Games on Launcher AMA

Recorded: Dec. 14, 2023 Duration: 1:12:31
Space Recording

Full Transcription

Yeah, I believe that's a great indicator that you're doing a great job
if you're constantly busy with this space.
So, yeah, it's good to have too much to do, actually.
And there's also Decimated, represented by community manager, Adam Watts.
Hello, Adam, what's up?
Hi, guys. Nice to meet you all.
Thanks very much for the invitation to this today.
It's great to see everyone here and to meet your wider community at Gameswift.
All right, so, guys, let us start.
Today, mine and your guests are some of the best games in the entire web-free space.
Some of them you may know from Gameswift platform and launcher,
as they already joined our ecosystem in the last few weeks,
while some others you can consider to be sort of surprised and alphas
regarding on who's going to join our family in the next place.
So, yeah, as everyone mentioned, last weeks were extremely crazy,
also for us in Gameswift.
There were great partnerships announced in recent weeks,
many more are yet actually to come,
and the new features that I cannot describe in specifically,
as my boss possibly is listening right now,
are also on their way.
So, after months of hard work,
the market started to see the potential
and the price has acted accordingly.
So, it couldn't be any better for us right now.
Both our ecosystem and family of games are growing,
new products are arriving,
and, yeah, I got the feeling that 2024 is going to be crazy
for the entire web-free gaming space.
But before we dive deeper into this,
that's a perfect moment to introduce your projects
to our audience, I believe.
So, yeah, I could speak about these four games for hours,
but let's give them duty annals.
So, yeah, let's start perhaps from something
for true fans of strategic games,
so Medieval Empires.
Luke, the stage is all yours.
Could you introduce your project to our audience today?
Yeah, of course.
My name is Luke.
I'm the BD in marketing for Medieval Empires,
and Medieval Empires is a mid-core strategy game.
So, basically, what you do is you build your town,
then you go and slay invaders with the army that you've built.
So, you have heroes and you have an army,
and then you go to the province map
where you can fight with your friends
that are also on your land together against the enemies.
And we have lots of exciting things coming up,
like attack the castle,
and later on we'll have PvP, land versus land fights.
And currently we're in the alpha version of the game,
and starting the 19th of December,
which is just five days left,
we will have Me2Play access,
where you can use our token in order to stake,
and then you can play as well.
Currently we just have landlords in there,
and some alpha for you guys,
because I like spaces or dropping alpha in spaces.
Some of our landlords just opened a couple of contracts,
so you can also play on the landlord's place.
So, if you join, I will pin something up top,
and then you guys can get one of the,
I think there are around 40, 50 slots open at the moment.
So, you guys can be one of the first
that see what we're building over here.
Yes, it's amazing.
It's just five days left, right?
And I think five sleepless nights as well for me.
I'm really looking forward to it.
I mean, we've been building since forever on this game,
over one and a half or two years at the moment.
So, finally getting more,
I mean, we already have over 500 players in the game,
but getting more and more people in
is always meeting new people,
having new riddles that you have to solve,
basically, in the game.
So, really cool to see that happening next week.
Yeah, sounds awesome.
And keeping some requests.
And, yeah, thanks a lot.
Everyone I spoke with after the NBX,
to which, unfortunately, I couldn't attend myself,
held your booth and the entire team,
and such a good ace team.
And, yeah, big congrats to you guys.
And as a great fan of Stronghold and Total Goal Series,
I highly recommend trying this one.
So, right, let's jump into another project.
I can see that Ave Gochi is already here.
Hany, can you hear us?
Hey, sorry, was that directed at me?
Oh, sorry.
I was expecting Hany.
So, business development director of Ave Gochi.
So, yeah, who we have today?
Hey, yeah.
My name is Goobs.
I'm the head of community operations for Ave Gochi.
I've been working on the PixelCraft Studios team
for over two years
and been in the Ave Gochi community for over three.
And, yeah, just really appreciate you having me up
and including Ave Gochi in the conversation.
So, for those who...
Yeah, sure.
Sorry, sorry.
So, sorry.
Pleasure to meet you.
And, yeah, please introduce your game.
Or, yeah, perhaps, shall I say games?
Because I know that you guys know banking games
and there is much more than just one project
that you're currently working on.
Yeah, definitely.
So, Ave Gochi as a whole is not a game.
It's more like a gaming ecosystem.
It's a fully on-chain, community-owned,
open-source gaming protocol
governed by the Ave Gochi DAO
using Ghost, the GHST token,
and led in development by PixelCraft Studios.
But Ave Gochi's themselves
are ERC-721 NFT gaming avatar tokens on Polygon
and are the main asset of the ecosystem
used throughout the different games and experiences.
Right, thanks a lot.
I really like the concept of, you know,
not just creating one single game,
but actually the entire ecosystem
around one story,
around one lore,
and different genres.
So, yeah, thanks a lot.
And, yeah, perhaps jump into Decimated.
Adam, how's it going?
Can you introduce this great game,
which I'm sure I'm going to love immediately
to our audience today?
Yeah, my name's Adam.
I'm the community manager for Decimated,
and I've been working with Fractor Labs,
the game studio behind Decimated,
for a year and a bit now.
And we are...
Decimated is an open-world survival game.
With three factions,
with different kind of levels of missions to do
throughout the game.
It's built in Unreal Engine 5,
so we're really aiming for that kind of AAA quality
of gameplay experience and immersion.
We're at a really exciting milestone.
It was great to hear, Luke,
you just saying that you guys are launching in December.
It seems like a really exciting time for Web3,
because we're also opening our game
for the first time ever on the 20th of the 12th
to our kind of core community
to get them in to help us with testing and QA
and all of this.
So we're really, really pumped
to kind of finally get them in the doors
and to show the world more of the game
that we've been building as well,
because we've been sharing bits and pieces,
but not too much, you know,
to keep the mystery up.
So Decimated is, you know,
built with blockchain tech in mind.
We will be featuring kind of transferable assets.
We have our token Dio,
which is used for the in-game economy.
We're aiming for the economy
to be kind of like a central point of the game
just as much as the gameplay.
We want it to be interesting
that people can own land,
trade assets,
own kind of fuel for cars,
for jetpacks,
all this kind of stuff.
So, yeah, we're really excited.
It's great to be here.
Looking forward to the future
to be part of GameSwift.
Yeah, oh man,
I can't wait to actually bring you guys on board.
I know that there's going to be
many sleepless nights for me
when the game is ready,
but what can I say?
That's the price that we,
true gamers,
have and always have to pay.
I hear you, man.
Patience, patience.
Yeah, perhaps I should focus more on work
than on games,
but, yeah, you know how it is.
And, yeah, last but not least,
the great Gold Fever.
If we have any fans of Rust here,
you guys should definitely pay attention
to what Alina is going to say.
Hi, Alina.
How's it going?
And could you introduce, please,
your game for us?
Yes, of course.
First of all,
so I am Alina,
or Dr. Quinn.
I am the chief marketing officer
for Gold Fever.
First of all,
I would like to thank
on behalf of Gold Fever
to the GameSwift community
that you guys accepted us today.
And I want also to congratulate
my EMEA partners
for building amazing platforms
and amazing games
for the simple fact that
in this deep bear market,
we are here
and we are discussing about
the amazing things that we've built.
You deserve to be congratulated
and I cannot, honestly,
I cannot wait to see
what's happening next
in your community.
So best of luck there.
Now, coming back to Gold Fever
and the reason why I am here.
So I am with the Gold Fever team
for almost a year and a half.
The game started the development
It was created by a passionate gamer
who turned himself
into an amazing builder.
It is backed by a team
of 55 experts.
So between 2020,
the moment when the MVP was launched
in 2023, December 7th,
we've managed to build
an amazing game
that is very similar
Ebon Lying,
Tarko Forest
and a little bit
of Red Dead Redemption.
It has style,
it has adrenaline,
it is sticky,
it keeps you inside
a very mature economy.
It is using the blockchain
and the NFT technology
at its best.
It has a token,
that is used.
It's an utility token.
It is used to
inflict life
into the game economy.
It's scarce
and it is used by players
to build more and more
into the game.
So it's a survival game.
It's an open world game,
MMORPG PvP.
We have two factions.
We have the adventurers
who are trying to rebuild
the story of Julius Princeton
who was the initial adventurer
that adventured himself
into this very,
in this lost
foreign island
to search for,
guess what,
because we are gold fever.
And while he was
searching for gold,
he started to be attacked
by tribals,
so that's the second faction.
And we have created
the adventurers
for those who are
strategic players
who like to build,
who like to build up
on the survival system
that is embedded
in our game.
and we have created
the tribals,
of course,
for those type of players
who are more
adrenaline-oriented
and they want
immediate rewards.
So what can I say?
Since we had
our soft launch,
main net soft launch
on December 7,
I personally cannot wait
for the Games With Community
to tune in
to the narrative
that we market
with gold fever
and to give us feedback
because we are
trying our best
night and day
to create the best
possible product
that Web3 has
ever encountered.
I know it sounds
like arrogance,
but it's a personal ambition
of every single member
of this team.
So this is kind of
the intro.
For the details,
we welcome you
in our community
at any time.
you'll find our CEO
logarithmic there
and he's answering
them and all the questions.
Thank you very much
so great to hear
such passion.
what can I say?
Reddit Redemption,
which you mentioned,
was actually typed
as one of the best games
ever created
during last
New Era Gaming
on Medieval Empire's
Twitter last week.
So happy to have
something like that
in Web3 space as well.
definitely going to try
this one as well.
All right, guys.
And now that we know
how great guests
we have today,
let's hear something more
about how they managed
to make it to the place
where they are today.
perhaps let's get back
to Medieval Empires.
hope that you're ready
for question number two,
what's your background
and do you have
any experience
with gaming industry
or is your project,
which is say,
Medieval Empires,
the first game
that you and your team
are working on?
So I have 15 years
in military background.
I was an officer,
but I have lots of
gaming experience
from being a gamer myself,
I'm good at marketing,
let's say like this,
but that's just me.
the most important thing
is the game team
and the people
that actually built the game.
So our CTO,
for example,
was former CTO at King.
Then our CPO
was also working
for Candy Crush
and our game designer,
formerly Vuga,
our art designer,
I'm the most proud of him.
He worked on
the Hunchback of
Notre Dame,
Lost Empire.
So all the,
like Walt Disney.
So he was in the department
of Walt Disney.
That's why I think
the graphics that we have
or like some of the art
that we have,
I think that's the,
at least that's my favorite part
because he's just
an awesome talent.
And that was the goal
of our founder,
to create a team
of like really experienced
gamers that have
like overall,
I think each of those guys
has like at least
10 to 15 years
of pure game development
experience
in top-notch studios.
So that was the goal of him.
And he went to them
and said like,
build me a game
that you always wanted
to build in first place.
because often you get a,
this is the game
that you should build.
This is how it should look like.
But he gave everyone
the freedom in his own space
because they're,
they're the experts,
So he said like
to the game designer,
design an economy
that you think
would fit the best.
And then he came up
with like really cool ideas
on adding durability
to our NFT heroes,
basically.
So that even in,
in five years
if someone joins the game,
he can still compete
with some of the players
that played for three,
four years
or something like this.
And that's what we try
to implement
and which is unique
to web three gaming.
I'm not even sure
if that's,
that's a new thing
because we have
one growing server
and not multiple servers.
So everyone that joins
throughout the whole
next five years
and that's what
we're building on
will be in one server.
And through growing
that server
and having more lands
and more players
in that server,
I think the,
the whole experience
is way cooler.
So you can start
in three years
playing the same game
with the dudes
that started
three years ago.
If you check
World of Warcraft
or something like this,
you always have to
have multiple servers
or have new releases
and we do that
every inside,
so everything inside
the same instance
and the same game server.
And those are things
that you can just achieve
throughout experience.
So you test
a couple of things.
That's why I'm really proud
of the team
that we have
with like really
people from King,
I think that's,
that's what you need.
Like a game
needs to be built
and experienced veterans.
And then I can come in
with marketing
and do the,
do the rest out of it.
But we also have like
not only gamers,
we also have an actor
called Engin-Altand Dysartan.
If you're somewhere
from a Muslim country,
you would most likely
I always say he's the,
he's the Brad Pitt
of the Eastern world
because he is
pretty famous
in a TV series
called Air to Google
where he has millions
of fans basically.
And that way,
like we use different angles
on how to bridge
those Web 2 gamers
so not only
we have gamers
but we also have people
that drive the traffic in
my founder always says
he's most proud
the guys that have
the gaming experience
and luckily
we have a lot of them.
so gamers build games.
I think that's how
it's supposed to be
and that's what
we're trying to achieve.
games build and games
is a perfect combo
that's one thing
I didn't know about you,
about being an officer.
In the past,
people used to make laugh
on people playing games
but now I believe
that playing games
is much more cool
than it used to be.
there are no much more
deadly combinations
than officers playing
video games and shooters,
I suppose.
And regarding your approach,
that's really something.
I believe that
whenever you create something,
whether it's food
or movies or games,
you should create it
at the quality
that you'd like
for your own.
So when it comes
to the video games,
please create games
that you'd like to play
on your own,
that you'd like to spend
many hours playing them
and that's the receipt
for success
and that's exactly
what you guys are doing.
And you mentioned
Web2 users acquisition.
I believe that's something
that we should all think of
that's where the true
potential lies
for the entire Web3 space.
We should target
target them
and actually try
to meet their needs
in the best possible way
and that's what
we also tried to do
at GameSwift.
let's skip to another project.
Ape Gotchi,
what's your story?
What's your background, guys?
Do you have any experience
in actually creating games?
as mentioned to you,
you guys are working
on many different projects.
There are a couple of games
that you're currently working on.
how does it look like for you?
myself personally,
I don't have much experience
when it comes to building games.
I have been a gamer
throughout the years,
so I have experience playing,
but the actual joke
that we have in the community
in Ape Gotchi
is for a few years there,
the game was building the game,
so we had a lot of fun
working with each other
and the development team
to create,
community-created games
and DAO-funded initiatives.
is a bunch
of intelligent gaming devs
who have prior experience
in the gaming industry
and the community
is full of
big-brained builders
that are also producing
games and tools
for the ecosystem.
Not as an expansive answer
as Luke there.
I'm a huge fan
of Medieval Empires
and that answer
was absolutely amazing,
that's what I got for you.
you guys clearly know
what you're doing.
As I mentioned,
you're building a couple
of games at the same time,
and each of them
is actually
extremely successful.
definitely love
what you're guys doing.
how about your team,
How does it look for you?
personally,
I've been working
as a community manager
and as community reps
for almost,
15 years now,
really starting off
with kind of the MMO scene
kind of traditional gaming
and transitioning to Web 3.
I'm really,
really enjoying working
because it's really like
a kind of break stuff
and remake stuff
kind of space
and to see
kind of like really
what could be
the future of gaming.
And I think that's,
that's really the way
that Decimated
and Fracture Labs
operates as well.
They seem to be operating
kind of like
at the forefront
of technology,
incorporating
kind of Unreal Engine 5
with Nanite
and Lumen,
incorporating
AI technology
into the game.
And I don't think
they'd be able
to do that
if they didn't have
the kind of confidence
in the team
that they have.
A lot of the team
has worked on
very recent games
like Cyberpunk 2077,
Batman Arkham Origins.
So like loads
of like really big
and they've kind of
brought all of their talents
and condensed them
into making this
kind of brainchild
of Steven,
It's kind of making
that he always wanted
this kind of
Arma Wasteland
style game.
we're really excited
to kind of like
deliver on his vision
but then also
the combined vision
of the team
behind it.
is really exciting.
At the moment
they're using
AI generational
landscapes.
So one day
we go into the map
and a whole mesa
and mountains
has just appeared
and they look perfect
and the atmosphere
is perfect
or sandstorms
have started blowing
across the desert
or cactuses
are organically
growing here
and there.
The map changes
every single day
so it's really exciting
to be part of that
because you don't see
the technology
being incorporated
in public yet
so it's great
to kind of
watch that
kind of evolve.
the exciting part
that the community
is going to be involved
with kind of
the very closely
testing with the team
and feeding back
what they're enjoying,
what they're not,
what they want to see
and our community
has been with us
for many years
so they like
the same games
that we like
that the team likes
so they're really
pushing for
the things
that they want to see
so it's very,
it's very exciting
and it's great
to be in this space
hearing the same
passion and excitement
from the other teams
is really good.
And you mentioned
a couple of great games
and titles
that your team members
used to work on
it's great to see
what you guys could be
right now.
definitely waiting
for the closed alpha.
how about Goldfever?
first of all,
I am super excited
by the fact
that my EMA partner
said that gamers
should build games
because this is the way
how the story,
the Goldfever story
actually started.
So personally,
I personally,
I was a journalist.
I have 15 years
experience in media
and in marketing
and Goldfever
is my first Web3 game.
it's the very first
contact that I have
with Web3.
I have been working
for 15 years
with the largest media
company in Romania
and crossed my path
with franchises
like X Factor,
The Voice,
So basically,
I was head of content
and head of marketing
and the entire experience
that I got there,
I get to translate it
to Goldfever
and the same thing happens
with every single member
of the team.
We have 55 people
in the team.
So these 55 amazing guys
are animators,
environment designers,
blockchain developers,
Unreal 5 developers,
illustrators,
game designers,
and they are all led
by the CEO,
by Logarithmic.
And everything
that you see built
in Goldfever
is actually built
about his vision.
And his vision
is that of a world
where the blockchain technology,
the NFT technology,
and the future,
the up-to-date technologies
are opening a whole world
of meaningful choices
for each and every person.
I mean, look at us.
We are actually building
that people used
only for entertainment
several years ago
and now they can use it
in order to make money,
in order to change their lives,
in order to make money
out of the source
of fun and passion
in their lives.
And this is how
the revolution
of blockchain
and the revolution
of mass adoption
of blockchain starts
in Goldfever,
for example,
you can actually take a job
because you have
a certain type of skills
and it is based
on those skills
and on that job
that you get paid
and you can use
that money
in real life,
I don't know,
to buy the things
that you want
or the things
that you need.
This is the type
of revolution
that we are building
and this is what
Goldfever is actually
propelling
and putting out there
into the world.
How to make
the best use
of new technologies,
blockchain and NFT,
most certainly
in order to change
people's lives
and the way
and the way
they have fun.
I don't know,
there are so many things
that I can say
about Goldfever
and the moment
I start talking
all my ideas,
I forget all my ideas
so I really hope
that this small intro
was actually
for people
to understand
that we are
an ambitious team,
we are powerful,
we have created
an amazing game economy
which is very stable
and very mature,
we have created
commercial NFTs,
you can set up shop
in Goldfever
and the concept
commercial NFTs
and right now
we are pitching
those commercial NFTs
and to the financial industry
because we strongly believe
that it can propel
a new revolution
in the industry
of financial instruments
and all this
was possible
the vision
of this guy
called Logarithmic
and the way
the entire team
the new technologies
my partners
here in the EMEA
that's kind of it.
Yeah, definitely
you mentioned about
your in-game economy
I can say that
it's definitely
one of the best economies
I've ever seen
in general
in the web
free space
definitely
it mirrors
one-on-one
this is what
we build in Goldfever
that mirrors
one-on-one
we have night
in this game
your character
if your character
doesn't eat
or doesn't sleep
it will die
it's a survival game
and all these things
are adding up
in-game economy
that looks
the economy
in real life
you cannot fail
never fails
and this is
the red thread
the red thread
we actually
every single time
we wanted to build something
we said no
we need to follow
the natural course
and the natural course
is an economy
that mirrors
that looks like
a real life economy
and only like this
we will create
a sustainable game
that will never
retention problems
it will sustain
over and over again
that was the idea
sorry for the bump
I'm not a native
English speaker
and that's why
when the ideas
are complex
I'm searching
for my words
don't worry
don't worry at all
I believe that
that's exactly
what players
have been waiting
like you know
that reflects
the real life
and actually
of many gamers
so to have
like sort of
which is actually
and that allows
you to earn
has finally come true
thank you for that
now that we know
a bit more
about your background
perhaps you could
share a bit more
details about
how the whole
process looked like
Luke let's get
back to you
how did it look
for you to
actually create
such a great game
actually how long
did it take you
to actually you know
develop medieval
so the team
started around
two years ago
with the development
I mean the idea
was there before
from our founder
so he always
when he first
heard of Web3 games
he was like
okay that's something
where there's a change
so he originally
comes also from
marketing and change
management
and worked at
and then he
he said like
okay that's something
that he wants to do
and he had the contact
to the face
of our game
his network
then he said like
okay I can
I can pull this off
that's why I started
and I think around
two years ago
and a year ago
I actually
I just got a
pop-up message
where it says like
the old game
pictures were shown
so the pictures
that I took
a year ago
are completely
like this is
one year of
development
can mean so much
and that always
reminds me to
take a step back
and to have a look
what you've built
in the meantime
because like
you don't see
that if you
open up the game
and play it
think like
oh it's always
looking the same
but if I look
at the pictures
from a year ago
or one and a half
it's completely
so that's the beauty
of building
through the bear market
I'm not sure
like I think
we are already
in the bull market
but I think
now that was
a really cool time
in order to focus
not have too much
hype around
everything
so you can
like really
to the roots
of building
a really cool
without that
much pressure
on your back
except for funding
and stuff like this
but I mean
we were lucky
that we got
enough funding
really looking
forward to
couple of years
because that's
how long it
takes to build
a really cool
three to five
in order to
the core feature
can be there
in the beginning
around two years
or something like
this that we were
we now have
and are beginning
to get into
the closed beta
and everyone
that comes up
like I don't know
Logan Paul
with CryptoZoo
and say like
in 30 days
I'll build you
a really cool game
that's a scam
we know all of that
so it takes
three years
until you have
where you say
this is cool
I want to play
it every day
and we are
at the moment
where I think
people already
get that feeling
there's still
a lot of features
to be added
and that just
takes time
chose to do
continuous releases
two to four weeks
we ship out
new features
we get the
feedback from
the community
we implement
those changes
what makes
the difference
that's a little
bit more pressure
because the people
directly see
what you're
sometimes cool
but sometimes
you also get
direct blunt
which is also
but sometimes
the long term
version isn't
and then people
are complaining
but even if you
build a game
for three years
in private
somewhere in a
dark alley
and tell no one
and you come out
and no one
likes the game
that would be
I wouldn't say
but not that
good maybe
I think we chose
the right direction
keep building
through the bear market
now we are
I think the market
conditions are
getting really good
at the moment
until our release
everything in the
market is green
I saw game
swift token
also is more
than green
our me token
is more than green
and I think
we will see a lot
of more green
candles through that
but that's just
on the token
side of course
really important
is that we see
a lot of green
in the game
which is the focus
build the game
we've built
for a long time
yeah obviously
and we are all
here for the tech
rather than money
but obviously
it's good to see
that the market
actually starts
to see the potential
of your work
and of your project
as you mentioned
the price action
actually reflects that
and I'm really happy
that you brought
this topic up
we have another
question for you
as you just
brought that in
so what's the best
time for builders
in your opinion
like the bear
or boom market
because you know
how do you perceive
current market conditions
in terms of
ease of development
and coming up
with new initiatives
like you know
on one hand
when there's a bear market
you can work in silence
you can focus on your work
but you have
some problems
with fundraising
or like you know
lack of interest
and on the other hand
when you have
the boom market
fundraising is much easier
and the company
is extremely hyped
there's always
everyone looking
at what you're building
and the feedback
doesn't have to be
like you know
there's also
much more stuff
to deal with
everyone is extremely busy
you have less time
to actually focus
on the game
yeah that's a
so that's a double-edged
I would have loved
to have a bull market
that runs for like
a couple of years
and you just build
through the bull the whole time
but unfortunately
that's not happening
and I think funding
would have been
a lot easier
in the bull market
but everyone
that raised funds
in the bear market
then you know
that it's a quality game
because no one has money
like just laying on the side
and say like
okay like in the bear market
or in the bull market
everyone can
basically raise money
everyone can raise money
but it's easier
so all the games
that built through
the bear market
already have shown
that they have trust
from their investors
or from VCs
that basically
put in the money
so I think
through the bear market
I would have loved
to have a land sale
during the bull market
like Illuvium
with 72 million
or something like this
but we were
we started
all our tokens
and everything
in the middle
of the bear market
which is cool
because now we see
the fruits of it
like we've built
through the whole time
but I think
over the last
or something like this
so I think
that's what shows
like you can
even though
you didn't have
the bull market
vibes during
your launches
and everything
you can still
build through it
and quality
will always
and that's what
I always say
you can launch
no matter what
it would be better
if you do it
to good market
conditions
but even though
if you have
a good product
that will always
go through
so I think
I would have
launch now
because now
is a really
but we decided
already earlier
because it was
built into
the roadmap
and it would
fit perfectly
into the game
development stage
because we needed
those NFTs
in order to check
all the blockchain
functionalities
because we wanted
to set that
in order to
test everything
so that once
we open up
to more players
which is happening
now and beginning
of next year
then we are ready
we have everything
everything is out
and then we
don't need to
rush everything
because we know
hey we've built
through the whole time
all the mechanism
our release schedules
as you don't know
how tight they are
so I think
it's a good thing
to build through
the bear market
but I would love
to see now
a bull market
and then continue
to build through
the bull market
I think that's
the most fun part
yeah exactly
and I believe
that building
during the bear market
is a great test
and if you manage
to actually
go through that
you're definitely
going to make it
we know that feeling
because we also
started to build
at the beginning
of the bear market
there were like
a couple of months
of working tirelessly
without like
seeing any effects
because it was
a bear market
so there was
not much interest
in the entire
crypto space
and right now
all of those projects
are actually
being great
that's a great test
perhaps let's jump
into Avegotchi
what's the case
for you guys
how did the process
for Avegotchi
and do you prefer
to work in silence
or during the
bull market
very similar case
to what Luke
was saying
I totally agree
with the first
points there
where you got to
create games
that gamers
want to play
and building
in the open
and transparently
is always a good
and continue
now to your
second question
disagree a little bit
although I do
see the whole
needing funding
point for sure
but I think
building in the
bear market
you just see
a clearer vision
of what you need
to be done
taking into
consideration
that you do
need the funds
to do all that
if that's the
probably better
in the bull
but I think
building in the
bear market
avoids all the
crazy speculation
that comes with
the bull market
building in the
strong community
and fan base
although over
at Avogaci
we obviously
believe that
there's no
better time
and we just
keep building
whether it's
or the bear
I think that
building in
bull market
like every
bull market
actually brings
and creates
so you also
have to have
that ability
to actually
perhaps sometimes
in the middle
of development
definitely
I probably
agree that
that we're
seeing right
now is the
best actually
for builders
because the
fundraising is
much easier
and everyone
is open to
new initiatives
the community
is actually
still getting
interested in
so definitely
and on the
other hand
there's not
like you know
growing up
from day to
definitely
definitely
mean we've
we've had a
interesting
production
prototype on
Unreal Engine
switching over
to Unreal Engine
first time
raised capital
to support
the development
of the game
since then
of transitions
second question
of you know
and scaling
of appears
and occurs
very difficult
skill sets
to be able
of you know
of chopping
and changing
of you know
the sentiment
towards the
technology
towards the
when Twitter
absolutely
but I think
like everybody
brings focus
to what you're
of you know
you're more
obviously the
bull is like
super important
because you get
inundated with
new technology
a lot more
obviously there's a
lot more kind
happening but I
think in equal
parts there's
new things
brought to the
marketplace which
exciting you
definitely a
double-edged
sword but I
think it's
something that's
getting more
and more refined
each cycle
that we go
through especially
now as things
are accelerating
this next bull
run is going to
interesting I'm
we're super
excited to be
finally at this
point where
the kind of
we're able to
bring the product
to market and
to see that
impact you
great to be
shipping a
product and
to see how
that settles
community you
know and with
people with the
users that's
going to be the
next kind of
testing phase that
will throw up
some really
interesting kind
of data really
interesting kind
of feedback so
yes it's great
yeah we like
the description
thing about
double-edged
sword yeah
really good
Alina what
do what's your
opinion on this
double-edged
sword like
do you prefer
to work and
build during
the bull or
bear market
well we've
built gold
fever from
the idea of
started in
funds built
the MVP and
in 2021 they
raised capital
to continue
to continue
building and
they released
the and we
released the
beta while
building the
community and
continuous
communication with
the community
open kitchen
and still is
kitchen system
we release
constant builds
community is
they helped
I mean like
identifying bugs
in building
suitable product
for gamers
and so forth
so building
in the bear
market was a
blessing but
at the same
realize something
really important
that we need
products and
games games
and products
don't need
bear market
markets and
actually creating
standalone value
and that value
acts as a hedge
against any
type of bear
market and
that's why
important the
moment founders
start talking
about their
projects it's
very important
for those who
listen to see
the passion
the commitment
the dedication
because the
moment you
passionate
realize that
super committed
into delivering
blessing to
build in the
bear market
but I have
to agree with
when he was
saying that
needed funding
at a certain
stage of the
project and
the moment we
released for
example our
Genesis mask
it was the
market and
experience in
results in
sentiment yet
we managed
rebuild the
regain the
community and
closer and
them so it
did help us
consolidate our
consolidate as
a team and
as a community
but it was
difficult it
brought us
however a lot
of clarity
we realized
incorporated
realized that
bear market
bull market
very interesting
only in our
history in the
history of the
game but at
the same time
in the history
gaming and
blockchain and
blockchain gaming
why because
2021 was only
the beginning
and people are
and users are
starting to
identify the
bullshit and
are starting
and they are
more and more
savvy in terms
of getting to
understand what
works and what
does not work
in terms of
how suitable
probably our
expectation would
mature users
recognize the
know how to
cut through the
because the
bear market
actually helped
projects to
build despite
the hype and
to be very
much aware of
the value that
that we are
that we are
creating so
bear markets are
good because they
consolidate the
confidence the
project has in
itself and it
helps you around
the project create
a better a better
product for for the
market but bull
markets are a
great moment to
see how the
things that you've
built are reacting
into the market
into a market
that is bubbling
and is excited
and wants to
try to try new
things the things
that you've built
in silence
yeah thank you
and you know you
raised a very
important topic
which was which
was how to deal
with the challenges
and you know the
difficulties that
you're facing
during the
development so
yeah I wanted
also to ask
about that so
what were the
biggest challenges
for you so far
and what's the
biggest challenge
ahead for you
and for the
entire with
free gaming
space like you
know the many
different let's
say expectations
during the
development of
each of your
games so for
every one of you
so you know the
expectations of the
investors expectations
of the community
expectations of
of the team
itself perhaps
different visions
and and so on
and yet you
all of you
actually managed
to to make it
through that and
to stand where
you are today
so yeah Luke
let's get back to
medieval empires
what were the
biggest challenges
for you so far
and yeah what's
the biggest challenge
ahead for you
and the entire
web free gaming
yeah I think I
briefly touched
already like
building through
the bear and
having a TGE
in December last
year so exactly
one year ago
I think that
were challenges
and also challenges
to build public
I mean the
the game team
realized that
after I gave
them so much
feedback because
normally you have
QAs all over
the place doing
that but now
we have the
QAs that is
actually our
community as well
they go through
all the little
details they
make so many
tickets for
little bucks
and things so
I think that
helped us also
opportunity that
we have in
web free if
we build in
public and
have like a
close community
engaged people
actually can
like use them
also to build
your game to
something better
and actually save
money like because
they do it for
free because they
love the game
and they like to
contribute and
that's why we
give them the
freedom too
so we actually
want the feedback
from them and
want to have
that and I
think that's
something that
changed throughout
like I said
you build for
five years
then you come
out and say
here's the
money then I
think that's
still possible
helped us a lot
to understand
community our
actually want
the game so
cool small
cohort group
where we can
get quality
feedback on
gameplay and
each individual
also wants to
from the game
sometimes that's
not the easy
part because
they have so
many things
that they want
and we always
have to like
say yeah it's
coming at a
certain stage
or maybe we
do it better
that way and
sometimes too
many cooks
don't know how
it's called in
English but they
they don't do
good for the
for the food
like if you
have too many
cooks in it
why why it's
not that easy
to to speak
community on a
daily basis
and say yeah
we implemented
that change
there's an
iteration coming
and then it
will look like
this and then
you have to
have a good
community team
in order to
like really
transport all
the messages
and I think
that's what
changed especially
over the years
because earlier
you had your
socials you
posted something
then you left
now you talk
community which
I really like
so you talk
cater that into
but that's a
lot of work
so I think
management
became more
important over
that getting
all of that
run over the
years I think
that that will
be the biggest
challenge and
for us a big
challenge will be
like hitting the
masses I think
that's what we're
still so we're
prepared for it
with with the
actor that we
have and all
our partners
like you guys
also partnered
bigger other
brands and
accelerators so
that will be
the point when
is the turning
point in your
game when you
say now you
have so many
users that
that you are
like really run
everything by
yourself you can
increase your
team we are
also working on
a mobile release
and end of next
year which is
something I'm
really looking
forward to because
I mean our
game is I think
perfect fit for
being a mobile
game as well so
that will be one
of the biggest
challenges that we
have and then
prioritizing what
you want to put
up first because
market sentiment is
changing daily I
have the feeling
first it's oh we
need three men's
and now it's like
oh we charge one
ether for for
something and so
it's changing every
day so you never
know what happened
in half a year
so that's that's
what I didn't
expect in web
free like if I
just look back
half a year ago
everything was
different if I
now look two
weeks ago everyone
was wrapping
portal coin and
I'm glad that
it's off my
timeline now so
it changes
basically every
two or three
weeks something
new and do you
jump on the hype
train or not and
we said like no
we don't follow
all the hypes we
build and we
build consistently
and that's what
that that will
make the difference
in the next year
I think building
consistently putting
out new features
working with your
community and
then yeah as I
said quality will
always prevail so
I hope that we
are the ones that
build quality I'm
I mean I'm
convinced but I'm
here to convince all
of you guys as
well so yeah
those are some of
the challenges that
we had and how I
see next year
panning out for
us yeah you
mentioned about
going mobile and
I can't wait to
see it there's
game tribal wars
that also went to
mobile at some
point and they
gained so much
many users more
because of that
so yeah keeping
fingers crossed for
your mobile launch
guys and yeah
regarding the
hitting the mass
mass adoption
bringing much more
users yeah we'll
be definitely happy
to help with that
so can't wait to
we count on you
yeah I can't
wait to try it
myself on games
it one day
all right so
how about you
yeah so again
I totally agree
that over time
it was difficult
to keep the
engagement going
throughout the
community we
implemented stuff
like weekly
meetups with the
founders and
devs we have a
rarity farming
mechanic for
holders that
reward the top
7500 Avigocci
and three different
leaderboards for
just holding
so stuff like
that keeps
community engaged
fake gachi
collection is
a separate
branch of the
ecosystem that
basically allows
publishers and
artists to make
whatever kind of
lore or artwork
that they wanted
and sell them on
the bazaar or the
auction house so
stuff like that
were definitely
key factors in
keeping the
community engaged
during the
times of us
building the
that we have
several games
been coming out
in the past
couple weeks
and more coming
out early next
year we have
spending in
gaming competitions
and going on
all the time
with like in
house guilds
organized by
other gaming
guilds in the
ecosystem so
stuff like that
has been helping
engagement
right thanks
what were the
biggest challenges
and what's the
biggest challenge
for your head
yeah i think
so i think
operating sort
underneath
without the
recognition
wider community
you sort of
you're going
is difficult
you wonder
your project
hasn't hit
critical mass
or something
like a lot
of projects
might feel
some point
you aren't
getting the
or something
of figuring
out i think
one of those
difficult things
is figuring
that algorithm
some content
the interest
really want
about kind
previously
just building
and listening
the biggest
challenges
the blinkers
reaching out
wanting to
be involved
and obviously
and careful
and intelligent
through these
people that
are trying
your project
think that's
something that
and you know
fracture labs
we've been
it through
we persevered
the future
the challenges
ahead definitely
getting those
experience
play decimated
without any
oh you know
I don't want
about crypto
or blockchain
without any
preconception
we're trying
to do that
that we're
of you know
pulling the
post-apocalyptic
very intriguing
it's exciting
but we know
that that will
be a challenge
like previous
people have
yeah exactly
imagine that
months actually
were pretty
game developers
so the star
heroes coming
in next year
but I suppose
that the moment
the game is
community likes
the market
approves that
the satisfaction
will be so
regret any
second working
on the game
well probably
we had the
same challenges
much everybody
there were
challenges
coming from
the development
side because
rebuild and
rewrite all
systems for
the blockchain
so that was
one challenge
challenge comes
from explaining
fever model
people that
are coming
in towards
another challenge
people who
will be able
to understand
as you already
know Jacob
and I didn't
mention this
and maybe I
should have
goal fever is
a completely
decentralized
completely
decentralized
economy meaning
tokenized the
entire game
we've created
the commercial
work should
in order for
them to exist
in the game
example an
airfield does
commercial NFT
and does not
exist unless
someone owns
that commercial
NFT and it
this concept
decentralized
economical
infrastructure
a challenge
explaining
the business
model behind
goal fever to
newcomers and
even to the
community that
we have at
this moment
all right I
yeah thank
you very much
we are slowly
running out of
time I believe
that's time for
for the last
but the most
important so
let's say dish
which is the
what's ahead of
us so yeah
let's get back
to medieval
empires for the
one last time
look what are
the alphas our
community would
love to hear
that so what
are the alphas
and yeah what's
ahead of medieval
empires in the
next year and
2024 it's going
to be for your
project so
first of all
lots of invaders
to slay in
medieval empires
looking forward
to but besides
that I pinned
some alpha for
you guys so we
just had a couple
of landslots that
are open so
feel free to
to join those
and on the
19th we have
play access
where we have
yeah a lot
of things cooking
for that day as
besides that
yeah I think
web3 gaming is
overall we
will build
throughout the
you can expect
a mobile version
that was likely
by the end
of the year
I mean the
alphas web3
games are there
and the tokens
are even better
thanks for
for having us
happy to be
and to all
games with
games over
feel free to
join us also
on a weekly
basis for the
new era of
would love to
get to know
games with
games a little
every Thursday
but I will
games with
to connect
because we
love building
with other
people in the
that's why we
love games with
and what you
guys are doing
and I think
if we games
also stick
great things
together in
Avogotchi I
know already
all the guys
connected for
but for the
let's talk
build something
cool together
it was great
having you
today Luke
new features
in medieval
empire for
new seasons
perhaps I'm
challenge for
your wallet
16 already
definitely
definitely
tournament
would love
and Avogotchi
what's for
games right
Spirit Force
which is a
arena game
compete up
against nine
other players
need Avogotchi
which is a
twist on a
tower defense
style game
which is a
mobile puzzle
are developed
by Pixelcraft
made games
DAO funded
coming out soon
actually there's
competitions for
some right now
like Dropped
the Fallen
crawler game
where you can
team of up to
three people
competition
there's also
Battler game
which is an
auto battler
sandbox experience
which is called
the Ripples of
the Gachiverse
where you can
roam around
it's a solo
experience built
educational
Gachiverse
and then we
Gachi Heroes
which is an
we will have
a competition
funded by the
within the
next month
games like
it'll be a
style game
Stratagachi
which will be
a board game
and lots more
coming as well
sounds exciting
thank you very
regards to
thanks for
attending today
how's about
exciting news
thanks very
really good
these other
I'm looking
forward to
touching base
outside of
alpha that
I can drop
without my
CEO absolutely
killing me
he's probably
listening to
being like
just do it
that's what
that fucking
we're going
to be able
people into
play decimated
includes the
game swift
community and
that's really
exciting so
we'll be able
to organize
tournaments
and we'll be
giving away
some of our
and there'll
be lots of
opportunities to
kind of start
earning stuff
going to be
really good
that I will
I'm going to
get murdered
first game
ecosystem of
our second
because we're
massive fans
of pixel art
that's all
I'm going to
so we hope
you won't get
killed but
excited to see
that there's
whole ecosystem
being built
so it's good
to see that
you're guys
clearly not
slowing down
really excited
meeting you
my regards
everybody has
shared their
concerns about
their CEOs
killing them
probably you
should know
that I have
well the only
alpha I could
share at this
somehow related
presence on
started discussing
something about
the special
commercial nifty
in gold fever
and that is
a gold mine
and that's all
I'm going to
say tonight
the gold mine
is addressing
swift community
game swift
gamers and
we will discuss
so now we're
definitely gonna
get killed
yeah that's a
great initiative
cannot say
but I'm sure
committees are
going to be
pretty excited
for this one
can't wait to
actually proceed
with that one
and to have
thank you very
it was pleasure
meeting you
all of you
where's your
to be killed
what can I
say is that
we're constantly
working on adding
new features
you'll be able
really really
in a couple
it's still
alpha stage
actually managed
to despite
we managed
to onboard
definitely
especially
stay tuned
definitely
definitely
once again
for tuning
let's stay
and thanks