Hey Ryan what's going on my friend?
Hello, hello. It's very good to be here. Yeah, I'm right on welcome. Glad to have you guys on. I think we have miles coming up as well.
Yes sir, I see there is connector nice nice right on Make sure we get a mic check on miles and then we can get started
Hey guys, thanks for having us. Yeah, my pleasure. Good afternoon, Whalecoin talk community. My name is Noah. I'm here today with Ryan and Miles from the Central Games.
In general, before we get started, if you want to give our audience a quick background into your origin story, your career trajectory, and what ultimately led you to enter the Web 3 industry.
All right, I can take it take this first. So yeah, we started just several games back in early
2019 the midst of the last bear market we were really bullish on the metaverse specifically in the central land we were part of the community we felt that building games inside one of these early metaverse platforms would be not only fun but also lucrative
us the space grew as a whole and we felt that it was one of the best use cases for crypto both tokens and NFCs with real utility and functionality within games and so we started by building just simple games like slots for a lot of blackjack backgammon and eventually poker
We didn't really find product market fit until we launched a specific poker game in 2021 called ice poker. It was basically a plan or poker into central end. And since then we grew our user base substantially. And
This last, you know, within the last year we launched a Mobile compatible product built on the web now called Icepoke Arcade. And so now our suite of products includes both Metaverse and Web with mobile compatibility on the web products. So we feel
that we're really well positioned to grow our user base. And I would also note that despite expanding outside of the central land, we still are 60% of the daily active traffic within the central land with our ice poker medical products.
Ryan, I'm not sure if you wanted to give a quick background otherwise we can just dive in. I mean really briefly, I don't have a ton to add on the central end background, but I would just also say that I think Miles and I both Ben sort of
interested in Ethereum went back to 2017 and Decentral Land is really cool. It definitely introduced me to the concept of NFTs. Miles early enough to understand crypto punks at the time. I didn't get that, but Decentral Land Land and Decentral Land Wearables, Decentral Land Names really helped me understand NFTs.
pretty early on, putting the fact that you could tokenize these digital assets, whether it's land that you can build on or digital items, whether it's hats, shirts, anything else, on the Ethereum and then on the Polyclin blockchain. So it's been pretty cool to see what Decentraland and what we've been able to develop there over the last few years.
Right on so guys tell us about ice poker is it just Is it similar to normal poker? Is that was on spin to it would love to learn more?
Yeah, so IcePoker has kind of gone through a few different iterations over the last year and a half since we launched the original version. The original version was a challenged base, metaverse based poker game where by owning or renting a
Metaverse wearable like an item that you would wear on your avatar in the metaverse Then you get access to the game and when you have access to the game you have these three daily challenges that would reward you for completing them. They're kind of like you know getting a straight or getting a couple two pairs
So you know by just playing around 30 to 60 minutes, you should be able to ideally achieve the three challenges. And then so that was the base reward of ice tokens and then based on your position on the daily leaderboard. You would earn a multiplier so you could.
or more or less based on how well you performed at the tables and if you want or lost. And so it had kind of like a plan earn spin to it compared to a regular poker cash game, but also you do have an incentive to actually win
And despite playing with chips that are not really that don't necessarily have any monetary value because they're non transferable off chain chips. And so yeah, that was the first iteration of I spoke or we launched that as I said, end of 2021 and Q4 2021 and then since then, we
launched a tournament style like SNG style game mode on Ice Poke Arcade. And so this game mode is a bit different and we have a different set of lower cost arcade wearables to play in this game mode.
And each wearable has a value assigned to it that we call shine. And essentially the shine is a characteristic of the wearable that is essentially a buy-in to one of these S&G tournaments, these S&G tournaments run with differing levels of
of shine byin. And so with this new game mode, you basically would use shine from your wearable and then potentially earn badges by winning S&G tournaments. E-Jesence E-Ternement is a six player sit and go tournament where you have all start with the same amount of chips. You eventually
have increasing blinds, so it gets by the end, you know, when there's two players, the blinds are much higher, and then actually there's a there's a winner crowned, and based on the level of shine behind you, you get an adequate level of badges to make it work through a while. And so this is why we
rebranded this new product to I spoke to Arcade because it's more set up like an arcade where you use the shine to enter tournaments and then you earn badges as prizes and then those badges are redeemable for now for more wearables, ice tokens,
as well as DG Merch and like in real life items. And we even launched all types of in real life items such as like MacBook, Siphones, etc. Recently and we'll be adding lots of new prizes to make it even more exciting very soon. So that's basically the basic overview of IcePoker and the ecosystem.
I think that sounds great on the games. I'd also add that I see MerfGestic here, Director of Events. We've hosted tons of events with different groups in the meta-versa.
is everyone from Atari to the UGLABS builds of the Bordea Piaplum, Reboat is on our land as well. And you'll also see sort of a robust ecosystem of ads and we have some experience directing
people from our venues that have most of the traffic in Decentral and to other ones, for example, when MasterCard was building a venue in Decentral and they were interested in having teleporters on our parcels. Head over there, so we've been doing some creative stuff on the advertising side. That's not too
intrusive as well as hosting just regular events with DJs, regular events with partners, everyone from mentioned a few recently had one with Coingecco or Benji Pnanas and are just trying to bring people in to see the nascent metaverse and to see our games as well of course.
I see quite a few accounts in the audience that have either the central end or the central games in their bios. If you guys want to come up and add to the conversation, share insights, ask questions, you're more than welcome to Disrequest. I'm going to do my best because I'm not too versed on
on the central end, I understand what it is and I understand the value prop, but I haven't actually dove in and played around with it myself. I wanted to focus obviously on the central games here and one thing I noticed was that when I want to sign up and actually play
poker player game. It requires me to either pay $5 or purchase with a thousand ice. It's like the cheapest wearables required. Is there any way for people to try the game first without having to spend money?
Yeah, so we actually we do run giveaways where we give away one of those arcade wearables for free with it comes with nine shines so Those would allow you to play three free tournaments. We do various different giveaways with adjacent communities and Ryan has actually you know runs runs that program at DG
So you can probably shed a bit more light on some of the exciting ones we have coming up very soon. But yeah, I mean, you're right though, like our main tournament style, S&G style gameplay right now is paid. And so one of the projects that we're really excited to launch, hopefully by end of the month,
is a free play version. We just launched a player leveling system that kind of gives you points for winning hands, winning tournaments, and we'll eventually integrate that into our metaverse gameplay as well. But our next big project to launch is a free play mode. So ideally, it would address the main concern that you
just raised that a lot of folks, or certain folks won't be able to, or aren't able to experience the gameplay without making a purchase. And so, yeah, we're actually really bullish on this game mode's ability to kind of improve our funnel now that we have this leveling system in place to make it exciting.
I'm dead to that as well that I think in the beginning it's kind of complex to wrap your head around the two different gameplay modes, two different platforms, two different wearable types. But in addition to the arcade style mode, which is at app.docentral.games,
the challenge mode that we have in Decentral Land, you can either play by owning in all access wearable. These are ones that you know have about a fixed supply, mint out very slowly as prizes, but either by buying
one or having one delegated to you. So a little over 70% of our metaverse players are delegated, which means that, you know, let's say you own 10 all access wearables, you can delegate those out one to five of them to
two to ten people to come in and play for free there and then within the metaverse you're earning as an owner, ice and bank dice, as a delegated player, bank dice and that's also a way that you can get ice to redeem for shine and play the arcade
or just redeem bank dies directly for shine, play the arcade mode. So yes, we are, as Miles mentioned, rolling out like a mobile version of the challenge mode is completely free to play mobile. But there's also currently this path where you can play for
free as a delegated player in the central land. So just to summarize again for everyone, challenge mode in the central land, earning ice and bank dyes with all access wearables, and then your K-Daw mode that Miles was focused on in his comments that's adapped out to central games as well.
And guys, really quick, can we break down the ice tokenomics and the reasoning for the creation of the ice token? And why not use USDC, for example, playing double-zaffect gear rather than ice?
So I can take that one. So we launchedize token when we launchedize poker and primarily it was used to as a reward token. So initially it was a bit inflationary and the use cases for ice once you earned it was to use it to upgrade
items and mint new items. And so during a bull market when this, when demand was high for minting new items and, you know, exploring new gaming ecosystems back end of 2021, you know, this, they're very well for the ecosystem. You know, obviously during
when demand started to falter and growth started to slow. We found that this kind of more inflationary growth focused economic system wasn't best suited to kind of whether the storm. And so that's when we really focused on
using and integrating the ice token into like a burn mechanism and ideally a burn mechanism that was gamified as part of the gameplay. And so that's when we introduced ice burning to add shine to your wearables, which then would enter you into tournaments, kind of into the arcade version of the of the game mode.
of the gameplay. And so, you know, over time we've grown that burn and it's actually grown to be a pretty substantial piece of our daily burn versus, you know, the upgrades or activations rather for wearables. In terms of
using USDC versus ICE. You know, that's obviously something that we considered initially before launching. But we felt that kind of building our own in-game currency around the ice token, separate from the DG token as well, would be a better design to kind of allow us to
to incentivize our users and our players to play the game, and then also kind of share upside on the growth and expansion of the ecosystem. And so, you know, by just using simple USDC, you know, you don't really get to achieve that.
That makes sense, but I'm sure Ryan will want to add some more on that piece. Yeah, it makes perfect sense. Honestly, I really appreciate the breakdown miles, but yeah, Ryan go for it. I'll leave it there. Well, it's a good explanation.
Yeah, that was a great explanation. And guys, obviously poker is a massive game and I have several friends that play online poker eight hours a day. They love it. They're not web three enthusiasts by any means. They don't really care for the industry. What are some strategies you guys are using to tap
into that web to online poker player base and try to bring them over to web 3. I think it's really interesting to kind of see the transition and also it would be really lucrative for you guys to be able to tap into at least a small chunk of that market. Yeah, I can definitely go ahead right now.
I know we're going back and forth, we're trading off on answers. But yeah, it's definitely a challenge, right? Because onboarding someone to Web 3, Dr. Sodiawoll, it's Metamask, Decentral Land, each of these pieces, we're pretty challenging. So removing one of them, making it more straightforward with the progressive web app,
have to have to central games. And then we know that on the onboarding piece we need to do better with wallets. So we have an integration with Web3 auth where people can create a wallet using discord, twitter, email or other Apple accounts. So like that, we
still need to build some more tools, think around that to make the experience a bit better, but that's on the onboarding side. And then I would say in order to make it enticing, we want to do two things. The gameplay has to be to par with what they're familiar with, so without going into all the details,
the poker game itself needs to be rock solid and then the rewards as well. So whether it's ERC20 tokens, NFTs, that's going to be more interesting to say the Web3 audience. But then as Miles mentioned, we also have a whole host of prizes from
physical merch to things like iPhones, MacBooks, AirPods, and others that I think make the experience more interesting for the web-to-users who are looking for things like physical prizes and not necessarily like NFTs and tokens as prizes.
And what are you guys using the purchase these physical prizes? Is it the revenue generated from and I guess on the topic of revenue? How is revenue being generated and how much of that's being used to invest in these physical prizes? Right now the physical prizes have been purchased from the team because this is a
a new program that we just launched. Ideally, I think we would get our revenue to support it on an ongoing basis, just because we take in revenue from various sources in our Treasury and top of just activations, upgrades, etc.
from the actual I spoke Greek system. We have shine purchases. We have wearable purchases both with ice and with fiat. They go directly to the treasury. Matic rewards as well as LP fees for trading because we're
are entirely protocol owned to liquidity on both UGNIs. So despite having several revenue streams, we just wanted to test this new program out, and it's not necessarily a mass of spend to date, especially considering that our treasury is purchased and continues to purchase large amounts of
But the ice token on a weekly basis, we felt that potentially in the future we could instead of purchasing ice, just purchase prizes because these prizes basically incentivize folks in the community to even purchase ice themselves and outsourcing a lot of purchasing of ice and utility of ice.
to make it a system that's a lot more efficient than simply just buying ice with Treasury funds. And so yeah, it's the answer question. Yeah, we just fund the prizes from the team at the moment, but in the future we can explore kind of clever ways of funding those prizes.
That was where. Miles, yeah, no, makes perfect sense. Miles, you mentioned earlier that you guys are about 60% of the central land's traffic. Was I correct in understanding that? Yes, yes, exactly.
So given the tremendous success of ice poker, have you guys thought about launching another game like ice blackjack? For example
Yeah, this has actually been chatted about a decent amount in our Community Discord over the last couple of weeks and it's something that you're actually discussing internally, even as much as like a few months ago over the New Year. And yeah, we want to integrate. I mean, we do have
have kind of a very large and ambitious outlook for the ice arcade. And by saying arcade, you know, just simply ice arcade, we do think we can integrate various types of games, especially a lot of the games that we've already spent, you know, years building into central land. And so the
the two obvious ones, obviously, or the Blackjack and Relat games. And so we're exploring different ways of integrating them to dice arcade. Ideally, without having too many issues from a wadering perspective, and so making as much as an arcade as possible integrated to the shine.
ice to shine to badges to prizes architecture. And so yeah, I think we're absolutely going to plan to launch ice, blackjack ice, rollette, kind of built on that same architecture. I would also say that we had another proposal in our Dow
So a couple days ago from a community member to integrate various off chain assets and our ecosystem into those games. And so we're exploring that with our council currently. And you know, it wouldn't be too, too hard to roll those versions out. Like, for example, bank dice, Black Jack or bank dice, roulette.
So yeah, we look forward to hearing from our council on that matter, but I don't personally think it should be too much of a lift or an issue. So yeah, there's various ways to kind of integrate our existing games into this ice arcade architecture to really expand our offering as an arcade.
Yeah, I've noticed the pointed departure with you guys is take one game at a time. It seems that whereas in contrast a lot of other I Supposed for lack of a better term
on Shane Casinos, just launch hundreds of games at once. And it was curious to know why you've chosen that point in departure. I have an idea of why in my head, but would love to hear from your own words, rather.
Yeah, definitely. So, I mean, I think we kind of just, we strongly, I mean, we've made several games over the last three plus years, but we just strongly believe it's best to be better, you know, it's best to be the best at one thing versus kind of mediocre at several.
And so, our objective and our vision at the Central Games is to onboard a million users into Web 3 and the Metaverse. And I think that's best done with just one game that's a top-notch game and highly engaging. And so I think we've been able to focus primarily on
poker for the last year and a half. Obviously some of the other games haven't really had much love from our development team and are just kind of the same things that they were a year and a half ago, but I think we will reach a point where we can start expanding the offering a bit more and hopefully retain our users.
a bit better with multiple games. And so that is the vision to expand offering, but we just felt that we had to address a lot of the key issues that we're popping up throughout 2022, not only within our game, but within other games in the space to kind of show the community that we can deliver value.
I'd say that you guys have the foresight with respect to the metaverse potential quite early compared to a lot of other people and you said you were bullish about
in 2019 and thought of it as one of the best use cases for crypto. I'm curious to know what made the central land stand out to you. Both miles in Ryan.
Yeah, I can speak to that one, right? Like even today in 2023, Decentral and stands apart from other decentralized metaverses because they have a software development kit in
that allows people to make complex games, whether it's a race car game, mining game, little mini games and experiences. People can spin up on Unity using their own programming and scripting languages.
That just doesn't exist elsewhere and this was the case four years ago surprisingly It's still the case now so we get the question all the time, you know Why isn't the central games building I spoke or in you know the sandbox or some other metaverse space the answer is that from a tectous perspective
If you consider what a good analogy would be, what can you go build in Minecraft or Roblox? You can do a good deal with their
development kits, but it's not as open-ended or open source as something like Dysentia line where you can make well frankly a multiplayer game of poker. So instead of part in terms of the flexibility of what people could do, I think the attention it was
getting and we're still bullish that Decentral and over longer period of time will be able to onboard quite a few people but then at the same time we don't want to be completely tied to it which is why we also launched our own platform at AppDoc Decentral Games.
And is the app on app doc essential games one that like is? All right, so if I let me try think about
So if 100 users are on the app and then there are 100 users interfacing with ice poker through the central land, are those users sharing the same ecosystem?
Yeah, so there's a lot of overlap because you still have wearables. You still have the avatar across both. So as you come in, you get to the account page. You're seeing the same avatar within our app as you would in Decentral Land and then the items that you're collecting are still wearable.
to wear in the central end. So there is like a synergy that where people are earning tokens that they can redeem for shine within the central end to go plan the app within the app. People are collecting badges that they might spend on metaverse wearables within the central end.
I would say it's part of the same ecosystem, but the experience is mostly 2D on the app other than some experiences where let's say you win a big hand and then you see your avatar doing in a mode, sort of in 3D as a cut screen over the table.
We want to try and get sort of the benefits of both while improving onboarding and not being completely tied to one platform.
Yeah, it makes sense. You guys again had the foresight to build early in the central end and I'm going to take a gamble here and say that you're going to have some strong foresight going forward with respect to how these
How these metaverse ecosystems are going to involve. So if I had to ask you over the next one to three years, how you see decentralized expanding and evolving and how that is going to tie into the growth of decentralized games, what would you tell me?
I would say Decentron has provided this with, I mean, despite, you know, various development hurdles that we've had, developing in the metaverse, which I would add is, you know, not an easy feat. You guys have such a new space and such an ace in technology.
a lot of difficulties with developing, testing, etc. Different games. Now that we have two distinct product teams within our org, one that focuses on the metaverse, one that focuses on our web products, it is very apparent that testing and shipping
stuff on web is actually a lot easier and quicker. I would add though that the, you know, the universe is just way more immersive and it's fun to, you know, actually be in a 3D environment with folks and so we do see value in both. With that being said, like, you know, I don't think the metaverse is anywhere near its
final form and it's going to take, you know, I would say 5, 10 years to really get there. And so that's why, you know, more recently we're just extremely bullish on onboarding people to our ecosystem through the web and then kind of introducing them to the metaverse after they've
come in through the web. And by doing what we've done with our identity system leveraging the metaverse identity, the central and avatars and wearables, we can introduce them to the metaverse fuel via much easier seamless onboarding
experience. And so right now, as Ryan mentioned, like we have the ability to onboard people with the social log in, so it's actually super easy if you have no wallet experience or crypto experience at all. You can come in and create a wallet with your email or Gmail or Twitter account
And then purchase assets, on-chain assets with a credit card. So that was a huge, huge unlock for us. And so down the line, you know, in the next couple of months, even we're planning on growing out even, even, you know, additional features for these folks kind of
more wallet native features because we kind of see this insane amount of value and just being able to onboard a million people and be their first kind of step into Web 3 and Web 3 gaming and then own the wallet stack of those people, you know, offering them not only, you know, the ability to buy assets and use those assets with
than our game, but also the ability to swap tokens and assets and kind of just transact from their decentralized games wallet as they would do with any wallet. So yeah, I think from our standpoint, we don't think the metaverse functionality
experience is going to drastically improve in the next couple of years. I think in the next five, 10 years it will be a lot different. In the meantime, we think it is incredibly valuable to focus on building a product that leverages Web 3.
like a free to play initial broker products, you know, introduce them to the paid arcade version, etc. And, you know, just onboard as many, and retain as many users as possible. So then we're ready to go once, you know, the metaverse really reaches a point where it's, you know, a lot better than where it is now.
Yeah, I love the short-term point of departure, especially as being that first jump for a lot of users from Web 2 to Web 3 and also building out that interface which lowers the barrier to entry and makes interfacing with Web 3. Or seamlessly, I think it's a critical catalyst to master top
So hey guys, it's been it's been a pleasure talking to both of you. I have a community member that has a question, so I'm going to let her grab the mic. But is there anything about the central games or the central land that I didn't ask about or we didn't cover that you guys are excited to share?
I think that pretty much covers it. I mean, I think our team really takes pride in the amount of stuff that we're able to ship in such a little time. And I think the two main things that I won the amount I touched upon, which is the free play mode.
the two main things that were really focused on and really excited to get out as soon as possible are yeah the free play modes so it's even lower barriers to entry to get introduced to the ecosystem of ice shine badges etc and eventually hop into the metaverse
But also we're going to be rolling out a project called Chasts, which further gamifies our player leveling system. And so yeah, I'm really really excited for both of these things and hope to be able to launch them within the next month.
Beautiful, Aisha the mic is yours man
Yeah, thanks now. So, how am I interested in understanding the method used by the Central Games online poker to ensure provable fairness?
Specifically, I would like to know if Dcentral Games has developed its own algorithm for a random number generation or if it is using Chainlink VRF technology.
We were exploring on chain randomness back when we had on chain wagers, but currently all of our games, all the logic is off chain and so we pause
looking into integrating ChainLink VRF. We just use pretty basic randomness in the JavaScript library currently.
Okay, and in the event that a player experiences internet connectivity issues and gets disconnected during their turn in an online poker game, do the system automatically make a choice on their behalf? What happens if the player is unable to rejoin the game?
So they would just sit out that hand, right? So if you, let's say your browser tab closes or you disconnect, then you will be not participating in
the hands like you're unable to call but you will be posting big and small blinds as you go around the table so if you came back five minutes later to the table you'll find that you have fewer chips from posting
the lines as you went around and then not calling people, but you are not booted from the game. And so if you come back quite quickly within 30, 60 seconds, you're probably not much worse off.
and white paper states that players can use badges to redeem prices from the power price marketplace. I am curious to know whether each price is linked to a specific item in the marketplace or if players
can combine multiple badges to claim a price item from the market place. So the way that one works is, let's say you're playing with a three shine SMG, the winner gets one bet.
gets two badges, second place gets one, and you collect these badges. So I think the lowest prizes are as low as four badges for Shine. You can start redeeming for ice at five, 10,
and 20 badges. And then most of the physical prizes are higher where the DG hoodie is like 30, but then you're trying to redeem for an iPhone that's going to be 400 badges roughly. So I'm giving those numbers off the top of my head.
you need to collect enough badges to redeem for a given prize. I hope that answered the question, but let me know if not. Yeah, thank you. Thank you so much for answering. Thank you.
Hey, Miles Ryan. Thank you guys so much for coming on. It's been a great broadcast. We learned a lot and you guys are building something substantial. So keep at it and anytime you want to come back onto our podium and share updates, share news, you're more than
Welcome to really enjoy talking to you guys and if you have any final words for our community, go ahead and share them now. Oh, we got another audience member coming up hold on. All right, last last question. I said my closing thought, my closing thought.
So if you want to ask some questions here and then I can pass at the mouse and Ryan to close things out. Yeah, thank you Noah. Okay, I have a few questions. So I was thinking what maximum number of players can join your virtual space on the central end?
In terms of maximum amount of players that we've ever had concurrently, it was in the like around 2000 concurrence, a little more than 2000. We actually haven't hit that in a while just because of the metaverse interest has dropped a bit.
But that was like end of or start of 2022. I would say very beginning. We haven't really tested the any upper bound in terms of metaverse on top of that. But ideally, we would be able to open several other venues that we now have the ability
to open and close that will. We have up to four ice poker venues. And so we actually can expand that draft again. I don't know specific upper bound upper for the amount of players given the slots in the different realms within the metaverse. But yeah, I mean, in terms of
our K-products. The most concurrent users, I think we've had on that is around like 150, just because it's so new and we just recently launched it. But we do think that we'd be able to scale easily to tens of thousands of concurrence
on the arcade products. But yeah, I hope that answers. Yeah, yeah, got it. Okay, I also want to know that whether you have obtained any online gambling license for the region in which you are operating or it is not required.
So yeah, in the past like we we had a license based in Cusrika, but we pivoted away from real money gambling back early last year. And we currently don't offer any wager based kind of
games and so we made it a point to seek advice from our gaming council to ensure that all our existing games are not real money gambling and so we did not renew that coastal regal license and so we don't need a license currently.
Okay, it makes sense. I was wondering can play it
Sorry about that. I think the. Yeah, can you do it? Yeah, no, sorry. I think I might have I might have hit the mass mute button on accident. My apologies. Yeah.
Okay, so I want to know that can player create their own pocket ornaments and set entry fee which other players have to pay by buying shine for their variables?
Right now we don't support private tables. We plan on adding support for that soon. But yeah, so right now if you want to play with Shine, you just have to hop into a public table.
Okay, and as each tournament begins with six players, so how are players auto matched? Is it auto matched or how is that determined?
Yeah, we have a few different waiting rooms that they're placed in and then a game just starts when those six players reached in a specific room.
Okay, okay, final quick question. So I have read on a white paper that one can create and manage poker teams by utilizing basic and the premium IEI's poker team tools. So I want to know that what maximum players can each team have and what will be the requirements for anyone to create a poker team.
So yeah, as Brian touched upon, we have a delegation model that's native to our site. So if you own large amounts of wearables, even just one wearable, you can rent it out to someone who wants to play with it, who ideally would have more time than you would to
play with it. So you can have a poker team of only one person up to as many as you want. I know Ryan has several hundred wearables, so I can probably speak to that a bit more too.
Yeah, so you can build out, you can have 100 variables with 5 delegated to 20 people, there's no maximum there. Awesome, awesome, thank you so much for answering, how are you gonna?
Thank you, Stade. Miles Ryan, again, if you guys have any closing thoughts for the audience, go ahead and share them out otherwise. It's been a pleasure.
Awesome. Thanks for having us know. I really appreciate you guys all. Thank you. Yeah, and I would say. Yeah, I mean, we're still for closing thoughts. We're still bullish on the metaverse and we're bullish on metaverse identity. And we felt and we continue to feel that, you know, a poker game that
everyone already knows the rules too and you know enjoys playing. It's just a great way of onboarding the next million users and so that's our goal and you know we're 100% confident in being able to deliver on that so I appreciate everyone joining. If you haven't already check out app.descentral.games.
Right on guys, we have Quintet Talk community you're listening to another episode of the aquarium. This was the central games. My name is Noah and I remember that everything you hear on this broadcast is met for educational purposes only nothing is financial advice. So be safe out there and we'll see you all in the next one. Take care.