Hello, hello. Got the Dragon Crypto Gaming account. Got Nick connecting. I see Raiden, I see Lucy, Neo.
tons of people in the audience.
in the Dragon Crypto account here and speak.
I like dang, I can't hear you.
Hmm, somebody is having troubles. Maybe it's me. All right, your back up. Can you speak now?
I'm going to need some help from the audience. Can you can you hear Dragon Crypto give me a thumbs up if you can hear them. Somebody give me a thumbs up if you can hear Dragon Crypto gaming.
Am I just in an alternate universe? Polypup that thumbs down, you can't hear a dragon crypto.
Now I'm getting just a variety of thumbs up and down and I still can't hear anything.
I can crypto just drop back down to listener to me. So all right, let's try a polypup. All right. Yes. Let's get let's get some of you guys up here. All right. Andy, hello. Help me through this.
Hi Andy what's going on can we hear can you hear I got you I only see you as the host and now polypupp is up here So I wanted to slide in and be like I don't know if coop can tell So I see everyone else I can't so
Okay, I'm it. All right. I'm trying dragging again. I'm adding up a speaker. Let's try that again. Yeah, but that doesn't work as an avid Twitter host. If he leaves, shuts down the app, restarts and comes back. Usually clears it all up.
All right, good to know. Polly, how's it going? Well, we wait. Good. How are you doing? I was going to say we can also get a white snake up here and probably new on the both on the DCG team. Yeah, if they request, I'm happy to add. Okay, I see Neo.
and the dragon account is back, let's have them request.
In the meantime, we can probably pin up some tweets from the Dragon account.
Let me are the ping Elon and see if you can jump in here and fix this Yeah, yeah, thank you. I need a quick Elon touch here
Alright, that's a nice looking video. I feel like they've been upgrading that video quality. I just pinned a tweet from the Dragon Crypto Gaming account, "Prepare to embark on an exhilarating
journey through the latest and most significant events in the thrilling DCG universe. And the video looks really nice. All right. Nick is requesting, okay, let's add Nick.
Let's see if this works. Neo, can you hear us? Can you speak? Can everyone? Yep, I can hear Lauren clear. Am I already... Awesome. Yes, you sound great. Awesome. We've got Nick is connecting right now and the Dragon account has requested again. Let's give him another try.
Nick is the dragon account I still can't hear I don't know if they're actually connected Nick also just drop down Phil says a listener for me to the dragon
Man the dragon accounts just struggling today. Well, we've got Neo. Actually, Nick was trying to join, but for some reason it's not working for him. So he's just trying to restart his fort to figure this out.
Okay, no problem. Well, Neo, do you want to get us started? I'm not sure what your affiliation is with the Tino, your co-founder. Okay, why don't you introduce yourself, Neo? Hi, everyone. I'm Nathan and one of the co-founders of Dragon Crypto Gaming. And we're here to discuss the
launch of the Legend of Orm Reconis which is happening by the end of this month. So yeah, I'm looking forward to this. For those who don't know what Legend of Orm Reconis is, it's a retro based RPG game which we are building on the blockchain and what better blockchain to build it, you know, other than
monsters, you gather items, you build stuff, you trade stuff with different people. So it's a complete lore, it's a complete RPG experience. So yeah, that's a basic, very basic generic description about it. Awesome. I wanted to actually ask you guys like
What, like, taking way steps back, away from Dragon Crypto Gaming and Arm Draconis event, like, I was curious about what inspired you all to become game creators in the first place. Like, is there a game that stands out to you as inspiring you down this path?
So when we all decided to start this it was all basically Sam's idea and we all are gamers as well like given I have been a gamer all my life and I've played all games from age of impire to Ragnarok to you know a lot of other games as well and what
really inspired us was because we didn't find any good RPG game on the blockchain. This was back in 2021 when we were just starting and the goal was to create a good fun game not just like a click to play game where you just don't have fun doing it. So then we started with tiny dragons which was like the first piece
the MVP game which we had and it basically had different small dragons which you can fight with each other. That's the first step to it and the next step was where we decide the lore of the entire game and how we go about it. Our main focus has always been to have a really fun game.
So that people can enjoy it on the blockchain as well. So this was the biggest inspiration for us to start that we were doing it back then. And what makes a fun RPG to you? Is it like the story, the lore, what stands out? A fun RPG is for me, see, the
The most important part of an RPG game is the entire journey which you go through with the character. So when you start, you're like a novice. You don't have a lot of stat points. You don't have any equipment. You explore and then you start learning about the game. Then you get to know, okay, this is a stat build which I need to have, you know, to become a
or this is a sad build which I need to have to be a wizard or a healer or something like that. In most of the RPG games, it works like that. So this is part one, the journey of a character from novice to a very pro level character. The second most important aspect is the discovery.
discovering items when you fight stuff and you kill an enemy, you get really cool items. And that excites a lot. What is the drop? Is it going to help me grow? Is it like a legendary item? Can I sell it on the marketplace? I have been a big fan of Ragnarok and
the biggest experience for me was sitting in the marketplace and talking to strangers and you know discussing how we can find this item or you know this item does this and this item does that. So the entire social aspect in an RPG game is what excites me a lot and we have actually worked, we implemented the chat system within the game.
to kind of implement that as well, the social aspect of it, but we're looking at more social aspects in the future as well. So first is the journey of a character, second is the items which you get, the entire experience which you get from fighting enemies and building stuff, and third is the friends which you make in the game.
Yeah, you kind of nailed it for me when I think about what draws me into RPGs, definitely the items. And I've played the alpha for Arm Deconis at some point and those items are pretty cool.
They have a name, they have some unique aspects to them. It's not just generic, equip it and keep moving. You kind of want to read about that. It draws you more into the story, right? Exactly.
And lore is just like a bonus to the entire thing where you're actually having a quest, you have an aim to do what you're doing in the game. And at a certain point in RPG just becomes like a different universe for you. So whenever you want
to escape from the real world you just slog into your RPG game you meet your friends in game you explore together have fun you go into PvP battles you know so that might get an alpha for later on but yeah that's what makes an RPG game fun so yeah
Yeah, a while back, I remember learning a bit about the crafting and these buildings that you can create. I feel like that's a whole nother level to world building that some RPGs sort of skip. Like they don't let you own a home or anything like that. But I believe that's an ability in
in our underconus, is that right? Like you build a blacksmith or something? I think crafting is one of the most important parts aspects of a game as well. I would love Polypuk to talk about it because he has worked a lot on the on the marty places we have for crafting and the repair thing. So you know Polypuk, why don't you just take it over for me?
Yeah, sure no problem. So I'm Paulie Puff. I'm one of the developers for Ormjerkronis. I did a lot of the work on the crafting side and also the crafting marketplace. So we have a couple of different options when you're interested in crafting. When you enter the planes and you fight a battle.
Sometimes you reward it a blueprint. So you can take this blueprint and enter the marketplace. And if you don't have enough resources to actually craft the item, you can put it on our marketplace for somebody else to craft. So you put up a bounty and you have to pay a little DCAR.
And somebody else will come along and they'll craft your your blueprint for you and you can customize it so you can add different attribute points, you know, and if you want more crit chance or health You can choose those options and then somebody else who has those items so if somebody has a craft
build, then they're going to be able to craft something in amazing weapon that you can then take and put it on the marketplace to be sold for some TCU. So it's kind of a circular economy in our up. Yeah. Well, and you mentioned like a crafter build is
Is it viable in Arm Draconis to simply craft? That's what I'm going for as a craft of an old.
Builders, we're traders, not everyone wants to go and kill stuff and grind out levels in that way. They might want to just craft. I like the idea that that's an opportunity. Is there any reason why a lot of RPGs don't allow that? Do you have a take on that?
I think it's a pretty deep cycle. So in order to craft, you need resources. So then you need to have a gathering as well, character to be able to gather all those resources. So it goes pretty far down the line in order to be able to actually do the crafting aspects.
That makes sense. Also, the marketplace where if you have a blueprint, you can kind of put it up for somebody else to actually build it for you. I noticed, I think, World of Warcraft, finally, after 40 years.
expansions or whatever they just added this as well. I think it's a really interesting thing. Did you guys look at that system at all?
Yeah, so I think this was always on the road map. And again, Sam is a genius behind the Sam is basically the founder. So when he built his roadmap, this was, you know, it was front and center of the crafting aspects. So again, I'm more
the the solidity guy that the guy who builds the contract. So this was always, you know, we had the craft their skilled smart contract. So this was from the beginning. He wanted this marketplace in there and it's it's a great addition. It's something fairly new that we put on the test map. But yeah, so we have not only that, we also
of repair marketplace. So as you're fighting, you have to, your durability of your weapons decreases until they're broken. You can't use it anymore. So you can, if you don't have the resources, this is also another use case for the crafters. You can put it on the repair marketplace to have a craft to repair it for you.
So if that's a separate marketplace in the actual blueprint crafting marketplace. So it's trying to build out like basically an economic path for everything. So that yeah, instead of having to do it all yourself, you can rely on other people and allows
you to specialize, yeah, that's interesting. I feel like that is such an important part of this on-chain gaming as the in taking advantage of the various economic opportunities. I just tried to add the Dragon Crypto account again. I'm not sure if it's
working. Can you guys say hi over there? It still says listener. Let me put them in Slack and tell them to reset the app and come back in here. Yeah, it'll be a bummer if we couldn't get them up. I know I hope Sam or Paul or somebody on there. Yeah, it's actually Paul. First Nick was trying to
with that but he's having some issues with his phone. I don't know what he's unable to join any Twitter space. I mean he's able to join but he's unable to speak in them and Paul has been trying as well but I don't know what the issue is. They're unable to join it for some reason like they're sending requests but it's not getting accepted or something. Yeah, that's very strange.
Well, I mean, we have you guys. We can just keep going along and try to add them along the way. And pull up anyone else or tell me who to grab if there's somebody else from the team that we should invite up. Yeah, I think you can just invite Boil as well. I don't know if that would work for him. OK. I'll give it a little bit. Just write that once.
Yeah, but yeah, I think what you know what you were discussing about the whole crafting bit and the crafting marketplace. So what blockchain does for that is like amazing like previously we could definitely do that in any game like if any RPG did have that option we could easily do it but blockchain enough
takes it to the next level where you can actually craft something, you're minting a new NFT with your creating on your own and then you're trading it with other people. So that's like a very different experience than any other crafting experience out there right now. Yeah it is. Why do we talk a little bit about
the launch. So when does it start and what's the process been to get there?
So we are looking at launching by the end of this month by 31st of March. We are almost on the verge of testing it on the main net. So once we are done with the testing, the team is done with the testing. I think the next step is just launching. So yeah, that's that's the target.
is the target to launch it and we are really excited about it. So the testing is going on on the main like everything is being done like you know the whole flow I think we have done all the testing bit on how the you know the context will be deployed and everything and all that stuff. So just finally
And then we'll touch it which we are doing and once that is done, we'll just go and test it on the main net and then it's just going to be like after that. Awesome. That's really exciting. And you've had dozens of test events with how many players would you say have tried the game so far?
We have around I think what 300 minted NFTs, Polyproprite, if I'm not wrong, we have 300 hero minted NFTs. We have around 700, yeah, sorry, we have 700 minted, I was looking at the sequence, but we have a lot of out of the sequence minutes as well. So we have around 700 minted hero NFTs and we have like around 5
and the tiny dragons minted for testing as well. So we have also implemented tiny dragons which is the first NFT which I told you about earlier. So they kind of add as pets within the game. So you can take your pet in the battle and it kind of does like an extra damage during the battle. So that's like a very interesting feature as well.
And actually we have a dashboard which we built for staging where you can actually look at all the data like what was the amount of you know equipment which was burned burned in the sense like when it's being destroyed or you know the number of consumables we consumables we use the DCAU bird and all that I'll just you know put that up on the jumbo
as well. Telling to that dashboard. Yeah, that's publicly available. I can go and look at that. Yep, we have this publicly available and after we go on the main net, even after that also, it will be publicly available for everyone to see. So this was something which we wanted to do internally. But then we thought, you know, why not share it with the world? This is like an instant.
interesting fact and look at. So yeah. Yeah, totally. I think that is one of the cool parts of on-chain gaming is that all of this data about players and like the economy is just available for anyone to see, you know, assuming you make the right tools for it, but I love that idea. Exactly.
One thing I wanted to add to what Neo was saying, he was talking about using the pit in the planes when you're fighting. The whole reason we built that aspect also is to use the tiny dragons, but also is to integrate other NFT projects.
from the avalanche ecosystem into our game. So we can whitelist and onboard other NFT projects that maybe haven't been built out completely. So it brings a lot of cross marketing potential into
our game. So it's going to be something that you'll see a lot more of in the future with bringing other projects along. Right. That legendary interoperability narrative is always so exciting and cool to see collaborations. Do you have anyone lined up that you plan to do this with already?
We actually have a lot of partners who are in the process of doing this. We are talking with a bunch of other people as well. But I think this is the most exciting part of NFTs that you can actually bring other people into your game. I don't think any other
version of gaming ever saw this happen like imagine you know taking your world of world of work rough characters and then going to Ragnarok or you know going to a Diablo for that matter and this is something which blockchain and if anybody says to do and we want to leverage it completely.
Yeah, it's definitely one of the coolest aspects. I think for your game, being a browser game, a retro style game, it might make it easier to do some of that, right?
know in games that are built in Unreal Engine, for example, it can be hard to make a character fit the same design as the world that they came from. But I think in your world, it might be a little easier to do that. Do you think?
Yeah, for sure. Yeah. Sorry, new.
So definitely this is something in the current version. It's easily available, but we are also looking at the next version of the L O I did the Legend of Autumn Reconis is going to have like a proper interactable world where you can walk around and do stuff. So we are already in the process.
of building it in the sense like the illustrations and all have already begun. We have designers on board who are working on it right now and it's still at a very early stage but right now our main goal is to launch it on the main net and then you know increment slowly on top of that because the game is only going to get better from here.
Okay, I love to hear that. Tell me a little bit more about your approach to incremental changes over time.
So if you look at the first version of the game and what we have right now, it's very different. So initially the combat and tri-thing was just clicker buttons, you could just click on buttons and a random fight would happen and it would just tell you in a log like what was the damage
you did what the enemy did to you but then we made it into an interactive fighting thing where people can visualize the fight happening. The next step would be to as I said later on, I don't know when exactly I don't want to give an exact date to
But yeah, we are going to have like a proper fight experience as well. But right now the focus is on the retro retro bit of the game and even after going with the 3D version of the isomorphic layout, it's still going to feel like a retro game. It's not going to feel like very modern because that's the main theme of the game.
got it. Yeah, so you're just going to stick with that retro theme, but you know, build on top of the experience that you have now over time. And do you see like building with the community as a core focus using their feedback? That sort of thing.
Community has been our core focus since day one. I think we are here because community is the major reason. Like we have lovely people on in discord. They keep giving us feedback and we love their ideas. We have implemented a lot of their ideas as well. So community, I think in
No one can exist without a community. Community is everything. So we have to take them into account. We obviously take a lot of feedback from them. But at the end of the day, we do have a vision of our own, which we're building from day one. And the community just adds like an icing to the cake on top of that.
Got it. Okay. I have you guys been in touch with Paul and Sam? I'm wondering if I should check Telegram and just make sure we're good to continue as is.
I'm talking to Paul right now. He says he restarted his phone and he's been requesting an invite and he doesn't know if
if anything's happening now. Okay, I've only seen a request from the Dragon Crypto account and I've accepted it repeatedly. Let me see if I can
find Paul in the audience. There's so many people here, thank you for coming. It's hard to find him. There's Paul, okay, I'm going to invite him to speak.
and you know what, maybe I'm going to invite him to co-host.
Okay, so are there any events planned for the actual launch? Is there some sort of benefit to getting started during this launch?
So, heat engine and you know, pilot, they are working on a lot of cool marketing stuff right now on how we're going to launch it. What are the events which are going to happen? We are doing a lot of events with our partners as well. So it's going to be a complete party definitely and
So we're just finalizing the cut this to it and yeah it's going to be fun. Okay cool yeah I feel like there's so much
you can do around the start of a game in crypto with extra boost to earning that sort of thing to really just kick it off with a huge community, especially in a online role playing community. It's fun to feel
like you're a part of a big group that's all getting started together and that you can really learn the game together. I can just imagine in two weeks having the discord going crazy for all the things that you can do together, it's during an event. Sounds cool.
Okay, so I see this dashboard. I'm open that up. We've got
Yep, that's the best. Yeah, so you've got like the treasury even in their total battle. Green ones, the green ones which you see, those are only for team actually. Public, we'd be able to see all the rest. So that's just, you know, just to keep
check on if all the RPCs are up and everything is up and working fine, that there is no issues within the game now. But the rest of the stuff is going to be publicly visible as well. Okay, cool. And these stats are over a two week period just so that
there's some context of what you're on. Yeah. All right. Sweet. You know, white just pretty recently. So. Okay. Yeah. All right. And tell me about the heroes and more broadly, like, what do I need to get started in the game?
So heroes are our main character as I said earlier. So we have like around 2000 heroes minted right now approximately and you need a hero to enter the game. So the heroes are listed in all of our partner masterplaces, jobets, NFT, NFC, and all those places. So once it needs to get a hero, once you have a hero
Once you have purchased a hero that said you don't need to do anything else but apart from having a wax to obviously interact on chain and you might need a bit of DCAU and DCAR just to start it off and once you have the hero just go to your game login and we have a very cool onboarding feature which will guide you what to do what
to do next. What's this and what's that and if we kind of hand hold you through the entire process and kind of make you experience what like warrior is what crafting is, you know what happens if you get hurt then you need to go to a healers hurt, get healed, what happens if your turns run out then you need to go to the inn and get
some rest something like that. So we have a very exciting interesting flow built as well where new people can get on board it to it. So to onboard Legend of Aram Rekhon is all one needs is a hero. A tiny dragon can definitely help and tiny dragons they are not like a lot in the
getting sold out very fast already. So tiny dragons definitely help in combat and apart from that you know you can always get a starter kit as well. You have a starter kit loot chest NFT which kind of gives you a starting set of entire thing like you know from all the equipment you have you need to start and a few bandages and portions
as well. So a starter kit will definitely help you to start. It will give you that extra boost initially and you never know you might find even a legendary item within it. And so yeah, you need a hero. You probably need a timing dragon as well. You can get a loot chest if you want and you need a wax. You need a DCAU and
you need a bit of DCA ad as well to stop. That's it. All you need. And those tokens, DCA, EU and DCA are, they're used in the game. Are they specific to a certain event like crafting? Also Paul requested again and I accepted it. It shows that he's connecting, but I just feel like it's not going to work.
Yes, Paul said that he's the install that on a fresh phone, but it does probably something with G or location. So the DCAR, I'll answer your question for your previous question. DCAR is specific to repairing
crafting and also on the resources in the main marketplace if you want to sell them your resources you'll have to pay and DCAR with DCAU that's used for residenting if your hero is
If you're on a turn, you can immediately replenish all your turns by having IntimateN.
Okay, Ed. Alright, so you head into the end for that. And then do you earn those tokens in game as well?
So you earn DCAR by fighting in the planes and you can earn DCAR by doing crafting jobs or repair jobs.
Alright, and those are like through other players. So it's all like one player spending and requesting that you craft something and then you can earn.
By fulfilling that, right? Correct. You also can earn DCAU in fights. There's a smaller percentage to earn DCAU, but you can earn them in the planes as well.
Okay, cool. Well, and you mentioned PVP. Is that a future opportunity? And what does that look like?
Yep, I think PvP is an essential part of any RPG game. Like, Radnorog was a big part of me growing up and I used to play it like crazy. And I remember like, you know, whenever you build your character, you have all the school equipment and the cool stats and stuff and you try them out at
against enemies. But at the end of the day, the actual fun also happens when you fight with other people. And that's something which we're working on right now as well. Like once the midnight is live, it will be a very exciting addition to the entire ecosystem where you can fight with others. And I'm sure everyone is going to love that.
Yeah, I feel it's really important that at some point I feel like there's going to be a competition involved and that's that's almost always my mindset whether I actually compete a lot in the pvp or not I'm always thinking about like how can I get better than other people at this game so that I can like dominate
me, you know, I sometimes don't. Also, the stakes might get pretty high on this too. You know, you could kill your hero and never get a back door, give up your equipment and never get a back because of the other player you never know. Yeah, yeah, and people love that.
I don't know, I'm just adding to it. That's what's the fun bit of the PVP thing which we're going to do. Let's see what happens like given, I don't know, I don't know, I'll leave too much alpha on it right now, but yeah, it's going to be exciting. Cool.
So what about other sales for NFTs or tokens? Have you already sold everything that you plan on producing right now? Or is there another NFT sale going along with the launch?
So our goal has always been to keep the entry point to a minimum. So when we launched the heroes, the NFT, the first NFTs which we launched after tiny dragons, the pricing was set to $100 but in DCAU and it's always going to be that.
is happening, it's going to be in DCAU but at price of a certain USD level. Now right now they're already around 2000 heroes in game and the floor is obviously vary from different levels. So they're like five different levels of heroes. So the highest heroes like
a flow of 60 or 70 Abacks right now. So once the demand picks up, we can always launch different heroes as well. But right now we are focused mainly on the game and bring the economy live on the main net because we have a very beautiful circular economy.
demand and supply, we are obviously going to look into it and bring more NFTs later on as well. Right. Okay. But for now, the goal is to keep it easy to get started, low entry costs, and if that gets too pricey, you might make some decisions.
Exactly because what we have noticed like when we were starting you know building the game it was back in 2021 and the bull market was on and a lot of NFTs were completely overpriced in the sense like if it's a game NFT I don't want to pay $5,000 just to you know buy a hero character and then go and play the game
game. I want the game to be affordable because my as we said, like, a gold was a deadly from the start to have a fun game. So if the entry point is like around $5,000, it's, you know, it's not fun for me from from day one. I want to experience the game as well. So that's it isn't we always kept it completely, you know, like
like $100 rate for all the hero NFTs. But let's see what happens in the future, what all NFTs will come or will not come. I don't know, but definitely a lot of exciting things will happen once it goes live on the main net. Yeah. Okay, cool. So we solve a little
bit of time until it actually goes live. There might be some additional events that you guys work in around marketing and like I don't know token earning potential around the launch. It sounds like we don't have that fully baked yet. What else should the audience know about the launch?
So as I said to experience the legend of Oromr iconis the launch is going to happen sometime by the end of this month. Obviously everything will be planned around it like all the marketing events a lot of events will happen in game as well. I'm hoping like you know what we have in plan right now and
So yeah, to experience it, all they need is to go visit our site, go to the getting started page, just to see what all they need to get started. Once the game starts, everyone is welcome to the party, join us, and it will be a fun experience definitely. I can guarantee you that it's going to be a very fun gaming experience for you.
And you guys, so you started building in 2021, is that right?
So in 2021, we first launched DRAG, which was our first token. Then we launched Tiny Dragons. So DRAG and Tiny Dragons were kind of flanged, which kind of laid the foundation for DCAU, which is the second token which we have. And DRAG was converted entirely into DCAU at that point of time. So there's no
like the drag doesn't exist anymore. DCAU was the main token at that point of time and we use DCAU to build up you know time your dragons pvp game where people would spend it to kind of level up their dragons level up their stats and all that stuff and we still maintain that so whatever leveling people
So, once Tiny Dragon was done and that's when the foundation was late for the Legend of Autumn reconness. So, this was the most complex game in the world.
we have ever seen, like I have personally able experience right now and it involves a lot of different components and variables which needed a lot of development. So now we are at a stage where we are 100% confident of what we are doing and what we have built. And yeah, so next step is just to go on main right now.
Cool. Go on mainnet and keep learning and iterating. That sounds good. I try again with the Dragon account. It doesn't seem to be taking it as a speaker. Apologize to that guys. It's been really interesting learning from Neo and Poly. You guys have been doing a great job. Thank you.
also like to add some marketing bit like what we have in plan because I've been focusing mostly on the deving with you know with the rest of the team whereas heat engine and the rest of the team have been focused on the marketing bit. So we have a lot of evens plan with gaming towers we have a lot of collapse in the work and growth hacking is obviously there. Our website is one of the
We are looking at a lot more organic growth as well, not just high-driven. It's like a long term bet for us and it's going to be very
of the existing games for a very long time on chain. So we have a lot of ongoing events, we have a lot of marketing events, gaming, dows, YouTube, video collaborations. So yeah, it's all going to be there. Yeah, I remember last time we spoke, there was a big emphasis on community
marketing, which really just means making sure your community is happy and that they are, you know, feeling good about the game so that they invite their friends. And I think that's the most impactful when it comes to getting actual players. And it's a lot less about like getting, you know, some influencer to just tweet about the game once
or twice isn't quite the same impact as having happy players who care and want to invite their friends to come play with them so much better. I totally agree with that. So in my, in like from my past experiences of my businesses, what I have noticed is that word of mouth marketing is the best marketing out there.
If your friend tells you to play this game, you are going to blindly believe that person and start playing it. Whereas if you see a bunch of Twitter ads daily, there might be a chance you might never play the game. But word of mouth marketing is the best and I would love to give a thumbs up to the entire community which we have. They have been awesome. They have been doing a lot of work.
helping us put the word out there and yeah, we're just lovely. Lovely to have such an awesome community. Well, I guess I give you guys credit for building that. Like, communities like that don't just show up. It takes a lot of work and you have to put out the right energy and vibe for the community.
that it's not just like token pumping and token sales and speculation, but an actual fun game that they can enjoy together. It really is not easy to build that kind of community. And I see that all the time. I notice your hero is a lot on Twitter.
very recognizable and I see it a lot so that's always a good sign. Exactly. I mean they look like humans but they have that retro feel to it. Well you know as soon as you see a hero NFT you will identify that it's a hero NFT and we really love that.
Right, they are some of the most human looking PFPs, but also still very recognizable. Cool. I'm going to try adding the drag and crypto account one more time.
Okay, so we've talked about some of the cool aspects of the game. We've got how the tiny dragons come into play and how you're going to work with other NFTs from around the ecosystem to bring them into the game.
marketplace, how you can actually have people build your items for you with a blueprint and just having everything in the game be an economic factor where you can just trade that or have someone else do that and exchange for token
and really taking advantage of like just smart contracts in general seems to be like a very optimized game in those senses. What other features of the game should people know about that might be exciting?
and just try to pull it one more time. I think they're out there just repeatedly attempting to join as speakers. I've been talking to them on telegram and Slack as well. And the biggest company I have regarding
Twitter is that I don't know why they don't allow to join species on the desktop as well because a lot of people have a really good podcast right and I don't know why they don't allow that that's really weird yeah so weird I know it's it it is really frustrating that crypto kind of like operates on Twitter
and somehow it's like falling apart all the time. I missed the last question you asked. I'm sorry, can I just repeat that? Yeah, yeah. So, I mean, we've just talked a lot about the various features that you guys have focused
on and I'm wondering if there's any that we've left out so far that we should talk about or really just generally like you know we're coming up on time before we open it to audience questions like what else do you think people should know about arm draconis
I think the only thing people really need to know is to go in with an open mind because the culture we have seen with around NFT gaming and game 5 in general is that people just want to play the game just to earn. And I think that is not something that is sustainable in the long term. Like people should play a game
game to have fun because that's what games are meant to do. So whenever you start or I'm recognized, you know, have this focus of you want to have an amazing time, you want to, you know, relieve your childhood memories of playing in that RPG game. So go in with that mindset and I'm promising you that you wouldn't be disappointed. I love to hear that. Polly, you want
muted for a second. What did you think we should add? I was going to mention that we're always building. What you see now and what you see a year from now will probably be completely different. We'll always be adding new features. We've already got
our version 1.1 started to be mapped out and already starting to work on that. So it's an exciting future and where we're going to go with the land management and the subnet since stuff like that. Yeah, I can already tell, just the way the whole project
started with a collection and has built on that sense. Definitely like iterative building here. >> I have polyprop dropped a couple of files over there. You know with land management and subnet's later on. >> Yeah, do you want to expand on that? I always love hearing about subnets but like if it's under wraps that's a key too.
It's something I've been kind of working on in the side to be introduced to it to, you know, we'll see how our launch goes and, you know, possibly move to a subnet.
possibly shortly after after our launch. We'll see what Sam says and I don't know if I'm even supposed to be talking about it. So yeah, if I'm fired, then you know, I'm kidding. Yeah, he got it. Joking. Yeah. Yeah, I feel like some nuts are, I mean, it's just a great idea and you guys are still early.
I mean, you're early to this space. And so being a pioneer, figuring out how a subnet's work in your ecosystem or the broader gaming ecosystem is, I mean, there's still a lot to learn, a lot to see how it all develops. And like just being in the spot in advance might set you up with some interesting opportunities.
I would love to add to this that we have been building on Avalanche since so long that when we first built our contract, Avalanche didn't have snow trees back then. So we are that old. That is old. That is older than me I think. Yeah, well, that's cool. And how has the experience been?
The experience in building Avalanche has been really amazing because I have been building on other chains as well and obviously I don't know if they have any chains but yeah it's been super fast. I never had any failed transactions.
I didn't have to wait too much to you know to wait for a transaction to complete. So yeah, it's an amazing thing and I think Submets is taking that to the next level and we are really excited to see how we can leverage that as well.
cool. I love to hear that. That's been my experience too. Reliability is just so good here. Never have those stuck transactions that sort of thing. As gaming evolves, it seems like, how are you going to run a game where you have pending stuck transactions
and like you have users who barely even know what they're doing on the blockchain. So it seems really important. Correct. And you know, I think the biggest aspect which we focused on while building the game was not to have a lot of interaction with Meta mask while you know with Meta mask or any other web3 wallet as such while playing the game because that kind of takes a
fun out of playing the game where you have to actually wait and it kind of breaks the entire flow. So we actually devise this innovative concept called stash claiming where you just play the game like you want to and the later on whenever you want you just go to the stash and claim all the NFTs and all the stuff that you did or you know one as a loot or whatever tokens you
you earn. So that's an interesting thing where people can just go and do all that stuff together at once using this one transaction instead of doing it every time when it happens. Oh, that's awesome. So yeah, like you basically you have a batch of items that you've collected that are stored on the centralized
system until you're ready to take it on chain.
Exactly. And to iterate on this, we will be like we're working on in the background, ways that of course to utilize like a multi-qual system so you can basically batch all your transactions at the end or before you play. And we're
thinking about other ways where we have like a kind of like a burner wallet in the background that automatically pays your gas, especially when we go to subnets that will automatically have. So it's just a seamless, it's almost like you're playing on a web too, but in a web 3 environment. So everything is like the transactions are just happening automatically and you don't even know that they're
I love that. The experience for Web2 focused people needs to be so smooth. And I'm glad you're thinking about that. We have partners in that realm as well. I don't know if you've spoken to Stardust or Metaphab, but we'd be happy to make introductions if that's helpful.
Yeah, that would be fantastic. I'm not I can't really speak on, you know, Sam and they can fall if they're familiar with them.
Yeah, we'll follow up until the grant, but that's something that we can do for sure. Cool. Well, I'd like to invite people up if they have questions for you. Might as well do it out in the public spaces.
Are there videos like do you guys focus on YouTube or another channel that people can go and watch? Definitely we have been YouTube so Nick over here is like a superstar YouTuber and we have been making videos I think since the longest we have been making
videos since 2021 by the end of 2021. And he does a live stream every Wednesday, very brings on different guests in the ecosystem and they all play the game together. What I'll do is I'll link the YouTube channel in the Jembo Tron as well. So yeah, can we do that? No, I think we
I have to tweet it first then I have to write it. Let me just do that in the meantime when people have some questions. I'll just find the YouTube channel as well. Paul and Greg in crypto account, I tried out in your speaker again. Also, yeah, I think I saw one of
these tweets has a video in it, it must be Nick. And I noticed that like the videos have really leveled up. Like it's clear you guys are continuing to improve in sort of every area, not just the game. So I'd love to see that. I totally agree. I was actually complimenting Nick the other day because the first video that you
see and the last video which he has done it's like leaps and bounds differences very visible and that's like you know he's been killing it totally killing it that's that's a good start up right like nobody starts as the best you start somewhere and iterate and it's important to see
All right, let's see. We don't have any new requests for questions yet.
Oh, so okay, next week the avalanche team is going to game developer conference. Will you have anyone there?
Actually not being none of our team members will be there. But because they have been so focused on the mainnet launch by the end of this week. By end of this month, not week, sorry, that's not a leak. I promise you that's not a leak.
end of this month. So yeah, I don't think we are attending that even right now. Yeah, okay, that makes sense. Yeah, busy deving. Okay, maybe I also added the YouTube channel in the jump put on on the top. So yeah,
Yeah. Yeah. Yeah. Yeah. Alright, everyone go follow YouTube. We need to as a community as like a broader web three gaming community, I want us to be on YouTube more. I'm kind of being
Oh yeah, go for it. I hear you again.
Okay, the questions that I want to ask goes like this. I don't know if we're going to have a multi-chain like in the future. If we're going to have several chains like the polyester.
they gone the H and Bynastin for easy accessibility for different people all over. Because that's a good question.
I was just going to say my part.
like crossing two chains just like standing one part of the last chain so they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they will like they#
Hello. Thank you for the question. I think it's a very legend question. Yeah.
Do you have anything to add to that or should I answer it right now?
I think I'll just answer it. So yeah, that's definitely a very legit question and the biggest, you know, the roadblock in blockchain gaming has been that people on different teams. They don't usually travel to different teams. And but I think we haven't decided anything on that right now. Our main goal is to launch on on Abalanche as of now.
And there's the first important advantage because we have been building on it for so long. And but yeah, you never know what the future but the focus is completely on avalanche right now, but saying that it's not that we are not looking at bringing other people to avalanche. So that's also very important thing. So we are trying to make it as easy as possible for anyone
And to, you know, on what the chain where we're adding a lot of different buttons, they don't even need to know the network details and all that to add avalanche as one of the options. So the whole flow, you know, given the web to background, we all have, we want to make the user experience as simple as possible so that, you know, the chain doesn't even matter what matters is.
that they're having fun on the game, you know, inside the game. So we're trying to make it as easy as possible for people to onward irrespective of whatever change they are and regarding going multi chain, we are completely focused on right now and we have nothing decided there. Like we haven't decided anything as such as, yeah, I hope that answers your question. Yeah, it's been a really interesting.
like topic to watch and how people are not as willing to do things on certain chains just because of the onboarding process. So I think we all have to improve that. And I know it's like at Avalab's figuring out how to make getting to
Avalanche is really easy is such a focus because we don't want people to not come and try a game because it's on a certain chain. That shouldn't be a concern. We also had Raiden come up. Do you have a follow-up question for that?
All right, let's go to Raiden. Raiden, did you have a question? Yes. Hi, everyone. Can you hear me? Yes, loud and clear. Okay, perfect. So I have a good question for you. I would like to know why you kicked Avalanche first and why you are launching on the mainnet and not
and if you will launch on the 7th at some point. I think that's again a very nice question. So why did we choose Avalanche? So we all have been in Web 2 for a very long time and we have been building stuff. Each one of us.
And you know when then we all met we all met as regions exploring different chains and avalanche was a chain which which we all love like at that kind of time it was a very new chain and it was very exciting for us to visit here and you know it just made sense to make tiny dragons on avalanche at that point of time we didn't we didn't even think about you know going to
to other chains at that point of time because we already on this chain and it sounded very exciting and the experience was pretty good. So that was the only reason why we started on avalanche and not any other chain at that point of time. And regarding subnets, I think it's a very important question. So what subnet does to avalanche
is that it kind of helps it scale up. So what I believe that the avalanche mainnet is like a testing ground for us where we kind of, you know, got the demand and the supply and how the transactions are working, are this lower or are they, you know, whatever, we get the data. So once you have that data, then we can definitely
the subnet in a much better manner, plan it better, we can plan that obviously we're going to use DCAR if we go on a subnet. I think it's decided as of now, but I'm just giving like an example of what we'll do. So basically just to test it out on the mainnet and how everything works and then scaling it for, you know,
for using a subnet to scale that to the next level, I think that's the main goal of a subnet as well. So yeah, that's what even we are looking to do. Yeah, that's the perfect answer, I think. Unless you are sure that your game requires a subnet and that you
are going to have thousands, hundreds of thousands of users, and starting on the C-chain is a great option because I think that's the glory of Avalanche's ecosystem as being able to move later on when the requirement is really there. There's not a
lot of chains that offer something like that. Most of the time you would have to be totally relaunching whatever you're doing. So being iterative is really important. The other thing is that given that Avalanche is the main chain. So it's very easier for like
it's kind of easy for people to onboard the game by avalanche first and then later we bring them into a subnet instead of just launching directly on a subnet and then asking them to come to the subnet you know so that kind of makes sense it's like a testing ground for us and then once you enjoy it then we just scale it up using the subnet you know and polypip you want to add something to this
I mean, I think you did a great job covering it. One thing I can't add is that there's both a time in monetary value that go into developing on a new technology and subnets is super new. Like even the documentation has been just updated like in the last couple of weeks, like on how to accomplish
certain things. So, you know, being a first mover in a space like this, it can be challenging. So, you want to make sure, especially when you're dealing with funds and NFTs and big investments from a community, you've got to make sure that you're doing it correctly. So, you know, being a first mover in this space
is fantastic, but it's also a bit dangerous. So we, you know, we're going to get there and once everything is built out and we're happy with it, you can expect this probably to be an assembly. Yeah, and not only documentation, but the, you know, the technical
technology itself. We are still iterating like you are. So the way that Subnet's Interact is improving, the way that they talk to the sea chain is improving. And yeah, I think you will just expect that experience will continue to improve. Yeah, with the messaging and the interoperability.
of assets on one chain to the other, like looking into and trying to figure out certain aspects. There's people building the technology to make that occur. You can use a typical bridge, but the purpose of subnets is that you don't really have to use a typical bridge to accomplish certain aspects.
And it's still very much in development and getting better. Good questions, really. I'd like to add that we all are builders here. And we are definitely building and iterating and improving. So even sublesser going to improve even DCA and you know, Legend of Autumn Reconis is also going to improve. And so yeah, it's exciting future ahead.
Yeah, I'm glad you take that approach and that are like you're really up front about it. I think there are games out there and you know every project every type of project has at least a couple people that try to act like you know what they have now is
is the thing, the future for sure, and I just don't think that's very honest. I think the approach of iterating and continuing to improve is really what I look for.
Okay guys, we're at time. I don't have any extra requests so I think we should get ready to close it up. Right in. Did you have another question? Yes, I have again created the question this time. So I played the game on the disnets and I really liked
because I'm a fan of old school air pages. And I wanted to know if you plan to add a guild in the game because I think it's really a core social feature in air pages and MMO and I didn't see it in the testnet.
So gaming gills is definitely on the cards and we have built the game in such a way that it's very easy to do that in the future and definitely the blockchain technology kind of allows that to do it. And we even have like we have implemented a renting feature within the game.
where you can rent the heroes. So this was done because of keeping gills in the mind. For example, there's a guild in the future and you all just want to share a hero to play and enjoy the game or just to experience the game like being a new guild or something like that. So you can actually share heroes among yourselves.
And this is one of the features. It's still in a very basic level, but GILs are definitely on the card in the future. And it will be a great addition to the game. And you know, you never know you might have GILs was later on as well. So again, no alpha or anything is this, this what we are in the planning stages of right now.
All right, Raiden, any other fellow questions? No, thank you. Awesome. Well, this was great. I definitely learned a lot. I appreciate it guys. Appreciate you taking the time. I'm sorry that we couldn't get Sam and Paula
But you know what I've talked to Sam and Paul plenty of times and I don't think I've ever talked to you too. So it was great to have some new voices to the Dragon Crypto game These tweets up top I encourage everyone in the last like minute here Check some of these out go follow their Twitter
Go follow NEO's Twitter because these are a lot of really interesting posts around the dashboards around what you can expect in the next couple of weeks and around the YouTube. I would definitely follow that YouTube subscribe Guys, I really appreciate you taking the time. Is there anything else you want to talk about or say before we sign off?
It was amazing fun to attend this talk with you all and the only thing I would like to add is that you know we are launching by the end of this month Join us, you know check out the game if you want to play a testnet game version right away just DM us join our discord and we'll set up a hero for you. You can just
to the game experience the game on the testnet right away. And yeah, so let's meet everyone in the Dragon Haven by the end of this month. Awesome. And is Discord really the place to be for you guys? Like is that where the community is? Yep, Discord is we have like around what 5,000, 4,800 or something
members right away. And Discord is the best place to join us. We had a telegram group initially when we were starting off, but then we realized that Discord is the place to be. It's very well managed, very well organized compared to a telegram group. And we have lovely community people, we keep streaming games and they give
Everyone, I was a great rest of your day. Polly, thank you for coming up. Did you have something to say? No, just now, thank you very much. I appreciate it. This was awesome. Yeah, I appreciate you guys. Raiden always appreciate you two and your questions. Thanks again. See everyone soon. Bye.