Competitive Gaming in Web3

Recorded: July 18, 2024 Duration: 0:59:11
Space Recording

Full Transcription

This video is brought to you by S.T.A.L.A.L.D.
I haven't been on a space in a while.
It's been, I would say it's at least a couple of weeks and it's good to be back.
And yeah, I'm excited for this panel, man.
So, well, you know, I hope, you know, I hope, you know, I hope we can make this a welcoming
backspace and two, congrats on coming back.
It was probably nice to kind of just get away from socials or even just, you know, get away
from the spaces, refresh the mind, refresh the experience here.
But, um, Bloodloop, thank you for being here with us.
Let's check in here with a good friend, let's check in here with a good, let's go.
Let's check in here with a good friend of mine.
Yo, yo, yo, yo, yo, yo, yo, man.
What a topic.
What a topic.
I can't miss this one.
I'm so excited.
You know, someone finally talking about competitive gaming in Web3, not just about gaming in Web3.
This is going to be hot.
I mean, this is, this should be hot and I want this topic to go, you know, we should
deep dive into it and have some hot takes from everyone on the panel, man.
I'm excited.
Appreciate you, Dij.
Um, and of course, I see a couple more folks, um, that are on the panel in the audience.
I'm shooting the invite your way.
Um, but again, reminding people one more time, man, interact with that space, like literally
anything you guys can do.
That'd be very much appreciated.
Um, but that being said, let's kick this off.
I mean, look, I don't want to go straight into competitive, you know, height, um, honing
into that topic.
I do just want to talk a little bit first about, you know, how do we all currently feel just
about the current gaming scene in this space, right?
Are we, are we feeling like we made improvements?
Do you think we're still kind of stuck in a certain area?
Um, what are those changes that need to be made?
Let me, let me start off here with Mike on behalf of planet Mojo.
So then of course, if anyone here wants to chime in, feel free to raise your hand or
just, you know, unmute whenever you want to.
Um, but Mike, we'd love to start off with you, man.
What are your current thoughts on just a sentiment around the gaming scene?
Do you think there's positive?
Do you think, you know, people are still kind of flooding, et cetera, et cetera.
What are your thoughts here?
I mean, yes, to all of that.
I just think it depends on your perspective, right?
Like if you're only looking at tokens, you're going to have one perspective.
If you're only looking at NFT prices, you're going to have one perspective.
You know, I think for us as devs, you know, we really try to look at the big term long picture
and what we need to do to grow this space and sort of, we feel, you know, all those other
things kind of will follow into place.
And, you know, as we're on the cusp of fully releasing a game, you know, in mobile, um,
there's a lot we have to take into account.
So I think like thinking about that aspect and sort of bringing in those players balanced
with, you know, I think there's a bright, so much to look forward to right now with so
many games like us coming out, real games, like catapulting this space to the next level.
And yeah, there's a lot of short-term FUD and bullshit going on, but I think we, we got
to keep our eyes on the, on the prize, so to speak.
And that's kind of how I try to look at things.
And maybe that's exactly where we kind of need to shift the perspective.
And, um, I agree.
I feel like it really is dependent on like what your timeline is, to be honest, some
people, at least in my feed seem extremely bullish on the gaming scene.
And then on the, on the other end of that stick, there are some people that are like,
you know, where, where's web three gaming going, you know, but I see chin here with
his hand up chin.
Love to hear from you, man.
For me, to be honest, like, uh, I recently started playing a web three game and man, I just
got addicted to it and I got addicted to it.
Not because of anything web three related per se, like blockchain and stuff like that,
but more because it was just a fun game to play and it was a web three game.
And so for me, I was like, yeah, I just like to play fun games.
And I feel like right now, the current state, like I would love to see more games be honestly,
just playable.
And, and just be fun.
And, and then, you know, just build culture through that.
Instead of just doing, Oh, I'm gonna give you this airdrop or this token.
Now I know we want to target the D gens and all that, that tracks a lot of people.
But like, for me, like, even though I'm in web three, like I just want to play fun game.
And then, yeah, if there's blockchain involved with it, Hey, that's great.
I can connect my MetaMask, my Phantom or whatnot. Hey, Hey, that's, that's a huge plus, but
ultimately I just want to play a fun game.
And also like, in terms of like, even onboarding, like people outside of web three, right.
That's so important.
And I feel like it's okay to have blockchain technology and stuff like that integrated,
but like have, having a, just a fun game, a playable game, it's so attractive to other
people and just say, you know, I think also we, we, we've talked about this before in other
spaces for like, what, when's, when's, when's the time I can't wait to the time where we
call web three games, just games, right.
They're just fun games that's on the blockchain and stuff like that.
And so, uh, man, yeah, I, I'm, I'm bullish, honestly, with web three gaming, because I know
a lot of cool projects, even in the panel here, putting some really, really cool games
that are just cool, fun games that so happen to be part of blockchain web three.
And so, yeah, definitely really bullish.
And, uh, yeah, I just can't wait for these games to just break out of web three ecosystem.
All right, Chin, you got to spill the beans though.
What, what web three game are you addicted to right now?
Who was that?
That's Ember on Smoke.
I've been playing Nifty Island and, uh, Spellborn.
Good ones.
I don't know if everyone here has seen Wanderers before, but I know, I know that they're currently
on, um, on closed beta access.
Um, but shout out to Nick, man.
He gave me frigging dev access where I was able to test play the current, the current,
uh, um, I guess patch dude.
It's so fun.
Like, I can't say this enough.
Like maybe this is just what we're, we were like, okay, I know we get into spaces and we
talk all technical and stuff, but guys truly at the end of the freaking day, all that freaking
matters is, is your game fun or not?
Like that to me is how I see it.
Like if, if it's fun, I'm going to come, I'm going to keep coming back to it.
And I was literally just on a space previous to this one where we were saying that if the
game loop is quality and it's engaging, it's fun, nine times out of 10, that user is probably
a little bit more likely to spend money in that game now.
And I was like, Holy crap, you just described me.
I, I, every time I get into a new game and I'm like, yo, this is so fun.
And then all of a sudden I see a store.
I see they're selling skins.
I see they're selling like all these cool, uh, I guess, cosmetic stuff.
And I'm like, yo, this will look dope.
And so there's this funnel that I think is being built.
And, and this is where, where I think, um, a lot of games kind of just tend to overcomplicate
Now, is it due to this integration of blockchain and what we're trying to do with the tech?
Maybe, maybe not.
Um, but I just feel at times, right.
We shouldn't be overcomplicating the simple concept that most gamers are looking for.
And that is just, you know, a fun game loop.
So, um, 1000%, everything that's been shared so far, Amber, or I see you, man, go ahead.
Yo, I have, I just have to jump in with a hot take.
I'm sorry, digital.
I know you got your hand up so patiently waiting, but like, okay.
I, this conversation is always a fun one.
You know, we just need fun games and then everything will be okay.
Like, I think the, the first, like a good question to answer though, first of all, like
I've heard a couple of times now, uh, like we just need, we just need a fun game.
Like, that's all that matters.
It's like, what does it matter for?
Like, what is the metric that we're looking for success in with a fun game?
Because we're all in here on Twitter's face as, has ultimately builders, but DJs in the
space too.
And it's like, I think the, the, uh, environment that people are saying we need fun games in
is the environment where people want asset numbers to go up, right?
They want the prices to go up.
They want floor prices.
They want a better token, higher token metrics.
They want to sell, they want to make some money in the space, which is all fun and games.
That's great.
But like, I would posit that a fun game doesn't necessarily mean number go up.
I have been on many calls lately with games in the space who have, and mobile games who,
who, who monetize very, very well, who have games live on mobile across the world with
hundreds of thousands of users and their assets are not doing anything.
You know, it's like they have to, they have to run entirely different marketing campaigns
in web three in order to actually move the needle for any of their on-chain assets.
Granted, that might be attributed to their, their economic model, the way that the assets
are integrated.
Like, obviously I think there are, there are clean ways to do it, but I saw a take recently
I'll end it with this, that really stuck with me.
It, we don't need a fun, it doesn't need to be a fun game necessarily in order.
If we're looking for number go up, it needs to be fun to spend money in your game, you
know, or, or it needs to be fun to buy the assets of your game.
Like, that's kind of a key differentiator that I think is very, very important to consider.
Because yeah, just people playing the game alone is not gonna, you know, make the floor
price go up.
Ooh, man, Amber, just what I'm saying, man, I need, I need the spice it takes and you
definitely delivered.
I'm going to toss it right to Mike here and in digital, I apologize again.
I do just want to hear from the legend himself, Mike, go ahead, man.
Well, digital can go a few.
I was just going to respond.
No, no, no, no, you, you go first, man.
You go first.
I'd love to hear that.
No, I mean, I, I, I agree with what you're saying and that's kind of where it is today,
but I think the other side of it, maybe you're not taking into account with the web two part
And if that is successful, like you're saying with the mobile game and they're generating
revenue, that is helping the web three side of things.
It's, it's letting companies experiment and do things right with that revenue.
So while it doesn't have like this direct correlation, it, to me, it's still an important
part of the ecosystem because the reality is right.
And you're right.
Like I was just going to reference, like in terms of, you know, just, we have to look no
further than hamster combat, right?
Like web three doesn't give a fuck if it's a fun game, right?
They just want to be extractive in that sense, at least.
And we can debate how many real players, you know, those games actually have, but it's a
huge trend right now.
And everyone's like, Hey, are you guys going to jump into Tanya?
I get all these emails now from founders and, you know, my opinion right now, I could
be very wrong and eat my words, but I want nothing to fucking do with it.
Because like, that's not what we're good at.
We're good at making real games, right?
Like anyone can make a little tap game.
The same reason I didn't want to make hyper casual games, you know?
So it's just a question of what this space really wants.
But at the end of the day, web three is extractive, right?
You guys are here, like you're saying, to get those assets.
And the web two part to me is to balance that because the web two is going to insert, they're
going to be additive to balance out the extractive.
That's it.
I'll show you.
I agree fully, man.
Like, of course, we're moving the space forward.
And at the end of the day, usership and actual games that millions of people want to play
is going to bring this space into kind of the next generation where these games just
become games.
I was more just speaking to like the DGens that hop on these spaces and, you know, just
want to want the assets or whatever.
And then they're like attributing the success factors towards KPIs that I just don't see
actually moving the needle.
But I agree with you fully.
Like the future is in.
The future is in usership guaranteed.
Well, and, you know, and I go back and forth on this too, is like, I think we could easily
see a web, you know, and again, I, we won't call them this, but a web three game be very
successful on the web two side and the vast majority of those users aren't even interacting
with the blockchain side and the assets.
And I think that's totally okay.
Like, and I go back to, you know, my go-to analogy and many others in this page, which
is things like magic and Pokemon or anything, right?
There's the, there's the base level of the consumers who get into it.
And then there's this collector higher level that some people move over to the thing that's
fucking, I was saying this this morning to our new designer, the thing that's crazy
about blockchain.
And this, you know, I've said this from the beginning, this is the upside down world, right?
We started with the collectors and the extremophiles.
Usually the pattern is like magic, the game comes out, it grows, the falling, and then the
collectors and the extremophiles emerge.
But like everything, blockchain's upside down.
I love that.
And to tie it to the, the topic as well, I think it's the same exact kind of issue with
e-sports and competitive gaming is that often there we're in, especially in our space, we're
trying to kind of take it the other way around.
We see a lot of games touting like, oh, we're building for e-sports and it's going to be
an e-sports centric game and all these things.
But the biggest e-sports games got the extremophiles in your words, right?
After the game really hit mass market and created an IP and experience that everybody
loved, the competitive player base then created organically the e-sports scene.
It's really hard to like build for e-sports just as it is really hard to build a Web3 game
for mass adoption because of Web3, right?
Like it's a very similar kind of conundrum.
I quote this stat over and over that Magic the Gathering didn't even have tournaments
for a decade.
You know, it took that long book.
Let digital talk.
He's waving.
Go ahead, man.
I was just clapping, man.
First of all, Bowsa, you have created such an amazing environment here already, a competitive
environment in the talks.
What we're doing and amazing, amazing, man.
And to hear from two founders, two projects, such amazing thoughts that they are looking
into, you know, create something worthy enough that can be competitive, that can be fun and
then call it fun or competitive.
Then go on to seek out that we'll be doing some e-sports event.
I repeatedly say that, you know, I repeatedly give example of CS2, a 25 year old game and
it didn't come to competitive scene like quite early.
It took its time, it took its sweet time to come into competitive scene and then also
kept on building on that.
It's really important for you to build something first.
You know, in Web3, yeah, it's an extraction based model right now in Web3 games where we
see play to earn, play to a drop, but not so much of retention of players where a company
might be seeing a project must be like, they must be thinking that, you know, we want
to move forward with these amount of players.
We have got so many players already, you want to move forward, develop the game and
have some sort of competition going forward, e-sports scene, because I think for any game
right now in Web3 to, you know, get bigger than just being play to earn, play to a drop
is, it's just an event, a big e-sports event of a wonderful game where people from around
the globe on leaderboard come together and play that game on a center stage.
I think that's really important.
And that competitiveness in the game where you can come and perform and earn through
that, that's what I want.
I don't want, I just want to do some quest and earn something and, you know, get back
into my, you know, doing something else.
No, I want something where I can, where I'm really competitive.
I'm going on stage and fighting with real people in a game.
That's, that's what we need.
Fun is good.
We want fun.
We want a fun game.
It's all good.
There are plenty of games, indie games being developed in Web3 also, which are just fun.
We love that.
We would love to spend money into that, you know, having some digital items to be considered
to be bought.
But to have that competitiveness, you know, like Bloodloop is a game where I've played
the game a bit in the earlier version.
It's a FPS shooter game, sort of.
It runs in third person.
But if that game is put into, you know, has a finis and has been completed in a way that
there are competitions happening where, you know, some players from Asia are coming, some
players from the US are coming and competing on a stage.
That's what we need.
We need an event.
We need a game worthy of an e-sports event.
Till then, any game announcing that, I mean, that, that doesn't work.
You can't just go on to grab attention again and again on these big words.
Come on, you need to build something first and then go on to talk about all these things.
Like, you know, Planet Mojo said regarding Magic, I'm forgetting the name, 10, 10 years
it took for them to have a competition because they wanted to create a whole big player base
where players will come to you and say, we want a center stage to fight with other players.
They'll come to you.
So don't go to players just announcing everything.
Create a game where players come to you and say, you know, we are loving the game.
Now we want to go, you know, one up and just have an e-sports event and, you know, fight.
Man, you can definitely hear the passion behind your takes here, Dig, but no, man, like, you're
seriously hitting on a lot of points here.
And it's literally what Ember and what Mike was sharing, right?
You guys are all essentially on the same lines here.
I would love to hear from Pascual from Bloodloop.
Go ahead, man.
Yeah, I just wanted to reiterate on the e-sports and competition concept.
I think Digital kind of covered that at the end where he was saying, you need your community
to step up and be the one that actually wants you to move into competitive games.
So one thing that I hear a lot on Spaces or from founders or people bubbling and yapping
on Twitter in general is that the e-sport as a word or the competitive feeling that a game
can give you is being kind of used as a buzzword right now in the space, as in we're building
the game to optimize for e-sports or we're building the most competitive games.
That's bullshit.
You have no idea how your game is going to play out.
And you won't know that until people play it out and until you have players in your
game, until you can create a meta for your players and until people realize whether or
not the game is competitive for them.
E-sport as a phenomenon, as something that you interact with, has been a growing trend
in a lot of games, but it's always been completely from the ground up organic in every single
game that it got built up to.
And you have a clear example of an e-sport journey that went completely south and went
bad because it was not organic.
And it's Overwatch.
Overwatch 1 and even Overwatch 2 for a second before they assigned themselves to face it
to organize their matchmaking.
The e-sports for Overwatch went to shit in less than a year because it was not organic and
they did not listen to the community.
They did not make it the way the community wanted it to be.
And it was rushed.
They announced their first e-sport leagues very, very early on compared to what other
games did.
You don't leave enough time for the actual competition and for the skills to show up
in your product.
Competitive gaming is important because it gives users something to look up to.
If I'm a player for your game and there's someone stronger than me that I can aspire to
be at some point in the beginning of the journey, I will keep on playing your game because there's
someone doing something better than what I'm doing.
But if you force it from the first moment, you will never be able to actually foster that
community, foster that sense of creation in your product.
And people won't be interested into it because everyone is at the same level.
There's no competition.
There's no build up.
There is no time for them to show off how strong they are and play with others.
So I think it's a sensible topic, as in you should definitely build and optimize your
product to be as competitive as possible.
But you can't say that you're building e-sports.
You can't say that you are creating e-sports as part of your product because it only happens
if people want it to happen, if players feel like it should happen.
And you as a gaming studio, as a founder, should just try to create the most optimal product
for people to have fun playing and interacting with each other and just be competitive as
much as possible.
I don't even think a game being fun is what you need.
A game should just be able to provide you with emotions.
It should not just be fun.
It should be a game that when you play it, you curse.
When you play it, you swear.
When you play it, you suck.
And you're sad that you suck.
But then you keep coming back to it because it makes you engage.
Look at League of Legends.
I've been a loved player for 12 years now.
And I suck at League of Legends.
But it held me off stage for 12 years because that's what I feel when I'm playing.
That's the baseline, I would say.
Dude, first of all, I feel like you just hit me straight in the heart there.
Because, dude, I've also been playing League for a minute.
And I'm ass, man.
I'm like, dude, every time I try to grind, I make no progress.
First of all, I feel like everyone here that just came up today, y'all came up with some
ammo in your pockets.
You guys are saying some gems.
The only thing I want to add to what Bloodloop was saying here, right, is isn't it fascinating
how we always somehow come back to this topic of why community is so important, right?
And I know that term, it can get thrown out very easily.
And at times, it feels like it's saturated, right?
But that is just one of the more crucial aspects of what even keeps anything alive nowadays,
Whether you are building a product in or outside of the space, right?
You need to have a community, right?
And I feel like Web 2, they look at their community as numbers.
But here in Web 3, we look at our community as people, right?
And I think that's the biggest difference between a business that looks at their community
as a metric versus you look at your community as, oh, these are actual people that are interacting
with my product.
I should be taking feedback.
I should be, you know, iterating and whatnot.
And so it's just fascinating.
And I love that take there from Paxquale, man.
So I appreciate you sharing.
Let me toss it back to Digital here, and then we'll go to Chinsanity after.
Digital, go ahead, man.
I mean, I love the fact Game Project is saying such things.
You know, Bloodloop, thank you so much for those passionate words, man.
I mean, that's what you want to hear, that, you know, create a game first, and then go on
to announce something else.
And we need to move on from play to earn, play to airdrop, to play to competition.
You know, I want game to move on to new model and new logo.
Some sort of, if they want to move into competitive gaming, first of all, to develop it, it's
also hard.
It's already hard to create a AAA game or a good game loop.
And then to, over the top, you want to add competitiveness.
Sorry, man.
I'm just filled in with emotions to talk about this.
You need to handle that also.
Gamers are passionate bunch of people.
They'll hit you back with the most worst word you can ever imagine if your game is bad.
In Web3, we are seeing a lot of people just coming into the game to just earn something
out of it, like we were discussing earlier, extraction.
But gamers are not looking for that.
They are just looking to have, you know, that sort of feeling that, oh, I need to get better.
I need to pass this level again.
I need to get a better score.
I need to win this game again.
I need to have a big streak of wins.
That's important.
You won't find that necessary right now because there is so much of, you know, I want to earn
some buck and get that first share drop and move forward.
But to a game, like to create that, I mean, take time, take time, have patience about what
you're building.
Your servers need to be ready to handle that attention of so many gamers jumping in to play
a competitive game.
I'll give you an example of a couple of games, X Society and there's another shooter game
These are just launching in right now.
And these are like shooter games, which can go on to become a competitive, you know, a
scene of competitiveness in the game.
But right now there is a whole bunch of people jumping in and just destroying their servers
inside of, you know, they have just opened it to everyone right now.
So that type of patience to, you know, let people in and have the perfect experience.
I mean, not the perfect, but a better experience than just having, you know, lags in between
and you're not able to enjoy the game because gamers will jump in a second row.
They'll come in, they don't like the game.
You're not improving.
You're not doing anything.
We are moving ahead.
I'm sorry for the foul language, but that's how gamers work.
Like we, I, as a gamer, I know if I'm not, I'm not enticed by a game.
I'm not having that thrill coming out of the game.
I won't stick by.
I need my passion to go somewhere else, somewhere else where I can be that competitive person.
So I think people now have to move on to play to competitiveness and have patience in
building what you're building.
Man, Dij, I love the energy coming out of you today, man.
I can't, seriously, let's toss it over to Mike here and I promise we'll go to Chin after.
Mike, go ahead, man.
Chin was first.
Let him go.
I can remember what I was going to say.
Respectable.
Chin, go ahead, man.
I just want to hear, I see Loshmi on the panel.
I just want to hear his beautiful voice and hear his take too.
No way that's what you say in your take, man.
No, I'm just kidding.
We'll go to Loshmi in just a sec.
Mike, if you want to chime in here, go ahead, man.
Yeah, all I was going to say is one, oh, sorry if I didn't get the memo, swearing wasn't
allowed because I'm from Boston.
That kind of comes with my vocabulary.
And yeah, like all I was going to say is like, I think like, you know, sort of dancing
around this, I just want to make this point that like, what I think we're seeing in Web
3 and what I think play to airdrop is evolving into and shill coming, what we're doing with
Mojo Melee and Summer Surge is it is like the democratization of esports, right?
Which is what Web 3 is about in so many ways and empowerment, right?
Like esports in the bigger sense, like just like this impossible goal to like get into
these elite tournaments.
But what we're seeing play out in all these Web 3 games, essentially, especially where
it's more focused on the game and competition, whether it's a tournament or over time, which
is we're trying to do a little of both, it really, you know, and having those rewards,
right, whether it's airdrops or other types of token incentives or NFTs, to me, this is
like esports for the masses in a way.
That was my point.
I want to reiterate a new question here for the panel, and it kind of stems from what
Ember was first saying, right?
What are some areas of where the esports scene can benefit from blockchain, right?
Or is that even an angle, an avenue that's even open at the moment?
Ember, we'd love to go with you, man.
First of all, we got to get community gaming up here.
I see them in the audience and I was going to say, yeah, yeah, like they are definitely
like the top company in this space building towards this, you know, blockchain powered
competitive gaming and esports scene.
So I'd love to hear their take, but I'll give my quick take for sure.
The obvious, easy, low-hanging fruit is just a more efficient payout system, right?
Like so many tournaments and esports teams and everything, they're just operating on a
trust basis.
And I've heard of many teams getting just totally screwed over and not getting paid.
I've heard of payments taking weeks, if not months.
So that's like very easy, obvious answer there.
And community gaming is definitely kind of cornering that market.
And then something that we are building towards with Smoke is, you know, better monetization
routes for esports orgs and other like gaming content houses.
Like this is a huge issue, obviously, with the rise and fall of, you know, many esports
organizations in like 2020.
They have the distribution, they have the people, they have the users, but they really
struggle to monetize often.
You know, it was like, you know, bringing in brand deals, selling merch, but couldn't
quite figure out.
A lot of them couldn't quite figure out how to make enough money to sustain themselves.
Um, you know, there are a couple kind of breakout brands that have really perfected that in
their own methods.
A couple have gone, you know, UEFN Game Studio, uh, or, or really honed in on a mark as a marketing
Like we're partnered with, um, Zen GG, an esports org who's shout out to these guys, like
really, really fantastic marketing agency, pretty much where, you know, they just work
with gaming content creators to sell products and they take a cut.
Um, and they've done really well, but the vast majority of these guys kind of struggle
in that route.
And in the, and I see many opportunities for esports orgs to, uh, you know, make, make some
money by, by bringing in blockchain mechanics to build their community, to sell assets, to
find more opportunities to pay their gamers in the space.
Like there's the obvious kind of like guild education and scholarship model.
But I think over the next five to 10 years, as more web three games, you know, get a lot
larger, we're going to see so many different community monetization models coming out.
Smoke's tool is built around letting esports orgs and communities monetize their members
through content creation.
Uh, but we're going to see a ton of this coming in the next like five years.
Amber, do you personally, um, spend time watching like the esports scene, like in any game, like
Valorant league, like any of those, uh, not a lot of time to be honest with you.
And I've noticed too, like same, I think same thing with a lot of sports too.
Like, it's not really fun to watch an esports game unless you play that game actively.
So like the only, I'd say like really the only esports type stuff I have watched and actually
really enjoyed watching was like some Fortnite stuff.
That's interesting.
I haven't watched like a, a Fortnite tournament.
The last one I saw was when that four, was it, was he 14 years old at the time when
he won that, um, million dollar tournament or something like that?
Turned with a B or something.
He was, that was nuts.
That was, um, I mean, I'm bringing this up though, because I've always wondered like,
again, I'm, I'm, let's say I'm not, I mean, for example, it is true.
I'm a big fan of T1, right.
Which is the, you know, one of the biggest, I guess, orgs in the league scene.
I've always wondered, right, like what if they were to, I don't know, get in somehow
in this space, does tokenizing maybe the tickets to their game would make sense?
Like where, I don't know, like if you own an NFT, you get discounts on, or maybe first
access to whenever they, they show up on in the next world or something.
Like I'm trying to think of ways where does the tech make sense where it doesn't feel
like you're interacting with blockchain, you know?
And immediately what comes to mind is like, okay, maybe a membership pass, maybe a tokenized
ticket system.
Um, something that just, I don't know, it's so familiar to us, but we don't realize like
what even made it.
So just, just food for thought, just, just putting that out there.
But Amber, um, I see you unmuted.
I just, on this point, just to kind of give one kind of take on this, it's less on the
competitive gaming side, but kind of the way that we've been thinking about this topic
as far as, yeah, how to integrate it in a way that makes sense for that community.
What we've noticed is tons of these like e-sports orgs and, you know, I kind of use these terms
interchangeably, but like content orgs, um, in web two, they have like thousands and thousands
of users in their discords or mainly in their discords, but like in their community on their
That are like aspiring members, you know what I'm saying?
So like they either really want to be a team liquid player one day or a T1 player one
day, or they really, really want to be represented by FaZe to make content and be part of the
FaZe community.
And often, you know, they're running like recruitment challenges and things like this to onboard
these people into like their, their sponsored team.
But then they've got like thousands of these users as a, as a subcategory within their
community who are just dying to get a chance to be a sponsored member and honestly will
do anything.
And so what we're kind of building towards and, and offering right now is like the, the
means to monetize those thousands of aspiring members, uh, directly in the discord and through
content creation.
Um, but I think that can also be applied to competitive gaming as well.
It's like, you know, how can, yeah, how can community gaming tap into the aspiring competitive
players for, uh, team liquid?
Let's say that maybe team liquid doesn't directly sponsor, but community gaming offers an avenue
for those players who come onto their platform.
It works as a user acquisition model for them.
Uh, the players themselves get to earn some money.
Community gaming, that's a lot more users and make some money.
And then how can the e-sports team also benefit as well.
So the founders are incentivized to say, Hey, like want to be on our team, get in the, you
know, place in place in a competitive round on community gaming and you have a chance
to level up into our, into our organization.
You know what I'm saying?
So that's the kind of stuff I'm looking at.
Cause there's so many of these users that are just like, they'll do anything, man.
Like they're making content for free, you know, they're like doing all sorts of stuff
You know, based on your thought here, and first of all, I received a DM from the community
gaming page and reached out saying passively listening today, but would definitely love
to chat on the next, um, web through gaming, um, space.
So 1000% would love to get them on next time.
Um, but second, one thing to your point here, Amber is I feel like the creator economy is
like, as far as like the gaming community, this is what's going to actually onboard the
masses compared to games.
Like in my opinion, because again, if it's, if it's the creators that are quote unquote
marketing these games, right.
And if you think about it, or me, at least in my lens, a lot of the games that I came
across, it's either because it's on Instagram where maybe a really popular gaming community
page posted the streamer, um, having a, I don't know, experiencing a glitch.
On whatever game they're playing.
And say the clip was hilarious.
You know, the gameplay looks stupid.
That to me is onboarding.
Cause I'm like, yo, the gameplay looks funny.
Um, I know this streamer and I know for a fact, like he has the right audience.
And so I think about it in that funnel as well is like the games are going to have to
go through the creators, the streamers.
It's going to have to hit the creator economy.
So meaning that the more the creator economy blooms and multiplies and grows, it only means more
visibility and awareness for these games.
And so again, like maybe that's what needs to happen, you know?
So again, I love all the takes here.
Um, first of all, space reset.
I know this conversation get very informative.
They can get very deep divey talky.
Um, but I appreciate everyone that's just tuning in, listening to us ramble about, you know,
the overall gaming scene.
If you're enjoying it like myself, repost, like comment, bookmark, anything you guys can
do to show love.
That'd be very much appreciated.
Um, let's go to the voices that we haven't heard from yet.
I want to go from Loshmi and I do want to check in with Ziyana and Ziyana's laughing
Um, but Loshmi, love to hear just a quick take from you, man.
Like based off the take so far, the, the, the current discussion, right?
How do you personally view the current, I guess, competitive gaming scene?
And do you think there are areas of where the tech of this space can, can fill in?
Um, what are your thoughts here, Loshmi?
Oh, that's the, the, the, there's so many things I want to say on that.
But first of all, what's up everyone?
How are you guys in?
So Balsa, um, oh, you kind of put me in the spot, right?
Because, uh, for me, myself, I feel like the competitive, just in general, not talking
about Web3 only, I feel like it's there, you know, but like, it's always resolving around
the same gaming games.
Like there's, there's not many new games happening, which is kind of sad.
And, and I honestly do think that, that it's going to be, you know, changing really soon.
And I want to see like on the Web3 side as well, but like I played a lot of Web3 games,
don't get me wrong, but there's just nothing that really is poking my mind telling me,
oh, Loshmi, go play that or try that game.
So honestly, I'm not sure, you know, like I, I don't want to give my definite, uh, answer
towards it yet, but I'm looking forward to see what's going to be happening in the next
few months, because I've seen people quite actually getting excited about the Web3 gaming
finally, which is really nice to see because, um, you know, the Web3 gaming itself was always
here, always there, but people were just fading it saying, ah, yeah, NFTs are dead.
Web3 gaming's not going to do well.
So, but in reality, um, yeah, that we're, we're quite in a change that's going to be
happening in the next few months.
Well, first of all, love the transparency and honesty.
And again, I would rather hear that versus you just fluff up what you personally think
about the scene.
Um, and second, it makes me think again, like, are we just a few steps away from that
Like in my opinion, when I play at least the games that I like, I'm not even going to lie
and be honest here too, is like, I also need to know that there are other people just
excited as I am, meaning that like, is there a virality about the game that makes people
when they come home from work or school, they're like, oh, I need to hop on or like, oh, I
need to at least get an hour in of this game.
Like, honestly, if I can't feel that around the game, sometimes, I mean, I guess I'm just
persuaded or influenced in that perspective.
Um, but 100%, Loshmi, I see where you're coming from.
Um, but it makes me wonder, right.
Are we just a few steps away or a few titles away from just seeing that, oh, this is the
game that everyone's looking for, you know, but Loshmi, I appreciate you sharing.
Let's hear from Ziana and Ziana, same essential question, right?
Like a lot of takes has already been shared, but just curious to know your overall view,
your overall take on how you see the current gaming scene.
What are your thoughts here, Z?
Can you guys hear me, by the way?
Loud and clear, we're good.
Cool, cool.
So, um, my take is that like, I think it's good when the dust kind of settles with, I
guess you can say metals.
So for Web3 Gaming, um, the dust I think has settled.
There was a lot of hype, a lot of tokens and a lot of speculation, but I think the real
builders are going to kind of, um, be the ones to stick around.
I think a lot of people don't realize how long it really takes to make a good game.
Um, and how many like Web2 games created several versions until they found the one that really
So my thing is, is how much patience is this, is this space willing to give to the current
Web3 games that are building and being consistent until they've really been, um, or, or they
become one of those Web3 games, right?
For me, I love mobile gaming.
I would like to see more games come out with more like ability to, to play on your, on
your phone.
Um, I know that like PC and gaming systems are a thing, but I love being able to just
kind of do whatever I need to do.
I'm a girl, you know, so we like to go get our nails done or hair done or whatever.
Um, I like to just whip out my phone and I'm not always like scrolling on, you know, Twitter
or Instagram.
I'm actually like playing games.
Um, so for example, recently you started playing a game on telegram, a lot of games are actually
becoming more accessible and there's a fire alarm.
Oh my gosh.
Z is everything.
I was not expecting that.
It's not a real fire alarm.
They're working on it in the building.
So it's like, Oh my goodness.
I hope everything's cool.
Hope the microwave didn't just catch on fire or something.
No, no, no, no.
They're working on the system in the building.
So sorry guys.
Um, I don't, my thing is I'm more excited to see kind of the competitive side of the
mobile side of gaming.
I think we have a lot of, um, web three games that have made it more accessible through PC.
So I'm, I'm more leaning towards the mobile side.
Um, because I feel like mobile gaming has already, like a lot of other games of web two
has had such a successful track record, but, um, web three hasn't really fully tapped into
that side.
So that's what I'm more excited for.
So yeah, hopefully that, that gives a little bit more insight.
No, first of all, I love your comment about the whole mobile gaming aspect.
I think like what I love about the Apple products is Apple pay, right?
So easy, right?
You just double, double click or not even double click.
Like you double tap something like a side button on your phone.
And then it pops up.
Um, all it needs to do is scan your face ID, right?
Like if we can somehow reach to a point of seamless, like that, like what Apple is doing,
especially with via mobile gaming, then 1000%, I think that's going to work out.
And also I have to consider short term attention spans is so like relevant nowadays.
You think a platform is like Tik TOK, even, even like YouTube reels, Instagram reels, right?
It's these short meme clips or these short video clips that people would rather watch versus
spending a whole 15, 20 minute video on like how, you know, whatever that is, um, whatever
the content's about, you know?
So Z, first of all, appreciate you sharing.
I hope that wasn't an actual fire.
I know, I know you said it wasn't, but I hope everything is good.
Um, look nine minutes left into today's space.
I just want to say a massive thank you to everyone that, you know, contributed into today's
discussion.
Um, I do just want to get one more take here from everyone and that is just, you know,
where's the future of this space heading to even outside of gaming, right?
What are your thoughts on just the rest of, I guess, this year of web three, I'll start
off here with Ember.
I'll work our way around this panel and then we'll conclude with Mike here.
Um, but Ember, anything you just want to share on your behalf, man, go ahead.
Oh, there he is.
There he is.
Um, yo, can you hear me?
Loud, unclear.
I was, I like walked away from my internet.
So the question was like the future of the space.
I mean, I'm just so excited about having so many games coming to market.
I think even just that by the end of this year, let alone pushing into key one next year,
there's going to be so many really quality games out there, playable open.
Like we don't have a launched game yet.
You know what I'm saying?
And so I, I feel, I feel like I'm repeating myself constantly on these places, but that's
like definitely what I'm most excited about.
We're going to have a lot of games that are officially launched and playable by anybody.
And I'm sure so many of these studios, I know so many of these studios have real marketing
strategies outside of web three lined up for that, that moment that their game is ready.
Like we're just, we're over here pandering constantly about games and the current status
and the assets all like, while there's still an alpha and beta play test.
So like, just to have actual real products live that the teams are proud of, and then
like pushing into actual live ops and things like that's definitely really, really exciting.
And yeah, I think the market's heating up.
Definitely.
It's getting fun.
Absolutely.
Definitely, definitely agree with you there, but Amber, appreciate your time.
Thank you for being here with us.
Let me just pass it over to Pasquale here from Bloodloop.
Bloodloop, we'd love to hear your take on this, man.
We are going to zero, man.
Zero, zero.
Down, down, down.
It's all crashing down.
It's just a scam.
No, but no, jokes aside.
I think, yeah, definitely the big elephant in the room to address is the lack of playable
games, is the lack of complete experiences.
Even if a game is playable, it's not yet well integrated with the blockchain.
It's the lack of QA testing on those games.
It's the lack of generally speaking feedbacks from the users because it's just, we're early.
And I've been in the space for, specifically in the Web3 gaming space for over three years
now and in the Web3 space for over seven-ish.
And the Web3 gaming space has been one of the biggest, longest growing one, I would say.
You know, crypto always dies down in a week, in a month, in a year because things move fast.
But it looks like we managed to build a niche and it's going to be fun to see how it plays
out now that we are finally reaching a stage where things are a bit more exciting and definitely
Pasquale, first of all, thank you for your time.
Thank you for being with us.
Look, and I will remind the audience, man, plenty of more Planet Mojo spaces to come, right?
And I appreciate everyone here that's just, you know, listening to us in the past hour.
For the last five minutes, I do just want to pass it over to Mike real quick because, Mike,
I know Planet Mojo just announced the summer surge.
And, you know, we're talking mobile games here.
I want to save a whole entire different space regarding that.
But any alpha, any announcements you can just share on this quick behalf?
Well, alpha, most of it's out there.
But if people don't know about it, like, well, I mean, one alpha is, you know, we announced
yesterday that we are building on base and moving the Planet Mojo ecosystem over there.
And that will come into play in terms of what we're doing with summer surge.
Yeah, for people who don't know, summer surge is a new campaign.
It started last week.
We have a big tournament tomorrow, a Creator Cup at 4 p.m.
ET, and then a tournament that's part of summer surge to follow that up right after it.
There's a 25K prize pool and a million mojo, and it's three waves.
So if you miss this one, the next wave is going to start in a couple weeks.
You've still got time to jump in.
And, you know, I think, again, this resonates with everything we've been talking about on
this, because, like, we tried to make a campaign that was focused on the game, on players and
rewarding our community for core players, for new players, and just have it be more focused
on the game itself as opposed to social farming and the sort of other things outside the game
that, you know, we've done them to, and we've sort of learned the hard way that, you know,
what those things, the pros and the cons of them, let's put it that way.
And at this point, as we're really approaching, this is also timed with our new season, new
features that we've added.
I don't talk about this enough, but one of many, I'll just say that we've localized the
game, you know, in eight languages.
I don't know many other Web3 games that have done that, but we thought that was important
just in general, and especially in some of the regions we want to, you know, really hit
in, in terms of APAC region, Vietnamese, lots of other languages we put in, so, and
we'll be adding more now that the system is in as well, so, yeah, so we really want to
speak to people in their native languages, and we've gotten voiceover and more in, and
yeah, I don't want to sit here and chill the remaining time we have, but come check it
out, go to play.planetmojo.io, Summer Surge, and you can see what it's all about.
Oh, man, I think I found, I think I found my next game that I want to stream, but no,
Mike, first of all, I appreciate it, and then, of course, thank you for allowing us
to come onto the Planet Mojo platform and, you know, have a beautiful discussion.
I will remind the audience, man, if you're not following the Planet Mojo account, please
go ahead and do so.
Stay up to date with what they're going on, and of course, if you missed out on today's
space and you wanted to come out on the stage, don't worry about it.
Plenty of more spaces to come on that behalf.
And second, if you want to shoot a follow to all these amazing panelists that we had
today, from Bloodloop, Smoke, Zianna, Loishmi, Chinsanity, of course, Digital, that would
be very, very much appreciated.
I would personally appreciate that.
And lastly, right, thank you, one last thank you to everyone that just tuned up and, you
know, you could have been in any other space today, but the fact you were here shows a lot
and it means a lot to myself.
But that being said, man, oh yeah, go ahead, Mike, go ahead.
Oh, Baza, I just want to interrupt and say thank you for being the host with the most.
You guys do an amazing job, so thank you.
Thanks, everyone, for coming.
Thanks to all the familiar faces out there.
I saw Professor here.
I see Seabass, lots of other people.
So thanks for everyone for coming.
Oh, man, shout out to the homies down there in the audience.
I see Community Gaming.
We'll hopefully get them on next time.
But look, this will be the official wrap-up.
Thank you once again to Mike for allowing me to co-host.
Definitely means a lot there.
And yeah, guys, this will be the official wrap-up.
I wish you all an amazing rest of your Thursday.
Whatever you're doing in today, morning, evening, afternoon, I wish it's a beautiful one.
And I will see you guys next time.
Peace out.
Peace out.