Escape Room IP Games Capitalize in Multiverse #metaverse #ipgame #web3

Recorded: March 31, 2023 Duration: 1:15:40

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Hey guys, can you guys hear me? Yes. Yes, yes, we can hear you very well. Hey, hey, hey guys, hi, my cousin and A.P. Yes, hello, hello. Yeah, sorry, I'm actually out, so right now, so I'll pull
We do the introduction and I'll give I'll let you guys do the rest of the AMA. I'm still I'm still gonna be managing the space. I think you're allowed it the way I am right now. All right, yeah.
It's great, it's great. No, sorry, we cannot take into account that and yeah, once we probably wait another five minutes, we get started. How do you go, I think? Yeah, yeah, I mean, we can probably, you know, talk to Stan and if you just before we kickstart, how was, how was Lens and shall we do it?
For me, I'm currently doing well, fine as of now and yeah, quite busy for this week. Yep, we're doing well. We're just busy because we're planning to launch a first ever live driven also here in
the area where we are right now. >> Yes, first for now for us we're here. We're currently here in the Philippines so we'll be conducting the first like a web driven on like a divisive
All right, cool, awesome. Well, I've just recently learned to Hong Kong. A lot of reference events are going on in Hong Kong. And I happen to actually meet one of the event upon her that you guys especially. And when I told them about you guys how we're hosting a collaborating at AOMN, they're like, oh, we know a few matter-free people.
I'm like, oh, fantastic. So it was a really good conversation yesterday. But anyways, I'm going to turn off. So I'll let you guys do the space. Thank you for everyone turning in. Today's AMA really wanted to discuss how exactly an escape room would be able to capitalize and digitalize the IP and
capitalise in multifers. So for the audience here, if you guys want to rate 10, we can literally come speak to us, talk to us, ask us any questions if you guys want. Today we're going to focus on why we're building on the multifers. So we're currently building on the sandbox.
We're using the Unity Engine, we're also partnering with the MetaFree. I think they're working on a Unity FreeD Engine. We are collectively, obviously exploring different metaphors in order for to cater our customers and our audiences need.
have the preferences to go to when it comes to visual, representation, performances and especially with the computing tower as well. So there's a lot of element that I want you guys to talk about today and it's fantastic to have Stan and ETH here representing theme editor and we have Mark that is going to be to host this event. Thank you guys.
Thanks, Dream. Yeah, I'm probably gonna wear it another minute when I run kind of even a bit more time, but yeah, very time in time. Now, and I'm also gonna fly over to Hong Kong to attend the W3, that's the W3 in Hong Kong.
There's a lot of like vCs and events happening over there so it can't really wait to see what happened over there What we guys like other than launching with three events what other things might keep you guys busy?
Yeah, for now, we're currently focusing on the local branch and partnerships. So we have MOU signings with the businesses as well here since we're integrating commerce and that's one of our targets as well. And also we will
We will be launching an education regarding Web Tree, Madiverse and Multiverse and the locality as well. So also an online, so we'll be pushing a campaign online as well since we'll be launching our Alpha test.
real sooner. So all our functionalities are currently being developed and yeah we're really happy to announce later on regarding our developments and such during the discussion between ERM and VMenetree.
Also, we also long pre-cut of pre-longed up product three weeks ago. So we're also running a lot of NMAs and all nights of YVNs. It's actually very interesting to see people are interested in this space and I recently just see a report people saying that it's a 70 billion dollar blockchain game. So, opportunity
So I think there's a lot of upside potential we can tap into together. I'm very excited about partnership. I think we can probably kick off and you mentioned something about education in Madras and would you like to give audience speed of introduction of who is the Madras 3 and what do you guys do?
Yes, for sure. By the way, to start with, I'm Fee at the Business Development Manager of Vmeta3. So, yeah, what is Vmeta3? Vmeta3 is revolutionizing the future of metaverse, social e-commerce and entertainment by integrating state of their technology.
So we did instead of the metroid offers AI, digital human and training, a simple VDATOR. We also have 3D simulation with high quality graphics for products that businesses or commerce offers. And we're using high poly modeling technique in product and sense for business.
interesting and where this kind of like the ideation comes from what's the kind of motivation for you guys to start the v-meta 3
Yes, so in here, Vimitatory, the reason why we build Vimitatory is to attract users and how we do that. Vimitatory provides users with endless choices to explore and enjoy. So with the aim of bringing people together and providing
daily integration, while giving immersive entertainment and socialization. So that's the most attractive part. It's the gaming theme of the V-meta tree as well. So that's where it came from. So we want to create a metaverse which everyone can do whatever
want. And we're building an any file model. So basically like a user's if you want to do the play to earn thing, we have the we bet we're going to launch it. We also have the behavior to earn. And like different types of activities that offers earnings and at the same time integrate
commerce into the matter. So if you're just someone who loves to shop, you can visit like a partner businesses or commerce, for example, if like there's an Ike store into the matter, you can visit an Ike store. You can check their latest product, like their latest shoe, like the Air Jordans and
and you can see it in a 3D simulated way. This way also, as we all know, what happened with the COVID during lockdowns. You want to purchase something, for example, for a dress, and you can go to a store. You can visit or maybe you're just located very far from the city.
And like you don't know what the dress really looks like. So with Vivida tree, that's where we came in. We come in. We provide like this treaty simulation of the product in a very detailed way. So you know what the product really looks like. You can also like a checkered in different sizes as well.
I think I heard of this type of concept way a few years ago and now it comes, it seems to come to realization. So for all the audience, I think we always heard about this.
made of this, would you mind give the audience a bit of kind of summary and what do you think what does it mean by made of this and what it's multi-vers for you guys?
Yeah, Maddiverse and Multiverse is a two different word so for the Maddiverse it's more like a new definition of digital market a digital world so in a Maddiverse it's more like a bringing the real world utility into the digital world so a Maddiverse is just a single platform only you can interact or whatever the YouTube
the project provides, but in a multiverse, it's more like what we are trying to build right now. We are having a transportation hub. So it's more like a platform that bridges different multiverses or different metaverses instead. So it's from sandbox, the central end, or any other projects
that you're in, you can freely move from one metaverse to another. So that's a very, very big benefit for a multiverse. So for our platform, we are also as well performing that kind of idea as well for our transportation hub. So we do have portals in the future and also the user's
can create their own many versus as we call digital spaces. So it's more like creating your own own world in your own creation. So yeah, that's a clear difference between a metaverse and a multiverse. So having for me, I'm also a gamer. I'm really a hard core gamer. I really like playing
Open worlds are really like paying strategic games so from me it's really useful for me like if I have a digital asset or an NFT I would like to jump into a different Metaverse I would really like to retain with product or my NFT so having the multiverse platform it's very easy case we could bridge out
our NFTs to one another, to one metaverse and to another using the same platform. It's more like having the same USD format so you can easily jump from one metaverse to another. So it will be the same with the ERM and what you're trying to capitalize in the multiverse as well. So yeah, it's really good.
partnership for V Medellin and here as well. Sorry sorry yeah you go ahead. Yeah sure just
So the users of the metaverse, so they have the full access to the sub-universe. And also our metaverse users can jump into the sub-universe at any time. That's what we're trying to, or that's what we're building here. So basically, like, let's say you're kind of like been playing for, or you've kind of like been in this metaverse for quite an hour, and you want to explore
different metavers and instead of just simply like instead of like logging out, downloading different metavers and then like try it out. As long as that metaversory that project is connected with us, connected with our portnol and using the same form as we do, their users could definitely just jump onto that metavers using the portnol that we're building.
So it's like, let's say like a teleportation gate of some sort.
Awesome, I think it's very well-expended. And I kind of want to give you a great use case with our partnership kids and with how ERM loves and kind of partner with B203. So I want to give a very brief introduction of who ERM loves are.
In Iran, we try to revolutionize the X-Gabry 3.0 by building an own chain metaverse to help our contributors to capitalize an IP, which we will touch based on as Akron might just mention about. And I think it's a perfect example to
to resolve in XK room because XK room if you guys imagine it's a very heavy asset investment, it normally would result of low CLB and RIs and there's no much of innovations in the place and again there's no recognition of IP, right? There's a lot of great
creative designer game architecture they want to contribute and actually play and and capitalize the intellectual property but it just couldn't find a way to do so and I think the combinations of the real-life industry, the traditional industry and the matter is it's going to be a perfect
solution to resolve those pain points. And yeah, I mean, what, after this introduction, what do you guys think, what's the pain points for all this traditional industry jump into metaverse, and what do you think is the difference between those metaverse and multiverse, and what's the benefits of multiverse actually?
Yeah, same thing with you that those spin points that you've said earlier, it's real and factual as since our products right now in Web 2, they need to like evolve into Web 3 since we're approaching the technology era in which
which we're approaching for digital worlds. So for this one, metaverses and motiverse, this is just the product right now or the technology right now is pretty not mature, but in the future it will be matured and since we're pivoting this kind of revolution.
Mathaversus will take a big role in the change of how people conduct their businesses how people will conduct their interactions in the digital world So it's more like metaphors and multiverses are providing and a gateway
for users or new experiences, new immersive experiences, especially for shopping, especially for gaming and interaction. So I think yeah, metaverses and the role of metaverses and multiverses and this era would be a very great pivot to
the advancement of the way humans interact in the future. I agree. I agree. I think from products perspective, because I'm in product myself, and I think we always want to give the users and customers some option to switch around. And I mean, people tend to
I really stick high standard towards all these new technology and what do you think in terms of developing a bridging between those multiverse where are we at the moment and how mature the technology looks like and what we're looking at in you know three to five years down the road
Yeah, well for now the technology is not quite the mature right now and also we know people really want to explore they have the curiosity when the first metaverse was launch of first if you heard the first metaverse people were excited people were curious about it since Nick new technology
will bring new excitement as well. So we're looking for us, especially in V-metatree. We're not just looking for mayor two to three years or five years. We're looking for at least 20 years of the development of this product because we can see we're approaching a digital currency like
some countries are integrating digital currency already like Japan and also Philippines is adopting to the digital currency in which we also have like a drone launching here, EPISO that's a digital currency right now for Philippines. So it's a really a great role for
projects like businesses like us that we would really adapt and evolve to the constant change of the markets since the digital world is fast approaching. So we are positioning ourselves, especially for ERM and VMAD tree, we're currently positioning ourselves to be one of the
the pivotal leaders across the Madover space. So yeah, bridging people's way, how they interact in the digital world. So it will be the same as the real world so soon soon. And in your future people will be like just using their phone, there's using their tech to like
sit around their house and interrupt with other people without the need of going outside and also yeah they could conduct their daily necessities just in the comforts of their home. Yep and yeah also to add on the part we're also like offering like on the user side we're offering this gamified theme we're in you can you can
enjoy the high resolution hi graphics in a much more efficient way. So with our high poly modeling techniques, we're offering users a very detailed scenario, or in a lot of physics as well. So for example, you're wearing a skirt inside the matter, if there's
we're applying the real life scenario, real life physics inside the matter freeze, and that's what we're uniquely offering to the users as well. And like, let's say for example, for the escape room, we also have basic and
interaction system, we offer user to user dialogue chat friendless edition. So like, let's say, instead of like users using, for example, Discord to communicate with each other, why not they can just simply like use the push the top option and talk to each other and say inside the matter version.
It's much more easier that way instead of opening or using a different app or third party app. And that's also what we're offering here. It's not just more on the gamified scenario, not just more on the commerce side, but also with socializing with each other. So let's say you
You met someone like my did person, whether you're a business owner, you can have your own let's say area where business owners hang out, you can interact with them, you can speak with them. So much more in a decentralized way, but you're interacting with them almost like basically, or the essence of like physical instruction is there.
I'm going to jump in and ask you guys a question because I was listening what if you were saying. In terms of conversation and engagement, like really having that conversation with your friends, simultaneously, and the multiples, how do you picture that in an experience?
deep room environment where it is gamifying the whole experiences but what do you think on the communication channel will be like while they are talking puzzle together. So I think for like a put a 1 and 2. It's a very traditional type of collaborative
So, this is the first time we've been working with the team at the same time. We can work on what sort of communication level we can work on for our players in the team at the same time.
Yeah, so yeah, basically if we're using like their endurance hit the game during the puzzle, let's say they're using the communication platforms that we're offering. So it's somewhat similar with like a example like the in game, have you heard of PUBG or in like if you push the
talk, you can you can speak someone here like within specific area. So it's somewhat similar with that. So you can speak with them as long as you're in the same area, you're in the same room. But if that person is on a whole different area, of course, in a physical world, in a real world, you can't hear him.
Unless he's shouting. So that's what we're building right now. So basically there's this like a real world essence of communicating with a person. You're into the scaperate and you have a time limit for example and like you're
in a hurry, like you want to finish it soon as possible. Of course, there will be like different voices speaking different like someone shout, "Hey, do that to this." And whatever, like they're conversing with each other. And that's what we're trying to implement.
here, we're trying to do that, we're trying to offer that to the users. So they could feel much more connected with each other inside the game. So it's not just like in the game, for example, like you talk to them or like
For example, for like theme games, we're in versus another team. You can only like talk or when you do the push to talk option, you can only like hear your team's voice. With this, the law of physics applies with what we're trying to build here.
Right, interesting. Thanks for giving this question. I really like you guys. I'll be sharing your visions about playing a long-term game and then incorporating all these social files and other potential components inside of Managers. I'm really surprised
For anyone who hasn't checked the email, please add definitely a highly recommended check the Twitter's website. You'll be surprised by how much metaverse technology actually evolves because before I jump into these projects a year ago, I was still pretty outdated as imagine metaverse technology
not just free out there, but you'll be surprised by how much they already accomplished. I do have the one question is that we are in the state we building on the top of sandbox for the audience who does not very familiarly
with kind of all these main reverse platform. The sandbox is basically a blockchain-based virtual world where kind of users can create monetize their own gaming experience, but using the sandbox proprietary world space that game viewers.
And the sandbox also is built in kind of an interior and utilize all the NFTs representing game assets and stuff. And what would you guys say? What kind of difference and who is the meta three in terms of difference from sandbox?
Yeah, like you're asking for the difference between a sandbox and a V-metry is it correct correct like? Okay, the uniqueness of the each product first first first of the note is the difference in the graphics and the difference on how we conduct our work
I know I've played with roadblocks and also I've also took part of the sandbox when they were pretty early. So before I really joined as the metaverse, I was one of the collectors before NFT collectors. Yeah, I used to purchase NFTs and when sandbox hit, yeah, we were
one of the participants as well. So yeah, for the difference, I could really say Vee Meta tree has an edge over sandbox regarding the graphics and also the interaction because in our platform, it's not just the graphics alone as that gives an edge to these
to those users, especially in the character creation, in our character creation, the user itself, like me, I could create my own character in my certain body parameters. Because in our character creation, you could adjust your specific
specifically your finger your hands and everything so like you can create your own real-life character into the digital world so that's one of the edge that we have among the sandbox and especially for the building format we are supporting the USD format right now so we are currently not limited to the
development of the product and yeah that's also one of our edge with sandbox since they're currently adapting to the USD format as of now. So since they have established their product on a different technology so it's a really hard for them to transition very fast on the new format so
for V-meta tree since last two years ago we are using the USD format so the development for our product is pretty fast and specific. So for this one like both metaphors are pretty amazing. I do support sandbox but especially for gamers
right now they do they do recommend or they do choose a product which is having a product is providing high quality graphics a real immersive experience it's more like for us we're offering also the immersive which means we're in you can check the product in 3D you can interact the product for 3D you can have interaction
like what you're trying to do in real life that's what we're integrating in our digital world. So yeah, there are many aspects that I could really tell like the edges we have for sandbox but it might take long for it. So I just can forward, I can just generalize this thing. We could not say we're really
above sandbox, but I can say that we are a bit of a head ahead of them in the development, development stage, especially for the user entertainment, the user, what you call this, their convenience. So that's what we're currently
ahead of sandbox right now and also our AI since we are an AI powered metaverse so we are integrating our AI technology as well so yeah there's really more cool thanks that the V-meta tree offers ahead from sandbox so that's all I can say.
and ask you guys questions. I never got to ask Lens and I will shall lean about that. What is the interoperability between the Unity Engine Unity 3D? So for example, right now we're creating over 5,000 assets on the sandbox. Is that something that we can transition to your two-fee metaphorics?
What are the processes? What are the procedures that we're looking at? This is a little bit technical, but when it comes to the multiverse, it's about owning that one assets, but then it's playable across if it benefits, right? So what do you guys think of that? Yes, yes. For that one, our V-methodry
platform really boasts the cross-medaverse region. So we are having since I've said we are supporting the USD4MAT 10 as well sandbox is now supporting USD4MAT. So we do have that kind of cross-medaverse transfers of what we call the cross-signifty transfers that you can retain
your NFT from a different metaverse when jumping to v-meta tree or to another platform using our product. So yeah, you could retain your NFTs from sandbox as well. So it wouldn't be really hard. And for these steps, we do have the product development steps for that. So it's been divided at least six
major steps for that. So it would like this one. Our tech team will work together if you have already have your product already being designed or everything so our team can help. But if not, our team will also work hand in hand to like prepare the product itself. So since I've said there's some
We made six major steps. It is the concept design resource production feature development data structure development and also for the feedback mechanism debugging and also for the content integration since we are like bridging NFTs from one
This one, our team is like using the language right now. So yeah, we could help other metaverses or other NFTs from other projects to bridge to a V-metatry using our system using our technology since we're currently using almost the same technology with the
other metaverses as well. So we do have the soon. We could really have achieved that through the integration of the Vmetr3 SDKs soon. So it will be readily available soon. And also we have our digital spaces that will be available in the next coming weeks or think or a month. So
So yeah, it will be pretty easy for certain projects or different projects like if they want to bridge their products to VeeMiner tree. So yeah, it's our check team can easily help with it. So it will be like there will be a communication with both technical teams or metaverse teams to like work on the product itself.
self for the integration of the product is out, losing the the value or the essence of the first initial NFT creation or product. So like, yeah, we could easily bridge your assets to v-metatree using our what we so called the v
editor and also the platform that we have since the technical team is very very I'm really amazed with our technical team because they're really really amazing in building our world because yeah I couldn't imagine like me I'm not really a tech guy but when I was talking
with our Madiverse Department manager from the Department of Deportment. I was really amazed in how they're doing things and how they're bridging things. So yeah, with our help, with VMETA Streets help, yeah, we could easily bridge ERM's digital assets to our platform and also to a different platform using our transportation hub.
This, um, if you have anything to add on what's that? I mean, can I say give a pretty good rundown, even though he's not a techie guy. Yeah. Yeah. Yeah. Uh, just to just to summarize it, just to make it simpler, as long as like we, we support the same engine, we support the same like, uh,
same format, you can definitely bring your asset to our metaverse. So like let's say you're using USB format, then you can bridge, you can do the cross-asset, you can bring your digital asset from, let's say from sandbox to the Vmetatree. So like it
So you don't want to bring all of your assets, for example, you don't want to leave some decks, because of course Sunbass is also a great platform. So you don't want to remove all of your assets from there and transfer it to ask. You can also just simply use the same format, bring it, since you have the capy of
it and as long as we support the same platform, you can use that same format, you can use that same digital asset and just as simple as you know, uploading it and then you guys just have to speak with the technical team or to the meta-vrist team and they will help you with like, you know, making sure it is
that everything is efficient, everything is what it should be inside the matter. So like, of course, you have your own standards in building your matter. So our team will help you with that. Okay. So just on a play up perspective, Roy, I think
this is something a lot of the audiences will be pretty interested. I think everyone, most of us here should be a player otherwise we wouldn't be in this conversation of Game 5, MetaFurs. I'm sure at least, all of us have come across playing a game, mobile phone game or PC
And I think from a player perspective right jumping into a different multiverse is quite difficult. It's quite tank consuming. Like for example, we are launching our game on the sandboxing quarter two which is upcoming like this upcoming just couple of months.
months. That's exactly why we're doing this pre-launch. You know, whole warming up and really educating our audiences why exactly we digitalizing ex-get room IPAs and why exactly we are building on metaphors and especially we're building on multiple different metaphors. The reason
because we've interviewed a number of different real-life escape room players. We actually contacted 350 people surveyed. And then we also picked one of those repeat customers, that's just, you know, fanatic, they're all like brainy ad, they're love-solving
So we actually interview them on a one-on-one basis. So they're feedback coming back to us. The love playing in the Exx Game Room game right now is very limited by the hardware. The puzzle is okay but it's not originating in a way that
that they did quite a bit of complaint that is going on from the player perspective. And the number one is the replayability because real life escape room is bound by geographic location. So you're not going to find an escape room popping up and then destroy
it and it's a brick and mortar business. I wanted to tap into talking in a customer perspective why should I be staying on the same box or need a free metaphor in terms of the capability, in terms of the game logic, in terms of how
understanding engaging it is. So I want you guys, I want you guys, I offer you a few guys, please share some experience, you know, your friends, your family, your colleague, when they come to play a game, what sort of the element, contribution that they're looking at and how do you think theme editor will be able to solve that for your players?
Yeah, for that one for us, especially your escape rooms. Yeah, as you said, it's really hard like for building escape room in a geographic location and destroying it again for it depends on the market or the user base, but for V-Metri, like escape room is an independent gameplay
So it really requires a different rules like from the main universe, such as the scene management, the puzzle level design and so on, or the gravity or even the interface feedback. So for a V-metatry me as a gamer, for me I really want to
have the interactive feeling is a real love playing open world, we love playing like as you can see the open world it requires you to solve some quest to solve some puzzle so it's the same with the ER feeling that I really want to experience as well.
So for Vmetatree, since we are fully integrating the physical physics or the real world setting. So with that one, there's a difference between providing an immersive experience between sandbox and Vmetree, but for us, since we
are really aiming to provide a high graphic and immersive experience for our users as well. So for that breaking down the bar years for the users, especially for Escape Room, experiences like buying puzzles, like for us we could
like really what you call this. We more like realistic experience when playing the game. It's not more just like clicking and such. So for us, you could really interact like move since we are supporting XR and AR.
technology so we're compatible for those. So yeah, the users cannot just be limited to like using the third person point of view. So there will be available for first person view. So it's really amazing for that thought for for us, especially for Vee Metatreeq is. Yeah, escape room you need to be interactive and such.
since there's a time limit so it will have an urgency like the feeling of adrenaline rush so having a high quality scenario or scene would really help the customer, even the user, to really enjoy and have a proper entertainment on V-metatree. So yeah I think it's a
I could not say what would be on the sandbox as well because we do have different approach on how we develop our product and also for the technologies, but for the VMetri, we really highlight the immersive experience also with the use of our high graphic scenery or our environment.
Thank you guys. Thank you for the, I think I lost reception a little bit and I think Mark is also losing a bit of reception. I just see some of writing to him to request his fate. Do you guys, that's all
have any questions for our speakers today. If you guys do let me know, raise your hand or in fact you go speak. Okay, Matt is back online.
Sorry guys, some technical issues. Do we have any requests? Anyone want to speak? Or we want to continue with the topic.
I don't see anyone's actually raised on my hand in the moment. I'll probably just go ahead and continue on topic. I'll just pick up where I left and then I was asking quite what was the UVP difference between you guys in Sambox which you guys kind of giving a very unique answer which
that you guys also have a very granular level. I love the AI. I think it is one of the hottest topics. I also had a very
very good unit cases of AI to play in a game by. Normally in Exemperum specifically is that for all the NPCs, people start to utilize in AI and then you can get very different responses and depends on responses that you're getting you or into a very different
kind of rooms and I'm very excited about that all the main numbers and the game by projects start to looking into using AIG C for this space and I also like very keen actually to hear more about it you guys have the SDK from product perspective I think there will be tab into the enormous amount of theory
essentially, but we can have a separate child on this. Given what we discuss in terms of AI and AIGGC and all this content creation, what do you guys think of the difference between let's say users when it comes to onboarding journeys and the value creations?
Can you repeat the question again? What's that able to hear? I'm actually wondering, you guys have been insights when it comes to the difference between a user on the onboard journey and actually the value creations.
Oh, okay. Yeah. For that one, yeah, I think since we know the market or the users have different preferences on the way they interact with the product and also I know us different projects as different onboarding procedures. But for us, if let's say for
especially if I'm going to talk specifically for v-metatry we have a different onboarding procedure. We don't have like the common what you call this, NFD, or for us we don't have NFD yet. Our founders don't really like the idea of
making the user purchase NFT to join our metaverse. So it's more like giving the or asking the user to pay first before you could experience a product. So for us in our onboarding procedure, we don't really advise the user to invest on us first before you can
with the Experencer product. Instead, our product is provided for free. This access for our metaverse does not require NFTs. We'll just have to get what we call the activation code. It's more like a log in K in which it's easily attained
So just get the certain role you get the activation key then you'll be able to get inside our matter verse for free because you know it's really a downfall trend that we've noticed in the certain projects in the past most projects are just rug pulling everything once they get the
the commitments of the users that they bought NFTs, they just flop and never developed a product. But for a remunetry, yeah, we developed a product first, then we provided for free and it will be the user, it will be the user that will decide if they really like to stay on our matter. So that's one of our onboarding
procedures, especially in V-metatree and also one of the values that we're trying to make is for the users is as we can see me where I think your EU Mark also is a gamer so if you want to play a game if you don't want to be like be bored
on that certain game you need something that could really excite you something that could really make you go back and back again. So that's what the V-Metry is building we're having in yeah, and if I model so I think it would be also beneficial for ERM as well. So for that one because yeah you do have escape room so people will be
coming back since they will be really excited for the challenges. You know, people really like challenges. So yeah, you couldn't sleep well if you could not pass a certain test. So yeah, it's more a good thing for this one, like the onboarding procedures for different aspects, like it could
be beneficial to the users that we're targeting as of now. Yeah. And also, we forget to mention, there's a part that the users could actually create their avatar depending on their preference. So like, for example, you're creating your V-Mata avatar
And you want to create an avatar with a very long chain. You can do so. It's actually up to the user. So we're giving these users a liberty to choose and like customizing create their own avatars. At the same time, we're also building these community we're in. Users could display
signed or I'm sorry could decide good vote what what's the next like thing that they want to be added as well or what's the next thing that they want to be improved or something because for us users perspective really matters for BME that tree. So also we dare to
the ID system, the centrality ID, the configuration system, each user's identity could not be replicated, could not be deleted, or could not be spanned or whatever. We don't have any access on that part. That's the good thing about the blockchain
technology. So it's really your asset. It's really your identity, inside the matter. So whatever you want to create in there, that's yours. We don't have any control over it. Yeah, I think you guys mentioned a very important component about UGC, which is also one of our extremely important disruptive technologies.
So in our own, with Stambolks together, we're providing this very user friendly game builders. Then with that, the game and participants actually get a chance to create their own IPs and kind of have providing the platform to trade and capitalize IP. So definitely providing a enormous amount of
value when it comes to monetization and engagement by using these UGC components as well. So I guess we also get us a lot of questions about activation strategy and etc. We do want to. Sorry. Yeah. I'm going to jump in.
and the common was Stan, Stan has mentioned. It was actually quite an interesting point. I really appreciate that the onboarding journey that you guys are doing is so differently to any other metaphors, right? And I'm not only talking about metaphors, I'm talking about GameFiant in the whole. You know, St. Box has been
running a lot of competition, giving a lot of, you know, incentivizing their creators to sort of work in their own assets. But for you guys, do you guys have an incentive, like incentivize program to incentivize your uses? Not only for your players, but perhaps
people that can jump on board to become a creator, sort of, you know, like, you know, using your digital or mini-verse that you guys have. For us, I want to tap, to tap based on, you know, what exactly YAM is doing to incentivize our creators. Right now, we've actually took in an example of Mario Aditor. I don't know if
If you guys know, have you guys heard of Mario Aditor? If you or maybe Stan or anyone in the audiences. Have you guys sort of the font now recently just did a big announcement where they're allowing the creators to actually jump on board and create their own games on the Emory Engine 5 and everything?
And if you guys sort of Mario editor. Yes, we don't current technology or we the wallet that we're building right now. You can actually mean or if you're a creator, you can actually mean your own like NFTs and like we did with that part, like if users like purchase like different users purchase what you've created of
And of course you get an incentive for that. There's also one thing and also without NFI model like creators that like creating contents that falls under the participation or activity inside the matter which which is also like I think that we provide rewards with.
all of the things that you do inside the V-minitory, there is a corresponding reward system or incentive system. So let's say you're a creator and for example for a skate room or someone from your team created, let's say a hoverboard. So you can use the hoverboard to explore the matter very
like write it and whoever created it of course they will get incentives for let's say for every mint that goes through. I wasn't really asking about the incentivizing the creators. I was asking if you guys have
of our Mario Arasav. We'll probably jump into the incentivizing part, but the reason I was asking because we are actually taking that model, that approach, to build on our metaphors. So I'll probably explain what exactly are we talking about. So we are focusing on user-generated content,
a lot. I'm talking about this is one of the biggest strategy that we're going to implement. We're making sure our players, not only enjoying being an X-Gate room player, they would also build that own version of the X-Gate room with their friends. So for example, right? Normally you don't go to play X-Gate room by yourself.
You go play with your friends in a group settings. And I felt like using a Mario editor model, which is we build a fun, okay, so Mario editor in short is they build a foundational, you know, for example, like a 50 different levels that you can play. And then they allow their users, their players to continue building the building
the challenges using the role map, like using the creator tool kit. So this is exactly what we are trying to do. So we're going to build a foundation of the escape room, the actual life example, right? You can think of it like a mention. That's actually one really popular game on Roblox, which I mentioned in so many of my Twitter AMA space before. So they
built a foundation of the dimension, the actual house, like a massive mention. And then, that accumulated, I think, was 90 million visit, like literally more than 90 million people played this game. And I actually did a bit of study about it. So what they do is they allow the
to come on board and start creating and branching out creating the mini rooms. A very small room and this particular room can enjoy by other players and the people that create the room they can incentivize it. For example, you know, I can lock this door with a key and you can only obtain the key by either committing by either
You know solving the puzzle or perhaps you can buy it with the robux the robux is the the the point system that That the player can actually purchase with yet so you can you can you can actually use a master cut on physical and whatever just just buy the robux and you can actually get into play this particular room, but they all building on the same map
building on the same app, the building on the same concept, they're using the same assets. So is that something the fee metaphor is considering doing? Because we are heavily, we will be spending a lot of budget into educating our user into actually building this
creator toolkit allowing our players to also become a creator. And that is actually really important. I want to hear from the two of you guys, perhaps the three of you guys, or maybe the audiences. What do you think of the UGC? Do you like creating your own escape room with your friends? If so, what are the first things that you guys would do?
Yeah, absolutely. Yeah, for that discussion. Yeah, also I forgot to tell you, yeah, V editor, we do have that function V editor and digital space. So yeah, the same with you're trying to build right now. That's also what V metry is building. We are allowing the content creators or
the users to create their own digital space. So that's what we call digital space or universe. So it's more like, uh, yeah, the same with the ERM, like, uh, what you're trying to do, like, users are building their own games and yeah, they could create their own maps, they could create their own challenges as well. And other players can use it as well and also
So those places that created that creation will benefit from the users that are using it. So it's the same with what we're also building right now. So what I've said earlier with the digital spaces, which is will be readily available by July. So we're also excited with that one because we have already
like projects or game projects that would like to build projects inside our metaverse or games inside our metaverse. So yeah, you could create for me, especially for me, I would really like to create some sort of my
game studio like I'm going to bring over like the traditional games that we have right here so it's more like having fun as well so I could invite over my friends we could build something because we do have the V editor so the V editor tool that we have are right now is this not you don't need
to have a coding experience or knowing any coding languages to build a world or your digital space. Our V editor tool will allow different users or almost everyone to create their world in their own creation. So if you have a creative mind that we would like to
I would say for ERM, I would like to create a maze and this one, people can like try to hit this level, like if they could hit this level, they could go to the second level as well. So it's the same with what we're building right now. So yeah, it's we're also open for that.
for that kind of what you call this development that you're also building because that's one of our essential features that we are offering by using our V editor and also our digital space. So yeah, I think ERM and V-meta 3A can really work together on, yeah,
and providing users or content creators freedom to build their own creations inside the matterverse or inside the same map but having their own privacy as well and also yeah can incentivize their creations since you know you can't use other
people's creations for free. So it will be up for other content creators if they want to do it for free or so they will have charges to their creations to enter. So I think yeah ERM and Vimiter 3 is also aiming the same feature in our in our platform as well.
Yeah, I think that's actually really great. So for any followers that has been really keeping close eyes on our project and I think themadafry and that's exactly the reason we choose a partner with themadafry is because they're very open with collaboration and they are very interreble with all the assets they have, we have created.
So for example, if you are an escape room or the puzzle solving lover that you wanted to play our escape room game because you can explore different multiverse. I'm talking about you can choose to play on sandbox which is a very fox related, very row blocks, very Minecraft type of graphic. But then at the
same time because it appeals to different demographic or you can choose female to free which is ultra real life experiences you know you have you can wear your you can wear your headset you can actually explore the very rich in graphic and intensive where you also can build your own escape room with your friends on female
And this is absolutely fantastic for our upcoming project. Yeah, anyway, so Mark, there's 10 minutes left. You know, go ahead and ask any questions that you guys do. I do see a few people giving us applause. Thank you for that. Thank you for tuning in listening. Do you want to ask us any questions?
If you guys do, let me know. Raise your hand. I can put you up. Yeah. Anyways, Mark, I'll let you ask the next question or continue discussing in the next 10 minutes.
Yeah, definitely. Thanks for this. Yeah, so definitely, I think UGC is something and then creating and capitalizing the IP is definitely something that we super passionate about. And then I think it comes to a common consensus the entire game by and the members, which is which we want to promote this vision of
play and own. So just to answer Win's question, what would I be passionate about doing X-Trap Room together with my friend? We would love to create an X-Trap Room together and if that happened to be the hit one and we would love to able to capitalize in the platform and that's exactly what you are in the
We also have a very interesting kind of a selling point recently that we just discovered is that we noticed that we can do so much more. So one of the good examples of this is that we can see that we are not only
is that some of the big NFT community actually proposes us and asking us if we are able to help them to build an NFT in sandbox and with our current setting and technology setup we are able to add so much of utility and external that what we call positive
to all NFT communities. So this is actually linked to my next question. What do you guys think the player can potentially maximize their benefit outside of this IP capitalization? What do you guys think there's any other ways they can maximize their benefits in this multiverse?
Yeah, for that thing for V-metatry, we are an Anify model. So we're not just sticking on the Madiverse features alone since we are integrating on physical markets as well. So we do have a different ways on how users can benefit. So let's say you're a user.
user and also you have we have partnered stores as well or businesses as well. So yeah, having physical products, pinched titles available, readily available to everyone. So I think that's one of our biggest fronts as well for external things that users can benefit.
of it outside our metaverse. And we live engagements as well since we have our wallet that is fully functional. So in our wallet it's really, for me, it's really amazing to see
or to witness me, I'm not really a tech guy but when we released the development or the release of the wild was conducted, I was really surprised when I was seeing I could really see my own NFT in a 3D model.
you can zoom, you can move your tilt or move its sideways or anything so it really surprises me. So I think that's also outside our metaverse as well. So creating your own asset is not
also required doing in the metaverse. If using our wallet case, you could also create NFTs outside the metaverse features like using your phone alone. So yeah, I think that's also one of the biggest benefits that Vmetratree is offering.
real life events as well. So we're not just focusing on the digital world. We're bridging the real world and the digital world. We're finding the middle ground of it. So that's one of the benefits for V-military.
Yeah, definitely do have anything else to add in total this I think
Yes, yes, sorry. Yeah, but basically I carried that explain it well to also I would like to apologize for earlier because I can like get confused with the question and yeah, we we we met at really like a Scenes out we're we're doing this community
or in like users could decide what they want to be and what they want to build or what they want to do inside the metaverse. We're always like a V-metatry is always open for you know as gestions collaborations or you know to work with. So
With this on the business side or the user side, they can, you know, they can just simply approach us and we will help them with whatever we can. So we're always open with discussions on where to improve as well. If they want something to be added, we're also open on that part.
Awesome, yeah. I think we are running 5 minutes left. Let's see if any question run from audience.
Do you get any questions? Because I, yeah, I jump by and not call holes at the moment.
Oh yeah, oh yeah, I forgot, I forgot you're not co-hosting. Let's see, do we have anyone that want to jump on board in us?
I'm going to go to a couple of interesting questions to throw on. Maybe just one last question before we wrap this up. It's a Friday night. I know that you guys were
really hard. I mean, crypto never really sleep. Okay, so let's give it a couple more seconds. Stanger, send in our crying emoji.
Yeah, I think people are really amazing right now, so it's a really good discussion.
If everyone don't be shy to ask question, I'm also like reading some reads on the space as well. So if you have a question, you can also drop it there so I can answer it or you can use stand to answer it. Yeah, so feel free to connect to any of the speakers here.
sure you guys follow us, make sure you guys follow Fibonifuri, fantastic games. I actually have received a bit of demoed. I think late last year it was it was very like it was actually quarter quarter four last year I would say in September and in September perhaps in early October. That
That's when we use the footage in our pitchnake and this is the most diverse that we're targeting into. I think that's actually really fascinating because a lot of people ask us when they look at our project, "Oh, you guys are sandbox game-t light." "Oh, cool. How do you guys actually solve the issues of not being in- there in person?"
I've actually had a Fisi meeting today with Mark and a Fisi will like, okay, well, how do you solve the problem, like solve the psychological mindset of the player wanted to actually be there in real life? And I said, well, we're not stopping them to play the real thing, to actually get room in real life. But we are
obviously not only in centafising I don't really like in centafising the player coming here I don't really like to play to earn type of model is a bit old school in my opinion the thing that we actually wanted to trick and do market activation one thing that I wanted to touch based on what Santa has mentioned before I'm in terms of the market activation
and the upduction. So in the real life, it's get rid of environment where majority of the users can't really finish their game play and that's exactly how they operate off sort of getting you guys to replay the game with different
people are perhaps you can enjoy the same storyline. So what we're doing right now is putting a lot of NFC, so not NFT but NFC. So it's like a sense of that actually skin your progress. I'm talking about if we're going to have a wristband on our hand and for example if
you guys are playing and Mark and you guys all are playing and get them together. Because we are playing in a different environment, Mark wanted to get Stan out of the other room because he needs to collect his puzzle and he needs to collect his key. How would he be able to do so? So with this NFC, we would be able to record the players where they have left off 30 for example.
you have finished a 60% of your game play, you can jump onto the meta first and continue your storyline with the choice of your meta first. So for example, I finished 60% of the real life experience, but I want to pay any more money. I don't want to pay the same amount of money so I can finish the rest of the game, not really worth it. So they can choose
to come onto the metaphors and choose okay should I continue my story in the sandbox oh should I continue my story on three metaphors you know they have a choice to they do that's no charge because they already been paid so they can finish a storyline they can finish the whole story where they you know like ex-git room is a very story
story telling driven story. Like it's a artificial content. You have real light, you have horror, you have real NPC chasing you that are played in Japan and home combat for is actually pretty cool. And they have story like story driven for example. Like the one that we're building on the sandbox right now is Alentus. So we're building
story driven, escape room games. But not many people wanted to like, like, like, play, like, play again, like actually paying the ticket price again and just to experience the real life escape room game. But they still also wanted to find out the content. They wanted to find out the ending. They wanted to find out what exactly is going on. You know, they can continue
you playing with the choice of metaphors. And I think this is the absolute psychological mindset because you're stuck in a room in a time limit in a countdown or 60 minutes. Your psychological level will be rushing through the rooftop and we want to make sure people are enjoying that experiences and really what
I think it was Evie was mentioning, you know, they were like the users the players will be dying to find out like how do we solve that puzzle, you know, like we wouldn't even be able to slip until we solved that puzzle. So we're playing with the psychological mindset of the player. So not necessarily incentive when we when we're talking about onboarding our
clients on boarding our uses. We are actually providing a solution for them to not only just paying a take a pricing but you can finish your gameplay on the metaphors. Yeah, so this is the way that we pitch to our partners and you know one of the very very good taste study that we recently
talk to is we're talking to a Singapore government where they have built an escape room in a science center. So it's a science research center for school excursion, for school program to come and learn about science. But instead of an exhibition, you talk about
space exploration, you talk about how does this DNA work? We gamified it, we gamified the whole educational sector for science to make it engaging, to make it educational, to make it fun for students to come in and play. So right now we're working with them very closely with the science sensor, obviously to digitalize
to escape room experiences on the metaphor. So not only your content, your playable real life escape room game, but you can come onto the metaphors and continue exploring your scientific knowledge, your education sector. And I think this is a really good study that we are bringing on board in here and we're hopefully we can make it our
in the upcoming month and also because they are backed by the science center is built by the Singapore government. So that's a lot of due diligence, a lot of compliance is to do, but this is the way that we're working with them right now. It's actually really good. Anyway, so I know I talked too much. Do you have any questions? Any audiences have questions?
Mark, do you want to wrap up the space? Stan, anything, do you guys have any questions? Any comments? You guys want to put some closing thoughts?
And not for me, but the idea for area is really really amazing like the progressive development is good. Yeah, also that's part of the thing that we're doing right now. We're trying to integrate like the June generations, especially on the IT part.
or what's the benefit or what metaphors is trying to build because if we don't educate them now then when? Because it did happen with what internet is before, like other people think it's a full idea, but look at us now.
Internet is part of our life. So like whatever we go, there's the Internet. When it's the Internet, when purchasing thing, when it's the Internet. So that's also what we're trying to do. That's why me and Stan is currently busy because we're actually organizing an event here.
And we're tapping on different schools from different region to participate on this event. And we're also like tapping on government officials from the DOSD or from science and technology government department. So, you know, we could educate.
the new generation because it is them who will educate the following generation as well. Yeah, I think that's actually really fantastic. Let me know. Would you guys mentioning was Philippine that you guys are activating? Yes, in region seven.
Oh look I've never been so I pretend I know where that is. Is it okay if you guys send me more information because I really wanted to cross check with the Singapore government. We're currently getting the endorsement as well so we really appreciate if you
We can activate the same market together. We have all this, for example, Science World Center. The next one that we wanted to activate is an exhibition, an art exhibition. Because a lot of inquiry that we get, it was actually really, really cool. Art gallery,
Look, people coming here invested the gallery but then they don't really have anything to do. Other than feeling the art, you know, if we can make a little bit engaging, engaging like fun things to do, it doesn't have to be like full on, escape room, like a very frail type of experiences. You know, can we add the gamification element on
to end. I say, of course, fantastic. I would love to see and don't got a right offline coming onto the metaphors and they actually richer sell and we did a bit of consultation for them. So let's add the portfolio together. Let's continue expanding, you know, doing market activation. I think
We carry on a conversation, I know I go over time, but I think it will be great to share some case study together so we can activate building and escape or gamifying experiences in the Philippe market. Yes, absolutely. Also, I'm also thinking it's a really good
partnership as well. Okay, so yeah, ERM, like there's no projects that conducted that kind of idea that you did with Singapore. So yeah, I think we can really work hand to hand like V-metry and ERM as well, because Philippines is also approaching like the regions here, the universities here,
also approaching like science fair technology fair so I think it's a good market for ERM as well and also for us so I think we could discuss this furthermore in the future so it will be really fruitful for bridging ERM as well in the Philippines.
I'm really happy to have you here. You know, potentially take this conversation offline. If you're sorry for the organ level is so much exciting announcement, we're gonna come up, but we will definitely want to continue the conversation offline with you guys. Yeah, thanks so much for everyone.
We learned a lot of inside in the session. We are doing our NFD wearable draw in the moment so definitely check out the ER left and find us on Twitter. Also follow the amazing products as well. If you have any questions, any feedback, free or free to send both of the team. We appreciate your feedback.
improve. I just wanted to thank the guys for everyone to wing to stand to have people join us and thanks everyone in space we will see you guys next time. Thank you guys. Love you guys. Bye bye. Have a great, have a great Friday everyone. Have a great weekend. Bye bye.

FAQ on Escape Room IP Games Capitalize in Multiverse #metaverse #ipgame #web3 | Twitter Space Recording

What is the topic of the AMA discussed in this podcast recording?
The topic of the AMA is how escape rooms can capitalize and digitalize their IP and capitalize in multiverses.
What engine is being used in the development of the multiverse?
The multiverse is being developed using the Unity engine.
What company is being partnered with in the development of the Unity Freed engine?
The company being partnered with in the development of the Unity Freed engine is Metafree.
What is the purpose of the development of the Metafree?
The purpose of the development of the Metafree is to revolutionize the future of metaverse, social e-commerce and entertainment by integrating state of art technology.
What is the main goal of the Vimitatory?
The main goal of the Vimitatory is to bring people together and provide daily integration while giving immersive entertainment and socialization.
What is the difference between a Metaverse and a Multiverse?
A Metaverse is a single platform where users can interact with what the project provides, while a Multiverse is a platform that bridges different metaverses, where users can create their own digital spaces and freely move from one metaverse to another.
What is the purpose of the transportation hub in the Multiverse?
The purpose of the transportation hub in the Multiverse is to bridge different Multiverses or different Metaverses, allowing users to freely move from one Metaverse to another.
What are portals in a Multiverse?
Portals in a Multiverse are means of moving from one Metaverse to another.
What is the benefit of having a Multiverse?
The benefit of having a Multiverse is that users can retain their digital assets or NFTs when moving from one Metaverse to another using the same platform.
What is the focus of the local branch and partnerships for the Multiverse?
The focus of the local branch and partnerships for the Multiverse is on integrating commerce and launching an education campaign regarding Web3, Metadivse, and Multiverse in the locality.