Game builders, this space is for you 🎮💚

Recorded: March 21, 2024 Duration: 1:02:51

Player

Snippets

A little bit.
Can you hear me guys?
Is my voice clear?
Anybody here?
All right.
As we are starting to get some more viewers in, GM, GM to everyone here, and of course
this space is going to be awesome for today.
And yeah, just getting some more people in and finding some more people so that they
can get involved in this space before we officially start the shell arrives.
Alright, so we're also inviting ARPA to speak or invite to ask co-host as well.
We will be able to join in and chime in, whatever is happening here for the space.
And now it's the first time I've been hearing about that music, I haven't heard that music
in a while.
I've been using Restream for these kinds of spaces.
It's been a while since we've done a space, GM, GM again, alright, there you go, we're
going to be joining in, so we have a lot of speakers who have been of course chiming in
one hour at discussions today, and if you're just joining in, this is the H8 space.
Game builders, this space is for you, this is gaming on the edge, number seven.
And if you didn't notice, this is not just in the mind, Justin is in GDC right now, but
of course you are in good hands, or rather in good voice right now in the space, alright.
So I guess we can actually start because we have some more joiners here over in the space.
And again, GM, GM, Web3 Family, welcome to today's X-Space is hosted by Ancient8 with
For those of you who don't know, my name is ExcelsiorPH, filling in for Justin to mind
as he is in GDC, and I'm a content creator of Ancient8.
A brief intro about Ancient8 is we are building an ETH layer, ETH Gaming Layer 2 based on
OBSack, we offer a suite of Web3 Gaming Infrastructure tools that serve as a distribution and marketing
channel for games globally.
With Spaced's free game publishing platform, Ancient8 Gaming Guild, Renover's Web3 ads
engine, and many more for game building and publishing, we've held hundreds of Web3
games and 200,000 plus users that are navigating Web3, and we're dedicated to onboard millions
of gamers to Web3 Gaming while providing unplanned support to game developers looking to reach
more players.
As you can see, ARPA is our co-host today, we're already inviting them to be our co-host
in this space as well, and ARPA is an infrastructure company that solves privacy and security issues
Behind ARPA is Major9, the wizard CDO from the company itself.
We've just partnered up with ARPA earlier this month as we step towards making gaming
on Ancient8 chain more secure and smooth for users.
Even though we specialize in gaming, we look forward to having this weekly space to discuss
broader topics and stories happening in the Web3 space in general, and we're super excited
to hear what the team at ARPA is doing.
Without further ado, I'd like to get a brief 30-second introduction from each of our awesome
speakers today.
We're joining us today, and let's start with ARPA.
Are you here?
I'm inviting ARPA right now to join in.
Hello, hello.
Hello, yeah.
Yeah, yeah.
Okay, okay, there you go.
All right, thanks for the introduction, and it's really a pleasure and privilege to join
the host and join today's space.
Yeah, I'm Major9, I'm the lead engineer from ARPA, and thanks for the introduction.
Currently, for Ancient Gaming, we build a rank cast, which is a random number generator
that's secured by our BLSTSS network, and we also attempted building a fully-function
game that utilizes rank casts of our own.
Yeah, I guess we can talk about all of what we're building and what we're thinking
and what we're doing, et cetera, next, and thanks for inviting me.
Thank you, thank you for that major night.
I think we have more speakers today as well over at the stage.
Of course, let's move on to, I don't know who's behind Arena Games right now.
Can you introduce yourself, please?
All right, okay.
Yo, yo, what's up, what's up, guys?
Yeah, yeah, yeah, yeah, like, I was trying to find on mute, but I was trying to find
button, so, yeah.
Oh, what's up, guys?
This is Fati from Arena Games Platform.
I'm the product manager here, and Arena Games Platform as a mobile game platform
provides Web2 and Web3 services, and that's where I'm working at.
It is both for developers and players at the same time, so, yeah, I'm happy to be here
and happy to be with you, guys.
So, yeah, how's it going?
How are you guys doing?
Yeah, happy to have you here, dude.
It's also an amazing day, of course.
We have SFA, StarSiege, right, of course, joining in.
Let's go.
Oh, yeah, it's private beta season, you guys.
This is Adil, co-founder of Striker Game Studio.
That's about to launch our first PvP figure-placed sci-fi space shooter
title called Search for an America StarSiege.
Thank you for having us, and I look forward to the space.
Thank you, thank you.
Yes, of course, now we're going to be having Kelano.eth to be introducing himself first.
Good afternoon.
Good morning.
It depends where you are.
But, yeah, Kelano, I'm a ghostwriter for founders and builders,
and I'm what I call a retired gamer.
I'm that old that I used to play back in the 2000s,
late 2000s, before Counter-Strike 1.6 and World of Warcraft.
And, you know, the lack of time these days is pretty annoying,
but I do try to test the new games here and there.
So, super excited to be here.
And, yeah, looking forward to it.
Yes, we have an age reveal from Kelano right there.
Of course, if you are getting older, you're getting to have little or less time to play.
That's the problem.
You have more money, but you have less time to play.
So, anyway, we have Adam here.
Adam, introduce yourself, please.
Hello, thanks for having me.
I always enjoy the Engine 8 spaces.
I'm one of the co-founders of Spark,
working on some of the tough problems in crypto payments.
So, improving user experience,
so users don't really have to worry about what chain they're on
or what coin they have or don't have.
We're probably best well-known for handling the portal sale,
but we're now working with about 20-plus other games
and metaverse experiences as well,
including Ready Player One, which is by Futureverse.
They have the IP now.
It's really exciting to work on.
And also, looking forward to working with Engine 8
and some of the games on this chain too.
Personally, just got a great passion for gaming in general, Web 3 Gaming.
Spent a lot of time this year checking out all the new games
that are coming out and a bit like Kalano.
I'm probably a retired gamer,
but I'm sort of in denial and trying to cling on.
But thank you very much for having me.
I look forward to chatting today.
Yes, nice to have you also, Adam.
Of course, we're going to be moving to Moon Ryu.
Hey, so hi, I'm Moon.
I'm the community lead of Aniches,
and Aniches is basically a chess game with spells involved.
And kind of think of it like Harry Potter kind of chess
where there's a lot of spells, there's a lot of visuals.
And we're under the umbrella of Animoca Brands
and an official partnership with chess.com.
Happy to be here.
Yes, we're happy to have you here as well.
And those are our speakers for today.
Of course, before we kick things off,
please do be sure to share this Twitter space
so we can make sure our friends in the Web 3 community
won't miss out on today's chat.
And if they miss out, there's going to be, of course,
I don't know what they call that.
Do you call it AOD, audio on demand,
or as opposed to VOD?
There's going to be audio on demand.
Go, listen to this space.
You missed it.
That's already a photo right there for our friends
who have probably missed it.
And they said they wanted to come.
But of course, now let's move on
into our first question of the day.
And I strongly encourage you guys to raise a hand
or even, you know, like we're casual here.
Just unmute yourself when you have something to pitch in.
You know, it's like some burning passion
to answer the question to be the first one.
You know, just make it a flow.
Make it a flow for our conversation.
And of course, our first question is here.
What are your thoughts on using off-chain point metas,
off-chain point metas to create a balance
between affordability for players
and sustainability for game developers
within the Web 3 gaming ecosystem?
So anyone can chime in, unmute yourself.
And if you need me to, you know, repeat the question,
I'll be happy to do so.
Could you please repeat the question?
All right, all right, all right.
And I can quite get the first one.
It's okay, it's okay.
Sometimes it's choppy, you know.
It's X, does, does, does.
But yeah, what are your thoughts on using
off-chain point meta to create a balance
between affordability for players
and sustainability for game developers
within the Web 3 gaming ecosystem?
Can I start here, guys?
Because that's a really good question.
So here's the thing.
It is for a company to optimize their monetization.
Because if we rely on Web 3 too much,
that limits any kind of monetization
for the companies that are coming up.
Because let's take a, for example,
you know, like a game standpoint, you know,
you are wasting, like not wasting,
but you're spending a lot of money,
you know, like building a game,
and you have to sustain it.
So in order to do that,
you need both kinds of monetization,
both Web 2 and Web 3, you know,
both feeling each other.
But, you know, you have to keep them separate.
So, like, if you're monetizing your game,
making everything in NFT
is probably going to hurt your company,
you know, like, because, you know,
let's say you sell a collection
and you have to work thousands of hours
onto that and, you know,
like you have to create something beautiful.
You sell it in a limited amount.
And, you know, like, now it's gone.
And you only get 5% royalty.
Out of those NFT trades, if those happen.
So, like, companies limit themselves like this.
So, like, if we take both Web 2 and Web 3,
you know, like, create something in the middle,
you know, that would actually help a lot of companies.
And, you know, like, help with monetization
and, you know, like, acquiring new users from Web 2.
So, like, yeah, that's the beauty of it.
You need to use both.
Yeah, I understand that point specifically,
because, you know, I've experienced,
of course, both Web 2 and Web 3
being into some of the games
because they need to create that bridge as well
for some of the players who are not
actually playing Web 3 yet, right?
So, I've seen some Battle Pass
where you can just use your credit card
to purchase that Battle Pass,
not even going into an NFT
or going into using your coins or whatever.
So, like, that's actually a good balance
gaming ecosystem.
Any other thoughts from our panel for today?
Yeah, I could chime in.
I think the previous speaker says it makes sense.
And also from the game photo's standpoint,
like, you need to have a balance of segments,
you know, people who are maybe just talking
about the game, people who are playing the game,
speculators, traders, yes,
but you also need those spenders.
And so, it's a good way to bring those spenders in.
Like, here's the option points that you need to buy,
maybe through your token or whatever.
But you need to start getting spenders
and starting in people who are actually
bringing in money so that when you want to reward
people who are exiting your game,
be it, you know, monetary rewards
or whatever it might be, be it NFT, et cetera,
there is some input coming from it.
Input is going to be from the spenders side.
Yes, option points do make sense.
Yeah, I definitely do agree with like,
and also understand, of course, those points.
And wait, there is a burning, what do you call this,
raised hand from Adam here.
Adam, what is this burning opinion
or point that you want to say?
You're hyping me up now.
I think, yeah, I just, I think points make sense
in terms of it makes things more immediately usable.
You're not having to interrupt with the chain
to do everything, saving gas,
maybe acquiring web two users as well,
or users who aren't on your blockchain.
Just kind of makes it easier
and also allows a lot of teams
to kind of bootstrap that growth early
without necessarily having to have all the technology
and blockchain technology built yet.
But ultimately, it does feel kind of weird
but in web three, we're kind of doing our best
to avoid actually using blockchains,
which suggests that the tech isn't quite ready yet.
So hopefully, things become more efficient
and we don't have to find workarounds
because if a user has a store of value like points,
it does feel better in theory
if they actually owns them, for example.
But right now, it does make sense.
And if I was doing such a project,
I would use points because teams have had a lot of success,
particularly in user acquisition
and incentivizing users with them.
Yeah, that's a good point that Adam has to make
regarding the point system.
But yeah, I see an ad being raised by Major Knight here.
Let's listen to Major Knight.
Yes, I think it's a valid point
that other blockchain infrastructure for gaming
comparing to a traditional gaming industry
is not quite mature yet.
We've been thinking about how to build a fun game,
which I think is the point of gaming
that would be a fun and interesting games
with blockchain, right?
So at some point at Istanbul,
which we attended several meetings
around fluent games, et cetera,
I realized that maybe we were looking at building games
with blockchain technology versus what kind of game
we can adapt to blockchain differently.
So it means that if we want to build a fun game
and we have blockchain at our disposal,
what kind of game that we can make
that feels completely different
with blockchain versus without?
From that perspective shift,
we kind of start thinking about making games fun
with blockchain rather than thinking
about improving the infrastructure,
making the gas cheaper,
and making the transaction faster, et cetera,
fixing the stability issue.
Then we're not building games at that point, right?
We're improving infrastructure.
So it's kind of like when we're building games,
we've got what we get.
We have this one GPU,
20 years ago,
it renders 30 inches in front of me
or surrounding me and this amount of memory.
What can I do with it?
Rather than we need bigger GPUs,
we need bigger memories,
we need faster computers.
At that point, you're making hardware.
So I guess it's important to understand
whether you're trying to build a fun game
with blockchain technology
or you're trying to make the blockchain
technology better
so that you can build more games.
So I think Game Studios,
especially who tries to enter blockchain
and Web3,
think really clearly about what you're doing.
I don't think you can do well
because it requires a huge amount of resources
and energy and a different set of expertise
to improve blockchain
to the point that it can compete with Steam.
But if you just want to build a fun game,
think about what game feels fun
only when it's on blockchain.
Without it, the game falls apart.
If you can find some kind of game
that works that way,
I think that's the best.
And again, right now, at the moment,
considering the current status
of the infrastructure,
I think that's a perspective
that you can think about.
Yeah, that's a good point, actually,
that Major Knight pointed out.
Splitting your resources
to either build more on the game
or go more into developing
infrastructure.
I've been thinking some of the games,
actually, coming from Web2 Studios,
they go into Web3 Gaming
through the process of partnering up
with some of the chains
that are already built
with their infrastructure
so that they will be able
to put less effort into that
because it's already a built infrastructure.
And then they will just have
to integrate and have a consultancy
from that chain.
Somehow, we can have
those kinds of already
infrastructures built
and then you can focus more
in the game as well
so that the people playing the game
will actually play the game more
just because they enjoy it.
But yeah, there's also a certain balance
that Major Knight points out.
There is a Web3 component
that cannot actually be separated
from the game itself.
And if you do find
that certain sweet spot,
then you're probably onto something.
Okay, so again,
we have one more topic here.
How have you personally
experienced the influence of UGC
or user-generated content
in the games you play?
And what are the UGC strategies
that you're planning
to implement for your game?
Anyone can go at this point.
I'm going to repeat it again, okay?
How have you personally experienced
the influence of user-generated content
in the games you play
and what are the UGC strategies
that you're implementing for your game?
Let's start with Kalano.
Kalano, do you want to hear what you're saying?
I'm not building a game,
but as a gamer, I guess,
I consume content,
which I guess is fine for this question.
And I think the beauty of games
that have low entry barrier to play,
but high ceiling
to have a competitive scene
are great for social media
because, for example,
let's take Counter-Strike or Fortnite.
Sometimes you'll have people
doing a clutch
where they end around 1v5
and they actually win the round,
so kill the other five enemies.
And those clips have super high potential
to become viral on social media.
And there are short-form content,
so usually there will be
anywhere between 30 seconds
to a minute, two minutes.
And I think this is where gaming
has a really good chance at...
Web3 Gaming has a really good chance
at pierce the noise of Web2
and create those viral pieces of content
that will go on TikTok,
on YouTube Shorts, Instagram Reels,
and all that stuff
where the short-form content
is king right now.
So I think that those clips
where the games have
this kind of high ceiling
where we know...
Sorry, okay, this is an action
that we don't see all the time, right?
It's not just planting a seed
in some farming game.
It's a bit more high activity,
high octane,
and I think that's where
social media and Web3
can really shine together
to get those million views.
Yeah, I do agree with you.
The Shorts from the players
are actually the meta right now,
considering the lower attention span,
including myself.
But of course,
SFA wants to speak.
StarSiege wants to speak.
Yeah, this is Devlinda Hautilani.
I think there was a clip
of some guy in Counter-Strike 2
or was it CSGO
that he killed three people
with one shot in the AWP rifle.
I think that one had
millions of views already.
So imagine if you have
some VGC type of content
or some character inside the game.
We're doing that.
That just adds onto your character.
But for us,
what we are building,
we are starting off light.
So think of it as your
spaceship skin customizations,
decals, things like that.
Eventually, I think this is
way a few years away,
but we want to look into
user-generated space maps.
And obviously, that brings in
its own royalties,
which maps are played,
who gets rewarded.
But in the interim,
this is something that's doable
for us as a Dev priority.
Just making your spaceship
look a little fancy,
standing out from the stock ones
that you have.
Yeah, that's what
we are looking at right now.
Yeah, it looks like a good
strategy to build
on that part of this space as well.
It's good to know
that you know your plan
on execution,
especially for your game.
And you know, guys,
for those of you who are listening,
we're talking about
user-generated content.
And you might be a consumer
or a creator of the content
that's specific for the game.
But in terms of strategy,
like, is it more helpful
for the user-generated content
to be more targeted
in the approach?
Or do you just let your
content creators just do whatever?
What is your thought on that?
I think it's something
that's organic.
As much as you want to use
tables in the beginning,
that's just the initial push.
But eventually,
like all those organic clips,
like, you know,
somebody in a clutch mode,
you're going one versus five,
and then, you know,
ending up winning the round
for the team.
Those kind of moments,
they stand out on their own.
So you can give some direction.
I mean, you can, you know,
specify what type of round it is,
you know.
But eventually,
what people will find interesting
is you can't post that on people.
Like, it has to be natural.
So it's a bit of a loose end,
I would say,
like, in terms of what
UGC ends up being.
Like, you know, with Fortnite,
sometimes you see,
like, you know, crazy dancers.
Who would have thought,
like, you know,
that would end up being
so popular.
But here we are.
Yeah, I do agree with you, man.
Arganic content.
When were you?
When you asked,
like, I feel this is going to be
a juicy answer from you.
Oh, no, not really.
You know, I feel like I'm not,
you know, as qualified to,
you know, even call myself a builder
because, you know,
I'm usually on the community side of things.
But I think,
because I'm so close with,
to the community,
that I'm seeing a lot of
organic UGCs happening
within the Discord, right?
So I think organic,
being organic is super important
in our community.
And, you know,
as a chess project,
we started this bug bounty program
that we released on Discord.
So it's really to have people
and kind of invite them
to find alternative solutions
to what we currently have.
So within chess,
there's like different kinds of puzzles
where it's really possible
for you to have different kinds of answers
to achieve checkmate, for example.
So once we establish this,
we found that a lot of players
are actually, you know,
really engaging with the bug bounty program
and they're trying to find
the alternative solutions.
And we actually found a lot of players
who are really good at chess, right?
So that's something quite surprising for us
because we haven't really
tapped into the chess.com player base
just yet, right?
So after that, we really quickly
came up with the puzzle creation program
because, you know, we think that,
oh, okay,
we already have a pool of people
who are really good with finding out
the alternative solutions
to what we have.
So why not create a platform
for them just to create, right?
So we didn't really give
any instructions.
It's just from the pool
of spell puzzles that we have
try to create and be as creative as possible.
And I personally don't have the access
to the data, but we have received
some really good entries
and we're just, you know,
very quickly wanting to implement them
and we're giving them, you know,
one of our rarest NFTs
to reward them for all the creations.
And we're actually looking
at implementing this idea
into our actual product.
So, yeah, I mean, this is something
really cool and starting
from a very organic kind of approach
to, you know, now we were thinking
about implementing this
into our actual product.
Wow, nice insights from Moon Rio.
Like, yeah, it's basically saying
don't panic, it's organic.
And in web 3, it's also the
condition.
Like, if you're going to be making
like content or making projects,
that will produce organic content,
that's actually going to be,
you know, going to be attracting more
people in the web 3 space as well.
Now, Kalano still has
some insights regarding this topic.
Yeah, I think there is a really
interesting thing happening with
content creator programs right now.
So there are a lot of projects
like, I don't know, Overtrip, Shrapnel,
a lot of projects are doing
content creator programs
and those are great.
And I think there is a good blend
that can be achieved there where
if you want to push as the project
a specific bunch of content around,
you know, a new release
or the new patch or whatever,
and then you reward the content
creators for doing so,
then it is organic,
but at the same time has some
direction from the project
to reach a specific goal they have.
But on the other hand,
the same content creator program
could also have more
of a freewheel section where,
you know, we reward you
for having a piece of content
going viral and that is
completely up to you
what you do on that.
So that could be you doing
a 1v5 clutch, for example,
and that piece of content
gets 100,000 or a million views.
And then you get rewarded based on,
I guess, the virality
of the piece of content
in a separate price pool,
if that makes sense.
And I think your projects
can really align
those two elements side by side.
There is a big win
for the projects to achieve
their goal while rewarding users
for being creative
on their own as well.
Anshin, I think we've lost you
or you're muted.
Oh yeah, right, right.
You know, you know, I can't,
I can't, well, how they say this,
I can't, how they get used to
unmuting and muting myself,
even though we've been doing it
ever since the pandemic started
or even before that.
But yeah, it still happens
time and time again.
Yeah, OK.
Acknowledging the presence
of OBS world as well.
And, you know,
Akalana put in a good,
you know, a good segue right here
because he said
content creator programs.
I'm going to be putting in
the links over the top.
It says we have a content creator
program for H8 as well.
You know, we're going
in the same direction.
Everybody in this space
is going in the same direction
because we want to,
you know, all gain or all have
that organic content that we want
for our game or our space as well.
So, you know, and, you know,
we have your OBS world,
just a short intro
before we move on to our next topic.
OBS world.
Hey, guys.
Pleasure to be here today
with Ancient Aid
and amongst some other
great web3 builders.
My name is Jonathan.
I'm head of community
for OBS world
and we are building
the metaverse for Petrolheads,
a place where people can
experience, socialize
and interact with their passion
for automobiles
in a lot of new ways.
And why is it so unique
since we're blending
the actual real world
and virtual world.
We have a beta life already
both on Android and iOS.
So I highly advise everybody
to come and check it out.
And yeah, a lot of exciting things
to upcoming TGE,
a lot of more app updates.
But yeah, to keep it short,
that's it.
Thanks a lot for allowing
me to quickly intro.
Thank you for joining us.
OBS world, Petrolhead.
So I have more questions
for you here.
Just keep on going
for our game builders here.
This is going to be very specific.
What specific measures
do you believe
can create reliable spaces
where you can test games
without concerns
about security or legitimacy?
This is more about
creating reliable spaces
for games.
So again, just to repeat the question,
what specific measures
do you believe
can create reliable spaces
where you can test games
without concerns
about security or legitimacy?
Okay, we have someone
raising their hand.
Oh, OBS world.
Okay, let's go.
What's up?
No, obviously, I think in general
it's a very important topic.
But with spaces,
I assume that you mean
like virtual boxes, right?
Virtual machines kind of
where we can experience
the web three economies
and their utilities
possibly without actually
involving any kind of
real world monetary value.
Yeah, so this is more about
yes, I imagine we're talking
about more about the security
of the users
and the game developers as well
so that they will be able
to test the games
on their sandboxes,
on test areas or test nets
without compromising
the whole infrastructure.
What specific measures
do you do to make that happen?
No, absolutely.
I think that's a great question.
Here over at OBS world,
we basically have a team
of 15 in-house specialists.
So half of them are coming
from real world motorsports,
but the other half
are basically web three experts.
So in terms of like measures,
what we take,
obviously we're testing.
We have a testing environment
for our whole ecosystem
that includes our own marketplace,
that includes the application itself
as well as connections
with web three based things for that.
Obviously we're using test net
and yeah, basically we have
a certain group of users
including some team members
that run these focus groups
and that actually
get to test out these new features
and whatnot.
So there is kind of a system
for us in-house in place
where we do have this safe environment
and we even encourage users
to actually start perhaps with that
because obviously there is
a broad range of people
that we are targeting.
Within our project,
even a big part of our users
are definitely not web three natives.
So it's kind of good to even take them
through this kind of educational route
and explain them
the bigger picture as well of web three
and why ethics and security
are overall such two major big points.
Yeah, I definitely understand
this insight because
quite recently
we've had one of the content creators
test out the game from a
quote-unquote
and they sent out a zip file of a game
and they tested it out
and it still infected their network
and then drained their wallet as well.
So that is like
as a content creator
I do avoid those kinds of links
especially if they're not vetted
by a sandbox machine
or a sandbox player
and I don't even test them
if they're not on the launcher.
So it's like a kind of a security measure
I take that's why I'm still alive.
That's why I still have my wallets undrained
whatever like two dollars I have
on my metamask
it's still mine.
So yeah, how about the other games
that are game builders
that we have here
like what specific measures
do you create
to create reliable spaces
for testing games
with your gamers
with your content creators
investors
whatever.
All right, we have SFA star CH.
Hey, I'm not on the game production team
but I can discuss it in life
and so I mean you brought up
an important point about launches
you know and it comes back to the trust
that people have like
we are a going to be on PC
I thought so we thought that okay
why don't we just put an ECT file link
on our website
and you know hope that people download it
but then that was quickly shot down
like nope that's not going to fly by
so even with launches
where we are testing right now
they have safe environments
you need to have access codes
they're in the team
they review the code as well
and only then you get to be able
to access your own game
on their launches
so that's I think something positive
from the launcher side
and also once your game goes live
even if it's your content creators
or regular people downloading a game
for sure the launcher part
it adds a set of trust
obviously the web3 launches are
nowhere as big as you know Steam
or you know Epic Games
but still it's a very very
I would say underrated part
of user acquisition
like you know which launches are you on
how easy is the ongoing effort
does the launcher make it
just launch you know
review your code as such
and do they provide any feedback
and I think that's very important integration
that game dev teams need to be looking at
as you know the number of players come in
so do the rest also multiply for players
right like I know I have
when you said launcher
and when you said approval process
like I had one burning question
from myself
like the whole period
wherein you apply for a launcher
accreditation
to it being
it being said by the by the launcher company
it's a go
it's safe
you're good you're good to
share this with your community
or with your with your gaming community
would anyone know here
how long does that usually take
I can speak on some of the web3 launches
I can't name them
because we're in discussion
on where to launch
but usually it's a few days
but if you wanted to do the same process
you know in Epic etc
it has way more steps
and it's easily a few weeks
at minimum I would say
right so you know I was actually thinking months
but yeah good good
it's we're going into an agile space
and we want iterations to be out
as soon as possible
and that's actually good
like I just have a question
with all of these guys here
just a question for all of you
everyone in this space
raise your hand
if you have a sandbox PC
like a PC that doesn't have anything
no wallets like nothing
you have any you have anything like that
the second PC for you to test
no no one here
no one here
I mean that's why exactly
we have to get
get to have a safe space
for people to test out the games
like exit files out of nowhere
zip files that are not checked
that are probably uncheckable
until you actually connect your wallet
yeah that has to be the whole
oh wait we have here
wait at the Michelano
you have a sandbox PC
right I will okay
I will confess that I do have one
but I just never use it
it sits in my drawer
it's like a laptop
that was designed for like
oh I'll use that
if I have any to open links and whatever
well practically speaking
like if you're busy
in the middle of working day
you're just not going to do it
so you're right
like it just needs to be easier than that
yeah I wanted to talk about something
a little well it's very similar
but not about me having a secondary PC
so a few weeks ago
I had someone from an apparent game company
telling me that I was selected to
test this new game
and I mean I'm not a big big account
right so I'm quite surprised
if someone comes to me and say
I have been selected to test
this new and marvelous game
so I thought it was a scammer
and you know it was a scammer in the end
but basically I had a pretty long exchange
in DMs and then the person said
yeah go to our website
go you can test the game etc
and I went on the website
just I wanted to see how
they were going to try to scam me right
and exactly that
you know the I had to download
the game launcher
which was an exit
and I have a Mac
so I was not even able to use it anyways
but then just I thought
I'm going to do my due diligence
and then I checked the registration
the date of registration of the domain
and it was only seven days old
and then it was marked as a scam or whatever
so I obviously knew
without having to download the game
that it was going to be a scam
because they pretended
that they had been working on this
for two years etc etc
and obviously it was a domain
registered in Russia seven days prior
to me receiving that message
Exe finds always super careful
and also there are PDF files
I heard and I'm not super technical
so I don't really know exactly the details
but I know PDF files can also fuck you up
so always be careful
when you're downloading things
especially if it's from people you don't know
yeah I mean
is that like an advertisement for Mac?
like maybe
anyway yeah
so that hacker
or that social engineer
just got Mac blocked dude
so you can't get anything from Gelano here
anyway so okay
let's just move on from to another topic
and then reminding our guests here
to join Gaming on the Edge group chat as well
if you want you know
talk more about this post space
and we have next question here
what are the strategies
do you implement in Discord communities
to get community involvement
in game development decisions
and creating a sense of ownership
like Moonrie you shared a while ago
that they're creating game events
like some activities to create content
now this is going to be going
in a different direction
what strategies do you implement
in Discord communities
for in-game community development
or sorry for community involvement
in game development decisions
and creating a sense of ownership
we have a hand raised here from OBS World
let's go with you first
Hi we haven't fully launched this program yet
but I must say we have had loads of people
actually super excited for it
but how we're basically planning
on tackling this is quite easy
obviously we'll be having our own platform
our ecosystem
which obviously certain parts will be locked
obviously that code might be viewable
but if certain tasks
or obviously we want to organize
certain bigger things
or maybe even target a certain country
will allow basically users
to develop those things completely
on themselves
and even set bounties for that
that can actually be integrated
within Discord itself
so people could easily log in
verify that this is our community member
and then basically after they push
git push basically all of their changes
or whatever they made
for which a bounty was being put up
then it's being reviewed
and once it's approved
basically the user will get
their web3 based reward
so whether that's a stablecoin
whether that's our own token
more information on that later
but I think and I guess
a lot of other web3 projects
are looking into this in a similar fashion
Yeah I mean this is actually
really good ideas
we're seeing some good insights
from OBS World here
any one of our
how about Major Knight
do you have an opinion
on this question?
Let me think about how to phrase this
So in my opinion that
the collaboration
and user contribution
in Critical is quite different
from like a closed community
for example on DOTA2
right you have like Workshop
you have a bunch of people
like modding your normal DOTA2 game
creating a bunch of games
creating a bunch of different
gaming scenarios
and then people would storm in
in those more interesting scenarios
and they're going to play
I think that most recently
there's like a new mod
DOTA2 has like a thousand player
or like a thousand or two thousand concurrent players
Blockchain I think it's quite different
in a way that it's completely open
right so and then
any smart contract
theoretically can interact
with other smart contracts
so I think one way of
combining the effort
and the attention
towards that community contribution
is to combine different communities
from different smart contracts
so I think we have to like
think about really hard
to utilize those existing infrastructures
for example UESWAP
is like from a you know DeFi perspective
it's like a liquidity pool
where you buy or sell
literally swap tokens
and then it gives you a price right
so one way to incorporate
say you know interesting community
from UESWAP or who is familiar
with UESWAP into your game
is that so what does
if you incorporate an infrastructure
like UESWAP
which is like a liquidity pool
where two tokens can be exchanged
and swapped
what does that mean in your game?
Then you can automatically incorporate
you know developers
who are modding or changing
or you know UESWAP
and then they start maybe
they start making special pools
to tailor your game narrative
your gameplay
and I think that's one way of
utilizing all this
and on a different level
you can utilize like other token standard
for example right
right now we have token standard
where you know ERC 2020 standard
it's pretty much like a little ledger
at the matching of address and balance
what if you can make it double spendable
you know what if you can
change the amount
what if anybody adds the address
and they automatically have 300
as its balance
and it's implementation to interface
which is the standard
you can do anything with that
and all those infrastructures
are already complete
it's readily available
right all for our wallet
supports either enough key standard
or ERC 2020 standard
but you can somehow
kind of like cheat
and can change the implementation
so long as you can change the interface
the wallet will magically
still recognize whatever you are doing
as a token
but when people realize
okay this is a special token
that's this and that's something else
and when you do this
you're actually participating in the game
maybe they will start building
different token standards
and different smart contracts
and try to plug them in
into your game system right
so I think a different perspective
to look at you know
community contribution
or community dev contribution
is to think about blockchain
as a completely open
public database
and all of the smart contracts are available
and they can call each other
that's something that doesn't happen
in the normal gaming industry right
Dota 2 is isolated
you know you can now connect
Dota 2 with format and rating code
but that's not the case in blockchain
I think that's maybe something that
that's interesting to think about
yeah definitely interesting
like we are seeing some kind of a transparency
from of sorts
so for the community as well
to see whatever is happening
especially with the governing bodies
in the community
I've seen some Discord communities
and some game communities
that actually have a yearly vote
of who will be the high councils
or rather the government bodies
that have a certain say
in how the game is going to be going
or have certain weights and votes
and they actually have to be vetted as well
so having a smart contract
having the transparency
on whatever their wallet movements are
it's actually really helpful
especially in building the community
and building trust within the community
and building safety
within the direction of the game
it's a good place to be in
especially in web 3
so anyone who wants to chime in as well
last one from our speakers
before we move on to closing our space
but there you go
we have SFA again
Sarsi each
hey yeah for us
I mean as we haven't launched
but on our Discord server
we've already built up a community
I mean you do some quests
you exchange points
and you get those points
you exchange them for the private data access
so the first batch
or the earliest batch of people
who will be trying out a game
we expect them to be power users
and by that we would expect that
yes they will have feedback to give
it could be on bugs
it could be on scenarios
it could be on improvements as well
so yes taking the community feedback
actively at the private data stage
I mean yes it's a given
like you know how
that good gaming would move forward
with these type of scenarios early on
but when you think about like
okay the community having a full say
in your game development direction
and things that are going to be done
counsel them votes
I think we are way far off
but the sooner that you get people involved
in trying out your game
and it's okay
if version one is not the best one
but continuously you take feedback from them
you implement them
and they start seeing improvements in it
I think that's way more important
for your community to continuously see
as your game as your studio grows over the years
yeah it's like that's a good insight as well
from Star Siege right there
and considering that they are going to be released soon
it's actually a good plan
so anyway and you know
we are going to the top of the hour
for game builders
this space is for you
gaming on the edge number seven
and before we close guys
we're going to give you a chance of course
to give some closing remarks
for our attendees here
let's start with of course
our special co-host from ARPA
major night major night first
give some closing remarks
for our listeners here at the space
all right thank you
yeah it's quite exciting
to see a lot more like game developers
are interested in building
you know white 3 games
and there are two different types of you know developers
some of them want to you know
get rich quickly
you know building
pretty much a meme
can a game and a coin
or play darn
and some of the people
are more serious about that
you know like the fully on chain game
and they want to actually
make something fun
specifically on blockchain
right I think both teams
are are good value add
to the battery you know gaming industry
because this is like really really early stage
of you know possibility
of making something fun
on the blockchain
what I want to say is that you know
no matter what you're trying to do
at the end of the day
I think only the fun game
that will attract a lot of users right
either way
if you want to make a lot of money
or you want to make a fun game
or you want to have enough user
or player engagement
so that you know
it crashed the entire infrastructure
so the infrastructure
has to go back on this you know
the drawing board
start building better infrastructure
at the end of the day
the traffic is an amount of players key
and behind that
the only thing that's really important
is good content in the fun game
so I guess that's what I want to say
thank you yes thank you for that
closing remarks from major night
we have Kehlano
let's work backwards Kehlano
any last words for our listeners
nothing too specific
but I just want to say
there was a very good hosting
on your part
great questions as well
and the panel delivered
some really good responses
so I personally had a great time
so I want to thank you
for having me on this space
yes thank you also Kehlano
for you know sharing us
you know that you still try to play
even if you don't have time
that's the that's a spirit
that's the heart of a gamer right there
Arena games
can we have some last words for me
oh yeah guys so last verse from me
is that you know like I've been
seeing some scams going on around guys
always verify
never trust always check your
check your links
make sure you're on the correct URL
and make sure you're not getting scammed
and if you see an NFT saying you know
you want if you see a message
saying you want an airdrop
come click on this blah blah
none of those are real
so yeah don't click those
don't connect anywhere you know
so always be safe
yeah that's that's that's my ending
monologue
thank you man
thank you Arena Games
I think the summary right there
is safe gaming for web3
over from Arena Games
and OBS World
any last words
yeah I just want to thank everybody
for you know taking time out of their day
for being here with us today
both in the speaker panel as well
you know down there in the audience
all of you guys are amazing
and making you know the web3 space
ultimately possible
let's keep building
I really look forward to joining more spaces
all together
and yeah that's it
just one love
keep going guys
yes keep going everyone
and Moon Ryu
any last words for our listeners
hey I'm just very happy to be here
and just kind of seeing how
you know I think we're still
in a very experimental phase
in terms of web3
and it's just kind of exciting
to see how everyone kind of
try out different things
for their games
and try to do it different
interpretations
and you know just trying their best
to bring stability to the game
and bring trust to the game
and yeah to really build a fun game
that's you know in terms of you know
that could work for both web2
and 3 players to play
yes definitely trust is
definitely important in web3
thank you for that
Adam any last words?
No not really just thanks for
having me on
it's a great conversation
definitely made me review
my policy of keeping my special
safety laptop in a drawer
I might I might bring that out
following following this chat
yes of course
you have to bring it
you have that laptop
make sure to use it responsibly as well
and as of May
Star Siege
any last words from you?
yeah I'll keep it light
I mean when Kruno was talking about
gaming and not having enough time
I found this on Reddit
I think on the Confessions subreddit
that you know
hey I'm a middle-aged guy
and I enjoy playing games in easy mode now
I feel like I don't have enough time
and there's so many things in ahead
keep gaming guys
all right
I hope you're safe on the road
I feel that you're on the road
stay safe when playing as well
and yeah I mean
that's all we have for today
I hope you enjoyed this space
and thank you to everyone
on the panel today
and thank you to all our attendees as well
that's all we have
and thank you for so much
for joining the space
for today's speaker
and you know
there's going to be another one
over at the next week
same time as well
and you can join us for the next space
guys the overall message
that I have to say for you is
if you have to be safe
while playing your games
build a good community
and make games fun for you
to have more gamers
in your web3 game
all right
thank you for watching
or thank you for listening
and watch out for the AOD
and give that
quote unquote friends
who missed our space today
even though you invited them