Hello everybody! Happy to see a lot of familiar faces, a lot of new ones. This is the first Playmind community space. Let's give the
rest of the folks some time to join in and in the meanwhile we have with us our
CEO Adrian. Adrian say hello to the people. Hello. That sounded menacing. While people are joining, I obviously have some thoughts of my own. But I would like to hear your take.
How do you feel about everything, everything that's been going on,
everything we're working on?
What does this launch mean for you?
Oh, you're diving right in.
I thought we wanted to kind of wait a little for people to drop in.
But anyway, yeah, it's been, I mean, if, I don't know,
if I say that the last few months have been intense,
then the weeks, the last few weeks have been even more intense.
I've been like cranking up the volume here.
And then the last few days since launch or prior to,
like right prior to launch and now since launch have been the most
intense in probably years if not ever since i since we we were running few works and and the
whole thing um with just a lot of stuff going on all the people to talk to a lot of um short-term
developments a lot of like long-term things going on.
Right. So it's, it's very, very exciting.
So much, so much feedback that we're getting. Hey, this is amazing.
It's awesome. What's going on. Right. At the same time, obviously,
not everything went according to plan when it comes to the launch,
there is a lot of stuff that needs to be
fixed, cleaned up afterwards, a lot of communication obviously is needed, a lot of
talking to people. I don't know, I kind of don't even know where my head is at right now.
I don't know. I kind of don't even know where my head is at right now.
So just really trying to pull through some very long nights, calls at 1 a.m. in the morning, these kinds of things.
So, yeah, no, happy to be here, happy to see so many people tuning in, happy to have some awesome supporters,
having all the existing community.
Happy to welcome all these new faces,
all these new people who now are interested in what we're
doing and where we're going with this.
So really excited and tired and everything at once.
It's a huge bowl of emotions and a huge bowl of things
We're kind of moving at light speed.
It's unbelievable that the launch has been less
than three days ago that feels like uh whatever happened on monday feels like months away
um because it's been so intense i don't know how is uh if maybe maybe some some folks want to react
here um how how you feel in general how you feel about the market obviously us launching that that's
maybe another thing um as launching in the week where bitcoin marks a new all-time high markets
are going really strong except for well donald trump announcing some ideas about powers again
right but um in general like um how how is everyone feeling about the market,
the Playtoken, Playmind overall about yourselves?
Let's get some reactions in here.
Because I'm not the typical Twitter spaces regular or regular or whatever, right?
I've done a few before, but if anyone,
if you want to retweet this and tell everybody
that we're here, that we're talking, that we're pushing,
that we're working on everything, right?
Basically in real time really excited to
have everybody share this and have everybody be here yeah word i've i can see not your magic
sheriff a few other folks uh looking well very positively on things judging by their reactions welcome everyone good to see
you all here it's tremendous really that you all managed to make it but yeah markets picking up
things seem to be turning around for crypto and you also mentioned that there are so many things to work on right now so many
things to do I can also add to that from kind of where kind of constant but I'm
pretty sure most of the people here are curious to hear what for you are our top
priorities right now token wise protocol wise what is the one of the first things that
we're going to tackle it's a little bit funny because uh at least three of the people who are
listening here and obviously feel free to request to talk as well and come on stage but at least
three of the people um here um i've literally've literally weren't called today with right so
we've been like talking about exactly these kinds of things so that's amazing that you made it here
as well so I also had a little bit of yeah training sessions throughout the last few days
and today specifically talking about kind of,
yeah, what's exciting about what we're doing and where we're going, right? And maybe not so much
about what the priorities are because we're like, from a pure token perspective, it's clear that
this is a new token. We need to push hard to make this very well known.
A lot of people looking at this saying,
this is amazing, dramatically undervalued, let's go.
So that's cool, but okay, let's,
it's like your question is a lot to unpack here, right?
So in general, let's maybe for those people
that familiar with what we do at Playmind we should probably do a little
bit of a summary of where we've come from and what we're actually doing right
maybe if that's too boring for some of you then just just please let us know
but we we've been in the space and that's also like we've been in this space for so long.
And it feels odd that some folks have been emphasizing
that we're a docs team, because we've always been docs.
For us, that's super normal, because we're building in public.
I've been on numerous live streams on my Monday taverns
But anyway, so we founded this company more than seven years ago in 2018.
Before that, I personally had been in crypto for a while.
I actually bought Bitcoin for the first time in 2013.
I still remember buying 40 Bitcoin and $90 back in the day in early 2013.
So we've been in the space for a really long time,
founded a company a really long time ago.
We're doing consulting back in 2018,
then moved into Web3 Gaming because that's where,
well, on one hand, my passion is I'm a passionate gamer.
I don't play that much because I got kids,
so I don't get to play outside
of actually playing with the kids.
My older son is a big Rocket League fan.
So I've always been a gamer.
So moving into Web3 gaming felt like,
okay, this is just the right thing, right?
Me being like passionate about both gaming and Web3 and crypto
So that's when we, towards the end of 2018,
early 2019 was when we started working on Wombat,
which was our first product that we launched
almost exactly six years ago, right?
We launched in June 2019.
And we've always had this approach of going hard on
MVP, right? Minimum Viable Product, where we build stuff that actually works and creates value from
the first day, but nothing more, right? It's supposed to do this one thing and no more. And
then we kind of expand from there, right? That's how basically all of our products have come upon,
and Wombat was the first one.
And then ever since we've been building this,
the goal has always been to build a comprehensive
Web3 gaming ecosystem with as many, well, functionalities,
with as many moving parts, with as much content as possible,
where people could basically get all of what they wanted inside of this
ecosystem, right? And so basically what we're doing now with Playmine is just
the extension of this, but I don't want to get it getting over my head. So we
launched Wombat in 2019. We've been expanding this from just being a gaming-focused wallet
towards this being a fully-fledged gaming platform
where you can basically go download the app, download games to play,
get rewarded in crypto and NFTs inside of this app.
We've built our own games, one of the most popular, I would say, still to this
date, one of the most popular Web3 games is one by Dungeon Master. We've acquired the Atomic Hub
NFT marketplace almost two years ago. We acquired a social layer that we put into this called
Wozger. So we also have a friend system and the app and so on, right? And then we realized
that the next step for gaming overall for the gaming industry will definitely be AI, right?
That's not a big secret. And there are so many places in which AI is relevant for gaming that
it's even hard to count them, right? And what, obviously, a few years ago people started doing is
replace all kinds of work that's being
done in creating games with AI, right? So, like,
you know, in-game assets can be created with AI.
Animations, music, sound,
textures, 3D models, whatnot, right?
And now, obviously, we're moving into, okay, how is actually game logic and game balancing
and level design and game design being kind of outsourced to AIs, right?
So that's what we realized. And then we said, okay, that's kind of outsourced to AIs, right? So that's what we realized.
And then we said, okay, that's kind of the logical step.
And actually it's even, it's probably been like two years
ago when I was on the panel in, actually in the sandbox
office with and some others, and we were having this
discussion around this, we were already discussing like
how cool would it be if people could literally create games by prompting AIs.
Maybe this was last year.
Maybe I'm mixing this up.
But anyway, this was like this big discussion that we've been having.
that we've been having, I was like, oh, my God, we're so far away from that, right?
I was like, oh, my God, we're so far away from that.
And now I actually, like a year or a little bit of time in,
I don't think we're that far away from that anymore
because of what LLMs have done, because of what AI agents have been doing,
because of all the money and effort and all the research that's going into into ai um so here we are and this
is kind of our grand vision now right this is where we want to go so we started working on
play on the blame and protocol about uh nine months ago um maybe ten months ago uh where we said okay
months ago where we said, OK, if AI is so big,
then there's going to be a huge demand for data.
So for us, the first goal with the Playman Protocol
is to actually collect a lot of data
about what people do in games.
And we don't just do that in kind of a sneaky way of,
oh, yeah, on the back end of things, we just record data and sell it, whatever, and people don't even know about this.
No, but we want to do this with this whole Web3 ethos in mind where people actually own their data, so they should be able to monetize it, right?
And so this is what the Playman protocol is all about, right? So we have this, you can also look this up in our technical paper,
in our white paper, on our GitHub, right?
There's the first parts of this.
Obviously, there's a lot more than just these little bits and pieces.
But the overall goal is to build this game data aggregation layer
where players, gamers get essentially rewarded for playing games and having their
So this data is then stored in decentralized storage and can then be used to train AIs.
And I'm being awfully vague here on purpose so that we don't go into too much nitty-gritty
detail as far as, you know, obviously I have a lot of questions and we can't go into too much nitty-gritty detail.
Of course, you know, obviously I have a lot of questions and we can deep dive into this
But this data is actually like kind of pure gold when it comes to, okay, what should an
AI agent that plays a game or plays an NPC in a game or shadow plays or whatever,
what is this supposed to do, right? And then obviously this data is pure gold in order to do
that. But what we also realized while developing this, while actually talking to a lot of partners,
advisors, and so on, has been like, okay, what else can you use the data for?
And you can obviously use that kind of data
for to make games better, right?
And this can be in a very traditional sense.
So game creators can look at that data
in terms of telemetrics, in terms of,
hey, oh, I think that this part is too difficult.
So that we, a lot of players actually quit right um while while um
playing this level or this this corner of the game um so maybe we should make that easier so
that was something that came up repeatedly like can we actually do adaptive adaptive difficulty
and inside of games and so right based off? Based off of this data, right?
But if you then think about, okay,
this affects game logic in a sense, right?
So this affects game design, this affects level design,
then this data will also be very valuable
when it comes to actually make games
based off of prompts to an AI, right? So this is kind of what our roadmap now looks like. We're building this
game data aggregation protocol that will generate large pools of data that can be used to train
AIs. Then these AIs can be used for all kinds of different things. That will be AI agents.
And that will be, eventually, this
will be our own kind of framework.
I'm not saying our own AI model, but I'm
saying our own framework to actually run prompts
into AI models that can then basically
And maybe a last comment on this,
because now everybody will wonder,
okay, how are you going to do that?
That's kind of obvious that this is not something
that you do over a weekend and so on.
So this is part of a long-term strategy, of course.
But at the same time, how amazing this is
and how much that will unlock.
Just like some people are now using
ChatGPT or Grok instead of Google search,
just like people have now replaced a lot of their image
generation going from stock image platforms to I
just from Dali or whatever to actually have to generate it right just like this
has been happening people will eventually basically just say oh I want
to to make this game and there's been tools before
to make games in the very easy or kind of um implement people's um creative game ideas
right with like game makers with um map editors and this is how most of the creative,
most of the creative new things in gaming over the last 20 years, or even more, have come upon.
There is like Counter-Strike was a mod for Half-Life, right?
Dota was a mod for WorldCraft 3,
and these kinds of things, right right so a lot of that actually
was community driven so this was not invented by huge game publishers or big game studios or whatever
these things were mostly invented by community members and what they needed in order to do that
was tools that were easy enough to use so that without having to code for years and years and years
and without having to produce, having to take care of all of the visual parts and so on,
they could basically just create game experiences that were just fun to play.
A lot of people jumped in on that and that were genre-defining experiences.
So now this is where we think this is going to go.
If the tools are easy enough to use,
then there's going to be no limit to human creativity
when it comes to thinking about games and making games.
And this is going to be the starting point.
It's not going to be the end point.
It's not unlikely that we'll be creating full AAA games just by a prompt
Sorry, I just got distracted.
It's unlikely that we'll be creating whole AAA games
just by the power of one prompt anytime soon or ever.
But basically just using this as a field
to try out new gaming concepts and iterating over this,
specifically when you look at the big successes
on Steam and whatnot when it comes to indie games and so on.
A lot of these are crossovers from multiple game genres
Yeah, I think this is where we want to go.
And yeah, this has been a really long monologue,
so I'd probably stop here and take a breather.
But I think this is basically long-term what we're working on,
so everyone has a bit of a picture
on what we want to be doing.
And obviously then we can go down the rabbit hole
when it comes to, okay, let's combine this with Web3,
each and every game experience being Web3 activated.
People will be launching NFT collections for those.
People will be launching tokens for those.
Be able to use play to pay for these games right being paid in order for
access to these games in play all these kinds of things you can obviously go
down that road as well happy to do that just need to take a sip of water right now
This was a real deep dive.
Truly leveling the playing field for everyone out there.
Everybody is a game designer, they just don't know it yet.
I'm seeing Not Your Matic, been in the speaker pool for quite a while now, so if you don't
mind, I'm going to pull him up on stage.
Hello, how are you doing, my man? GM?
I hope the space is not rugging. Not your Matic?
If you unmute yourself, we'd love to hear from you. Yeah, GM, GM, how are you doing today?
As you can see, we're primed for building.
Very excited to bring this to at least the first MVP and then onwards and upwards from
I think I got to know about your project, I think that was last week. Yeah, I think that was last week. Yeah, and I have done a deep dive. I read about it. And when I saw the token launch coming up, I was supportive and also skeptical in the sense that we know how token launches have actually been in the past few weeks or should I say months and I was just scared to use it in the playmind ecosystem are you integrating it into the game
what exactly is the plan of the token because um if if there's no um impending utility for the token
then the token is bound to either dump or orders don't get a reason why they should so i'm just
um skeptical and i would love to actually
hear from you what exactly your plan is with the token. How do you plan to keep it afloat? How do
you plan to reward your odors? What's your plan around it? I just want to hear directly from you.
Sure, no worries about that. So there's a long term and a short term, right?
The long term, I kind of, as part of what we've been just discussing and what I've been laying
out in terms of what we're building long term, there's going to be like essentially the play
token will be capturing the entire value of all of these games that can be created using PlayMind tech will be encapsulating basically the value of the data that's underlying to train these AIs and so on, right?
So any portion of data that's being used to train AIs will have to be kind of licensed of sorts using play tokens,
right? So that will be gated. That's part of kind of the underlying protocol.
And also any kind of fees will have to be paid in play and any...
or being trained using the data,
the underlying data that we're producing
will also be paid in play, right?
So that's kind of the long-term stuff
that is going to be encapsulating
that is being basically generated by people.
It's kind of all user-generated content.
There's going to be people specializing on doing these kinds of things.
So that's kind of from a long-term perspective.
From a short-term perspective, the Play token will basically benefit
from the full host of utility that we've had before
in the existing ecosystem.
Like I've been saying, we've been building one bed app.
The one bed app will be rebranded into Playmind entirely.
Right now it's being called one bed powered by Playmind,
but our goal is to basically rebrand everything
so that it's gonna be all called Playmind
so that everybody knows, right?
All of all the activities that are happening within the app
or the apps or whatever, all of our products
will be tied to the play token.
And that will happen very soon.
So that's kind of, when I say short term,
we're talking days or weeks, right?
So there's gonna be, for instance, just a small one, right?
We're running Atomic Hub, the NFT marketplace.
So we're always using a portion of the trading fees
on the secondary market fees that we generate.
We'll always use that to buy back tokens, right?
So we're going to be buying back play tokens on an ongoing basis.
So far, the plan is to then burn these, but we can obviously think about smarter ways
of handling these, but that may be a thing, right?
Then we'll have staking utility for Play.
People will be able to stake Play
to actually receive VIP rewards.
So free NFTs, extra points, early access to things,
more information, access to the VIP lounge and the Discord,
all these kinds of things, right?
So stuff that we've already had
basically being extended to play now
and play will be the native currency
of any kind of NFT drops and sales and game sales
that we have within the one by Dungeon Master.
So there is essentially, yeah, on a short notice
there's gonna be a lot of utility for the tokens,
or also a lot of ways of consuming those.
All right, I think I understand a good part of everything you explained.
So the second thing is, one thing is, this is the fourth type of project that is going to be
implementing something like this or going down this type of route so my
question now is as a founder and it's what exactly do you think you're going
to do different from all that project that have come up with something like
this I go exactly do you think okay play mine is going to stand out because this is how we are implementing as different from
we these people are implementing this because we've seen a lot of project come tokens promises
of implementing them and on the long run the token ends up dying and others just gets
the token ends up dying and others just gets fucked up and everything so what exactly do
you think you'll be doing different that's going to make you stand out from others and the
comparison won't won't be so deep and at the end of the day people say okay yeah we said it's that
a lot of voters have actually been out that are on the same line What exactly do you think you'll be doing different?
Well, I think that for one, we've been around for so long, right? Like I said, the first
product launched almost six years ago. The company has been around for more than seven
years. We're not here to basically just promise something and then just because we want to pump up a token
and then whatever, rug or walk away, right?
It would have been, there's a lot of easier ways
of doing this than being around for so long,
going through three entire cycles with this basically, right?
And then ending up just walking away from this.
But in general, so what we do,
and that's always been kind of our success factor,
is whenever we launch something,
we do it in a very strict MVP,
minimum viable product passion.
So we build things, we put them out,
We look at things that work.
We look at things that don't work.
We double down on the things that work.
We throw out the things that don't work.
And so this is how we've created basically
every single product, right?
That has enabled us to build things that people actually like.
And so we don't have to do that.
We don't have to spend two years in the lab trying to figure out what this is
and how that's supposed to work.
We see how they pair, and we iterate over them.
So that I think is what has set us apart from a majority in the space.
We're actually, our strength is building things and making products that people like using rather than talking super loudly about it
and pumping up things artificially, right?
Obviously, that's the name of the game in crypto, especially in a strong market, right?
But again, we've gone through multiple cycles.
There's been really good markets.
There's been really bad markets there's been really bad markets and we've always
adapted and so i think that's our strength is being able to find the sweet spot for ourselves
understanding what we're good at understanding what we're not good at um getting getting the
help for the things that we're not good at and focusing on the things that that we know
we're good at and we can pull off ourselves.
So I think that's what sets us apart.
We're always been, like I said, it's kind of weird when people emphasize that,
For me, that's always been totally normal.
You can always, if there's we're here you can always if
there's any doubt and just say it and we'll always be there to answer it so I
think that's that's kind of what yeah this kind of things set us apart here
yeah I think that's all for now and I'll'll just sit back and check in more.
And if there's any other space or any other way we can communicate, we'll definitely do that.
Thanks a lot for coming on stage.
Thanks a lot, Notiomatic.
And I hope we were able to answer your questions.
I'm going to pull you up soon, but we just have a question in the replies
from an existing community member
that I would like to ask on their behalf,
because that just adds a little bit of context
to the short-term utility deployment, right?
Because Play launched natively on Solana, right?
And we have within our ecosystem operationally
a couple of other chains right so how how's that going to go uh if you can tell us more about it
adrian are we going to integrate solana deeper into the existing products or is the bridging
our way to go so that it's convenient
for people who are already using it?
SHANNON SKIPPER- Short answer, both,
but on different timelines.
So obviously, we made a conscious decision
in launching on Solana, knowing that our products have not been there
right but at the same time we're thinking um what's best for from kind of a long-term perspective
right and um and also where where our tech is right now where our tech will be in the future
and um we're not we're not in a situation where you log in on one chain
by basically deploying your token on it, right?
That was like 2018, 2019, this was the case,
but it's not the case anymore.
There is very solid and usable bridges.
It's actually for us in the past, what we've seen is that having liquidity deployed
across multiple chains has been something that's been very valuable and people essentially
utilizing what's best for them. So we don't want to dictate which technology people want to use.
That's always been kind of a mantra for us, that our products have always been available on multiple chains
and multiple technologies.
So we don't want to force them into one particular one, right?
So that's why we said, okay, Solana is a really strong ecosystem.
is a really strong ecosystem.
We didn't have that many kind of close competitors
or contestants to Solana.
There's just been a handful of where you could launch a token
and you would see very good, let's say, tooling for launching, very good general support,
a lot of kind of attention as well, right? There hasn't been that many places where you could
actually effectively launch a token like this. So at the same time, the main places where we've
been at, obviously some of the familiar faces here from our existing community, some of these people have been around with us for four or five, six years.
They're obviously used to networks technologies like WAX, EOS, now we're running Cobalt, obviously, with Polygon, with Ethereum and these kinds of things, immutable.
So why not use one of those?
And then you can answer the question yourself, right?
We want to be in an ecosystem that's strong, that's growing, thriving.
And you can't say that about all of these technologies that we've had integrated.
about all of these technologies that we've had integrated.
So, yeah, from that perspective,
from a pure technical perspective,
choosing Solana was as good as anything else, right?
If you basically didn't talk about whatever, let's say,
SWE or Atmos or whatever, let's say, even Tron
or whatever it is, right?
You would basically say, okay,
the effort of integrating this later on
is pretty much the same or whatever,
if we talk about effort, but at the same time,
where's the uplift, where's the kind of long-term support
And the good thing is for Solana,
there's always issues with every single technology, but the good thing is for Solana, there's always issues with every single technology,
but the good thing for Solana is it's been battle tested both from a technical perspective,
but also from an ecosystem perspective, right? So it's had its iterations over,
obviously, after FTX going down and the ecosystem being not dead, but obviously severely hit,
and the ecosystem being not dead, but obviously severely hit.
So this is a very good sign
that Solana was actually able to recover from this.
So that tells us it's not gonna be blown away
by a big setback, and this was a massive setback,
the whole FTX charade, obviously.
So yeah, they were kind of the main reasons.
And then there's obviously also strong support for a lot of AI projects, for gaming in general
But the whole bridging and basically cross-chain usage of tokens, maybe also of NFTs down the
It's definitely a big part of what we're going to be doing because, again, we don't want to dictate people which technology they should use.
So I'd rather basically bridge play to almost any chain that we see massive adoption of rather than the other way around, forcing everybody who wants to use play to have to jump on the
technology that we dictate. Thanks a lot for your answer, Adrian. There you have it. True Web3,
Ethos, accessibility and all. Lord, I'm pulling you up on the stage so as soon as you're able to
the stage so as soon as you're able to you can speak yeah hey lord yo yo you can hear me
yes loud and clear how you doing hey how y'all doing yeah i just got a quick um general question
yeah i like the project everything seemed like you know it's futuristic i just wanted to ask
you like what's the basic uh marketing exposure that you have meaning like any like up-and-coming
listings that you may have planned or any like small thing as far as marketing for the decks
anything like that like meaning like a small boost or like
so trending just the basic exposure to get more eyes on the project through Dextrion?
Again, I could say all of it, right?
Maybe Olga is also in a good position to answer this,
but in general, of course, we knew that when we launched the token,
that there's going to be a lot of offers from exchanges because you'll always see decent volumes, right?
So centralized exchanges will pop up
and then basically say, hey, do you want a list here?
This is whatever, these are the terms and so on, right?
So we're segmenting this, we're looking at all of this,
we're trying to find the best combination of things
that we want to do, both from an exchange listing obviously like just a just a quick word on exchange or centralized exchange
listings compared to the last bull run or the beginning of the bull run or
whatever last cycles centralized exchange listings luckily have have lost
a lot of their significance, right?
So it's not like, oh yeah, you're basically,
you're subject to do whatever they dictate you
or whatever they say, subject to their terms
because you need them in order to have decent liquidity.
That's what's been really, really great
about the meme coin mania the
meme coin cycle that we've been in for the last 18 months or so right that the significance of
sex listings has been has been reduced dramatically many people prefer to trade on dexes because
there's so much more transparency so much more kind of fairness so much more transparency, so much more kind of fairness,
so much more things that you can actually see on chain,
which is like, it's much harder
to mess around with things, right?
So that's what we appreciate actually.
So we'll be very, very selective with listings and stuff
I mean, you've seen these kind of,
okay, this project lists on that exchange and then dumps simply because there's been
a lot of tokens handed out to whatever traders and so on.
So we're being very cautious with this.
On the other hand, there's obviously a lot of things
that you can do to generate more exposure.
So we've been talking to a lot of service providers,
potential partners, and so on,
about where we should go to generate more exposure.
We've been engaging with a lot of those.
A lot of that will be coming in the upcoming days and weeks, right?
So there's going to be a lot of eyeballs.
I don't know if, Olga what you want to add on this, but we're
doing, we're basically in coordination
with our partners and advisors.
We always look for basically where is the,
where are our resources best spent
and what can be effective?
But it's a great question to ask.
So yeah, there's like the 50s typical trending and what can be effective, but it's a great question to ask.
So, yeah, there's like the typical trending on deck screener,
going on here, being called here, and so on, right?
So it's just the ideal thing is to coordinate that a little bit and then have everything happen at once, right?
So that it looks like a concerted effort and it's not just lost in space,
but I guess that's the major thing.
I might just add to that quickly. Got your IC and you'll be coming up next.
I've also gotten a lot of those efforts and offers, sorry, and whatnot.
And what I'm seeing, at least from the centralized exchanges, is they do not even bother to tell you
in advance what exactly is going to be the practical value. Everyone promises exposure.
Everyone promises that their traders are going to jump on value. Everyone promises exposure. Everyone promises
that their traders are going to jump on it. Everyone wants tokens. But in reality, I've just
seen so many personal stories about how that burned projects really bad to the point that some
had to shut down. And after reading a few of those, I'm just also really, really skeptical about the value that centralized exchanges can bring.
DEXs is a whole other thing, right?
And that also ties nicely to what Adrian previously said about making the products that we have, and also, of course, the play token on as many liquid networks as possible because that also brings in the DEXs
of course so that would be our plan as soon as the bridging is done I would say but a quick
up on that shortly after the token launch if not on the same day we also got on leverage that's leverage dot xyz so if you want to swap or a long play you can do it
there lord where were we able to answer your question yes yes that's pretty and then what
about like moon pay like the is that because it is still like the the the exchanges that you're
referring to with different terms and for people that may not
know how to use phantom wallet and stuff of that nature and have y'all gotten anything like
verified with like moon pay oh that's uh that's actually a very easy one because moon pay is
already integrated in our wombat app we're also partnered up with banks on the Atomic Hub marketplace front.
So we're also working with listing partners
to make sure this happens.
But at the same time, like,
OnePay in particular, they're very, very selective
with which tokens they list, right?
So they typically go for like the top 100 or so,
So they're very selective.
So Moonpay in particular, maybe not,
but we're working on these kinds of deals
with existing and new partners.
Obviously, there's a lot of stuff coming inbound.
There's a lot of stuff that we're discussing
with existing partners for whom that's gonna to be a win-win so there is
definitely a lot coming because that's that's one thing that we found before already the ease of use
and that's also why why we're going to be integrating solana into into our products right
the ease of use is of the essence here so whatever you do you want an easy way of acquiring the
assets that you want to buy in this case if you want to buy a play yes not
everyone wants to use phantom although it's like I really like compare using
phantom and fiat on-ramps for Solana and basically how relatively easy it is to either use Radium or Jupiter
to actually just buy play compared to what it used to be,
let's say in the early days, 2017, 2018,
when you had to use MetaMask to whatever,
buy a token or participate in an ICO or whatever,
we're light years away from that.
So it's already gotten so much better.
But yeah, once we have that all integrated into the apps or to our products,
it's going to get even easier.
And latest by the time, there will be easy on-ramps and off-ramps for
the player token because that's essential.
We definitely have our ways of dealing with this.
And by the way, a reminder, if you do not want to go on stage, that is totally fine.
Use the replies to the space to ask your question, and I will ask Adrian for you.
Gojira, Kuhn, our elusive detective, you're up.
Well, I mean, that's who you are.
So, yeah, as you probably know, like, I was super impressed with the project.
I love what you guys are doing. I think the marketing and the visualization is absolutely amazing from Playmind's side.
I just had uh two questions um one would be like in
typical game fashion what you often see maybe is uh at the beginning uh when you pre-order something
the the first adopters they often you know in some kind of way get rewarded or get some slight
edge or anything uh upcoming have you guys considered something like that?
Maybe like a snapshot for an upcoming airdrop
or maybe early access to maybe upcoming games?
So that's my first question.
And my second question is regarding
the old tweet you guys shared about your collaboration
I think that's super interesting. Could you further elaborate that and how that works out in the future
um yeah cool thanks for thanks for your questions so first one um yes uh we've we have a bunch of
experience i would say um with um from a from a game perspective specifically with how
economies look like right and
so one thing that we want to definitely balance at the stage is
It of course we want to activate our
existing community we want everybody to feel
rewarded and loved and so on right so? So there will definitely be addrops.
And that's also what we've been saying.
And it's obviously the number one question
for Wombat, by Wombat token holders
and then Wazir token holders
and whatever we had said,
and people playing our game,
people using our app and so on.
When will we get our error?
Because we set that, we promised that.
And we're sticking with this.
We're sticking with this.
At the same time, what we need to make sure of is
that the play token has a healthy economy, right?
So that there is a lot of, well,
a balanced demanded supply scheme,
that the volumes are there so that we don't basically kill this right now fledgling token on Solana by basically dropping too many tokens at the same time and so on, right? in that respect and we also need to make sure that on one hand yes everybody everybody feels
valued and we hold up to our promises that's that's very very important for us um that we never
kind of um we never drop anything right we always like we can always yeah hold hold something up
and we've had a few occasions of that, right? Hold something up and ask like,
what happened with this or why, what's wrong with this, right? And we'll always be there
and we'll always answer and we'll always think about this when planning. But at the same time,
for us right now, the long-term sustainability of everything is the highest importance, right?
sustainability of everything is the highest importance, right?
So there's definitely going to be early adopter rewards,
but we need a little bit of time to basically plan all of this out,
to have everything fixed and make it so that it doesn't negatively impact
the growth of the ecosystem and of the token.
So that's, I hope that's an answer for number one.
But number two, we've been partners with Immutable
for about a year now, I suppose, pretty much.
And there's still a lot of stuff that is coming their way.
That's also coming our way.
The adoption curve maybe overall for whatever
has been going on on Immutable has not been,
maybe not been as rapid as everybody had hoped for.
I guess that actually goes for everything Web3 game related, right?
So I think if we look back throughout the last 12, 18 months in Web3 gaming,
you can definitely tell that there was a lot of hype early last year.
And then this has subsided to an extent where anything Web3 gaming related would actually be dead on arrival.
So we also ourselves, we've been deferring a bunch of initiatives and projects,
specifically because Web3 gaming has not been the hottest topic.
And now, obviously, even with the launch of the G token, right, the Godzilla,
Some people consider this, oh yeah,
that's actually pretty good, look at that, right?
Some people say, this is a huge disaster, right,
for what they would have to go
or what everybody expected in a good market, right?
So with regards to Immutable, Immutable
have had their setbacks on that end as well,
because a lot of the games that were supposed to launch
did not launch or did not launch as big as they wanted.
And this is what we've been looking for,
is essentially providing services, being partnered up
with all of these games that actually launch, because on that end, we strongly depend on the content that's there.
And that's been a kind of very reliable thing for us,
is being able to get in touch with all the games,
all the small and large games that launch on Immutable.
And that's been a very good source for partnerships for us.
That will definitely continue.
That's also a good starting point to talk to game studios
about integration with the Playman protocol.
So that's definitely going to continue.
And then last but not least, of course,
the Playtoken will also be available on Immutable,
most likely not on ImmutableX, but on GKVM, because that's the most more relevant network going forward, we believe.
And so we've had this reward scheme on Atomic Hub, so we'll migrate that to play,
so people will be able to earn play by trading on the Atomic Hub marketplace on GKV migrate that to play. So people will be able to earn play
by trading on the atomic marketplace on ZKVM for instance.
If I may, I just wanted to ask one more question.
I joined a little bit late, so I kind of missed it.
But did I correctly understand that the long-term goal
for PlayMind is to facilitate like an AI for like people
to make their own games and sort of like a content creation
Yes, that's our long-term vision.
I'm really excited to see where you guys are going.
Thanks for calling us crazy.
I'm taking this as a positive.
Now, it sets you apart from
game ecosystems where they
only focus on basically providing
a token in-game and stuff like that
or providing a single game.
I think this is a whole new sector that's
to be discovered within the battery gaming sector.
Yeah, actually, you can open up a lot of discussions
Like, yeah, people calling us crazy
because they think you can't do that, right?
You won't be able to pull this off.
But that's never kind of stopped us, right? I've been having comments from people that were basically
saying, hey, cool, look, oh, you have a social login for a wallet in your Wombat app. Cool,
cool, is that new? And we're like, no, we've had that from day one. This was kind of the product,
is that new? And we're like, no, we've had that from day one. This was kind of the product,
right? In June 2019, so six years ago, when we launched, we already had backups using your
socials and so on. So something that was very mass market oriented. So we basically said,
this has to be there in order for a product like this to actually work. And so that's when Wombat
became extremely popular,
because they were looking forward to something like this.
So obviously this is a long-term thing.
So we will, there's gonna be a lot of hoops
that we're gonna have to go through,
but at the same time we think that most of the stuff
from a technological perspective is already there.
So we're not looking to reinvent the wheel.
We're not looking to kind of build all of this and our own game engine or whatever ourselves.
There's just, there are so many building blocks that are there already that need to mature
a little and that need to be combined in the correct way to create this kind of end user experience
that we're looking for, right?
That's what we've always been focused on.
We've had so many opportunities
throughout the last six, seven years
to actually build things that were not in our focus area.
I still remember basically discussing back in 2019,
for instance, one of the biggest issues was finding a fiat
on a ramp that was user friendly enough for us, one of the biggest issues was finding a fiat on-ramp that was user-friendly enough for us, right?
And then both our lawyers and also some people advising us and also maybe,
I think I remember one or two investors asking for this,
why don't you build your own fiat on-ramp, off-ramp?
Sorry, I just got a call.
She had on and off ramp, right?
And we said, oh, yeah, sure, we can do that.
But that's not our focus error.
That's not what we want to be spending our time on, right?
Likewise, so finally, we found Moonpay back in the day,
who basically were the first ones to provide a decent user
experience, I believe, around 2020.
Likewise, when 2022, the whole NFT topic blew up,
and we were basically activating a lot of games.
And this was like, what was happening
And some of the partners that we've had there,
they were wondering whether we're
scanning them because the change in numbers and metrics
that they were seeing was unbelievable, right?
So they were like, oh, crazy.
What have you been doing?
Like, why are our metrics off suddenly?
And we said, oh, you know, we just added a layer of NFTs
on top of your games and sometimes using their IP.
So we had licenses for this, right?
So we would launch NFTs as pure rewards,
like pure collectibles on top of their games.
So our players could literally just earn NFTs
by playing certain games.
And this was so popular, people were playing so much
and also like engagement rates went 2x.
The time spent playing went 2x.
Likewise, revenue in the games went 2x per user.
And then suddenly, five times as many players
would actually be interested in these games over games
So back then, we had a lot of discussions
publishers. Hey, can you provide tech for us to actually integrate Web3, NFTs, tokens into our
games? And we said, no, you're better off with this and this partner of ours, right? Other
companies that specialize in this. We don't want to be building this type of tech, right? Other companies that specialize in this,
we don't want to be building this type of tech for you.
We don't want to be white labeling this or whatever because this is not our focus area, right?
So I don't know how I've gotten to this.
I know because you called me crazy, exactly, right?
But we're not crazy, right?
We want to be basically be the ones who provide the consumer front end for this,
not necessarily the ones who build all the tech.
And we think that the tech is most there.
So it's all about combining the right pieces.
It's going to take a while.
It's going to take a while for that to mature to something
that's actually usable enough.
But we think that most of the building blocks
are already exist and we just need to look the right way.
All right, thanks for the explanation.
Thank you for coming on stage.
It was good to have you here.
All right, we've been at it for an hour, and of course, there are so many things to unpack,
but I think we'd better leave them for the next community space.
Adrian, for your closing word, what are you most excited about to start on when it comes to Playman and Play?
Why are you always asking these kind of super open,
No, I know you do that on purpose.
So it's really hard to tell.
So on one hand, I'm super excited about having launched this after a long time
thinking about how to launch, where to launch a token, right, that would correspond to basically
encapsulate all the potential that we're envisioning for Playmine and the ecosystem,
right, finally having launched. Second, I'm excited about having launched in an ecosystem
that we don't know so well, right?
So we have a lot to learn about how things work in the Solana space. We have to learn about what
the best places to go are when it comes to XYZ, right? We have to learn about now all the
technicalities, especially with bridging. Obviously, we're not unprepared. It's just that
having this operative is always different
than the planning ahead and testing and whatnot, right?
And then I'm super excited about getting into building
or deploying what we've been building
and continuing this journey of, okay,
let's finalize and launch the protocol.
Let's do all these game integrations.
I'm super excited about the partners
that we're gonna be announcing.
Super excited about the people who are in on this
and who want to help and who will be helping us.
So I don't know. I'm just, I've been so full of adrenaline regarding excitement at times,
also a little bit of anxiety maybe or whatever, but mostly excitement that I don't even know
what to kind of highlight there.
But I'm really looking forward to growing this.
Always love seeing things grow and making things grow.
So I'm really happy, really excited about seeing all these people here, everybody who's been asking questions, everybody who's been supportive, everybody who's been, well, obviously buying trading tokens um but also using our product but if you
if you don't know our products yet um because you're new then you just go download the one
bad app and soon it will be rebranded right so you should get in on it while you can and then
there's going to be so many things that we'll be announcing over the next days weeks months
that i think um yeah that's it's going to be a nonstop parade.
Oh yeah. And maybe you can remake the old merchant simulator that you did as a kid via PlayMind.
Oh my goodness. That's going to be the first thing that I'm going to prompt, because I still remember.
I think that was the, I must have been like seven or eight when I made my first game.
And Turbo Pascal 5.0, if some of you remember, I feel super old saying this on a 286 computer.
But that was kind of a trading simulation set in the medieval where you were a weapons trader.
It was kind of a turn-based game.
It was called the game of
trading and i will totally prompt the playmind ai to to make a re to create a remake of the game of
trading so i'll already write up the prompt for this that's good i have to think of my own honestly because there are just so many ideas floating around but okay um a quick bsa if
we didn't manage to uh call like say your handle right away and answer your question directly
it's because it's already been answered right um for everyone i'm gonna go through the replies after the space and of
course let you know where exactly you can hear that along the timeline thanks
a lot everybody for coming over this is just the first one of the many hold on
because as Adrian said this is going to be an awesome ride full of goodness me
so many amazing things thanks a a lot, everybody, for coming over, for listening, for speaking up.
And we'll see you at the next community space or Twitch stream.
Also, check out, of course, our Telegram and Discord community hubs.
And have a good weekend, everybody.
Thanks a lot, everybody, for being here.
Have a nice weekend. See you soon, everyone. Take care, everybody. Thanks a lot, everybody, for being here.