As we are starting to get some more viewers in, GM, GM to everyone here, and of course
this space is going to be awesome for today.
And yeah, just getting some more people in and finding some more people so that they
can get involved in this space before we officially start the shell arrives.
Alright, so we're also inviting ARPA to speak or invite to ask co-host as well.
We will be able to join in and chime in, whatever is happening here for the space.
And now it's the first time I've been hearing about that music, I haven't heard that music
I've been using Restream for these kinds of spaces.
It's been a while since we've done a space, GM, GM again, alright, there you go, we're
going to be joining in, so we have a lot of speakers who have been of course chiming in
one hour at discussions today, and if you're just joining in, this is the H8 space.
Game builders, this space is for you, this is gaming on the edge, number seven.
And if you didn't notice, this is not just in the mind, Justin is in GDC right now, but
of course you are in good hands, or rather in good voice right now in the space, alright.
So I guess we can actually start because we have some more joiners here over in the space.
And again, GM, GM, Web3 Family, welcome to today's X-Space is hosted by Ancient8 with
For those of you who don't know, my name is ExcelsiorPH, filling in for Justin to mind
as he is in GDC, and I'm a content creator of Ancient8.
A brief intro about Ancient8 is we are building an ETH layer, ETH Gaming Layer 2 based on
OBSack, we offer a suite of Web3 Gaming Infrastructure tools that serve as a distribution and marketing
channel for games globally.
With Spaced's free game publishing platform, Ancient8 Gaming Guild, Renover's Web3 ads
engine, and many more for game building and publishing, we've held hundreds of Web3
games and 200,000 plus users that are navigating Web3, and we're dedicated to onboard millions
of gamers to Web3 Gaming while providing unplanned support to game developers looking to reach
As you can see, ARPA is our co-host today, we're already inviting them to be our co-host
in this space as well, and ARPA is an infrastructure company that solves privacy and security issues
Behind ARPA is Major9, the wizard CDO from the company itself.
We've just partnered up with ARPA earlier this month as we step towards making gaming
on Ancient8 chain more secure and smooth for users.
Even though we specialize in gaming, we look forward to having this weekly space to discuss
broader topics and stories happening in the Web3 space in general, and we're super excited
to hear what the team at ARPA is doing.
Without further ado, I'd like to get a brief 30-second introduction from each of our awesome
We're joining us today, and let's start with ARPA.
I'm inviting ARPA right now to join in.
Okay, okay, there you go.
All right, thanks for the introduction, and it's really a pleasure and privilege to join
the host and join today's space.
Yeah, I'm Major9, I'm the lead engineer from ARPA, and thanks for the introduction.
Currently, for Ancient Gaming, we build a rank cast, which is a random number generator
that's secured by our BLSTSS network, and we also attempted building a fully-function
game that utilizes rank casts of our own.
Yeah, I guess we can talk about all of what we're building and what we're thinking
and what we're doing, et cetera, next, and thanks for inviting me.
Thank you, thank you for that major night.
I think we have more speakers today as well over at the stage.
Of course, let's move on to, I don't know who's behind Arena Games right now.
Can you introduce yourself, please?
Yo, yo, what's up, what's up, guys?
Yeah, yeah, yeah, yeah, like, I was trying to find on mute, but I was trying to find
This is Fati from Arena Games Platform.
I'm the product manager here, and Arena Games Platform as a mobile game platform
provides Web2 and Web3 services, and that's where I'm working at.
It is both for developers and players at the same time, so, yeah, I'm happy to be here
and happy to be with you, guys.
So, yeah, how's it going?
Yeah, happy to have you here, dude.
It's also an amazing day, of course.
We have SFA, StarSiege, right, of course, joining in.
Oh, yeah, it's private beta season, you guys.
This is Adil, co-founder of Striker Game Studio.
That's about to launch our first PvP figure-placed sci-fi space shooter
title called Search for an America StarSiege.
Thank you for having us, and I look forward to the space.
Yes, of course, now we're going to be having Kelano.eth to be introducing himself first.
It depends where you are.
But, yeah, Kelano, I'm a ghostwriter for founders and builders,
and I'm what I call a retired gamer.
I'm that old that I used to play back in the 2000s,
late 2000s, before Counter-Strike 1.6 and World of Warcraft.
And, you know, the lack of time these days is pretty annoying,
but I do try to test the new games here and there.
So, super excited to be here.
And, yeah, looking forward to it.
Yes, we have an age reveal from Kelano right there.
Of course, if you are getting older, you're getting to have little or less time to play.
You have more money, but you have less time to play.
So, anyway, we have Adam here.
Adam, introduce yourself, please.
Hello, thanks for having me.
I always enjoy the Engine 8 spaces.
I'm one of the co-founders of Spark,
working on some of the tough problems in crypto payments.
So, improving user experience,
so users don't really have to worry about what chain they're on
or what coin they have or don't have.
We're probably best well-known for handling the portal sale,
but we're now working with about 20-plus other games
and metaverse experiences as well,
including Ready Player One, which is by Futureverse.
It's really exciting to work on.
And also, looking forward to working with Engine 8
and some of the games on this chain too.
Personally, just got a great passion for gaming in general, Web 3 Gaming.
Spent a lot of time this year checking out all the new games
that are coming out and a bit like Kalano.
I'm probably a retired gamer,
but I'm sort of in denial and trying to cling on.
But thank you very much for having me.
I look forward to chatting today.
Yes, nice to have you also, Adam.
Of course, we're going to be moving to Moon Ryu.
I'm the community lead of Aniches,
and Aniches is basically a chess game with spells involved.
And kind of think of it like Harry Potter kind of chess
where there's a lot of spells, there's a lot of visuals.
And we're under the umbrella of Animoca Brands
and an official partnership with chess.com.
Yes, we're happy to have you here as well.
And those are our speakers for today.
Of course, before we kick things off,
please do be sure to share this Twitter space
so we can make sure our friends in the Web 3 community
won't miss out on today's chat.
And if they miss out, there's going to be, of course,
I don't know what they call that.
Do you call it AOD, audio on demand,
There's going to be audio on demand.
Go, listen to this space.
That's already a photo right there for our friends
who have probably missed it.
And they said they wanted to come.
But of course, now let's move on
into our first question of the day.
And I strongly encourage you guys to raise a hand
or even, you know, like we're casual here.
Just unmute yourself when you have something to pitch in.
You know, it's like some burning passion
to answer the question to be the first one.
You know, just make it a flow.
Make it a flow for our conversation.
And of course, our first question is here.
What are your thoughts on using off-chain point metas,
off-chain point metas to create a balance
between affordability for players
and sustainability for game developers
within the Web 3 gaming ecosystem?
So anyone can chime in, unmute yourself.
And if you need me to, you know, repeat the question,
Could you please repeat the question?
All right, all right, all right.
And I can quite get the first one.
Sometimes it's choppy, you know.
It's X, does, does, does.
But yeah, what are your thoughts on using
off-chain point meta to create a balance
between affordability for players
and sustainability for game developers
within the Web 3 gaming ecosystem?
Because that's a really good question.
It is for a company to optimize their monetization.
Because if we rely on Web 3 too much,
that limits any kind of monetization
for the companies that are coming up.
Because let's take a, for example,
you know, like a game standpoint, you know,
you are wasting, like not wasting,
but you're spending a lot of money,
you know, like building a game,
and you have to sustain it.
you need both kinds of monetization,
both Web 2 and Web 3, you know,
But, you know, you have to keep them separate.
So, like, if you're monetizing your game,
is probably going to hurt your company,
you know, like, because, you know,
let's say you sell a collection
and you have to work thousands of hours
like you have to create something beautiful.
You sell it in a limited amount.
And, you know, like, now it's gone.
And you only get 5% royalty.
Out of those NFT trades, if those happen.
So, like, companies limit themselves like this.
So, like, if we take both Web 2 and Web 3,
you know, like, create something in the middle,
you know, that would actually help a lot of companies.
And, you know, like, help with monetization
and, you know, like, acquiring new users from Web 2.
So, like, yeah, that's the beauty of it.
Yeah, I understand that point specifically,
because, you know, I've experienced,
of course, both Web 2 and Web 3
being into some of the games
because they need to create that bridge as well
for some of the players who are not
actually playing Web 3 yet, right?
So, I've seen some Battle Pass
where you can just use your credit card
to purchase that Battle Pass,
not even going into an NFT
or going into using your coins or whatever.
So, like, that's actually a good balance
Any other thoughts from our panel for today?
I think the previous speaker says it makes sense.
And also from the game photo's standpoint,
like, you need to have a balance of segments,
you know, people who are maybe just talking
about the game, people who are playing the game,
speculators, traders, yes,
but you also need those spenders.
And so, it's a good way to bring those spenders in.
Like, here's the option points that you need to buy,
maybe through your token or whatever.
But you need to start getting spenders
and starting in people who are actually
bringing in money so that when you want to reward
people who are exiting your game,
be it, you know, monetary rewards
or whatever it might be, be it NFT, et cetera,
there is some input coming from it.
Input is going to be from the spenders side.
Yes, option points do make sense.
Yeah, I definitely do agree with like,
and also understand, of course, those points.
And wait, there is a burning, what do you call this,
raised hand from Adam here.
Adam, what is this burning opinion
or point that you want to say?
I think, yeah, I just, I think points make sense
in terms of it makes things more immediately usable.
You're not having to interrupt with the chain
to do everything, saving gas,
maybe acquiring web two users as well,
or users who aren't on your blockchain.
Just kind of makes it easier
and also allows a lot of teams
to kind of bootstrap that growth early
without necessarily having to have all the technology
and blockchain technology built yet.
But ultimately, it does feel kind of weird
but in web three, we're kind of doing our best
to avoid actually using blockchains,
which suggests that the tech isn't quite ready yet.
So hopefully, things become more efficient
and we don't have to find workarounds
because if a user has a store of value like points,
it does feel better in theory
if they actually owns them, for example.
But right now, it does make sense.
And if I was doing such a project,
I would use points because teams have had a lot of success,
particularly in user acquisition
and incentivizing users with them.
Yeah, that's a good point that Adam has to make
regarding the point system.
But yeah, I see an ad being raised by Major Knight here.
Let's listen to Major Knight.
Yes, I think it's a valid point
that other blockchain infrastructure for gaming
comparing to a traditional gaming industry
We've been thinking about how to build a fun game,
which I think is the point of gaming
that would be a fun and interesting games
So at some point at Istanbul,
which we attended several meetings
around fluent games, et cetera,
I realized that maybe we were looking at building games
with blockchain technology versus what kind of game
we can adapt to blockchain differently.
So it means that if we want to build a fun game
and we have blockchain at our disposal,
what kind of game that we can make
that feels completely different
with blockchain versus without?
From that perspective shift,
we kind of start thinking about making games fun
with blockchain rather than thinking
about improving the infrastructure,
and making the transaction faster, et cetera,
fixing the stability issue.
Then we're not building games at that point, right?
We're improving infrastructure.
So it's kind of like when we're building games,
it renders 30 inches in front of me
or surrounding me and this amount of memory.
Rather than we need bigger GPUs,
we need faster computers.
At that point, you're making hardware.
So I guess it's important to understand
whether you're trying to build a fun game
with blockchain technology
or you're trying to make the blockchain
so that you can build more games.
especially who tries to enter blockchain
think really clearly about what you're doing.
I don't think you can do well
because it requires a huge amount of resources
and energy and a different set of expertise
to the point that it can compete with Steam.
But if you just want to build a fun game,
think about what game feels fun
only when it's on blockchain.
Without it, the game falls apart.
If you can find some kind of game
And again, right now, at the moment,
considering the current status
I think that's a perspective
that you can think about.
Yeah, that's a good point, actually,
that Major Knight pointed out.
to either build more on the game
or go more into developing
I've been thinking some of the games,
actually, coming from Web2 Studios,
through the process of partnering up
with their infrastructure
so that they will be able
to put less effort into that
because it's already a built infrastructure.
And then they will just have
to integrate and have a consultancy
and then you can focus more
so that the people playing the game
will actually play the game more
just because they enjoy it.
But yeah, there's also a certain balance
that Major Knight points out.
There is a Web3 component
that cannot actually be separated
then you're probably onto something.
we have one more topic here.
experienced the influence of UGC
or user-generated content
And what are the UGC strategies
to implement for your game?
Anyone can go at this point.
I'm going to repeat it again, okay?
How have you personally experienced
the influence of user-generated content
and what are the UGC strategies
that you're implementing for your game?
Kalano, do you want to hear what you're saying?
which I guess is fine for this question.
And I think the beauty of games
that have low entry barrier to play,
to have a competitive scene
are great for social media
let's take Counter-Strike or Fortnite.
Sometimes you'll have people
where they end around 1v5
and they actually win the round,
so kill the other five enemies.
And those clips have super high potential
to become viral on social media.
And there are short-form content,
anywhere between 30 seconds
to a minute, two minutes.
And I think this is where gaming
has a really good chance at...
Web3 Gaming has a really good chance
at pierce the noise of Web2
and create those viral pieces of content
on YouTube Shorts, Instagram Reels,
where the short-form content
So I think that those clips
this kind of high ceiling
Sorry, okay, this is an action
that we don't see all the time, right?
It's not just planting a seed
It's a bit more high activity,
can really shine together
to get those million views.
Yeah, I do agree with you.
The Shorts from the players
are actually the meta right now,
considering the lower attention span,
StarSiege wants to speak.
Yeah, this is Devlinda Hautilani.
of some guy in Counter-Strike 2
that he killed three people
with one shot in the AWP rifle.
millions of views already.
or some character inside the game.
That just adds onto your character.
we are starting off light.
spaceship skin customizations,
decals, things like that.
Eventually, I think this is
user-generated space maps.
And obviously, that brings in
this is something that's doable
for us as a Dev priority.
Just making your spaceship
standing out from the stock ones
we are looking at right now.
Yeah, it looks like a good
on that part of this space as well.
especially for your game.
for those of you who are listening,
And you might be a consumer
or a creator of the content
that's specific for the game.
But in terms of strategy,
for the user-generated content
content creators just do whatever?
What is your thought on that?
As much as you want to use
that's just the initial push.
like all those organic clips,
somebody in a clutch mode,
you're going one versus five,
ending up winning the round
they stand out on their own.
So you can give some direction.
I mean, you can, you know,
specify what type of round it is,
what people will find interesting
is you can't post that on people.
Like, it has to be natural.
So it's a bit of a loose end,
Like, you know, with Fortnite,
like, you know, crazy dancers.
Yeah, I do agree with you, man.
like, I feel this is going to be
You know, I feel like I'm not,
you know, as qualified to,
you know, even call myself a builder
I'm usually on the community side of things.
because I'm so close with,
within the Discord, right?
being organic is super important
we started this bug bounty program
that we released on Discord.
So it's really to have people
to find alternative solutions
to what we currently have.
there's like different kinds of puzzles
where it's really possible
for you to have different kinds of answers
to achieve checkmate, for example.
So once we establish this,
we found that a lot of players
really engaging with the bug bounty program
and they're trying to find
the alternative solutions.
And we actually found a lot of players
who are really good at chess, right?
So that's something quite surprising for us
because we haven't really
tapped into the chess.com player base
So after that, we really quickly
came up with the puzzle creation program
because, you know, we think that,
we already have a pool of people
who are really good with finding out
the alternative solutions
So why not create a platform
for them just to create, right?
of spell puzzles that we have
try to create and be as creative as possible.
And I personally don't have the access
to the data, but we have received
and we're just, you know,
very quickly wanting to implement them
and we're giving them, you know,
to reward them for all the creations.
And we're actually looking
at implementing this idea
So, yeah, I mean, this is something
from a very organic kind of approach
to, you know, now we were thinking
Wow, nice insights from Moon Rio.
Like, yeah, it's basically saying
don't panic, it's organic.
And in web 3, it's also the
Like, if you're going to be making
like content or making projects,
that will produce organic content,
that's actually going to be,
you know, going to be attracting more
people in the web 3 space as well.
some insights regarding this topic.
Yeah, I think there is a really
interesting thing happening with
content creator programs right now.
So there are a lot of projects
like, I don't know, Overtrip, Shrapnel,
a lot of projects are doing
And I think there is a good blend
that can be achieved there where
if you want to push as the project
a specific bunch of content around,
or the new patch or whatever,
and then you reward the content
but at the same time has some
direction from the project
to reach a specific goal they have.
the same content creator program
of a freewheel section where,
for having a piece of content
So that could be you doing
a 1v5 clutch, for example,
and that piece of content
gets 100,000 or a million views.
And then you get rewarded based on,
in a separate price pool,
And I think your projects
those two elements side by side.
for the projects to achieve
their goal while rewarding users
Anshin, I think we've lost you
You know, you know, I can't,
I can't, well, how they say this,
I can't, how they get used to
unmuting and muting myself,
even though we've been doing it
ever since the pandemic started
But yeah, it still happens
Acknowledging the presence
you know, a good segue right here
content creator programs.
I'm going to be putting in
It says we have a content creator
is going in the same direction
you know, all gain or all have
that organic content that we want
for our game or our space as well.
So, you know, and, you know,
before we move on to our next topic.
Pleasure to be here today
the metaverse for Petrolheads,
and interact with their passion
We have a beta life already
So I highly advise everybody
to come and check it out.
And yeah, a lot of exciting things
a lot of more app updates.
But yeah, to keep it short,
Thanks a lot for allowing
Thank you for joining us.
for our game builders here.
This is going to be very specific.
can create reliable spaces
about security or legitimacy?
So again, just to repeat the question,
can create reliable spaces
about security or legitimacy?
No, obviously, I think in general
it's a very important topic.
like virtual boxes, right?
possibly without actually
real world monetary value.
Yeah, so this is more about
yes, I imagine we're talking
about more about the security
and the game developers as well
so that they will be able
on test areas or test nets
the whole infrastructure.
do you do to make that happen?
I think that's a great question.
of 15 in-house specialists.
So half of them are coming
from real world motorsports,
are basically web three experts.
So in terms of like measures,
We have a testing environment
that includes our own marketplace,
that includes the application itself
with web three based things for that.
Obviously we're using test net
and yeah, basically we have
including some team members
that run these focus groups
get to test out these new features
So there is kind of a system
where we do have this safe environment
and we even encourage users
to actually start perhaps with that
because obviously there is
even a big part of our users
are definitely not web three natives.
So it's kind of good to even take them
through this kind of educational route
the bigger picture as well of web three
and why ethics and security
are overall such two major big points.
Yeah, I definitely understand
we've had one of the content creators
and they sent out a zip file of a game
and it still infected their network
and then drained their wallet as well.
I do avoid those kinds of links
especially if they're not vetted
and I don't even test them
if they're not on the launcher.
So it's like a kind of a security measure
I take that's why I'm still alive.
That's why I still have my wallets undrained
whatever like two dollars I have
So yeah, how about the other games
like what specific measures
to create reliable spaces
with your content creators
All right, we have SFA star CH.
Hey, I'm not on the game production team
but I can discuss it in life
and so I mean you brought up
an important point about launches
you know and it comes back to the trust
we are a going to be on PC
I thought so we thought that okay
why don't we just put an ECT file link
and you know hope that people download it
but then that was quickly shot down
like nope that's not going to fly by
where we are testing right now
they have safe environments
you need to have access codes
they review the code as well
and only then you get to be able
so that's I think something positive
and also once your game goes live
even if it's your content creators
or regular people downloading a game
for sure the launcher part
obviously the web3 launches are
nowhere as big as you know Steam
but still it's a very very
I would say underrated part
like you know which launches are you on
how easy is the ongoing effort
does the launcher make it
and do they provide any feedback
and I think that's very important integration
that game dev teams need to be looking at
as you know the number of players come in
so do the rest also multiply for players
and when you said approval process
like I had one burning question
wherein you apply for a launcher
it being said by the by the launcher company
you're good you're good to
share this with your community
or with your with your gaming community
how long does that usually take
I can speak on some of the web3 launches
because we're in discussion
but usually it's a few days
but if you wanted to do the same process
and it's easily a few weeks
right so you know I was actually thinking months
it's we're going into an agile space
and we want iterations to be out
like I just have a question
with all of these guys here
just a question for all of you
like a PC that doesn't have anything
you have any you have anything like that
the second PC for you to test
I mean that's why exactly
for people to test out the games
like exit files out of nowhere
zip files that are not checked
that are probably uncheckable
until you actually connect your wallet
yeah that has to be the whole
I will confess that I do have one
that was designed for like
if I have any to open links and whatever
well practically speaking
in the middle of working day
you're just not going to do it
like it just needs to be easier than that
yeah I wanted to talk about something
a little well it's very similar
but not about me having a secondary PC
I had someone from an apparent game company
telling me that I was selected to
and I mean I'm not a big big account
right so I'm quite surprised
if someone comes to me and say
I have been selected to test
this new and marvelous game
so I thought it was a scammer
and you know it was a scammer in the end
but basically I had a pretty long exchange
in DMs and then the person said
go you can test the game etc
and I went on the website
they were going to try to scam me right
you know the I had to download
so I was not even able to use it anyways
I'm going to do my due diligence
and then I checked the registration
the date of registration of the domain
and it was only seven days old
and then it was marked as a scam or whatever
without having to download the game
that it was going to be a scam
that they had been working on this
and obviously it was a domain
registered in Russia seven days prior
to me receiving that message
Exe finds always super careful
and also there are PDF files
I heard and I'm not super technical
so I don't really know exactly the details
but I know PDF files can also fuck you up
when you're downloading things
especially if it's from people you don't know
is that like an advertisement for Mac?
just got Mac blocked dude
so you can't get anything from Gelano here
let's just move on from to another topic
and then reminding our guests here
to join Gaming on the Edge group chat as well
talk more about this post space
and we have next question here
do you implement in Discord communities
to get community involvement
in game development decisions
and creating a sense of ownership
like Moonrie you shared a while ago
that they're creating game events
like some activities to create content
now this is going to be going
what strategies do you implement
for in-game community development
or sorry for community involvement
in game development decisions
and creating a sense of ownership
we have a hand raised here from OBS World
Hi we haven't fully launched this program yet
but I must say we have had loads of people
actually super excited for it
but how we're basically planning
on tackling this is quite easy
obviously we'll be having our own platform
which obviously certain parts will be locked
obviously that code might be viewable
or obviously we want to organize
or maybe even target a certain country
will allow basically users
to develop those things completely
and even set bounties for that
that can actually be integrated
so people could easily log in
verify that this is our community member
and then basically after they push
git push basically all of their changes
for which a bounty was being put up
basically the user will get
so whether that's a stablecoin
whether that's our own token
more information on that later
a lot of other web3 projects
are looking into this in a similar fashion
Yeah I mean this is actually
we're seeing some good insights
Let me think about how to phrase this
in Critical is quite different
from like a closed community
right you have like Workshop
you have a bunch of people
like modding your normal DOTA2 game
creating a bunch of games
creating a bunch of different
and then people would storm in
in those more interesting scenarios
and they're going to play
I think that most recently
DOTA2 has like a thousand player
or like a thousand or two thousand concurrent players
Blockchain I think it's quite different
in a way that it's completely open
theoretically can interact
with other smart contracts
towards that community contribution
is to combine different communities
from different smart contracts
so I think we have to like
to utilize those existing infrastructures
is like from a you know DeFi perspective
it's like a liquidity pool
and then it gives you a price right
so one way to incorporate
say you know interesting community
from UESWAP or who is familiar
with UESWAP into your game
if you incorporate an infrastructure
which is like a liquidity pool
where two tokens can be exchanged
what does that mean in your game?
Then you can automatically incorporate
who are modding or changing
and then they start maybe
they start making special pools
to tailor your game narrative
and I think that's one way of
you can utilize like other token standard
right now we have token standard
where you know ERC 2020 standard
it's pretty much like a little ledger
at the matching of address and balance
what if you can make it double spendable
what if anybody adds the address
and they automatically have 300
and it's implementation to interface
you can do anything with that
and all those infrastructures
supports either enough key standard
and can change the implementation
so long as you can change the interface
the wallet will magically
still recognize whatever you are doing
okay this is a special token
that's this and that's something else
you're actually participating in the game
maybe they will start building
different token standards
and different smart contracts
into your game system right
so I think a different perspective
or community dev contribution
is to think about blockchain
and all of the smart contracts are available
and they can call each other
that's something that doesn't happen
in the normal gaming industry right
you know you can now connect
Dota 2 with format and rating code
but that's not the case in blockchain
I think that's maybe something that
that's interesting to think about
yeah definitely interesting
like we are seeing some kind of a transparency
so for the community as well
to see whatever is happening
especially with the governing bodies
I've seen some Discord communities
and some game communities
that actually have a yearly vote
of who will be the high councils
or rather the government bodies
in how the game is going to be going
or have certain weights and votes
and they actually have to be vetted as well
so having a smart contract
on whatever their wallet movements are
it's actually really helpful
especially in building the community
and building trust within the community
within the direction of the game
it's a good place to be in
so anyone who wants to chime in as well
last one from our speakers
before we move on to closing our space
I mean as we haven't launched
but on our Discord server
we've already built up a community
I mean you do some quests
you exchange them for the private data access
or the earliest batch of people
who will be trying out a game
we expect them to be power users
and by that we would expect that
yes they will have feedback to give
it could be on improvements as well
so yes taking the community feedback
actively at the private data stage
that good gaming would move forward
with these type of scenarios early on
but when you think about like
okay the community having a full say
in your game development direction
and things that are going to be done
I think we are way far off
but the sooner that you get people involved
if version one is not the best one
but continuously you take feedback from them
and they start seeing improvements in it
I think that's way more important
for your community to continuously see
as your game as your studio grows over the years
yeah it's like that's a good insight as well
from Star Siege right there
and considering that they are going to be released soon
it's actually a good plan
we are going to the top of the hour
gaming on the edge number seven
we're going to give you a chance of course
to give some closing remarks
let's start with of course
our special co-host from ARPA
major night major night first
give some closing remarks
for our listeners here at the space
to see a lot more like game developers
are interested in building
and there are two different types of you know developers
some of them want to you know
are more serious about that
you know like the fully on chain game
and they want to actually
specifically on blockchain
to the battery you know gaming industry
because this is like really really early stage
what I want to say is that you know
no matter what you're trying to do
I think only the fun game
that will attract a lot of users right
if you want to make a lot of money
or you want to make a fun game
or you want to have enough user
it crashed the entire infrastructure
has to go back on this you know
start building better infrastructure
the traffic is an amount of players key
the only thing that's really important
is good content in the fun game
so I guess that's what I want to say
thank you yes thank you for that
closing remarks from major night
let's work backwards Kehlano
any last words for our listeners
there was a very good hosting
some really good responses
so I personally had a great time
for having me on this space
yes thank you also Kehlano
you know that you still try to play
even if you don't have time
that's the that's a spirit
that's the heart of a gamer right there
can we have some last words for me
oh yeah guys so last verse from me
is that you know like I've been
seeing some scams going on around guys
never trust always check your
make sure you're on the correct URL
and make sure you're not getting scammed
and if you see an NFT saying you know
you want if you see a message
saying you want an airdrop
come click on this blah blah
so yeah don't click those
don't connect anywhere you know
yeah that's that's that's my ending
I think the summary right there
yeah I just want to thank everybody
for you know taking time out of their day
for being here with us today
both in the speaker panel as well
you know down there in the audience
all of you guys are amazing
and making you know the web3 space
I really look forward to joining more spaces
any last words for our listeners
hey I'm just very happy to be here
and just kind of seeing how
you know I think we're still
in a very experimental phase
and it's just kind of exciting
to see how everyone kind of
and try to do it different
and you know just trying their best
to bring stability to the game
and bring trust to the game
and yeah to really build a fun game
that's you know in terms of you know
that could work for both web2
definitely important in web3
No not really just thanks for
it's a great conversation
definitely made me review
my policy of keeping my special
safety laptop in a drawer
I might I might bring that out
following following this chat
make sure to use it responsibly as well
I mean when Kruno was talking about
gaming and not having enough time
I think on the Confessions subreddit
hey I'm a middle-aged guy
and I enjoy playing games in easy mode now
I feel like I don't have enough time
and there's so many things in ahead
I hope you're safe on the road
I feel that you're on the road
stay safe when playing as well
that's all we have for today
I hope you enjoyed this space
and thank you to everyone
and thank you to all our attendees as well
and thank you for so much
there's going to be another one
and you can join us for the next space
that I have to say for you is
and make games fun for you
or thank you for listening
and watch out for the AOD
who missed our space today
even though you invited them