Fort Block Games: Elevating GameFi!🦾

Recorded: Feb. 23, 2024 Duration: 1:13:19

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Snippets

And welcome to mobi media i'm glenn your hopes today we've got joining us
For block games, we'll be jumping into the project shortly
But first maybe you can tell us a bit about yourself and your background for block games
Hey, thanks for having us
My name is Josh. I'm here with the DJ Deejin is also one of my partners
If we want to get him miked up in here as well
Also we have my other business partner
Let me see if he's on here yet
Yeah, i'm just sent a request to brian and uh the uh djd
Perfect. I am available now. I appreciate you gentlemen taking some time to talk with us this evening this afternoon
Great south young guys. So yeah, maybe you can just give us an introduction about your backgrounds and experience guys
Definitely. Definitely. I'll start that off
Um, so my name is tyler foister. I am the president slash co-founder of fbg fort block games
A little bit of background about myself. I am very much kind of like business and marketing side of uh,
Is my background experience? I have uh
Ran a few companies into uh, the six figure mark i've sold them kind of moved on and uh
Now I am fully focused on fort block games and uh
pushing promoting
marketing and everything involved with uh, you know kind of that department so
that's a lot of my experience and then josh and brian are um
our our devs they have a lot of experience in media creation and
Um game design, but i'll let them talk a little bit more about their experiences
Yeah, go ahead josh
All right. Thank you brian
Actually, i've known brian a long time. I went to uh university in pittsburgh. My name is josh bias, by the way
um, I uh primarily primarily focus on directing, um and um
As well as design and things like that. Um, my background is uh digital
Media production with a focus on directing editing and uh screenwriting
Uh through the years i've been doing a lot of um
You know social media for different businesses and things like that. I've actually worked, uh, um
Other business with tyler that we built up. Um tyler and brian i've both known for years and years and years. Um
Uh brian and I actually, you know, we've been talking about building games for over a decade
And it's just great to you know, finally get this actually going. But yeah, that's primarily my focus is
Um dealing with a lot of the media creation as well as level design
And hi i'm brian kennedy, oh
I have uh, my background is in
Business software development. Uh, i'm currently a project manager. Um
And i've been in game design for about 12 years now
Just run the company back in the day. So six of eight games most of my team went and worked on bigger a lot bigger titles
When I and then me and uh josh as he was saying kind of got together and talked about kind of
Re-launching a new company and re and really getting into the game space with a bunch of ideas
Uh, i've been i've been in pretty much all facets of game design for the last like 12 years, but i've uh
Kind of focused on a couple different parts mainly animation and stuff. But uh, the last couple years I really got back into
Programming in the game development world
So, uh having this opportunity to go ahead and start really kicking off and creating some titles and going to create has been
Be cool and really excited that we'll be able to get
Get things going with
Roblox and now on to
Unreal engine
Well, thanks very much, josh brian and dj dj for the introduction now
That's great that you've known each other a long time
Usually that's a head start for a project
So, you know, you know, you can work together you're not going to fall out as much and you know
You're in and out of uh in personalities and uh how you work in business. Um, so let's start. Um
Fort block games, uh, can you give us an introduction?
Uh an overview of the project and what you build it in the crypto industry
definitely definitely
um, so a little overview about fort block games and kind of what we are so
We are going to be focusing on three different ecosystems
Um, one is the roblox ecosystem, which we've just put out our first game escape america 2069
We're really excited about that going to be pushing that really hard and then adding, you know different seasons levels
Uh things like of that nature and uh, you know, obviously putting out different titles as well on the roblox platform
Besides that we're going to be focusing on the fortnite ecosystem as well. That will be the next game releases that we have
Um really really excited to start showing our community some sneak peeks and previews and uh and whatnot
you'll be uh pleased to see the progression for our games for those so
uh sooner than you expect you will be starting to give you some previews and sneak peeks of those and um
So uh besides the roblox and fortnite ecosystems which are really going to focus on
kind of our uh
Like in-game users so we can really kind of focus on the rev share for those
for those um
For those games. So for fortnite and roblox really focusing on the rev share
And getting our users in getting people to spend in-game items that really stay in
In-game playing time, you know focuses like that
our third uh
Kind of thing that we're going to be focusing on that brian touched on is
Unreal engine game creation. Uh, those will be kind of independent games that will be available to be played on
um on console so
Those will be um, and I don't know how much these guys will want me to talk about our first game title that we are
very heavily working on but uh
Um, yeah, so those are kind of the three ecosystems is the roblox the fortnite
And the unreal engine for the unreal engine side. We will be
incorporating
An nft market hub. So our players are going to be able to go in
Be able to complete quests trade in-game items via the nft market hub, which will be
Backed by the fbg token. So well really excited to start incorporating that and that'll be a big
Um part of the fbg token ecosystem
Okay, great and you mentioned uh unreal engine there i was wondering what inspired
The decision to use unreal engine 5 for game development and how does this choice benefit your projects outside of roblox?
um, so for the unreal engine portion i'm going to pass this over to josh and brian because that is uh
What they love to talk about so gentlemen whenever you're ready
That's all as you started off
Well the unreal engine, you know, we
You know, we see a lot of success with other game developers producing quality content on there as well as um
the other aspect, um, you know, i'm kind of looking into the
Farther into the future because we also want to develop
Content using our ip from our games so characters and stories to develop cartoons and shows and whatnot
so, you know
Working with unreal engine also future proofs us for that as well because we would be implementing a lot of that software into
that that medium of uh
storytelling and experience for our fans, um as well as you know, we you know from our experience in gaming, you know, it's just been
uh, you know, we've been
just amazed with the results, um
You know brian can kind of elaborate his transition from working with other engines and transferring over into unreal
Yeah, i would tell you guys that unreal is a lot
it's a lot more for developers to be able to do without uh
Having to use so many resources to get things up and going and get things planned is also allows for a lot more creativity
and um really kind of upscaling artwork and making it uh
Making kind of whatever you could think to make the games we're making are well the first game we're targeting
It's going to be a multiplayer. So it'll be a first person shooter is got a cool concept
We're really excited about getting this game out. I think it's gonna be
Something the industry needs just kind of taking a bunch of different genres together and merging them into one to kind of
Really kind of change
Well for something new to the market that really hasn't been there and since
We are able to use unreal
We're able to kind of
Get something up and going and really start seeing where we can take it in a shorter amount of time
So really excited about moving on with an unreal engine and kind of seeing what was possible and where we could take it to
Awesome brain and how does block four block games plan to bridge the gap between game 5 and mainstream gaming effectively
So there's a couple ways that uh, we're going to be uh
Incorporating slash uh, um
You know connecting the web 2 and the web 3 the first one is very much through the roblox and the fortnight ecosystems
So for those the ecosystems, I mean for our gamers, we're just targeting normal gamers where we're targeting
Uh, you know kids on the roblox ecosystem who are going and spending those roebucks
On the fortnight. We're really targeting the uh, the gaming players who are just going in there and spending that time that are
You know grinding away playing with their friends like they're doing every single night. Anyway
um, those are
Huge huge huge markets all across the world right now. I mean billion dollar industries literally and uh,
That's what we're focusing on in those two ecosystems is
bringing in just regular
regular gamers everyday gamers and then uh our
Our web 3 investors are going to be able to you know be able to get a portion of
What uh, we make off of those gaming ecosystems so
Very much bridging the web 2 and the web 3 in that realm
and then uh
unreal engine ecosystem
I uh firmly firmly believe and josh and brian are really really excited about this aspect that uh,
Bridging for there will come uh via the nft market hub
so uh gamers who are
You know everyday grinding going on missions completing quests
Playing with their friends that will have uh tournaments available will have long string quests available
Well, they're going to be able to go in get these rare items
And then uh, you know, they can keep them they can go ahead and sell them on the nft market hub
They can trade them between players
Our players being able to kind of go in and earn
while they're playing
Is something that we really think is going to be able to take that, you know connection that we're missing
For the web 2 to web 3, you know, our gamers are going in spending all of this time currently on normal
Everyday games and if they play our games, they can go in and make some money while they're doing it. Um, so that's
That's kind of our vision on connecting the web 2 to web 3 if that makes sense
And then Josh and Brian want to elaborate on that there, you know, absolutely
The big thing too with being able to get into unreal is we're gonna the market is we're going to expand the market of what?
We're already offering and having something unique that we're able to offer the nifties and be able to trade and sell games
really expands the
it it not only
Expans but it also puts a new layer on
Uh cool games that are developed
So those games are developed and players have a choice and other avenue to be able to gain money and gain game items
That they can actually use to benefit it just opens a door to
Not only for fort block games
but you could definitely see other other companies trying to move into this space and do the same thing that that we're doing because
It's I mean, it's really gonna be a part of the future what game it is and unreal
It's just leading away in that right now
Yeah, I mean it's uh, it's really really exciting, you know as gamers ourselves over the years and decades
It's like you put in all this time and effort into all these games and you know
We want to be able to provide this this new era this renaissance in gaming because now you have all ages playing gaming now
It's it's bigger than the music and movie industry combined
So like gaming is a huge ingrained into our culture now
So there's there's going to be a point where gamers have more power over the items they get in the game
And we want to provide that platform and also provide it for other game developing companies
Where they might not want to deal with the infrastructure of the marketplace. They can pay into
Work into our ecosystem marketplace and use that with their gamers and even form other partnerships with other ip's and games and say hey
You know, we love this armor set from your other game. Let's make it work in our game, too
So we have collaborations between developers as well
So it can this is really the future and we're you know
We're striving to be really at the forefront of this this new
Renaissance of what what it's going to mean to be a gamer out there in the real world
Yeah, I think that's where unreal comes in and this new concept of gamers because if we can really catch the
F to eye of a lot of the players who are playing all of these tutors and big-time games online
And really still some of that market share
Then you know
We're looking at opening floodgates to a ton of people being able to now access sell by
And that is going to be huge for what the future offers
Definitely guys, I mean netflix and all the other sort of channels offering shows
It seems really sort of mundane and boring nowadays. It only seems to be that gaming is
Advancing and you know grips you like nothing else really nowadays
Everything else to me and fit nearly 50 in store gaming. Um, so
How does a competitive and action narrative focus of your games differentiate four block games in the crowded game fine market
so I think uh, we uh, we really differentiate ourselves in a few different ways and I think
Um, the biggest way is via our three different ecosystems that we're focusing on
I don't know of any other game five project that is
focusing on roblox fortnight and
You know then kind of doing their own independent game creation on top of that
um, so I think that really sets us apart because
The rev share the potential from roblox and fortnight of these games that we're really going to be
You know kind of putting out a bit faster than you know, our independent unreal engine games
is uh, like the market potential on those is
very very impressive and uh
You know if we can even grab a small portion of that the rev share potential for our holders is astronomical
And then you know taking that aspect and then on top of our unreal engine
game creation with the nft market hub
Um, I I think our project is very very unique
djdgen yeah, and you mentioned the
Revenue share our reward system now is wondering can you explain the revenue share reward system for the fbg token holders?
In more detail and how does it work and what percentages of revenue can token holders expect?
Absolutely. Absolutely. So, uh, our revenue share is 50 for our holders for our games
Um, and we're really focusing on the roblox and fortnight ecosystems for that
and and uh
I'll let josh and brian talk a little bit about how we're attacking the revenue share because it's very unique and very creative
And they've spent a lot of time kind of developing and talking about uh, um health are attacking that
It's it's really cool because there's there's multiple ways of doing this, you know through multiple games. So
Uh, for example the game our first release right now on roblox escape america
um, you know, we have
We the the route we went for that is having accessories. Um, and
You know, it's a tough game. It's a very it's a hard game. Um as we continue to build that up and develop it
We'll be adding in
um, you know
items that are used, you know for to help you on your survival on the game to to
And things like that to assist you on your journey. Um
And then the other other incentives are um monetarily is the incentive to stay on and keep playing
um, so we basically what we've done is
especially in the fortnight side of things is
We've uh, we have basically like two tiers of games that we're developing we have our
Our tier of games where it's it's more targeting our our popular genres of games that are out there
Making it our own unique maps out of it. So it's more stylized and a unique experience
Maybe a few mechanics, you know unique to our map, but essentially targeting those popular genres
so we have
Quantity and quality in that respect. Um and that's here and then we have our bigger fortnight games
Which you know, that's gonna those are going to take a little bit longer to develop like we have one right now
it's it's a lot more unique than um
the other maps that we are we are creating um, so it's
Yeah, we have we're basically
Making sure that we're targeting all the different ways to
leverage the the monetization so whether through accessories or um
Consistent play time and return return playing um players coming back to
Keep playing and inviting friends
You know brian's got some great ideas on you know adding some
monetization into to the unreal engine so it's
We you know, it's it's always evolving. We have we have our plans for seasons like as well as uh
timed sales limited edition sales seasonal sales, you know holidays think items like that
It's a it's a wide variety of a wide variety of approaches to to be able to really tap into
Amount of money that's going on to these platforms. So we're we're leveraging every single avenue that they provide
Okay, josh, and um, you mentioned the nft marketplace there
Is that going to be incorporated like uh for avatars for items in the future?
Will that be involved in the revenue share reward system?
Yes, yes, we're going to incorporate that into the revenue reward system. We haven't
We haven't exactly
Decided on those details and how it will be incorporated, but we will be incorporated. Yes
Okay, what are some of the challenges you faced in developing games across different platforms like fortnite roblox pc and console
How have you overcome them?
Well, that's a fantastic question. Go ahead brian
so well one, uh, some of the engines are
Completely different than all the engines that require a complete different setup. I think the big thing is just understanding
Mainly how games work and how things work in the back end
I do have a wealth of experience in working with different engines
So it definitely helps to be able to go in look at engines see what should work
Even if i've never used that code is pretty
It's pretty standard to own what you're going to do across different engines. It's just how
What different?
Modules work with other modules and how you put those together. Um
I've been i've worked in i've worked in a lot of different work than never in never went to nice unity
um unreal three four five
um and now roblox with lua coding and
It's a lot of things are easier in some platforms. Some things are easier in other platforms, but the main thing I think is that
We you know once you get the basis of development is not as difficult to go in and look and start to figure things out
I mean i'm just looking at what we did in roadblocks
I mean I touched roadblocks for the first time two months ago and we were able to get this thing up and running
And I just feel like you know as we continue to grow and expand and get more people to come in and work with this
We're going to be looking to really be it's going to be pretty amazing what we're able to do. Um,
I think also having enough people who do have experience in all facets of game development does help with
Getting some of this stuff out the door
Um, so I think I've been having fun working in a different engines figuring it out. Uh
Getting stuff to work the way you want to I mean, it's exciting. So it's something I love to do
I mean i'm up for the challenge
but i'm also
looking around to see where talent lies and who we can bring in to
Kind of help speed up processes and get things out the door. And so I mean i'm looking forward to it to be honest
Awesome guys, yeah, i'm old enough to remember the original boulders gate and uh elites in the
1980s with the zx spectrum
Uh very yeah, it's during my age there
Given the rapid evolution of blockchain technology, how does fort block games plan to stay ahead with its technological stacking game development processes?
Continuing well one we want to continually expand on what we're offering
We want to keep paying attention to the market
What what has been what is popular in the market? What are people playing?
How do we continue to stay stay relevant with the games that we come in? I think when we are
pushing the
Sports 1 plus and blockchain and things like that is something we really need to advertise to people who are involved like, you know
How you can get involved how you can?
How you can spend spend buy things trade things like that
So as we continue to develop and put the roblox engine further
I think we're going to really start emphasizing that part to let people know like hey
These are things that you could do inside this game and this is something we're offering is completely different and
Come in and try it out and you know as people get familiar with it
I think it's it's going to be a no-brainer like we're moving into a age where you are able to do these things in games and
Uh giving people a taste of it and then really continue to expand. I think we'll keep people's interest for quite some time
Um, I missed the question I got kicked out
Sorry, yeah, i've got you back up as speaker. Um, so maybe you can tell us more about escape america the gameplay
Uh, what's the sort of business model? Is it free to play? Is it subscription?
How are you sort of generating revenue going forward with the expansion into more games?
Love it. Yeah, great question. Um
so escape america and
Something we're really excited about, you know talking a little bit more but we'll start with escape america and uh
Kind of how we plan to push this so as I was saying kind of earlier we were
planning, uh, you know season passes we have a
different gameplay passes
Kind of we're going to be adding different levels, which will be you know an essentially new game
A big popular feature in the roblox platform is paying to be able to skip levels
So if we have one two three levels, you know really?
emphasizing
Are collecting those roblox roblox from the players?
So, you know taking any asset that we're able to you're able to monetize by having friends have their own servers
So, you know, we have that available in there
something that josh and brian will probably
Like to talk about a little bit more is but something that we're going to be really focusing on is in-game lore
Taking that into other games slash other ecosystems
So, uh, it's really going to be kind of branding fbg
In itself where our games are going to have you know, maybe one character will be in this game and then
You'll see that character in a fortnite game or an unreal engine game and vice versa or you know
This character will be in one roblox game and it'll be in another roblox game and a fortnite game back to roblox
you get the picture but um, so we really think that that's going to really help build our branding and
You know kind of keep players interested slash coming back because they're like, oh, hey, i've I've saw this character here
I've saw this item here. I've seen this world here and now they're kind of interconnecting through games. So, uh, um
Something that uh, I think is going to be really powerful for us moving forward
Yeah, I I love that we are tying in aspects of other games to
To our ecosystem it definitely is something you don't see a ton of I mean you see some of the bigger companies
Only maybe do it every now and then where they might bring a game over
But one game that does it really well is a smash brothers on nintendo
They try to combine everybody from different different areas of different gaming that's in their ecosystem
And really kind of put them into you know, one game and so it's kind of a similar concept to where we're taking
We're making these we're making characters and we're using certain aspects of those characters inside of different games where
You see things that are like, oh, okay. Uh, well i've seen that in this i've seen that in this
Okay, these games kind of tie together
So maybe let me look if i've really enjoyed the experience and i'm having fun and i'm like, you know
This is something unique that I haven't played and i'm gonna look for next time I see
These items in another game like oh wow
That's that's the company that made this and that's the company made this and they kind of promotes itself
Let me go try out something else that this company has made because i'm liking what i'm playing right now
Definitely guys and how does four block games plan to engage and grow its community within the diverse ecosystems of roblox
Fortnite and p2e muggles
Um, well we're gonna be really kind of pushing marketing for those besides, you know our own internal branding and everything
Um, there's some different ways in the roblox ecosystem that you can push there's two different advertising or game placement
And then there's just regular
Um calica advertising so we'll be taking very much advantage of those starting
This evening going through the rest of the weekend. We're gonna have a heart our hard first push
But then besides that we have our youtube package push that we're going to we have our youtubers
Probably playing it right now to be honest the uh, the video reviews are due by sunday. So
um, we have a
We have a very strong marketing, uh package that we're going to continue pushing for each of our game releases
um, and that's uh
You know besides that we have our in
House community
So we've had a really fun time having our community play and kind of promote in themselves
So as we continue to grow as the gaming community, we'll have you know
Our people playing it and then uh, you know on top of the marketing push
I think it'll be a very nice and organic kind of growth that we experience
Yeah, and I also want to point out too. Uh, you can't you can't beat quality in word of mouth
I think one of the things that a lot of companies nowadays are
Getting caught up in is they're pushing the same items out. They're pushing out the same games
And it's not enough variance in what people are doing and it kind of gets boring but one of the things I i've always been
You know me and me and josh have been going back and forth from games with 10 years and developing different types of stuff. So
uh, and just really kind of scripting out how we can tie things together and do things so
I think as we create these experiences that are you know
a mash-up of different games something unique that hasn't been done as long as we could stay in terms of
Uh creativity and ahead of the curve of you know before someone tries to copy what we've done or something like that
We we will get we will get more and more gamers as they start seeing different
aspects of games that haven't been done before and things that
People are really really interested in and seeing and doing we'll get more people and more people will talk about it
More people will play it. I mean if you look right now, uh hell divers that game has been doing great
And a lot of it's been word of mouth. Uh, I mean, of course, there's advertisement
There's different avenues that this game's been pushed
But as you hear people talk about it
The numbers are just swelling as more and more people are like this is the funnest game
The numbers just go up and up and up. So that's a that's a huge
Uh push alongside marketing to get people into our ecosystem
Definitely brian, I think you've touched on some of this next question there. Um, what are the biggest challenges for
Block games expects to face in uniting gamify and mainstream gaming and how do you plan to address them?
Well, I would definitely say mainstream gaming is
It's definitely a tough market because there's so many people that are stuck playing what they're playing
Some people only play call of duty and nba2k, you know, they don't play a bunch of stuff
But one of the things I think to get into the mainstream to really help is diversity of options to play the game
Um, the more platforms we can put the game on the more we can spread it out
The more word of mouth travels the more our marketing makes more sense and getting it to people's hands
And I think that's that's the one thing that uh, you know
I miss about events like e3 and things like that was that you can get your game at e3
You can get people to come in and get their hands on it and be excited for us
But nowadays a lot of it is you know
You got to try different avenues to get people into the game market. You may have to
Have have events you may have to have
Try to get on platforms and get shown. I mean
We're not we're not far off from getting you know, having games on the showcase or things like that. Uh
Push into bigger companies who will get behind you get behind your game if they like it. Uh,
I've had conversations with sony in the past that they are
They are really really adamant about getting back to you and getting in games on their platform things like that
So there are ways to really get this game out and get it uh
Get it in the face of people who are really looking for something unique to play
And again, not only in the in the mainstream world, but in the blockchain world as well because you know, we've had great talks with
You know rkr they have a great platform being built right now
You know, so that'll be another place where we can showcase the game on there our unreal engine game really
I believe we could um showcase any game on there as far as I know
But we're excited to get the unreal engine game out there for you know, both audiences. Um, it's
That's gonna i'd say that's gonna be the biggest. Um
thing to overcome is you know
Getting the mass adoption from the bigger platforms to play nice with our um ecosystem
But i've a confidence, you know, we can gain that leverage through our unique games
partnerships getting more developers to to
uh other companies to um
Work on our marketplace, you know pay for their their spot on there and you know our continuing expansion of our ip's
You know the as tyler touched upon earlier
Um the unification of our games through lore, you know
We we're doing a shared universe thing kind of like marvel and the quinton tarantino movies where you know, it kind of
All of our games are connected in some capacity in the great grand scheme of things
um, so I think that all these different facets will help us overcome that challenge of
Of getting the leverage to to to make it mass adopted with the bigger boys like xbox and so any stuff like that
I think um that that'll be the biggest hurdle
but you know, like I said, I have full confidence with our unique games and and and our sound plan and and our
pursuit of
strategic partners
Um, I think we can really overcome this and be a huge part of what what it means to be a gamer in the future
Definitely guys and you mentioned, you know your backgrounds in gaming and the connections you've got so I was wondering
Are there any partnerships with existing game developers or platforms or blockchain?
Fort block games is to explore and to enhance its ecosystem
Yeah, definitely. Um, i'll talk about that a little bit guys. So
our first partnership that uh
We formed was with torogram. So we're going to have uh,
Our uh games to be available on their platform
Their users can go ahead and log in
To fort block games click on our games and be able to play them
Just like you would click on, you know, facebook if you were in there and clicked on a game
You go ahead and just click and just do your automatic login and go right to the gaming ecosystem. So, uh,
Um, he said that should be available here within the next month or two. So we're really excited to be able to
Um have our page up there and have our games be able to be
Seamlessly accessed through any person who's using that platform
Besides that our second partnership that we are very much in the works of forming
Is with rkr
We just had a really nice dinner with jerry the other day drove up met him
Had a nice dinner
And talked about what it would mean to form a partnership with him. They are making a platform as a competitor to steam
Um, which is going to be able to host a plethora of games
He told us that even our roblox games will be able to be hosted on there. So, um, we're really excited about uh,
Kind of touching that base and seeing what uh those options are going to be able to you know
Kind of form with that partnership and get our games into the rkr platform. So
Um really really excited about that as well. Those are the two big partnerships
We've formed we have a couple others in the works as well that so we haven't announced yet, but those will be coming out soon
Awesome and um
Yeah, I was wondering can you share any upcoming projects or games that are currently in development at four block games?
sort of expansion into the future and the sort of timelines
Will let that be on josh and brian because they always yell at me because
Well, we've got right now, um, we right now we have in the works we have a few like I said earlier
We have a few uh fortnite games in development
Um, one of them is actually wrapping up. We're doing closed testing on that right now
Um, so you can expect to see our first fortnite title here very very very very soon. Um
And uh, so
Yeah, we have uh, we have a few of those one of them
It won't be our first one
But we also our first fortnite game that we had talked about was sunburn central
This will be the introduction to our grand map
Basically, what we'll be doing is releasing these smaller games and eventually we'll be putting everything together to make one
Giant map. Um, so basically we're releasing everything piece by piece
And like I said earlier, um, each fortnite game has its different modes all super competitive high action high octane fun
The those are our first couple titles for fortnite and then those should be out relatively soon
Like I said, the first one we're in closed testing right now that that's going to be out super soon guys
And then we have our bigger fortnite game
Like I said, we have kind of two different tiers of games being built. We have our bigger game
That's probably going to take a couple more months to develop that one
I you know, i'm directing all those. Um, I have uh, we've hired a few developers to help produce help us develop those
Um, and then brian is the the unreal engine is his baby. So i'll let him talk about that
So yeah, all right
So i'll i'll kind of take you where things are going
I actually was just writing the game game development document last night
I just started building out the base level to start implementing the code
now to start building out this game, but
That's what i'll tell you I say
I've been in games since atari and i've pretty much watched the industry go from one game
To the next and each each uh cycle is really kind of focused on
The first person shooters rpgs et cetera, et cetera as it goes along some game takes over
Well as a gamer you always have those games where you're like, oh, I wish that could happen. I wish we could do that
Well when you got 35 plus years of experience and playing games, you really started to develop new concepts
You got a game that's coming along and this is this is probably my baby right here
I would say it's going to be something unique that I think people have been wanting more and more of
And we're we're bringing a new twist on it. We're getting ready to
Uh put it into development and it's probably you know to get it up and going to an alpha
It's probably not going to take that long
But it's going to be something where we definitely put a lot of effort into make it make sure that it's playable
Gonna have a closed post section before alpha where we get some testers in and start figuring out
You know what we can improve on how we can make it better
But I can tell you it already looks like it's going to be a lot of fun. It's something that I think
Everybody's going to want to join into anybody who's played a first person shooter
I would not I would not see you not wanting to try the game out. I think it's going to be awesome
I think it's something that you know, we got to keep close to our chest
But when we do let people in I think people are going to be kind of blown away at the concept
They're going to really have a fun time playing it and they're just going to they're just going to want more of it
So I i'm super excited
I think it's going to be amazing
I think that we are we are on track to do something that will kind of shock the industry in turn almost the same way
Battle royales came in and really kind of changed up what it meant to be a multiplayer shooter. So
Something to look forward to that we're working on that just started working on early stages of development
But stay tuned we'll have more info
we'll have a video that will kind of get explain the concept coming down the line and
Ultimately, just really excited to get this in people's hands
Let people test it let people play it and just see where it goes from there and what we can do with it
Yeah, we'll have that teaser for the unreal engine game ready sometime in march
Okay, guys, I was wondering you know fortnite's a huge game and huge community
Is there any sort of copyright or royalty fees or anything involved? Um when you're building on it?
Oh, we're definitely copyrighting this game
Yeah, so or especially for our unique game aspects elements characters
Um, we'll definitely be copywriting and plan to be copywriting everything from escape america to our fortnite titles
to our unreal engine titles
Um, and we've been told that isn't necessarily, you know, 100 needed, but we're trying to cover all bases
That will be getting done in the very near future probably within the next week. We're going to be starting to send out
trademark copyrights
on all of our titles that are
created in creations
so after we do that we'll be able to
Talk a little bit more about the title name, which we've already come up with
We'll be able we'll start sending out, you know
the logos and then talking a lot more about kind of gameplay as well when we release the
The kind of game teaser that we've created that coming up
Okay, and you've got the fbg token sort of how can investors get involved what stage are we at?
Um, and how can they get involved with the community sort of is there any sort of voting rights on the games for the future?
Is there a governance?
Um model maybe as well with a doubt in the future
So the fbg token incorporation right now is heavily focused on the rev share for the fort block and roblox games
Um, so that's a huge push for our users our community to kind of go in and play themselves
You know send it to their friends their kids have their kids push it. So
Um a very big community effort behind that and the fbg token holding that you get a 50
allocation going back to all of our holders, so it's a very very big incentive to hold the fbg token in there and also
Going in going further for all of our game releases anybody holding a uh, a high percentage of our token
It was one percent, but I think we're going to lower that to have a little bit more of our community be involved
And that that's going to be our users are going to be able to
Go in and have a first access beta
First beta access to our games and that's going to be very very important whenever our
Unreal engine games and our nft market hub is incorporated because we're going to have
specific rare items that are only going to be available for our community beta members
And uh, you know, obviously that could be very lucrative as well having those exclusive
Nft's that are only available for beta access. So
Those are some major ideas of how the fbg token
is uh, and
will be incorporated
for our holders
Okay, and sort of are you looking at a governor's model or a dal for voting rights as well for
People who hold a certain amount of the token in the future for future games and so seasons
It's not something that we had discussed about but we are
We're always open to community ideas and suggestions
I honestly, I think that's a great idea kind of having a little bit of a you know
Governance power behind the token, but like I said not something that we hadn't discussed as a team yet. This was
the first
Time i've i've heard it be brought up. So appreciate that idea
well, and one way that we are
In a way governance is if you're invited to the alpha and the beta we look at those comments
We look at what you what the feedback is
We look at what you're what you're selling us where issues might be something like that and we work to fix those
so if there if you're if you're in the alpha or in the alpha and before we get to the beta and your plan
We're definitely going to take that feedback because you'll only get invited in there by token by being a token holder
So that feedback is highly important to us to be able to develop the best version of the game to be able to make sure
That people are able to enjoy what they're playing
And it really just gets some feedback and love from the community about what they love and what they don't like about the games
I mean in a way that's kind of a little bit of a governance to make sure that your
Your that the game that comes out is going to be the best version the best way it can be played and people are going
Really put some money behind it to get to really push the game even further
Got you guys and
You know as the game developers involved in the community can
Game developers get involved and try to be through and in the alphas going forward. You're always looking for people to test everything out
I mean well, I think I think we're always looking for people to test things
I mean one of the things too and I'm in game five. Did you guys just have a partnership with uh, sony?
I thought I seen something like that. But um, one of the things is that um
Really having people in the games and having people there and looking to get involved
I think this offers a great opportunity for people who are
Trying to get into the game development space and are looking to really get contribute to games
I think when I started my first company
That was the biggest thing for a lot of people to have their names on a game that they worked on something in the game
and so as
I'm always i've always felt like
Part of this industry that really suffers is being able to develop talent and being able to grow people
In the industry who want to work in it
so if there if there are people holding our token token who are in development
And want to learn more want to get in want to be able to contribute
I'm always open to hearing from people who are interested in trying to
Really it really expand their portfolio and what they worked on and what they've done. And so for me that's a
No, oh, sorry for me. That's a no-brainer. So i'm just like if people are interested in their token holders
I definitely feel like hey shoot us a message
Let's get you involved. See where you can help out at and put in, you know as your own your own game profile
Which you've worked on
Definitely brane. Let's open up the spaces to questions. I see we've got a remark your other question for the fort block games team
Yeah, thank you. Glenn. I've been listening in great presentation
Okay, i'm curious if fpg has any plan in future
To maybe establish a grant program to support developers and teams that are interested in creating games
Um for fpg platform that may like the necessary resources or experience
I think that's a very cool
I think it may I think something I think that's like I said, I think that's a great question
I think that as week as we're developing as we're getting bigger
I think that's that's all like I said, it's pretty much a no-brainer like it's
no team and our platform can help that team with their game to expand who they can who they can
communicate with who they can reach and
It things that we can help people out with especially in terms of the knowledge that we're going to gain over
The next year or two. I think that
It's it's it's definitely a huge opportunity to not only
Help the help developers get their game out
What to help them expand to the market that we've already developed that they can actually get in there and start really kind of
Reaping the benefits of the lack of better orders of what what we've put together
And I think it's great that if there's going to be more people who want to add their games into our ecosystem
And they want to they want to get get some help on what things that we've done to help make the game experience better and stuff
So I think I think that's a great opportunity that we can definitely look at looking to down the road to see
How we can help other teams that are that want to use our platform to really expand in this
I mean I was I was actually just telling gesture like this. This is a platform that
is going to be a
Blueprint for other companies as they look to see what
What they can do in the future and how they can do it. So it's a great opportunity for that
Yeah, also as well. I want to touch on that we are an incorporated company
So that gives us a few more opportunities
We've already kind of reached out to
Some local universities that brian's connected with to see if we can do some internship programs through them
um, and those are all opportunities that are available to us because we're an established company, so
That's also something that I feel sets us apart a little bit and more excited about
Okay, given that your first roblox game is now live
I observed a lack of age guide and guidelines compared to other games on the roblox
So could you please clarify whether this game is intended for all age groups or if it is more suited?
toward 13 plus and 17 plus age categories plus what age groups will be the
Target audience for your upcoming roblox games and also how do you plan to maybe tailor the content?
And preference in different jurisdictions and demographics as well
fantastic
No, that's yeah, that's great. Uh, so escape america i'd say that's that can be ages eight and up about you know, because we have
You know have uh, we have our nephews and uh children playing it as well, you know
And they're having a great time with it. Um, so, you know, we kind of see it for you know
A wide range, you know eight and up and even
In the teens as well as we continue to develop the game and add more features into it
Like the leveling system and things like that just really growing the game
um, it's a lot of it the game has been influenced by um,
Genres that are popular with that demographic right now a lot of the escape
Horror games and stuff like that. Um
Um is very very popular right now
So that's kind of the demographic we're going with our follow-up roblox games that I have developed. Um,
the the the game documents for
Um, you know we have
Like you had mentioned we do have plans for targeting younger
Um demographics as well. So something that's not that doesn't feature violence or guns something
That's more about collecting and and things like that
Um, so we we do have plans for other games to tap into other
Um target audiences
Um, so yeah roblox will will primarily be our younger audiences
Um fortnight, obviously, you know, it's we're going to be sticking to that high octane action. Um
Multiplayer gun battle games for that. Um, so that'll be our audience and
Um for unreal that's you know, like brian had mentioned earlier. We're developing that to be a competitive
Multiplayer action shooter game. So, you know that
I'm, sorry. Go ahead. No, yeah, go ahead
Yeah, I was gonna say and I don't and just and in terms of unreal every game is not going to be a competitive
Accident shooter. Uh, one of the things as we mentioned before was lore. So
After we get the multiplayer
We're going to focus on something that really ties in more story more lore
Uh kind of help tie things together from the different games and that game will be uh, it will be a pg-13
It won't be it's not gonna have blood. It's not gonna have a bunch of shooting action, but it'll be a third person
Story driven game to where we really kind of can tell backstory on what things have happened
the events that led to escape america escape america and um
And and how how all of these things kind of tie together, you know
And make sure that we offer a wide range of video games that everybody can play and it's not just for
You know people want to shoot guns
but also people want to have a sense of adventure and really look at it from a
Standpoint of you want your kids to play this game because it's not you know
You can you know that this game isn't going to break it
Any type of demographic rules is basically for everyone who can
Get a controller and play and kind of just enjoy the story and get a lot of feedback background on what our ecosystem is about
Great great. Okay final quick thing. Are there any concentration or plans to develop an stk with unreal?
Engine 5 integration aiming to facilitate the game developers in building web3 games seamlessly on fpg platform
Yeah, great question there so
That's a big challenge for us right now is
I wouldn't say a big challenge, but it's as mentioned before it's something that we're going to
Have to hire on more coders and everything like that. So a
How we're figuring that out is that we're very much
Uh incorporating with uh rkr and
Hiring on some extra coders and using their platform
To be able to integrate the blockchain into the unreal engine portion. So
Um jerry's done a fantastic job about you know, making his platform
And being able to put our games on there with the blockchain focus
So that's uh, how we've kind of went and figured out that
That uh hurdle I guess
Awesome. Awesome. Thank you so much for your time. I work here. Glenn
Thanks for the uh question for the maps
Um next what we've got venice, uh, you got a question for the uh thought block games team go ahead
Uh, yeah, thank you so much, uh for the opportunity
Now I'd like to start uh you guys in to transform required games into revitalized regions that surpass their initial promise
Um, so how do you guys uh plan to retain original developers after acquiring a game and uh, how do you guys ensure that this?
transformation aligns with the expectations and preferences of the existing player base while also attracting new players
I'm sorry guys. I actually got a drop off
But i'll leave us to Josh and Tyler to continue talking to answering questions for you guys. Thanks for your time guys. Appreciate it
All right. Thank you. Brian. Brian has to go to a meeting. I don't know
Perfect, um
I'm, sorry, venice. Can you please repeat that question?
Yeah, no worries. No worries. Okay. I was saying I was saying that as you guys in to transform
required games into revitalized regions
Um, it caught me thinking that uh, how do you guys ensure that this transformation?
aligns with the expectations and preferences of the existing player base while also attracting new players and how do you plan to
retain original developers after acquiring a game
Yeah, so we you know, we've paid close attention to the genres. Um, we've paid close attention to who's playing what games?
Um, you know and so with that
you know, we want to be able to
attract those players obviously and then um
with uh, the the development of our
Lore and how I mentioned earlier with the unique aspect of our games having a shared universe
Um, that is another way for attracting new players into these genres where we'll we're already hitting those specific
Targets, but we can bring in new people that way is by that unique standard of of attaching
some sort of uh story
Whether it's very light or in depth. Um, it's still connected. So that's one way of attracting new players into these
Um already established genres
And you know kind of making people that might only play a shooter
you know now they might want to go check out our our fortnite game or roebox game because
something a moment that they loved and want in our
Unreal engine game really stood out to them and they want to find out more about or kind of experience
Some more of that they can go check it out on these other games
It's a totally another genre of game that and platform. They might have never considered playing roebox before but now they want to go
Check it out because of a cool moment they had in in our on our other titles
Um, so that that's definitely uh a cool way. I think that we'll be able to achieve that
Um, so it's people
That already know these genres they can expect to have that fun that they're used to in these genres
But they can also have that a little bit of anticipation of excitement because we like to put our little uniqueness into these
into these game modes, um
So I think that's where we kind of were able to to capture the attention of people that already like these genres in these games and also
Bring in new people that might not particularly be playing on these platforms or experiencing that they might you know
That's how I think we can really accomplish that
Okay, I completely agree with you and uh, thank you so much for answering my question, thank you no problem
Thanks for the questions Venice next we've got captain Levi, you know the question go ahead
Right there captain Levi
Um, I've got you up as speaker you there captain
Maybe no, um, so maybe yeah, uh, we're nearly up to time so
Uh, maybe guys if it was anything we've missed we didn't discuss
On the spaces today. Yeah, you can tell us or do a recap for anyone who's joined the spaces later on
Um, josh, do you have anything that we missed
No, I accidentally gave too many spoilers, but I think
Yeah, yeah, so just a quick recap for fbg focusing on our uh, three different ecosystems
Roblox fortnite unreal engine. We just put out our first
title escape america 2069 on the roblox platform really focusing on pushing that and then have
Our other releases coming up very very soon
Um like focusing on the rev share and our 50 rev share for our holders and our nft market hub that's being developed
Website is currently being our new websites currently being developed
We're having a meeting on sunday to hire on more developers slash coders. So
A lot a lot in the work for fbg
Awesome guys, it's been great speaking to josh, brian and dj djm today
There's a lot to dive into with uh four block games
So we always recommend, you know, you check out the website white paper and if you've got any questions after the spaces
Join their uh socials and i'm sure the team or community
Will discuss that with you after the show today. Um, we're about to does the um community hang out mainly guys
I'm sorry. I didn't catch the last bit of that
Uh, yeah, I was asking sort of where does the community hang out if anyone from the spaces wants to join us more questions after the spaces today
Absolutely. Absolutely. Um in our telegram. Let's see what our telegram is
Fort block games official this is what it's called. It's port block games official. That's our telegram
a telegram slash fort block games official. So come on over and uh
Ask us any questions be part of our community. We are a good time and you'll be able to get any
Of the fastest insights from there
Awesome josh, I think yeah, you can maybe get through the uh spaces an x account. Should I say uh for
Fort block games here. Um, if you've got any questions after spaces, um, thank you very much for coming guys
It's been a great spaces. Thank you. Thank you so much for having us. Thank you
All right. Well, we hope to see you on the leaderboard and uh, we'll talk to you guys again soon