Forging Fate: Web3 RPGs & the Rise of $IMT

Recorded: April 3, 2025 Duration: 0:45:21
Space Recording

Short Summary

Immortal Rising 2, a Web3 game, was launched with its token listed on SakuCoin. The game integrates community-driven governance and innovative features like a buyback mechanism for its IMT tokens. The project leverages Immutable's infrastructure for seamless Web2 and Web3 integration and plans to expand its ecosystem through strategic partnerships. The oversubscription of its NFT collection and the introduction of new game features indicate strong growth and innovation in the Web3 gaming space.

Full Transcription

Thank you. Thank you. Hi, hi. Can you hear me?
Yes? Perfect.
Okay, we have both Yoho and how could I call you?
Okay, JC and Yoho.
Okay, let's go with that.
Hi, everyone.
Thanks for joining us for this AMA today.
Today we're having IMT token, Immortal Rising 2.
So first, welcome.
Thank you to be here.
The plan I offer you is first to introduce both of you to the audience, to know what you do with the project, how you joined, maybe also how you joined crypto overall.
That would be an interesting setting.
Then maybe describe us a bit the project itself, Immortal Rising 2, as kind of an overview
before we dive a bit deeper with more selected questions,
more specific questions about the gameplay,
about its accessibility,
about whatever we can find regarding the project.
And afterwards, we'll go through a session of Q&A with the audience.
Guys, as always,
you have a live chat ready on the side. You can comment the thread on X. Please do not hesitate.
If you have a question for our invitees today, please use this live chat. We will go through it
when we'll be selecting questions. And as always, being selected among the questions increases your
chances to be selected among the winners of the giveaway we're organizing for this AMA.
So what do you think about this plan, guys?
Sounds awesome.
Good, good.
Okay, let's go.
So who would like to go first?
I'll go ahead.
I'll go ahead.
So yeah, GMGM, everybody.
It's such an honor to be here today. I'm Yoho, the sexiest community manager on the planet. Yeah, I'm kind of like adding words to it. I started off as like actually got into um with three uh like when was
that like when was it like the the made the decision I made that I will regret for my life
um I was actually working in just a like a plain marketing and um one day I had this like um
suggestion like some book from someone like hey like, like do you like playing games? I'm like, yeah, obviously I like,
who doesn't like playing games. And then this person also asked like,
how about like working and playing game at the same time and, you know,
making profit out of it. I'm like, are you kidding me?
Like those kinds of things didn't happen. And then like, oh, well,
there's something we have.
Like, you know, there's this, you know, crypto company
that you can work with and play a game
while you're working and blah, blah, blah.
And that's when I actually first set my first foot
into the Web3 community.
So that's how I kind of got started.
So I started off pretty much as like Web3 gamer.
So you were a gamer.
Yeah. Yeah. You were a Web2 gamer that transitioned to a web3 gamer so you were gamer yeah yeah you were web2 gamer
that transitioned to a web3 game okay so that that actually happens that exists okay i'm the unicorn
uh for me uh so i i'm a founder of planetarium and i i made a so far first fully on-chain game, the game named Nine Chronicles.
So that game launched in 2020.
And so it's a little bit earlier than when XCMPT launched.
And so when, so 2021, so when the Web3 game,
I mean, get some lot of attraction from Web3 folks,
we also got a lot of interest,
and that makes our token and user base grow up a lot.
So that makes a huge impression for me.
that makes a huge impression for me.
And right now, we are now working with about 20 Web3 game studios,
including Immoralizing 2's Bad Wind Studio 2.
And so right now, we successfully launched the second publishing Web3 game
named Immoralizing 2, which was listed on SakuCoin last week.
Could you tell us a bit more about Immortal Rising 2, maybe more specifically?
Overall, about the project overall.
Absolutely. Immortal Rising 2 is the Dark Fantasy AFK role-playing game.
So, it has its prequel name, Emerald Rising 1, and it was so successful for Web 2 AFK game, especially on Korea and global.
And so, this made a lot of revenue and big fan of this IP. And so this is the first case
that a successful IP coming to Web3. So we are probably support this project as the first
Web3 game developers. So we took a part of as a publishing and
so Web3 part of this game and Bad Binge Studios original as IP holder of this
game so they take a part of this whole game mechanic and implementation
okay do you have anything to add on top, Yoho?
I mean, this game, like Immortal Rising 2,
it's like we call it an idle RPG game,
but it's literally more than RPG game.
Like I told you, I'm like a traditional Web 2 game player.
And then I have played literally every single one
of the Blizzardizzard game like
capcom games like literally you name it i've probably played it uh the one thing that kind
of like make this game stand out is like you know how recent days like if you think about like idle
games they're like really plain and mundane it's more like a clicker sort of type like you see the
character moving but there's like not
much that you can do but something that nine chronicle really stood out was that like it's
got a lot of um the core features are literally um from a lot of the like triple a rpg games
such as like diablo 4 or like poe so we have like crazy crazy like skill trees
skill tree for each weapon skill tree for each like um skills and things like that so i mean
this game really um kind of like sets apart and like this is 3d i mean yeah i mean there's nothing
really special about 3d some might say but you know like if you see well when you have
throwbacks about how web 3 gaming started maybe there is something into it definitely definitely
so let me um let me dig a bit so immortal rising the first one was a successful web 2 game
immortal rising 2 is being launched as a Web 3 game from the start, right?
Yeah, that is correct.
And so in this aspect, how will it shape the game?
So for example, how will you empower players
to shape the game with decentralized governance?
Because I guess then you are using the Web 3 components
to get more from the community.
Yeah, definitely.
So as a community manager, I have a lot to say about that question
because if you think about just old days Web2 game,
the biggest difference that we see now in the Web3 field
is the community and the power of the community
because they are pretty much one of like not one of the
they are like the most important factor for web3 gaming because without the like standing strong
community how good your game is how fun your game is like it is literally it's going to turn into
ashes if you don't have a like stable farm community like that is like
one of the most important things that we have in mind and um moving on from web to i mean with
moving on from web 2 to web 3 we really thought out how we could incorporate all the community
into the game so um a lot of things we've done um we're giving them
powers we're giving them um not only like the decision making powers like here and there like
we even gave them power to name different weapons so recently we kind of updated uh new weapons like
a sphere and then community just came up with like crazy crazy name i thought like um
somebody suggested britney spears i thought that would uh been selected but nobody voted for that
so yeah so those kind of things like we really do think the community is one of the most important
thing and we're trying to give them power as much as we can. Well, to be surprised, I'm not surprised.
To be honest, I'm not surprised it was not selected.
Tell me, I see you have an Immortal Statue NFT collection
incorporated into the game.
So now there is an NFT collection that's available
straight from the game.
How did you make it tied to the game's lore?
And how did you integrate this ownership model for players?
What is the feedback also from now?
Well, they are pretty.
They're very beautiful to begin with.
Well, so our game is literally revolving around
the idea of immortality, right?
So we want the play like we
want the game to be mortal we want it to survive within the web3 field forever and we want the
legacies of the players to be mortal as well so i was like kind of thinking when we were idea
idealizing like the uh nfd statue we were kind of thinking like what kind
of represents uh the mortality and then all of a sudden we just saw a marble statue from like
ancient Greek period you know they have been there for like 2 000 3 000 years and then they're still
kind of like daunting beauty right so that's where we kind of got the idea of, hey,
why don't we create a mortal statue,
and then we can kind of, like, etch all the mortals
and, like, the player's legacy into the sculpture.
That's where we kind of got the idea of the immortal statue collection,
and people loved it.
So what is the feedback you get from players for now?
Like, do they interact with it a lot?
Is there a marketplace?
Oh, yeah, we definitely do have a marketplace.
We did a raffle on the Immortal Rising NFT collection,
and then we were over subscribed within a very
short period of time and people really love them because they not only are pretty but they also
give you a various um utilities like in-game um it also it gave a lot of in-game coupons it gave
you like um what else we gave we gave us so many I cannot even remember
everything but you get a lot of like in-game items uh you also get a token airdrop if you
are the owner of the uh immortal statues and also we kind of kind of gave them power to be on the
white list or like uh or even minting the future
NFT, they will be guaranteed
at least two of those future
NFTs. And plus
a magic statue as a JPG
made by Yoho.
Okay, got it.
Well, you actually made the transition
quite easy. You mentioned the token.
Could we focus on the token for a bit?
Oh, yeah, sure.
The IMT token. So what is utility first?
I would say it's pure Web3 utility.
What will it be? What is it already?
What are the plans?
And also, what is its utility obviously in-game, like as a pure gamer?
So right now we have just introduced imt to the
market and even to the game so at the moment there aren't that many places that you can use imt right
now however you know that is not the thing you know imt is just like how many days old now
we have so many things planned so actually today we have um revealed a little blog
article on our twitter and our on our discord about uh what kind of features you can use uh imt with
so imt will not only provide um in-game benefits in-game utilities. But, I mean, but also it'll also provide...
Just one element.
So this blog article is on your official website, right?
No, it's on our official Twitter
and it's on our official Discord.
Official Twitter.
If we have the opportunity,
could you ask somebody from your team
to bring the official X account to the thread so that we can maybe invite them as speaker as well.
So they can join and the audience can have a direct link.
I don't like right now.
I don't know if I can do that.
If anybody can do that right now.
Then please go on.
All right.
So where was I?
I was kind of talking about the in-game benefits, right?
So in this blog post where players' users can know
what they can spend their IMT and what IMT gives them access to.
Yeah, exactly.
So IMT, they will be exchangeable
with one of the most important in in-game currency that's called
starlight and starlight is only i mean starlights are used to upgrade your weapons and then it
unlocked um the highest grade weapon within the game which is the u grade that is like beyond
triple s so that is like one of the most important utilities of the
starlight which you can only get it from um the imt and also imt not only gives you those kind of
like cool um i mean there are like so many but i i i i'll bore you out if i just mentioned every one But yeah, you can also stake IMT.
We'll be introducing different items called arcane stones,
and those are kind of runes that you've seen in Diablo.
It gives you extra stats and things like that.
So when you're upgrading them, you will also need starlight.
And in order to get the starlight, like I said, you need IMT.
So those kind of in-game benefits, I mean, in-game utilities, the IMT has.
And also externally, outside of the game and within the community,
IMT will be the means of proving your voting power.
So the more IMT you have, you have much more power
within the community.
You have more say so you can influence more
with the game decision-making process.
Okay, so you have the in-game features for the gamer,
you have the staking, you have the governance where you can
use the token as well to be influencing the game so actually both useful for the
web 3 and even web 2 player uh okay and what happens when the when the users actually purchase
this starlight with the imt or what does happen to these IMT tokens? Do they get back to treasury? Do you burn them?
Is there a buyback system? I think JC can answer that. Yeah, so when we get some revenue from
We have some buyback mechanism for IMT.
So if we have some profit from there, we will use up to half of it as a profit to buyback
as IMT in the market.
So I think that makes IMT more valuable.
And so based on the fact that the game's revenue stream is still good,
even if it's Web3 games,
so there are a lot of users who purely enjoy the games regardless of airdrop things. So I think it can make the first sustainable model
of Web3 game using
the kinds of
And actually, thinking about it,
I was thinking there are things that I wish
for you to bring all your Web2
gamers to Web3, to the Web3
version of the game.
But maybe this won't be the case, and you will still have to manage this, like, all
these Web3 components, having a community that is also partly Web2.
So how will you make it accessible, for example, the Web3 governance that will have an impact
in the development of the game?
How will you make it accessible for the traditional Web2 RPG players?
I mean, that is a really good question.
And I think I am the perfect person to answer that question
because until I started working at Planetarium,
I told you I was like traditional, traditional Web2 players.
I, until I joined Planetarium, I'm not going to lie.
I literally thought like Bitcoin and all this crypto was
kind of like a bullshit.
But then I actually got into...
You including Bitcoin in the batch
will create problems for us.
I know. This is
way back when. This is way
back when. So, I
really did not have any sort of...
I thought it was i was very
skeptical let's just put it that way let's grab that and i'll just put it that way but um the
gaming kind of kicked in and then it was really easy for it was kind of better it that uh how i
learned about web 3 through gaming because you know how gaming people are very
familiar with like the gaming ui gaming interfaces and gaming language right but we're not like just
normies like me we're not very um familiar with the crazy crypto jargon like and therefore like
me first being introduced to the web3 via um gaming was really i felt like
it was like just doing another quest like for example they say like hey you have to do staking
i'm like okay i have no idea what the staking is but if there was a like in-game ui where you can
easily stake like increase and decrease the amount i'm like okay this is some sort of like a bank you deposit your money and you kind of get your interest and then that was like
where i started off so i'm kind of expecting the same thing from immortal rising 2 and then i think
i'll be able to guide people better because i had the same experience so i think quip 3 in game is
like one of the easiest way
to solve those kind of discrepancy and the difficulty issue.
Anything to add?
It's a little bit different, but yeah, I want to add something. So since we are building the Web3 part on the immutable ecosystem,
so basically, basically, immutable provides the first tech Web3 infrastructure,
including GKVM layer 2 blockchain,
and also providing a Web2 wallet named Passport that supporting
transactions. So I think it can make a fractionally experienced for Web2 users,
so they can easily onboard using their Google and Apple account. It's exactly the same as
onboard using their Google and Apple account is exactly the same as their other
webtrip games. So we can bring them to our
governance system or Web3 part of the system way more easily because they feel it's not different.
So that's one of the chances that we can do because the
So that's one of the chances that we can do, because Immunarizing 2 is one of the first
full experience of Immunarable ecosystem game for lots of users.
Yeah, that's actually something interesting, is that as a GameFi narrative project, your issue is not only to attract, obviously,
Web3 users to the gaming narrative and to your game,
but also to keep these components of gamers
and to actually have them transition with you,
and obviously even to continue to attract Web2 gamers
altogether.
So your path to Web3 needs to be really the most accessible as it can be.
So good initiatives that you took there to focus on this.
So what kind of partnerships or collaborations overall do you plan to grow,
like your ecosystem,
the Immortal Rising 2 ecosystem overall?
And maybe also what kind of development
could we expect for the token in the near future?
So yeah, about the partnerships, collaboration,
those are really crucial within the Web3 field. Like what I feel like is that you cannot survive by yourself.
Like even if your project does like really good,
you still have to work with other projects.
Like, I mean, that is one of the most crucial thing
in Web3 field.
And then therefore we're very openly looking out for different collaboration, different partnerships.
Not only just traditional, you know, like cross-questing, game-to-game sort of partnership,
but we're also like looking into different guilds, different alliances, gaming network, you know,
and then different ecosystem schools so we're not
only looking into like expanding the game players but at the same time we're looking for also looking
for chances where we can uh utilize our ip utilize what we have as much as possible and expand our
horizon so we have a lot of fun things coming.
So I cannot leak everything at the moment.
Ah, always.
We cannot get anything exclusive.
It's really bad.
OK, so we'll have also to direct the audience
towards your official X account.
Well, hopefully, it will join.
If not, guys, remember, so it's Immortal Rising 2.
I actually sent you the request.
Yes, true.
Eden, could you accept the official account
among the speakers?
Sure, no problem.
One second.
So yeah, guys, we'll have the official account among us.
You can please join.
Do not hesitate.
Go look for information right there.
Announcements for future collaborations, announcements about the tokens.
I guess also announcements about campaigns, right?
Because there is one organized with us, for example,
for the listing. Obviously, there is one
organized for this AMA, but I guess
there are other campaigns that players have
access to? Oh, yeah, definitely. There are
a lot of different events going on.
Not only in-game
events, but other events going on
at the same time.
If you actually look into
the document that I've always you actually look into the document
that I've always talked about, like the blog,
that includes a whole array of different fun features
that is coming to the game.
So yeah, make sure to take a look at that.
But one question on the side.
Do you have some metrics from the first game
that you could share with us?
Like how many players did you get
for the first version of the game?
Oh, like the Immortal Rising 1?
I cannot exactly remember on top of my head,
but the one number sticks out really blatantly in my head
is that Immortal Rising 1 was number one most popular game
in korea for i think
jc correct me if i'm wrong i think it was
like number one for like
eight weeks in a row or eight months
okay so we're probably talking about millions
of games oh yeah definitely
and uh did you have this kind of success
already with immortal rising 2 do you see like uh like the excitement from the community
definitely so if i just like i do know this number like right now we have at least two million people
who are um Immortal Rising.
That's how many accounts are registered on our game.
So yeah, we're good.
So then if you're a gamer,
like I used to be before I decided that games would not get the most of my life out of me.
You know, there are questions that matter really to us, especially with all these pay-to-win kind of versions of games.
So this is one of the questions that's more like gamer-oriented.
So how will you ensure the fairness between a competitive gameplay
and I would say first governance participation overall,
but also the fact that, yeah, people can come and buy these NFTs,
get access to a lot more features, a lot more from the game
than I would say free-to-play players.
So actually, this is a really good question.
This is also kind of like experimental for me as well as the community manager.
Because, you know, like it is very easy
for people to think that if you are doing really well in the game like if you're on top of the
leaderboard you will definitely have more power and so much more say in the community or if you
have spent thousands of dollars in the community you would have more power to speak or your voices louder than others within
the community. Yes, that is true. It's got to be true. Like we definitely honor the people who
actually have spent who played hard, like we definitely honor them. But something that I
would really like to emphasize as well is just people who are normies like me. I think I'm using that word too often many times today.
So this one thing that we're doing on our Discord
is called faction.
And literally what that is,
we're dividing Discord into two different teams,
like one representing the light
and one representing the dark side.
And then there's like a whole crazy lore behind it.
And then we are trying to gamify everything
that is happening on the Discord.
So this faction is literally the key feature.
Even when we were selecting the whitelist people,
we actually incorporated if you're part of the faction or not.
That was actually one of the biggest um uh
requirements so we're trying to make where those like really hardcore players do get a voice but
also just people who are really focusing on the community who are really active and really
grinding within the community also have the same power to speak or
same volume within the community. That's what we're trying to do here.
So I can say that Immoralizing 2 Discord is one of the core parts of the game itself.
It is, it is. Definitely.
Definitely.
So how large is the Discord at the moment?
How many people have joined?
Right now, let me just quickly check.
I think it's about 280K people are on Discord.
That's a busy Discord.
Yeah, it is.
I hope you do have a lot of help on the channel.
Yes, we do, we do.
So one last element then.
What are some of the future features that the players and the IMT holders can expect in the near future?
I guess we couldn't have exclusivity for some collaborations.
It's always hard to announce
partnership beforehand it's not well seen but maybe you can tell us more about the roadmap what is to be expected both for the token and for the game so uh yeah like there are big things
coming guys like literally big things you know um we have i'm just gonna put it out there because it's already
out so we the main feature that we're adding to the game is like the guild war this is a very hot
hot news guys like we just literally announced it about two hours ago because i wanted to share
within the um ama i was like literally chasing after my team. I'm like, guys, you guys have to publish this
before I go into the AMA.
So we do have a guild war coming.
It's like the big, big guild war.
It'll be like over the server, different nation.
So those kind of guild war will be happening.
Oops, my bitch.
There we go also and then uh we have different nfps coming we're unlocking
all the stage levels so you will have unlimited level stages until now we have kind of limited
that so the competition within the players will get harder and harder.
And so many more.
We are introducing new skills, like megaboss is coming,
new maps, and also we're introducing pets, mercenaries.
You name it, we got it.
No expensive DLCs in the work, right?
Okay, cool. Nice.
So I think we made quite a tour. We had
the opportunity to go a bit
deeper with the project. Maybe
if you can see the live
chat, the comments from the community, from
the audience, you can try and
select a couple of questions as well
i can help you to select two but i'd rather have you select the ones you want to answer first
obviously let me see
you you okay uh oh this question sounds good What are the issues that you consider the most challenging while working on the game? How can the community contribute to the Driving Immortal Rising 2 project? This is a very good question.
Question from who, please?
It's Amaka. It's Adwin. W-I-N-B-A-R-T-Z-1.
Okay, all'll find it.
So, yeah, what are some of the most challenging issues?
You know, it's really challenging.
I mean, I'm just, like, speaking as a community manager.
It's really challenging if there are, like...
How should I say it?
If something bad happens with the game
if the game update goes bad
that's really challenging for me
you're first in line
yeah I'm first in line
I'm the scapegoat
everybody in the office calls me a scapegoat
this is something that i really want to emphasize and like
would like to thank you to all of our community members like you know we're we've been like the
game has been servicing for the last few months and then there has been some um bugs there has
been some you know malfunctioning in the, but people were really nice about it.
That is one thing that I'm so proud of our community. They don't just like start biting
their, you know, nails. They don't just bite my head off, but they kind of like stay cool. And
like, Hey, like people are looking at it. Devs are working on it. Like if you want to make this
situation better, just keep calm and tell the devs exactly what happened,
sort of kind of like that real chill vibe.
So that is one thing that is really helpful
within the community.
JC, do you want to add something?
Yeah, so there's a question that's from Blueberry.
And so the question is, are there plans to collaborate with other Web3 projects or games
such as First Aid for interoperability?
So what strategies can new players use to maximize their progression early in the game?
Yeah, so actually Planetarium Labs is one of the top Web3 game builder and partners across all
of the world.
So we are now working with over 20 Web3 games.
We invest a lot and we have a decent partnership of that type of game.
And we love collaboration and I think basically the collaboration is the beauty of
the Western game. So we also have a decent great Western game title IP like Nine Chronicles
and also have some projects based on the Ragnarok IP. So we can make all of the collaborations with EMRWYZING 2.
All of that project will be interconnected based on the strategic move.
And also, you mentioned the birthday.
Actually, it's not a game, it's a game,
but it's an upcoming game builder platform.
And anyone can make any kind of game super easily using that platform.
And we also provide the core IPs to easily create another emerging IP game on there. So this kind of infrastructure,
so we can support all of our core IP, including
Emeril Rising 2, can expand super easily and broadly
to the whole web series and all of the game ecosystem
to change all of the game ecosystem and community.
and community.
I do have a question from Odoo.
I think that's a question you can both have input about.
What strategy will the project team be
to continue to attract new players in the long run?
Oh, actually, that was one of the questions
that I wanted to kind of answer.
Yeah, I was looking at the exact same question.
So, yeah, that is actually...
I don't think there's an answer to that
because every game project is different.
Every token has different situation. Market's different. Everything is different every token has
different situation, market's different
everything is different so there is
like no golden key
to all problems right but
what I always like
I am the community manager so I am
part of the marketing team and then the one of the
main thing that I always
remind of myself
is like you know if you're uncertain of what you're doing or you know like where to go
you have to follow the right butt
you know you know like i i heard this like since i was like so young. By following the butt literally means...
Think about when you're climbing a mountain.
There's a person in front of you climbing the mountain right in front of you.
The only thing that you see is their butt.
You need to follow the right butt in order to be on the top.
Having said that, we try to learn from different projects.
For example, when we were first beginning, Axie was huge.
Axie was the game.
So we learned Axie a lot.
And then the Gombol came along.
Everything. Raven Quest anything
so like those kind of like
projects we learn from them like we
kind of like
check all the
details what they've done like oh
they kind of tackled this issue with
you know that sort of that kind of solution
so we learn every day
that's how we kind of keep
up with our marketing strategy. JT, would you like to add something on top?
Since Yoho already mentioned great answers.
Yeah, I think, yeah, I want to add that Web3Gaming space is very fast,
and everything has changed so fast.
So we need to learn.
So if we learn more about...
So, for example, when we have some knowledge about server weeks ago, so it's
pretty duplicated logic.
We can't apply that logic
right now, so we need
to learn very fast.
So that's the biggest important thing
that we need to do in the industry gaming
with Isai Yoho and me.
Move fast, move fast.
You're very right about this.
Axie Infinity, when was it launched?
And if you look at it right now,
anything close to that sort of gameplay
or et cetera,
today would absolutely not be the success
that it once was,
even with the right marketing, et cetera.
So this really changed a lot.
Even the tap-to-earn types of games on Telegram
had the momentum,
and now it's much harder for them to frame
and to develop this kind of game.
But still, there is still activity on this side,
but it's much harder.
So what's interesting is that in the
end you don't have to follow exactly the same as i would say pure web 3 the same marketing mechanics
as pure web 3 projects since you're partly web 2 your i mean your product actually exists outside
of web 3 so the game is there. And as game editors,
there are other ways to market,
there are other ways to do marketing
than just pure Web3 marketing
that we know of for most projects.
So that's the interesting bit, I believe.
That's totally true.
Okay, so we have had quite a run.
If there is one last point you would like to come back to,
one last point you would like to emphasize,
or to give a last impression to the audience,
please do not hesitate.
This is your moment.
Of course, we'll wrap it up.
I always say that.
If you haven't played Immortal Rising 2,
it's never late it's, it's like never late, you know, just do it.
It's out there.
We have a lot packed, like so much more is coming.
Right now is the time.
Never too late.
And once again, you can participate in the campaigns
that are available online.
So you have the campaigns available in the official X profile
that we had with us for a while here.
Also, you have the campaigns for the IMT token
that are organized with KuCoin.
So guys, do not hesitate.
Get interested.
Take advantage of it.
This is for you.
And hopefully, you will have learned something
about both the game and its objectives and its strategy on the long run here today
with Yoho and JC.
Thanks for coming, guys.
It was a pleasure to have you with us.
Hopefully, we'll hear from you very soon
and maybe even reorganize, who knows,
an AMA in the coming six months to one year
to see where the game has been and what has been developed
and maybe the new features etc what do you think of it definitely but i'll be so busy by then
yeah you'll have to manage probably a couple million discord
that's successful problems you know the kind of problems you wish to have.
Yeah, exactly.
Thanks for joining again, guys.
And thank you everyone who joined us for listening.
Have a nice day.
Have a nice day.
Until next time.