Thank you. Thank you. Thank you. Music Music Music Music Music Hi, guys.
Thank you all for tuning in to another session of Game on BNB.
This is Jong from BNB Chain.
Yeah, I'm quite especially excited for today's session
because it is a big trend that we can see at BNB Chain, actually not just BNB Chain, but across all sectors in Web 2 and Web 3, is that AI is really powering and reshaping the industry.
two leading projects at the MB chain that's working on AI plus gaming platform.
They're very well known within our community for, actually, you know what's better than
just hearing it from just themselves.
From Eidos Games and Akido, do you guys want to introduce yourself and a little bit about your project as well?
I'm co-founder here at iDOS Games.
What we are building is a Web3 gaming platform where people can create their Games Plus tokens under one minute.
In fact, you can do it with our templates and in the future with help of AI.
Also, you can create your own unique game without templates, but by using programming or AI.
And also launch it on the iDOS Games platform.
the engine, the backend, and token integration features
so that the token you're creating
are automatically integrated in the game.
So you can think of it as Steam for Web3
or like Roblox for Web3, something like that.
Yeah, that's overall about the ITOS games.
All right, I would like to keep it up.
And thanks, John, for the invitation.
And thanks for being patient for the invitation as well.
And hi guys, this is Elliot from Aikido.
We're actually doing similar approach.
We're doing, we're an AI project approach uh we're doing we're an ai project and
we're uh currently we have already launched our ai create feature and also a play draw feature as
you can check out our you know x page uh we have already in a partner with lots of other main
projects and you know ip projects like baruchan or tabby channel or you know uh or some other
like Baruchan or Tabuchan or some other projects.
You can check out our X page.
We have already Vibecoated some games for them,
and they also have Vibecoated some games by themselves.
Basically, we provide this kind of AI framework.
We provide this tool that uses or any other no coding skill
Any person who can create games just by prompts.
We've already achieved that part.
And also, we're not just doing that, actually.
So whenever you're playing a game,
you can also integrate some tokens into the game.
When you're creating, for example, you have created a game, you can also integrate a BNB token into the game. When you're creating, for example, you have created a game,
you can also integrate a BNB token into the game.
You can invite some users to play your game.
Users can share the tokens, can play and earn.
Basically, there are so many games already live on our platform.
You can try it out by yourself.
Yeah, I think that's actually the very beginning.
We're trying to bring more.
Yeah, and we're actually doing a similar approach to idols games.
You can also think of it as Roblox or early stage of TikTok, that case.
So I would like to dive into more later.
Yeah, I mean, I know, I mean, I've tried both of your platforms
and it's very interesting because it's different types of web-free platform.
And I do also think that like a token integration or just token
functionalities adds the spice to the platform as well. But since like we're
talking the theme of the AMA's AI, could you guys maybe explain a bit more how this AI is used in your platform or how it helps the user enhancement, things like that?
Or, you know, if the AI is the main platform, then how does the game help your platform?
All right. I think I will take this one first.
Basically, we're actually leveraging some large language models like DeepSig or OpenAI.
And, you know, Grok is going to be integrating our platform as well.
And we're leveraging this large language models.
And we've also got our framework.
And that is combined with some, you know, agents.
We've got different AI agents.
Some agents are working on game maps.
Some agents work on game mechanism.
Some agents work on balances.
Balances means make sure that your game is fair.
And some agents work on debug.
Yeah, some bugs and you can't you know
work and solve it by themselves and we just combine these air agents and we make sure that we work
they work together so in that case when you're building a game on arcedo you just need to type
into some prompts you you just tell the agents what games you want to build, what environment
you want to hive, and what
weapons you want to hive.
the agents will work for you.
So basically, you don't need any
coding skill, you don't need any coding knowledge.
just for you. And it's actually
simultaneously, because as you can say that, when you prompt will help create the game just for you. And it's actually simultaneously.
Because as you can say that,
when you prompt to the agents and the game will generate by themselves simultaneously,
you can see the change from 1% to 99% to 100%.
And probably it takes less than 30 seconds
and you're going to see like your game created.
If you're not satisfied with your game, you can, you know, reprompt it.
And also, you can also customize it, which means that you can upload some graphics, some images,
like, you know, your logo or your profile picture or your eyepiece, you can integrate this into your game.
So basically that's how it works.
And yeah, I think that's how we leverage our AI system.
And one more thing I would like to add up is
because there are so many users
are being actively participating in our AI creative features
and also playing games because they can earn tokens.
I think there are over 20,000 people, data active users, as you can check the ancient metrics.
And basically, we're also collecting and gathering the users' behaviors and actions in the game. And we actually feed the data, I mean, to our AI system
to make it upgrade and more customized
So make sure that the game quality can be scaled.
So yeah, that's how we leverage it.
So regarding Kaidos games, so probably like Aikido, what we want is to make game creators, right, which is one of our primary users of the platforms that can leverage platform to develop the games, to provide them the best tools and experience
to build quality web3 games.
And regarding the AI part, we leverage it as a tool for them
Currently, the easiest way to make games is using templates. And we are also using AI to Vibe code some of the templates
For example, there is AI chat template,
where you can literally create AI application
with those games and further improve it and improve the model or improve the UI
to make it like the next level AI game, leveraging the platform. And in the future, we also plan to integrate the LLM
functionality for the end users so that people could
prompt the game and integrate the Eidos Games SDK, which is
basically also open source automatically.
And since Eidos games provide the tooling
so that the website functionality,
like token integration within the game,
will be live once it's integrated,
we want this LLM to fully understand the SDK and the engine and to ensure that a game creation process in the end will be seamless and people could literally create high quality games.
Great. Great. Right. Thank you. Great, great. Yeah.
Yeah, I know, like, I think like, I've been following up with like both projects, Aikido,
iDOS games, for those of you who don't know, they also participated in the BNBA I had and also one of the winner.
So, like, how much they improve on development week by week is actually was very interesting to watch for me personally. And I think you guys can also share a bit about the games
that has come out of your platforms.
I know maybe the project maybe OLLI for super trending games.
But Eidos, for example, I think have several trending games like Servarium or Seca
that have been quite popular within the community.
So maybe community can hear about some derivative games
that came out of your project.
For the platform, I believe for us personally, it is one of the key metrics, like when there are like quality game created within the platform, which reaches like more users out, maybe out of our platform also is what we are really proud of.
And one of such games you mentioned is like Seca and Survarium.
And for example, regarding the Seca game, it's been developed with collaboration with Seca where he played with his character.
And it is like 3D multiplayer online game where people can join together and have fun together.
It's also being improved constantly. And yes, there are like mini team established
who is working on that product.
Another product is actually quite interesting,
It was developed by like a very young founder
and like he didn't have much experience before with game development or
insync he had like zero followers i believe and he made it grow the name is survivium i think it
reached more than one million in market cap the the token. And yeah, it shows that literally any developer,
even who is just starting out, can use the platform
And as IDOS Games, we try to provide all the support,
which includes technical, marketing support,
trying to push the project in Web3 and broader community of gamers.
Yes, there are a couple of other projects like Game Guide,
Yes, there are a couple of other projects like GameGuide, CZNG,
CZNG, and others who also try to develop their games
and try to make basically entire IPs and worlds,
which in the future can also be interconnected because
So that the basically ecosystem, the metaverse of the Eidos games can grow further
by these games being connected in terms of like NFTs within the game, for example, or other assets.
And yeah, we are really proud of the games like Seca, for example,
who are building on IDOS games and trying to push the boundaries of what Web3 game can look like in general.
Yeah, I believe that's it overall.
Yeah, thank you um do you guys um i mean like uh how do you see like web street
gaming sector evolving with help of ai or um i don't know like is ai something very relevant or
I don't know, is AI something very relevant or irrelevant?
I would like to take this one first.
First of all, because we've got a very strong AI team.
And yeah, really, because we actually have got lots of developments recently.
You can check our React page.
We got our air create features,
and we also collaborated with lots of other projects for some game creations.
We also launched our Playjaw features recently,
and we're still developing because we're also approaching our teachers.
There are so many stuff that I mean to and we're still developing and because I was approaching our teachers are so many
Stuff that means to be done. So I've got a very strong confidence in our tech team our AI team
So, you know, I've been doing lots of discussion with them
I think we've got also a lot of insights about AI because AI's currency developed so fast
It's much smarter more intelligent than human beings.
I mean, right now for, you know, like, you know, Groke.
And, you know, basically, basically, like we,
because we've already been, you know,
developing our AI framework and AI also, you know,
And we combine, I mean, this two, I mean, and AI also continues to thrive.
We combine, I mean, this to make sure that AI thrives
by themselves, I mean, learns by themselves, adapt to,
we feed the users' behaviors and some kind of stuff
like should the AI learn by themselves and also to adapt to the users
and to make sure the game more fun, more engaging,
and more adaptable to human's attitude or user's attitude
or gameplay behaviors, something like that.
Basically, from this kind of perspective, I think it really helps a lot
because it makes sure that they understand
our language better, which means when they're transferring
to the code language and tech language, it's more accurate.
I think that's from a micro
perspective. And from a macro accurate. I think that's from a micro perspective.
And from the macro perspective,
I think companies are racing with each other
And they're pulling hundreds of billions of dollars
I think it's getting more competitive so far.
I think we're actually beneficial from this
because we can leverage this AI tech
into our own AI game framework development.
I think that's why I'm very bullish on this part
because we're still at the very early stage.
It's very much like a singularity you know
singularity means like it's just like a breakout point i think we're going to go parabolic you
know on ais in the future so um that is why that is why i think uh we will you know continue to
develop and to integrate and evolve and leverage ai super fast development into our you know our future growth and yeah so
right now you can play the game you can you can you can log in aikido you can you can go to our
platform and play games or create games for yourself and i think gradually we will provide
more you know various or more diverse um like game, some kind of experience.
And I think that's actually within reach.
And because before next month,
I think we've already scheduled a lot of developments.
And that's why I'm super bullish,
especially currently the market is so strong
and the sentiment is so good.
Ethereum is approaching its all-time high.
I think this is a really good timing and we're also approaching our TG.
So that's why I'm really positive and very bullish on what's coming next.
I also think, especially in Web3 gaming, it's been very, there's been like a huge hype in like 2021, like previous full run. And then it kinda was a little bit sad
as a web3 gamer myself to see it gradually cut die.
But then like, I do feel like it's coming back again.
And also the projects like Akido, Eidos Games, they're not just like gaming platform,
but they're positioned in between like two verticals and like AI and gaming verticals
converging, this kind of trend. It's also something that's igniting web-free gaming again.
Sarah, do you have any view on this trend
Happy to hear your thoughts on it.
If not, we can talk about something else as well.
No, in general, I'm a big fan of the topic itself.
I have, I think in the past months,
I have webcoded a couple of things. and indeed the the trend is very bullish on the technology and I've also tried the
tools for 3d model creation and they are they are also like keeping. And we have a couple of contractors
who help us with 3D models for 3D games.
And they're also very positive in general, of course. But I believe soon when the AI trend
will hit hard on verticals like gaming,
it can indeed be revolutionary.
And yeah, I think once 3D models will be already
as you can see more games which can be quite interesting to play.
By the way, happy congratulations on like,
fifth year anniversary I just read.
Yes, thank you, thank you. I think there's
a lot of community activities that's going to follow
the fifth year anniversary, so you guys can the
the listeners here you guys can look into bmp chain social we have a lot prepared for you guys
in not just games but like every sector so feel free to check it out yeah i mean like
to check it out. What would be the next step for Akido and Eidos? Is there anything you
can share to the community, any alpha about the project or anything in general?
Yeah, definitely. I actually want to add up just one more point is that I think in the past like, you know
Game fire looks looks pretty down. I mean in the past a few few few years
I guess I think the most the biggest reason is that I think AI is not that kind of developed
You know, but right now AI is taking advantage of everything and it goes super fast
And I just involved AI into games and make sure that the
games upgrade can be super fast. So right now I think that's actually what we have realized,
that we have already applied that into our gaming system. So basically I think that's why I think I've
got a very strong view on how it's going to thrive on my perspective on AI plus gaming and how it's going to thrive like in Web3 and
in the near future. And I think right now it's already pretty bullish right now. And for Aikido,
actually, as I've just mentioned earlier, actually we have dropped lots of nuke developments
like the AI creates and also play drop features and you can
integrate tokens into your game and you play users play and earn tokens that's already been achieved
and and i think in the next few days and we're going to provide a pro variant pro variant of
air create uh in the next few days we're going to open it to the public and
the users can use our Pro variant of AI Create and you can do a lot of
customization and you can create some customized games like just in the
next few days of course and we will constantly upgrade our
framework and your Vibe coding experience. But, you know, in the next few days, you can
experience that. I don't really think you can experience somewhere
else. I mean, right now, I mean, to create an engaging,
customizable game. So, I think
that's actually what we'll see in the next few days.
And gradually, we're also gonna um gonna you
know do our approach our tg like in just just in the next couple weeks uh pretty soon and we're
going to announce it i think that's also one of the big milestones for akito and uh i think in the
next three weeks probably in three weeks,
just not actually in a month,
and we have already scheduled our developments for our token launchpad.
It's very similar model to Virtuos,
like their launchpad or similar mechanism
to Palm.Fong, BoundingCurve mechanism.
So how it works, it's actually very simple.
You create, users create their games.
You create your games on Aikido.
And you can also attract some users
by probably like, you know, sharing some of your tokens
or like 100 US dollars or 50 US dollars,
you can attract some users to play your games
and we will help you distribute your games on our platform.
And then you can, you know, actually, you can tokenize your game on our launchpad.
You can just launch your game as a meme.
That's how you monetize your game.
If people really like your game, if they really like you as a creator,
you can actually, you know, you can actually you know you can actually
launch it very successfully I think that's that's actually very different
from some traditional launch because for some traditional meme launch it's just
like a graphic or nothing nothing really nothing you don't have a community or
you don't even have like a have a have something to play just just a meme so
but right now you actually very very much like you've got a game
You've got something like you use to let your users play under the cost of the expense is very very low and
You you actually you actually already have a community before you launch your token
So that's actually our next model and we we're going to always partner with some really important roles to make it successful.
So that's actually under our development.
I think you're going to check it out probably in three weeks.
So yeah, that's the recent plans on our near future development.
If you're interested, please just follow our X
and just keep your eyes on our announcements.
Really look forward to it.
The question was regarding alpha, right?
Yeah. Anything you want to share to the listeners here.
It can be about your project.
Yeah, just what's the next step for idols, things like that.
Okay, I believe if you are a game developer or developer in general who might be interested in games, you can contact this account on X.
And we can also send you the guides and everything so that you can launch your own Web3 game.
Even with little experience,
our resources that we have.
the Zeka game, for example,
and the Survarium and others, I believe they
might be the true alpha here because they are leveraging SDKs, they are improving the SDK in
terms of feedback because we are always in contact with our developers and asking them what needs to be added, what feature you need.
For example, Survarium recently introduced an NFT update where users can literally play and earn NFTs.
They could play and earn like Survarium tokens from day one because it was supported by the engine.
And currently they introduced the NFT system
and soon it will be introduced in the SIEKA game
and probably other games would also want to adapt. adapt and overall the engine is literally covers lots of aspects from the
traditional gaming into web 3 gaming so that the developer need to focus on the game itself. And maybe the alpha here would be keeping an eye
on these projects and maybe waiting for a big announcement
from this project can also be away.
And there is one more alpha I had in mind.
But I believe if you follow the projects and Titus Games,
And yeah, just slipped from my mind. yeah
right follow the accounts
they're gonna have their major
announcements in their socials
anyone who's listening interested in gaming AI you should look they're going to have their major announcements in the socials. Yeah, right.
Anyone who's listening, interested in gaming, AI,
you should look into Akido, Eidos.
And there's, I think, several other projects in this BNB Chains ecosystem.
Really, really builders who are trying to build something exciting and you know like community engaging I think for these these platforms they also is
somewhat user-generated content and then there's always community that's involved in backing these games.
So these are some of the positive strengths that I see in you guys.
Actually, that's all the questions I've prepared for this AMA.
So I think we can end it here
unless you guys want to share anything more,
But for me, it was very exciting
to hear from Akido and Aidos.
I hope everyone in the audience
also heard some good insight
So we'll try to have more game on bmb ama
going forward so thanks everyone for tuning in
yeah thank you john for inviting was a pleasure to be here.
Yeah, it's also a pleasure and thanks a lot.
Thanks guys, thanks everyone. Cheers.
Cheers, take care. Thank you.