we really want to introduce the concept of app tokens.
I think that this is a meta that I'm personally
Basically, I think every app should have its own token.
I think there's a lot of things that you can do with that.
One is incentive alignment.
If you can buy the token for an app, then you're more incentivized to help the app
grow in the same way that when you buy a meme coin or you buy an NFT, you're incentivized
to help that collection or that meme grow.
I think that's an important distribution primitive, but then also it gives the users upside in
the app's growth and it makes every app investable.
something where, you know, if you've ever listened to Naval speak, you know, he's just like very
prominent Silicon Valley, like angel builder, investor. And, you know, he has this idea that,
you know, there's going to be a token for everything. You know, we've tokenized like
infrastructure, we've tokenized memes, I think that apps are a very fertile ground for tokenization.
So we just wanted to introduce that as a concept. That's why the app's name is Dollar Sign Proof
of Wealth, POW. The third goal is we also wanted to just create a way for people to
talk while filtering out spam and low quality posts.
And the cheeky way that we did that
is we just have this wealth filter
where you can set a filter and anyone who posts
with a balance lower than that filter
is not gonna be visible in your feed.
And the reason why we did this is actually
from our own experience on Twitter and X.
Every post that I view now, if you scroll down into the comments, you just see like a thousand
AI-generated posts. And it just has totally ruined the feed for me personally. One of the things
that's difficult to scale though is you can now scale content, you can scale realistic
activity with AI and bots, but the thing that's very difficult to scale,
you can't fake it, is liquidity.
So someone that, if you wanna have a bot
if you wanna have like 1,000 of those bots,
you need a million dollars of liquidity.
That's pretty hard to come around.
So it really reduces the service area for bots
to kind of basically abuse any sort of like social system.
And of course, within crypto, it's inherently a financialized system.
So having this like filtering mechanism based on the financialized balance felt very fitting.
So basically, just to summarize the three goals of it are one connect blast users last mobile users specifically to serve as a
example of the concept of app tokens and
By having a liquidity requirement in terms of how we you know develop it further
This is something that's TBD like I mentioned it was literally like a five-day side project
Like not even like we worked on it for five days.
Like it was worked on the side, um, you know, for five days.
Uh, but, uh, I've been really surprised, pleasantly surprised with the level
of engagement that it's gotten.
Um, we, we didn't really tweet about this or anything like that.
The only thing that we did to release it was, um, we included it in the, uh,
the strict section on the app store.
And we, um, and we also sent a notification
to blast users that the App Store went live.
So we didn't even market or promote it, but there's already 762 members in it.
I've seen whales with as much as five and a half million join and say GM in the chat.
I've seen others with 1 million and 700K and lower amounts as well.
So we had a surprising amount of organic adoption.
Since it seems like it's become this place where the blast users are able to chat with
each other, I think it makes sense for us to invest more in improving it for the time
But there's no guarantee that we're going to continue it.
It was really met as this proof of concept.
It's not one of the primary products that we've been thinking of building ourselves.
And also on that note, someone has previously asked me as well, what's like the criteria for like the strict section
So there's a few lines of thinking that go into it.
One is this App Store is going to be a fully open App Store
And that's distinctly different than the iPhone App Store.
Like there's a few things that are different.
One is of course, if you're in Apple's app store,
you have the 30% fees that you have to deal with, right?
That take rate is massive.
We're all familiar with that.
If you have heard of Epic, they developed Fortnite.
They have this like massive lawsuit against Apple
to try to get rid of that 30% fee,
but it's been extremely sticky.
And obviously it's a huge source of revenue for Apple
and a huge source of revenue drain for apps. And that's like a key component of the Apple App Store.
Of course, that does not exist at all in the Blast App Store. But another important distinction
is the Apple App Store is heavily curated. you don't really have, you know, these like hacking issues
that you have on like Windows PCs, for example,
because the Apple App Store is effectively
this like whitelist system,
and it's a pretty aggressive whitelist.
You know, not just from a security perspective,
but also from a content perspective.
You know, the blast App Store is not gonna be whitelisted.
As we onboard more users,
that when users see the App Store,
they're going to think of it like the Apple App Store.
You're just going to think of it the same way,
versus realizing that it basically works
more like the World Wide Web.
So we think that that's inherently
kind of a pretty fertile ground for malicious people to, you know, for like malicious
devs and black cats basically to be able to like take advantage of unsuspecting users
and you know deliver an app that you know like drains funds or does something else malicious.
So the purpose of the strict section is to kind of be our own version of curation where
you know while it is like the world wide web and we're going to kind of be our own version of curation where, you know, while it is like
the World Wide Web and we're going to let anything be deployed to it, the strict section is going to
be, you know, a limited set of that where, you know, we know more about the teams. We also assess
the, just like the feel of the app itself. We want it to actually feel like a mobile app versus like
a website that was, you know, just, you know, made responsive. So there's also like a mobile app versus a website that was just made responsive.
So there's also a qualitative component to it that's purely based on our own personal judgment.
It's not a strict criteria of any, it's not an objective X, Y, and Z criteria.
It's just like, does this feel like a good mobile app to us? If yes, then that makes it
more eligible for the strict criteria. And then if no, then that makes it less eligible. And then the third thing, and this is something
that's also really important from a strategic perspective, is we're really going to be prioritizing
apps that utilize BLAST as the primary payment currency of the system. Our goal is to,
our high level mental model of BLAST Mobile is that it's, and this is kind of like our high level mental model of all the chains that exist is that it's basically this, you know, financialized MMO, it's like a crypto MMO.
When you look at the activity that's on Ethereum, that's on Solana, and if any of you have played like RuneScape in the past. It feels very MMO-like. And it's an MMO where
the primary activities are you're producing tokens, you're trading, you're buying and selling tokens,
you're shilling tokens. There's different formats that these tokens take, but basically that's like
the main game on these chains. And like any MMO, an MMO is going to have, of course, its own in-game currency. So on the Ethereum MMO, that's ETH.
On the Solana MMO, that's SOL.
And on Blast Mobile, that's BLAST.
So this is a shift from how things were in the past, right?
Because as an ETHL2, of course, the primary payment currency on BLAST up until this point
But with Blast Mobile, this is effectively like a fresh start, right?
There's no, you know, up until like a week ago, there was not really any additional apps,
you know, on Blast Mobile.
And as we introduce our own first-party apps and as we have, you know, third-party apps
start to come online, we're really going to be prioritizing, you know, apps that effectively
use Blast as the, you know, primary-game currency of of the blast mobile mmo
and i want to be clear that you know when i mentioned this previously i actually mentioned
a few of these points already in the wealth uh chat i'm active there uh pretty uh like pretty
much every day and i'm going to continue to be active there.
But someone asked, does that mean there's not going to be any additional assets?
What about mean coins and other things?
And the answer to that is that BLAST is just going to be the primary base currency.
If you're a trader, it's effectively the quote currency.
So our goal is to produce many types of assets on blast, mean coins,
NFTs, app tokens. But those coins, the goal is for those coins to be denominated in blast. So
if you want to get very tactical, it's like if you're going to deploy a coin with a thruster
B2 pool, which is effectively a Uniswap B2 pool, you're pairing that coin
against a blast versus pairing it against like any other currency, whether that's, you
know, USD or ether or anything else. So that's what I mean by, you know, a blast denominated
economy. And someone also asked, will BLAST be made a gas token in the future?
So that on the layer two, the fees are paid in BLAST and internally it converts to ETH.
And that actually is already the case on BLAST Mobile.
The reason why that's not visible right now is that because we sponsor the transactions.
So if in a world where we stop sponsoring transactions,
blast would actually be the primary payment currency of blast mobile. So that's effectively
the payment currency of the chain, because all of our efforts and all of the applications and
everything that we create moving forward and all the activity is going to be, you know, on blast
mobile. Like, you know, I cannot reiterate enough that the future of blasts is blast mobile. So that's
effectively the entire ecosystem from our eyes. And while blasts like the gas token
is something that's already there and relevant, I can't stress enough that what's really,
really important is that you have a blast denominated economy. That's the primary differentiated
factor between L1s and L2s that we've been
able to identify is that the economics of the system are totally different when you
have everyone transacting in your L1 in-game currency versus on an L2, you're usually using
another currency. An L2, for example, on Optimism or Arbitrum, you're not using OP or ARB as a primary payment currency.
On Blast Mobile, our economics are much more like an L1
than an L2 in that everything is going to be denominated
And someone asks, when will the wallet restore feature be live?
So just for context, this is right now you can export your seed from Blast Mobile, but
if you import that seed into like Metamask or any other wallet, you might notice that
the wallets that you see are different than what you see in Blast Mobile.
And the reason why is because those EOAs from the seed are the signers of the smart
contract wallets within blast mobile. So every wallet in blast mobile that you see visibly is
actually a smart contract wallet. This is how we do the gas abstraction, the gas sponsorship
effectively and a number of other features. So when you export the seed, you're not actually
exporting the smart contract keys themselves because the smart
contracts don't have keys. You're exporting the EOAs that are serving as like the signers
for those smart contract wallets. So when you import it into like another wallet, it looks
very confusing because it's like, wait, like these aren't the wallets that I saw in Blast Mobile.
What we're adding now is the ability to re-import that seed into Blast Mobile
and recover your account so that if you ever lose access
to your passkey, which you use for authentication,
then you can still recover it.
That feature was delayed, which I apologize for,
due to the app store and the first wave launch.
But now that that's live, we're going to have that feature
shipped by next week, by the first wave launch. But now that that's live, we're going to have that feature shipped by next week, by the end of.
Our engineers shared that it should be by Wednesday.
But give or take a few days, just say
it's by the end of next week.
And with this, you know, block
the block of that seems like there's been teams that have left or teams that have stopped shipping.
And again, I want to bring that back to our primary strategic imperative now is that we
are first building the first party apps and we see everything as downstream of that.
And that's not to say that the third-party teams are unwanted or that we're completely
ignoring that and we don't think that's important.
It's more so when you think about the timeline.
The other thing that's important is that a strategy is going to shift based on where
something is at in terms of its development, whether that's a social network or a chain or a B2B SaaS tool,
the strategy shifts based on where you're at in maturity. Right now, our strategy is fully on
first-party products. We view it as imperative that we build the products and bring on the relevant user base via those products. For a third party
team, the most important thing at the end of the day is always going to be, are there users who
like to try new things and spend money in this ecosystem? If you have that, then everything
else pretty much follows from there. The way that we get that is we're not targeting,
we're not looking to third party teams
to have them go and achieve that outcome.
We're looking to achieve that outcome ourselves
by building our own first party products.
So right now our entire focus is effectively
on these first party products.
And then, as we built that out,
and as we of course, optimistically succeed in that motion,
then there will be more of a focus on
supporting third party teams that wanna take advantage
of that user base and form factor.
But right now, again, the focus is on the first party products.
And I know I've been speaking for a while now, so I'm just going to pause again to go
ahead and review any outstanding questions just so I can note them down. Okay. And And with all of these, this talk of like first party products, obviously a clear question
is what are those first party products exactly?
Let me think about how to answer that.
So if any of you have been active in the Proof of Wealth chat,
you might have seen that discussion
where I talked a little bit about some of the products
But in general, when it comes to product building,
this is different than ecosystem building
where I think being very public and vocal
and like a cheerleader is very important.
But when it comes to product building, I have pretty much the opposite perspective in terms
I don't really believe in talking about products before launch.
In general, I think it's very negative EV because in my experience with products, either
you build something like awesome and people really like to use it when it's alive or or you don't, and no one cares, and it doesn't really matter how
No one's going to use it.
When it comes to talking about the products, I don't really like to talk about them in
a public space, but I will talk about them in private at times, certain of them.
In terms of in this public forum, I'm not going to mention
specific products, but if you want to ask me in the Proof of Wealth chat app, I'm assuming you're
going to have a certain amount of liquidity there. I'll talk a little bit about them there. But that
also kind of brings me to the communication point. Something I see on Twitter a lot is people ask me
to like communicate and tweet more and talk more. Again, for general ecosystem building, if that were our strategy, I would completely
agree that that's the most important thing and it's important to show up at conferences
and talk to users at conferences and talk on Twitter and be very vocal and public about
But when it comes to a product strategy, I
Followed blur when we first came out with our twitter and I think it was like January or March of. Yn ystod y cyfle hwn, mae'r cyfle hwn yn ystod y cyfle hwn. Mae'r cyfle hwn yn ystod y cyfle hwn. Mae'r cyfle hwn yn ystod y cyfle hwn.
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Mae'r cyfle yn ystod y cyfle. Mae'r cyfle yn ystod y cyfle. Testing, testing.
OK, so sorry about that. I'm not sure where I cut off.
Let me just figure out where I cut off.
And then basically what I was trying to do at the end
was just let people come up and ask any questions
that they didn't post async.
Let me just sort out where I cut off and I'll get back to that. Okay, it seems like I cut off about 15 minutes ago, which is really unfortunate.
What I'm going to do is instead of just rehashing what I said because I don't know exactly where
I fell off, if you have an
outstanding question, please raise your hand and I'll invite a few of you to
come up and ask your questions and answer live. And if you have a question that you want to ask, please just raise your hand. Okay, I'm just going to go in order of the requests that I received.
So first, let's go with I think, mm, you were first.
M.M. Do you want to ask your question?
Yeah, for sure. Hey Pacman, how are you? Am I audible? Okay, I'm not hearing anything from you. I'm not sure if that's like a technical issue,
but I'll give it another like 15 seconds and I'll probably take you off the stage.
Hello, hello, am I audible?
Hello, hello, testing, testing, am I audible?
Okay, so apparently people can hear Emin,
If you can just repeat your question again,
I'm going to ask someone to let me know what it is async,
and then I'll try to address it.
Okay, cool. So question is-
I'm really sorry about these. Oh, wait, sorry.
Okay, yeah. So my question is pretty simple.
My Twitter account or X account got banned
between the first and second airdrops.
So I couldn't tweet to claim my second airdrop
because my X account got banned and
The discord and they said there's nothing I can do
Is that the case is there any way I can claim my second season airdrop or am I just SOL? Thank you.
Okay, I got your question.
It was your Twitter account got banned between the first and second airdrops, so you can't
tweet to claim the second airdrop because your ex got banned.
This person says there's nothing I can do.
Can you DM me your ticket number and I'll take a look and I'll see if
there's a workaround that we haven't thought of.
Sure, thank you. Okay, next crypto 360, please feel free to ask your question.
Okay, so my question is that I'm working with this network.
I mean, I'm using this blast network from last one year to creating
my NFTs on the open sea, which was good because gas fees was very less. And even I am doing
a lot of transaction on the blast network doing some bridging kind of things. But still
I'm worried about that liquidity and the market cap and the price because whatever token I
have bought on the blast network all are seems like dead
they have no development and whenever I ask question to them they directly come to the
blast team once they will start doing any development once they will have the liquidity
then we can go for that and we will do a good development what is your opinion regarding
that thank you very much. Can I repeat if anything missed? Can somebody clear me out whether I was audible? Okay, great.
So my understanding of your question was you're doing an NFT project on BLAS and you're worried
about liquidity and the BLAS price and teams are dropping off too.
And you're asking what's my opinion on the issue?
Yeah, that's a great question.
So my perspective is that, again, everything really
hinges on is downstream of bringing on users and liquidity and bringing on, you
know, specifically users that like to try new things and basically, you know, spend
capital, speculate, invest, you know, try new things in crypto is includes like, you
know, putting your money where your mouth is basically.
So it's all downstream of bringing on users
that fit the right profile.
And that is downstream of the first party apps
So in terms of how does that affect you,
basically I would consider everything kind of like
downstream of step one, we build products that are good.
Step two, we distribute those products to reach users
that fit the right profile that we think is important
for the growth of Last Mobile.
Step three, with that user base onboarded with Capital,
then that becomes an environment that is good for you
as an NFT developer to deploy to.
And outside of that, it's not going
to be a good environment, basically.
So that's effectively the plan.
And of course, I know that it's like, oh, everything
hinges on these products that we're building that we're not
willing to talk publicly about, which is a hard thing to bet on.
And that's something that we understand.
I'm trying to thread the needle between I generally
don't believe that it's plus EV
to talk about products before launching them.
And us having an existing community that of course
wants to know what's going on
and wants to know what we're building.
The way I'm trying to thread that line is
I'm not talking about these products
in like a public Twitter space like this that's recorded,
but I will talk about products
individually and in private conversations
and specifically within the Proof of Wealth app.
The users there, I know at least have some scene
of the game because they have deposits on blast.
And I've been, people who have been on there
might've noticed that I've been much more active
and transparent and vocal about our plans.
That's just because there's a lot more incentive alignment
within the users of blast mobile than on a public space.
So if you wanna get more detail, again,
my general view is talking about products
before launch is negative EV,
but I will try to thread the needle
and do the best I can to share what we're willing to share
Or there could be other chat apps that are released or social networks that are released
within blast that could be different.
And I'll try to be active on all of them.
And also just one meta comment is real quick is just that these X issues is also, we've
experienced so many issues with third-party platforms.
Twitter being a big one, of course, Metamask being another.
The number of times that we've had so many issues
with our users, both on the blast and the blur side,
that we just really did not have the ability to control
because of relying on Metamask or other third-party.
Sometimes there are extensions that just make blur unusable.
It's just crazy the amount of drag that has had.
One of the benefits of this vertical integration is that we can control the end-to-end user
So it's like, even within proof of wealth, it's like, okay, that was like a chat app
that was made in five days on the side.
But the flip side of that is that we fully have the ability to improve it.
So when there's issues, like one issue right now is that when you join, you don't really see what your own wealth number is. I mean, you
can deduce that if you just look at your own balance, plus you look at your earned balance and
sum that up, but it's not clear to users what their own balance is. If that was something that
was built by MetaMask, we'd be shit out of luck. We wouldn't be able to do anything. But because
we built that and it's within Blast Mobile, we can actually improve that relatively quickly. So one of the benefits of this
vertical integration is it's not just a better end-to-end user experience, but it's actually a
better developer experience that allows us to actually improve the user experience much faster
with much more control than we otherwise would. But Crypto 360, hopefully that answered your
question. I know I went on a bit of a tangent,
but let me know if I answered it
and then I'll bring someone else up.
Whatever explanation you have given to me,
So two things I just wanted to highlight over here.
Whatever, first thing is that you had a telegram board
which was doing mining for X blast but right
now that is not working and I am trying to work on I am trying to open that for long
blast 2 to 3 months but that is not working I don't know what is happening with them.
Second thing is that whatever transition I have done including bridging, swapping or
NFT wherever whenever on any metamask or any of the decks I didn't find any issue with the blast network
It is very smooth and the gas fees is very less
That is the reason I am choosing this network and accumulating more Ethereum on the Blastion as well as the blast token itself
So could you tell me two things first whatever you told us?
How much time it will take to you know develop the product, like start developing the products,
how many days, like months or year.
And second thing is that the board which is working on the mining board, which is working
on the telegram, it is not working.
So will it be active in coming this?
Thank you. If you like, I can repeat my question. Okay, so the two questions and I'll answer them and then crypto 360 I'm going to let
someone else onto the stage.
First was the mining bot on on TG isn't working.
Can we fix that? Can you just DM me after this with the specific mining bot on TG isn't working. Can we fix that?
Can you just DM me after this with the specific mining bot?
I'm not familiar with that mining bot
and its relevance to blast,
but if you DM me, I'll look into it.
Second is how much time will it take
to develop these last app products that I mentioned?
So this is honestly a very difficult question to answer
because some, in general, development timelines
are extremely difficult to answer.
For example, with Proof of Wealth,
that took five days to get up and running.
The initial prototype was really done in three hours.
But other types of things that are higher conviction bets that are much more involved
For example, when we first developed the initial blast go-to-market and the launch, that was
a three-month end-to-end project, where I was just focusing on that initial campaign of us
launching the initial pre-deposit campaign.
So sometimes things take three months,
and then other things take a week.
So it's really hard to predict, but we
have a bunch of different things that we're aiming to build.
And also, we do have, there's a few builders
that we've kind of like hand recruited
that are in our network that were,
you know, you can kind of think of them as like
blast affiliated effectively, where it's just like,
we know them really closely
and it's like an extension of the team almost.
So there's like a few things like that
that are kind of like in parallel,
but it's like really hard to give like a sense
But what I can say is, you know, over these like next,
you know, few months, like I would say like a,
like a three to six month timeline,
you're going to see a lot more, you know,
different things come out.
But you know, some of the bigger projects
will probably take longer.
Okay. And I see that there's a bunch of requests up.
So I'm just going to take you down Crypto360
and then I'm going to let someone else up.
Okay, next was Unicorn. I don't know if you called on me.
You're on mute, so I'm thinking you called me.
I could hear you when I was in the listening, but now I can't. But I have one question and the question is that season two
airdrop when we went to mobile and it says to to I can see everything from my
account on my laptop but when I try to go to mobile and put it on my on the mobile phone it's asking
for a passkey and then once I hit the QR code from another phone I'm not getting the passkey
so I think I've already missed the airdrop from a couple of months ago but I'm just trying to see how can I get my account from my laptop to the phone.
Unicorn, so my understanding is your question was you're having trouble claiming your airdrop.
You're trying to figure out how to get your account from your laptop to your phone.
There's kind of like two questions there.
One is you can still claim your airdrop.
Actually, we should probably announce this, but the airdrop claim period was 60 days.
So that ends in, I think, on the 23rd.
We'll tweet it out shortly.
But you still have time to claim the
airdrop. And you just do that by going to blast.io slash airdrop. So you just go onto blast.io slash
airdrop. You can connect, I'm assuming you're using like Metamask or Rabi, you can connect your
wallet, you know, whichever wallet you're using to get the airdrop before, and you'll just be able
to claim that way. Now, separately, blast mobile is a completely different wallet. So once you come on, it'll
prompt you to create a new wallet using a passkey. If you're only getting like a QR
code to scan, then there's probably it might be your your you might be on like an older
version of an iPhone that doesn't have basically it's like after iOS 18 is is when iOS started
supporting the type of passkeys and encryption that we need to make the
mobile wallet work. So it could be that you have an older phone or it could be that you don't have
like the passwords app and passkeys enabled. Just DM me after and I can help get you set up on how to
do a workaround. Also just like a general note, right now we only support passkey based
wallet creation on Blast Mobile.
There are plans, again, someone was asking earlier,
what are we gonna do to make it more easier
for non-crypto-natives to use?
Something that we're also doing is supporting
more authentication and wallet creation methods,
but right now it's just gonna be passkey-based.
So just DM me and I'll help you resolve that issue.
I love everything you guys are doing too.
And really quickly, before the next question,
I just also want to address this build out
is one of the challenging things about Blast,
but also in my experience with building, it's
usually the harder something is to build up.
It's also the harder it is to compete with.
It's both a blessing and a curse.
One of the challenging things about building out Blast Mobile is just how many different
components have needed to come together to make this thing even start to function.
Making the mobile wallet and then making the mini app system running arbitrary
third party programs safely is a non-trivial challenge.
And then building out the app store, building out the transaction handling and the previews
and everything like that, the smart account system, bringing all those pieces together
has been quite a large build out.
And in my view, there's still a lot of little things that
we need to do to actually make this cohesive, good experience. So right now is very much the
early infra build out stage. When you think about products and ecosystems building up,
a good mental model here is,
if anyone is familiar with the history of Roblox,
Roblox is a really interesting company
because the original conception of
the idea of Roblox was actually like in 1990,
it was like, or like 1980,
it was like 20 years before Roblox
actually was officially started.
The founder wanted to create a physics engine,
and he did happen to discover that this physics engine,
what people like to do on it was like make physics engine. And he happened to discover that this physics engine, what people like to do on it was make games, basically.
And so he ditched the idea for two decades, basically,
and then came back and was like, we're
going to build this gaming engine system for kids.
They started Roblox, the company, in 2005
And then it literally wasn't until two years,
three years later that they were built out enough of the game engine plus like platform plus like initial game that they had, you know, a grand grand finale of, you know, 10 concurrent users on on their first game.
And that was like three years in. And then over the next few years, they had to keep on building out not just like the game engine, but they had to build out the in-game currency system. They had to build out the in-game social layer,
moderation, all these different types of things. And then it wasn't until 2010, which was like
seven years later, that they really started to hit their stride. And then during that
entire time, it was this really lagging company. There's so many other things that were popping
off. Like Minecraft was all the rage. It was blowing past them. You would think that Roblox was a company that was dead in the water,
but it turned out that really what it was, was they were just building this totally new type of
platform that didn't exist before, and it just required a lot of different moving pieces.
And then once they finally got all those pieces together, then Roblox really started to hit its
stride. And now, of course, it's like massive, massive ecosystem,
It's even bigger than Minecraft in many ways.
I think it might literally be bigger.
We need to double check that.
But when I think about Blast Mobile,
I think of it in a similar way where we're vertically
integrating a bunch of different pieces.
That just requires a lot of building.
That build out, especially when you're building infrastructure
and not like an individual app,
unfortunately just takes a lot of time
because not just you have to like design it
and build it and make it perform it and good in that way,
but you also have to make sure that it's secure
because any issue affects like all the users,
which is like really scary and really dangerous, right?
It's just like, it just requires engineering effort,
but it just requires thoughtful engineering effort, which anything thoughtful really almost always is going to take time.
That's really my mental model for this Blast Mobile build out. But enough about me and my perspective. I want to let someone else ask a question.
I think Helicopter Dad was the next one, so I'll bring you up. helicopter dad are you still here? Can you ask your question? Okay, I'm going to bring someone else up.
I forget which order people came up in, so I'm just going to bring on, if I'm at the top, let's go with Paul.
Paul, you have the stage now,
so please feel free to ask your question.
Otherwise, I'll just bring it up.
Oh, great. Sorry, I didn't even notice.
Well first of all, very impressive.
I think anytime you can integrate an app store
with dynamic, flexible underlying apps,
getting added by developers, I think that's a really
big feat and it's really interesting,
the last statement that you said about Roblox.
But yeah, as a developer, you know, for somebody who might be looking to make an app,
if you can speak a little bit to maybe, you know, not giving too much away, but a little bit of your
tech stack, you know, are you guys using like, is like blast mobile, like react native? Is it like a
PWA? And how would we interface if we wanted to build an app for Blast Mobile? Thank you.
All right, so if I'm understanding correctly, the question was,
You know, one, as a developer, you want to understand the Blast Mobile tech stack a bit more,
one, as a developer, you want to understand the Blast Mobile tech stack a bit more, and
and two, you want to understand how you can integrate as a developer. So the first part
of the question is, Blast Mobile is a PWA. And I'll actually talk about why we made that choice
shortly. But Blast Mobile is a PWA, so that's using traditional web technologies. I don't know
if we use React specifically, but there's not any sort of like,
the front end isn't any sort of like particular secret sauce.
and none of this is like secret sauce, I would say, right?
It's like there have been app stores before, right?
If you're familiar with WeChat,
they of course have this incredibly powerful
mini app system, Facebook.
they had their Facebook marketplace,
or their Facebook economy system,
where Farmville, that's how Farmville got really big.
So it's like, all this stuff has been done before,
it just requires engineering lift.
The thing that's hard is doing all that,
plus the cryptography for the wallet,
even rocket science is not rocket science, it's all just engineering effort. I would just say it's
just an engineering lift challenge. But in terms of as a developer, how you can build on it,
the cool thing is the API for a mini app is literally the same as the API that we use to communicate with Metamask.
So we have this little library that you can include on your website.
So you can build your app as it's just like a normal website and you include the library.
And then the same like Web3 libraries that you're using, like whether it's like, you know, like ethers or Web3.js or like VM, you know, WACME, whatever it is, it'll just work within Blast Mobile. So you don't need to do
anything different. If you've built like a Web3 app, you know, website before, you can just do
the same thing and it'll just work. Great, thanks.
Okay, it looks like I covered Paul's question, so I'm going to bring up someone else.
You're on the line now, and you can go ahead and ask your question.
Hey, thanks for hosting this AMA. I have a quick question.
And I am trying to imagine the role Blast
out to place within this blast mobile.
Sir, Marmoni, if you can hear me, you're on stage.
Please feel free to ask your question.
Otherwise, I'm going to bring up someone else.
Yes, Sir, more money might have left the stage.
Maybe he thought we couldn't hear him. Hello? Is it my turn?
Yeah, feel free to ask your question.
Yeah, hi. So when do you see a world where people trust
Blast Network with their life savings?
Because I'm more in of the insurance pool of protection,
because people are using their life savings I'm more in of the insurance pool of protection because, uh, you know,
people are using their life savings on your app chain.
So it's nice to know that we're not a part of a previous Ponzi scheme.
How do you kind of trying to insurance other people about that? Hello.
All right, so Bromo, my understanding of your question is you're asking when will we see a world where people trust the Blast app with their life savings and how do we give people
assurance that they can trust the Blast app with their life savings and that it's not
Okay, cool. So let me just go line by line.
Well, if you've been, anyone who's been active in the Proof of app, you might've seen, there's already been a few users,
one joined with five and a half million on blast mobile,
another joined with over a million,
another user joined with around like 700K.
I think for, maybe outside of like crypto
that doesn't represent life savings,
but I think for most people that does represent life savings.
So we're already seeing a good amount of like usage there. But there's always a question of like,
the more trust that people have, obviously, the more they'll be willing to use it. One of the
reasons why Coinbase is so used, even though they've gone through many cycles of other things popping
up that have been even bigger and more viral. I remember when Binance first came out, at one point, 70% of Coinbase's volume was literally
just people buying Bitcoin on Coinbase to then transfer over to Binance, then go trade
They've had stuff like that siphoning users away.
They've had massive FUD, real issues that have affected users and all those things.
But at the end of the day, Coinbase has invested so much in the trust and safety and the security
of their platform that they've really stuck around and have built really a phenomenal
platform. So there's always more work that can be done there. There's a few things that I think
we can do to really make this accessible to people
and trustworthy. One is any time a user is going to really encounter a new thing that
has any sort of confusion, there's a huge amount of fear that comes with it. So it's
like, if you remember the first time you ever used a crypto app and you had to transfer
funds and stuff like that, that's an a scary experience. Just even dealing with wallet addresses is really scary. You get one character
off and you send your funds to the wrong place, you lose all your money. That's super scary.
That's a very common user behavior in crypto. The other one is, of course, just all the phishing
attacks that happen and the other types of drainers and things like that. And in general, just the lack of
usability in the space. It's very confusing historically, having to learn how to read
ether scan and understand what a transaction is and all those things. So a big part of
the work of making the blast mobile feel trustworthy is just making it simple
and easy to understand. So a lot of that is going to be abstracting away the parts of
crypto that can be abstracted away, which is, you know, we don't need users to have
to understand what gas is anymore, right? Through the smart account system and gas sponsorship,
we can actually allow users to transact without
having to think about gas at all. And in a world where you even don't have that, we have a system
where we can just kind of like, you know, because it's an L2, we can just display, hey, this
transaction is going to cost like, you know, 0.001 cents. And, you know, a transaction fee is
something that's like fairly intuitive. You don't have to think about gas or, you know, priority
fees or inclusion in the block or anything like that. So there's just a lot of
usability stuff. There's still more that we need to do there. Of course, another big thing that
we did was we got rid of C phrases. C phrases are another really scary thing. It's like, hey,
if you lose this, you lose your wallet. Plus if someone else gets access to it, you'll lose all
your money. That's a super scary thing. And that level of like OpsSec is really hard to achieve. Like even for an engineer who's has a good understanding
of security practices, it's like hard to have good OpsSec. So, you know, to expect a non-engineer,
a normal person who has better things to do in their life than like learn how to do good
OpsSec to, you know, learn how to like secure these keys is just not a reasonable ask.
So we got rid of that by replacing the login with passkeys.
There's more that we can do there. We can actually probably even have a system where
we support other authentication methods beyond passkeys.
But basically, I think that the core thing is going to be...
The two-part answer to that question is, one, we already have a set of users that are putting a lot of funds into blast mobile,
which has been great to see. We've invested a lot into the security of the underlying model to even
just make that possible and safe. But I think the big thing is how do you make it so that even more
users feel comfortable bringing their funds on? And that's really just going to be investing in
the usability and the understandability and also just investing in reducing the complexity of interacting with,
you know, in this like financialized MMO and that's primarily by abstracting the things that can be
abstracted and kind of reframing things that can't be abstracted.
Yeah thanks, but what about the insurance pool of protection of the user funds? Are
you planning to kind of push that out as well?
I'm not sure if I totally answered your question or not, but let me know if there's any other
clarification you'd like.
Yeah, well, just you clarified everything, just the insurance pool with protection of user funds.
Like, let's say you got hacked or you got a big crash or something that people can feel like,
well, I can believe in blast that my life savings could be here, even if crypto got hacked or your chain or your chain account economic inside, we got bad, they still have their
money somehow. And that's kind of my biggest, like friction
for people to onboard their life savings is to know that you
Did you hear me? All right, great. My understanding of the question is, in the case of a large Black Swan hack, what about having an insurance pool as additional
protection? I think that's a great idea. That's something that we can invest in in the future.
The reality is that for certain types of black swan events,
there's not really any amount of insurance
that can protect against that.
Like for example, if the Arbitrum bridge was hacked,
because all the L2s effectively have the same
security model, they're all, you know,
if you really get into the brass tacks of like
how the specific deposit contracts work for the bridges.
It's all effectively the same security model.
If any of them get truly hacked and the funds get siphoned off, there's not really an insurance
fund that'll cover, in the case of Arbitrum, $10 billion of funds getting moved off.
So that's something that is just like, you know, not really insurable. But there are lower levels of insurance that, that you can
provide for like smaller level issues. I think that's something
that that we can definitely invest in in the future. And it
Okay, yeah, that was everything is just because of the bank has
insurance and you want to
and I want to make sure that I let all the people come up to speak.
So I'm just going to let...
I think San Crypto was next, so I'm going to bring him up.
San, I'm not sure if you got the notification, but you're now a speaker and you can feel
free to ask your question.
Can you hear me all right?
Yeah, so I guess you can hear me.
So the question I had regarding the mobile application since you're essentially a progressive web application.
If someone, let's say, builds like a mobile game native to iOS and publishes it on App Store,
on iOS App Store, what is the connection between blast mobile app and this native iOS game
I guess you would just be able to just kind of share the link to it in blast app and nothing more
right Thank you. All right, great, great question.
So my understanding is the question is if someone builds a mobile game native to iOS
and publishes it on the iOS app store, what's the connection between the Blast app
Will you be able to share a link to it,
or is there anything else that can be done?
And the answer to that question is that basically,
if you're building an iOS app outside of Blast Mobile
or if you're building a desktop app,
both of those things are not within the core focus
of Blast and our strategy around Blast Mobile.
So pretty much in our view,
the entire future of Blast is Blast Mobile.
So anything outside of that is not basically
within strategic relevance to Blast.
So theoretically, you could support a link so that if someone links it, you can redirect someone to that.
That's technically possible in terms of being very tactical to your question.
But in terms of what our focus is going to be, it's really focused on applications within Blast Mobile.
And I also just want to quickly address a quick meta point.
And then I'll take one more.
I'll take one more. I'll take one more.
Sam, if you have a follow-up,
I'll adjust your follow-up and then I'll also take
one more audience question and then we can close it out.
But sometimes I see people being like,
why don't you just do this or why don't you just do that?
I was like, why not just support
the mobile applications, mobile iOS applications,
or why not also support a desktop ecosystem as well?
And the answer to that is those are all good ideas.
Those are all fine ideas.
But in my experience, it's usually
very dangerous to spend energy on good ideas.
When things succeed, from both my experience
and from people who've done
successful things that I've been fortunate enough to be able to
It's typically like there's one or two things, maybe
max three things, that basically have to be true in
order for a thing to succeed.
And it's like if those three things are achieved, then
And if those three things aren't achieved, then nothing else matters and nothing else works.
And if you have those three things, nothing else,
and other stuff is on fire, and you have a bunch of issues,
but those three things are true, usually it actually
always pretty much works out at the end of the day.
So from our operating model, we pretty much
will only ever think about, okay,
what's the one, two, or max three things that really need to be true in order for this endeavor
And if those are the three things and we feel good about our analysis on what those three
things are, we're going to put all of our energy into that.
And we're not going to put any of our energy into anything else because there's always
infinite, good ideas that you can work on. And we're not going to put any of our energy into anything else because there's always infinite,
good ideas that you can work on,
but that's not really what matters.
What matters is just getting the few small things that,
the small number of things that are really important, right?
And if you get that right,
everything else pretty much follows.
So that's just like our general strategy,
you see a lot of like tweets or something,
questions about like, oh, why not this? Why not that? And
hopefully that kind of gives more clarity on how we operate.
But yes, and if you have a follow up question, feel free to
ask that. And then, yeah, I'll bring on one more audience
question and then call it from there.
Yeah, thanks. I'm good for my end shows the experience of of
team with some experience building products. Thank you.
Great, San. Thanks for your great question. And I'm going to have someone else come up. All right, Conk, you're now on stage, and please feel free to ask your question.
I'm ConkDev from Conkland.
First of all, thanks for hosting this AMA at a time when people from almost all time
This is my first time joining a blast AMA and I was really
very excited. I had a few questions and a small request but you have already answered
most of them except one. Like you said in the pow chat that you love meme coins and
I watched some of your interviews on YouTube and after knowing more about you and your
past about NFT flipping, I can say this
with utter confidence that you are also a DJ like us.
So my question here is what's actually stopping you? All right. great question.
So Conk, thanks for coming online and I appreciate that you were to join this time.
It seems like this is a good time for different time zones, so we'll probably try to do something
around this in the future.
My understanding of your question is you, Pac-Man, you love meme
coins, you seem like a degen, so what's stopping you? I'm assuming that question is like, what's
stopping you from like really investing in meme coins and launching meme coins and doing
stuff like that? And that's an absolutely great question. So you are right, I really
love meme coins. Like, you know,. Whenever I see discourse about people like fighting meme coins or fading meme coins,
it's always humorous to me.
I think meme coins have really driven this space.
Just look at Doge, it's one of the OGs and it's probably driven as much adoption as anything
We have Elon perma-pumping Doge even at the highest levels of the government.
So I think I think meme coins are great.
And I think in terms of like, you know, degen activity, like they're they're an amazing
And to answer why we haven't at least like publicly, you know, done done more with meme
The reason why is because the something that I think is really important is, and almost
like anything that's done, it really has to be...
The question of why does this thing exist and what's differentiated about it needs to be
answerable. And for us, when we think about what needs to exist for meme coins on Blast to be
differentiated, it relies on a lot of stuff that we're still actively building out. So, for example, if it was just like, launch a meme coin on blast and tweet about it. And that was the only thing. And
there's no differentiating factor between a meme coin on blast versus a meme coin on Solana.
I think that that endeavor is dead in the water. Because if you're just doing the same as what's
already been done on Solana, why wouldn't you do that on Solana when there's more capital and more
users? There's already an active meme coin user base. It would never make sense
for you to actually participate in a meme coin on Blast versus a meme coin on Solana.
So the only reason why you would do something on Blast is because that meme coin on Blast
is actually differentiated in some way. And for us, the answer again comes back down to Blast Mobile.
There's two things that I think are really relevant for
meme coins on Blast Mobile.
The first is we have the ability to basically provide apps for
They're not just like meme coins or like meme apps.
You can have one of the primary ways that I've seen meme coins really grow,
like when you look at like WIF for example. Like what's one of the reasons why WIF really grew? I think one of
the reasons why is because it was actually very PFP-able, right? In the same way that
NFTs really grow from people buying the NFT and then they put it on their Twitter, PFP,
and then now other people see it and it's like marketing for the NFT. That's a really
core dynamic. That distribution mechanism is like a really core dynamic to how NFTs grow. WIF was actually one of the few NFTable meme coins because you
can just put a hat on anything. So people put their hat on everything. Bitcoin also did a similar
thing with laser eyes. So you put a hat on anything and now you have a much better distribution
mechanic for WIF compared to any other meme coin that wasn't as memeable. You know, if you have like a meme app, I mean, there's a lot of interesting things that you can do that one is, of course, like, you know, let's say you had, let's say like, let's take the with example, it's like you could have the meme app, make it really easier for someone to like import their PFP and add the hat, you know, to the PFP so that they can then add it to Twitter. And that sort of like generation, you can just make really simple. Because if you make something,
a general rule of products is that
if you make something easier to do,
you get more usage of that thing.
This is kind of like the history of the internet.
It's like, YouTube made it easier to post a video online
and then that made, that basically exploded
the creator economy and made the creator economy a thing.
Before it was like, if you read about what it took
to put a video online before YouTube, it was a mess.
It was like so many different tools that required
like a lot of like expert knowledge.
And so it wasn't really done.
And then once YouTube made it easier for people to do that,
But even then on YouTube, it was still,
there's still like a lot of friction.
It still required like a pretty high skill bar.
What was like the next iteration of that?
The next iteration of that was TikTok.
They made video creation even easier
because all you had to do was just use your phone.
You click on that button and they even provided sound effects
and visual effects and all that stuff.
They made it drastically easier
and then now you had an even bigger explosion
So that meme app, that idea that I just shared with you,
that's just one small iteration of that. You can also use that meme app, that idea that I just shared with you, that's just like one small iteration of that.
You can also use the meme app to basically curate the meme coin community, you know,
have direct ability to notify them, provide like even more utility.
The app form factor is like very useful there because it's not just an app of random users,
it's an app of users with their wallets connected.
You know, that's kind of like what we took advantage of in the Proof of Wealth app. And having the wallets connected, I think, is actually a surprisingly
rich primitive in terms of being able to create new social experiences and other types of form
factors. But beyond that, there's another dynamic that I think is really, really important for meme
coins. And this is something that is generalizable beyond meme coins, but I think is really, really important for meme coins. And this is something that is generalizable beyond meme
coins, but I think is incredibly important for meme coins,
which is with Blast Mobile, you can now
do full funnel attribution in the sense of with Blast Mobile.
This isn't user-facing in the sense of we haven't had any apps
that have been able to showcase this yet,
but Blast Mobile supports deep linking,
if someone goes and uses a deep link to install Blast Mobile, you can basically have a custom installation path for them where they're able to have a unique first-time onboarding experience.
You can actually attribute the install to the invite link that they use. And the way that you
can use this is that you can actually attribute
on-chain activity to invite links.
And something that you can attribute is, for example, if someone buys
a meme coin from a referral link, you can attribute that purchase activity to the referrer.
This allows you to build referral mechanics and affiliate systems for meme coin purchasing,
not a primitive that meme coins have access to today.
And that's really important because when you think about how do meme coins grow today,
it's a user sees a meme coin, they buy the meme coin, and then they show the meme coin.
And then that gets more people to see the meme coin and then buy it and then show it.
That funnel works, but it's restricted to the set of users, the limited set of users who are going to buy
the coin and invest capital, which is a pretty high threshold. Most products in the world,
they grow not through just people buying it and then showing it, they grow through
affiliate campaigns and referral campaigns. Think about, I was like, you know, think about like how like influencer marketing works.
It's like the company will send, you know, like the products to the influencer,
or they will, you know, onboard the influencer to the affiliate program.
And then the influencer shows it and gets people to grow it.
So it's like most, you know, things in the world grow actually through like affiliates.
But meme coins are unique in that it restricts the set of like chillers
to people who have to first
buy and invest capital. But once you have full funnel attribution, you can actually build an
affiliate system for meme coin where you not only have the normal growth mechanics of a meme coin,
but you now have the ability to have anyone in the world with an audience actually have upside
in showing the meme coin without having to first invest capital into it.
So now it just expands the set of people who can actually promote and grow the meme coin.
So I think that this is actually going to be, once this system is built out, it's going
to be a huge unlock because it's just way higher virality than what you have with meme
But this system is still being built out.
We had to first build out the deep linking system.
We have an initial version of that.
We haven't fully released it yet.
There's no apps taking advantage of it yet.
But that's a piece of infrastructure that needs to develop.
And then you need to actually build out the affiliate system on top of that,
which is an entire other set of work and end labor.
So basically for us, to summarize, our high level view is that
it's only worth doing something if you can do it in a differentiated way. And then the differentiated
things that I'm really excited about are things that are still actively in development and still
require a good amount of energy left. And that's basically the precursor to our investment and
And that's basically the precursor to our investment and public investment in coins.
It's just kind of down funnel of actually building out the thing that allows us to be differentiated.
Yeah, I can agree to that.
And that's why we have been building Kong since last year, May, with one of the most
loyal communities in the space.
I know that was a long response, but I want to let me know if that answered it, if you
Yeah, I totally agree to what you said.
And things go differently on Blast.
So that's why we have been building KONG from last year.
And we shipped our KONG-cated PWA in September last year.
And we haven't stopped building regardless of price action.
So I think we're on the right path.
And Pacman, I have a final request to you.
Would you please honor us with the KONG-KONG?
It would absolutely make our community's day and give us that boost of energy to keep building and to keep Konging strong
Or maybe Kong Kong and Gold Millio Thank you. All right, Conch. I
want to thank you for your
thoughtful questions and for
conking along. And of course, I want to honor you with a conk
building. I just hope you keep
talking along and of course I
Okay, so I think that that covered pretty much all the
the questions. If there's any more burning questions,
please feel free to join the Proof of Wealth chat app.
Basically, I'm just going to be active there,
being in direct contact with the user base is something that's
critically important from a product perspective.
I'm going to continue to do that.
If you have questions, please feel free to ask.
If you came up and you had some technical difficulty
or something like that, definitely feel free to DM me.
Oh, that's one of the things we are going to add the ability
to DM people through the Proof of Wealth app
so that way users can, the blast community
can connect with each other more easily.
And I'll be checking those DMs very frequently
because we have notifications for those DMs.
So one of the really important mechanics for engagement of, one of the reasons why mobile
is so powerful is because mobile applications are with you at all times, right?
It's like a computer that's on your person at all times, which is not the same as a desktop.
And then on top of that, you have the ability to send notifications, which is like really key for engagement. So it's just like, you know, the form factor of
mobile applications is so, so rich. But I'm getting sidetracked. Basically, if you have a
question, feel free to ask me and improve a wealth. Well, addition, we'll continue to, you know,
build out the future set there, we're going to continue to work on opening up the app store so
that we're not the limiting factor for, you factor for third party devs to build and ship
And then our primary focus and strategic comparative
is building out the first party last applications.
And if you want more call on that,
I'll shed some more light within Proof of Wealth.
But with all that said, everyone,
thank you so much for joining this AMA today.
We might do more in the future.
I'm going to be active in Proof of Wealth, and I'll see what people want me to do there.
But really enjoy this, and please continue to share your feedback with us.
We're just going to be continuing to build here.
And if we're ever wrong, you can let us know, and we'll take that feedback in, and we'll
But we're just going to keep on shipping.
So thanks, everyone everyone and take care.