Blockchain Gaming: True Digital Ownership

Recorded: March 20, 2024 Duration: 2:22:04

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just give us two minutes we're going to bring up all the speakers and we'll be with you in just a couple minutes
all right gm everybody gm how's everyone doing um yeah for returning listeners welcome back
thanks for coming back um for new welcome um it's been three weeks since the modaverse rebrand
um and in that time a ton has happened right btc has set records eth went past 4k token farming is
still the meta um and you can tell that i wrote these notes last week because that's clearly
not exactly the case anymore little pullback but that's okay um and the reason i wrote those
notes last week is because this space was supposed to be scheduled for then um but unfortunately we
got rugged by uncle elon um so everyone throw up some thumbs or thumbs down for uh for for that but
thumbs up because it seems like we're good today it seems like uh the sound issues have been fixed
at least on my end i hope um so that's all good um we're still here we're back on spaces and
you know looking at our bags hopefully we're ready to take off again once the having comes
around in about a month's time um it's been extremely exciting uh you know if we look back
at nft paris we had a nissan gtr r35 on display um the rev token that powers our ecosystem has been
has been pretty solid um and also we have got someone here uh mr alex martini from a game um
torque drift two that is our uh our one of our flagship games triple-a drifting um experience uh
if you guys don't know drifting uh well i'm i hope you've watched tokyo drift need for speed tokyo
drift is definitely the best one um in my opinion but yeah so super excited to be here guys welcome
to episode five of the modus uh modaverse megaspace i'm your host matt solomon i'm a
formula 3 and gt3 racer and have been a full-time dgen with animoca since 2020 i'm the brand ambassador
for the modaverse and also the founder of torque squad which is the pfp of the modaverse ecosystem
um today's gonna be fun uh hopefully we get through two hours two and a bit hours of of
chat with no issues uh we're going to be talking rwa's real world assets and how we can tokenize
them but before we kick off i do want to throw it to alex martini because it is his first time
on one of our spaces but he's also the representative here he is the head of marketing
for torque drift and for torque motorsport so i'm gonna throw it to alex uh and say what's up gm alex
good morning guys can you hear me okay yeah you sound great how you doing awesome i'm doing good
it's uh yeah it's my first time being in a space like this uh it's been really exciting to be at
the forefront of some of this this conversation and technology mostly in in terms of how it is
bridged between what i would argue is you know a traditional uh gamer and also this web3 audience
that's that's growing and thriving and so finding ways to integrate both of those together
through a game that's having you know consistent updates brand new releases
has been an absolute blast it's not without its hurdles and challenges but um it's been an
absolutely fantastic time so for those that don't know torque motorsport is a is a drifting
game essentially drifting is a is a type of automotive motorsport that gained popularity
particularly in the last 20 years in the united states some of the largest racing bodies are
formula drift which is the fifth largest sanctioning racing body in the world and so torque motorsport
is one of the essentially the branded head of of torque drift 2 which is the name of the game
it's a early access free-to-play game that's available on the epic game store
and the way that we're really integrating our web3 and web2 audience and technology
is something that we really haven't ever seen before so really excited to talk a little bit about it
thanks here um really great to have you for those of you guys who uh who don't know uh
or who aren't familiar with alex he's uh he's a goat in the uh in the uh racing drifting jdm
modding scene uh he's a he's a huge creator on youtube so go go give him a go give him a watch
always great content on there um awesome thank you alex um so guys we're gonna go through some
quick introductions um i'm gonna keep it short and snappy so we can get things
flowing with the discussion uh first off from the throat to sanjay hey man welcome
hey thank you for having me matt uh sorry if it's a little bit loud in the background uh but
you're happy to be on this space and you know like among these legends and just uh chat about
true digital ownership and uh yeah uh just let's let's get this going you know
hell yeah thanks sanjay thanks for showing up uh all right we're gonna throw it over to kevin
unai yes hey everyone so happy to be here i'm kevin unai from rwa.inc and we are real world
asset tokenization ecosystem soon launching our own token on various central exchanges
and um yeah i'm so happy to be here and look forward to deep discussions about how real
world asset tokenization works in practical terms and so on so i'm very excited to be here
hell yeah thanks for thanks for being here i feel like you know given that you guys are one of the
you know the leaders on the rwa topic it's gonna be great to hear what you uh what you think about
the whole thing all right gonna throw it over to doc gm gm yeah thanks for uh thanks for the invite
first time um participant first time listener um so at the forge we are tokenizing uh real estate
debt so obviously not uh not directly connected to gaming but um look forward to the conversation
as far as you know how the actual underlying real world asset tokenization and the tech um the
first the first speaker mentioned like one of the most important things will be to make this
seamless right like bring traditional gamers into web three um by the same by the same token
at the forge we're looking to bring like traditional real estate investors uh onto the
blockchain and uh so no matter whether we're doing it in gaming or real estate we need to
find a way to to to make the the onboarding very seamless and smooth and and not scare people off
by you know by the fact that these are nfts or or tokens or blockchain excited to be part of the
conversation thanks for having us yeah really really interested to hear more um rw i'm a big
fan of rwa is i think they're fascinating i think they're a great way to connect uh especially a
great sort of low hanging fruit and a very easy way for people to to get on boarded um to you know
to to the tech and to the space in general so yeah excited to hear what you have to say doc um all
right sud sud gen sud gen gm i tried to make it as so g gen but like i think i'll stick to sud gen
uh gotcha yeah okay gm gm thank you for having us um i'm ashri sthud i'm
chief part officer for polytrade uh we are actually building an aggregation platform for real world
assets um i think all real world assets right now are currently building in silos and what we're
trying to do is we're trying to bring them together like an open sea platform um but obviously open
sea cannot uh build it in a way where it can take care of all the nuances that happens in a
default case scenario or after the sale so taking those in consideration we're kind of building an
open sea for real world assets trying to bring everybody under one page so you do one kyc
you can check out with a pokemon card and a real estate and a debt in one checkout
awesome thank you sue um all right we have marco to round off the intros
jm jm everyone this is marco selenoa i'm suing funder of another one and in marco bait company
we create digital um digital wearable so we interconnect the um the real world assets with
a seamless nfc nft integration creating let's say uh in simple words a web 3 native physical
government that allows to to the user to have token gated experience both offline and online
very interesting thank you marco all right so let's do this let's jump right in uh guys let's
keep it civil uh you know if you want to if you if there's a question that you want to answer
unfortunately i can't see hands so you're gonna have to like just wave at me like crazy
at some point we might sort of lose control of it i'll just get you guys to just talk over each
other it's fine but uh let's start off by trying to trying to wave at me um so the first question
let's jump straight in how can the tokenization well that was a mouthful excuse me how can the
tokenization of a real world assets in blockchain games revolutionize the concept of digital ownership
and what opportunities does this present for players i'm gonna throw this to alex because i
know they do have a strong the real world asset component in the game obviously you know with
everything that we're doing the motorverse so heavily tied in reality there is a huge crossover
between you know web 2 and web 3 i think with torque drift it goes even uh even a step deeper
so alex do you want to do you want to jump ahead first yeah so i think before i answer that question
you'll you'll hear me sound maybe just a little bit different than than typical maybe people that
would speak on the subject because i come from a a heavy background of content creation omnichannel
marketing strategies direct to consumer startups community building making youtube videos and just
being a part of this automotive community first so in my space i guess in my head i am much more
of a of a traditional web 2 consumer if you will so as i looked to you know once i jumped on board
with with grease monkey games and obviously getting torque drift 2 out there into the marketplace
the biggest goal here was finding ways to make it relatable and have it make sense you know one of
the biggest issues that we have when we first ran into this space is how do we break down just
some of the terminology barriers between what's happening in the web 3 space and how a potential
web 2 audience may take to that you know so when we looked at saying okay well we have the option
here to to connect real world assets or real real real world car parts to a token in a game
how do we make that valuable to somebody who's never heard of what a token is how do we educate
and and inspire and entertain these people to understand that this technology is the future so
a lot of what we did in our content was show how that's a value add to them instead of it
just being a conversation of what the token can do we chose to flip that on its head and show
these individuals here's what the token has done so for instance we have licensing with brands
like Nissan and Toyota and automotive manufacturers like K&N ready liberty walk you know some very
large names in the aftermarket automotive space and we created a way for us to talk with those
brands about the token to our audience and say hey if you were to pick something up in game
that's actually going to get you a discount for that rear real real world part sorry that's
such a mouthful that real world part i know save five times after you've had a beer
at a discount you know and so for somebody that may not be fully adopted into the technology just
yet we've associated something else that is of great value and what that is for them
is potentially a deal potentially uh a discount on for their car part that they need to buy
you know in real life and so we've really tried to kind of take this jump that sometimes
seems like it's you know 10 000 feet long and we've said how do we break that into you know 50
foot jumps and do that 200 times and if we can do that with our audience we're not only just
educating on the technology but we're also empowering our audience to also defend and empower
that technology as well and that's what we've seen so much success i guess with the adoption
of what we're trying to do here which is saying hey you own this you know digital ownership of
this part but also there's all these other fantastic things that you're going to get
in the real world that are also going to benefit you from being a part of this ecosystem
yeah thanks for that alex really interesting take you know it's it's slightly uh different to
i guess the the you know the sort of how web3 perceives RWAs um but it's definitely
you know it's a great way to tie the two worlds together right and it's it's a you know a big part
of i think what our job is uh just as an industry in general is really to educate the the masses who
are coming through and so yeah doing it in such a way that makes it accessible i think is really
great yeah um sanjay i'm gonna throw sorry no no i was just gonna say i think you know as we look
to anytime that there's new and innovative technology in any space you know it's the duty
of either the company or the brand or the group of people that are trying to bring the technology
to the front you know to the forefront it's our job to find ways to make that easier to adopt
you know and if we can make adoption easier then all of a sudden the support becomes second nature
and a really good example of that i always tell people you know if i'm at trade shows or if i'm
at different events i kind of relate it a little bit to the conversation of the fax machine to
email you know when when people started switching from the fax machine to email there was so much
hesitation in the marketplace about security about this about that but what a lot of these
companies had to do companies like microsoft and companies like google they had to empower the user
to understand why email was just as safe if not safer than the fax they didn't just tell people
that email was better they showed them through case studies and educational material for years
before email was fully adopted yeah no definitely um no great points there alex um sanjay i want to
throw it over to you because you obviously you know being one of the sort of the biggest
influencers and and you have such a good grip on the space as a whole what are you seeing sort
of as you know as trends in terms of um how rwas are used in games and what do you think on
the subject yeah first of all uh you know great conversation so far i do want to just touch on a
little bit but i think kevin was speaking i'm not sure sorry if i got it wrong uh or was alice i'm not
really sure it was kevin right okay so i just want to touch on what kevin just mentioned in the last
sentence right he said that before uh before the industry changed from fax machine to emails or
whatever there was a lot of education going around and i think we are at that space right now
with uh you know open campus and cz coming out with like a free education um kind of like free
education system i think we are kind of like getting bigger and bigger uh we are having
more focus towards education and i think it's amazing for the space i've always said that before
that i think education will be the one way where which will uh switch kind of like you know uh
normies to web3 natives um but yeah i just wanted to touch on that and then um
matt you asked how are real world applications uh kind of like utilizing uh gaming uh i think uh
um what i've seen right personally like uh iba lately for the past let's say few months i've
been really kind of like just digging deep into uh the deep end technology and like you know
where where we can go with it and uh and you know a lot of these deep end products and projects they
have like real world products which can be utilized and used in real world uh and um for example you
know like there's a project called uh a phone you know it's like it's like a digital phone or like a
virtual phone right and um it's a real world product is being used in like uh asia latin
region uh south america and stuff um at first they were just a normal product and it was like
they were finding it a little bit difficult to to get users but then they kind of like changed up
changed the application a little bit and made it a little bit more gamified right now you when
you log in uh you can kind of like gain these daily points uh and then you can um uh you can
kind of like uh you know have this like wheel of fortune it's not really giving you rewards but
it's more like giving you a daily bonus points they're like they're like gamifying the process
right and it's a real world application so it's like i think uh i think the more products do that
they will be able to find uh you know more users and users will be more engaged we have seen that
with dual lingo like i don't know if you've used your lingo before but it's a great application
and it's uh and you know like they're super gamified right like you go in every day you
learn something and then um and it's basically like playing a game at this point so i think
more and more projects are doing it and uh now i'm finally seeing it happen in web 3 as well
oh projects which are not gaming but are using gaming to kind of like gather users
i think it's pretty cool idea and i'm happy to see more and more projects do that
thank you sanjay yeah some great points made there i feel like kevin is really itching to
to chime in here on the on the rwa topic so kevin i'm gonna throw it over to you
and see what you have to say yeah i mean uh overall being in it we can see that
the market is just exploding right we have so many viewers coming wanting to tokenize their
real world assets we have a lot of institutional interest and we we can just see that this is
really something people catching up on it's it's not always been like this before the ETF approval
people are very skeptical in the institutional space but now we can just see everybody wants in
and it's it's super exciting overall um of course the bitcoin uh is helping a lot with the
sentiment and all kinds of other factors as well and also from a regulatory perspective there's a
lot of you know cooperation now with with with the industry so so things are getting more and more
ready i would say um so that's kind of the overall perspective also i would say that
i think it's very important that the people understand that it is very complicated to
to do this and there's a lot of concepts that the industry as such has not really agreed on
um we we have a special approach when it comes to our other ways that we really look a lot on
the cash flows and and the you can say the dividend part of it and not so much on tokenizing
securities like many others do but that's another discussion but i would i would say that there's
room for plenty of of discussions around how to design your real world assets organization
and and that's really something i hope i can bring today some some practical talks about
how yeah it's a very yeah sure yeah definitely i one thing one thing i did want to ask and
just to follow up from that and so i have sort of the very surface level interaction with with rwas
on chain um and the way i've gotten into it is through uh you know made some friends over at
courtyard um and they you know they tokenize pokemon cards trading cards uh and whatnot um
and so digital sorry physical collectibles which are vaulted um and then tokenize which obviously
grant uh you know global liquidity uh in an instant right so that's something i think is
fascinating but the issue with that to me is still that there is a slight you know uh there
is a very centralized element in the fact that those assets have to be vaulted by someone and
they are vaulted by brink so one of the biggest security companies in the world
but it's not necessarily this sort of decentralized fantasy that we all kind of dream of right so
how do you see that playing a role yeah this is a very great question and uh really people think
that once they tokenize it completely erases the the real world part of it and you you basically
have a a complete digital uh version of your your assets suddenly but it's not the case
in the real world for instance the issuers of a said commodity um stock somewhere in the world
still have that all the real world problems with the real world assets like storage costs
and all kinds of other things so so just by tokenizing it doesn't remove those problems
and that's what really the industry has to think about so how do you on one hand get the liquidity
for the asset by tokenizing and deploying on on the blockchains and and collecting the funds
so to speak from the masses so to speak that's a great that's a great thing and that's a
mechanism but you also have to find out how do you sell it in the real world how do you generate
yield to your holders otherwise they're just investing into something that is standing there
and might lose value over time right so so we we really think that those kind of things are important
to put in place finding out how you also use that funds to really get the assets sold
so you can generate some yield for your investors and things like this so so that's how we how we see
it uh we we we don't like the the assets that are just speculative and and and do not perform
we really look at how do you really have a a great asset that also performs back to the investors
i hope that answer for sure definitely yeah yeah it does it does definitely um no thank you kevin
i see doc is waving his hand frantically at me so i'm gonna throw it over to doc
yeah trying to keep it civilized but uh but i feel like this is but i feel like this is one part of
the conversation that that i can really participate in um and at the forge you know we call it
decentralization by degrees so yeah there's this fallacy right of like oh you know completely
decentralized and we're not going to lean on any you know centralized authority or or we can create
a truly trustless system um and and to me i think what we have to do is like if you strip it back
all the way to like the most layman's terms so the way i define real world assets is anything
that doesn't live natively on chain is actually a real world asset so you know pokemon cards and
sneakers you know are like the typical physical goods you know that are pointed to you have stocks
bonds commodities eventually all these financial assets you know will be tokenized in our case
we're going to be tokenizing real estate debt but anything that doesn't and so whether it's
you know gaming assets right which is which is more you know closer to what the topic of this
space is about gaming assets you know they don't live natively on chain they they live
you know natively in the digital universe but not on chain so no matter what you're going to need
an oracle right anytime that you're going to connect an rwa and somehow bring it on chain
you need a bridge an oracle you know some type of way to let the blockchain know what it is
that's going on with with this asset that doesn't live natively on chain and so you
know there are there will be solutions that come forward but but i'll say like maybe a good
analogy to draw would be like amazon right like amazon in the beginning was like this big huge
centralized bookstore right and they they had to like you know they they did whatever they did
to figure out how to like um how to aggregate the most books and be able to sell them in one place
and then over the years what you saw happen was now amazon is not necessarily you know warehousing and
dealing those books but they've created a platform on which you know other people can come and sell
their goods that becomes even though i might be buying something from somebody you know i'm on
the east coast usa i might buy a book from somebody in california or somebody in india
and like it doesn't matter to me because it's running through amazon which is like a trusted
marketplace and an established marketplace it's still centralized but it's still allowing us to deal
you know very close to peer-to-peer um and i and i see us going through that same
sort of evolution with blockchain and rwa in the beginning going to be super centralized
some of the stuff we'll always need like like the gentleman mentioned brinks like when you're
talking about digital uh physical goods you're going to need a centralized you know physical
storage place you're always going to be leaning on on some type of centralized trusted you know
counterparty um but with the digital assets i think it becomes as the rails and the infrastructure
right get built out better and better um we'll be we'll be able to go more and more towards
trustless and more and more towards real peer-to-peer interaction but in the beginning um you know
there's there's it's going to be decentralization by degrees if that makes any sense for sure for sure
i think that's a that's a great way to put it i i think yeah if we look at you know we all like
to paint this pretty picture of fully decentralized and everything right but i don't think it's
necessarily realistic in some ways so i do appreciate the answer that you gave there um
sue i think uh i think you have your hand up yeah yeah and i think i've never been called
sue so thank you so much for that um having said that um first of all i think i totally agree with
with talk right i think um just expanding on the amazon example right today i think you the human
in nature need a law or a strictness around them right today if somebody is buying a book from
somebody who's supplying it in india um and he's not delivering it there is a central custody that
actually amazon ensures that your money is returned there is some some sense of security there right
and that's the reason where you will need a custodian even when we come to a peer-to-peer
conversation for tokenize your assets i think a very big aspect of this peer-to-peer conversation
will be what happens in a default case scenario uh all the everything that we're building all
the infrastructure that we're building we're building keeping in mind what happens when there
is a default so whenever we expand i think uh we will see a custodian with us for a very long time
because i don't think there is enough trust in the world to actually live there so just talking
about the custodian part there um also i'm covering the like i think the question here was
about the ownership right i think tokenization ownership is actually a really great part right
i think a good example would be uh your assets in your gaming world right so let's say today
if i have a great asset in the game that i'm playing i truly don't own it it's still owned
by the company and when i leave or when i leave the game it's gone right uh all my work everything
is gone so i think we all know this example very well this is this example has been stated 50 times
but that's what truly ownership is now i can sell my asset to somebody i can actually truly
uh get value for my time so that's on the gaming side and on the real world side you will see
uh let's say for example stocks right today if you buy a stock your stock is held by a broker
it's not held with you in your demand so uh when you're tokenizing stocks you will see a secondary
market for stocks also so now i have my asset with me when i buy a stock so even that's empowering
the actually the investor so the overall essence of tokenization is giving you access to your
asset in your wallet and that's what will bring more ownership to the user
is this talking or is it talking for me
no i don't know i'm totally i'm totally doing that classic when you're on zoom and you forget to
unmute yourself and you're just happily talking away there uh that was totally me just then i
i apologize no still saying i'll sing yeah no you made some great points oh man i'm sorry
no that was yeah really really yeah really insightful and especially around the custody
side of things i think that's super super super important um let's throw it over to marco uh
to look at you know the the the cross between digital and physical and especially
digital actually digital wearables is something that i've looked into uh a little bit but i
would love to hear from from marco yeah thank you um i think it's uh it's very it's very
important the uh authentication process as well after of the real world asset because um i'm a
sneaker sneaker collector so my my early interaction with uh uh let's say how the all the hype of the
nft came came about with uh with my passion for sneakers and actually another one the um the
the initial goal of another one was to create a liquidity a boost in liquidity for the secondary
training of the uh of the sneakers but that was in 2019 when we start conceiving the the concept of
let's say let's call real world asset today and uh the concept was exactly what what everyone in
this panel was discussing about the creating um digitalizing um tokenizing a physical asset
creating um a way to store this asset in a vault and then uh issuing those uh the stocking that
can be freely traded between people um avoiding all the logistic problem of uh of the distribute
of the of sending the the physical shoe and actually for those of you that are um that knows how to work
the the trading of sneakers you have to send it to the authenticator they will put a tag uh
authentication tag and then it will be received by the by the buyer and the money will be unlocked by
to the seller so all this logistic problem where uh is is what always creates uh friction in the in
the liquidity of the secondary trading of sneakers so the the way we uh we approach this is uh creating
a native real world asset because the digital product that we create are already embedded with
an nfc chip the id is connected to um an nft and that makes the authentication process uh no longer
needed because the the product itself it's it's already authenticated and every time you can
you can scan the nfc and you can see that there is uh you can see the traceability of the product now
the the real problem in uh in the real world assets as um i think um i think doc was talking about
is it's also the the and some of other you it's also the standards because there are a lot of
different real world assets and categories and if we have to set a standard for each of them
who will be the one that's the that um that is the standard for the fashion uh for the fashion
products for example now is there is aura chain that is um that is doing a lot of collaboration
with luxury brands and that may become the standard then the there is the real world as
the coffee machine the the real estate so that there is a problem of standards so i do agree with
the uh with the concept of the of uh of gradual um tokenization of of the assets so in in my view
the most important thing is the authentic authentication process because when you tokenize
a real world asset uh is not only the where you stored but is it authenticated the who authenticated
it and the and the second thing is the interoperability especially if we talk about real world
asset in blockchain game otherwise it's just like having a pair of shoes and you can wear it only in
the in the shopping center where you bought it but when you get out you have to take it out because
you kind of wear everywhere else so even if you have an authenticated real world asset even if it
is digital but it's not interoperable with different platforms you have the same or problem
that having a centralized assets in a centralized game yeah that's that's a great point i love
that you kind of threw it you know tied it all back in with interoperability i think that's
so important uh and is is ultimately very core to what we're doing with the motorverse um
and a great little uh segue into what i'm about to say next but guys we're going to be rotating
the panel uh in just a couple minutes and like this the time has flown by you guys have had
such an amazing discussion uh across the board so i appreciate you all um guys if you're listening
and you are liking what you're hearing make sure to throw up those purple hearts or blue hearts
or pink hearts whatever color hearts uh that you've got make sure to go and follow the speakers uh
they all are incredible in their uh in their lanes but i do want to throw it over to alex
to give him a chance to kind of give us a little update drift two um because i know they have just
released their 0.8 update so there's a lot of fun things happening there alex made a made a cool
video about that so you guys can go check that on youtube but i want to hear it from the horse's
mouth is that is that the saying i don't know it's late doesn't matter alex take it away sure
yeah so we we just released another update uh to torque drift too so for those that don't know
we're coming up on about 350 000 downloads uh within six months of having this this game out
and the the game has grown from essentially just being a place where you can you know log in and
drift around with some free cars to now there's the ability to modify your own tracks there's
the ability to uh drift and race with your friends in a multiplayer lobby and we're continuing to make
changes to the physics and just the behavior of the game itself um drifting is a very unique
motorsport and and it's a difficult thing to capture in a game because of the way physics
work with with drifting and so with the 0.8 update we've enhanced the physics we've really put a lot
of a lot of love behind forced wheel feedback and adding different tire compounds and and kind of
changing how each car feels depending on what you're driving we had partnered with probably
one of the largest automotive influencers in the world his name is adam lz he does a lot of of
motorsport and and content creation and so back in 2023 we had scanned his compound and put that
compound in the track using you know lidar and photogrammetry toolkits that we have used for
scanning fd tracks and things like that so we gave away that track for free in our latest update to
anyone that had played it um over 68 000 people had played on that track which was the first time
that's ever happened uh in the industry we're also the only ones that have ever scanned
that track so if you're in the automotive space that was a pretty big pretty big update um
we're continuing to make you know drift ui and camera updates we're introducing new cars that are
available for watch list and also purchase all of these parts and cars that we do talk about
in the game though they are all licensed so they're licensed for um digital asset purchasing
they're uh they're you know we've gone through essentially all of the paperwork with companies
like nissan and maza and toyota to not only just have their cars in the game but to also have
them as part of our web3 initiatives and all the things that are going on behind the scenes to
make this integrated with this technology so if you're picking up a you know potentially a toyota
gr 86 in the game you can buy the what we're calling the the limited edition version that
actually gets you that car uh placed in your wallet as well which is pretty cool same thing
goes out for performance parts we've got new brands coming on board you know our team has been just
running as fast as humanly possible the thing that i'm really excited about though is
you know we we pride ourselves on on being a smaller team that's delivering consistent updates
uh to a game that's not even in its final state yet and we aim to do that every single month
we've already got our next release slated for early april that we're going for but everything
that the team has been doing has been kick ass i mean in the simplest way of explaining it so
if you guys and gals do have a chance you know head on over to uh to torque motorsport on
youtube you can take a look at some of the content that we're putting out there
if you'd like to see some of the in-game images you can head over to torque motorsport.io
really fantastic stuff a huge attention to detail so then that way when these players 350 000 of
them or so decide to go learn a little bit more about this web 3 space even if they are a web 2
gamer they see the amount of love and support that we're putting into this and and it's
making the adoption super huge so really uh spending a ton of time with that the the animoca
brands has been an awesome supporter really seeing rev kind of take the take the reins on a lot of
the initiatives that they're doing it just were all flown in the right direction nft paris was
a banger so very very happy with with how things are going across the entire board right now
hell yeah let's go thank you alex uh that was an awesome update uh they're cooking as the
kids say you know let them cook so uh you guys are doing an awesome job i mean everything that
you guys are producing is top notch and i'm not saying this just because torque motorsport and
torque drift is a part of the motorverse uh and i have it on screen to say make sure i'm giving
torque drift a shout out but i i genuinely genuinely love what they're doing the graphics
are unreal literally unreal built in unreal engine 5 um i'm probably going to be doing
a stream on friday um with the founders of greece monkey games who are the studio behind all of it
so uh if you do want to kind of circle back around and check out my stream at some point
um we might be doing a little nft giveaway of one of the one of the cars so yeah do tune in for
that um sanjay i'm gonna throw it over to you uh to say some you know parting thoughts uh before we
jump into segment two we're gonna start rotating out this the speaker panel so guys
appreciate you all um for being here kevin doc marco alex uh and sue thank you guys
yeah first of all thank you for having me and uh great space you know i just want to just
want to leave uh leave uh by saying this uh you know motorsport rev the whole ecosystem is as
you as matt said is cooking it's cooking in the background i talked to matt a couple a couple times
in there and uh there's a lot to come and there's a lot of alpha which i'll try not to
leak right now which i'm really wanted to but i won't and i won't leak it that i won't leak it
uh but yeah just keep an eye out on the socials you know like everything happens on the social so
you don't want to miss it turn on the notifications exactly go and follow motorverse go and follow
uh you know go follow me go uh get those bells turned on and yeah we'll see all those guys uh
very soon but we are rotating now into segment two um guys if you're enjoying what you're uh
if you're hearing if you're liking the conversation again guys please make sure to share send a like
retweet reply in the comments uh ask a question we'll try and get to those um currently i'm seeing
41 people in this space with only 14 retweets um so the math ain't math and guys go and retweet
the space there's some awesome conversations happening here so um while we bring on our new
speakers i'm actually going to play the soundtrack uh from torque drift two so i'm going to hit it
with a song called stay together it's an original soundtrack um from uh from torque drift two
like i said they're making this so here you go
but we'll stay together
under forever we'll stay together
All right. All right. All right. I am back. I'm back. That was just a little snippet.
A little snippet of a song called Stay Together, which is a banger, guys. All of them are bangers,
actually, and it's a game soundtrack. So hear it in the loading screen, the menus, all that sort of stuff.
It's pretty, it's pretty vibey. All right. Segment two. Here we are. We've got Adam back,
so I'm going to say hi to him first because last time we were sort of in the middle of half
conversations here and there, hearing each other, not hearing each other, hearing other guests,
not hearing each other. So I think we're good. Adam, GM. Hello. Can you actually hear me this week?
Oh, my goodness. Amazing. I actually crossed my mind to troll you there and just kind of stay quiet,
but I then decided against it. Hello, everyone. I'm Adam. Second time, I think, on this
spaces. Oh, it's a really good one. That track was awesome. And I'm from Spark. We're working on
some hard problems in crypto payments, basically helping users get onto games and pay with things
without having to worry about what token or chain they're on. Our most well-known client is probably
portal coin, but we're now working with 20 other games and meta versus more than 20 now, actually.
Latest one is future bus and they're ready player one IP, which is really cool. And personally,
just got a great passion for web through gaming. Spent a lot of time trying out all the new games
that are coming out this year. And I've previously founded a gaming studio myself.
So, yeah, thanks for having me on. It was awesome to see you guys in NFT Paris.
I want to check out your booth. Played some of your drift game badly,
but it was very welcoming. So thanks for having me on and thanks for hanging out there.
Amazing. Thank you, Adam. Thanks for coming back. And thanks for not trolling me. I
appreciate that. All right, we're going to throw it over to lingo.
Hey, guys, thank you for having us here. So I'm Vince and I'm the head of ambassador relations
for lingo. I've been building my career in the blockchain space for the last six years.
I've been a gamer for the most of my life. So and I also obviously love crypto. So
very interested in the space. I do suspect I will learn more than then impart insights.
But yeah, very excited to be here.
Thank you. Thank you very much. Yeah, welcome to the motorverse space. All right. Let's throw it
over to layer one. Hey, thanks for having me. My name is Cody. I'm the chief experience officer.
Layer one is a next gen fully decentralized blockchain that's looking to transform the
whole web three experience, specifically in the gaming sector. We're doing that through our
proprietary technology that is bridge list. And because it allows us to not only, you know,
move assets, but also data and logic, which is perfect for gaming type situations across EDM and
non EDM blockchains. And we're also introducing digital IDs and allowing games to tap into new TBL
and new gamers across all chains. So excited to be here and excited to look forward to what the
conversation holds. Yeah, definitely. Thanks for joining. Next we have a friendly face. We've got
game of silks GM, GM, GM, how you doing? Thanks for having us on the space. I loved the first
segment and looking forward to getting into the second one. It's Matt here from game of silks.
I'm the marketing manager here and we're digitalizing the support of thoroughbred horse
racing by creating NFTs of real world race horses, bringing the experience of owning
resources and managing a horse racing stable to fans worldwide. When you own a horse and game
of silks, you earn awards based on real world racing and breeding. So definitely interested in
getting into this topic today. Yeah, definitely. I think there's going to be a lot of a lot of
good insights that you're going to be able to part. All right, we're going over to Digicask.
I'm GM GM guys. I'm excited to be here. This is my first time being with you guys. I'm just
going to give you guys a quick construction of our project. With Digicask we focus on,
we're focusing on the tokenization of whiskey and making access to many people to actually invest
in whiskey cask. And not a lot of people know about whiskey investment because it's a very
niche industry. And it's mainly set for like the reach of the rich. But what we're trying to do
is obviously break the barrier and enable people to actually buy fractional, fracture and fractional
ownership of whiskey cask. And they can obviously get some good returns. Whiskey investment has
proved to be much better than the S&P 500, even better than investing in gold. So we're obviously
making this for more investment accessible to people. And we're looking forward to actually
seeing how we can collaborate with people in the web free gaming space. So that's Digicask
for us and we're excited to collaborate with everyone. Amazing. Thank you for being here.
I'd say I invest in whiskey, but more on the consumer or consumption side of things. I think
I invest in my happiness. One more thing that we can give you or we can offer you the investing
and something that is tax free. And that's what whiskey investment offers you. So if you're trying
to avoid paying tax, come on, we can help you guys out. I was going to ask why you and I are
probably the exit liquidity for the whiskey investment. Exactly. Exactly. Yeah. The only
one that uses its utility for what it's designed for. All right. I think we've still got Sanjay
here as a speaker, which is cool. But we're going to go say hi to Salsa Valley. Yeah. Hi, everyone.
Thank you for hosting me the second time also here. I'm very happy to join this space
on their common base. So I'm the co-founder. I'm Yulia. I'm the co-founder of Salsa Valley.
We create the unique crypto vault, which is based on the Salsa Valley stories.
And we merge the web two and web three in our immersive API and entertainment ecosystem.
And we help for the brands by offering them the brand new marketing solutions to attract the users
effectively, most effectively, and make them the brand lovers. And also we help providing the users
the easygoing entrance points into web three. And our vision is to create the global gateway
to the crypto world and build the network effect together with the brands and move together to
make this crypto world stronger. And happy to discuss here today the importance of
real items to be digital. So thank you.
Thank you, Salsa. Welcome back. Yeah. I mean, real world assets is such a hard thing to say,
especially, you know, like I said, after a few beers, but definitely after a few whiskies. So
all right, let's jump into it, guys. Let's again, keep it keep it nice. And
wow. Have I had whiskies? I don't know what's going on. Words aren't coming out,
but we're going to jump in. All right. So looking at it from a gaming aspect,
what do challenge what challenges do game developers have when integrating RWAs into blockchain games?
And how can these challenges be overcome to ensure a seamless and engaging user experience?
Who wants to take it? I think I saw the lingo with their hand up at some point. So I don't know
if you want to take that. Not specifically, I just realized that actually didn't introduce
the project I represents. Would you mind if I quickly did? Go for it. So from a web two
perspective, we're actually here to disrupt loyalty rewards from the web three perspective.
We're here to disrupt how communities are built, essentially. And the magic source of what we do
is through our real world assets. And we accumulate real world assets through transaction fees
to fuel our rewards ecosystem. That's it. Thank you very much.
Very interesting. Well, why don't you stay on? I'll let you let you take the question anyway.
But maybe not necessarily not necessarily in gaming, but just real world assets in general.
What what challenges do you think need to be overcome?
Okay, so I mean, when it comes to tokenization, obviously, token when you tokenize something,
you can tokenize things in the real world things in the metaverse.
And I mean, there's there's a lot of different real world asset applications.
And as far as I understand with games, I know with when you have in game items,
when you can put them as an NFT and tokenize them, there's a lot more obviously
transparency and immutable elements to that. And I see the value with for games, I must admit,
I don't have I'm actually not familiar with how games incorporate real world assets.
But in terms of I mean, what we we use real world assets to actually fuel our ecosystem,
because we tokenize the profit of our real estate. So we don't fractionalize or tokenize
the real estate itself, we take 100% of the profit to fuel our rewards ecosystem.
But I'm very interested to hear how real world assets are being used in games.
Yeah, thanks for that. Sorry, who did I just speak over?
No, no, no.
Let's go to Game of Souls, because I know they're actively obviously, like they said,
using RWAs in the games or, you know, tokenizing horses.
Yeah, you know, when it comes to challenges, I think of for real world assets is the really
they're truly dynamic assets. So it's one thing to create a digital asset that's not based off
the real world asset, but your real world asset is always changing. So it's outside of creating the
assets, having that ability to track it, whether that is in sports, or it's real estate, or it's
whiskey, you know, in the sports sense, you have to be able to have that data and have it or have
a data provider who can give you the real world results. In the case of our game, we were able to
get the data for all the horses and, you know, create the entire thoroughbred racing
scene in our game, but then we have to be able to follow that up and provide data because unless
we're able to get the data and then pay out rewards, having those horses really doesn't mean
anything to the people that own them. So coming to real world assets, that's the big thing,
I think, of the difficulty is being able to continuously track them and have that data
stream and update where when it's just a traditional gaming asset, you set the rules
for it when it's first made. And those are the rules throughout the game.
Yeah, that's a great point. I think the tracking side of things would be really interesting. Like,
you know, just in our case, for example, and I'm obviously, you know, a massive Formula One fan,
being able to, let's say, have assets that are dynamic, that are tied to the real world
results of someone like a Charles Leclerc or Max Verstappen or Lewis Hamilton would be really
interesting. But yeah, let's throw it over to Adam. I want to hear what you, because obviously,
you know, come back, you've clearly got some things to say.
Oh, that's a bold assumption, Sully. Yeah. Yeah, I guess my mind went to so rare because
they're kind of tokenizing football players, which I guess are a real world asset,
based on what Gemma Silks was saying. And I've worked with them in the past as well.
My first ever Web3 project was building them a free-to-play onboarding experience
that used so rare cards representing football players. And one of the biggest problems they
had a lot of the time was, hey, what happens when there's no football, right? Like, it's a game
based on kind of traditional Web2. You can play that any time. But their kind of retention
problem of, oh, I can't play today. I have to wait for the next match. Or, oh, it's a winter
break in Germany. So my players aren't, my game's kind of dead. So games like So Rare and also Club
that I co-founded another fantasy football game, you kind of wrestle with all these problems of
what do you do in the meantime? And often you, I think the wrong approach is you come up with
these kind of crappy mini games where you're like, oh, I'll just kind of, I'll get the user to
log in and play a game of mini golf or something stupid like this. And I think ultimately,
that's not why players are on your platform. So you need to kind of think of something else.
I'm not sure we ever quite fully solved that problem at Club in the time I was there. Maybe
the guys have now. It's still going on. But I think So Rare ended up just kind of creating
more and more tournaments and making use of the whole globe, right? Because there's probably a
match going on somewhere in the world. So you've got various people who are now like,
or very oddly interested in the South Korean League too, because they're football fans,
but that can be at times that can be the only show in town. So it kind of gives that
that a platform as a league as well, which was quite interesting.
Yeah, very, very interesting. It's especially when you're looking at real world assets or
licensed content, right? I think there's so much you can do. I think a lot of, you know,
a lot of how things have been done have been pretty sort of straightforward in terms of taking
an asset, you know, a real world asset, replicating them, building a game that allows you to play as
these players with potentially having some stats that cross over. But I think there's so much
more you can do in terms of, you know, like both Matt and Adam, you said, in terms of the,
you know, the tracking of things, I think would be really interesting. But let's go over,
actually, I see we have a new speaker. We've got Arcus Champions. Why don't you say hi,
before we jump in. Hey, this is Dan from Arcus. Sorry, sorry for the delay. Great to be here.
We are building an Unreal Engine 5 competitive ape shooter called Arcus Champions. And within
the game, we are focused on really the user experience and building a protocol called skill
staking. This essentially brings rank on chain as an RWA, which means that inside the game,
like investors can use our token Arcus to invest in the performances of the game of the players,
sorry, through these rank RWAs, and then earn dividend yield from the game through it.
So the user experience for the player really is focused around the game, right? The player never
has to stake or do any other actions. They just focus on playing and increasing their rank. So our
focus really is around that competitive game loop. Thank you. Very, very cool. Love it. Love
seeing shooters pop up on chain, especially. I'm not a great FPS player, I have to say, like I'm
love them, not great. But yeah, love to hear more. All right, let's throw it over to layer one.
Yeah, you know, that question that you posed just a few minutes ago, it was interesting because
the first thing that really popped into my head is, you know, a project I was speaking with the
other day about coming and building on our on our blockchain, the music industry kind of project.
And, you know, I think it's music is a great one, like you just played a soundtrack from a game
during the transition. And as you brought up new speakers, and, you know, I think there's a lot
of opportunity for games to bring in real world assets around these content creators that are in
the music industry. One of the barriers that, you know, we often see on our end is establishing a
standard that allows all games, all projects, to have a standardized level of being able to pull
these, these real world assets, NFTs, you know, things like that in into their game, but also make
it cross cross pollinate across different games. So it's almost like the projects, the games, the
they all need to come to a collaborative state to be able to accept these real world assets, NFTs,
you know, all that kind of stuff before we'll start seeing real adoption of the real world assets
in in these various projects. So I think along with tracking royalties, you know,
standardization is going to be another issue facing facing this question.
Yeah, that's a great point. I think, I mean, you said interoperability without saying saying
the dreaded I word, right? I think, well, I say dreaded, it's not dreaded. It's a little scary
sometimes. But yeah, I think there are definitely a lot of challenges. But I guess to sort of flip
it on the head and, and, you know, whoever wants to take this wave at me, because I can't see
hands right now. So just, you know, just hit that hit that little emoji. But quickly before you do
guys, if you're listening, and you're enjoying what you're hearing, make sure to throw those hearts up.
So that we know that you're enjoying this conversation. And that we can definitely come
back with some more and bring these guys back on. Because so far, I'm loving what they're saying. So
throw up those hearts. Now. Yeah, so like I was saying, like, there are obviously challenges with
RWAs, and tokenizing them in games. But I guess to kind of flip that what, you know, how in your
certain in what ways do they empower players with ownership of in game assets? And how does it
differ from traditional gaming models? And not necessarily like, oh, NFTs mean you own your
assets, but with RWAs, specifically, and the way I sort of may be framing this or thinking about
this is, again, going back to my own experience, which is owning, you know, or owning a real world
asset that's tokenized like a Pokemon card or whatever. So how, how does that sort of empower
players on that side of things? Salsa Valley as waving? Yeah, I was waving. Thank you.
So, for example, in our case, we have in our ecosystem, different products later on games,
like casual mobile games, firstly, when we where we engage people, especially the web tool,
to play the games they used to play. And then in the game fight experience and in the game fight
process, at some points, they can like be transferred to the web through vault in an easy way.
And also, for now, which what we are currently working on, this is the product which is board
game. This is the physical board game, like monopoly and others, but it's more straight
strategical. And for why I'm talking about it here, because this is their
very huge industry also, and it's like 19 billion, it's like almost their game fight
industry. And it's very fast growing industry. And through this product, this is this is one
of our products in our ecosystem. We like provide people the fun, fun way to get into the crypto to
get acquainted with crypto and tokenize this asset, this is the real world asset with the token
rewards, and so on. So I guess that we are when we are talking about the game fight as an industry,
we don't need to be focused just on the cases in need, we need to expand, extend their
like power of the industry, we need to engage other entry points, people from any other places
which we can reach out to. Because when we focus just on the gamers,
it's very close community, we need to think bigger, to think wider, and to engage people from
other real world assets to into the game fight industry. But that's what I think about.
Yeah, definitely. And I do see another hand being waved. And I guess a good way to tap into a bigger
industry is probably whiskey, a little Tennessee whiskey. Yeah, this question is a very interesting
question to me because I'm a co founder, we've just sat down, we're talking about it for
four days now. And considering the fact that our industry is a 12.85 billion pound industry,
we feel like tokenization facilitate the creation of the centralized economies between
blockchain games. And players can engage in peer to peer transactions without relying
so much on centralized intermediaries or marketplaces, which are controlled by game developers.
And this decentralization would foster a more a more equitable and transparent gaming
ecosystem with value of value of
Is it just me or
he's breaking up, unfortunately, for me as well.
Cool, Adam, I'm going to use you as a proper sounding board because
because I know you're not going to troll me. Yeah, did you ask, unfortunately, your sounds
breaking in and out there. But yeah, no, I definitely agreed with the, you know, the
first half of what we said, we unfortunately couldn't hear with what you said at the end
there. But do I see another hand from layer one?
Yeah, you know, for being a UI UX designer for for about two decades now, it's interesting
because I use a lot of psychology models in the way I design backed by data, right. And, you know,
if we if we take a step back and look at games, for an example, there is a learning curve.
A lot of times for people coming on to a game or a project, and you want to be able to
get them up to par as quickly as possible, so that they feel comfortable, they understand
there's a natural flow of things. And for me, when you look at the question that you
proposed about, you know, bringing in real world assets, what a great way to basically
kind of curb and speed people up on the on the understanding of your game, right.
Because there's certain elements that customization allows for, right. It allows for
that familiar feel, the nostalgia of it that keeps drawing them in. But likewise, they
understand what certain aspects of the real world assets that they might be bringing into the game.
That just are a plug and play type of situation, right? You think of like a specific skin or a
weapon or, you know, something like that. They already know. And if you can plug that into the
various components within your ecosystem, we've found that that drives a lot more adoption.
And what it does is it creates that intrinsic value in the first leg of creating that intrinsic
value, which ultimately leads to your brand ambassadors, you know, that kind of thing,
where people love to play, they keep coming back more and more and more. And so,
yeah, coming from it from a UI UX standpoint, we've seen a lot of good data coming from
adoption, from from implementing these kind of things into it.
Yeah, I think that's a great point. I mean, especially with what we do around, you know,
with the motorverse, right. And I think if you know, if you whoever is in here, that's,
you know, a first time listener and doesn't know what the motorverse is, we're essentially a
ecosystem of all things, motorsport and digital vehicle culture. And with what we do,
it's very grounded in reality, and it's very grounded in real world assets and real world IPs.
I think that's something where it's both, you know, it can be definitely a blessing and sometimes
a slight hurdle to navigate because a lot of these brands, a lot of these legacy brands
may not understand, you know, this, the digital space, and especially with web three.
So a lot of the discussions that we're having is trying to explain to them the assets they sell
here are like real life assets that you would sell in the physical world, where, you know,
if you sell a car in the digital world, as an NFT, it lives as it does lives and breathes as
does in the real world. If someone wants to go and take it on a track,
someone wants to go and bring it into a game, someone wants to go and display it in the garage,
or set fire to it and turn that into a piece of art, they can, right. So I think it's an
interesting discussion to navigate, but definitely one that, you know, for us at least, you know,
and there's a lot sort of to do with our thesis is a is an easy way of driving people in because
they understand that there is that brand recognition and familiarity. All right, do I have any hands?
I don't know. I don't see anyone waving at me right now. I don't know if that's a game of silks.
Go for it. Yeah, no, I mean, those are those are all great points you made. I mean, it's
in somebody in sports, they could go and get injured. Like a lot of people picked Aaron
Rogers on their fantasy sports teams this year, and he went out and got injured in the first like
15 minutes of the game. You know, and that's, and that's just the reality of it. And there's a
little bit of that with real ownership, real world asset ownership, something that happened in the
real world. And, you know, that that could affect it. But where I think people feel empowered,
and I think it comes back, like for me, it's sports where I tied to, you can be a fan of
a sports team, and your sports team can win, you can be really happy, you can be a gambler,
you could bet, and you can win that bet, and you could be real happy. But unless you're on that
team, or you're the owner of that team, or somehow involved that team, you aren't that you aren't the
actual winner of that event. And I think, in our case, we were one to one. But so rare was mentioned
earlier, they have different levels where you could be one to one, or I think they have multiple
others, people have, you know, 10, 10 cards, or 10 assets of the same person exists. But, you know,
you have these where people in the game will kind of build up like they might know you just because
you are the winner in the game, you, you own that asset that exists in the game, like we have,
right now, there's a horse doorknob, and they're, I think, number two of the leaderboard to go to
Kentucky Derby this year. And the player that owns that game, everybody knows who they are,
because they own this fantastic horse. And, again, you get that you people know who you are,
you get that kind of recognition, if you're just a fan sitting on your couch watching the game,
you'll feel happy but but there's 100,000 other fans out there, and they don't know who you are.
Yeah, that's a that's a great point. Again, I mean, I would love to
to kind of maybe unpack that a little bit. Like, how do you guys go about licensing,
right? Because I, you know, for example, and again, I keep taking it back to an example,
like courtyard, if someone wants to go and, you know, vault their card with Brink, and then,
you know, have that card be tokenized on chain, that's something they obviously do themselves
because the IP holder physical asset to, you know, to the players as the buyers, how does it work
with something like horse racing, right? Because that's obviously, you know, in a similar vein to
what we're doing with with motorsports and cars. Yeah, so kind of like I mentioned, it really
comes down to it to a lot of the data and have having a lot of that in horse racing.
Everything sort of tracked for every race that they do, every workout that they do,
if they go to auctions in the real world and they're sold, who their trainer is, who their jockey is.
So being able to have that data is really what powers the game. Without that, they wouldn't
be able to run. We're partnered with the jockey club and that, to put that in perspective,
that's like the NFL of horse racing or the Premier League. They basically own all the data
and we're able to get it through them and power our game through that.
Yeah, okay, no, that makes sense. I think that's probably slightly different to kind of our take
on it, but definitely, I think it is definitely a great way to utilize a lot of that. I see Salsa
waving at me, or was. Yeah, I was waving. I had some thoughts about their brands, as you were
talking about, that I'm now based in Miami and a little bit less than a year ago. I was here in
Formula One and I saw this, as you said, the very grounded business.
Of course, when they are talking about the digitalization and to bring this
to such big events, especially, the importance of tokenizing these assets
and to explain them and to bring them the power of marketing instrument in this case.
Because I tried a couple of years ago, like about five years ago, I tried to bring this to
small businesses. That crypto payments, for example, could be the marketing instrument for them
and it was a little bit hard to bring this point to them that time. But now we have the much more
bigger blockchain and crypto adoption and it means that we can explain it, we can bring to the brands
to get into the web through vault and through these brands, we can reach out to the people and
bring them the value of real world assets, especially when they are talking about,
for example, the racing and any other types of sports. That's why,
at my point, people will be leaded by their brands. That's why we need, firstly, to work with them.
Yeah, definitely. I think it's an interesting one. I think,
obviously, with the topic of the space being real world assets, I think probably a general
consensus is that we do need these brands. On the same coin or the flip side of that,
I think, with a lot of what we're doing in Web3, we're building original IP. I think that's
something that's very powerful as well. But who else? Someone wave at me if you
got want to chime in on that. Actually, I do want to hear from Adam.
Hey, Adam.
Hello. What's interesting to me, particularly if you think of cars, because I think with whiskey or
something like this, there's a lot of opportunities to invest in that. But I think one of my friends
is really into his cars and he says there's only so many cars which are really investable.
Right. A lot of cars depreciate, but only the really top rare models are investment pieces.
If you were using a car in a game, say, and you were tokenizing that and you said something like,
hey, you can only use the car in the game if you hold some of these tokens.
Is that what you guys are thinking about? Is there any appetite of a lot of car
manufacturers and brands to get their cars tokenized in that way?
Ah, not necessarily. I think one thing we're really looking at is having
and something that we are looking or that is very central to what we're building is
an interoperable, the first truly interoperable car. And that's something that we're
doing alongside a potentially very, very, very, very exciting partner. And we're not trying to
token gate it in any way, having any prerequisites or whatnot. I think maybe in some instances with
a specific game or whatever, maybe if they wanted to drive their particular car, I'm trying so hard
not to spill the tea here. But if they wanted to drive their car in a particular game, yes,
maybe they have to own or to unlock that car within the game or something. But I think the
manufacturers are starting to understand, especially when we talk about the way we like to portray
how we are looking at interoperability. If you look at the state of racing games now,
you want to go play Forza. Sorry, let's take that a different way. You want to drive a Ferrari 458
as an example. And you want to go and play Forza and you want to go and play Gran Turismo.
Well, unfortunately, you have to go and buy Gran Turismo and you have to buy Forza. And let's
say you have a steering wheel that's compatible with PlayStation. Well, then now you need another
one that's compatible with Xbox or you just drive on controller. So there's a lot of, you know,
you have to buy things over and over and over and over again. So I think what's interesting,
especially from the way we go to pitch and the way we're connected with the manufacturers is
coming from a stance that you buy a car once and you're able to use that in multiple experiences.
Now, you know, the sort of the tricky side to this is when you're looking at
a lot of these walled garden ecosystems, right? Like, of course, you want someone to be able to go,
you know, to buy Gran Turismo and then maybe they get a profit share.
They go to buy Forza, they get a profit share. But in this case, you buy the car once and that's
it. So the revenue really, you know, sort of stops there. But potentially, there's other new
ways of bringing in revenue models that might continue that or might be interesting for
manufacturers down the road. So yeah, a lot of different things to think about that. Thanks
for that, Adam. I think layer one was waving or had the hand up.
I'm just glad I'm not the only one that almost slips alpha every once in a while. So
thanks for that. I appreciate it. Our community is always trying to get alpha out of us for sure.
Um, no, I love what you guys are doing. That's that's definitely one thing that we're we're
doing over at layer one x we've got a couple of games that we're working with exclusively to
showcase our our true interoperability, bridge list, interoperability capabilities that we can
do through our technology. Because we built our own virtual machine and consensus, we have our
our along with our own Oracle, we're able to pull in a lot of web two data into games,
projects, things like that. But one of the fun things that we've done is, you know, let's just
take like your guys's game for an example. I love the analogy that you he used where you
you bought an Xbox compatible steering wheel. Now you got to go buy another one and so on and so
forth. Right. We we feel the same way that it's it should be a universal you buy it once you
should be able to take it anywhere right and I view the different chains that are out there
as the different platforms that you can play on, you know, Nintendo, Xbox, PlayStation,
so on and so forth. And, you know, if you if you even look at that from a real world perspective,
it's almost like going to a different country, right? If you want to take that, that classic
car that you just bought and take it to the Swiss Alps to drive or take it onto the Autobahn
or drive it across the Midwest. I don't know why you would want to do that. But,
hey, you never know with people. But but yeah, we feel like that's the case. And and
we've been able to design it so that games, no matter what chain they're on,
they if they connect with us through our blockchain, their gamers can literally play
the game through our platform on their perspective chain that they built while they're pulling in
all these different NFTs from various chains to enhance it. So, you know, like I just said,
location tracks, you know, maybe you want to race against a team that's on a on Solana versus
Ethereum. You could totally do that. And we've built the capabilities of being able to to facilitate
that for people. Amazing. I mean, it sounds like you guys are doing God's work and really
bringing the the next phase of of Web3 gaming to the masses. I love it. So maybe we should talk
because, you know, there's a lot of very similar, similar things going on. Cool, guys, we're going
to be rotating all about now, actually. But if you guys are listening and you've enjoyed the
conversation, there's been amazing, amazing discussion had in this in this segment. So
guys, go and throw up those those purple hearts, blue hearts, pink hearts, black hearts, whatever
they are. And make sure you go and follow all of our speakers. Thank you guys for for being up here.
Hopefully see you guys again very soon. And if unfortunately you have to leave at the end of
this segment, guys, make sure to go and follow the Motoverse. Check out Motoverse.com, which is
our new hub, which is just just launched a couple of weeks ago. It is your sort of one stop shop
for all things, all things Motoverse moving forward. So you can get access to everything
like Torque Squad, the PFP collection of the Motoverse. You can go to check out Torque Drift,
check out our socials. And you can also get in early, press that get in early button now
and you will be on the list to get early access and find out all you need to know about
our first, our upcoming mint for the first... Actually, how much am I allowed to say here?
I don't have an official script. I'm just gonna say first official mint, which is coming up soon.
So yeah, go to Motoverse.com, check that out. A little shameless plug there, but you know,
it is our space. I gotta do it, right? All right, I'm gonna have a little quick sip of water.
Gonna make sure to stay hydrated, guys. It's been a long space, been a good one. As always,
Mr. Jason, I think you have been invited to speak. Just gonna point that out there before I go and
grab a glass of water. All right, heading it back with some, with our soundtrack from Torque Drift 2.
Here you go, guys. This is Funk to Funk.
Don't you promise freedom on the hunt? Feeling like I'm not for nothing.
We the life of baby buss, now it's time to give it some fun.
All right, we are back. I am back. I am hydrated. Guys, everyone,
make sure you're hydrated. Go and grab a glass of water. Go and get a hot cup of tea,
hot cup of coffee. Do what you need to do. Don't drink prime, but anything else, that's fine.
All right, guys, I am back, and I was just before that little music break there,
I was talking about the Motoverse hub, which was launched a couple weeks ago, and we have
the builder, the man himself that put it all together, Mr. Jason Ong, first time speaking on
this space, GM. GM, GM, this is not just my first time. It's my first time ever speaking on any space,
so I'm a proper space clergy. Wow, so you're popping that, popping that space cherry today.
Guys, everyone, throw in those hearts, guys. It's his first ever space. Give him big love,
and also for everyone here from the Rev community, guys, give him extra love. He is the man behind the
new website. Thank you. Thank you for inviting me. Yeah, how are you? Yeah, I'm really good. It
sort of took me by surprise, actually, when you sent me that invite. But yeah, I'm very,
very happy to. I know we were saying, Jason, I want you to speak soon and stuff like that.
Okay, I'm gonna grab it. Let's go. Let's do it. All right. Well, now that you're here,
why don't you tell us a little bit more about the hub and kind of the vision of it? I know
I've been rambling. I see you're in here. You've been listening to me ramble. But why don't we hear
from you? You built the hub. So go on. Tell us your side. Not rambling at all. I was just
laughing early when you said I try not to spill the tea. I'm used to hearing spilled beans. That's
a new one. Spill the tea. So yeah, I have to be really careful not to spill the tea myself
and drop those alphas. But yeah, I've been very, very busy. As you know, I'm currently
working on my account system, the garage and showroom. And it's all very, very exciting.
I know I'm allowed to say that because I know Will said that a few weeks back on the show. So
please, I hope I don't get in trouble. But yeah, that's all going on really well.
And I just want to say that I've just jumped on X and tried to be a bit more present on here.
And please, you know, really honored to be around so many web-free experts. And so just feel free
to sort of reach out and give any advice. And I'm all ears. I want to build with the community.
So if you have ideas for how a motor first garage should be, I'd love to hear your advice and
thoughts on it. Hell yeah. Thank you, Jason. Guys, Jason might as well be called Spongebob
because he is the biggest sponge out here. He literally takes in information like no one else
I know and just absorbs it. He is, you know, new to X, new to new to spaces, but is taking
on like a true champ. I see you, Jason. I see you doing the work. Thank you.
All right. All right. Segment three. Here we go. We've got some new guests here. I'm going
to throw it over to OBS World First GM. GM, GM Sully. It's amazing to be on today's space.
Just want to give a huge shout out to you guys for hosting these spaces and for just in general,
bringing so much knowledge and a lot of fire into the web three space. Personally,
my name is Jonathan. I'm head of community over here at OBS World. I'm not going to take too much
time to start chilling our project, but in a nutshell, what are we? We are the metaverse
for petrolheads. So basically people can come into our world and basically, you know,
have a complete immersive experience. And what are we really solving here is the problem that
there's mainly two problems that car enthusiasts have, which is they're disconnected. They do not
have one platform on which they can fully engage with their passion. And second of all would be
that currently social media or, you know, traditional forums fall, fall quite short in
providing these immersive experiences. So we have a huge background of about 20 years of experience
with real world racing, with sim racing. We've had just finished our own sim racing league,
because I was listening in since the beginning from the space. We have a lot. We have a lot.
We have a lot. We have a whole team basically from 15 and how specialists working on some
crazy, crazy projects that have been displayed even in the Dubai World Expo. So a lot,
a lot to be covered. But yeah, I'm looking with a lot of energy into today's space.
Thanks a lot for having us.
Jonathan, why are we not already doing something together? That is that is the big question. I
am currently sitting in my sim as I'm hosting this space. Also, just because my sim seat is
super comfortable, but we need to, it sounds like we need to be doing something. So I'm
going to hit you up after these spaces and we can connect. Another person that I'm connected
with and that I'm super happy to see an awesome update on their bio recently is Arrow, who has
just announced that he is the new Web3 product manager at Veloche Esports and Vex Token.
Guys, a little bit of background, the Veloche guys, right? The founders, Jack Clark,
Rupert Svens and Cook. I lived with them in 2015 when I raced in Europe. I moved over there.
Jack Clark picked me up from the airport, took me to his his farmhouse, essentially.
And that's where I lived when I was racing in F3. So big love to the Veloche guys.
Anna Moka has actually invested in Veloche back a few years ago. So I'm going to say what's up to
Arrow. GM, I love what you guys are doing. How are you doing?
Thanks, Ollie. Cheers for inviting me up. Yeah, I can't tell you what we're doing right now
because I actually start work on Monday. But yeah, really excited to get started. As you know,
I was with our PNF1 team before and I kind of met the Veloche guys beforehand
and was really impressed. And yeah, so now I'm joining them. Really pleased about that.
Love the conversation, the whole real world assets thing. One thing that I'd like to just say,
which I think is underestimated is digital assets, I think, at least with young people,
the way they're engaging with brands and with things as things move forward.
Digital assets are real world assets to those people. And I think it's really interesting
hearing everyone's different takes on different types of real world assets and how,
you know, it's more of a spectrum now and it's not really clear what's real, what's not.
One thing for sure is that tokenizing them, making them interoperable and making them
inclusive and accessible to everyone. Yeah, it's going to happen. And super interesting.
Also shout out to OBS World, friends of theirs, too. Yeah, just cool to have all these people
here with common interests. And yeah, really bullish on Ann and Oka and what they're doing
because this kind of unification of different brands and innovators, it's super important.
And Ann and Oka is doing it probably the best, I'd say.
A bullish on you, Arrow. I appreciate the kind words. But no, I appreciate you being here.
I think, yeah, it's super excited to continue this conversation. And yeah,
excited to see what you do with the lottery moving forward. So yeah, very, very exciting.
All right, going to throw it over to Arena Games, GMGM.
GMGM, man, you just caught me in the middle of my cheesecake. I had to swallow it really quick,
but I will be enjoying the rest. So yeah, let me talk about myself and Arena Games platform.
My name is Fatih, I'm the product manager here at Arena Games platform. And as a platform,
we bridge Web 2 games into Web 3. So what that basically does is that we have developed a software
development kit. And that kit allows us to take any game from Web 2 and seamlessly make it a Web
3 game without the need to connect wallet or anything. And we have our account abstraction
systems to make it really easy for the Web 2 gaming industry to come to Web 3. And that also
goes for players themselves too. So if you're a player that would like to explore some Web 3 games,
come on in. So yeah, that was my intro. Thank you.
Amazing. Thank you, Arena Games. Yeah, excited to have you on here. And do please do enjoy your
cheesecake. I don't want you to choke on any cheesecake. That's not what we want on the
mode of our space. We want people to be having a great time and enjoying. So let's go over to
Spicy Capital. Yo, what is up, man? Thanks for having us in the space. Appreciate you guys
big time. This is Shivzi Baker behind the account, the chief marketing officer over here.
And we are investing into loads of different projects at the moment, man, across the
Bitcoin network, gaming network, obviously Bitcoin being the BRC 20 tokens and whatnot,
different projects out there, AI and the blockchain space, infrastructure, layer one,
layer twos, you name it, man, we're involved. Deepin, RWA, we're literally casting a net and
there's this sweeping, sweeping the floors and environment when it comes to the investing world.
But we're loving it, man. We're loving it, especially being a chief marketing officer since
Jan, man. So I'm new to the team in the space of time in this, in this realm, should I say?
So yeah, but it's been dope, but me personally been in this space since 2017. So I've seen a lot,
been involved in a lot. So I'm just happy to be here. And a big shout out to Jason as well,
man, popping the frickin Twitter space cherry out here, man. Yeah, watch bro. You're gonna
get frickin addicted, man. I'm telling you now, you are not going to stop. You're gonna go on a
frickin rampage and we're gonna see you everywhere. So I'm looking forward to seeing that PFP
all over spaces, man. But big shout out to you, man. This is dope.
Big shout out to you too. Thank you. Thank you. I'm trying.
Hey, Jason, Jason, what, what is that PFP? What do I have?
Yeah, yeah, yeah. Oh, God, you're gonna, you're gonna test me now on you.
It's a talkie, right? But I'm thinking about the number four, six, five. That's what I am.
Oh, six. Okay. Oh, you're going really into the details. I was just, I was just
throwing you a little, you know, handball. It was a trick question.
No, it really wasn't. It was sorry. I'm being stupid. It's getting late. We were talking about
whiskey, which now I kind of want a glass of whiskey. So all right. Thank you, Jason.
We're going to throw it over to Anne GM.
Hi, yes. Hello, everyone. Thank you for having me in this space and in my project. So basically,
I'm a web 3KOL and also a community owner. Aside from that, I'm the marketing manager of Chibi
Clash. So Chibi Clash is a groundbreaking fantasy gaming universe that transcends traditional gaming
boundaries through interconnected gameplay and transformative actions. So basically,
Chibi Clash, every treasure you find, and every quest you complete doesn't just stay in one game.
They unlock new potentials and alter realities across our gaming universe. So we have our
Medi-Game Kingdom, which was launched last February. So this is basically a land game
or a land ownership game that's actually starting to roll out this quarter. It is very much
operated by AI. And also, our entire gaming universe is powered by blockchain.
And within that gaming universe or within Chibi Clash Kingdom, you can access our
Clash Survivor game as well. So Clash Survivor is an action-packed,
a roguelike survival game. And we had a play test for that last November, which got over 5,000
players. And we partnered with several communities and big guilds for that one,
namely we had Shrapnel, YGG, to name a few. And then right now, we are on our third leaderboard
competition. And we are actually running a third leaderboard competition alongside GDC. So our team
is in GDC right now in San Francisco, demoing Survivor and rolling out kingdoms at the same time.
So if you or any of your team members are in GDC, you can go ahead and say hi to our team there,
the team of Chibi Clash. And definitely, we'll be rolling out a few more surprises for you in
the next few weeks. The same thing, I don't want to leak too much, but we have something
big that's happening in the next few weeks that you definitely want to watch out for.
So I invite you all to follow our socials, Chibi Clash. Go through our website,
chibi.gg. You can access our leaderboard competition there. I hope you enjoy our game.
Amazing. Thank you, Ann. Yeah, definitely, we'll go and check it out.
All right, we've got GHAMLbot next.
Yeah, hi, everyone. And thanks for having me. I'm looking to listen to those
intros there. My is nowhere near as sexy because I don't want you to start swiping through some
social media page just because I mentioned that I'm an anti money laundering advisor.
Okay, it's not so cool, but there's a requirement for it, right? I also co-chair with the
International Association of Trusted Blockchain Applications. So that brings me into this
while I'm very keen to hang out with you guys. At AMLbot, we provide KYC, KYT software and
crypto investigation services to support law enforcement. And we help with financial
institutions and cryptocurrency businesses with mitigating their financial crime risks
within the digital markets. So I hold discussions with industry experts. I collaborate with
investigators. I talk with buddies in the crypto space who share the same goals and ambitions,
really, and that's to create a safe and secure environment for investors and people. And, you
know, we all want the technology to thrive. So I come from a far more boring aspect, because
looking very much at determining whether or not the systems fall within the existing
regulatory perimeters, and then maybe mitigating sort of threats that could be present. And then
also to identify what the policymakers are building to see what standards can be reached
and what identity can be reached. And what I would like to do with this audience and speakers
is to sort of foster a robust sort of constructive dialogue with the industry. And the only way I can
learn more is listening to you guys and try and put dots together. You know, what's happening
from the regulator, are the regulators listening? Did they want to listen? Have they got an appetite
to listen? You know, and then encouragement with them, because this stuff is moving at a fast rate
of knots, right? And as you guys know, this things can happen quickly. And then there's a need for
oversight all of a sudden. So I won't go too much into regulations, because I know I'll bore you.
I'm fully aware of that. And that's all for me for now.
Thank you, GH. Yeah, I mean, it's definitely important. I mean, we've been talking earlier
on in this space about, you know, institutions starting to adopt real world assets and tokenizing
real world assets and obviously the custody that is sitting behind it. So yeah, very interesting,
very important. I know Arena Games is slightly tight on time. So before we go and introduce
mindless as well, let me throw the question. Let me start off the question. I'm gonna start
with Arena Games. So, you know, the concept of interoperability, right, is central to blockchain
gaming. It's central to what we're doing with the motorverse. And I'm sure it is for many of you
guys as well. Now, how might tokenization of RWAs facilitate cross game and cross platform
interactions? And what impact will this have on the gaming industry as a whole?
Well, I have conflicting viewpoints on that. So like, you might not want to hear the answer
from me. But here's the thing, RWAs in and of themselves is, is really hard to monetize for
companies. So like, a lot of gaming projects and companies, they need their own income,
they need an income and a lot of these assets are limited in supply. So that also drives the price
up. But at the same time, does it really, really, really help the game developers and
game makers out there. So like, we need to weigh in how much assets are we tokenizing within our
games? And how much are we tying that into real world assets? Because like you have to have the
math correct if we want those to be really profitable for these games. And without those
profits, games cannot run forever. And if there are no games, there are no assets themselves.
So like, we need to be really, really thoughtful how we are integrating. And I am on the side that
we shouldn't be going 100% tokenizing all assets, then the games and companies do not have anything
to sell. Therefore, profits are down. Therefore, the company is down and the game is gone.
So that's my that's my stance on that. Yeah, it's a great take. I wasn't I wasn't trying. I'm
not with these questions. I'm not trying to feed in one direction or another. So yeah, I don't know,
love to hear the opposing viewpoints for sure. You know, it's very much just, you know, throw a bowl
thrown in the air and see who wants to catch it. So who wants to go next? I mean, if you if you
have something to add, feel free to wave at me. So throw me that wave emoji because I can't see
the hands. I see Jason. Let's go let's go on. Go on, Jason. Yeah, sure. I think just on the on
the upper side, opposite side of that, in terms of not not having anything to sell in games,
you could look at it from a user acquisition perspective. So for example, if you you were to
buy an asset, right, like, that's like, as soon as you see it's unlocking in it in another game,
and then another game, you kind of incentivize to go and check out the game and see, you know,
what the car does in that game, you know, so I think that there's also that side to consider that
the actual sort of developers may not need to spend money on because user acquisition is an
expensive process, as we know. So I think that's that's that's also on the other side of it to
balance that. But I do understand the concern, though, definitely. Thank you, Jason. OBS world.
Absolutely love the conversation. I think real world assets is very broad. And it can go in many
directions. Obviously, you can you can fully, you know, tokenize certain real world assets,
but I think it can start becoming very interesting once you tokenize certain assets, but they have,
you know, value both in the real world still as in the digital world. And I think that, you know,
you can actually get to some very interesting topics when you start tokenizing real world assets,
but providing different utility for different holders based off, you know, certain kinds of
different, you know, statues that you yourself might might imply for ourselves. For example,
in OBS world, I just want to drop some alpha whilst I'm at it. But we're looking at, for example,
3D scanning your own vehicles and putting them fully into our own metaverse. We have done that
already with one of our own cars, one of our own Porsches. So if you actually download our app,
you'll see a nice Carrera T yellow one, one to one, not the highest resolution, but we're
moving slowly. And I think that's, yeah, an interesting topic to dive into. Shout out Arrow
and Chubsy, by the way, love hanging out with you guys. And also earlier, I saw a lot more,
we saw salsa in here as well. Just want to give a quick shout out. But yeah, one love, one love.
Thank you, Jonathan. Yeah, it's I mean, scanning your own 3D vehicle and putting into your own
metaverse. That sounds really interesting. And it's definitely something that I'm messaging Jason
on the side being like, hey, we need to speak to Jonathan after this to see what we can do.
Anyway, let's go over to era. I think you were waving at me at some point as well.
I think Mindless was first. Go ahead.
Go on, Mindless.
Hey, appreciate it. I will try to be the contrarian today and try to bring in,
I think, an angle that most people might find unfavourable, or perhaps they didn't expect it
specifically to this discussion, just because I think it's good to have that side of angle.
I think when it comes to just defining what our WAs is supposed to mean, the way I look at it is
purely in terms of value propositions. So it's an asset class that has its own value proposition
that could be physical, physical, it could be digital, it could be an access code, could be a
login, could be exclusive access to an in-game item somewhere, but it is represented on the
blockchain as a token. But the value proposition of that token doesn't necessarily sit on the
blockchain itself. So contrary to Ethereum or BTC in which the value propositions sit
in the very same networks that these tokens exist, without our WAs, the value proposition
is actually elsewhere. But I'll bring the contrarian take later. I think it's fair that
we give some of our friends a deal. That's a very interesting point, for sure.
And I do have to say, in most cases, yeah, definitely, definitely agree.
All right, since Arrow is such a gentleman, you want to take it now?
Yeah, I think it kind of follows what OBS and Linus have said in a way. You've got real world
asset tokenization in terms of there is an item somewhere in the world that you own,
and you've got a tokenized version of that ownership, or you've got maybe fractionalized
ownership or something that you wouldn't otherwise be able to invest in or purchase.
For me, the thing that I find really exciting is the whole digital twin concept, simply because
brands in general, they're looking for ways to kind of augment their everyday products.
And digital twins and tokenization of a token equivalent of those products
allows ways for extending that product journey. And I kind of, in the context of motorsport,
I think of it in terms of, if I was like a bloke going through a midlife crisis,
and I want to go and buy a really nice car, then I can get a digital twin of that car.
And then my child can go and play with that digital twin in a game.
And then at least I've got one more person on my side when my wife comes and attacks me for
spending money I shouldn't be spending. I've got my kid on my side who's supporting it because
they get to go in game and perhaps even earn, or even I can give them a game to play and
they can earn for me. That's what I like about it, is that brands in general,
things are getting more competitive, products need to be offering more and more, and you see what
Zatap are doing with kind of proof of attendance and the NFC chips, things like that.
Personally, I think as things move forwards, the digital twins and the extended product
journey and experience through not necessarily blockchain, but at least these kind of augmented
experiences, that kind of extension I think is going to become normalized. And when you can do
that with a game asset or something that's playable or visitable in a metaverse or
ownable or wearable in a different kind of game, whether it be fashion or a car or whatever it is,
even if the token isn't the real world asset or doesn't exactly represent the real world asset,
it does represent something which someone can collect and enjoy and flex and customize in
the game. And I think that's how, again, how you kind of extend the real world asset
value and kind of revenue generation model is you could have a car, play it in OBS world,
and within OBS world, there could be all kinds of customizations and things that you can earn and
achieve and add to that car. So there's a continued journey there. It's not just you own something
and that's it. But yeah, that's why I find interesting, like the digital twins as a form
of real world assets, particularly again, like I said earlier, in the context of young people
spending all of their lives in the digital world, digital things are real world assets to them.
It's just a case of whether they own them or not sometimes.
Yeah, that's a great point. I have a younger brother who's 11. And 100%, I tell him all the
time, he should, you know, he should be getting into web three games. But the games he likes to
play, you know, are things like Brawl Stars and Fortnite. And, you know, and they do,
he does very much treat those things as real, even though he understands that they're not.
But yeah, normalize, you know, midlife crisis dads and sons ganging up on mom, even though, you know,
I love mom. If she's listening, mom, I will never gang up on you. Don't worry.
Thank you, Arrow. Let's throw it over to I saw some hands previously, I think Anne had their hand up.
Yeah, I just wanted to chime in. I think right now, these tokenization of RWAs really is being done to
kind of appeal to a broader audience. So, because, you know, not everyone is exposed to kind of web
three and blockchain. So to kind of, kind of, it's just a small percentage right now of people who
are exposed to web three. And even though we're seeing like a big increase in market cap in general
of entire crypto market, that means that there's more people going into web three. In general,
there's still a still a large percentage of people who do not know about web three and blockchain.
And having these tokenization of RWAs helps to like bring them into into web three. But
with regard to what Arrow was saying earlier, I think I agree that because I have like enough
uses and uses and they're into these digital games and where there's like digital assets that they
have and they perceive them as actually better than money. I give them actual money then they
don't care. They want me to buy these digital assets for them. So yeah, I think there's a fine line
there's a thin line between these real world assets and digital assets, especially with the new
generation right now, they perceive these digital assets as actual real world assets for them. So
yeah, with regards to interoperability in games, working with the tokenization of real world
assets, like, for example, with our game, everything's interoperable. So at one item
that you use for for one game can be used in all the other games. And how how I'm seeing that
it's going to work is for example, we have a land game, right? I've actually seen these with
these with other games that they're trying to actually do it as well. So for example,
with the land game, there's an equivalent kind of parcel of land that you actually
kind of get to own that is tokenized into the blockchain. And basically,
whatever you plant in the real world translates into the blockchain as well. And everything that
you use to use within that world is interoperable within the universe. So I think I think that's
one way that yeah, that that can appeal more to to like a broader, broader audience. That's that's
my thought. Yeah, 100%. No, definitely agree. Um, I see Home Dao, Home Dao hasn't had a chance to
to speak it. Hi, Aloha, everybody. This is Sean from Home Dao. Aloha. Yeah, Aloha. I'm actually not
in Hawaii today. I'm at the top of the mountain in Switzerland. So hopefully you can hear me.
This is a fascinating conversation. And just so you understand why we're here,
what our Dao has been working on for several years. When we talk about real world assets,
it's kind of an abstract thought for a lot of people, particularly in gaming. But in the real
world, it's actually a very boring subject, it's keeping track of a list of who owns what. And we
do that right now through a process called title. So for example, we've talked a lot about cars,
and we just talked about property. Well, properties and cars in the real world,
in order to show that you own them, you get a title certificate. And everybody on this phone call,
if you bought a car, a house, has probably had the experience of going to the assessor's office
or the motor vehicles department, and sitting in front of a little old lady who literally pulls
out like a mimeograph copy of the title certificate and gives it to you. And if you can't show that
you have that, or if it burns away, it's really a pain in the ass, because you can't actually
prove that you own the real world asset. So what our DAO said about doing a few years ago,
is we looked at blockchain, and this will come around to gaming, so bear with me for a second.
But we looked at blockchain, and we realized what blockchain is actually excellent at is keeping
track of lists. If nothing else, it's the best list taker in the world, because it's
ubiquitous, it's permanent, it's immutable. And things like cars or boats or planes or properties
can be subject in the real world to theft by altering title records. So if you put those title
records on the blockchain, it makes them not as easy to steal or change. And it also makes it
a lot easier to sell things in the real world, because you can do it online on your phone and
do it very quickly instead of having to stand in the queue or hire an expensive lawyer.
So that's what we mean when we talk about putting all title on the blockchain.
Now, there's a bunch of impacts that this is going to have with gaming. Because now instead of talking
about, oh, I'll digitize a car, or I'll digitize a imaginary piece of land. What home DAO is doing
is taking actual databases, the title records for entire countries. And over the course of the
next year, we're going to be putting those onto the blockchain and creating the system where
people can then use those digital title certificates or NFTs to actually prove ownership to
the underlying real world asset. And when the asset is sold, transfer the title. That's a very
simple idea, but a significant idea. It also applies to rentals. And why is this significant?
Well, here's an example, we just talked about a land game. Well, take Fortnite. You know,
those of you that have kids or like to play Fortnite, you might build an imaginary building
on somebody's land where you might say, I own, I'm looking at a ski lift right now. I might say,
I own the ski lift in Verbier, Switzerland, and I'm going to put it into my game. Well,
that's fine in the digital world. But if you're going to monetize that,
somebody actually does own that ski lift, and they have the title to it. And with our technology,
you'll have a registry of all of those real world assets, particularly related to real estate
cars and planes. And that person will then be able to claim that they own the digital rights to that,
and you owe them revenue. So this is going to be a tremendous opportunity for the gaming industry
to get ahead of the transformation title onto the blockchain, and start to develop new revenue
streams by essentially renting or licensing actual real world assets, and the actual title holders
and those assets, and including them into your video games. It's a very powerful, but a very
simple idea. There's no more kind of, I'm going to go one off make a digital asset of this 1968
Corvette. Once we're done, the title records for all the Corvettes around the world will be on
the blockchain, you'll be actually able to identify that exact Corvette, see its owner and say, hey,
I want to build a game around your car. Do you want to work with me on this,
and you can build out a new revenue model for that. So that's what we mean. That's what we're
doing here at home now. You've probably seen us a little bit, we've been kind of in the,
not the gaming news, but a lot of the real world asset news for a while.
We're now expanding our home coin governance token out into the marketplace. You'll see us
doing a little launch on Solana this weekend to introduce our Solana coin, we certainly invite you
to do that, but definitely we're looking to create inroads in the gaming community, because what we're
doing is very important for what you're doing. It's also very important to keep you out of legal
trouble, because it's not going to be very long before people in the real world that don't know
anything about web three, which by the way, is 99.999% of all the people in the world.
Once they find out that people are manipulating their real world assets in the digital domain
without any kind of rights or a revenue sharing agreement, it's going to get nasty. So we're
trying to help prevent that. Happy to take any questions.
Oh, wow. All right, drop the mic. Damn home down. That was, that was, yeah, no,
very, very cool. I think what you guys are building is obviously very ambitious,
but definitely something that is much needed, especially from all aspects, right? Developers,
definitely. I can see how they, you know, if they wanted to put, I don't know, David Beckham's car
in the game, in a game. I don't know why I chose David Beckham. It's really random.
But yeah, no, very, very interesting. Definitely going to stay tuned and see what you guys
have to have to say on that. In terms of the legalities around that, I'm curious to hear from
GH as to, you know, what you see just at a very high level on that side of things in terms of,
you know, renting assets and titles and including them in games.
Well, thanks to Fatty, I'm still thinking of cheesecake.
I didn't know enough about it. I wanted to know what flavor it was, what size it was,
because when I go to the cheesecake factory, they asked me what I want. And about 10,
15 minutes later, I might be able to answer because I'm looking at all of them and I'm
so thanks, Fatty, for that. I appreciate it. But Jonathan, as well, I'm a car motor trade
enthusiast. I haven't for many years. I've lost money on cars. I've gained money on cars.
So you guys bringing this into the digital to forum is really cool. I love it, because I've
got a chance to try and understand it. And when I'm talking to, say, bank, they don't understand
this. So if we look at crypto, we're looking at what, 0.10%, 0.10% of the world's wealth.
And maybe about 0.25% of all cryptos is the world's wealth. So we need to put it into perspective.
This isn't a huge financial market right now. The banks either are starting to warm up,
OK? So they're trying to understand what's a real world asset. And working with some
trade peoples, when it comes to regulation and you're trying to work out, OK,
how do you know your customer? This is probably the top part. How do you know your customer,
where they get their money from? This is a criteria. This is a regulation. And everyone
needs to try and explain this, of how they do it. So when I'm speaking with a trader,
a car trader, he's got two things lined up, like a pair. He's got a real Ferrari,
and he's got the Bitcoin. When the markets go up and down, they generally go up and down
together when you're looking at these specialist cars. Because these are investments. They're not.
They might look cool on a Sunday afternoon. But generally, people know what they're buying,
when they're buying it, which model to buy, when to buy it, when to sell it.
And then now, they're pairing it against something like Bitcoin. So let's say the Ferrari comes down
in price. Am I losing money? Probably not, because Bitcoin probably has dropped down in price
more. So that means I can buy more Bitcoin with the loss of the sale of the Ferrari. So it's a win-win.
And generally, when the Ferrari goes up, the markets are strong. Bitcoin has gone up even more.
Okay, let's not be black and white here, because it's been unprecedented in the last few weeks.
It's like a heart rate monitor, isn't it, when you look at the charts.
So the way I see it is the financial system still needs to understand it. The banks still
need to understand, what is it? What is it you're doing with your money? Where are you putting it?
What platform are you putting it on? Can we send the money to them? Who is this PSP that's sort
of masking it? Is it going to be safe? Is your investment safe? That's their role. And that's
the central bank's role as well, is to try and stop all this money leakage turning into dust
and everyone losing their fortune. So on a digital version, it's really cool. I like it. It's exciting.
But from a financial protection standpoint, who are these people? Are they genuine? Is it real?
Is there a white paper that's going to really explain what this technology stands for?
Is there any consumer protection? Is there any retail consumer understanding of what they're
getting involved with? Because it's technical. We're not baking cheesecakes, right? Sorry,
Fatty, for that. So I think it's really, you guys are really even helping me. When you're
talking, I can hear what you're saying. I can really gain so much by listening to you,
rather than listening and reading a policy on whether or not a consultation agrees or disagrees
with a particular framework. So hopefully that sort of touched on some of your question.
If not, again, please, you know, come back to me.
Yeah, I don't know. All good. That was, man, today's conversations have been great.
And yeah, you know, it's always great when you get to host a space with such great people
and everyone's just dropping absolute heat. Yeah, thank you, GH. Guys, we are coming up to the end
of this space, unfortunately. I wish this could go on for another two and a half hours.
I do see OBS with their hand up, so I'm going to throw it over to OBS for some final thoughts
before we close this off. Thanks a lot, man. Thanks a lot. Appreciate it. No, I just wanted
to say thanks for the space. And as you mentioned, it's such a wide topic that I'm sure that we could
really go down some crazy rabbit holes here, especially even from Obvious World and just
the discussion here in terms of licensing, in terms of just in general, even ethics,
because yesterday we were on a space as well with layer 1x discussing ethics,
discussing different kinds of what should be purged from web 3. And I guess this kind of
goes hand into hand with these different kinds of economies, with, as Will's just said,
central banks, they not only just control money, but they do have some kind of
duties to fulfill in terms of that all end users kind of stay safe, right? Same as you have
when you have money on your bank account, you should be insured up to a certain amount.
Is that the truth? Will it ever be like that? Don't ask me that, but yeah. And in terms of
real world assets, what I just wanted to add is most definitely, you know, from personal experience
and licensing, I can say that these brands and probably Arrow assignment can complement
on that as well. But these brands are actively looking, you know, how to explore web 3,
because indeed those assets, which, you know, young users might be able to interact with currently,
right? Like in-game assets and whatnot. These are the ones that ultimately are going to spark
the buyer habits later on, right? So somebody that's going to be buying a Porsche later in life,
probably already had some very, very nice experience or, you know, was shown this Porsche
when he was very, very young or she. So that is something that I just wanted to add on there.
Besides that, I know that I shared some alpha earlier, but I want to just share some more
because I just feel so much love and knowledge is being shared today. We ourselves are actually
hosting the hybrid car meeting in about two weeks. So I'm super excited. Literally,
as I'm speaking, I'm getting goosebumps myself, but this is an event in Germany,
private car event where basically it's going to be exclusive, exclusive, exclusive. However,
anybody will be able to, you know, just attend with us and join us through the app and have a
one-to-one copy of that event space. So these are things which are ultimately becoming real.
And I think as we move forward, we're going to see more and more of that, but look really
forward to connecting with a lot of the speakers projects. And thanks a lot for today. Appreciate it.
Hell yeah. Thanks, OBS. That was, man, I'm like pho mowing so hard right now. Yeah, I'm
screw it. I'm coming to Germany. All right, guys. Thank you all so much. I'm sorry if
some of you didn't get to speak a ton in this particular segment. It's been absolutely packed.
We've had some amazing guests. All three segments have been really, really fun.
Today's space has been an absolute banger, guys. Thank you all so much for joining.
If you're listening, if you're still here, I appreciate you. I want to shout out a bunch of
you. Actually, I'm going to shout out all of you because you guys have been fantastic. Fantastic
listeners. I've seen some very familiar faces, friendly faces that I want to say GM to.
But guys, if you have enjoyed today's conversation, please, please, please do give this space a like
and a retweet. I'm going to call it a retweet because, you know, nothing else
is going to replace it. And go and share it. Go and tell your friends because, you know, help
us reach the audience. Guys, I don't know what I'm saying anymore. But let's just beat that
algorithm, guys. Let's do it. Let's do it together. All right. Thank you all so much,
guys. My name is Matt Solomon. This has been episode five of the Motorverse megaspaces.
And I hope you guys enjoyed it. Go and follow the Motorverse. Go to Motorverse.com,
created by our very own Jason Ong. Go and click on the Get In Early button to make sure you sign
up for our newsletter so that you will stay up to date for all things about our first mint.
And go follow the Motorverse. Go follow me if you want. It's free. It doesn't cost you anything.
And, guys, keep revving. And we'll see you very soon on the next space. Bye.
Oh, before I go, I'm going to leave you with a track. And this is, again,
from Torque Drift 2. Go play Torque Drift 2. It's free on the Epic Games Store.
Shameless plug. Let's go.
Yeah, look. I got to let you know the way that I move.
I'm not the usual type. You got some work to do. But I promise you'll be worth it, I swear.
I'm a lover, not a fighter, baby, girl. I can show you I can. If you get me, then you get me.
I'ma give you the best of me. Take a little dose. I could be your ecstasy. Take you shopping every
place that I know your ex will be. Because I know you're going to love all the delicacy
that we're going to see on this face when we pull up in the place and the break like it's
supposed to be. Let me know how you feel. Ain't no problem for me, baby. I can only be real. Yeah.
We gonna have the time of our lives, girl. Every single day and through the night, girl.
I'ma give you the best of me. I can only be real. I can only be real. I can only be real.