Thank you. Thank you. Music Thank you. Thank you. I'm Byron, host GM, everyone.
Thanks so much for joining us today
for a little deviation from our normal space cadence
when we had the chance to chat with Poof about DX Terminal.
Poof is one of the most interesting people I have met in crypto,
someone who just constantly is kind of pushing the space forward
through absurd realms of discussion, discourse,
and implementations of the tech here, as well as the culture.
I'm fascinated by what you and your team have been building with DX Terminal.
The first project you released was also really interesting.
I know we got to have a little chat about that, but would love to cover it briefly before
we dive too deeply into the chaos that is about to unfold on base um but yeah
just really grateful to have you here man um and just so everyone knows you're welcome to hop up
a little later on would love to get some questions if you haven't shared the space yet please do so
um and yeah just want to make it clear too, we are strictly promoting Poof because we love what
he and his team are up to. Yeah, maybe one day when DX is a massive, massive funded institution
in the space with a million autonomous agents printing money, IRL and on chain, you can hire us, poof. But until then, we will shill you out of love and respect.
That was such a kind intro, so I appreciate it.
Yeah, and thanks to everyone for jumping on
and coming to listen about our crazy upcoming event.
And by the way, Fungi, I have to say,
team is incredible coming up with really good stuff
for us to go talk about in the post
of the last couple of days.
Thank you for coming up here too, and Joanna.
So yeah, so what's most helpful to kind of get started? Because I think
I've got, you know, I can talk forever about different things, but maybe I just talk a little
bit about DXRG and our first project. So you're thinking, Fungi? I think that's a good place to
start. Yeah, I feel like we can we can jump off from there. Awesome. Yeah. So founded DXRG. So, you know, for those of you who don't
know me, Poof, been part of crypto for a while. And then in 2021, was founder of make Etherworks,
one of the first on-chain games, and then have been just like an obsessed participant ever since.
just like an obsessed participant ever since. But always a little bit part time or having a day job
and then doubled down on my belief in AI and crypto and everything else in 2023, going full time and
setting up DX research group, DXRG and GRF, our group. So DXRG is a little bit of a untraditional company or really
group you know technically we're a company but we're calling it a research
group because our focus is if I think about AI, there is tons of advancement being made on productivity and
tools that we can use and all kinds of awesome, incredible stuff.
But, and it's really hard to compete in that space if you're trying to go make the next
best model or the next greatest thing.
And it also feels like a space
that really doesn't have a good moat,
but also just out of kind of love for all the potential
that we see in AI and particularly actually in crypto,
which we'll talk about I'm sure today,
but we created this research group,
I would say creative experimentation with,
let's say the form of AI.
So you think about there's productivity, there's, you know,
I have a better model, I can code, I can do all these things,
But how are we thinking about using and interacting with AI
in a different way, either for a creative
endeavor, which, you know, our first one was very art forward and kind of experiential.
This upcoming experience is completely different. It's both, you know, a crazy, fun, weird,
collectible kind of character, but also a game experience and also something thatible kind of character but also a game experience and also
something that's kind of never been done before with DX Terminal so we wanted to
leave ourselves open to kind of like run the gambit of different ways to go
think and influence and kind of get ahead but one of the core ideas kind of get ahead. But one of the core ideas kind of grounding us, and this is what we started with
DX1, was this idea that we know that the technology is going to get better, that the technology is
going to get faster and cheaper, and all these other things. And, you know, you can project that
out. But what we don't know is what experiences are actually meaningful. Like I think, you know, an example that I think we've all maybe experienced recently is you had the incredible GBT Ghibli moment, right?
Where everyone's Ghiblifying everything.
And in that moment, it's really enjoyable and it is kind of cool and fun.
But then after like a day, you're kind of like, right,
maybe I've seen a bit too much of this, depending on who you are, maybe it's fine. But, you know,
it in part of that is because it's a very linear thing, right? Okay, well, once you've seen it, you kind of get the picture. So our thing is, how do we go think about how these things might be
used in ways that aren't really viable today and aren't really commercially viable today, right?
Like it costs too much, it's too hard to do, it scales, but how do you think about different ways that people might actually interact with AI and see if they actually enjoy them?
DX1 was our first focus, and generally we're focused on agents and building systems that can create these experiences, but also potentially, you know, in their own right, become kind of a bit of research.
people minted these stars, tons of them. I think it was like 40,000, 50,000 mints total,
tons of participation. And when they did that, they put in a prompt, like some kind of,
not really even prompt, like words. And you didn't have to, but if you did,
those words would influence this world that we set up for one singular agent and the agent basically for every
star that's created it lives for five seconds um so in the end it lived for days and days and which
was way higher than our expectation we weren't sure if people were going to get it it's kind of
obscure we're a small team kind of uh moving fast and doing something kind of crazy.
But as the agent moved through the space, it creates its own memories.
But what was important to us was like, how do you actually relate to that in a meaningful
way beyond just kind of listening to text and making sure obviously it's not like slop
and all these other things.
And we landed on this idea of like a live stream.
So throughout that entire time, it was live streaming using state-of-the-art video.
We had a crazy GPU set up.
It was this kind of whole thing.
But the entire time it was this live stream completely autonomously rendered as Echo,
who named himself or herself for themselves. Echo ended up exploring and eventually, and kind of movingly, I think for a-the-art video livestream which is something
really you know no one is really doing right now just because it's so costly and
hard and difficult but at some point right you can easily imagine that world
forever imagining dynamic changing video worlds yeah that was like a really, I think for me, you come up with these crazy ideas
and you know, I'm geeking out on the science and everything else behind it. But I think
our question was like, isn't something like you could actually watch or people could actually
watch. And also like, we're not going to be able to test it for four days straight in
our testing because we can't afford to.
So like, we have to also have some confidence
that it's gonna actually work and other things.
And with Singularity, which is DX1 Singularity,
that first project, I think the most hardening thing
or the thing that made us really feel good
was that there was just such a huge amount of people
that actually streamed it the entire time like the viewer count was I don't
know eight nine ten thousand for very long periods of time throughout the
whole thing and that's higher than just the number of people who minted or
participated it's just like people actually kind of enjoyed watching and
I like I was sitting there and listening and watching it the whole time.
So I think that was our first kind of foray and really well received
and had a lot of good experiences too and just great reception
and great support from the bass team and people like yourself and others.
So it got us really excited. And then we
just said, okay, we're going to keep, I mean, it's a thesis, so we're going to keep going.
So that's it. I did kind of a long intro, but. Excellent intro. I feel like it lays the
foundation really well and appreciate you talking us through that. It's a really dope thesis and
an awesome first project too. I remember, yeah, just being somewhat of a spectator there.
And I know we got to talk with you about it a while back.
So it's cool to get the recap.
And before we get into DX Terminal, I do just want to get an understanding of the team because you're using we a lot.
And I know there's quite a few people at play here.
If you wouldn't mind just giving a little breakdown
of like who's all building this
and what does it take to launch something like DX Terminal?
Yeah, it's a great question.
Because I think that's kind of one of the things
about like our research group kind of principle
and thinking that I think we discovered
or we're thinking about actually from
the beginning. Like, how do you think about something that's a little bit material and
isn't necessarily going to be your full-time job unless you're willing to take huge risks and be
crazy like me or something. But like, you know, how do we have the flexibility to be able to do
different things, collaborate with different people, which has happened, right, on DX Terminal.
And it started with me and looking for Owls LFO, who I had worked on a number of things before with.
He's a great smart contract developer and great developer overall and you know just
kind of one of those things where he knows how crazy I am and he's similarly
crazy in his own way in terms of being maniacal about we're gonna build this up
so we can scale if we needed to and get really serious about it so really it's
kind of my crazy idea and everything else
that I think I convinced him to kind of come help
and work on at the very beginning.
And then with DX1 and Singularity,
what we realized is the actual like process
of going through and making everything,
you just always end up needing more people, right?
I like having a super, super lean group,
especially in anything crypto
because I think, you know, it's mercurial,
but also like, you know, just you get things done faster,
especially when you're kind of being scrappy
and everything else and working without funding and stuff. Right.
But we brought on Chris Marks to do design who he did an awesome job on DX1
and one or two other people to help shout out to Patty,
who's a great advisor and helper and kind of thought partner really early on.
Let's do just for free. She's great and the best. And then also Inarashi, who's like, you know, one of my closest friends in the space for a very long time. You know, all of my friends actually up here, but, and he's an awesome smart contract developer and everything else. So like, hey, here's kind of what we're thinking. And he's, dah. And he's really into AI and other stuff. So that's how it started, right?
It's like, OK, it kind of came together.
And it's often what you find with really good teams
It's like the people you know you kind of bring together.
And then when we came off of that and went into DX2,
and it's, again, more not DX2 but DX terminal this one we're
thinking maybe this is gonna be a sequel to DX1 and which it's not at all
we pivoted of course and made it more complicated and crazy but our model was
kind of this research group approach where you know Chris jumping off to go
If Owls decided he didn't want to work on the next one,
We kind of have this core infrastructure
Now, naturally, a lot of people do want to stick around
And Owls, he's willing to stick around
and be in the crazy trenches with me
more as like a co-founder.
So he'll be around and be in the crazy trenches with me more as like a co-founder. So, you know
He'll be around and probably this core group
Will continue to be around but a lot of people that you know here and there we relied on
in DX one for help to really talk to people like
When we were getting ready for this next project for thinking about it, we were like, all right.
We kind of had like a pivot in December where the question was, do we go big and bring in like the most talented people we know to go do stuff and build out the team a bit, especially for this one and probably in the future if we can.
And we just decided, let's go all in.
And that's where, like, probably I disappeared for a couple months because we just, like, decided,
all right, we're just going to go run, like, extremely hard and work insane hours
and try to jam this through as quick as we possibly can over the next like four or five months.
But that's kind of become the core group.
So we've got Jester, who is a mysterious, friendly face,
but he's the non, who's an incredible marketer and thinker
and game designer and helper.
Then we've got Patty in a more official capacity
doing so much, just incredible.
Alaska, again, deep on the AI prompt engineering.
Also, we're all having many hats.
So also doing a lot of really cool art and stuff for us.
And then we have Hunty on front end he's done incredible job cream it's like
insane retro just beautiful uh front end um and then we've collaborated with grumplin for this
one uh which started and grumplin's the best i can't say it enough i think everyone knows that
he's ever interacted with him but also just his art and everything um
grumplin came in to collab our ask was very small at the beginning uh because you know we're lean
and you know it's grumplin we want to be nice and he's like beyond leaned in and done incredible
just so much work and is also just an incredibly talented person thinking about, oh, wait,
the world, should the world work like this and the narrative like that.
So it's been a really cool, cool experience to go kind of see all these different pieces
and people, which I'm always passionate about, come together because we've got a really
So that's the crew working on DX Terminal.
Again, it might shift or change in the future, but that's a little bit our model.
And I think one thing that's interesting is when we posited or kind of like thought about
this research group, and by we, as you know, owls, me talking to owls and going back and forth.
There's a few others that had a similar thought, even before us, like Noose Research.
You may know they're really great.
I've known of them and used their models and stuff
for a while and have become friends with Kron
and others who are just awesome there.
And they're kind of that same crypto style, people coming together, working almost just
on open source stuff. And then all of a sudden you find this really good group of people who
are really passionate and kind of become part of the team. So anyways, that's kind of how it's
come together on the team front.
Amazing. No, thanks so much for, for breaking that down and really cool. Just the group that
has assembled here. Um, so I think the best question to ask you right now is what the fuck
is the external? What is it for those completely out of the loop or even for some who are in the loop and are just very bewildered so far, but excited and curious to learn more?
Yeah. What is it at a high level, at a deeper level? What's it going to feel like? All that stuff.
And what do people know? We can maybe get into that part a little later on. But yeah, what the hell is it, Poof?
But yeah, what the hell is it, Poof?
DX Terminal is an autonomous economy simulation.
It's actually, for all the fun parts,
it is going to be the biggest of its kind
It's kind that anyone has done at least so far, as far as we can tell.
that anyone has done, at least so far,
And it's going to start in an alternative 1987, where you can just imagine with me as
I kind of do the build up here.
Black Monday just happened, economy's tanking.
But in this alternative world, there's already crypto, there's already crypto there's already AI there's a lot of
degenerates that maybe have animal PFPs that they're actually animals and there's kind of
this crazed Wall Street kind of feeling to everything and we're to go watch these crazy degenerate traders go crash out, win, pump, FUD, etc. over the next, in the sense that it's going to look and feel like Sims or Pengahau, you know, RuneScape marketplace trading type of thing, Strong Wars, if you think about that in terms of like the kind of trading gameplay or kind of versus gameplay.
But it's all powered by individual, completely unique, autonomous AI agents that are going
And it'll be a one time experience and kind of just like a exciting, fun, crazy thing
And then on the other hand,
to start or the way that you'll participate
is through minting a NFT on base,
And we'll talk about that,
where you can mint as many of these characters as you want.
And they themselves and that kind of art is all built off of these unique personas and characters
that we partner with Grappler to create using AI.
So basically, we've got every single character is kind of one of these unique, interesting,
also with their own personality traits and stuff
that's going to drive some of what they do um grappling collab ai uh portrait art and a little
character sprite um so that's what you'll get minting and then that same character will be
on your team uh ready to trade and go do things.
And the idea is for it to be fun.
It'll be a little bit competitive.
So there is a competitive aspect to it, but you don't have to do anything either.
Like just naturally during the experience, whatever agents you have, they're going to go do stuff.
It's just kind of your choice whether you want to try to dive them or not.
It is a fun, quirky, retro, hyper-gambling crypto AI agent simulation
that they're all going to be running around doing all the things that
we do in crypto, but just on simulated coins. And just for those listening, there's no token
as any part of this, but they are trading their own simulated fake coins and stuff.
So yeah, that's what it is.
I feel like that was, yeah, a great run through.
And I'm very curious to see what it looks and feels like
after the game has progressed.
I guess an important question asked is like, why did you build it?
Why? This is a very, very interesting, very intense thing to put together. I know there
was a lot of custom training going on. Sounded like you've been in the LLM lab for months on end
um but I'd love to know you know what does this mean to you specifically or to the team
specifically what's that big why behind it I that's an incredible question um I think for us and for me, and I think a lot of people actually, way back if you think,
or not way back, this is 2021 or 2022, one of the first kind of like really exciting
things about AI for me was thinking about, and it's a silly kind of cute example, but like these early tests of like, oh, I've
got a handful of agents and they're going to go live in a little village or something,
Like you can imagine Sims or Animal Crossing or something, but it's LM Power, right?
Or something that people talk about in video games.
people talk about in video games. And I am, you know, and I did experimentation at that time
with those types of systems and it wasn't quite ready yet. But it just felt like such a great
kind of interesting thing that could be kind of like the reemergence of a genre or a type of game or thing that you know is popular but like
there's not a lot of sim city type things there's it's kind of it's a very different like
I'm watching some terrarium of all these little things happening and it's interesting and dynamic
on its own um so I'd always been interested in that. And what ended up happening was after we finished DX1,
we learned so much and we had had so much, you know,
infrastructure built up that we said, hey,
we did all this with one agent.
So a lot of the complexity was on how we go create their thoughts
and make it interesting and engaging and all this other stuff.
But we want to do something with multi-agents, right?
And have them interact and other stuff is kind of the next thing.
Like that's always what we had in our head.
And I think the more we thought about it, hey, is it a sequel?
We just kept gravitating towards that, to me,
like that original vision, right?
Like my Tamagotchi on steroids kind of situation,
but also like connecting with others
and kind of watching all of that unfold.
So I think that was a dream.
And I think, you know, anytime I was explaining this,
you know, in my normal, crazy, probably like borderline incoherent way.
People were kind of like, everyone had their own like reference point of like, oh yeah,
I'd love to see, you know, my own pet dog that I could have online or something, you know,
like just everyone had their own take on what could make it interesting.
So that kind of posed this quandary of like okay what does this look like because we kind of know the
shape of the thing we want to make but I think we went through like tons of ideas
I think it was like it was like is it a murder mystery there's like awesome
stuff that you know is really well suited for crypto in a lot of ways. And it's like fun and social, like, you know, crypto the game and like the survivor type
of situation to do something like that, but like with a ton of agents.
So anyways, we're going through all these ideas and I don't know who brought it up or
how we got on it, but we just realized, like, the more we started thinking about and
looking at it and thinking about the dynamics and everything else, like, what if we just simulate
crypto, just like all of it, like, we want all of it to be just crypto, like, and if you think
about it, it's like, all right, well well you can kind of do that without focusing
as much on you know oh where's the character live in the village that
doesn't matter I want to know what discord or what area it's getting the
gossip in right or like is it flooding the timeline and stuff like that and we
just realized that was so much more fun and just like for us was just we started
geeking out on so that was kind of like i think the
core thing where it started is like maybe it's some kind of childhood fantasy type of thing for
a lot of us uh and also extension into kind of this realm of uh different kinds of games that
are things and experiences that just aren't possible today really, or didn't seem like they were
making enough progress almost as much as you'd want.
And then I think, you know, as we've worked on it more and we started from that, let's
say in December and this where like, we just went heads down.
What we realized really quickly is like this problem of like, how do you coordinate all
these agents or how do you
get interesting results out of it or how do you even make an agent or an LLM do things that are
interesting like you know we have LLMs that can code like Shadgy Boutique Gemini whatever code
incredible things right do any kind of analysis it's like superhuman it also can Pokemon very well, right? Like everyone's trying to get them to play Pokemon.
They can't play Pokemon. And that's becoming like a little joke benchmark. Like, oh, how good are
they at Pokemon? And like, they all suck. And you just realize there's like, it's an actual like
research problem. Like, it's like, okay, why are they not good at this? And people are like seriously thinking about that right now.
So we're like, oh God, we're like falling into something
that actually is like meaningful
from a research standpoint on like agents and AI in general
at the same time we're doing this like cute, like crazy,
it won't just be cute be insane uh crypto simulator
experiential thing um and what we ended up doing as we went through that is we got you know again
this is where you just get too crazed when you really care about like we want to do it right um
we had partnered with uh dune to basically, and I love data, so maybe it's
just for me too, but to buy all of the Solana data, just all of it for all Dex transactions,
all PumPum coins forever. And we use that actually a lot. It was like extremely helpful
to go actually benchmark train,
like, hey, are these results making sense?
People, is the degen really degening the right?
So, you know, it's a lot of crazy care,
unexpectedly insane care that went into it.
I remember I was talking to the dude guy,
he's like, wait, what are you doing with this?
I'm like, no, we're not trading or anything.
We're just, we're creating like fake agents
that are gonna trade against each other
and we want them to really get wrecked the real way. It's like, no, we're not trading or anything. We're just, we're creating like fake agents that are gonna trade against each other and we want them to really get wrecked the real way.
So that was like, the inspiration started
on something like very, you know,
maybe different people can relate to.
And now we've kind of like found ourselves
in the midst of like, oh, like no one's done this before.
the midst of like, oh, like no one's done this before. So we'll do it, I guess.
Absolutely incredible. Yeah, I feel like the best things are made just out of that pure
curiosity or like, hey, why the hell hasn't this been done yet? Like, it's kind of like a fantasy
of mine or something that I just want to see done. Like, let's just get a team together,
a research group and throw it together and see what we can do.
And maybe you touched on this, but just want to have some clarity.
At the end of this experiment or this experience, is there some type of, like, prize or winning for whichever agent kind of takes the cake?
If you wouldn't mind breaking that down.
And then I feel like I have so many other questions.
Yeah, yeah, no, absolutely.
I think, yeah, so we actually had a lot of debate on this.
Like we're not, we don't want to be a token
for a variety of reasons.
So most people know me and like probably know
very like, you know, we did want it to be done the right way.
So we don't, there's no token.
And originally we actually thought about a prize,
but what we found is like, you know,
I'm really meticulous and anal about like, all right,
well, if there's going to be a prize, it needs to be fair.
There needs to be like real clear expectations,
And we just started removing stuff that was like super fun.
So we were like, all right,
I don't know if people are gonna care enough
about like a singular prize
and if it's gonna hurt the overall experience.
So it's more for bragging rights.
There'll be definitely a crown or something
that's gonna be on the characters
that you have that window so at the
end um and there's kind of two let's say winning situations one is um your company which there'll
be six um you're sorted into them randomly on your wallet so you're just kind of like tossing
to one um not totally randomly there's like a little little personality quiz that might a little sorting hat action that might might be involved early on to kind
of sign you but then you've got your team and then you can go through and
then they'll be like you know the top agent who did really well top wallets
all of that so it's got you know you can compete as much as you'd like.
And also if you don't care as much about that and you just like the art and like watching it and everything else and the experience, you can just do that. So that's how it works.
And yeah, that enables us to do a lot of fun things where you can mess with other people.
There'll be all kinds of random things that happen and kind of throw everything sideways beyond just kind of like these little agents running around.
Gotcha. And yeah, I feel like it's almost a silly question to just ask, like, why build this on crypto rails?
It's somewhat self-explanatory, but I am curious why base or how you landed on base for this experience in particular. And, you know, like what you think that adds to the project or just how you got there.
Because, yeah, I feel like there's so many environments to kind of play in and to use.
And, you know, you're talking about data from Solana.
I'm sure you used other training sets as well.
But to have this live on base, just curious the thought process there.
Yeah, I think for us, you know, we are, let's say, fundamentally,
and it's kind of in the white paper, like chain agnostic.
But I think with base for this experience in DX1,
first of all, we got incredible support from them.
They've got a really great team.
Shout out to Drew, Dressy, so many others,
but like, you know, in general, they really got it
and they understood it and they weren't just digging
for a token or anything else,
right? It's kind of what you'd expect, but like, just great on that front. And I think
for these types of experiences, and it may not be always the same, but, you know, having
a broad group, and having it be accessible, and having something that's kind of legible and understandable
to the audience too and what people expect from a chain. Like you think about these kind of
intangible aspects, right? Like if I, if we launched this on Solana, well, like people
will probably be right to say, well, there's going to be a coin at this, right? Or like,
they're all trading real coins, right?
So for us, it made a lot of sense.
And I think we are totally flexible on that,
but we're also thinking a lot about,
obviously they're great partners
and we're happy to go support it and kind of build there.
And I think from an AI standpoint standpoint it's also an area where
there's a lot of interesting things going on uh just in terms of other projects too that you know
either i'm friendly with or know um and how they're thinking about some of that in the future as well
so there's a there's a ton of reasons um but it's something where it just feels like a really good fit for this type of experience.
Yeah, it makes a ton of sense and I appreciate just some insight into that decision. Okay, so
minting on May 13th, you can mint the agents through an NFT collection.
What else do people need to know if they want to participate or experience this?
Do you need to own an NFT to kind of be a part of this?
Or is there more of like a passive speculator component as well?
It's a great point. So the main thing, if you know what you need to know,
if you want to continue to follow on,
make sure you follow myself, DXRGAI, as well as Grumplin,
AKA Chaz Gunkelin, who's not just the incredible artist
collaborating with us, but his own ska-loving personality
It will be kind of the character throughout.
So that's probably the place to go,
is to continue to follow us.
Then we're on Procaster as well.
Really great things happening there as well.
I think for players and people thinking about it,
we want it to be accessible.
We're gonna reveal the price
and all the other details later this week,
but it's gonna be accessible.
We want it to be accessible.
We want people to be able to get a bunch if they want
or just one, but also it's really important to us
that no one's feeling like they're missing out
if they miss the beginning.
Because I think that's something that I've experienced,
tons of people have, where there's a game or an experience or whatever,
and there's a bunch of people who bought it during the mint period,
and then it starts, and yeah, I guess maybe you can get on secondary,
but it feels like you're behind, you don't know what's going on,
So for us, it was really important to figure out how to
make sure it's really easy to go spectate watch and just like have it
actually spill out onto the timeline naturally so we have all kinds of stuff
that will happen where maybe there'll be an interactive thing that happens on Twitter that, you know, someone's going to go print
money or not in the game.
And maybe there's a vote or something that happens on Twitter related to that.
So there'll be different ways that some of our like cameos or special NPC characters
And then we're also like, we kind of just like the streaming thing.
So we're finalizing exactly what that looks like, but anyone can just hop onto
the website and go see the agents moving around when it's live.
And then, and there'll be recordings, all kinds of stuff.
And then we've created this like new system too.
So there'll be like almost this live newsfeed
of just anything that happens in the game
and different kinds of stories and stuff
that'll emerge naturally through that,
that we'll be having pop-ups.
So, you know, if you're not interested in the Mint
and kind of being a participant,
and again, if you don't, I think a lot of people,
if you just wanna get some agents,
you like the art and everything else,
this is kind of like a collectible
and don't wanna play, that's totally good.
You don't need to actively manage them or anything.
It's just, if you want to,
you can give them commands to go follow.
And then maybe, who knows,
you show up and then it's like, oh, they won.
We have a hypothesis that
people who really geek out,
or something, and then one person
who just totally AFK didn't pay any attention
There's so many things that can happen.
And then the other part of it that's important for us is like, we've now got better relationships with like people in AI outside of crypto.
And we also kind of see this as something where both from like a research and even just like a general consumer standpoint, it'd be interesting to see how that is received.
Like, you know, people got excited about, I forget what the company is.
They had like, you know, 5,000 agents playing Minecraft for like a day or something.
Like we imagine there's probably going to be some interest in this more broadly.
So we want to kind of like make sure it's super accessible.
It's easy to kind of go watch
and see snippets and stuff like that.
Yeah, I feel like the person going AFK
and then eventually winning
is like someone who minted,
logged off for six months,
did an overtrade and just came back
and outperformed everyone
who's chronically online.
It all comes back to crypto.
It all comes back to crypto.
I have a few other questions, but Fungi, I want to hand it over to you if anything has
come to mind or if you want to hop in here.
I think one thing I'd love to ask is if you could just speak a little bit more to creative systems
design and what that means to you and the group. I feel like that's something I haven't seen
explored or talked about too much, barring maybe God 113 space or Math Castle's think tank.
space or math castles think tank um so i'm just curious what um what that means to you and also
i guess how uh much the look and feel of the systems you're designing is uh
as creatively important as the system itself, if that makes sense. Like,
like the vibe of this is very interesting. Like it is, as you said, it's like,
I'm playing Pokemon and dope wars at the same time. Um, but now it's with this crazy, you know, agentic system. So anyways, the design aspect, visually speaking, is very, very interesting and was for DX1 too.
So I'm just curious if you could maybe unpack how you guys go about creatively designing systems.
Because I think a lot of people will find that interesting and
maybe helpful for anything that they're kind of working on themselves.
Yeah, I think that's like, honestly, it's one of the more challenging parts of it. Because yeah,
I think like at our core, you know, we're always thinking about systems. And I think that's like a lot of what we're doing, even in the really heady, like infrastructural
I need this to flow to this.
Like it's a giant Rube Goldberg in terms of all the things.
And that's kind of what working with LMS and AI and stuff is like, you're, you're hooking
Like agents are almost just some kind of like design schematic.
Um, and we also, you know, we always want to build in a lot of flexibility.
So that's a big part of it too.
You have to think about, okay, I want to be ready for just what happens like right now.
Hey, when three, the new model just dropped, let's toss it into the pile and have it just work.
There'll be some nuance, a little bit tuning,
So for us, that kind of like modular approach
is the core on the infrastructure side.
And that really is, I think, what we find ourselves doing
kind of almost a differentiator that like, you know,
coming off of DX1, you learn so much about how to go deal with agents and design them and think
about them and all these other things that you then have this really good infrastructure and
system built up where it's like, all right, we could scale this to 100,000 agents and be okay.
to 100,000 agents and be okay.
Now, there's a lot to go do after that.
And it's a very experimental kind of,
you have to test and learn it.
And that's kind of something with AI in general,
like you don't just draw the diagram
and you go take a look later and it's like,
It's not like that at all.
Like you basically are experimenting your way through
it uh in terms of what works and what doesn't um reading what other people have done doing it
yourself collecting data uh and that's where like things like that doing data like actually was
helpful um so that's like from uh like how we think about creative systems as a whole and then
we have this from a design standpoint, this huge problem,
because like, at the core, what we're usually building, if I even think about DX1 is like,
a system that takes a ton of time, energy, effort, it's state of the art, it's figuring
out how to manage all this stuff again,s but all of that is like behind the scenes
stuff right like you you don't necessarily see anything you see the outputs which is great
but the outputs are like a video some speech and some text and like I can make the video look
really good that's part of my job I can make the text exciting or fun or whatever that's part of
the job with system design but it's just that, I now need to figure out what the vessel is.
And that's, like, to us, the thing that always is the hardest
and almost always comes together later in the process.
Like, I think we know at the beginning, I have these inspirations.
I want this kind of world. We like this kind of narrative like crypto, 1980s, 1990s, Wall Street, Sierra Games, Pokemon, you know, you're thinking about all these things. What's the music, the vibe we were watching?
street iconic type movies as well as like you know but then also like you
know the ones that you don't remember from the 80s and 90s that aren't as good
to kind of see what they were doing so you kind of feel that in the aesthetic
of where we landed but what was important for us was like once we kind of
get like I feel like our process almost works on like three steps
we have this like heady conceptual strategy conceptual thing we absorb a ton of media
we're like and this is where having good people that share your references is so important too
it's like you know someone's like oh do you we're like, Oh, my God, I couldn't believe it. I thought that was like a dream. But I forgot this like weird niche Mac
game that I played in the computer room in school, like, you know, you're just getting all these
different references. And we're thinking about what works with the technology based on kind of
what we know, what we've learned. And then you end up with like the center part
that takes a ton of time.
And like this one, I went crazy on and learned and grew
and the team itself grew in a lot of really strong ways
where they just have to build this infrastructure
to go even get close to something that makes sense
maybe this just doesn't work.
And that is like a huge amount of the time.
And it's the thing that like, you know,
you're not gonna get credit for,
no one's really gonna care that much if it's right or wrong,
but like we care, so we're gonna do it.
But also like, if we really wanna do it in an authentic way to have a hundred
thousand agents or whatever, like we have to build the best infrastructure that kind
of exists today to do that.
So that ends up taking a big part of the center and a lot of testing.
And then we end up with this end phase where it's like, okay, now we've got like some
directional kind of aesthetic markers.
And in this case, you know,
a part of that process for us was working with Grumplin,
who again was started as just a collaborator collab and it's still a collab.
But, you know, a few pieces of art or something.
And we weren't even sure if the art was just going to be
kind of like a feature in the game that like, oh, it's like a little Gremlin art that's kind of cute
or whatever. And he was so great and so patient with us and willing to like, you know, spend more
time that we're like, all right, well, would you be okay if like, we actually build a image model that creates Gremlin style PFPs and characters.
And we build that in conjunction with how we're creating their personalities.
Like all the characters have their unique personalities.
And then also tie it to this like crazy pixel model that we've done or whatever.
model that we've done or whatever is like oh yeah sure like it sounds fun so
And it's like, oh yeah, sure.
okay you know he helped us take these like archetypes we had in our head after
all of that and he had tons of great ideas too of these like animal creatures
maybe there's like some Richard scary type elements in it maybe there's some
like 90s cartoon kind of thinking but then then it's also Wall Street. So like we're merging all these things together.
And when we saw, I think that first,
this was kind of in that phase where like, all right,
we actually have some meat on the bone.
We know this will kind of work.
I think when we saw the first,
like this is basically like close to like 26 sketches,
I think, or not sketches, like great little drawings.
They kind of had this MS painty old school vibe to them.
We were just like, oh crap, this is the aesthetic.
We had to like double down on this and push that through everywhere.
And that became like that kind of moment where we're like, okay,
I need everything to feel like it's in this world. So for us, that was the anchor on this one. And, you know, now we've got
this kind of whole aesthetic that it's a little bit Windows 95. But we're also leaning on
a bunch of the kind of reference points that we used in both the thinking and everything else, and just also in the voice.
When you're working with LLMs, again, just one of the fun things is like, you know, part of the characters have Enron emails as a big part of the training data set of how they talk and
what they think and stuff like that. So we just, it lets you have some fun with it.
So I think that was a big part, but we're still, I feel like learning when we get to
the end end state, right? Like when you're going to be logging in, I think the Mint
experience is awesome in my opinion.
And that is like, you know, it feels a bit like a pack opening card reveal type of thing, because you're going to get these ID cards of the agents. And they're all just so unique and fun and
cool. That's super exciting. And then I think in the front end experience for the game and kind of how we go show it in all these different ways, right?
On the live stream, we want you to actually be able to interact some.
We want there to be, you know, like a shop where you can do some weird stuff with your agents and like all kinds of things.
That's where it definitely is hard because you're kind of creating this new way of thinking.
And that's where, to me, that early work that we end up doing, where we say, Hey, we really
Let's go study the UI of Sims and like stuff like that.
Neo pets was another reference point.
Um, Pokemon, obviously, obviously, aesthetically.
Having those reference points became this good, true north,
where just each time we were iterating on how to bring this all to life,
it's like, okay, is this kind of true to something there?
Or let's go back to the references that we had on those
and see what tricks we can steal there.
We became obsessed with this grid pattern, which is something that's used in a bunch
of old games to kind of have some more liveliness on something that sometimes can feel static.
So you end up learning a lot of this is kind of inspired by.
Super cool. Yeah, no, thank you so much for that breakdown. It's been really interesting to kind of just see the way in which you guys have constructed that which you create. And he emphasized the value and importance, in his opinion, of asking ridiculous questions.
Yeah, no, thank you so much for that breakdown.
It seems like you might have asked or answered several ridiculous questions with both of these projects.
And I'm curious, when it comes to outcomes of this, how married to those or where do your expectations lie? Because there's clearly just such a wild degree of variability in how this could all go down. I'm sure you've got a better sense than any of us, of course, on what that's going to shape up to be.
But yeah, I'm just really curious.
What's going to feel like a big win for you guys?
I absolutely want to make sure you're not massively in the hole
after putting this all together.
I know this is something you've been working on super hard for months.
And just the sheer cost of compute in all
of this, I would imagine is pricey, but maybe beyond that, I'm just curious what a success
looks or feels like and where you hope to take that. Yeah, no, thank you. No, it's a great
question. Yeah. And I think it's something where it's ultimately what we want to do. And, you know, I think in crypto, you don't think things don't often cost that much, right? For teams, but people costs. And then we have this extra compute cost, but it's just part of it. Like we want to make it the way we want to make it and uh sure we could not do it that way or something
so um you know i'm never too worried on that other than making sure like oh we accidentally
used the wrong model that's like not efficient and super expensive and now we're broke because
it was too successful or something so we make sure that that doesn't happen we've got enough
directional checks in place so that won't happen um But yeah, I think, you know, the long-term, you know,
if I thought about DX1 and Singularity,
for us on that, you know,
we really thought about that as like,
this is the vision of something that
from everything we can see and even now, you know,
probably isn't something that can be mainstream
or widely you know built on in a way that normal people can accept access it um or it could be like
a normal consumer thing just because of the cost and the tech and everything else for like a year
and a half two years or something but that might actually be interesting to pick that back up at
that time that was kind of our original thing that we were thinking about what's interesting with this one uh dx terminal
and this is where you know i have to hold myself back from getting too excited about
all this like research pretend like just all this stuff that is just so interesting about it um
but it's on a problem that a bunch of people are working on right now
in different ways. Or it's also just, you know, we're learning so much that we could imagine a
world where maybe at some point there is a consumer version of this, you know, and not just crypto,
but outside of it. So I think our thing is always going to be, it can get really
tempting to quadruple down on, hey, we are the Pokemon Sims clone, but it's AI company.
We can try not to do that. However, part of what we built into thinking about the models
like, all right, well, what happens when this gets
really interesting to do it?
Is it a co-op that spins off or whatever else?
So I think that's all in context of us in the group
and how we think about it.
What we always want to set expectations on is like,
think about these as things you like
and you'd buy it if you liked it
and collectibles and everything
else it doesn't there's not you know in yield or anything that's going to come after this um
but i think this general idea approach area um and things that we're working on dx terminal
feels like it's going to be this pretty rich site for future. And I think, you know, success for us looks like, and what I want to try to accomplish
And we always say our expectations low on money and everything else.
Cause I think, you know, you set yourself up if you don't, but, um, success for us looks
like something that is big enough to be like the, this is really the first time that it's happened.
And I think like what's good, what's good is like, you know, with a very small number of mints, it already is.
But, you know, I'll be really excited.
And I think we'll have the best experience.
And I think we'll have the best experience.
I think people have the best experience with it.
I think people have the best experience with it.
If it's, you know, as many participants as possible,
that's as big as possible.
And then we have this like really rich base of understanding data,
all this other stuff that we can think about how we develop on.
And also then we just get better feedback.
Because one thing that, you know that for me is so important,
almost more than anything else is like in DX1,
it was like, what was people's experience of it
And being able to gather that
from a bunch of different sources, right?
Both people like yourself who kind of know
the crazy stuff I'm up to,
but also people who just kind of happened on it
and were like, oh, wow, I think this is cool
So then we can kind of get a better sense of,
hey, is this something to go dig deep on
and develop in a way that could be broader
or is it something that isn't quite ready yet
So that, to me, my success metrics are always around
how we um did we learn something impactful and do we have something that you know we can leverage
in the future um but also you know we've got a really awesome team so i want the team to feel
good and feel like it's a success too, because they've put in an insanely,
insanely huge amount of work on this.
I think Bernardo has a question,
but I just wanted to maybe hop in first and ask if in any way you have felt like a resonance building
in emotionally with any of these agents you've created um whether they're like single
instantiations and like a single kind of like test round or however you've been staging things before launch.
But yeah, have you grown to feel attached in any way to any of these little fellows
I feel like that's something that, yeah, is just kind of a emerging ongoing phenomena with people working with agents
whether they're you know kind of uh i don't want to call bog standard but uh universally accessible
like gpt and stuff like that um but if there's any differential and resonance and connection when
it's it's one that you have you have put dozens and hundreds of hours
into creating your children essentially?
I think everyone's a little bit different.
If I think about even the team, everyone's a little different in terms of what resonates
a little different in terms of what resonates with them.
I think for this one in particular,
the DX terminal of this project,
so we created the system to create these unique personas
So they all have their own completely unique personas,
and history and, okay, I'm a walrus that loves cooking and I also you know have some
secret marijuana farm or something you know like they all have like and they're all like kind of
crazy and stuff are totally normal but they're also and they're also all kind of like weird
Wall Street tinge sometimes too because we have got all this and ron and other
stuff in there um but anyways it's really funny but i think for us and for me in particular
you know the text alone and the characters when you spend a lot of time on like a big scale
looking at it like when we're running hundreds of thousands and we're doing like the statistical analysis like it almost distances you a little bit like you kind of lose that a little
bit because you're looking at so many and you're just kind of being like okay i know quen you're
saying like the annoying or like the llama or gpt you're doing the thing you always do and you're
saying like indubitably for the 50 000th
time and that's like coming through too much um from within the character if that makes sense
um so you're like that that's you know you kind of get annoyed by it but i think when you kind
when you finally get it like polished um it starts to feel different. And then for this in particular,
the art just like made it.
And at first it was the Grumplin AI art.
So we created a model that is based
on these Grumplin AI characters.
And you've seen some of these
and you'll continue to see fits and pieces
and kind of how it looks,
but like they were just so cool and crazy and out there.
And like the combination of how we constructed the personas
and the way that that connected in
with these incredible Grumplin inspired creations,
it just really made it like come to life,
especially where, you know,
Grumplin created 40 or 20 something different animals for, you know, they were all unique in terms of what the kind of like animal type was.
Like it's not just animals like my favorite character. That's the one I'm most attached to is this weird
That is called earplug girl and she's literally shaped like an earplug and I think it's just the funniest
Like thing ever and like her quirk is she's just constantly complaining about the noise and just like you guys need to stop talking
stop talking that's it that she doesn't really trade that well uh but like so anyway so like i
That's it. She doesn't really trade that well
but like so anyway, so like I think
think when you actually see it come to life and then you see what they're doing and you have that
visual aspect um that was when it really started to click i think for us so you kind of grow
attached it's more like in like a it feels like an animal crossing type of way to me it's not as
much the kind of gpt as like my friend my therapist is like
oh this little guy it's like this little this little creature is so cool um and then with the
sprites so we it's really hard for a variety of reasons to make good pixel art uh and it's even
harder to do it animated like it doesn't seem like a big deal, but it is, like, so hard.
who I've been friends with for a long time,
who runs Retro Diffusion,
which is an image model and service totally focused on pixel art
because he's just, like, super, again,
people with passion around something
just is, like, I want to create real pixel art with AI.
And right as we were starting
all this he had this model that could create animated sprites uh or anything developing it
we're like okay we have to use this and we just when you had like two views of the characters
maybe it's some kind of design thing uh that people have known and I just didn't.
Final Fantasy kind of does this.
A lot of games where you have the little character sprite and then you also have the portrait.
Having those together, just all of a sudden, we're like, holy crap, we love this.
And Grimple is like, we call them nuggets inside of the Discord.
That's not a term that'll travel uh so you know but uh we just fell
in love with them right away uh when we had like all those pieces together and it just became uh
yeah so i think everyone's got their own favorite and it's like what's funny is
like greplin art can be ugly it can be cute it can be weird it can be you know like it has all these different
aspects and i think each person likes a different thing on the team like i'm i like i like the weird
kind of ugly strange crazy ones um you know uh alaska likes a different kind uh some people
really like the cuter like just more traditional animals So it's kind of all over the board too, in terms of,
but I think the aesthetic and like what they look like
and their personality is something that definitely made them,
you know, more attached now, so.
I am getting so excited to see some more of these characters
hit the timeline and, you know, of course on Mint Day, just see what comes out.
Thanks so much for sharing that.
And I have one other question.
I don't know what your time check is looking like.
I feel like it could be good to bring people up if you have a few extra minutes.
Thank you all for being so generous with your time, too, and everyone listening.
Yeah, if you have questions for POOF or on DX Terminal, request the mic, and we'll bring you up in a minute.
My question is just, like, I assume you've been, like, testing and running sims and making sure things are ready to actually go live.
Have there been things that have really surprised you
and the team that you just like have not expected, but that you've been seeing?
And I guess without giving like too much away, does anything come to the top of your mind?
Yeah, no, there's, I mean, there's a bunch of things.
Like, and this is where, honestly, the partnership and the data with dune was so
helpful because like at some points you kind of doubt what's happening you're like is this real
behavior like do people really get wrecked in this particular way or like i don't know just
it's like almost some kind of real benchmark and i like analytics and stuff that's helpful
um because it's funny when you've got these really complex systems, they're wired
up in all these crazy ways. Like there's not many, there's not places to go look for other
examples to go make sure like, Hey, am I doing this right? Like we're making it. And like,
you end up with these situations, like actually just, I think it was like three weeks ago, I was talking to Owls and he was looking at on the front end what the unrealized value was in our in-game currency called WebCoin.
And it just looked too high because he was like, we gave them, you know, the total amount across all the agents.
Like they had like a million something to start.
And I haven't given them any more.
I don't have the salary or whatever turned on, where they kind of get a drip feed of
money just in case they run out.
Somehow it's like 20 million.
And Al's not, I'm not a huge dj but i like watching it and like i you know i
don't make any good trades but i like the data and like it's a big you know geeking out i'm like
oh it's so weird how people behave and dah dah dah and i try to go and i'm like uh ow and he really
thought he probably debugged it for like you know hours or something i'm like uh house like you
understand this is like pump on style liquidity pool it's
like you put in a dollar and the market cap's gonna go up 20 30 times and like i can't remember
exactly what the math was but it was like it was like oh yeah it should be 20x perfect it's working
perfectly right um now on the dump it'll it could go much much lower when you actually try to sell it.
But it was like early in the simulation on that one where like they hadn't started dumping yet.
So it's like, oh, yeah, this is, you know, it's up only.
So it's like really funny.
Four souls are going to learn how liquidity works very, very quickly.
And then the other one was like looking at the charts, you know, especially before
we kind of tuned it in, you're unsure, but like, you know, the charts kind of look realistic
and kind of part, you know, it's part of it. I think you kind of get an intuition for it when you're playing and looking at it and reading it.
But the main like thing that really, I think, makes it feel and mirror a lot of the behaviors that we see in crypto is like this idea of asymmetry between the traders.
So, you know, of the things they can do, they can go choose a location to go
be in. They can choose to create a coin. I'm sorry. They'll trade. And in that, based on those
accidents, they can only see, sorry, they can only see part of what's going on.
Right. They can't see everything.
Right. And they also just like, even though agents can have a huge context
window and see everything that's going on, supposedly like they can only see
So, you know, at a time realistically, especially if they're getting long or maybe 30.
So we have this asymmetry where certain messages,
like a message from an influencer NPC
or an influencer character is gonna get brought up
to the top on the global feed.
Now maybe in the local chat,
they'll be able to kind of get some intel and some alpha,
but that's a big part of it.
So I think that was the big thing as we started to go develop this difference between like,
what can everyone see directionally on their own little timeline versus what do they see with like
the people around them and based on kind of this decision of where they want to be.
That really drove a lot of those super crypto behaviors where like all of a sudden oh
Wait, I didn't know about Fomo coin
And then in some other place, you know
Someone's trying to make another coin for the 50th time and it's still zero and it hasn't moved and
you know uh but then maybe like there'll be some fomo coin revival and i think the one other thing
i'm going to spoil too much but like the one thing that's really funny and this is like true
emergent behavior where i'm like uh crap like they're gonna take over the world is the derivatives like they will
absolutely make both like derivatives of a coin that's working in all the ways
that you would normally see but they also do like sequels like it'll just be
like oh doge is doing well we'll try doge 2 and like then they'll be like then
they'll get greedy they'll try to do doge 3 at that point you know it's not
it's not working but um they'll do that but then they'll also try to scam because like
they'll actually put like a one instead of an l or something in the take you know like they'll do or
and i uh they'll do like a little weird ticker scans to try to like clone another ticker too because they all have to be unique. So anyways, there's like a lot of crazy fun weird stuff like that. The tech sounds incredible. I
feel like you're not greedy until you've launched Doge 5 at the very least. Up until then, it's
just acceptable. Exactly. Amazing. Okay, my last question is just on Chad Synergy.
Is this a real character that can be minted or is that simply for promotional purposes?
That is a real character.
That's just a random generation.
So they're all about, I mean, they all look different and they're all about i mean they don't they all look different and
they're all crazy but there's a lot of that type of uh not exact look and feel because they're all
super unique and like in some ways we like they had to create all these automated ways to make
sure like it's at least okay so they'll be like all over the place but um yeah no that's a real
character that's going to be somewhere probably in the maybe we'll purposely put it in the mid-sack.
Hope to encounter this synergy character.
All right, well, I'm just going to remind everyone,
if you'd like to hop up, ask Poof a question of any kind, please do so now or drop it in the comments if you're feeling a little shy or unable to speak for any reason.
And Poof, I feel like a good question to ask here is like, what else should we know?
Is there anything Bernardo and I, I think we went into this being like, okay, there's so many directions.
Also don't want to push you into giving too much away, but yeah,
if there's anything we should have or could have asked you and didn't or
anything else you can think of that people might be better off knowing or you
might be better off for having shared,
I would love to just give you a sec to do that, while I bring join up.
Michael Boucher, M.D.: yeah that'd be great um yeah thanks everyone for you know bring on any question we are happy to i'm happy to talk about it, but um no I think I think you nailed a lot of it, we can talk about.
about got a bit of a spoiler that you guys can share at some point just for fun but one of the
Michael Boucher, M.D.: got a bit of a spoiler that you guys can share.
other things so we talked a lot about you know you create these you get these characters and
they're gonna trade and do stuff you can kind of give them commands but there's two additional
things one is you can also mess with other people.
So you can go, you know, maybe put a curse or something on someone else's agent.
Uh, you can maybe try to beef up your agents, uh, with, you know, short acting, uh, drug or something similar, uh, these, um, fun additional ways that, you know, there's some trade-offs and also just
ways to go mess with people that I think will be enjoyable. And then the other thing is,
as the story progresses, we've got some real type, or not exactly real, maybe based on,
they're purely fictional characters, but cameos of not like, don't think about it as an honorary,
it's more like, you know,
this morning we revealed one somewhere
on GM Forecaster actually, but you know,
maybe an SBF type character might appear.
And those all have these kind of cameos.
There's about 20 something of them.
All have unique hand drawing Grimplin art,
And they'll all do something a bit different.
So there's 113 who is wandering around in the game.
So they all work a little different
and he tries to convince them to make art
and understand computing instead of meme coins.
But there are others that,
there may be investigations,
Fed may do some things, et cetera.
So there'll be all these kind of like really fun,
both crypto native and outside of crypto figures
that will be ready to kind of shake up the game
and kind of spill outside of the game as well.
Yeah, really love 113s also uh thank you for giving us a sneak peek of jerome
mousewell incredible things um and joanna if you're able to um hear us i know you're getting
rugged before but if you had a question or anything you wanted to chime in with, now would be a great time.
Yes. Yes, I can hear you. Thank God. I was really concerned for a hot minute.
So first of all, this is so cool. I'm so, so excited. I think this is so interesting.
Even from like a sociological standpoint, this is so, so cool. So congrats.
But then I also wanted to ask,
what were the inspirations behind the names?
Like, where did you get that from?
For DX Terminal, specifically?
No, I'm thinking about like Jerome,
Yeah, so for people who didn't see it too, we have it pinned.
Jerome Mouthswell is one of those cameos who will be potentially starting up the money printer at different times in the game across different parts of the world.
across different parts of the world.
So for the cameo or like special characters,
it was just kind of like all of us hanging out
and being like, okay, Jerome Powell,
what kind of character would he be?
And I think Grumple was like instantly
kind of drew him as a mouse.
And some of them are kind of like really perfectly nuanced
where like you can't, it takes a second,
and then you're like, oh, I see who it is.
So depending on who it is, we kind of like named it accordingly
and just had fun with it.
And then for the like characters that you'll be minting,
the NFT like Chad, Synergy and stuff, they all have like usernames is kind of what they
go by but sometimes they're just like a normal name and those are all totally autonomously
generated so it's like all over the place we give guidance and kind of like try to design it
um but they are all generated from AI and the persona,
We just make sure it's nothing bad or weird or whatever,
but like, yeah, it's kind of part of what helps
make them all like have such a weird, unique personality.
That was so cool, thank you.
Joanna, by the way. So thank you.
Oh my God. No, my pleasure.
Yeah, there's some amazing, hypothetical, agentic, blunt rotations,
hitting a base blockchain near you, everyone next week.
I feel like Chad Synergy113 and Jerome Mostwell would be an epic, an epic long rotation.
Well, I just want to say thank you again for your time and just for constantly,
you know, I know it's not just you, you've got an awesome team here and just a lot of gratitude for
you guys and folks like you guys who are just doing very interesting novel things
that force us to think, enjoy and learn while having ridiculous experiences on and off chain.
So I'm really excited for this and wishing you and the group all the best. And yeah,
I just want to give you a chance to share anything else or close us off as I don't see anyone else requesting.
Awesome. Well, thank you so much to Schiller crew. Y'all are the best and have always been, yeah, great supporters of all the crazy thing. And shout out to everyone in the audience too,
and so many familiar faces who've helped support me and us and everything.
I won't name names because there's so many people who've been so helpful.
Both in getting the word out,
but also just like being willing to go listen to my insane ideas and try out
some of these things with us too.
And provide feedback and everything else.
I'm really excited to go unleash the biggest autonomous
economy and have it be a bunch of crazy animal crypto
PFP characters trying to fund each other.
We'll see if we can get a go publish a research paper
of this or something and talk about how the board A still got stolen and everything else
as a emergent behavior. But that yeah, that's it. We're minting next week. Follow DXRGAI, Twitter, Farcaster, as well as myself.
We're going to keep dropping tons of info this week.
And then we're off to the races starting 5.13 next week on base.
Yeah, very excited for all of you.
Just found the account on Farcaster today
to realize I wasn't following there.
But yeah, definitely recommend everyone go.
And if you're not following Poof, do that, I would say.
It would be a great place to start,
as would be DXRGAI on Twitter.
And yeah, just hype to see how this goes.
And good luck on the rest of the media tour.
I know you're busy this week.
So thanks for hopping in and chatting with us, Poof.
And a big shout out to everyone for joining us too.
With all that said, have a great rest of your day.