Cyber Arena | Multiplayer AR & VR fighting game!🎮 #Gaming

Recorded: June 28, 2023 Duration: 1:03:46
Space Recording

Full Transcription

Yeah, definitely, man.
I'll be waiting for WisePitch as well, or are we just using the main account today?
We're using just main account.
So we are ready to go, man, as soon as you are.
Or do you want to wait a couple of more minutes for some more people to join?
No, that's great.
No, that's great.
Yeah, we'll start now.
I'll just do a quick introduction and we can go into the CyberArena project.
And a warm welcome to the WorldCoinTalkTalk Spaces.
I'm Glenn, I'm Glenn, your host.
I'm Glenn, your host.
Today we are joining us at CyberArena.
We'll be going into the project shortly, but first, CyberArena, can you tell us about yourself
and your journey so far in the crypto industry?
Yeah, definitely, man.
First of all, it's great to have you here.
Regarding it, I'm Nikola Ponovic.
I'm the CEO of CyberArena.
Behind CyberArena is Imperium Games Studio.
We are working together for more than eight years so far.
We are award-winning with dozens of the games.
Our studio developed more than 15 games with over 30 million downloads in total so far.
So we are pretty experienced in the Web2 space.
The idea and the revolution of the gaming that we're trying to make here is that we are trying
to tokenize the whole studio.
And basically, we are bringing all games to the Web3 industry with, of course, the users
that we have.
We have over 150K of active players.
And yeah, so we see the great opportunity here because you know how it is these days on
the Web3 space, basically, regarding the gaming stuff.
We have a lot of the gaming projects.
But most of them are developed by Solidity developers.
So there are some of the issues regarding that that we would like to face here.
First of all, it is the gameplay.
And you know how it is.
Basically, all the games do not have really good graphics.
They're mostly 2D.
The gameplay is mostly boring.
So we are completely approaching from the different angle for the Cyber Arena here.
First of all, we are providing a fully addictive game with very cool gameplay that people can
try it out, play, and earn the tokens in many different gaming modes.
Second of all, even on the Web2 space these days, there are a lot paid to win games.
Web3 is even worse than that.
So basically, the projects are forcing people to spend money in order to stay competitive
on the Racking List or so.
We are having a totally different approach here.
So our game is 100% skill-based.
So people will be able to rely just on their skill in order to stay competitive, to win
on the leagues, on the tournament, and to earn some coins.
Okay, great, Nico.
Thank you very much for the introduction there.
I think you've touched on some of it there, but can you provide an overview of Cyber Arena
and its main features?
How does it incorporate AR and VR technologies?
Yeah, definitely, man.
So besides of the Imperium Games, I'm also the CEO of the Veles Technologies.
It's the AR-VR company that is active for more than seven years so far.
So we are also in that industry for quite a lot of time.
Basically, the AR and VR integration comes with a great opportunity that the new Vision
Pro from Apple is offering us.
So we are adding some of the new features right there.
Regarding AR-VR integration, we are developing the features such as Augmented Reality Spectator
where basically people will be able to watch the streams in the AR and be able to participate
in kind of the betting system.
So they will be able to bet on which player in order to earn the money.
Beside that, we have also the VR co-op mode.
VR co-op mode allows players to team up with friends in the VR co-op mode,
where basically they can strategize and coordinate their attacks against the challenging opponents.
Also, we have AR customization, where people will be able to basically design their own character
and the character features in the AR.
They can interact with them.
Interactive AR storytelling, it's something that we are developing at this moment.
And we have in the plan to also deliver the virtual reality battle mode.
At this point, we are working mostly on the hand gesture recognition,
so we can have even interactive, more interactive web space, the metaverse space for it.
The Vision Pro SDK is officially available for just seven days.
So we are working hard on it.
But we are working with the AR kit and with the Xcode for a long time.
And that's why we are up front for the AR and VR stuff, basically.
I see, Nico.
And could you describe the gameplay mechanics and interactions that users can expect
when participating in battles within the cyber-runer metaverse?
Yeah, definitely, man.
So the gameplay, it's a little bit widespread, because we want people to focus on their skills mostly.
So we have, of course, four different variations of the punch and the kicks.
We have the block.
We have three special abilities for each fighter.
And the idea is that each fighter will have their own strengths.
They will have their own fighting styles.
So people will be able to use different strategies against different characters in order to win.
We have four of the main game modes.
First one is the story mode, which is the single-player mode,
where people will basically learn the basics about the character
and learn some of the strategies, how they can use their special abilities
in order to stay competitive.
The next mode is the league mode.
That is the mode where people will be able to participate through different divisions.
And in the end of each season, they will be awarded with the NFTs, with the CATS tokens, and so far.
Tournament mode is really something that we think that it will be a lot popular.
It is the tournament mode where it is basically set up with the college system.
So people will need to get the tournament ticket in order to get into the tournament.
But they need only one win to do in order to refund that ticket.
The tournament sizes are from the 8 players, 16, 32, to the 64 players.
So there is basically one win that is needed in order to refund the ticket.
And each other win besides that will be the pure profit.
And the last mode that we think it will be definitely the most popular one,
it is the versus mode, where you player can basically set up the rules of the fight,
or they can choose the already set up proposition.
They can set up the rules such as the number of the rounds,
the level limit of the character, and the token vager.
So basically, I can challenge you, for example, in 100 Cyber Arena tokens.
You accept the fight.
We fight for the tokens.
The winner takes all.
We, as a protocol, take 5% cut fee from the total wager.
I see, Nico.
And what's the process for acquiring and trading virtual assets within Cyber Arena?
And are there any limitations or restrictions?
Can you repeat the question?
Sorry, man.
What's the process for acquiring and trading virtual assets within Cyber Arena?
Are there any limitations or restrictions?
No, there are no limitations and no restrictions.
People, we don't have, like, the tax functions or the cut functions, stuff like that.
So people will be able to trade the tokens very freely.
Besides that, I would like to jump into the gameplay one more time to cover up also some of the cool modes that we are having.
We are adding the voice chat to the fight, so people will be able to communicate while fighting, even maybe the taunt themselves.
We are also having, besides the kicks and the special abilities and other stuff, we're having the taunt option, where people will basically taunt each other.
You know, when the player presses the taunt, it basically sets up the character that he's unable to move for one second.
And there is a taunt animation, like the chicken wings, like, you know, come over here kind of animation and stuff.
So even, you know, you can provoke, basically, the other player to make a mistake, or you are taking that chance that you are getting nuked, you know, during that period.
Okay, Nika, and how does the integration of Doge Crypts, according to the hands to the user experience for Cyber Arena?
Can you explain its specific use cases and benefits?
So, basically, what is the deal?
After the launch, we are having post-launch of the marketing plans.
I'm not sure if that was the question.
Can you repeat it, man? Sorry.
Yeah, I was reading you're integrating Doge Cryptocurrency into the Cyber Arena.
So, the Doge behind the Doge, Doge is one of our main partners, the Doge chain.
And one of the reasons we partnered up with them, it's because they have the huge and, from our point of view, the most active retail community, where, what is our main target.
So, we are focusing on the, not on the whales, not on the VCs and that kind of stuff.
We are focusing on the regular retail, because those are the targets where we have the gamers, and that is our main targeted audience.
So, we are integrating Doge, so basically, we had, we are waiting for the, you know, the rumors that were regarding the multi-chain?
Yep, so, at this point, we are a little bit postponing that, and kind of looking to arrange with all our advisors the best possible bridge that we can integrate regarding the Doge chain.
So, the launch will be on the BSC, and the Doge chain will come up very fast after that.
I've seen it, and are there any plans to expand the support of cryptocurrencies within Cyber Arena beyond Doge?
If so, which cryptocurrencies are being considered, or do you have your own token as well as an ecosystem in the metaverse?
Definitely, man.
You know, it depends upon the market.
You know how the market is crazy this past of the days.
There are many good opportunities there.
Also, on the, like, we are exploring the Polygon opportunity.
Also, the great opportunity is Pulse chain, the newest chain that came up.
Just, we need to see around, and there is also the big retail community, and Doge, that community is really hardcore, you know.
And that's the kind of people that we want to attract.
Just, you know, at this point, we cannot do, we cannot make that kind of decisions, because you see how the market situation is, and how everything goes up and down on the last, like, couple of months, even, you know.
Sure, yeah, I mean, you're building it in the bear market, ready for that bull market.
We're not that far away.
Hopefully, it's coming soon.
And how does the project plan to foster a community around Cyber Arena?
Are there plans for, like, events, tournaments, or social features to engage users?
I think you did mention, like, a voice chat there, and I've read on the website about big tournaments you have as well around Cyber Arena.
Yeah, so basically, our biggest strength is the active players that we already have.
And we all know that, like, AI and gaming are probably the biggest potential on bringing the mass awareness to the Web3, you know, community.
So, we are dragging the people from our player base on many different ways.
First of all is definitely the email marketing that we have, all 30 million downloads, and the 30 million emails that we are pushing.
That will basically notify our players that the Cyber Arena is out, and they can download it and test it out.
Third of all is that we are making the comparisons, the Web2 from the Web3.
So, people will basically see the difference and can say, like, okay, if I spent my time playing Web3 instead of the Web2 so far, we are, I could earn this much or this much.
The thing that I forgot to mention that is really important is that, basically, we'll have two games, one on the Web2 and one on the Web3.
And 50% from both protocols is going to be redistributed to the Web3 protocol in the terms of the burns, in the terms of the liquidity, and in the terms of airdrops and the rewards for the stakeholders.
Okay, I see, Nico.
And how does the monetization model work within Cyber Arena?
Are there fees or costs associated with participating in the battles or trading virtual assets?
Yeah, we have widespread income funnels that we have.
We have income from the play, from the gameplay that is coming from the microtransactions.
We are having non-power-enhancing purchases, such as the maps, character skins, weapons, tournament tickets, energy boosters, etc., etc.
It's important to mention that all of those NFTs that can be purchasable in the terms of the map styles, character skins, weapons, etc., are not enhancing the power of the characters at all.
So it will be purely visual, so people will be able to rely just on their skill.
Besides the microtransactions, we are having the income from the staked play.
So basically, we are having the leaderboards that are available only for the gameplay, which players can stake the tokens and fight for.
So that is the staked fights.
We have the play income from the tournament modes, from the purchase of the tournament tickets.
And we have the protocol income.
The protocol income is regarding the metaverse marketing.
So all the maps carry the ad slots, which sponsors will be able to pay for.
Also, besides of the gamers, we are allowing also to the 3D artists to be able to earn.
That is by the modding feature.
So third-party developers and artists can build the custom maps and the characters and the skills and the skins, sorry, to provide opportunities to play with.
After we approve certain skill of a certain map, the creator of that will take a 35% fee of all the income that comes.
Okay, and where do the profits go?
Is some of it based around the token used for promoting the cyber arena or as like, what do they call it, referral programs as well to bring friends and family into playing with cyber arena?
Yeah, definitely.
Obviously, all the income, like 50% of the income, like I mentioned before, will be redistributed to the liquidity, burns and stakes.
And of course, we are having, even now, like a lot of the ongoing stuff that is happening, such as, for example, we are having, as soon as we drop up the demo of the cyber arena,
we are going to have a reward system for the early testers on our Discord program, where people will be able to test out the game, do the referral programs and earn from that.
Regarding the launch stuff, it's important to mention the marketing efforts that we are doing.
I think that it's crazy how much we are spending for it.
We have, at this point, over 250 KOLs.
We were endorsed by major influencers, such as BitBoy, Matt Wallace, Pro2Doge, etc.
The thing that we recently developed, like a few months ago, because we were supposed to launch in January, basically.
That was the period where we had another of the crypto crash, you know, all the catastrophic events that happened, basically.
And we decided to develop, in the meantime, a completely free minigame that is purely for the marketing purpose and to show to our community our dedication and development skills,
despite the harsh marketing conditions that we're in.
So, that minigame that we developed, it's live and it's available for everyone to play.
It's named the Crypto Arena.
It is, if you go to our website, on the homepage, you have Join Fight Button, where you can test it out.
So, Crypto Arena is available on the iOS, Android, and the web platform as well.
So, it contains, basically, it is a small version of the Cyber Arena, but it's very limited regarding the graphics and the gameplay that we could implement.
It's because it is available on the web.
It's the WebGL, so we have limitations regarding that.
The Crypto Arena contains a very cool character.
They are, like, the most controversial people on the crypto market, such as the GOAT character, for example, that really resembles the Elon Musk.
You have the Sammy Bahamas, that resembles to SBF.
You have Vitaly, you have CZ there.
You have Michael Saylor, Dong Wan, et cetera, et cetera, Richard Hart.
And they all have such cool special abilities that people can have fun playing with.
So, basically, they can beat up their crypto villain that they hate, basically.
The SBF has a special ability that he has three seconds damage immunity.
The cage falls on him, and he gets protected by the police.
You know, the Elon Musk has, obviously, the rockets, et cetera, et cetera.
And this minigame was launched into February, I think.
And it has a pretty good response over 65, I think, the 75, maybe, registered players with over 600k of the planned matches.
So, we're really looking forward.
And even we're discussing in community that maybe we will implement some of those characters to the main game and to the cyber arena.
So, yeah, what I wanted to touch in this Twitter space, it's obviously the plans for the launch.
And that is something that I think that our community is most interested in.
So, yeah, regarding that, I wanted first to discuss, even with you, man, regarding the market situation.
You see how it was.
We basically started our IDO on the 4th of June.
By the 6th of June, it was ended, and that was the period of the time when PSEC basically made the lawsuit for the Binance and for the Coinbase.
So, we obviously postponed the launch a little bit for that, you know, because we wanted to create the best conditions for our community to, you know, embrace and to make the biggest, best possible results for the launch.
Regarding that, everybody's interested, like, do we have the centralized exchange and centralized exchange that we already concluded?
We can announce that we have four centralized exchanges that are already in.
They are, all are the tier one.
Basically, there are two biggest ones that are in there.
So, we will not disclose at this moment exactly which ones are there because we are now going into the period where we are going to do one more major push and people can expect the launch date announcement over the next 10 days.
So, yeah, that's the plan.
We are creating another wave of the hype and looking forward to that great launch.
That's great, Nico, that you've got tier ones involved in.
What sort of stage are we at for investors and gamers listening to the call to get involved with Cyber Arena?
Will it be on launch?
They can buy the tokens or is there any more pre-sales before the launch?
There's no pre-sales.
We did the IDO on Gamify, on the WePad and on the Dowmaker.
We had total registered over 55k of the participants.
The connected wallets were over the 200 million in total.
And, yeah, so after we finish that, so the next move is definitely just the launch.
So, no more pre-sales, stay tuned and follow up and you will be able to, you will get informed when is the launch and on what exchanges you will be able to buy the tokens.
Also wanted to a little bit mention and to inform the community what are our next plans after the launch and what that happens.
So, basically, post-launch marketing plans and the development plans are the two days after the launch we are releasing the staking system where we are presenting our already presented the Genesis NFT collection where people will be able to stake.
Two days after we release the staking, we are delivering the first demo so people will start testing the real cyber in a game as soon as possible, even if that was the plan, like, I think, two months after the launch.
But we wanted to show the community how dedicated the development team is and that's why we decided to provide the first demo a lot earlier.
Besides that, after listing, the next plans are to add new listings to announce the new partnerships.
And, yeah, we are going to host the major tournament events and big plans on the Twitch streaming and arranging the big influencers in that gaming space.
We are also launching the ambassador program after the launch.
So, we will, you know how it is, basically, we already have, like, the biggest fans into the community that want the bigger part of it, you know, not just the regular member.
So, even for those fans of our project, we are opening the ambassador program where we will get on board, basically, the new influencers and the new KOLs that are following up over this journey.
Okay, I see, Nico.
And as we touched on the NFT Genesis series, I was wondering if there's going to be NFTs for avatars for virtual items like weapons and armor in the future or land sales as well attached to the metaverse.
Yeah, so, the Genesis Collection contains the mystery box, Genesis Mystery Box.
That contains three items.
One is Genesis Collection skin.
That is the in-game skin.
There are three different rarities of it.
The difference between them, it's on the visual parts, on the animations, on the special abilities, etc.
The second item is the NFT art, like the TFP, the profile picture.
And the third item is the NFT access pass.
NFT access pass has also three different rarities.
The lowest one gives you an opportunity to start playing the Web3 game with one character on starting level.
The silver access pass gets you the one character on maximum level and two characters unlocks on the starting level.
And the golden pass unlocks the full ten characters on maximum level.
So, yeah, there are a lot of the values there.
I can mention that, for example, the gold one will be in the retail.
Golden pass will be over $250.
So, there's a lot of the value that we are containing in those mystery boxes.
So, besides that for the staking, afterwards, when we launch up the game, we will also include the yield staking.
So, people will be able to stake and earn from it.
The yield has non-inflationary system because all of the additional tokens that are going to be distributed to the stakers are coming from the in-game fees.
So, we are not going to have inflation or so far so far.
There are no new tokens that are getting into the circulation.
I see, you know, Nico, yeah, I was wondering if we can go into that, the tokenomics breakdown.
And you mentioned the IDO is like a vesting period for the early investors.
Yeah, yeah.
So, let's get into the token distribution and into the tokenomics.
Basically, we are having the 22% that is redistributed to the public.
All of the participants that participated to the public will have 25% unlocked on the TGE.
Then, they have three months of the cliff.
And then, the linear distribution is going over the 15 months.
The team tokens are completely locked for one year.
And after that, we are having linear release of the tokens for the other 24 months.
So, basically, for the team, there is one year fully locked and then linear over the next two years.
So, the complete vesting of the team is more than three years, basically.
Besides that, in the circulation that is getting on, we have 3% of the token distribution going to the KOLs.
And that is like the most biggest focus that we are putting on.
We basically don't have the private investors or the VCs.
It's mostly focused fully on the community.
So, yeah, it's definitely community-based.
Great, Nick.
And how user-friendly is the Cyber Arena platform for both experienced gamers and newcomers?
Are there tutorials or resources available to help users get started?
They're still not available tutorials, but we're definitely up for it.
We're putting a lot of effort on the user experience.
Especially because most of our older users are coming from the web, too.
And that's why we are very aware that education is a really big part of raising the mass awareness for the web tree.
That's why we implemented, for example, all the people will be able to buy the first NFT access pass
or the first tokens with just credit cards and creating automatically the initial wallet.
So, we're basically easing the pain for the people that are new to the crypto and that are starting this web tree journey.
And, yeah, the full game walkthrough is also available on the website.
Just click on the view demo on our homepage and it will take you to the YouTube video where we've done the complete walkthrough of the full product
where people can see how the character selections are looking, how the characters are looking, the skins,
and, of course, how the gameplay looks like.
Awesome, Nico. And what's the long-term vision for Cyber Arena?
Where do you see the project heading in the next few years?
In the next few years, we are aiming to become the main crypto fighting club
because most of our games are the fighting games.
We also have some of the sports.
But besides Cyber Arena, we will integrate and tokenize the whole studio with the other games
such as MMA, Muay Thai, boxing that we already have.
And they are available on Google Play and all the people can play that right away.
Okay, Nico. And I'm wondering, what's the marketing plans after the launch of the token
that supports the Cyber Arena metaverse?
What's happening, say, over the next six months to promote the game,
promote the ecosystem and the project as a whole?
Yeah, like I mentioned it before, we're having major expansion campaign.
After the launch, we are releasing the first staking that will last for five weeks
where we will spread the NFT collection over it to the stakers.
For five days after the launch, we are providing the first demo
where people will be able to apply for the early testers
and we will have big rewards for the testers over our Discord channel
where people will be able to test it out, to find out the bugs
and we will award the most active testers right away.
We are also announcing the partnerships with the Unix Guild
and with many other gaming guilds
because we are focusing to expand mostly the gaming community
that are mostly based into the Asian part.
So we are putting a little bit more focus there
and the big events and streams over Twitch that we are going to have
with the major tournaments hosting, with the large rewards pool
where basically people will be able to fight for the big price
and for the tokens.
So the mass awareness is the first part that we want to do
and the second part is attract as much and convert as much of the players
from the Web2 to the Web3.
Because you know how it is.
Basically, in the Web2, people are spending the money
in order to have the fun time
and the Web3 is completely the other way around.
You know, you're having the opportunity to have a good fun
and basically earn from it, which is mostly, you know, the different things.
In the Web2, everything you buy, you have no value from it.
And in the Web3, we actually provide this dream from every player,
you know, every gamer to play and earn.
And I think that this is the thing that Cyberin is revolutionizing, really.
And they're giving the high-quality game with addictive gameplay
that people will be able to rely just on their skill
and have fairness and good competition and earn from those games.
I see, Nick.
And I was wondering, are you looking to go to, like,
crypto conferences around gaming and promote the game there?
And are you looking to do eSports
and maybe Twitch Live events as well with the community
and promote it that way?
Definitely, definitely.
Like I told you, we already have big plans
with many of the gaming guilds.
So, yeah, a lot of tournaments are going on.
We are planning to participate in Manila next year.
That is a big gaming event for the Web3 in the Philippines.
So, yeah, you can expect us there.
Let's open up to the audience.
We've got some hands up here.
Let's see, Ramat, you had a question for Nico here at Cyber Arena.
Yeah, thank you, Glenn.
I went through the white paper, so I have a few questions.
Okay, it's mentioned on your website
that Cyber Arena also incorporates story mode.
So I was wondering, will players be able to play story mode offline?
Story mode will be able to play also offline, yes.
It's a single-player mode.
It's the only single-player mode that is there,
and it will be used.
The main function of the story mode is that people,
well, each player will have its own storyline,
and they will follow their own agenda.
So people will be able in the story mode to rely to the character
and to learn all the basics and all the tactics
that they can apply into the fights.
So, yeah, the story mode will be able to be played offline.
Okay, I've read in your light paper that each tournament mode
has its own difficulty and reward system.
So I was wondering, will players be able to join tournament
based on their ranks, or they will be able to join any tournament they like?
For the tournaments, they will be able to join any tournament they like.
The thing is that there are different difficulties on the tournament
that depends from the ticket value.
And they have, for the league, they will be able to participate
just depending on the rankings.
And for the tournament, they can apply to any tournament they like.
So, yeah, it's completely the same for everybody.
All right.
I'm curious about the measures in place to prevent cheating
or the system of use during the tournaments.
Will players have the ability to report any instances of cheating
or game mechanic abuse by other players?
Yeah, that is why we're having the heavily testing phase on the Discord
because we want to avoid abuses.
Mostly the gameplay, how it's created,
it is you will have opportunity to win against any character
because each fighter has three special abilities
that you can basically combine if you want to play defensively
or you want to play offensively,
depending from the opponent that you're facing on.
Because some of the fighters are, let me give an example,
for example, ninja style, they are a lot smaller,
you know, even if it's female,
or they do not have a big hit range.
And some of the other fighters are big ones,
you know, with the heavily hits,
but they are a little bit slower.
So the idea is that each player will have opportunity
to win any other player.
That is where skill comes out.
And we want really to engage the good gaming community
that will, you know, have a lot of efforts on that.
And yeah, definitely the tests over the Discord
are especially for that,
to avoid all the abuses that will be happening.
Got it, got it.
Okay, you mentioned that the team plans to tokenize
our previous titles of the Imperium game
to incorporate them into the Cyber Arena Metaverse,
utilizing tokens.
I'm interested in understanding the process
of integrating these Web2 titles
into the Cyber Arena Metaverse.
And will you also be improving the quality of these titles?
Yes, definitely.
Even now we are updating the older games that we have,
and we are launching also the iOS.
Some of those games do not have the iOS version.
At this point, I think that all,
the games that are live on Google Play
are also available on the App Store.
And yeah, like I told you,
the idea is to have a crypto fighting club
where people will be able to choose
the game that they want to play
and compete, you know, against that.
And as much games as we incorporate
into the token and into the Metaverse,
it will bring just the bigger value of the token.
And will third-party game developers
also have the opportunity
to integrate their own games
into the Cyber Arena Metaverse in future?
We are thinking about that option.
We have many of the partners and projects
that are asking for the partnership,
but we are carefully doing the due diligence
and carefully we'll choose the partners
because we want to keep up the quality
that we can provide
and, you know, nothing below that.
Got it, got it.
Okay, I would like to know if Cyber Arena operates
as a part of the Imperium Games brand
or if it functions as an independent entity.
Additionally, I'm curious to learn about
how Imperium game plans to provide
long-term support for the growth of the Cyber Arena.
So, can you repeat the question
to clarify, please?
Yeah, sure.
So, I want to understand that
if Cyber Arena operates
as a part of the Imperium Games brand
or if it functions as an independent entity.
Did you get my question?
Sorry, I was muted.
So, yeah, definitely it's a part of the Imperium Games.
So, you can, even now,
you can check it out on Google Play.
You can pre-register for the Cyber Arena.
So, yeah, I'm the CBO of the Imperium Games.
So, we are, you know, working together a lot.
Okay, thank you for the clarification.
Okay, I'm also seeking clarification
on whether players who are willing to invest
more CAD tokens in upgrading their characters,
will they gain more advantage
in terms of faster ranking up
within Cyber Arena game
or progression and leveling up in the game
are solely determined by the player's skills
and amount of the time they dedicated to playing?
Yeah, sure.
So, let me clarify.
All the boosters,
they are the boosters that people can buy
with the CAD tokens,
the boosters in terms of the gold boosters
because we have the dual token structure.
So, we have the CAD token
and the CAD X that is off-chain.
So, people will be able to buy the gold boosters,
the experience boosters
and the energy boosters.
So, that's basically it from the character improvements
that they will get.
They can reach up the maximum level of the character
either by playing
or, of course, they can shorten the time
if they, like, get the boosters
and, you know, use them to play more
and to reach the maximum level faster.
But, when they reach the maximum level,
all the characters will have the same powers,
same enhancements.
Not depending from, like, which NFT do they have,
like, the weapon on the skin,
the performances will not increase.
So, they can rely just on their skill.
I hope that's clarified.
So, basically, they can just shorten the time
of reaching the maximum level
with getting and spending some of the CAD tokens.
But, on the maximum level,
all the fighters will have the same, you know, stats.
Understood.
Thank you for the clarification.
Okay, are you also planning on
or incorporating any AI technology
to maybe enhance the gameplay experience for the players?
We already have the AI incorporated
in the terms of some of the modes.
But, you know, how it is.
We want to focus mostly on the real-time multiplayer.
And that is the function
that no fighting game has provided.
So, you know, in the terms of the AI,
we are still considering things.
We have the AI opponents.
But, yeah, that's the furthest that we went so far.
Okay, final thing from me.
I would like to inquire about the deployment
of the Cyber Arena game
and the servers it will be hosted on.
Specifically, I'm interested to know
if the game will be deployed
on different regional servers
to minimize the latency issue for the players.
Yeah, yeah, we will use the Amazon servers
so it will be spreaded all around the world.
And when the people will search the game,
they will find the closest server
in order...
Because for the fighting game,
it's really crucial to have the good servers
because the latency is measured there
in the, you know, split of the seconds.
So, yeah, we are using the best servers for that.
And people, of course, will matchmake
with the closest opponents.
And, yeah, that's the plan.
Spread the servers all around the continent.
The ninth servers will help.
Wonderful, wonderful.
Thank you so much for answering.
How about you, Glenn?
Thank you for great questions, man.
Okay, next up we have Pengen.
You had a question for Nico at Cyber Arena.
Are you there, Pengen?
Now we can move to Captain Levi.
You had a question.
Yeah, thanks, Glenn.
I just wanted to ask him.
When you said you're making animations,
you made mention of tons of animations.
Can these animations be earned?
Because I also usually think about it
when, you know, playing some FPS games
like Call of Duty and some other FPS games
where in-game emotes or in-game animations
can be earned or bots.
What's the economic pattern between these?
Will you be able to earn these animations
or could you buy them?
Yeah, of course.
You can buy different animations
for different characters
over the marketplace.
So, yeah, you will have a wide spectrum
of the animations.
Just to clarify,
the point of animation is basically,
it is included into the gameplay
so you can use the animations anytime,
the taunt option anytime during the fight.
The point of it is to create
the bigger competitiveness
and basically, like I told you before,
you can use it to provoke the players
and to taunt them,
to provoke them to make a mistake
so you can use it, you know,
with your fighting strategies.
Okay, the next question I actually have,
thanks for clearing that up.
The next question I actually have
is regarding the alerts only.
You said that you're running
an email alert system.
Not really everyone is familiar
with the email alert system.
And aside the social media channels
that you have,
your Discord and Telegram and Twitter,
are there other avenues you could use
to provide insights and awareness
to events that will be coming up?
Can you clarify one more time?
Sorry, I didn't hear it well, the question.
Okay, you made mention of the alerts only system,
the email alert system,
where people could be notified
of events via email.
Are there other avenues
for providing these alert systems?
Alarm systems, if I got you well, right?
Alerts, like providing alerts
for events that's coming up,
like a reminder, so to speak.
I don't understand you.
Okay, aside from email reminders,
no, it's cool, it's cool, it's cool,
no problems.
Aside from email reminders,
reminder system,
you made mention of email marketing,
where you could be providing email reminders.
Because, you remind us,
you provided through other mediums.
Yes, yes, of course.
Besides the social networks, of course,
and using the strategy to drag
our already active players,
besides the email marketing,
we will implement the push notifications
and the pop-ups in our older games.
So basically, when a player from the Muay Thai
or Box or the MMA enters the game,
they will get the notification
and the pop-up that the cyber arena is out,
and that if they install it
and play a couple of games,
they will be rewarded with that in-game token.
So, yeah, that is the biggest strategy
that we use to, like, drag those players,
those active bases that we have already
to jump into the cyber arena,
into the web tree space.
Okay, that's pretty cool.
Because I actually thought of that,
you know, I just wanted everyone to know
the other systems that are in place
because I knew it was not just going to be
a one-way system.
So the next question I have
is the ability to build custom maps.
You made mention of that
those who are interested
can build custom maps.
Are there requirements
that these people must meet?
And are there parameters
that they must pay attention to?
For example, the size of the maps
and other things.
And what is the procedure
for submitting these maps?
What process do they pass you
before they are verified
and put on the game?
Yeah, definitely.
So we are providing the template
of the map
that is basically restricting
the number of the polygons
and the size of the map.
Also, regarding the characters,
we are giving to the players
the base character
that they will be able to modify
and to use their artistic vision
in order to create it.
After that is done,
we are passing the approval system
where we are reviewing
all the designs
and we are, of course,
going to even announce
and create the events
from the third-party developers' skins
and the maps
that are getting included
into the game.
Okay, so still on the maps,
you made mention of those
the map creators get 35%.
Depending on the amount
of patronage there,
some people can be very creative
in, you know,
geometric and, you know,
mapping and building maps.
Would there be a recommendation system
for frequently accessed
or frequently used maps?
Yes, like I told you,
I hope that I understood
exactly the question.
So we are going to provide
the normatives
and basically the base of the map
and the number of the polygons
that are going to be needed
for the 3D models,
the limit of the polygons
and the limit of the size
of the arena.
Okay, cool.
Final question.
You also made mention
of the ambassador program.
What are the exclusive benefits
of these ambassadors
and what roles
do these ambassadors
have to play
to be able to keep
their spots as ambassadors?
follow up on that
is what's the difference
between the ambassadors
and the influencer partners
that you already have
working with, you know?
Yeah, so ambassadors,
for the ambassadors,
we are really looking
to create the loyal community,
the people that will engage
daily into our system,
the people who are going
to promote it actively,
so not like the simple KOLs,
but the people who will engage
deeply into it.
I don't want to disclose
the whole ambassador program
that is coming up
over after,
as soon as we launch,
definitely a lot of benefits
are expecting,
are waiting for our ambassadors.
I think that the spots
for the first ambassador program
is going to be 150,
so there are a lot of the spots,
but we will choose,
of course,
a priority,
we'll have the people
who are into the community
for a longer time,
of course,
depending from the strengths
of the socials,
and we are expecting
from ambassadors
to, of course,
rebrand their profiles
to the cyber arena.
That's pretty cool.
I will definitely
keep this in mind.
I really appreciate
detailed answers
to the questions.
Love the concepts
that you guys are using.
I wish you guys
the very best.
Over to you, Glenn.
Thanks a lot
for answering my questions.
Thank you, man.
Looking forward to launch.
I'm glad that
we have so good questions here.
the gaming is the future, guys.
Thanks for the questions,
Captain Levan.
Next, we've got a third eye.
You had a question for Nico.
Are you there, third eye?
Well, they asked to speak.
Let's move to Venice, then.
You had a question, Venice.
Thank you so much, Ethan.
As there are various modes
in cyber arena,
the game offers
a versus mode
where players can create
their own fight proposals
and set the rules.
So I was wondering
how will the game
prevent abuse
or unfair gameplay
in these user-created fights?
Can you repeat, man, please?
We hear you really bad.
Yeah, I know.
Can you hear me
clearly now?
Is it better?
I was saying that the game
offers a versus mode
where players can create
their own fight proposals
and set the rules.
So how will the game
prevent abuse
or unfair gameplay
in these user-created fights?
What kind of the unfair gameplay?
When you create
a fighting proposal
or accept,
you can follow up
the three rules.
One is the number
of the rounds.
Two is the amount
of the staking
for the fight.
And the third
is the level
of the fighter.
So basically,
you will be able
the same level fighter.
But most of them,
to level up the character
until the maximum level
will not take
more than,
a couple of days
of playing.
So most of the
staked fights
we are expecting
to be like the highest
level of the players.
So you will be
matching up
with the same
character level.
So there will be
like no abuse.
And of course,
if you are
trying to participate
with the lower characters,
with the lower level,
you will be able
to see the
level of the
fighting proposal,
the player who
is making the proposal.
So you can like
choose to accept it
Okay, okay.
It makes sense now.
And with the inclusion
of the Imperium Games
Motion Capture Studio
and your collaboration
with major studios
such as The Witcher
and Star Wars Rebellion,
how does Cyber Arena
leverage this expertise
is to deliver
a high quality
and immersive
gaming experience?
are there any
specific elements
from these collaborations
that players can expect
to see in the game?
Definitely, man.
Definitely.
So in terms of
the visuals
and animations,
we are closely
cooperating
with Take One Studio.
It's the biggest
mocap studio
in Serbia.
So our team
worked in the
terms of animations
and rigging
of the models
for the Witcher 3,
for the Battlefield 3,
for the Star Wars Rebellion,
for the Mad Max
and so far and so on.
We are using
motion capture
technology
to improve
the quality
animations
so they will
look really
delightfully,
except for the
standard kit animations
that every other
game is using.
That will be
fatalities
and into the
There are many
towns animations
that we are
looking forward
to share with
over the past
couple of days.
So they are like
chicken animation
where people
are taunting
their middle
finger animation
so far so on.
definitely utilizing
the mo-cap
motion capture
technology into
the game in
order to provide
like the highest
quality and
not just for
the motion
capture is
best for the
reaction of the
kicks or the
so you can have
that natural
reaction of the
character after
they like get
motion capture
is really an
intriguing concept
that you guys
are using.
one last question
from my side.
As you guys
will allow users
to place their
so are there
any plans in
place to promote
responsible gaming
gambling practices
among players?
Are there any
specific strategies
or factors that
players should
consider when
making betting
decisions?
definitely.
we are also
going to have
the betting
system that
will be able
to be tracked
also through
the AR and
through the VR.
The betting
system will open
firstly on the
major tournaments,
so people will be
check out the
stats of the
next fighters
and they can
place the bets
up front of the
the betting
definitely one of
the coolest
feature that we
are looking forward
that's very
thank you so
answering all
my questions.
It has been
really a great
year, man,
Thank you,
for the great
questions.
Thanks for the
questions,
wondering,
if there's
anything we
haven't touched
on today that
you wanted to
discuss about
Cyber Arena,
or we can do a
recap for anyone
who's joined
these spaces
later on today.
I think we can
do the recap.
I think we
covered up
basically most
of the stuff.
let's do the
I think the
people are
interested is
regarding the
launch date,
and so all
participants can
update regarding
next 10 days,
people can
expect the
date announcement.
is starting
tomorrow or
in the two
days again,
so we will
create again
momentum that
the pre-launch,
and then we
will have the
announcements from
the centralized
exchanges by
people can
expect the
launch date
definitely.
I think that
interesting
great speaking
to you today
Cyber Arena
project for
the spaces.
As we say,
if you want to
look into it
look at the
look at the
white paper,
check out the
socials you can
get there.
There's a link
tree through
Cyber Arena's
Twitter account
here if you've
questions.
Whereabouts
mainly hang
Telegram or
Telegram and
Discord also
are available,
so we have
community.
I encourage
everybody to
check out the
communities,
feel free to
ask questions
really good
moderators
so even the
team members
So anybody
that has any
questions,
I encourage
them to join
the community
and join our
gaming revolution,
WebPoint Talk
Spaces for
Research and
Education,
been great
having you
I'm looking
forward to
you building
central exchanges,
which is going
to be great
for investors
metaverse for
the future.
very much for
coming today.
for having
talking to