Etherization: Mint your city, and own Ethereum’s early history!🎙#P2E

Recorded: Jan. 4, 2024 Duration: 1:04:28
Space Recording

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And what was the
before we move to the
So, you know,
So, I had to break it, you know,
and I have this, you know,
so, you know, we're going to be and then, you know, you're going to be, you know, and...
amount of players uh based on the nft uh there's the maximum number of nfts and that's uh that's
been defined by the 2016 game so um so because uh the the wrapped cities and the layer 2 everything
reflects back to the 2016 game so it's like it's truly historic nft so um let's say you
mint a city now it will get written to the 2016 ethereum contract as well um and that means
the maximum number of cities is 34 by 34 which is one 1156 and right now we have around 300 minted
so far some were minted after we launched the wrapper in 2021 and somewhere back from uh 2016
uh so so that's the maximum number and then the number of players can be it has to be less than
that because some people can have more cities right so um yeah so so that's how it works uh so there's
the the the number of cities is limited uh and the cities have historic value because that's
got your veteran and i was wondering i don't know if you cut out there but uh yeah i'll ask another
question around the cities and how do you sort of defend the cities how do you go out and attack is
certain strategies and sort of how hard is it you know the learning curve for the uh game for new players
uh it's pretty simple as you mentioned you have these three unit types so you um yeah i mean it
would be easiest if people just go to iteration.org you can just click on sun city you'll see you have a
garrison there of units three types of units and you can build a unit which costs 15 kuna if you have a
a building which is related to that unit like stables is related to night so each city has some
unique buildings and uh otherwise it's 20 kuna's and you just click on a unit that you want to build
and then you can uh use that unit to attack some other city or by default if it's in that city if
someone attacks you it will defend by default so nothing for you to do there and then you can move
your units between your home city and between your vessel cities because you have an occupation
garrison there it's like you guard your vessel against rebellion and so just those simple actions
that you can do with units like learning curve is is you you can figure it out in in an hour i'm sure
you've got your veteran so are you sort of building up your cities uh do you collect resources to
um increase your defense and attack abilities
so there are no resources in the game you the only resource is kuna which is the crc20 token and you
um each city generates daily income so that's how you get some kuna or you can if you want to
develop very quickly you can buy some on uniswap and then you can just deposit and you can withdraw
of course as well um and then you can you can build units with it and uh later we plan to
have upgrades which would be like um you know things like city walls or this kind of it's it would be
like um or a workshop let's say which would increase uh speed of the production because now you have to
wait eight hours before building another unit um so so that's how it works you you don't have like
i don't know wood or iron or this kind of resources
go you veteran and are there any limitations or restrictions i was reading about the generals
uh that the players can deploy in a theorization how does the game
maintain balance in terms of general availability and usage
so generals are also playing for for version two um it would be basically another nft which would then
give some strength to your army like um um um let's say you're attacking another city or you're defending
then you would you would get an attack or defense bonus and they would be also unique nfts so it's
um yeah that's the basic idea but we we really didn't want to you know over complicate things
with uh with the current launch uh you know to see that everything runs runs smoothly that things are well balanced
and um so so we don't have generals at this moment
got you and i was reading about uh you've got like a withdrawal risk-based mechanic in the theorization
uh that has an element of excitement to the game what strategy considerations the players need to take into account
when deciding on timing of their kuna withdrawals
yes so so the idea behind um withdrawal risk mechanics is that um it's something that both
both adds excitement to the game and uh helps to curb inflation because um otherwise as soon as you
you know you you get your daily income you could you could withdraw it and uh many games suffer from
um um you know strong inflation of the of the token where you have these uh play turn mechanics
um it's maybe you know it works for uh for a few months and and then everything collapses because
the token really slumps and so on um so yeah i was i was thinking really hard for to have something
sustainable that would survive you know a bull and the winter and the bull and have something
you know which which would be stable for like a decade or this this kind of span
um so so this really helps in a way that uh there's this exchange fair that moves around the map
randomly every three days and depending on its distance you have this risk that bandits will raid
um part of your withdrawal so that means that players will usually want to delay their withdrawals
until the exchange fair gets close and and that means that also the treasure will be piling up
inside the city during that time so it also gives incentive for other players to build units and maybe
try to uh raid the city make it into a vessel and plunder the treasury so it's it's a simple mechanic but
it you know it it adds a whole element of then you watch what your neighbors are doing and
you time your actions this sort of stuff and it also it also helps with inflation a lot so since we
launched uh actually the value of our token went slightly up because people are yeah some people
are withdrawing but many people get really into the game and then they want to buy some kuna so that
they can more quickly build units to compete with their neighbor and this sort of stuff it's like a
skill-based casino kind of game okay yeah and uh you mentioned alliances i was wondering in your
theorization game how do you diplomatic relations impact the overall gameplay dynamics especially when
it comes to raiding or defending against other cities yeah there's no formal alliance um but you could
just negotiate with someone informal alliance where you say we have this very strong neighbor that we
have to join forces with and then you work together um what you do do have as a part of game mechanics is
um we do have this diplomacy tab in city screen where you can send emissaries so you can send an emissary
to another city and request it surrender uh which means that would obviously save you uh resources you
wouldn't waste units attacking it and if you're receiving such requests maybe your strategy will be like
uh at this moment i don't want to fight i want to preserve my units maybe i will become a vessel but
you know i will still make some income and preserve my units i can always rebel later uh at some point
where it's time timing is more favorable so um yeah there's this diplomacy uh mechanic built in
uh well just being on on blockchain and having you know transparent mechanics is what protects everything
um you know source code is uploaded on polygon scan and on ether scan the
um where the erc seven to one parties layer two is on polygon so we have all the code there so
everything is front end is also um code has also been published and um so and anyone can check the
mechanics how they work everything is 100 decentralized so you know there's some games with uh cool graphics and
stuff but uh it's it's basically like you stake your nft and then mechanics are run on a centralized server
so this is not how it works it's i have no no power over the game or anyone else it's um you know how it's
written the code that's how the game works so anyone else can check the code to see if it's sound and uh
uh so far the game has been running smoothly so yeah that that's what that's what protects the assets
and um yeah also the front end we uh we we uploaded it on our weave which is um uh quite popular
decentralized storage so it means um it's not just smart contracts but front end is also decentralized and
we have two decentralized domains as well uh unstoppable domains and dns uh so authorization dot nft and uh
uh w e t h z dot uh eth which is like wrapped authorization that's what it stands for so yeah the idea is if like
i die or something the the game should run forever hopefully
i've got your veteran and you mentioned our weave there is that uh they provide the servers and
infrastructure post in your game or are you utilizing amazon web services for this purpose
uh so the standard uh the main like
uh domain which is utilization dot org like standard domain that's that points to amazon s3 storage uh but
as i mentioned we also have front end on our weave so it's basically the same thing only it's decentralized
storage you know like file coin and uh but our view is really cool because uh like let's everyone knows
ipfs that's ipfs that's most popular one but with ipfs um you actually have to
you have to keep storage running like you have to either run your
node ipfs node or you have to pay uh for hosting and then once that stops then your your storage could
disappear so our are you is really cool that you pay only once to push any any like files
you know to their decentralized storage network and then that stays uh online forever so that's why we
chose are we for hosting front end so it's same like um let's say amazon s3 storage but
you just pay once to upload it and then uh it stays online forever
i got your veteran and you've got the kuna token i was wondering uh is there any other utilities
attached to that like uh staking um or investors that aren't into gaming but want to invest uh in the
game for the future um yes so uh you you could you know there is the investment
part where um you know you could uh maybe uh bet on people you know buying kuna so they can um
you know quickly develop their cities and then as we have seen the the value even went slightly up so
um in in that sense uh it can be an investment as well but basically um i think for most people it's
while they will be buying it is to develop more rapidly in the game if they see some opportunity
they will be like yeah maybe i'll buy now 100 200 kunas and i can conquer this or that city and then
later i'll withdraw more something like that got your veteran how are you sort of looking to expand
the user base uh do you do like live tournaments uh do you do um special tournaments with prizes uh
uh how are you sort of getting the game out there and um getting more players uh involved
well since the game is fully decentralized it's um we did we did have some kind of on test nets
some idea of uh some competition and stuff like that but the mainnet version is i really don't have
control over it so um i wouldn't be able to you know to do such such stuff i mean we could say like this
month maybe someone who um who did this or that achievement could get some reward but basically
the idea is that people just like the game and uh you know hopefully the um the word spreads and uh
yeah we we have these like um twitter spaces and uh yeah just to spread the word
it got your veteran and so maybe you could just talk us through how a player would get started so
they need to buy an nft of one of the cities uh and then is it based on the um website the login how
how could you sort of for a new player that's not maybe play blockchain games before how would they uh get
started uh well it would be definitely way easier if they have some experience uh using metamask so
or some other wallet basically um there is no standard login as i said because everything is
decentralized you interact then directly with smart contracts um so it's like standard thing i don't
know if you're using metamask you would choose some account you would connect um and then to start
playing you would either mint a city or you could buy a city on openc and um and cities are erc
seven to one tokens on ethereum network then to start playing layer two polygon through the same front
end you would just click on transmit and there is this uh state tunnel between ethereum and polygon which
then uh updates the state on the polygon side and um and then you would just start clicking around
doing stuff you know everything through graphical interface you obviously you would need some ethic as
well which is you know standard polygon uh token to pay uh gas fees but other than that it's it's quite
simple um yeah that's basically so you moved to polygon i was wondering if you're looking to expand
uh to other blockchains or introduce cross-chain functionality in the future as well
um it's it's a bit tricky because you you have to keep state somewhere so um
um yeah i think i think it would just overly complicate things if uh because you would have to
have state on polygon and then um yeah i guess i guess it would be possible but it would make things
more expensive as well and so i think it's just the simplest thing is if if someone wants to play they
just they just play on polygon um and yeah one thing is that because it's it's historic nft then the and
the number of nfts is quite small quite low as well so um the entry barrier is not is not that low so um
it's like i don't know i think the cheapest now on open sea is around 0.3 eat and uh so
at some point that that's also mentioned in the white paper we have this idea of having cities and nfts
which would be um about 10 times cheaper than cities roughly and so it would lower the the barrier for
some people who want to participate in some way and then these citizens would be able to live in in
cities like uh up to 10 citizens in each city and then they would in some way share the income of that
city and um it would also open an opportunity for collaboration with other nft projects because
if it's like same kind of floor like um uh you know like other nft characters they if we collaborate
with this project they could be white listed as potential citizens and if they're in the same price
range approximately and then they could be staked inside cities so i think that that would be also
cool way for cross promotion
got your veteran and is there any uh partnerships or collaborations uh planned uh for the future
uh so so so that that would be the the basic way moving forward because uh i think it's um
you know it's it's really a way which which makes sense it's not just just like uh generic collaboration
but something that really gives utility to these other projects you know um so yeah i think that
that's what makes uh smart contracts great and what i love about them is that you can just connect these
uh as like lego building blocks and uh you know you can you can start getting utility for something so
i think that would make other projects really happy in like authentic way
very veteran and look into the future can you share any sneak peeks or hints about
upcoming updates features or expansions in the etherealization
so we we launched kind of recently uh as i mentioned i think it's been about a month uh so we are still
uh you know spreading the word about this current version we are looking at how things are developing
um it's quite fun just looking at the map and stuff what's you know what's happening some some
cities have already a lot of vessels and uh you know you see surrender requests going around or
um some people staging rebellions and uh so so we are we are monitoring that and then based on the
um on general ideas we have in in the white paper we'll see at which point we will launch what features
got your veteran now let's open up these spaces to the audience let's see we've got uh venice here
we've got a question for uh veteran actually uh theorization go ahead uh yeah thank you so much
uh clan uh i got a couple of the questions regarding the transition i have been listening in and i really
enjoyed the conversation and uh i went through the website and uh i read about the uh mechanism
and uh strategy using the transition i'm impressed okay uh the first question i have uh is regarding
the artifact lottery the artifact lottery seems like a central element in the in shaping the game's
narrative so how do you plan to keep players engaged and motivated especially during epochs
where the minimum bids might not reach the 10 000 kuna threshold uh potentially causing a missed
artifact yeah yeah i see you went really into detail uh so as as i mentioned earlier these artifacts are
not part of um this current version uh because as it's obvious from your question it's the mechanic is
quite complex so i uh i first wanted to see how things will work work out with this version uh and
uh i i didn't want to you know um deploy too much code at once and have potential vulnerabilities and that
stuff um so what you asked is this culture mechanic where you would be uh earning income based on these rare
artifacts so india is like you have this artifact in your city and then pilgrims are coming and that
increases trade and whatnot so similar like it was added to later versions of civilization where you would
you could have a cultural victory or something like that um but basically the the idea uh to answer your
question more precisely um if you have a missed epoch so not not enough kuna was gathered to mint this
artifact then that's not a problem because uh the artifacts that are already there would be more rare
so not nothing bad happens it's like self-adjusted and uh one one one one way
i think we've lost you there uh bedroom
uh yeah i think if mike is for for for uh too long gone it just cuts off yeah so so i wanted to say is
like uh this um artifact culture based mechanic is also inflation related so the idea was to um
have another way how people can spend kuna and um you know spend it now and have potential
increase their potential uh increase their potential revenue later so but as i said if epoch is missed
then nothing happens it simply means that existing artifacts are more rare so so that's the precise answer
to the question yeah i understand now uh i completely got the answer for my question okay uh i was also
wondering how will the players choose their units based on the type of cities they plan to raid or defend against
i mean are there certain city types or configurations that might require specific unit compositions for
optimal outcomes uh so as i said earlier that that would mainly depend on the type of units that your
your neighbors have so uh let's say your neighbor has a lot of swordsmen and they're your main competitor
or a target or a target or whatever or you or they're threatening you so you think you will be
defending against them so in that case you would be building mostly knights because they're strong against
swordsmen and um and then also each city has a uh at least one building and so you have buildings like woodworks
uh metalworks stables and then they make some unit types cheaper so if you have stables in your city night
then it costs 15 instead of 20 kunas so that will be another factor that you would be considering then
and um you mentioned about government types uh so uh how do you plan to ensure that each government type
remains viable when no single type becomes the dominant choice for players um yeah that's also a good
question um it it definitely requires some you know thinking and it could well turn out that something was
unbalanced and then logic contracts would uh need to be updated uh but um uh i i think the the basic idea
is sound because you have you know people with different playing styles so you could have someone um i
don't see some some government type becoming uh uh dominant like being generally better than all other
types because you you have people who have different uh playing styles so uh if you have like more
militaristic governments they would be more suited for people who are um looking into vesselizing other
cities while you could have someone who's more based on culture strategy just increasing uh uh their income
this way and then like government types like republic you know would be more suited and uh yeah that's
what is a more monarchy or something like that would be more maybe more militaristic
okay uh and uh also how might appear a small economic choice like building upgrades or managing
unit costs impact the entire game uh could this decision influence alliances strategies and
even z-shaped overall power dynamics on the utilization map
yeah i mean definitely and anything that anyone does is um if especially if they are close to you with
uh it it influences your decisions so um yeah these upgrades are like if you see a neighboring city
you know built an upgrade like a workshop um or a manufacturer that allows them to produce units faster
it's definitely something that you should take into account because it means that
they could quickly more quickly produce units than you and then you will
you know maybe need to reconsider what you're doing
okay and um you mentioned about the external nfts to act as citizens uh is it technically secure to
integrate external assets into the game and how do you prevent a potential security risk and ensure a
seamless and secure integration process with external and nfts and uh how will the upgrades done to
done to these external nfts be preserved or managed uh well because the mechanic would be really simple
about them they would be just like a citizen living inside the city the mechanic is just it's either
there or it's not so it's not um there there's no security risk either because the mechanic is really
simple you you just white list which which other project so which other nft you know is allowed to
become a citizen um and you you would then just have a white list of this smart contract or that smart
contract um and the the only thing to think about is the you know the price range because you wouldn't
want um you know it wouldn't be fair if there's some project which has really really cheap nfts
and uh then there are citizens equally as you know some more valuable nfts so you would have to look into
projects with kind of like some reasonable price range you know that that would be the condition
and probably that they are kind of themed in a way that suits the game you know that it's not just
something completely random um yeah but the they don't influence the mechanic
uh in some advanced way so there there's no special risk there
uh okay and uh given the reliance on kuna burn to control
inflation uh is there a risk of unintended consequences such as a deflationary spiral if
player activity activity declines and how is the economic model designed to adapt to varying player participation levels
um i mean the deflationary spiral if if there would be that many people just just um
you know i mean it would be kind of good news because it would mean people are really interested uh in the
uh in the in the whole project but yeah i don't see i mean some some huge uh deflationary spiral because
um yet at some at some point some other people would just uh you know simply decide to take some profits so
um i think things would just level out at some you know some reasonable way
okay and uh uh with
oh my god all right i'll come back another time
oh he's dropped yeah it was a graphic designer who was up next uh oh well he's talking now and uh
they're not coming so i could go ahead venice with your question
yeah i have been uh listening and uh this is a unique concept of visualization so i i had a couple of
questions to uh clear my mind to clear everything that uh i have okay uh one last question i have so
with ui enhancements like vessel city lines and toggles for global display how do you ensure the
technical robustness of these features under uh various user loads and potential complexities in city
transactions are there scalability considerations for the ui improvements as well oh ui is i mean that's
just javascript on the browser side so uh of course in smart contract it's written which it is a vessel of
which other city but then i mean this way it is displayed is you can also turn it off in settings
like these coins moving around the map so yeah even if like it's thousands of lines it's it shouldn't
be a problem for a modern browser uh and you know smart contract side you simply have um each city has a
has an overload pointer if they so it's not like some big array or something it's just says um
for each city if they have an overload or not and then you can reconstruct you can construct everything
from there on the front and side yeah i completely agree with you because uh i see iteration presents a
very good designed and engaging and after giving experience with a unique plan of economic strategy
military dynamics and cultural intricacies you guys think of everything this is a uh this is a complex
design but uh i believe players are gonna enjoy and the thoughtful integration of their two mechanics
on the polygon network uh it's a commitment to user accessibility and mitigating gas fees so i really
appreciate the insights and answers to my questions i really enjoyed the cma and thank you so much for
answering my questions as well yeah thank you thank you for good questions thanks for the questions
yes yeah unfortunately we had someone up who i think was a graphic designer but they couldn't wait um
but there was only two speakers up so it was plenty of time to get free questions but he's dropped now
but um so going back to my question as i was wondering uh what's been the biggest challenges for you uh
veteran developing and maintaining a theorization and what opportunities do you foresee in the burgeoning
in blockchain gaming space um it's well as a developer definitely a challenge is that you have to think about
gas fees and uh also just limits on the it's not just if transaction is expensive but it has um
there is also a gas limit so it cannot be you cannot have a large loop or something like that so you always
have to keep in mind these things um but then obviously you have a challenge just about uh visibility of
the project as well because there's so much stuff happening and you know there's a lot of money in
nft space so you have um you know projects just mushrooming and uh yeah so that that can be a challenge as well
um in my opinion not not all projects are really decentralized so it's kind of um
yeah i mean everyone has their own philosophy but you're kind of um
yeah fighting for attention with with many other projects which are you know you know um doing all
sorts of stuff and uh yeah you somehow have to get across what's what's really important what's the
project about and yeah
definitely veteran and so i'm not sure if there's anything there we've missed that you'd like to tell
us about uh theorization uh that we've talked about on the spaces today or we could do a recap as
well um for anyone who's joined the spaces later on there and they missed the first half of the call
um i think everything's been covered pretty much i can't think of of anything at the moment
okay then maybe you can give us yeah a recap over the first half uh about the theorization if anyone's
just joining the call on there and missed the uh first part
um yeah so it's uh it's a historic uh blockchain game uh as far as as far as i know it's actually the
first blockchain game it was uh launched in 2016 um inspired by civilization uh with the 34 by 34 map where you
could have a city on each grid position and um yeah then later as ethereum gas fees got really high uh
we moved to polygon network for layer two um cities themselves are now wrapped as erc seven to one um nfts
and uh yeah the the mechanic changed a bit where you don't conquer other cities you turn them into
vessels you can earn income um as your erc 20 kuna token um and yeah you have some simple rules which are
written in smart contracts which are um verified on polygon scans so everyone can check the source code
everything's 100 percent decentralized back end um and front end as well we have decentralized domains
so we really um you know we we really want to have full decentralization and long-term uh viability of
the project so um it's really something that we want to see alive like in a decade so that's the the
whole idea behind the project so it already has historic value and we wanted to preserve and grow
this value
definitely veteran yeah uh it's been great speaking on the spaces today with the theorization and
bedroom from the project uh as we say if you've got any questions i think through the uh theorization
uh ex account here you can get to uh the website check out that out check out the white paper if you've
got any questions after the spaces did you say uh it's uh discord mainly the community hangs out
the bedroom yeah it's it's mainly discord um you have uh about dot iterization.org there are all the
links there you know um you know white paper basic descriptions uh youtube videos uh link to discord openc
twitter etc and the game itself is just theorization.org
oh yeah veteran uh well thanks very much for coming it's been great speaking as we say
mobile media is for uh education and research it's not financial advice but uh we always recommend yeah
if you've got any questions uh check out uh the discord or um you want to read more about the project
check out the website and the white paper and thank you very much again bedroom for coming today
yeah thanks for having me
yeah thanks for having me