Thank you guys so much for joining us on today's x space hosted by ancient 8 for those of you who don't know
My name is Justin aka Justin the mind here on x and I'm the head of community here at ancient 8 and also part of the
Business development team a brief intro about ancient 8 for those of you who don't know we are building an e
Gaming layer 2 based on the op stack
We offer a suite of web 3 gaming infrastructure tools that serve as the distribution and marketing channel for games globally
We have built products like space 3 gg a game publishing platform
We have reneverse web 3 ads engine ancient 8 ID go to network and ancient 8 gaming
Which is still our gaming community?
So yeah, you guys might be familiar with space 3 gg the platform now has over
140,000 registered users and we have collaborated with more than 80 plus games on the platform and hoping to work with many more
Now even though we specialize in gaming we look forward to having this weekly space
Where we're going to be discussing broader topics and stories happening in the web 3 space in general and for today's topic
We're going to be discussing the future of web 3 gaming ecosystems in 2024
So have some really fun questions lined up for you guys and really excited to hear some of your insights
So before we get to it, I would love to just go around and uh have some intros from some of the panelists
We have joining us today. I see some new faces down there. I also see some new faces in the crowd, which is also
Um, so without any further ado, we'll start to get some intros going. I also want to first start with
Introducing my co-host which is leo leo. How are you doing today? My brother? Hey brother?
How's it going? Justin is always good to hear your voice here, brother
Um, hi guys is leo. I'm a marketer at ancient 8
You know guys i've been fascinated by web 3
Right, and especially his ethos from the very early days in web 3
We got pay to play and then it become play to own and then own to earn
And the the latest trend that I see on the market right now is play to air drop
So today let's talk about that. I'm super excited to hear your thoughts on this new
Um exciting ethos and with without further ado, let's let's get this space started. Let's go
Yes, sir appreciate you leo by the way, I do see we still have a few requests down there nfl rivals I see james as well
Yeah, feel free if we have a full stage
To kick my personal account there off at any time. That's needed be
To do that to make a little bit of space and then we'll cycle things around just to make sure that we can get everybody up
Um, all right. Next I would like to bounce it over to
Uh space 3 has joined the the stage here with us as well. Uh, who do we have joining us from the space 3 side?
Hey guys, it's your boy ron
Yes, we can ron loud and clear. Awesome. Awesome
Hey everyone, nice meeting you and thank you for inviting us to space
Well, just to give you a context i'm the bd lead at engine 8
And today i'm representing space 3
So is our like well and engine 8 we start off as a gaming program and space 3 is one of our
First products and also one of our finest products to be honest
Uh, we have built like space 3 as as a game questing platform
And before I think in the previous spaces, it was our space 3 lead
Dave who was representing right now. It will be me and
Most likely it will be me in the upcoming spaces as well
So yeah, and then of course we have like just mentioned earlier. We already have over 230 000 registered users
On the platform and we have worked with almost uh 80 games so far
And of course like uh, like us to be the lead of course i've been
Contact with a couple of new projects that are coming up and play to airdrop as well that leo mentioned
And we're gonna start a few campaigns around that on space 3 as well in the upcoming weeks. So yeah
Awesome my man ron. Well, I appreciate you uh joining us up here as well
So leo, uh, by the way, if you need to kick either my my personal account or ron's personal account now that we know that ron
Is behind the space 3 account feel free to make room up on the panel here to get up
NFL rivals and james and spicy as well
Let's try to get up as many speakers as we can. I see mellow down there as well
Iq protocol is also here with us. What's going on? Iq renovations here. I see xyric, uh, tam
Uh woong is here bscn network is here a lot of the homies nick is down there as well
What's going on nick chris a lot of familiar faces and a lot of new faces sarah. How are you doing?
I just want to say hello to everybody that's joining us today. Let's now bounce it over to x sports joining us today
We have an exciting tournament kicking off with export. So excited to have you guys here with us as well
How's it going? My friends?
Hello. Hello. Can you hear me? Okay
Loud and clear you sound great
Nice nice. Nice to meet you all. Um, great to be here. My name is sabia. I look after the marketing for e-exports
Um, I think it's morning for you all so good morning to you all it's evening for me
So good evening to anyone else who's in my time zone
Um great to be on this uh on this uh on this podcast ama
Um to tell you a little bit about e-exports, um, we are a sports tech company
Um, we help and support promote niche sports such as muay thai jiu jitsu
Camel racing and similar smaller sports you could say who by themselves
They've got millions of fans scattered around the world but combined they've got hundreds of millions of fans
The way that we support and promote these sports is through a mixture of offline and online means so offline we actually hold
Events from time to time, um that support the different sports that we're involved with
Um, sometimes we also support support and partner with other events that are happening
And then we also bridge the gap into the online world where we have developed a 360 all-in-one
App where uh users can live stream live sporting events. We have an interactive digital
Nft marketplace if you like
And we also are a game developer, which is um, you know
What we're really excited to talk about with the tournament that we've put together
Um, so the tournament is based around our latest game called al hajin, which is the world's first
Camel racing play on a mobile game that we developed on the app
Um, maybe I can talk a bit about that later on but for now, um, yeah, I'll hand it back to you to let everyone else
Appreciate it. My friend. Thank you so much for the intro there
We'll bounce it straight over to synergy land joining us for the first time. I believe
Uh, who do we have joining us from the synergy land team?
Hi, thank you so much. We are indeed joining you for the first time. I am jc roll behind the cindy land account
I'm the community manager. I also
Responsible for partnerships and how about a bit on the marketing side of things? We are building an action rpg?
With our main inspirations behind our game being diablo and avian online with our own twist on it, of course
I think that's a great idea for the chat today
Wonderful my friend. Thank you for joining us here excited to have you guys
I've been seeing synergy land up and down my timeline for quite some time here in the web3 gaming space
So excited to have you guys on let's bounce it now over to uh, gentso joining us back again
We always love to have gentso on how you guys doing today on your side
Hey guys, gm gm gm wherever you are. I'm seeing so many familiar faces. Thank you for having us again
Uh, we've been doing really well. We've been really busy
Looking at how we're gonna go about
2024 looking at the current narratives, so i'm really looking forward to this discussion and i'm really looking forward to
Hearing what everyone else has to say because yeah, what a lineup. What a lineup good to be here guys
Always a pleasure having you here and can't wait to hear more what you guys have cooking up there
I'm going to bounce it now over to nfl rivals, which I believe is joining us for the first time
What do we have joining us from the nfl rivals team today?
Jonathan here from the nfl rivals team which is built by mythical games. Thanks for having us
Uh, for those that don't know nfl rivals free to play mobile game on ios and android we launched it bro last year
When the first games bring the on-chain activities to the mobile ecosystem
Um, and then we launched an in-game marketplace. So we're definitely the first one to bring secondary on chain
Uh transactions the mobile ecosystem. So, uh, if you love american football, that's the one with helmets and then touchdowns and concussion
Well, they both have concussions
Helmets and footballs or helmets and touchdowns and download nfl rivals
You can buy and trade player cards and build your dream team with your fellow players
Love it. Love it, man. Thank you so much for joining us
I absolutely fell in love with football as a kid until I realized that I was not going to be big enough to
Compete at the high level with my high school
Friends, so I decided that I would go play basketball instead, but I still love watching
American football and definitely have played nfl rivals. It's a really fun game
Reminds me a little bit of a game. I used to play back in the day when I was a kid called blitz
That was one of my favorite games as a kid. So really really love the vibes of nfl rivals
You guys are bringing something very new to the ecosystem. So great to have you on board here
Let's throw things over to james joining us head of growth at fine satoshi lab. What's going on james?
How's it going? Yeah, i'm doing great
Fine satoshi lab we're we're doing some fun things
We're the team that's behind steppen and more and the recent launch of our game called gas hero
Gas hero is over on the polygon blockchain
Launched about four weeks ago now at this point and the the trading volumes and the the growth within the game have been phenomenal
We're a little bit over 125 million us dollars in trading volume. We've had individual 24-hour windows
Where the trading volume for the eight collections of gas hero is greater than every nft project?
On all of the ethereum and polygon blockchains combined
So not just flipping one blue chip basically flipping off blue chips at the same time. We've got a bunch of these
Events coming up pvp type events with uh prize pools in the millions of dollars
Our first one was a little bit over 2.8 million us dollars the second one a little bit over 1.5
We got another one getting ready to come up. We'll call it our gas wars. It's built into the game
Great game a lot of fun to play gas hero calm
Anybody can click on that play button get some free heroes and try it out themselves for free and i'm really into this topic today
Talking about a game to airdrop and play to airdrops will be a fun
Awesome to have you james. Uh now I realize fine satoshi labs is who I have to blame
For losing a majority of my team to gas hero over the last couple weeks. They've been playing
Non-stop and i'm not sure how much work they're getting done these days, but uh good problems to have
Great to see games in the ecosystem that uh that our guys can't put down. That's always a good problem to have
Let's go ahead and throw it over to cyber elite joining us here. I think for the first time
How's it going? Who do we have joining us from the team?
Hello, thank you for having us. Um, i'm jeffrey manas co-founder of cyber elite a little bit about cyber elite
We're a massive social application
Embedded with ai anti-cheat technology and a player biometric verification system
We started this journey to help stop cheats and create a fair and safe place
for the casual to the professional
A really really important piece of the infrastructure that we need for the web 3 gaming ecosystem and and maybe just a greater ecosystem
Uh excited to hear more about what you guys are building on that side
Let's go ahead in the meantime and throw it over to jordan joining us. I believe for the first time. How are you doing today?
Jordan? Hey, what's up? I'm doing great. Um, i'm jordan. I am building the game eureka
Which is an upcoming multiplayer game takes place at the discovery of a new continent in 1850
kind of like an alternate discovery of america complete with its own gold rush for gold nuggets and
It's basically it is a full-scale continent that all of the players move around in real time at 1850 speeds in first person
And build an entire country together. You can you know, open up businesses
You can ship goods or protect people safely as they go from place to place
Or you can just chill and vibe around nature because you play the game through photorealistic imagery
And you control your characters by just telling them what to do
So it couldn't be easier to play couldn't be easier to just chill and enjoy your time
Or you can you know become a gigantic business mogul and take over the world
Uh, you know either either either way you play eureka 1850 that sounds cool. Come on over
That absolutely sounds cool
A giant business mogul sounds like my play style. So i'll definitely have to jump in
All right. So I think we kind of have a full panel
So what we'll try to do is get into a couple questions here leo
I see that we still have pending down there mellow and eight bit
You can check on those and make sure that they're due to to uh to join us today as well
And if so, please feel free to kick my uh, my personal profile down and let let these guys up here
Just want to make sure we can fit everyone up
But without any further ado, let's go ahead and jump into the conversation today
I I love to see that we have a ton of games on the panel. Uh, oh actually
Sorry before we get started. Let's kick it over to reneverse. I see we just let reneverse up
How's it going? Who do we have joining us from the reneverse team? Hey, justin. Can you guys hear me?
Yes, we can loud and clear what's up, it's jason leo good to see you as well. Hey, jason. What's going on, man?
Good. How are you guys? Um, thanks for having me on. Um, honestly, my heart's pounding
This is my first uh twitter space
And with such amazing builders, honestly
Hey, let's uh, let's throw some hearts up for our guy jason on his first twitter space
Let's see some hearts in the chat. I much appreciate it. Thank you guys
Um, it's um, i'm super excited to join this conversation with you guys and you guys are already running such an amazing space with
You know amazing topics and really really like-minded thinkers. So kudos to you guys
um a bit about reneverse, uh, we just recently teamed up with ancient eight, um part of their ecosystem now and um
Enabled marketing solutions provider. And so what we're doing is we're building non-intrusive in-game advertisements
And we're trying to bring to market the very first dynamic in-game product placements
And so this is all built off of um our own internal sort of interoperability engine that we've built over the past few years
And what we're really trying to do is make it possible for brands to reach gamers
Um in a way that doesn't interrupt the game in a way that you know, obviously as we all know gamers hate
So what we're trying to do is really bring
brands in front of gamers in a way that's palatable to them in a way that they have the agency and the autonomy to
interact with those brands as they see fit um and a way for obviously to to bring uh
More monetization to games
Um and to asset creators themselves
So super excited to be partnering with ancient eight and more excited to be talking to all of you today
Uh, well we're honored to be partnered with you guys
Uh such another key piece of the web3 gaming ecosystem advertising
But the new world of advertising and doing it in-game revenue sharing all kinds of interesting concepts here that are really gonna
Quote unquote change the game in every sense of the in every sense of the words there. Um, all right
Great to have you guys. Let's go ahead and kick this thing off. I want to talk some play to airdrop
It's been too hot to ignore
We've talked about it a couple times already
But we want to jump back into it because we have some new faces here and and also would love to get some kind of uh
Updated opinions here on how you guys see things playing out
Uh, do you feel like play to airdrop is just a current marketing tactic?
Kind of maybe here today gone tomorrow
Or do you guys based off what you seem feel like this is more of a sustainable?
Web3 game model that we can see a lot of uh future games and even games that have been in the space for a while
Uh implement sustainably based off of the playbook that we've seen some other uh games already implement by the way guys
I implore you to just raise your hand if you want to jump in here have any thoughts to share
Or also even feel free to just unmute yourself and jump in there
We like to keep these conversations as casual as we can
Uh, but if no hands go up, I will pick on somebody to see whose opinions we can get out here
I do see gensho was the first hand I saw pop up. So we'll let you rock on it first gensho
Um, thank you, but I think actually it was dreams that raised his hands first. I I have to be honest
So if you want to give uh, give the space to him, I don't mind waiting
Hey james, can you hear us?
Yep, I can hear you now. You were right there first. Oh, sorry about that. I must I must have muted myself
All right, we'll start with you james. We'll kick it over to gensho and then we'll go synergy land and nfl rivals
Awesome. Yeah, so so play the airdrops fascinating to me
And I think we almost have to take it in context of what we're seeing elsewhere in web3, right?
We certainly had a jupuary finish off yesterday on the salona blockchain
Jupiter exchange sent out a ton of jupe that was just based on activity on their exchange
And so x to airdrop whatever it is, you're playing you're exchanging you're trading trade to airdrop
We know is huge right on on blur and tensor and magic eden and so many of these spots, right?
And so play to airdrop feels like the the latest iteration of that
Um, I certainly don't believe that there's any one best way to do any of this
I think that the the marketplace of competition and different games figuring out unique and individual different ways
To reward their players is the way to go
My gut though is in the long run. This may be a fad
I think most gamers like the idea of instant gratification
They want to play something and get a drop right away be able to open it see what it is
Have it allow them to progress in the game?
I see so many of these marketplaces that set it up to where you might have to trade for three months straight
On the opportunity that you might get an airdrop something potentially in the future
I don't know that that's sustainable in web3 gaming where i'm going in and playing something like nifty island and then three months later
Certainly, I think it's a tactic that games can use in order to suck people in to have to play long term
Especially if they feel like there's not enough substance to the game to keep them playing for that period of time
You keep them engaged for months and months and months because they gotta
They're invested now to try to get that airdrop
My guess is though that that most gamers want that more instant feeling of something right now
That is a really great point that I have to admit I haven't heard yet and it makes a ton of sense
Because gamers are definitely more built, uh for that fast dopamine
Well, maybe we're all built that way at this point
But the way social media is now and the way we get our information and the way we get everything these days is uh, you know
Instant gratification so it would make sense that that that that would be something that we would uh feel and experience
But yes, it is definitely at the very least a really really strategic marketing tactic right now
That seems to be sucking players in at least for the time being we'll kick it over to genso to get your thoughts
Thank you. Thank you. I I definitely agree with james in in the sense that it is a fascinating trend
And i've seen so so many people in the space talking about airdrops
Uh whether that's going to be the next trend or so
Um, and i'm not sure if it's going to be airdrops per se
But I feel like with the saturation of the market that we're seeing at the moment specifically when it comes to it three gaming
being so exclusive and trying to go through shoots and ladders and
You know so many obstacles to obtain a whitelist spot or to even just join a game
It's just going to become obsolete because you don't want to exclude people
You want to make sure that as many people as possible are actually joining your servers
Playing your game, you know spreading the word about it
So I feel like airdrops are something that will definitely stay i'm not sure if it's going to be
specifically in that forum or if people are going to move towards something like
Event attendance pull-ups or something like this because that's something that i've started doing with any kind of partners that we have
Over for game nights or so. We would create like a ugc nft
Or a limited edition collectible
And I will send it to anyone who's attended the event and that is not something that you know
It's necessary, but I do feel like doing it because I appreciate every last time
I appreciate the fact that you know, they've taken the time to play specifically again
So and to hang out with us, so I think
When it comes to rewarding your community making them feel seen valued appreciated then
Yes, definitely. We're going to be having this in place
And airdrops are definitely something that is going to be
more heavily explored this year even
More than the previous one. So yeah, definitely think it's going to stick around
Yeah, really great take there jen so curious to hear your thoughts energy land
How are you guys approaching any play to airdrop type of approach within your ecosystem?
Is it something you guys are thinking about where you at with it?
Yeah, I think we think it's a really really interesting way to do things we did a similar thing for our christmas
So we had a series of quests that you had to do and once you finish those quests
You'd qualify for for the raffle and in those raffles
We gave out a series of starter pack nfts a few token winners and then a few lucky winners that got
to do this kind of event where we
Make people play our game a bit more beyond the ones that already do just so they get to know and explore our ecosystem
And get to to be a bit more involved and we try to develop
these unique experiences like the
Christmas event where people had to do several quests so they would
Start with a really ugly christmas tree and would end up with lots of lights and gifts and super pretty gifts under the tree
And everything and in the interact with some things in our game that you did not interact before
And we have some some other things in mind for possibly easter
Let's say that might be a leak not sure if i'm allowed to say that well, it's too late now
So i'll handle handle the repercussions
but yeah, we have lots of those things in mind and
Nowadays, we see lots of projects doing those kind of events and doing them in different and unique ways
So it allows us also to take a sneak peek and get inspired by them
Do a few tweaks here and there because I think we're reaching a point where web treat gaming is actually getting exciting
Gameplay is getting fun and it allows us to build better
experiences for for the community of gamers we have
Absolutely, I I really love it when people accidentally leak
Some really great alpha for us right here on on the space. So I appreciate you doing that for us
Um, I really want to kick it over now to nfl rivals and get your guys take on this
Yeah, I mean me personally, I don't think play to airdrop is going to be it's here to stay it just doesn't seem sustainable
Um as early players want that moment of like instant gratification
So you tee your players up for these moments and if they miss them
The then they'll go to the next game that offers that and once they get it
Then they'll also go to the next game that offers it unless your game can continually roll out these airdrops
Uh, it just doesn't seem sustainable
Um to me that because tokens need to have by their quantities. So, uh, eventually you'll run out
So I just don't see this being a sustainable tactic. I think it's a great growth tactic
in the run-up to get that initial player base and hopefully have a great gamer who decided to airdrop
Um, they can hook people in but I don't think play to airdrop will be uh, a long-term tactic that to help is going to employ
Interesting so we have uh, we have a few that think it's gonna it's gonna fade at some point and uh,
Definitely, there are some some some legitimate worries there. I also think that this is a really interesting way that um,
uh, soulbound tokens can kind of
Fill the void of of more or less what play to airdrop is right now
Where you know, we can reward later down the line for something that's done today
Utilizing a soulbound token and uh, you know not have to play with the actual financial dynamics of the token as much
interesting to see how some games might utilize soulbound tokens maybe as a
secondary season or secondary campaign after the initial airdrop to maybe create some more sustainability and
And maybe pull a little bit of focus away from just the token itself. We'll bounce things over now to space 3 ron
Hey guys, um, yeah, so um just fyi i'm not against sustainability
I do um think that it's it's more like a short-term marketing tactic
Uh that you're not supposed to come and have you know host campaigns on space 3 you're always welcome
If you have play to airdrop campaigns, um, i'm always available to talk about that
So it doesn't mean that if i'm speaking against that
Uh that you're you're not supposed to you kind of hate space 3 or like, you know
We don't talk about campaigns on space 3, right? So so it's just my personal
Uh opinion this I think like once tokens are distributed then send those you know to
Keep playing or participating at the minute in a way and also there's um token dilution over time
Uh, if there's excessive airdrops and that could devalue the currency as well. I mean the token
100 it's definitely a risk that we're we've kind of yet to see exactly how it will play out
But should be interesting to see how teams tweak
Depending on on the tokenomics and and and uh, you know
What kind of releases are there for these initial play to airdrop campaigns i'll swing it over now to jordan
Um, I feel like play to airdrop is only
Unsustainable if you do it unsustainably like
The first round of web3 games were all, you know play to earn the token, right?
And that's considered unsustainable because you're just constantly inflating and emitting your token
So play to airdrop is basically the exact same idea except doing it as more of like a one-time
You know competition, right and that's seen as okay
It won't be unsustainable because it's not a permanent fixture of our economy and we don't want that in our game
Um, I feel like you know, I think we've seen a lot of projects kind of doing it
With the idea that well, then you get, you know people to keep playing your game
But I feel like they're kind of doing the play to airdrop
Uh earlier then they have the game in a state where someone could keep playing it and want to keep playing it
Especially if they've already been grinding at a time just to earn this airdrop like they might be sick of it by the time
They get the tokens, you know what I mean?
So I think it's like it needs to go at the right
spot in your game's development
100% great point there jordan. We have been seeing it. You know, you know how it is
It's kind of like a gold rush every time one of these uh, type of marketing tactics is working really well
People will speed up, you know getting their version of it out there
Uh to try to to capitalize and it could actually end up being detrimental to the project
Uh, if the timing isn't really well played there. So really really great point clearly somebody that's building a game and thinking about these things
Um, by the way leo icbscn is requesting. I don't know if we have any more space to get them up here
But if we do, uh, let's try to do so
If not, we'll try to circulate things here in just a minute and get some new uh, some new people up
Uh, let's pass it over to reniverse
Uh, yeah, I just wanted to follow up on what jordan said because it sort of sparked a nice idea for me
Like I totally agree with him that it's all about sort of how you build the system to be sustainable and if you
strictly on having your tokenomics in shape in order to consistently put out rewards then there is
Definitely, it's it's finite in that regard. Um, however, one thing that I think it could be more creative
Um, this may be sort of out of left field from sort of like the web 2 side of things
But just implementing a point system that isn't sort of strictly tied to
Your tokenomics is also I feel like an idea that could work
Um something where these points can be exchanged for the token or for some other
Uh sort of reward with more utility within your game or within your ecosystem or your app
As jordan said sort of about spilling things from from from our alpha
Um something that reniverse is is brainstorming and thinking about what we're thinking about
For us is to sort of incorporate
um a system where um players that interact or in uh or interact with
Advertisements that they might see inside of the environments of games that integrate reniverse would um
Be able to sort of accrue these points and then later on
Utilize those points for rewards down uh down the line
Um doing it this way wouldn't influence sort of the flow of the game itself, but it would provide some sort of reward
Uh for the supplemental experience that advertisements might provide inside of games
Really great points there as well
I actually just had to boot my co-host because we have so many people joining us up on the panel
Good problem to have leo. I love you. We had to kick you kick you down
For a second. We'll bring you back as soon as we can but in the meantime, I did see we had bscn join us and also
Okay, the other person that joined us I think popped down
So we'll love to hear from bscn and also would love to hear from cyber lead as well on this topic
Any thoughts around the play to airdrop strategy that we see right now in the space?
Yeah, please go ahead bscn. Yes. Thank you. I appreciate it. I feel so bad. You had to get rid of a co-host that
You can't stop me off like that
I'm, sorry, dude. Uh, there's an awful lot of really cool points that have been mentioned by I think everybody here
there's one other angle I'd just like to
Put forward it's perhaps the human nature perspective. So when we've uh taken a look at
We're three ecosystems, uh, mainly nft communities over the last previous years who have tried
And it's sort of that behavioral element that you've set a standard from the very beginning that you are now
You're into struggle to maintain
It's perhaps the wrong kind of customer the wrong kind of user you're attracting to your platform
And I don't think anybody's quite sussed this out
It works immediately for your metrics and your figures and social figures and you end up trending
And perhaps on social media too and the hope is that you can try and capitalize on some of that and get that to stick but
I haven't really seen anybody manage that successfully over the last couple of years where it has worked is
When you have already a very well
Utilized and built ecosystem. So something like a uniswap or you know, an exchange or something of that sort
That's working has a density of what you're trying to do
So I think that's a good thing to do
And you reward those users for already being there and for what you've given them in those situations. It's worked amazingly. Well, uh, but i'm just
Yeah, i'm critical. I i haven't really seen anybody
Uh manage this well enough from the get-go without anything previously without a an already existing community
I'd like to hope that a particular game or a few might
Change that trend. I think that would be a great success for this space, but i'm not holding my breath
Fair points fair points for sure. I think uh at the very least something I can speak to as a marketer that i'm excited to see
In the space is I am excited to see these kind of new marketing tactics popping up
Really has an impact on the business
That could be applied I think to to many different industries
But definitely love to see gaming innovating, you know taking things that are working in the traditional web 3 ecosystem
And implementing it into gaming to try to find
What might be more sustainable long-term for building community and building a player base
We're really excited to see that
We're really excited to see that
We're really excited to see that
More sustainable long-term for building community and building a player base
We are still very much in the tinkering
You know the tinkering era of web3 gaming and it's good to see projects leaning into it
And I think as long as everybody is
Is very honest in the fact that we're all trying to figure it out
I think you can get communities to play along, especially if the game that you're building is is quality and you're putting the effort back into
to the community and letting people understand
that this is a journey that we're all on here
trying to figure out how to make these economies work.
I think that it's something that players
will be excited to let projects cook
and find out what's working really well here.
I would love to get Cyber Elite's thoughts.
Any thoughts here for the Play to Airdrop meta
Yeah, I agree with everybody here.
Play to Airdrop is essentially a short-term metric.
We don't agree with it in some regard, and that's OK.
In gaming, we've been gaming forever.
If you know any game like World of Warcraft,
you see the community takes the economy
and makes the economy and the servers.
So you kind of build the tools for the community
to do all that stuff instead of trying to control it
It has to be from the bottom up.
So the difference here in this Play to Airdrop phase
is it's being controlled from the top down,
and it doesn't work that well.
If your ecosystem is set up properly,
like BSC had said, BSCN, then it does work, like the Uniswap.
OK, sure, I can understand that, because now you
have a community rewarding those people who are loyal.
And that could take a few years.
It could take five years.
Sure, Uniswap had market fit, and they
were first to the market, and that's
kind of a good thing for them.
So they netted a lot of retention based on that.
So the idea right now is what game
is going to have a lot of retention?
If we look at the web 2 side of things,
retention starts with giving users more to do.
Play to Airdrop would be cool if it was skins, something
that I can earn, and it's for me to earn,
and it has nothing to do with a monetary value.
It's something I'm doing in the game, and the game's fun.
Now I'm playing the Airdrop?
Well, that's called a Battle Pass.
This stuff already exists.
We're just renaming it, because marketing is marketing.
So I think we need to get real again at the same time
That is also a really great point.
The synergies between Play to Airdrop and Battle Pass
This is like an on-chain Battle Pass, if you will.
But really interesting nonetheless
to see how the dynamics of web 2 are still at play here
in web 3 very much, but just with this layer of token
technology that's increasing the stakes at a whole different
level than anything we've seen before.
All right, I think we got everyone's perspective there
So the next thing I'd love to bounce over to you guys
is just to find out a little bit more about your thoughts
in terms of what do you guys feel are like non-negotiables
that a web 3 gaming ecosystem must
have in order to have a chance to win in the space?
So whether that be a certain type of infrastructure
technology, a certain type of marketing
meta, a strong and active community,
maybe it's big backers and connections or something else,
would love to know your guys' thoughts on what
you see as a non-negotiable that a web 3 ecosystem has
to focus on in order to really have
a chance to win in the space.
Any initial thoughts here?
We'll kick it over to NFL Rivals and then to James
Might sound obvious, but the number one thing
that you need to have a successful web 3 game
You have great game play.
You need to have fun visual effects.
You need to have great player interaction
like tooling and technology.
So that way players are doing something novel.
They're getting experience with your brand,
your ecosystem, your environment.
They aren't going to get anywhere else.
And the number one way to do that is game play.
I see a lot of games that have come out
and are focused on game play.
And I also see a lot of other games come out
that are focused on complex arbitrage mechanics
to try and get this token, to get that token
and hold these three tokens and we'll drop you a fourth token.
And then players are thinking about price points.
They aren't thinking about fun.
They are thinking about strategies.
They're not planning anything.
I think another thing is particularly in a web 3 game,
just a modern era game these days,
you can build social mechanics into your game
because no matter what, your players are going to form
a union of some sort, probably a Discord server
or a Facebook group and they will talk about your game.
So creating a space where you can actually see that happen
and ideally it's inside the game.
So it's right next to the game play
is probably a really good strategy.
And with ownership in the game,
players, I can see from experience that NFL rivals
have been up for almost a year.
When players are owning some part of your game experience,
for us it's player cards and squad helmets,
then they're definitely going to be talking
around the clock about it.
So you'll never be able to stop people talking about price
and value and what they can get for this.
And players complain when things go wrong
and they don't get the valuable thing they expected to win.
But to balance all that, you need great game play,
you need fun social mechanics, our squad system.
While in-game needs a lot of work out of game,
I've seen a lot of just amazing things come out
where players are giving away some of the most expensive
cards in the game to drive acquisition
into their in-game squads.
So that's what I'd say is most important.
Love social mechanics as a head of community at Ancient Aid.
I'm always thinking about these type of gameified mechanics
that are really giving the community something
to be focused on and excited about
and really have their focus be driven more
towards the game mechanics
than the price mechanics of the ecosystem.
So really, really great points there.
I'll kick it over to James and then to Synergy Land.
I think that a lot of times in web three,
we talk about all these extra things
about ease of access to get in
and to be able to start with free to play
and what blockchains it on and tokenomics
and how's it built, is it a mobile game?
None of that matters if the game isn't fun to play.
If you have a game that's insanely fun to play
through to download that game,
to get in there and to be able to play with your friends.
And the games that are gonna survive this cycle
very much different than I think the last cycle,
which to me, a lot of web three games last cycle
were more like glorified staking
that we called a game but really weren't a game.
The games this cycle are gonna be the games that stand out
that you want to play regardless
of it as blockchain technology.
It's not about can I earn why I play.
Can I play it and I enjoy playing it
and it's fun to play and I would play this game
even if I didn't own anything,
even if I didn't earn anything
but then it's got this underlying blockchain technology.
and I'm actually earning and having fun
and that can be a part of the fun and it can add to it
but the game has to be fun to play on its surface.
If it's not, then players aren't gonna jump
They're not gonna mass adopt from web two over.
They're not gonna accept it on Twitch
Web two gamers by definition,
I think are hesitant to play web three games
until that dead drop comes out,
until that whatever it is insert your game here comes out
that everybody's playing and everybody wants to play
and then they'll do anything to play that game.
Couldn't agree there more James.
I'm really, really pumped for this next cycle
because I'm right there with you.
This is gonna be the cycle where people are here
for the games just as much as they are for anything else.
We have some incredible games in the space now
and it's only getting better.
Let's kick it over to Synergy Land now.
First of all, a really, really good point so far.
I couldn't agree more with both rivals and James.
I think as a community manager,
one of the things that I find really important
and that I noticed that the projects that I go back to,
that I check up on, they always do that
no matter if they have a hundred thousand followers
or a thousand followers or a hundred score members
or 10,000 or 50,000 is people
who actually listen to the community.
Now, by saying this, I don't want people to think
that you should listen to every single community member
because there are people that are not there
for the best of the project
and not actually trying to give good feedback
and trying to give their best opinions
on how the project might need that feedback to progress
and then develop a better experience
for everyone both in-game and off-game.
But one of the things that I like to see the most
in these Webtree communities is seeing members get involved,
seeing good members that have been involved for a while
that have helped become moderators, become community managers,
some of them become game designers,
some of them becoming artists, whatever, right?
There's so many things and roles available
in these Webtree gaming companies that you could take.
And some of those people really do deserve it.
For example, at Synergy Land, three of our moderators,
they all came from being community members,
from helping out, from being involved,
from liking the game, helping people.
And that's how two of them became moderators.
One of them is our basically head of security at Discord
without him would be totally lost
and being bothered every single moment.
So I just think I really, really like to see that
because once I joined a new Discord
and after that I learned about that exactly,
I know that the community will listen,
the founders and the team will listen to the community.
And I know that if I go and give feedback
both about the game or off the game,
they'll actually listen to me
because one thing that always annoys me
is writing a full page of feedback
or opening a ticket to give them lots of feedback.
Doesn't mean it's great feedback, but it's at least feedback.
I don't think they should have to implement anything,
at least give it a quick read and give me,
oh, thank you for sharing this, that's enough, right?
But I know that if I go and write that,
they'll at least read it.
And that's important for me
because one of the most annoying things,
because I really do enjoy providing feedback.
So we can try and be the best possible project out there,
The one thing that's always annoyed me
is providing feedback and then being ignored.
And after we just being like, oh, small bump,
if you wanna check this out, then they never reply.
And I don't know, that's just a bit demotivating
and it makes me not want to support that community
Yeah, man, that's totally, totally something
that I think we can all relate with.
And I really love to hear stories as well
of community members becoming part of the team.
That's something that we've experienced here
And I think it's your go hard community members
end up becoming sometimes some of your best team members.
So really love hearing that in Web 3.
And I think Web 3 is one of the unique industries
where that happens quite often.
I'm gonna pass it over to Genso, then to BSCN,
and then we're gonna go ahead and get ready
to close things out here.
So yeah, please take it away, Genso.
And please guys don't leave because we'd love to hear
whatever you guys have going on that we need to be
on the lookout for before we close things out.
I think your question was regarding ecosystems
and obviously as someone working for a game,
I feel like there should be a lot more in place
to have visibility over all of the games happening
Let's say you have, I don't know,
a thousand games on Ronin or a thousand games on Polygon.
There should be something like a scoreboard or a funnel
or some kind of a social network where people
are actually able to see all of these games,
see other people's kind of achievements,
how they progress through these games,
whenever they achieve something,
whenever they earn something,
just so you can have that more with three native marketing
that I think you spoke about at the very beginning.
And it's something that I do mention on a lot of occasions
that we do not have enough
with three native marketing platforms.
So I definitely hope that,
especially when it comes to web three gaming,
we're gonna start seeing more of this in the space
because it is such a more engaging way
and a useful way to actually find out information
Obviously teams can reach out to each other
for call-ups and partnerships.
So I just feel like this will be a lot more,
an instinctive way to reach out to other projects.
And when it comes to game specific changes
that I'm hoping to see in the space,
well, less exclusivity, more inclusivity,
less people trying to one up each other
and more people trying to collaborate
because the end goal is that there's no distinction
between web two and web three gaming.
And the only way to do so is to make games bigger,
make teams bigger and just really work on better projects.
So I think this will happen through
kind of back-to-back marketing and call-ups
rather than trying to one up each other
and making our products really exclusive and hot to reach.
So yeah, for me, it would be more web three marketing
native to the web three market and more call-ups
and open access to the majority of games
that we're seeing in the space.
because we have a live stream coming up,
but I wanted to say thank you for having us.
It's been a really good discussion as always.
I hope that we'll jump on the next one as well.
And I wanna wish everyone a good rest of the day
and I'll talk to you soon.
Make sure to check out Gensler if you have them, thank you.
Awesome, thank you, Gensler, for joining us as always.
And by the way, guys, our co-host will be sending a DM
to all of you guys to invite you into our Telegram group
where we will be giving you guys the heads up
because we'd absolutely love to have you guys come back
anytime that you're available.
So do be on the lookout for that DM from our co-host.
Let's throw it over to BSCM.
Hey, thanks, great points all around.
I'm so glad this is a recorded space.
I want to actually swing back
and go further in the opposite direction.
Somebody mentioned it earlier,
I believe it was Synergy Land.
But I'll go to the stream over here
and suggest that a definite no-go in the space.
And I've seen it quite often
and it always comes at the detriment of the teams
and builders is to completely beckon
to the whim and will of your web three audience,
which nearly always comes at the expense of your product,
your game, your ecosystem,
the longevity of what you're building,
the product market, the security, pretty much everything.
It's led often by the misunderstanding
that your community actually has your best interests at heart.
There are certain communities here who don't
and it's quite simply the only thing
they are often interested in is a floor price
or the speculative element.
And it's not being able to differentiate that.
And I think that's a huge no-no in the space when I see it.
And that also is led by a number of,
suppose it influences and advisors in the space
that there is some elements of this
that's throughout the entire web tree space.
And if a team is not able to spot that early on,
it could cost them pretty much everything.
Really, really fair points there, BSCN,
especially the influencer and KOL networks
is definitely something that we hope to see these networks
understanding the value long-term
of really thinking about these things early
to really make the space as affluent as it can be
for everyone because there's so much opportunity
to work with so many great games,
work with so many great teams.
And I think the guys that are wearing their heart
on their sleeve out there
and moving with very honest opinions
and those will be the guys that a lot of teams
I want to go ahead and get ready to close things out here,
guys, because I do have to hop over to another space
with MixMob starting very shortly here.
But I do want to give everybody a chance to close out
and just share with us what we should be on the lookout
for you, what you guys have cooking up,
what we should be on the lookout for that's coming up soon.
And then we'll close things out.
Maybe we can go ahead and start with space three.
Ron, are you able to hear us?
All right, maybe we'll go ahead
and kick it over to Synergy Land.
Oh, thank you, thank you.
Actually go just because I have a space
is starting in a few seconds with someone else.
I think we're all busy with spaces today.
I have five hours of two spaces today.
So it's going to be interesting to say,
jump on from one to another.
But yeah, I mean, just Synergy Land,
we have some exciting news this month.
We'll be launching our own marketplace
which is really, really important for us
as a game, as a web-free game.
We don't want to be dependent on third-party marketplaces
and whatever weird or good decisions that they might make
when I have our own control,
when I have a place where people can just hop on,
see all our collections, our assets,
make it easy to see, make it easy to interact with the game.
So that's really important for us.
Later on, the 22nd of February,
we'll have our land sale and our main net release.
With the main net release,
we'll finally be expanding
and releasing our first economy part of the game
with the lands, which will be the NFT
that actually ties in the whole ecosystem together.
So yeah, if you want to stay tuned with us,
please follow our Twitter.
If you want to have more news, every single detail,
our Discord community and moderator team
and everyone is super helpful.
So feel free to join the Discord
and you're still in time to get a white list for land sale.
So if you want to do that,
I advise joining Discord as well
and we'll guide you to the right way.
Thank you so much and see you at the amazing spaces.
Thank you so much for joining us.
We hope to see you again.
We're here every Thursday, so you're always welcome back.
Let's bounce it over to Renoverse.
Hey guys, thanks for having me on.
Super, super amazing talks
and everyone's so like such deep thinkers and stuff.
So it was a really pleasurable experience
Over here at Renoverse, what we're working on,
we're actually going to be running a pilot
of our non-intrusive in-game advertising technology.
We're working with seven games and seven brands
and we're onboarding more every single day.
A lot of these games are web three,
but we've actually got a couple web two developers
They're going to be integrating our ad services
to which the brands who are participating
are going to be sharing their advertisements
that can be seen inside the playable environments
So super excited and I'd like to also shout out
a couple of our brands that we've got
that are going to be building what we call branded assets.
These are essentially product placements
So these are interactive items.
These could be literally guns, cars, wearable items,
all of those things that people are building inside of games
and they serve as real advertisements for these businesses.
So one of those products that we've been working with
Those are the guys actually out at Breederdow
that they're building a lottery group purchase marketplace
through the purchase of their token
and they're going to be building essentially a bank
inside of some of these games.
It's going to be called the Lottie marketplace.
So we're just actually about to start kicking off
and we're going to begin the integration process
with these games and brands over the next couple of weeks.
So please do check us out at Renoverse.
We're going to be putting out a bunch of content
in support of our games and brands
so that you guys can give them a follow as well.
And as always, thank you so much, Ancient Nate
for all your support and super nice meeting all you guys.
Hope to work with you guys.
Thank you so much for joining us on your first space, man.
Congrats on that and looking forward to see
what you guys have cooking up big things ahead.
We'll swing it over to space three
and then we'll go over to cyber league.
Yeah, I got it balanced, but great space everybody.
All right, Jordan, thank you so much, my friend.
Right, Justin, I think you can give a chance
to those who are like running late for another space
or something and we can start off at the end.
Let's go ahead and kick it over then
to exports and NFL rivals.
Hi guys, yeah, it was a great, great session.
I've done most of it listening
because it was quite, quite, quite interesting
to hear what everyone was saying.
We have some really cool things coming up
as we touched on earlier, we support
and look after real athletes.
So we indirectly represent over 2 million different athletes
with the different sports federations we're connected to.
And through our app, that's how we are finding new ways
to kind of bring fans and athletes closer together.
It's content aggregation, it's fan engagement.
So one of the ways in which we're doing that now
is through the launch of our most recent game, Alhajin,
which is the world's first
camera racing player and mobile game.
It's based on the real sport of camera racing.
It's a billion dollar industry here in the Middle East.
And we've worked closely with the federations here
to help promote the sport and the federation
want more people outside of the Middle East
to understand more about this sport
rather than just looking at funny pictures of camels.
So the game is really fun
and we're running really cool collaborations
with different communities.
IQ Protocol and Ancient A are two of those communities.
We're actually running an IQ Protocol Championship
and we're giving away a load of NFTs to communities.
So anyone who wants to take part,
they can redeem a free NFT on the platform
and they can play the game, test it out.
We've made it really easy for users to onboard.
That's one of the big, big focuses that we've had,
making it easy for users to kind of come
from a web two world onto a web three world
and kind of enjoy an experience.
So yeah, we've got some really cool prize pools up as well.
There's a thousand dollars for the win up.
There's 10,000 IQT tokens and 10,000 XARC tokens.
It's been a really nice space,
really appreciate being on here.
And yeah, if anyone wants to find out more
about what we're doing, feel free to hit me up.
Thank you so much for sharing.
Let's go ahead and bounce it over to NFL Rivals
Keep it short and sweet as well.
Cause I also have to bounce it out of space,
then wait for Super Bowl, biggest sports game,
sporting event of the year.
It's actually going live in the next few minutes.
Our new program, we run programs every month.
So get in there and collect cards
and pass Super Bowl greats over the last decade.
It's a lot of fun and hopefully Taylor Swift
doesn't win the Super Bowl.
So yeah, it was H and eight.
Thank you guys for joining us.
Should be a great Super Bowl
and would love to have you guys come back and hang out.
Yeah, let's pass it over to Cyberly.
Thanks again for having us here.
Just a quick update for us.
We're putting up a fine buttoning
up on our smart account system
for easy onboarding to our platform, which is really good.
This is going to help us be interoperable
with other chains, et cetera, et cetera.
Can't wait to talk about that in the future.
And we're also putting some touches
on our tournament application.
So essentially we have onboard users very easily,
create a team very easily
and now you can play a tournament very easily
and we're going to start doing community game nights.
So essentially any game that the community
we're going to find a way to host a tournament,
whether it's points, whether it's a bracket system,
we're going to create that
and then have community game nights
and it's going to be fun.
Also, just want to point out
that we reward everybody for their data.
So anybody that's coming in
and using our systems, you're rewarded for it.
So I really look forward to seeing
what tournaments you guys have cooking up.
Thank you again for joining us
and definitely hope you can join us again
Let's kick it over to BSCN
and then we'd love to hear from our new panelists, Lady,
who just popped up a few minutes ago.
Hey, thanks, appreciate it.
Definitely lots to take away.
I wish there was more time
and some amazing points mentioned there.
Really happy to record its space.
So I've got to go back and revisit this.
Quick plug from ourselves.
We are a games media company.
We cover all things in the gaming space,
particularly the web free space.
So if you do have content that's playable,
something that's being built
or you're just getting started in the industry,
your product, whatever it is you're delivering
as well as a ton of connections in the space.
So I hope to try and connect
with most of you all later at some point.
BSCN, thank you so much for joining us again.
Always a pleasure to have you, my friend.
You always have really interesting insights to share.
So grateful to have you here again.
We'd love to hear from Lady.
We didn't get a chance to hear from you.
I apologize that we had such a big panel today,
but we'd love to hear what you have going on
GM, that's not a problem.
I'm actually really surprised that you brought me up
as you were mentioning, closing up the panel.
but well, it's really nice to be here with you guys.
I enjoyed listening to the conversation.
It was absolutely great and so many insights.
But yes, when it comes to me, Lady Brains,
I am a head of PR at a web-free agency
based and legalized in Dubai.
We do everything from client's idea
through the whole execution and even community management.
And I am also a member of the internal team
of our web-free MMORPG called Polyverse.
Well, I appreciate you coming on here last minute.
We'd love to have you back.
So actually expect to get a message, a DM from Leo,
who is our co-host here at Ancient Eight,
because we do this space every Thursday,
So we'd love to have you come back on our next space
and would love to hear more about what you're building here
in the web-free gaming space.
And would also love to invite you to our Telegram group
where you'll be able to network
with all these amazing builders
that we have joining us here today.
Yeah, with that being said, guys,
we're gonna go ahead and close this thing out.
I wanna thank you all again for joining us today
and definitely hope to see you guys all on the next one.
Ron, you wanna close this out here?
Yeah, well, I was with Ted, right?
And then I have to jump over to the mix-mop space here.
Right, I won't take a lot of time.
Right here, mate, so it's been a bonsat with the space
and thank you, all of you, for attending
and coming up, the SCN lady who came up very late.
And then all of you guys.
Nick, of course, sorry to keep you waiting.
I know you have another space coming up.
I'm really happy joining this.
And of course, if you guys don't know,
we are offering, in space three,
offering a diverse range of missions
that cater to different types of project requirements.
And of course, speaking of which lady just mentioned
about Polyverse, I think we could also,
we could open discussions if you are looking
for new campaigns around Polyverse or anything as such.
We also have designated missions that provide
engaging and rewarding experience for users,
but also providing community participation and interaction.
We also have on-chain missions, discord missions,
social media missions, all of those.
And of course, as we go, man,
we're gonna bring space three to Ancient Aid Chain as well.
Having said that, I really thank you all
and also looking forward to the next space.
And yeah, just to give a teaser,
we are having lots of new games coming up.
So keep an eye on space3.gg.
We have like, well, let's just keep it as a secret, yeah.
Way to close it out for us, Ron.
Everybody have a wonderful day or wonderful evening,
wherever you're tuning in from,
and we will see you guys all on the next one.