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We're going to start things off the right way, the dapper way.
Hey, Dapper Dinos, what's happening?
Opening day for baseball.
So just Twitter spaces today, a little baseball later on.
I'm a pig and shit right now.
But I wanted to get you guys on.
I put a tweet out not too long ago just seeing what projects were kind of worthy of coming
And I heard some feedback about Dapper Dinos.
Tell me a little about the project.
Give me a high-level overview.
Yeah, so high-level overview.
We've been around space for about a year and a half now.
We were Gary on the VFriends' first PLP project, so launched by the VFriends community, obviously
Been around kind of pivoting, navigating the crazy bear market that the last year plus has
been, kind of really, I think, finding our traction and our foothold strongly in the
last few months with a lot of fun, different things coming forward, largely in the GameFi
and Web2 to Web3 crossover gaming space, as well as, you know, some gamified mints upcoming
So a lot of different things going on.
You mean that you guys, the team, kind of got their start in the VFriends Discord?
We applied to be on Gary V.
So the VFriends did a PLP, project launch program, back, I guess, was it the end of September
of 20, geez, my years are almost at 2021, I guess.
I know, it's like dog years in crypto, right?
Yeah, it's like, it's dog years in NFT years.
But anyways, yeah, so we launched by Gary V.
The PLP program, you applied, you kind of got to meet with him, which was a really exciting
We got, you know, to pitch our project, who we are, what we were doing.
A couple of dads with kids that were really, really obsessed with dinosaurs who really wanted
to kind of bring them to a digital life.
You know, I think he got, he got behind it.
The VFriends community got behind it.
Mint was kind of a raging success.
If you, you know, don't count almost getting botted and having to manually do a big, heavy,
You know, and we've been around kind of, again, navigating ever since.
Yeah, and now you guys, I don't know if pivoting is the right word.
I don't know what your original roadmap is, but I mean, you guys are doing something really
Oh, we got, yeah, we have a lot going on.
Yeah, so Dino Games on Avalanche.
That's going to be a gamified Mint.
That's actually kind of separate.
We're trying to bring gaming to everywhere.
So Avalanche does really low gas fees, a really good chain experience.
It lends itself nicely to gamified mints.
So it'll be 2,000 pixel Dinos up for grabs.
The idea being that each round powered by Chainlink VRF, if you're not really familiar
with Chainlink VRF, it's, you know, on-chain certifiable randomness.
We'll decide whether or not your, you know, Dino goes to the next round.
So we've announced a couple, you know, a couple of the rounds at this point.
There'll be four in total.
Right now, the first round is pick an egg.
So one egg is explosive and your Dino dies, and one egg goes on to the next round.
After that, we have Loudest Roar.
We have a couple more events after that.
So 2,000 Dinos will enter.
About 125 will leave, and we'll split, you know, the majority of the proceeds of the
We have some plans for, you know, what could happen next if it's a good success.
Avalanche really does well for a lot of these types of mints and these types of games.
So we really hope it goes well because there's a lot more we can build on top of it and kind
of down the road with winners and multi-season winners and, again, you know, showing the
And that's kind of a recent-ish thing.
We got in with the Joe Peggs team, and so that mint will be happening on.
This is a very recent update from April 10th to April 13th.
They're pushing us a couple days back to a more premium midday of April 13th, so that's
brand new as of, you know, a couple hours ago.
And then on top of that, we have the Dapper Dash, which is kind of a Web 2 slash Web 3 hybrid,
you know, both levels and endless runner with a little crossy road in there as well.
So a lot of different, you know, tried-and-true games, but a lot of fun built around dino characters.
We have some fun coming up at VCon regarding that.
Can't fully share that yet.
We're waiting to, you know, fully say everything that's going on with it, but hopefully in the
next couple of weeks, if not sooner.
It'll be the first look of something we've been really working on hard for well over a
year now, and that's kind of the, that's more of a get gaming in the hands of everybody.
That's the, we joke that's the bathroom break game, the one that you can play at any
We've been playing a lot of test flight builds.
It's going to be available on Google and Apple devices right out of the app store.
It's a tremendous amount of fun.
You can, you know, it has light Web 3 tie-ins with Web 3 Connect, enabling potential score
bonuses and other things we can do for, you know, people holding of certain NFT assets.
And then, you know, coming up in the more distant future is a much bigger platformer.
Think Ratchet & Clank, Banjo-Kazooie, you know, built around the Dapper brand with a much
more deeper Web 3 tie-ins, marketplaces, things along those lines.
So, you know, it's a whole gamification, gamified Web 2, Web 3, bring gaming to the masses roadmap
that's kind of slowly getting checked off each week that goes by.
Dapper Dash, are we thinking Temple Run here?
It sounds like a fun mobile game.
I notice everyone on airplanes love playing mobile games.
So, Temple Run's a great, you know, if we, we, we often say that if we, we hit anywhere near
the level of a Temple Run or a Subway Surfer, we'll be extremely happy.
It's, it's addicting enough.
I'll say again, just test flight builds.
It's been through a lot of iteration to really get it good.
And I think most of the team and most of the people, the insiders getting a chance to
play right now are really stoked.
So, yeah, it's a, it's an airplane game, a bathroom game.
It's a, it's, Temple Run is shot behind the character.
Uh, this is, this is shot moving from left to right.
They, the, the, the camera angle is different, but otherwise a lot of the similar mechanics,
power-ups, urgency mechanics, um, collection of, of coins that lead to high scores, variability
around different coins appearing at different times, leading to, you know, endless replaying
bit shifts to ensure that anytime you do an endless run, every run's a little different.
So, you know, a lot going on there.
A lot of that has to do, I mean, that left to right sounds.
A little bit like Super Mario, of course, the Mario movie comes out in a week or, or
Why do you think people love the Dapper Dinos?
Why do you think Dapper Dinos is a chance to be an IP that people want to see in games?
They want to interact with?
Uh, hopefully because people really love dinosaurs.
Um, I, I have kid, but I mean, it was how we founded the project, right?
You know, I, I bring it all the way back to, at the time, my two-year-old was saying Parasaurolophus
and Pachycephalosaurus and knew every dinosaur, whether it was from Dinosaur Train to, to,
uh, the old school dinosaur movies to, you know, uh, you know, Disney Pixar's dinosaur.
It's just, they're in our culture, right?
I think it's these mythical beasts that existed at a time and no longer do.
And they're very much ingrained in, in everything, in childhood life to even adults being fascinated
with them to archeology and, you know, all the new finds of like new massive fossils being
It's just, it's a fun character, uh, and, and beast to build a brand around.
Um, and you know, that's really then why can't they be snazzy?
Why can't they be dapper?
And so it's, it's, it's obviously cartoony and it's, it's intended to be, it's intended
to be more family focused and family friendly than I think the, uh, necessarily the average
Um, but again, that's where we think we have a possibility is just that, that stickiness
and that glue that is, um, that runs through dinosaurs hasn't really been explored, uh, fully,
Um, I like dinosaurs, uh, so I'll, I'll put my hand up on that one.
Uh, big, big, uh, big, big, big fan of Jurassic park franchise.
Um, so you got a mint coming up on avalanche, uh, dino games, two case supply.
Two, um, looks like the, the dino game is round one.
You've got two eggs, a yellow egg, blue egg, looks like some, some game theory here.
Why, why, why are non, are, are non dino holders into this?
Or is this just something that you think is fun for your holders?
Why would a non dino holder care about this?
Um, it's funny cause we get the counter question of why would dino holders care about it?
So you get it both ways with a gamified mint like this, where the majority of the mint
proceeds are going to the winners.
Um, it's anybody would care, uh, in the sense that 75% of the mint.
So, uh, I, of the supply of, uh, you know, we're aiming for 4,000 AVAX.
That's, you know, two AVAX for each one, right?
So for 3,000 of those AVAX go to the roughly 125 winners.
And I say roughly cause it is truly on chain determined.
We don't, we're not, there is no buckets.
We don't know how many are going to survive each round.
We have roughly for each round.
There's about 50% survival rate through each round, but again, Chainlink's going to ultimately
make that decision, um, why you would care.
Um, I, you know, this kind of goes, however you choose to mint NFTs right now, it's a largely
So we thought having a gamified mint where you have a pretty good chance of entering with
two AVAX and leaving with 24 AVAX.
Um, each round, we think there's gamification inside of, you know, just having the eggs hatch
a little further and you get a really cool pixel, pixel dino at the end of it.
So that's, you know, and if you are a winner, then you get the fully, wait, wait, I'm sorry.
Why do you have a good chance of turning two AVAX and a 24 AVAX?
Oh, I didn't, you have a chance.
And so it's all, you know, again, 2000 entrants or 2000 minutes, 125 winners.
So, um, or approximately 125 winners.
So I wouldn't say there's, um, a chance, um, but it's more just, you know, I, it's meant
It's meant to be a different kind of mint with a cool NFT at the end of it.
It's meant to hopefully set up a seasons where we can run it back, um, and do, you
know, 90% of the mint back to, um, back to future plays where, you know, champions can
Um, if, you know, there's an opportunity where we could, you know, do some floor sweeps
with any revenue generated from multiple seasons.
Um, again, it goes very well on AVAX.
If you're not familiar, gas fees are next to nothing.
So it's not like you're having to, um, you know, when you're paying to do a chain link
VRF role, it's, it's in the pennies.
It's not multiple dollars.
Um, we could see some gamification as it gets further into the rounds of people wanting
to chance it a little bit more.
We, we, we say that those round three, round four, or those round three survivors might
be more likely to pick up the ones that have survived on the secondary to, you know, to
So we just see a lot of different gamification opportunities, um, as to what that could look
like and kind of just show the, the dapper brand across different ecosystems.
So again, Avalanche really likes, um, games like this.
Uh, they've done play game and other kind of somewhat similar ones that are different
And so it's a perfect ecosystem to land something like this.
And as to the, why, um, you know, why do you mint any NFT?
There's, uh, obviously a very set opportunity here at the end of it.
Um, and then if you're, if you're an art fan or a pixel art fan, uh, you know, a lot
of time and a lot of effort has went into making some really cool pixel art dinos as well.
Um, what, what did you guys mint again?
Or is this, uh, say, say that again.
Uh, it was September, 2021.
I mean, it's September, 2021, man.
That's like right after Ani Force and pre-doodles and, uh, what a time to be alive.
How do you guys, what, what motivates you guys as a team to, to keep going?
And I mean, it's, um, you know, we want to see, yeah, we want to see our vision through.
Um, you know, we've, you know, it's been a lot of different, you know, whether it be
regulatory crises with tokens and stuff like that, of just having very unclear guidance
as to whether, you know, that we can launch a token or not.
That was a big first push of the first, you know, part of the roadmap that kind of is still
in very much an uncertain period.
Um, but we've always believed in GameFi and gamification and gaming as it relates to
So for us, it's, you know, as we've pushed and pushed and pushed and getting very much
clearer into understanding there's a billion world, you know, worldwide gamers, um, of
which the vast majority are not web three at all, that there's a massive, massive opportunity
here, not just to introduce your brand, but to introduce kind of that, that web two focused
person to web three, um, you can, you can see it with Dookie dash.
I mean, of course that had a million dollar prize at the end of it and professional gamers
getting involved, but it's, it's changing, uh, the stakes, if you will, right.
It's very much opening the doors to people that would have never have considered web three
And so that's where we want our games to be accessible to all, um, and playable and fun
Um, because I think a lot of times when you are strict token and straight token that, that,
that fun aspect can get lost and it ends up just being, uh, much more pump and dump.
It ends up being, you just kind of forget the fun.
And that, you know, if we, if we go back a year ago, if a year and a half ago, this space
was way different from that, from that perspective.
Um, right now, obviously with blur and everything else, it's, it's much more, you know, uh, you
know, liquid, uh, uh, or e-liquid shit coining a little bit.
And so, you know, I think getting back to the basics of NFTs and gaming is a, is a damn
good place to, to, to go.
It's all about the dapper dinos.
I mean, they don't, they don't have dinosaurs, even, even though honestly, it'd be cool to
have some dapper dinos on the other side.
Maybe that's something we, uh, we look forward to, but you guys got a lot coming up here.
Uh, April 10th, I believe dino games, man, someone to watch out for.
So thanks for coming on today.
Everyone makes sure to follow dapper dials as a team that's been building for a long time.
And, uh, I feel like I ran into, to the team at, at VCon last year.
Um, so I, I, I, you know, maybe I'll see you again if I go this year, but, uh, talk again
soon and have a great rest of your day, bro.
It's just, I love the name dad.
Uh, another name that I like isekai meta.
Uh, we got my guy, Mr. Red on the stage here.
He is, uh, one of the, the shot callers over at East sky meta and he's going to kind of
break down it all for me.
Uh, Mr. Red, how are you?
Maybe I'll send him a DM right now.
Uh, we're going to try to talk a little isekai meta, uh, but yeah, pretty, pretty locked
He's going to come back up.
He might be getting this.
This happened to me the other day where I was just seeing him on stage and also connecting.
Um, so he, he might be getting rugged on his phone right now or something that happened.
I've seen that before with, uh, I've seen that recently.
Usually it says connecting, but it actually says he's a speaker.
I'm not sure what was going on.
I, I couldn't hear you actually, which is obviously pretty important.
I was just trying to guess, uh, when I was coming up, but, but.
You're trying to like guess the intro.
You're like, yeah, I'm doing great today.
I don't, and I'm like, ask you like to introduce yourself.
Thank you so much for having me on here.
Uh, if you could just give me a quick summary of, of what you said, that'd be awesome.
Oh, I was just making fun of your PF.
No, I had just said what's up, uh, but we'll get right into it.
Isekai Meta, um, feels like a very lore heavy kind of storytelling heavy project.
What, what is the, what is the narrative behind Isekai Meta?
That's, that's a great question, um, to lead with because it, it's, uh, it's fairly deeply
Um, we have a lead artist named Shev who is, is incredibly talented and has done some work
across various studios and just across different mediums and, um, had a few characters that he's
worked with over a long period of time that he's grown very attached to.
And these characters, since then, there's obviously been a long process that's come into place
here with the birth of Isekai Meta and everything that has come with it.
But these characters of his are still very much going to, um, play the lead role in the
Of course, in the Isekai Meta anime that is planned for 2023.
Uh, so very story driven indeed, very lore driven.
Um, it's, it's going to be so much about these, these stories that holders have written for
And of course, these others that are written, um, um, for the screen.
Look, let's, let's not kid ourselves.
It's a tough time for the overall macro, you know, NFT market.
Uh, there's a lot of uncertainty.
Uh, what do you think keeps people in Isekai Meta engaged?
What, what is the community?
Uh, what, what keeps them going?
I mean, I mean, you're, you're damn right about that.
It's, it's incredible, uh, just being in the space for a year, how much has changed just
from, uh, seeing how these projects launched, uh, a year from a year from now.
Um, but that is an excellent question.
Um, really, uh, our, our whole goal is to find a way to be sustainable.
Uh, that's the big thing I think with a lot of projects coming into their, uh, their mint and
just their roadmap and their plans moving forward.
Um, so for, for, uh, better or worse, right?
People have had very different opinions on, on different, uh, sides of the coin.
Isekai Meta initially focused on taking their mint funds and, and their, their profits in
the project and building out something sustainable.
That being Studio Sekai, which is the kind of, uh, parent company of Isekai Meta in a true
animation studio, if you will, that we're working on building that will ideally, you know,
be able to work on other types of projects along with our own.
And, you know, with that, hopefully allow this, this company, this project to continue
growing and, and keep our holders involved as well, not only with our projects, but, but
Um, you know, of course I said there, there were pros and cons to that lead.
And I think initially, um, a few months after mint, uh, uh, holders thought that the team
was really focusing too much on this web to business side of things.
Um, which, which I totally have sentiments with, um, uh, just to be clear, of course,
Um, I've only been on the team for a few months.
And so hopefully that's given me an interesting perspective as far as like what we can do
better now throughout the rest of the year.
Um, but you know, in growing that web to business, a lot of the community, uh, was unhappy
with our general engagement.
And I think that's, um, very much something that we're trying to focus on now this year is
just really improving that, ramping that up, giving people things to be excited about,
um, outside of this anime, right?
Because that's a long process.
And, um, ideally we're going to have some hitters, uh, some drops for holders and other
things to engage with long before, um, that happens.
You mentioned you're a holder.
And so you were part of, you know, the people who had different opinions and ideas about
the project and your opinion.
I mean, what do you think, what was the bull case in your mind for, for Isakai meta?
Because you decided to take the leap and become part of the team and you're taking time out
You're on a Twitter space, which we appreciate.
I think the people out there who wanted to see more engagement, this is it.
Uh, I appreciate you coming on the Twitter space, showing some love and talking about
Isakai meta, but what made you want to like get on the team?
What did you, when you were a holder before you took that step, becoming on a team, what
was in your mind, the bull case for Isakai meta?
And that's a great question.
Um, of course, there's a lot of security in working in web two and, and, you know, uh,
driving to the office and working for a large corporation and this man, the
other, I certainly love, uh, startup energy and just the energy around all of these projects
as they launch and grow and work on these new ideas.
The thing that really made Isakai stand out for me was of course that they were in turn
launching this studio and coming up with, with ways to, um, prolong and really, uh, grow
this brand beyond this initial meant to their NFT collection, which at the time I wouldn't
Um, the art is a huge sell for a lot of folks.
Um, it's something we're looking at in the future, just as far as building this brand
outside of NFTs, you know, how we can, uh, get some of these characters in our story out
there, rather, rather, uh, that be, you know, merchandising them or just, um, building out
their story and their lore and things like that.
So, um, I hope that answers your question, uh, uh, somewhat there, um, but yeah.
I saw a picture on the Isakai meta Twitter where it looked like there's essentially a
writer's room of people sketching out ideas for Isakai meta.
What are they working on?
Very exciting, very exciting things because of course, uh, I am not, uh, with, uh, a lot
The CEO is in Manila, Philippines, um, and they're actually working very closely with
another very established studio there, studio nine lives on our project as well.
Uh, studio nine lives, um, has helped Isakai meta already with a few different initiatives.
Um, we see them out there working with, um, other projects and other anime projects, especially.
And so they have been great consultants and guides to this process.
And, uh, that's likely what you saw, uh, kind of our team coming together with those.
Uh, with those folks to, uh, uh, really, you know, they're really helping us flesh out
Um, there are so many steps in this animation process and, and we were trying to start a
company and do that at the same time and, um, put things out into the web three world.
It can be, it can be a lot, but I guess that's going back to the last question.
Also really what got me excited about this brand was just their, um, sustainability, hopefully
the, the, the beautiful art and, and, um, what we could do with those two things combined.
What's your favorite Isakai meta tree?
And, and don't be a bag buy.
Don't, don't, don't pump your own bags.
Don't just say the red face, but what, what are you, uh, what are some of your favorite
That gives me an interesting plug here.
Actually, uh, uh, y'all may see, um, we have a holder in here named hate, um, and he's
actually got a really cool, uh, uh, there's a trait category of companions, which as they
sound are, are of course like little, uh, different characters or animal like creatures
that may come with your Isakai hate has a worm there attached to him, uh, which is like
a spectral, uh, snake, very cool trait.
And he's actually been doing polls over on his Twitter, uh, kind of pitting these companions
against each other, uh, kind of as a bracket to see which we like the most of, but there
are a ton of cool companions, uh, in that category just to pick one right now.
There's so many, uh, so many categories.
Um, I love the worm though.
Uh, we have a lot of great duck related traits.
Uh, these ducks are kind of a, kind of a brand thing related to Isakai meta related to
Studio Sekai and people have really latched onto those.
So, um, yeah, I, I, I love the, the other types of animals and creatures that, uh, uh, the
artists have come up with, right?
It's just, uh, never, never fails to impress me.
Like with a lot of projects, you know, when, when they first, there's a ton of hype, there's
a ton of hype when projects first met out and it's about, you know, sustaining the tight
hype for the people listening right now who remember when Isakai, I think it might've
been like August of last year.
Um, or I could be off somewhere around then when you say July.
What do you want to let them know that, you know, the people who heard about it, they missed
They never ended up buying on site.
What do you want to let them know right now?
Uh, it's, it's almost April, 2023 about the project.
That's a great question because, um, for better or worse, Isakai of course had a, a
moment in time that really fleshed out, uh, long-term and short-term holders.
We had a, a duplicated reveal, which, um, hurt a huge amount of momentum.
You know, the project was, was certainly exploding at that point in time.
And I think that made, uh, of course I wasn't on the team yet, but I've, in hearing them speak
about it, that made them really step back and, uh, make sure that what they were doing
moving forward was, you know, perfect down to every detail, you know, that they were, uh,
especially moving into these other more complicated products and new ideas and innovating that,
um, you know, quality was still on top there, but it also, um, you know, took away, uh, um,
a lot of trusted folks had of course with the team.
And since then they've really been, uh, uh, working, you know, and I'm especially seeing
it now behind the scenes, working so much on, um, lots of different, uh, deliverables
and, and exciting new things that, um, are taking time.
Um, but I think are, are, are going to be worth it.
And I think a lot was certainly learned from that, from the mint and reveal.
And now that this team is, is growing, um, it really gives us, uh, so much potential
here in the coming months.
And, um, the things I'm most excited about, as I've said on some of our content and, uh,
recent weeks is that Isakai is still looking at a, a kind of a monthly cadence as far as
releasing something for holders.
I've been saying that for a few weeks now.
So of course we definitely want to start to meet our mark on that.
And I, I think we're going to here, um, shortly for this month, um, coming up, uh, you've
heard us talk a lot about Isakai canvas.
It's going to be a really interesting kind of artistic experiment that allows holders
to get involved in, uh, create a community generated NFT.
Um, and that's going to be at first for Isakai meta holders.
And, and then, uh, we're looking at how we can expand that to folks outside of the Isakai
Uh, coming up along with that, um, if you've been a long time holder, you may remember that
we had faction wars back in, it was like September, October, really exciting, uh, discord kind
of hybrid discord, Twitter events between holders.
Uh, there are nine factions of course in Isakai meta.
I'm a, I'm a zombie here.
And, uh, basically just pitted these folks against each other with cool quests and other
And, um, at the end of this, the beasts were rewarded with currencies.
These, uh, Isakai coins and other folks received Isakai shards.
And that, that was kind of a cliffhanger, right?
We haven't done anything with those since then.
And, um, I'm really excited to say that the team has been working on an economy for those
shards, how we can use those, what we can do with them, uh, give them a purpose.
And in tune with, uh, another type of faction war coming up soon, I think we're going to
find a cool way to, to use those and do some cool new things, um, for holders here in the
So I'm, I'm definitely excited about both of those things.
And, uh, uh, we certainly have the North star of our pilot episode, um, coming in at the
Uh, but we want to make sure that there are things keeping people engaged leading up to
So those are kind of our two, uh, most interesting things happening right now, but I'm, I'm really
excited to, uh, to be, you know, to be here.
It's, it's, it's been a great journey, um, finding my way, myself onto this team.
And, um, I'm excited about what's going to happen soon.
And you also get to just in a very serious voice, call yourself a zombie.
Um, so, um, yeah, I appreciate you coming on the stage.
I, I've never, uh, done, uh, spaces with someone from, from Isakai Metis.
So I love that you guys are getting a little bit more active, uh, than you already were
before and, uh, showing some love to, to the, you know, Twitter spaces communities.
Um, I appreciate you hopping on today, Mr.
Thank, thank you so much for having me.
Um, you know, great to meet you, of course, and, uh, learn a lot about so many other projects
I love kind of your, uh, rapid fire standup, uh, style here of these spaces.
So led to, uh, stay in touch, of course, uh, both just between us and between Isakai.
I like to fashion myself as kind of the Jimmy Fallon of Twitter spaces.
We're just, you sit down, you, you have that, you know, uh, that cup of coffee there that's
actually just, just filled with water and you just kind of sit there and, uh, we talk about
some projects because everyone wants to talk about the same five projects on the timeline.
So it's kind of fun to, to, to deep dive.
I get to do my own research too.
I get to learn about some projects.
We got the Plushies on stage right now.
They have a public mint coming up later.
So I know we've got a bunch of people in the crowd who are curious about everything that's
going on with the Plushies.
We're going to get right into it right now.
There were some reactions in the chat though.
If you guys, uh, excited for, for a little Plushies talk here.
I know we've had some people in the comments, uh, chirping us, uh, getting ready for the,
uh, for, for the Plushies here.
Um, Plushies, how's it going?
Hey, thanks for having us.
I, I, I went to Germany for the first time, uh, in November and yeah, I went to the
Uh, it, it was incredible.
I've, you've, you've, I've, I've been won over.
I've been charmed by the Germans.
Uh, Britain's from Munich then, I guess.
I'm actually from Munich.
You know, like just like, you visited literally like a hundred miles, uh, a hundred like meters
Like when we were like close to the stadium and stuff.
Everyone was like, oh, you know, I was like, oh, I went to Germany.
Everyone's like, oh, like how is it Berlin?
I was like, no, I actually went to Munich.
They're like, oh, oh wow.
So, so if you, if you're joining Germany next time, so you want to see a really good soccer
game, you have to go to Dortmund.
No, don't go to Dortmund.
Munich was the right place to go.
I think Munich and Hamburg are like the most beautiful German cities.
So he's really good in a way of free space, but he has no idea about soccer.
That's the alpha, I guess.
My only complaint is I, I walked around the city and I was like, you know, I, I'm from
I was like, oh man, I'm going to wake up.
I had some, you know, I had some drinks last night.
Like, you really want a green juice.
Like, let me just get a pressed green juice.
Um, yeah, they, everyone looked at me like I was crazy.
They're like, no, you're going to have a beer and you're going to have, you know, chips
I was like, okay, that is, that I will do.
Um, no one wants to hear me review German food and culture.
We could do that another time, but give, give us the latest update on Plushies.
Um, when is the public sale?
So the public sale is in exactly two hours and 22 minutes.
And, uh, yeah, we have 1,710, uh, NFTs left for the public sale.
Um, and we're happy to, to welcome you in, yeah, two hours and 22 minutes.
So this is a free for all.
This is anyone can totally public.
Anyone can get involved, uh, with this, this sale in a couple hours.
So we had a learning start, uh, 48 hours again.
And, um, yeah, we fixed some small issues and we talked with the community and we listened
And, um, so we did a new decision and, um, yeah, so everybody has the possibility in
two hours and 21 minutes.
So, yeah, giving, giving you like some background.
So I'm, I'm an, I'm an advisor for them.
Um, and well, I, I don't like pretty, pretty late in the process.
They've been like building, building on this, um, thing since, uh, 11 months before.
And well, we, we kind of, it's one of the few projects that actually are coming from like
When they asked me, I was like, yeah, it's, it's fine.
I can, I can help them like advising like more, more even as a friend and like so much
as like a, like a core, like advisor, advisor.
But yeah, it's, it's, it's really interesting.
Like they, they have like a background in, in AR, like was, was like a, what was a web
And they've been like working as a team, like the core team has been together since like
seven years already, like the founder and the co-founder and an artist joined like about
And they've like done like a lot of stuff in the past together.
And they went like, yeah, like they entered like in Pudgy penguins.
That's why like, like Victor's original profile pick on his main account is also Pudgy.
That's where we kind of met.
And they got like hooked by like NFTs and like, especially like also like these cute
And they were, they like did a lot of like, um, agency stuff basically was their startup
for like web three companies and like the marketing side and even on the coding side.
And then, then they went ahead and wanted to, to do their own project.
And yeah, we, we had, we heard about like a storytelling project before and there's like
three, three core pillars for, for Plushies.
It's the one thing it's like nostalgia based storytelling.
So it's kind of raising like childhood memories of your own, like old Plushie.
And if you look at, get some of the one of ones to like keep a little bit alpha, it will
be like this ripped apart, like really, really old, like childhood, uh, Plushie that you
kind of like kept around for like last, like 10 to 20 years from, from your early childhood
And that's like the, what we're doing on storytelling.
And like, if, if people follow, like the, they build like a lot of stuff, like before the
So this was a seven chapter and like, I think nine week journey was like an island.
So there was like an island where you could already like play like 3d Plushies and you
every game, every single week or like almost weeks, there was like a new mini game.
And like, this, this will continue like after, after mint too.
So they are like, they were like really, really, um, focused on building out stuff before, before
they actually, uh, before they actually, um, well, start the mint.
So they spent about like almost like six figures and 11 months of time.
And they're like building out like a lot of stuff.
Um, yeah, before, before they actually minting.
And yeah, if you, if you, if you haven't been to the Plushie Island, if you want to like
be like, yeah, should I mint this?
Uh, you, you can like go, go to the website and, and, uh, mint, uh, like go, go to the
island, walk around, play, play some of the mini games that, that are existing on that
And, and yeah, for, for the web two side, uh, just also, as I mentioned, the team was working
in AR for, for like many, many of the seven years they were in the startup, uh, in the
And so one, one of the first mobile games in the web two side, it's, it's basically almost
It's, it's like with the, there has been a teaser and it's already like in, in like test
So it's like, it's kind of already basically done.
And so that's what coming from, from the web two side and ideas like, um, for, for the
holders, that's why the collection is like rather small, uh, like inspired by like the
pudgy penguin routes there.
It's basically like an opportunity to like, get like your, your plushies licensed in, in
these web two games because, well, yeah, like you, you basically like, we, we gonna, like
the team's gonna put, um, skins into there.
And if, if you own like the, the plushie that underlies that skin, because you, you did
like the licensing deal basically with the team because you got like picked and there's
like all these like different gamified elements we have, they might play a role there.
And yeah, it, then you have like an opportunity to, to be featured in one of the web two games
So that's, that's part of the gaming side.
Like as well, like these web three based mini games and the island where you have like wallet
connect and there will be like prizes and there will like be a treasure hunt, like, uh, for
the, for the web three side.
But like these web two games, you don't need like meta mask or anything like everybody can
And the connection between the two worlds is basically the, the licensing idea.
And yeah, like the last part is community and, uh, the community, um, feedback has been
also like the drivers for what the team has decided in, in the last few days.
And they, I think like, honestly, like personally speaking, I think you're really like getting
If you, if you look at like the, like the art, like just the 3d art thing, it's actually pretty
If you compare it for like the mint prices to you, uh, paid for like a lot of the, um, collections
in, and like the bull market for this 3d collection.
But yeah, the market is how it is and, uh, well, you kind of have to adjust.
So that's, that's what the team did.
And so, yeah, like the, the new mint price is actually 0.03 and you get like a fully, fully
rigged, uh, 3d model with like animations and you can scroll through them on open C and
are we allowed to pin stuff to, to the top of the space at school times?
Yeah, because that's like easier than like one, like one, one picture says more than like
So I'm going to stop talking and pin it and yeah, hand it over to Victor again.
Well, to you, if you have questions.
I think you did a great job.
So if you have any other questions right now, what, so what, what's this, what's the sentiment
right now you think from the community because, um, new mint price.
And I think you guys are airdropping three plushies to people who were minting yesterday.
Do you feel like you guys have done everything you can?
Do you feel like the community is happy and you guys think you're, you're ready to go for
this mint in a couple hours?
So, um, of course it's like, if you do decisions, not everybody's happy about that, but I would
say 90% of everyone is very happy.
So, um, if you see like that 319 people missed it yesterday for 0.12 and they're really strong.
And if you go to open C right now or to blur, um, then the floor price, I think before the
call was, um, 0.19 and, and there was just like six listed.
So they are very strong people and we got a lot of trust and, um, communication with our
There are 300 people, um, from day one.
And, um, so yeah, I would say, uh, definitely.
So, um, we talked with the community before we talked with the inner circle before we talked,
um, with people from the space and, um, everybody decides that that is the best way for us,
for the team, for the plushies and also for the community.
So you, you know, you've been an advisor before you're, you're a Pengu, you know, you have
Maxi, just like, uh, Victor is, um, what, what made you want to put your name on this
What, what, why do you feel like this team was something that you wanted to, a team that
Well, it's mainly, it's mainly like the work as work ethic and also just like the, the
way they'd like built a ton of stuff before mint, because like a lot of, a lot of projects
and I'm not like, I mean, for some projects they're like a wisdom is good because you need
like a ton of mint funds and it's a good way to raise money and people just have a great
And like, NFTs are a way to like crowdfund and you, you can use it as that tool.
But what really impressed me is like when, when they like asked me about this, this advisory
stuff, it was, as I mentioned, like pretty, pretty late in the process where like a lot
of stuff was already like kind of, kind of built and yeah, they, they showed me like
this entire island where you could like walk around.
They showed me a bunch of mini games.
They showed me like early versions of this AR game that was already done.
And I'm like, well, you're like three months before like mint now and you already have
And they showed me like a social media plan for like all, all these chapters.
And it was like, there was like a tweet plan, like already for like basically every day
for the next like eight weeks.
And I was like, what's going to be, what's going to be the first thing you guys ship out
then, Victor, what's, what's the, with, with everything that you've, you've got done
before mint, including everything Brian has just mentioned.
What, what are you guys planning on shipping out first?
What's on the first, you know, order of operations?
So the first, the first video we shared on Twitter was like the 52nd video where the
plushies comes to life because of an issue with, with the computer.
And so the interesting thing about the story behind it, it's like, we talk with our artist
and I think nobody knows this guy right now because he's, he's not on Twitter or on social
I think he's one of the most impressive guys in the whole space.
And, um, so we talked with him and had that, that idea because we did brainstorming.
So me and my co-founder and we saw like an old arcade game.
And, um, so we say, Oh, imagine like if something happens and then the plushies comes to life
So, and from there on, we started to create the story and then we asked ourselves, okay,
So, and then we goes to the end.
And if you see like the, um, the video we posted like three or four days ago, you see the end
is the beginning and the beginning is the end.
And from there on, we created the whole story in, um, seven different chapters as Bridie mentioned.
And then every, in every week we developed like a new chapter with a new mini game.
And we gave our community the possibility to, uh, participant in mini games.
And so we developed like six games before.
And, um, yeah, so in, in week three, we, we created and opened like Plushy Island because
people, people, the old Ciber and had the possibility to bring Penelope, um, with the old submarine
And from there, everything started.
And it's like, so, so Plushy Island and Web3, as Bridie always mentioned, is our community
So in week six, we had a, like a nice pinball game with, uh, with the Pudgies.
And, um, so we will develop and continue to develop these mini games for our Web3 community.
And we also will open it for other communities because Plushys are very friendly and kind
and we love all other projects and we, we, we are welcome them.
And there will be like a leaderboard and something like that.
So we, of course, we want also reward our Web3 community.
And in the meantime, we will build the Web2 brand.
So this is something, yeah, what we've done before and what we want to achieve in the next
And one, one thing to, to add to that, like what, what, what do you have seen like performing
like these, these seven chapters?
It's basically, think of it as like the first, uh, first, uh, first, uh, first book of like
a lot of books and it like the, the storytelling, like the, the way, like the story was told
performing and like the inclusion of the games and all these, all these mini games, but also
like the, the island will, will continue after them.
And, and yes, I, as I mentioned, the Web2 game is already, it's a pretty, pretty close
So yeah, expect, expect like games on, on both the Web2 and Web3 side, like on, on the
Web3 side, like a, like a quicker pace than the Web2 side.
And for, just to like be clear about like the Web2 games, like what, what Plush is going
to do is like, they're not like competing with like, what comes to mind, like with, I don't
know, like digis that like try to aim, uh, build like this really one big game or like,
or multiple games too, but like really like these large scale, um, dominant games that
like gonna be global trending and like more of these like RPG and like more competitive
But instead like a lot of these, these very hyper casual games that you, you play like
on the train, you play like when, when you have like a quick break, but, uh, like shipping
them at like a higher, higher pace.
And also like for, for wider audience, not so much about, uh, not so much for like hardcore
mobile gamers, but just for like a very, very general audience, which yeah, it's, it's,
it's really about like building and like expanding your brand and not so much about like building
like these, these really crazy games where people like play for, for two years, but
Like offering like more of these games and not just like one in like two years or something
So when I go into OpenSea right now, I see like red box, green box, blue box.
There's actually some alpha.
Well, so, so you know how, that's actually new alpha, but I guess we can tell it.
So you know how like a Suki has like, has like this profile page and they have like, they
have like this hub for like ways to basically their community, like, it's like kind of like
So for, for Plushies, they're going to be a thing that's going to be, Victor don't kill
It's going to be called like a playground.
And well, for Plushies, like for, for all these sets, um, there, there's also, um, there's
the way to like collect badges and one of, one of the first, um, possibility.
So, so for these, for these, uh, for these badges, one of the first, um,
the first opportunities to, to get them will be, will be like the set.
So we have the rainbow set and like good news for everybody who like bought one or like manages
to grab one in the next hour before the snapshot.
Like if you hold for people who minted a Plushie, bought it on secondary before like
the next, like the public reopens, we'd airdrop them basically rainbow set because we airdrop
them three NFTs and we decided, well, we kind of want to make it cool and something they
want to keep and not like necessarily just like get rid of again.
And so, so we decided to drop them like one box of each color, which makes like a rainbow
set, but you could also like go for your favorite color and grab like three of one color.
And that, that gives you like the different color sets, or you could go like, um, like
And I mean, it's not really pricey, but it's still like, if you want to go big, like people
can get like three, uh, three of each color.
And it makes like, makes like these legendary sets, or you could like after reveal, grab
one of every creature for like a family set and yeah, like stacking, stacking these badges
up, like it, like during, like later in the ecosystem, it will like unlock special things
on the island, special things for, for your character.
And, uh, and also, as I mentioned, it might, it might also play like a role when it comes
to like the, the licensing opportunities later on, just like if you, if you like look back
to Pudgies where like the rocks kind of play a role for like licensing opportunities.
It's, it's kind of like way to where like early supporters also, uh, that like start collecting
these badges early on, can, can get a little bit of an, of an edge just by like staying
with the project longterm and collecting these badges and yeah, unlocking various, various,
uh, trades besides like just, just holding the base NFT.
Before we wrap up, uh, just, just give us a quick one-on-one again on, you know, when,
the, uh, public mint time at price, how to get in on it, all that good stuff.
Just give us a quick overview before we do.
So yeah, it's in two hours and five minutes now.
It's gonna, gonna be, uh, fully, fully public.
Uh, you can, can mint five per transaction.
You have to pick like a box color and like to, to give some alpha.
It's like kind of gamified.
So if you want to kind of like get the best value, you probably just like have to go with
So you have to figure out like what others are not minting and try to.
But there's not too many people in this space.
They can have like some alpha.
It's recorded, but they only have two hours to listen.
But yeah, you can also go with your favorite color.
And yeah, the mint price is 0.03, uh, five per transaction.
If you, if you mix up colors, then you actually have to do multiple transactions.
But if you, if you want to like grab one color, you can just like grab five with one transaction.
Um, you will find the link, uh, on our Twitter side, in our description.
That's the most important thing.
Just mint from this side, please.
And then we are very happy to see you there in two hours.
I like how Victor's trying to get Bright to like stop giving out all the alpha.
He's like, yeah, just, just go to the, just go to the link.
Just please stop giving out all the alpha.
Um, thank you, Bright for, for dropping that for us.
Yeah, um, I hope, I hope you enjoyed some alpha.
And yeah, honestly, I think like, I think one of the, the coolest part is like really
like the, the first thing I, I like pinned to the top, like really look at like how, how
this, this is like the open C view.
So in open C, like a really interesting thing is like no collection that actually did that
And I was like, how the fuck did you guys do that?
Because I wasn't even like aware that it's possible.
So we have like the 2d and 3d view where you can like switch, uh, switch with like a button
on the bottom, which is already like kind of new, but it has been done before.
But then like on, there's like another like slider where you can, you can pick like that
And if you look at the ice, you're like, it's not like this is one of one, but for every
single plushy, there will basically like, you can pick all these animations.
You can like have it like do the belly rub.
You can like have it like do the excited animation, like all these animations to see that it will
like exist for, for every plushy because while they're all like fully rigged and fully like
So everything, everything you do there, you, you will be able to, to get for, for every,
And there's like really interesting opportunities later on when it comes also to gifts.
Imagine like all these like Pudgy gifts you've seen, cause like these really, like they
got like a lot of traction.
And imagine like, or like, yeah, for all these collections, uh, imagine you, you can just
like get your own NFT and get like that sticker because well, they're all like fully animated.
You can just basically just like generate them for your own one.
I just got a message from, from Elon Musk.
He said, you guys are dropping too much alpha and he's going to shut down.
So we're going to have to thank you guys.
We're, we're going to, uh, we're going to, uh, uh, check you guys out in a couple hours.
Uh, good luck on the mint and thank you guys both for hopping on and sharing some of that
Thanks for the opportunity and thanks for having us up at like pretty, pretty like last
notice and like pretty short term.
So thanks a lot for that.
Thanks for having us and, uh, thanks for everyone who supported us.
When Jerry and people say, thank you, it just, it sounds sincere.
We got, we got pirate nation.
Let's grab some booty right now with pirate nation.
Thanks for having us out.
So we got Matt and Adam here from pirate nation.
Uh, I've seen you guys make some waves recently and, uh, I gotta be honest.
I don't know much about the project.
You want to just, uh, explain to everyone what pirate nation exactly is.
So the top level, it is a web three game building it on chain.
Um, the game has been live since December.
It's more targeting the casual game audience.
It's sort of one of those shorter, um, you know, two time, two sessions a day type games.
You, you play for about 10, 15 minutes per session.
Uh, you just get your question.
You're leveling up your pirates and beefing up your inventory.
We've just put it in, uh, put it in combat as well.
So now you have ship for ship combat, uh, and we're just going to continue building out that system.
First pushing it into building an on chain game engine, really like that's what we're architecting by building pirate nation.
Uh, and that's kind of our end goal here is to build this engine and onboard more developers into web three gaming and speed things up, uh, in, in their development process.
That's my, that's my top level spiel for you.
The way to think about us is so proof of play is the parent company and we're building the game called pirate nation.
Everything that you're seeing at pirate nation is an experiment, uh, that we're using to power the, the, uh, the underlying engine that we're building.
So if you think about us, like, uh, you know, epic games has unreal engine and unreal engine powers all of their games.
So, but in order to build the engine and to build a game.
And so we're using our public beta game as a way to experiment dog food, our underlying engine.
And the ultimate goal for proof of play is to build the premier, uh, fully on chain game engine in the space.
And so far we're doing a really damn good job of that.
Um, and pirate nation is the public face of that engine.
Um, your CEO co-created Farmville.
That seems like a big deal.
Um, why, why don't people make more of a big deal about, uh, you know, the builders on your team?
So, uh, so I'll actually tell you, um, it's actually much more impressive than just that.
He was a really early employee at Epic games, worked directly with Tim Sweeney, um, on the, you know, first version of the unreal engine.
Uh, then he built a company that was acquired by Zynga.
And that company was a, a flash game engine that ultimately became Farmville, Cityville, Mafia Wars.
Like it was the underlying engine that powered all of Zynga games.
And for anyone who here doesn't know, Zynga games was the first social casual game platform that went to the multiple hundreds of millions.
This is back when people were playing games on Facebook and his technology and engine built, or was the underlying, um, logic for everything, everything that Zynga launched.
Um, then he built a company, got acquired by Google.
So he's just kind of been doing this thing for a while, just being a really dope entrepreneur.
Um, and he, when he got, he got to web three in 2018, he launched a company called rare bits, uh, and rare bits was an NFT marketplace that launched around the same time as open C.
Uh, I've looked at all the mocks for it.
It looks like way nicer than open C, no shade on open C, but like in terms of the UX and UI, it was, it was ahead of its time.
The team just ran out of steam and they, and they closed it just a little bit too early.
The bull market was right around the corner.
They were just like a year or two too early.
Open C really stuck with it.
Um, but the reason no one knows about Ahmed or our team, and I would definitely encourage you to check out our team is we're not making as much of a ruckus as others are in the space.
Uh, we're very much like sober heads down builders.
We're trying to create a real product here.
We're not trying to live off of hype marketing.
It's impossible to sustain medium, long, short term.
Uh, we just want to build an amazing product.
We want to tell everyone about the amazing product.
We want people to see it and feel it and use it.
We want to onboard more people onto our platform and we want the product to speak for itself.
And it's not, I mean, obviously we're here, we're doing spaces.
Um, we're writing really good tweet threads or engaging the right people, but our major fork focus right now is, is company building.
And we've all built many companies before we've sold companies before we've built things that have been used by hundreds of millions of people.
And we know that we need to build the thing first before we start shouting from the rooftops about it.
Because if we start shouting too early, um, we're going to just have to sustain this thing that is not possible.
And so we want to be really damn sure, uh, when people come to us that the thing is ready for the attention.
So that's probably why you haven't heard that much about it.
We're, we're sort of taking a slightly different approach to a lot of other companies in the space.
Again, you know, it's not a right or wrong approach, it's just what we're doing.
One thing you said that was really interesting was like casual gameplay.
I think that was a word you used where most gameplay we've heard about in this space.
It's like play to earn or, you know, people hiring, hiring pro gamers.
Cause there's a $1 million prize.
Why do you think casual gaming is the way to go, uh, for, for a web three game?
So, so our target play session is about 10 minutes.
And so if we can capture 10 minutes of people's attention per day, then we've, we've nailed it,
which is exactly what the play sessions are right now.
They're between 10 and 11 minutes per day spread across two different sessions.
And so we're not trying to suck you into a world of Warcraft where you're going to play hours and hours a day,
you know, and like lose your whole social life.
Cause you just want to play this game.
We want to capture you for a little bit of the day and want to bring you to light.
We want you to have a nice time.
We want you to just like escape from your world and, you know, join pirate nation for
Um, why do we think this is, this is just the type of game that we want to build.
Um, it's not necessarily the best type of game.
Like there is no such thing as a best.
We think this is the best type of game to onboard a mass audience.
You know, casual games are a very large segment of the market.
Uh, we think it's a really nice niche that we can carve out for ourselves.
And especially if we're very, um, we're very, uh, diligent about building fully on chain.
It's something that's very core to our identity and why we entered the space to begin with.
We're not going to build like a, you know, a fully immersive shooter, you know, with a
triple a, like a triple a studio and, you know, using unreal engine.
Like that's not the game that we're building.
So we know what we're targeting.
We know the type of customer we want.
And we want to target the type of person who wants to jump into our world, have fun, you
know, maybe spend a little money, you know, and then leave and go back to their daily
So we're not trying to capture your entire attention for the whole day.
So right now the NFT is the, is the way that you can enter into the ecosystem.
It's the way you play the game.
So our, our game is currently a token token gated by owning a founder's pirate.
Founder's pirate gets you into our discord, gets you access to, you know, the team being
able to help shape the roadmap, shape the game itself, you know, just talk and like be a
part of something that we think is going to be really big and foundational to the space.
And so our holders are core to who we are, to what we're building, to what we're creating.
And, and so we're, you know, we're really excited to build alongside them and the pirate
or the NFT in this case is the, is the gateway to do that.
What's the, what's the community like?
I mean, I, I love the team.
I think you guys are, I don't want to say underrated, but I think the team is stacked.
I like the concept of casual gaming.
How do you think the, the community is, is, you know, you know, as a community sticking
with you guys, what's kind of sentiment there?
I'm going to let our head of community take this one.
They're a bunch of goons.
You know, sometimes people just go in full pirate, uh, jargon and argon out in the discord.
Uh, we have a really solid group of players that have been sticking around well before
mint, uh, which was back in November.
Uh, so, you know, capturing attention for six plus months, we're, we're really thrilled
that people want to stick around for the ride.
Uh, they're super passionate just in general.
Uh, you know, they, they see what we're building.
We are very transparent with the, with the community, uh, as to our steps and, you know,
the logic behind our decisions.
Um, so I, I believe we have, uh, probably greater than 50% of the community members are
like, could tell you everything we are telling you.
Like they're constantly listening in sharing notes.
And then also, as far as the game goes, sharing strategies, we have people who are data mining.
There's folks in our community who have never looked at a solidity contract before and then
They're like, all right, since this thing's all here, like I can really dig in and dive
Uh, so it's a lot of fun.
It's very welcoming community.
People love to see more folks get involved with the Pyre Nation.
Uh, so anybody who pops in our discord will be welcomed with warm arms and some rum.
Dude, rum is always, uh, I, my, my stomach just quivered when, when you just said rum,
I'm like, oh my God, I've had too much warm, warm, cheap rum at, at, at college parties back
And so that's, that just triggered some PTSD.
Where, where do you think Pirate Nation is?
Where, where do you think, you know, the, the overall company is in the next, you know,
Well, so we're, we're sort of living week by week right now.
Uh, we're doing a weekly sprints where we push out a new update to the community.
Um, you know, whether it's gameplay features, bug fixes, um, new content, uh, where we want
to be in three years, like what success looks like for the company generally is we've built
the premier game engine on, on chain.
Anyone who wants to build on chain or even send me on chain is using the underlying technology
that we've built, which is the suite of, you know, 100 plus contracts.
We're up to like 35 right now.
Um, so our game is a series of like 35 interlocking contracts that can be used, modded, remixed,
et cetera, um, to create the game that you want.
Um, they're using our, our relayer, which is how we do gasless transactions.
They're using our fully on chain randomness, which is the VRF tool that we built.
Um, they're using some of the, you know, integrations as a client, which we've created.
Um, they're using mirroring technology.
We actually just launched a thread on mirroring like two minutes ago.
Um, it's a really foundational piece of tech that allows you to keep your NFT on L1 or Ethereum,
um, and gameplay living on another chain that's cheaper, more, you know, faster throughput,
whatever you're trying to optimize for.
So the way that we've launched, um, we're going to be migrating to Arbitrum is all the
NFTs are going to be on L1 and all gameplay is going to be on Arbitrum Nova without needing
There's no more bridging.
We're getting rid of the concept of bridging completely.
We're launching a whole new paradigm for how people can, you know, have, uh, cross chain
Um, and so people are using that tech, um, and pirate nation has a hundred million players
Like we're still very focused on making pirate nation, um, a core flagship product of the
So, you know, what is like wild success look like in three years?
We have like your mom, your cousins, your friends, they're all playing pirate nation 10 minutes
a day, 12 minutes a day, you know, dressing up their pirates, decorating their islands, fighting
Like we're building a, you know, clash of clans style game, um, that lives on the blockchain.
And so that's what success looks like for us.
That would definitely be success.
My mom doesn't barely notice how to use a phone.
So that, that would definitely be a major W for guys.
But, um, she's always asking me what's going on with, with those, you know, you know, ETFs
where she doesn't even know what an NFT.
So she's like, Oh, what's going on with that thing?
I think that, I think that women, uh, were very large population, um, playing Farmville.
Like they were a huge population in the game.
I mean, there wasn't a woman, but my, my friend's dad growing up was like, it was almost, it was
Like every time we came over, we were able to get away with a lot of stuff because he
was always just playing Farmville.
Uh, it was very, very fun.
Um, of course you guys are going for something a bit more casual.
If you guys are interested to learn more about Pirate Nation, their amazing team.
And, and what they're building, um, go give the, we got the Pirate Nation main account
here, go give them a follow.
And, uh, thanks to, to Matt and Adam for, uh, deciding to come on to my Twitter space
And I really, I'm really glad we had this talk.
Thank you for hosting us.
Thanks for bringing us on here.
It's been awesome listening to everybody go as well.
Just learning about these other projects.
Gentlemen, Bryce, Sam, Omega Runners.
Greetings and salutations.
There we go. I love the enthusiasm.
Upcoming project. There might not be, you know, a lot of people in the space who know exactly what you guys are about.
They might have heard the name Omega Runner. Tell us what it is.
Omega Runner. We are effectively a content project.
So, you know, it's brought to you. It's a co-production between ourselves.
I work at a company called Clubhouse Pictures. We're a film and TV production company.
We did, you know, Birds of Prey for DC and Warner Brothers.
We did Bright with Will Smith for Netflix.
I, Tonya, The Watcher, all kinds of other projects like that.
And, you know, on top of that, I've been in the NFT space for a really long time and the crypto space for a really long time.
And I think it was like, you know, kind of mid-2021 where we were looking around and saying, like, look at all these projects and their desire to go, you know, create first off in the Web3 space and then, you know, really launch themselves into the content space, whether it's with animation or comics or gaming, whatever it is.
And we thought to ourselves, like, you know, what we do is we build content.
Like, you know, our job has always been, like, how do we build content for a global audience?
What does that look like?
And we thought to ourselves, like, okay, so what's it look like in the NFT space?
How do we build something that can go on and become, you know, like what we think of as like a AAA global media franchise?
And so that was really the impetus for what, you know, became Runner.
Let's go real high level here for a second or real macro, I should say, and we'll get into more nitty gritty of the project.
But why is IP, why is content for somebody who works in that field?
Why do you think it's so important?
And why should an NFT or a crypto enthusiast listen to the crowd right now and be like, hey, that's actually a value add that they have a production arm?
Well, I mean, content is obviously incredibly important in the business I'm in, you know, buying and selling IP is our day to day job, whether it's like the rights to a book.
So, for instance, my boss, when he was like 26 years old, he literally pulled a book from like a Hudson News in an airport.
There's this new published thing called The Hunger Games.
And he was like, man, maybe this should be a movie.
And obviously that worked out for everybody involved.
And like that process doesn't happen unless there's somebody buying and selling IP.
And so, I think, you know, when we're talking about something like NFTs, which are clearly media properties, they're branding properties, they are this sort of like recognizable community-based idea, right?
When you think about IP from not just a branding perspective, but also a story perspective, I think you'll realize that the major IPs in the world, especially the ones that have real sort of marketable interest, whether you're talking Star Wars or Pokemon or Hello Kitty or whatever it is, they have this story element at the base of them.
And the value is obvious.
Yeah, I actually talked about my YouTube that I recognized the name Brian Unklis is just somebody I've seen in the trades and recognized.
And I was like, okay, cool.
I mean, there's some people involved in this and you guys have a great track record.
After you guys mint out, let's get a little nitty gritty.
After you guys mint out, what's like order of operations?
What's the first thing you guys want to do?
What's the first thing you guys have on your plate to ship out?
I mean, without saying too many things, you know, we've got – so right now we've released the first two issues of our comic book.
We have another one on deck.
And that's something we're really diving into just because it's kind of the fastest thing to deliver.
We can deliver an issue in a matter of weeks rather than years or months like it would take for animation.
I think if you look at our team, you know, we've got Cedric Nicholas Trojan who's a longtime animator and animation director.
We've got Blaise Hemingway who's writing movies for, you know, Disney Animation and Pixar and, like, he's at that level.
So – and the idea that this becomes an animation project is, you know, front and center in everyone's mind.
Yeah, yeah, go ahead, Bryce.
I would say on top of that, you know, we also have all kinds of things planned for the Web3 experience.
I think, you know, Sam can talk to this too, but I think something that we all agree on is that, like, holding NFT should be fun.
And so community events, community activations, you know, we've got a couple of different exciting things in store for holders and how the Web3 side of the project can evolve.
And then on top of that, there's just this incredible world that we're inviting people to participate in.
So, you know, the NFT comes with a license for people to take that image and go, you know, build on top of it themselves.
So if they want to create stories or if they want to share artwork or whatever it is within the community, like, we're really encouraging that.
And I think there's a lot of space for people to throw themselves into it as fan creators.
And that's something that's really unique to the Web3 world that you don't necessarily get to do in such an official capacity in traditional media.
Just to add to what Bryce is saying, you know, I think one of the really exciting things that I am looking forward to in this project is that we're using omni-chain technology with layer zero to make sure that these NFTs are eventually able to go cross-chain.
We're strong believers that Ethereum will not be the only blockchain at the end, like we're seeing with Solana and Tezos, there are going to be many different niche blockchains.
And we see a vision of Omega Runner being able to go to different chains, to be able to interact in different ways on different chains and eventually wrap that into a world that can be accessed in many different ways.
So I'm looking forward to that.
One thing that immediately piques my interest is, I mean, the pinned tweet.
Guys, go look up Omega Runner.
We can pin one of these to the top here in a second.
But Omega Runner, if you go on to the main account, a really cool trailer.
It almost gives me, like, Star Wars Episode I.
Like, what were those called?
They were called drone races.
Pod racers, yeah, of course.
I remember playing down, like, PS.
That was, like, the only good part of Episode I.
But what exactly is an Omega Runner?
So the planet of Omega is a different planet.
And it's a lot like our planet.
It's a little more cyberpunk.
But the major defining difference for the planet of Omega is that instead of evolving a warrior culture like we have on Earth, they've evolved a culture where it disputes and confrontation is settled through racing and speed and competition.
So, you know, way back in the tribal days, think, like, you know, two clans meet in an open field.
So the fastest person from each clan races across the field and whoever wins wins the dispute.
And then you take that sort of culture and you blow it 30,000 years into the future.
And you have these hardcore, incredible, like, technologically advanced racing vehicles from all of these different countries all over the planet.
And, you know, people race all the time for all kinds of reasons.
But there is one race called the Omega Race that is run only every three years.
And in the Omega Race, a team from each country nominates one what they call a proxy runner.
And that proxy runner is really more of a pilot who is racing on behalf of their nation in this 21-day, 21-stage race that goes all around the planet.
And the winner of this Omega Race gets to nominate the sovereign of the world.
So basically, like, the supreme ruler.
So it becomes their political system as well as this, like, really big, fun, action-packed gonzo racing competition.
So you got all of the kind of, like, palace intrigue that would go into racing if it were also your political system.
So in this world, we've got four nations that we're focusing on right now.
There's actually, like, 12 that we've created.
But there's four that we're really focusing on in this first collection.
And one of them is the Avalonian Union.
And the Avalonian Union has won every race for the last 100 years.
And when they win a race, they consolidate power.
They use that power to get themselves more resources.
They end up winning more races.
And this has kind of been the status quo for a really long time.
And on the other end of the spectrum, there's this country called Corrine.
And the Corrine country used to be, like, a great empire, but started losing races at one point.
And now they've become really subjugated by the Avalonian Union.
And this has been the status quo for decades.
But there is this technology.
And this technology has existed for a long time, but it's been really, really unstable.
And it's the ability to see wormholes, we call them pinches, and navigate through these wormholes in the middle of a race.
And sometimes those wormholes will throw you out 10 feet in the future.
Sometimes they'll throw you out 100 miles in the future.
But most of the time, you explode because it's this really unstable technology.
But this one young person in the Corrine capital has developed a technology that allows them to thread these pinches, navigate these wormholes, just a little bit better, with a little bit more accuracy, and a little bit more success than anyone else has ever been able to do.
And it's maybe the edge they need to, you know, compete with the Avalonian Union for the first time in a century.
So that's really, like, the kind of the broad overall scope of the world.
There's all kinds of details that you can dive into within that framework.
You got, like, your main character who everything kind of revolves around.
Surprisingly, the political system in Omega Runner sounds a little bit easier to understand than the American way of doing things.
But, yeah, no, really cool.
Do you guys want to go, again, this is an upcoming project.
We're talking about Omega Runner here with Bryce and Sam.
Did either one of you guys just want to go into real quickly, like, how far out are you guys on this project?
How do you get involved if you do want to get involved?
We are having all that stuff.
So our main collection is Minting on April 20th.
And there is an allow list system right now that you can get on through.
You know, we've had several activations.
I think follow along on our Twitter, join our Discord.
It's the best way to figure out where that news is happening.
There's a really active community that's been really exciting.
There's also, we have what we call a first edition NFT.
When we released our first comic book, we gave that out to a thousand people.
So there is that way into the community also, but that's obviously pretty limited.
But the best way would be to jump into those spaces and, you know, follow along for the whitelisted information for April 20th.
Talk a little bit more about that, because I know you guys have, like, Zanika involved, who's an advisor.
People know him in this space.
You've got some great people helping you out.
Do you want to dive into just the team a little bit more?
So I work at Clubhouse Pictures, obviously founded by Brian Uncliss.
You know, The Hunger Games, Birds of Prey, all kinds of other credits to our name.
Then we've partnered with Metaversal, which is an NFT venture firm out of New York.
They, you know, Sam, correct me if I'm wrong, how I'm pitching you guys.
But they are both an investor in, you know, high quality NFTs and specifically narrative driven NFTs like us.
And they are also very avid collectors.
And so they have an NFT collection that's honestly, like, jaw-dropping, just of art in different communities and things like that.
But through their connections and through, you know, our abilities within the entertainment space and our knowledge within the entertainment space and their abilities within, you know, Web3 and their experience and deep connections there, we really formed, like, a pretty powerful dynamic.
So what do you – is the future Omega Runner movie, is it just, like, a summer release?
Are we doing, like, Dune part?
Are we going to, you know, go for fall, get nominated for some Academy Awards?
What are you thinking here?
Well, first of all, we would love to do animation.
We've always seen this as, like, an animated TV show, sort of as, like, an early place to jump off.
I would love to do the live action, of course, but I think the live action Omega Runner is probably a $100 million prospect, whereas the TV show is maybe a slightly less expensive lift.
I also think that the design work we've put into this is so specific and so interesting that it would be – honestly, it would be a shame to not do it in animation first.
And when we think about – so I guess to back up a little bit, like, we're seeing this as a IP content project, global content media project.
And when we look at the kind of comparable properties, you know, I think about Pokemon, I think about Teenage Mutant Ninja Turtles, I think about these sort of, like, large, expansive, evergreen IPs that kind of can get reinvented in different mediums over and over and over again.
And animation is really a core component of pretty much all of them, and there's something about animation that really travels well.
It builds itself into comic books really well.
It builds itself into video games really well.
And I think given, you know, that aspect of our goals and then also the, you know, the deep animation knowledge of our team, that's the way to go.
Yeah, if you told me you guys were shipping out just – or Disney Plus was coming out with a new animated pod racing series, I'd be all over that.
But we can settle, I guess, for Omega Runner.
NFT project coming out soon.
I think there might be some pre-mint links floating around there.
I think I'm doing some whitelist giveaways.
So, if you guys are interested in the project, go follow the main account, Omega Runner.
And, yeah, you know, Bryce, appreciate you coming in and building in this space, man.
Thanks for being reputable people who are coming into Web3.
And we're greeting you guys with open arms and excited to see what comes with Omega Runner.
If anybody out there has any questions, DM me.
Yeah, guys, go flood Bryce's DM right now.
If any of you guys have questions, just go destroy that inbox.
Just kidding, but not really.
Yeah, really cool to see some of the builders up here.
I mean, I know that they also have FTR involved.
FTR, you know, really instrumental in setting up Binance over in Asia.
So, and then they have really unique type of Web3 people involved.
I know CK, NFT Boy are involved.
All right, we're going to finish up with Strange Connections today.
I thank you guys so much for sticking with me through this whole Twitter space.
This one is, you know, already established project.
It's been interesting to hear about all these projects.
Get a little glimpse into the GameFi area on chain games.
Certainly stories and that last one especially.
Just, it's nice to see high-level operators coming into the space
and looking to really build true enterprises here.
So, it's nice to be among that company.
And I am one of five team members from the Strange team.
Life of Jacob is in the house here.
Shagrath, also I see him up here.
So, just shout out to them.
And we, I could say, inherited this project.
We were not the original founders.
We consider ourselves like the second founders.
It was not a community really takeover insofar as we actually formed a team
and had the original founders hand off the contract
and the keys to the Twitter and the Discord and all those kind of things,
which they did last October.
So, since then, we've actually had the project for a longer period of time than they had it.
So, we do officially feel like it's ours.
And we've made a ton of progress.
The reason why we decided to keep this project alive
when the original founders had essentially come up a little short on their mint.
And although the purpose, which I haven't touched on yet,
the purpose is incredible and relates to all of us,
we didn't want to let it die.
And that purpose is all around mental wellness.
Initially, the passion around mental wellness is what drove us to do such a crazy thing,
like inherit or take over this project.
And we've had an incredible time doing some quick accomplishments,
like one of the first things we did was a 24-hour telethon
where we raised funds for a partner nonprofit, a child mine institute.
This was right before the holidays.
And we just wanted to do a bit of a give back
and also use that as an opportunity to cross-pollinate
and start doing some important coalition building,
which we've been doing alongside many other NFT communities.
Because let's face it, it's a little bit deeper than NFTs.
And the reality of it, we all have a mind.
And it's so easy for us in Web3 especially
to lose track of some of those important things that we have to do, right,
So it's very much not only a message that we take very seriously
in reminding each other and building this kind of safe space
where we can be ourselves, we can learn from each other,
but we can also bring into the mix some professional therapists
that can help, which we have done.
And starting last week, we launched our biweekly group therapy sessions
that we're doing in our Discord.
We're also looking at a few other key dimensions
that are required for mental health, right?
It's not always just about therapy or about one thing or another.
We're multidimensional beings.
So we have to look after our creative selves, right?
That's one of the dimensions.
In the realm of creativity, we installed,
thanks to the genius of our teammate Who,
we installed a custom model AI image generator and text generator
so that people can hop in our Discord and, by being a holder,
have access to this incredible tool,
which is maybe very comparable to something like MidJourney,
where you're giving in prompts and you're getting images,
but instead of having to pay that, whatever, $30 to $50 a month fee
something that you have direct access to in our Discord.
I can say, for me personally,
creativity is a huge part of my mental balance,
so it was really great to see that.
And also, the community has a great time playing in there,
and we've had actually some really prolific artists
come in and join in at an orca level
that we consider having 15 or more strangers,
where you can actually get your own private dedicated room,
your own private dedicated channel
to be able to do your work there with the AI bot.
Anyway, we've introduced a number of other key benefits.
We were just dead set on building substance before the hype,
so we've been not only running spaces two times a week
that are dedicated spaces Thursday night that we do 6 p.m.,
as well as Friday at 4 p.m.,
we run a space with the Hippie Life crew called The Flipside.
These are two wonderful sessions that we get to bring people in
and just have real conversations,
talk about important things about maintaining our balance
and really, ultimately, mapping out a way
towards our collective sovereignty
and our collective well-being.
I think it's so much that people are chasing after Alpha.
I heard you mention it a few times.
Do we really have to talk about the same five projects
And although I do love being a part of the BAYC community,
I certainly find a lot more rewarding
to be just alongside people that are solid human beings
that are looking out for each other
and that if they're feeling down,
they open up their DMs in support.
And I certainly, personally,
have been through some extremely tough times
having lost my brother about two months ago.
And I can say the love is real.
The support I received from the community
was really something extraordinary
and helped carry me through some of the worst losses
that I've personally had.
We're doing a whole lot more.
We're leaning heavier into our storyline.
I don't want to spill too much alpha on that,
but we are moving towards some beautiful productions.
I shouldn't say just looking at,
but we are, I should say,
and growing towards building a full-blown
Web 3, Web 2 crossover mental health hub
where we'll be able to offer
all these different engagements
We'll have tools and modules
related to financial health, right?
That's certainly a big part of it.
I think a lot of people can relate
to the fact of having your finances
and that being an insane hard stress to carry.
So we're looking at financial well-being,
certainly that social well-being,
as well as professional help
and otherwise, as I mentioned
with our growing community
of professional therapists
that we're bringing into the picture
so that we can help connect
those people that need help
to the help that is going to be
I'm sure there's a whole lot of other details,
but that's a lot of time to talk.
So let me hand back the mic.
We'll open up for some questions
but really appreciate you
allowing us on your stage
and it's a pleasure to be here.
Yeah, there's not enough projects
that are focused on mental health
or that have the proper resources,
I know CryptoMorries is one.
Why do you guys feel like
the source for mental health resources
I think a lot of it comes from the fact
that our core team has very different,
Our core team has a different set
of competencies and network.
Jacob has his entire career
in the realm of mental health
and he runs an operations
that he has an insider's kind of view.
oh, we like the idea of mental health.
And then we get a treasury
and then we just drain the treasury
until we have to make announcements
We can't do this thing anymore,
which I think we're seeing happen
with a lot of the Web3 projects
that have started to maneuver
is that the way we're building
is not draining our treasury.
to establish our community
and the value to our holders first,
but as a way to leverage that
revenue generating activities
that will come from partnerships
and through various modules
through the mental health hub.
So we're essentially building ourselves
and making sure we bring value
but really with a bigger eye
towards how do we actually
And because of our positioning
it really gives us an advantage
to actually do that, right?
These are friends of Jacob's.
These are part of his existing network
And because of the alignment
but it's actually the opposite
Pretty soon we'll be inviting
so that we can share that burden
out of providing that service.
or maybe some of the more valuable things
is as they're able to connect
that they can actually bring them on
as direct clients of theirs.
So we're really looking at that
isn't like the sexiest utility
But it seems like your community
which was one of the reasons
I wanted to have you guys on.
Why do you think the community
It was a hard-earned trust.
and some of that activity
and some of that bullish energy
returning into the community
because of our personal commitment
and determination over time.
And now that we're reaching
we have some new big announcement
including our own marketplace
to all kind of discounted
we dropped our own marketplace.
and it's not coming forward
It's just letting people know
as we're delivering them.
Here's another couple weeks
and here's another big delivery.
Here's another couple weeks
and here's another big delivery.
And as they're seeing that
and seeing us hold these spaces
They're seeing the FP grow
all the charts are looking
this little glimmer of hope
where since we've taken over,
and we're just keep marching,
start feeding off that will.
oh, if you're going to be
one of the key individuals
They're all in the room here.
That our team is growing.
It's not just the five of us anymore.
a huge difference with that too
once we had some direct assistance
on the community management part
that we could start doing more
that we've been talking about.
Whereas now we have Beans
They're running them on Monday.
Sometimes it's every day of the week
because the community wants it.
And they're looking for a place
that they can speak their mind,
they're going to get support
and it's not going to turn into
that exists in most of the
that at least a lot of the Web3 spaces.
Yeah, I got to commend you for that
are really starting to make
And I got to shout you guys out
cranking some of the Twitter spaces.
And I think I think you guys.
with Nippy and Beanbag friends
So definitely go check out
that Twitter space, guys.
roaring through Twitter spaces
I also run a daily spaces
of an entrepreneurial space.
our community into daily.
so that we can get people
closer to their dream position,
And how can you recognize that
it's a big mirroring effect
than I would have expected,
DM groups that you're in.
because they're so active
and there's so much engagement
So it's all around the clock,
That's the best barometer
And I think, like you said,
and some of the strangers
sounds like your Twitter spaces
We have a little bit of a
it's like a mastermind group
almost guaranteed connections
opened up a media outlet.
So there's a lot of levels to it.
we might need to do that.
just for the history books.
We had some great projects
If you guys have any suggestions
you think need a spotlight,
my Twitter spaces here, guys.
Have a great fucking weekend.