Development Updates & Moonland 2022 Recap

Recorded: Jan. 13, 2023 Duration: 0:37:28

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Snippets

What happened to the waiting music? That was good. Yeah, threw me off of it. I didn't want to say anything. I don't know how I took it off wait.
All right, I think we could go ahead and start. How about...
How about we start with the 2022 recap and then we can go ahead and give the updates that have done so far for 2023. You want to go ahead, Karen?
Hey guys.
- Yes, sure. Hold on, one second. - I'm first of all, happy new year. I wrote a week. - Happy new year, everybody. You haven't seen you guys since last year.
Yeah, it's been at least a year.
See more and more people just pilot in I'm gonna give them just until maybe one more minute Let's see a message a couple people come on in
But I have the recap here. You may be Danielle, I could post the coin market cap version of this on our Twitter and then people could follow along if they want to see the visuals.
If you don't have to, just, I'm using it as my guide right now.
Yeah, we're gonna go ahead and do it
It really does cover indefinitely. So I think
officially I'm still at 11 months or I don't think I even rolled on to the project properly until April, March, March was when I started. So this is more of a
recap of the last and I think Brandon and Alicia are two main my cohorts as game developers also rolled on I think probably eight months ago now so when I look at this I see something that is
Actually something I didn't, I don't usually take a step back and look back. Usually I'm too busy. But this is really interesting to see because it starts with our original concept art and our original concept artists.
It goes through all of the beginnings of January, February, March, and you can read more into detail about it. But it's quite exciting to see the changes we started out from with these almost animal crossing-esque dogs and
humanoid characters. And I took the first stab at a stab as you can follow through the article. It shows three concept arts of three little dogs. And I feel like I matched the concept art quite well, but the
the concept art was really simple and they wanted something more so we took a stab at making there's a picture of a dog with sunglasses he's got like stripes down his shirt he's wearing like an exercise clothes and he's looking at his cell phone he's got a hidden gem of an
necklace. I think I'm gonna bring that necklace back. Yeah he's more eyes on him. Yeah that necklace is fine. You guys I don't think Danny posted the the one with him with the hookah so that's a that's another funny one.
There was some some adventures ahead the whole team met up and I think that was April
It's quite exciting.

FAQ on Development Updates & Moonland 2022 Recap | Twitter Space Recording

What happened to the waiting music?
It was removed and the team started the podcast.
Who suggested starting with a 2022 recap?
It was not mentioned in the text.
Who was asked to begin the recap?
Karen was asked to start the recap.
What did Karen do before starting the recap?
She greeted the team and wished them a happy new year.
Did anyone arrive late to the podcast?
Yes, a few people arrived later.
Is Danielle going to post the recap on Twitter?
Yes, she suggested posting it on Twitter for easier viewing.
Who are the main game developers in the team?
Brandon and Alicia are mentioned as the main game developers.
When did the game developers start working on the project?
They started working on the project about eight months ago, which was around April.
What did the original concept art look like?
It featured almost animal crossing-esque dogs and humanoid characters.
When did the team meet up?
The whole team met up in April.