Hunting Party Official Kickoff Space

Recorded: Feb. 23, 2023 Duration: 1:03:19

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Bitty you ruined the music. We're in the music. Yeah, it's a little daddy here. Hold on I got something for y'all here. Hold on. I'm gonna play y'all the classic.
For everyone currently attending, we are just waiting for a few more of our amazing partners to arrive. But until then, just sit back and listen to the vibes.
I saw what's been over
I'm just saying
Yeah, it feels like I'm listening to
a party in another room. I'm not quite in the party. It's next summer. Long time here, Doc. Long time here. Yeah. All right, I'm super sweaty. I was actually jumping around.
Yo Mike. How you feeling? Good man. Good. Happy to be here. How did everybody? Mike ain't at the helm. Mike. Mike. You better. First thing.
Testing now we can't hear you yeah pop back out and then pop out as Most of you probably already know if you've ever attended a Twitter space that Twitter space is is pretty trash and is not updated at all and you sort of way So we're gonna get Mike back on up here soon Nathan from last slide. What up, friend?
ice baths for everybody. Here we go. So either I can't hear Nathan or everyone can't hear Nathan. Oh no. If you can hear Nathan can you put a heart out?
Okay, so it's me guys. It's me. I'm sorry. I am the problem. All right. I'm gonna leave you come back
Yeah, you can't hear anybody. All right. I'm gonna test my mic. Can anybody hear me? I Can hear you. All right. It was watching you L2 Hey, hey, that's what we need Twitter's new blood
>> Cool. >> Cool. >> We are waiting on the Rippers right now. >> I'm here.
I'm here representing the rippers and 30 fish. Oh, Rath Tank joins us. Rath Tank will be joining us in a few. He's in a meeting right now. And as soon as he's out of that meeting, he'll be coming to represent the rippers.
but I'll just be, I'll just be larping as both until he arrives. Okay, that works for me, my friend. Well, I guess we'll, I guess we'll get everything started, but before we do, if you ever been to a Vax ecosystem space, we do this all the time, we do what's called a vibe check. I want to make sure it's a bunch of positive
of vids in the space right now. And to do that, what we're going to do is if you love Apex, I need to see hearts in the chat right now. Everybody, let's go. Hearts in the chat, baby. Hearts in the chat. I don't see a lot of hearts. You don't have a heart.
Little vibe I see you and if T.S. likes I see you trading the low high see you block block come on show me some love man. You got a really nice frog there man show me some love source for you at Yeah block block I see you let's go you want nothing a positive vibes in the end is right now
y'all know what's about to happen. The Hunter and Party is about to go down baby. Next week it is about to be absolutely epic. We have a whole week worth of fun for you folks and we're going to be talking about everything that's about to be going on. But before we get everything started,
I would like to just go over who our partners are really quick here. Oh cool, I got invited to be co-host too. Look at me man. I feel special. Is that cool at the helm of game game on Apex? Yes it is. Yeah this is your show though. Yeah yeah yeah. What's up cool. Just wanted to say what's up. That's all.
So I was going to say Koops lost control of his show. I'm just here. So I don't get fined, but I am doing good. I'm just here. So I don't get fined. Yeah, so up here in the speakers, we
We have the small apples and we have disco and front always going to be repping the furs and the rippers. We got Mike King cough business development for Google pool. We got Nathan of the last live network and we got the boy cool peer, repping game and on
AVAX. Appreciate all you folks for coming through. Shout out to our amazing audience, man. Really, really appreciate y'all folks for coming through as well. We have an amazing, amazing assortment of alpha for you folks. I mean, A mic, what's the top, we're gonna talk about $3,000 in prizes or something like that.
So based on market value, obviously, of the prizes. But yeah, we can talk specifically about what the prizes are and stuff as we move on. But yeah, when we outline it, that's--
roughest in the market. Yeah, crazy. You son, Nathan, you got to put like a chachin in there. Yeah, I put like a chachin in there, dog. So Nathan's got a sound board. So from time to time, it feels a little weird. Yeah, yeah, yeah, things don't get a little weird.
weird here. We like to get a little weird in the spaces man. So, but we don't get everything started. So, on the agenda today, we're going to talk about, we're going to give a quick overview of the hunting party event. We're going to talk about how we use the subnet for the event because it's absolutely epic.
We're going to talk about how you folks out there in the audience can participate in the event and they're going to talk about what kind of prizes you folks can win. The first and foremost, Mike, if you can lead us here, can you just give us a quick overview about everything that's going to be happening next week?
Yeah, for sure. I mean, I think first thing is maybe just like what the game is, right? So we've got a little game here that feels very much like a web to experience to the user. It's like a typical flash game and everything happens very fast.
in terms of resource collection. There's no typical waste. You get from a more web 3 native project. There's a flash game where you hunt for critters, shoot and bow and arrow and you can take down a couple of different animals that have unique resource drop rates. Each of the resources is where
the point value that you're able to track on a leaderboard. So you'll get linked up with a team and there's a variety of ways to win prizes based off both like your team participation, like getting loud on Twitter and also just like pure skill based elements of the game like score and accuracy.
What kind of animals are we going to be hunting, right? We're going to be hunting animals. Like this is where I'm going to be good because I'm Canadian. We hunt every fall. We're going to be hunting bears, from deer, ducks, and the last one is crows. Yeah.
So I've got to test out the game a little bit, man. It's really, really fun for you guys that are out there. If you guys kind of remember back, you know, kind of go back like a few decades ago to your childhood when you played those flash games, what was the name of that website? Is it dicting games? Mike? I used mini-cute.
Oh, yeah, so as long as you folks know like yeah, it's just you know quick flash game Animals are gonna appear and you'll be able to
point and click and then pop them from there. But Mike, can you tell the folks how people can participate?
Well, for sure. I mean, I think something easy that's going to capture all the basic info. Definitely feel free to check out the medium page. But the sign up is pretty simple. It's going to go live tomorrow at noon and it'll go the whole weekend until Sunday night, so you'll have time.
to check it out and sign up and everything. But it's pretty simple. The sign up actually lives on like a C-chain contract. So it's just like very normal. You just connect a wallet like you usually would and it's like a .25 Avax gate so that we don't get a ton of spam or anything.
Yeah, once you connect your wallet, you're good to go. And then once everybody is signed up on that Sunday night, we're going to manually transfer everyone over to the subnet. And from there, when you actually play the game is when you'll be kind of interacting with the subnet. And that's what...
enables the resources to drop and be collected immediately. That's what enables certain database hiding to keep the competitiveness of the game high. So the actual sign-up process, though, is exactly what you'll be used to. Click Connect Wallet, connect your Metamask, and you'll be good to go.
And you uh, something else you mentioned the point 25 A.X. Like to be clear to everyone like We're giving that all of back that back to the the players in the end like we're not keeping a cent from the whole thing The the what we've been advertising the $3,000 of prizes. That's without those sign up
That sign up fee so the actual price is probably gonna be fairly higher than that That's epic because that's something I didn't I did not think about yeah like the more people that sign up the higher that price pool is actually gonna go so that three thousand almost is
minimum at this point. What would you say? I said it is minimum. 2000 is without the sign of fees. So like we're starting off with $2,000 worth of prizes and if there's gift cards or stuff like that and then there's the sign of fees which are getting all back given back to the players in various ways.
Wow, that's absolutely epic man. Can you compete in the game only if you have like an apple or an apple or can anyone do it? No, this is we're using this as kind of a way to play test the game and we wanted everyone to be involved. So anyway, it can play and it's kind of the reason we're putting out these big
prizes that come from us, from the Google team, from Rippers and Furtie, we wanted everyone to be able to play. So you don't have to have a small or a small estate. Anyone can play. And the reason we put up these big prizes so we can have as many people as possible playing.
Like the entry fee is basically nothing and like these prizes are really given to anyone who plays a fair amount of the prizes are basically participation raffles. So just play and you have a chance to win. So like another huge thing about this is that everything's been built on an average
So it's just great to see like a different utilization that different use cases of subnets, but can you speak specifically as to why you folks chose to use subnets?
to build it out as a subnet? Well to be honest, this started out a few months ago when Steven reached out. I don't know if it was Steven or Mike, but someone from Google Pools reached out to me to talk about some kind of partnership, how we could work together, and we got to talking
I didn't know what Google pull was back then, but from the first meeting, I was really impressed by how big brain these guys are. They're honestly really brilliant people, Google pull, if you haven't looked into them. So we started talking about how we could do some nets for us. At first, we talked about Google
But there wasn't really a possibility. Then we talked about small app and we decided to like that's when we got the idea of play testing whenever games on the summit. Because we wanted yes to put forward the small app stuff, but we wanted to put forward the capabilities of Google pull in setting up some nets
they're really good at setting them up in a quick manner, they can customize them. We wanted to showcase what they're able to do as well. We really, really appreciate you for that love, too, man. It's been an absolute amazing time building this out with you
folks. And you know, when we started building this thing like a few months ago, I immediately got really excited. But when it wasn't until like we actually like the game was actually finished and you know, you start to test it out and you actually see how like really fun it is. And then it kind of harkens back to that younger
kind of self where, you know, I remember sitting in front of an old, old Mac desktop, playing, dictating games and all these different flash games and different ragdoll type games and things like that. And, you know, like while I was playing it, it just kind of like gave me like a bunch of memories and stuff.
So this thing is really really beautiful. I'm sorry what you got. I was going to say like at first like I was actually as first I was starting to play I was like oh this is like a simple game and then you really get caught up into it. I think it was my crew DM me at some point to say like I just yelled at my screen because I shot a crow from off screen.
Like you you kind of get caught up into it. No, well, my thing talk about that bro. I thought I saw that dude because I think you posted it in our slack bro. Yeah, I actually I have two things on that. Yeah, I was real pumped one day when we first got together.
game back and hit a crazy shot so I put up chef goose and control about it and actually just the other night too. I was taking a loom video for one of the devs to show like that was happening with the game and well on the loom video just fired up
blind one went off screen and brought down a bird for a golden feather. Oh, and it's so clutch because golden feathers are more rare, harder shot to hit to begin with, and then it dropped like the highest quality resource. It really is. It seems kind of simple at first, then you play it for a little bit.
extremely competitive. Not to mention, I think that the pressure to be accurate is an interesting incentive. So there's a highest score prize for individuals and teams, but then there's also an accuracy prize. So even though you might want to go for the highest scoring, say, bear something tough to hit,
it, you gotta keep in mind like what am I optimizing for here? So I think it's cool that there's a lot of kind of paths to victory, both random and skill based through the raffle and the different ways. And it adds another layer just on top of the fact that it's just fun to shoot at the critters.
Yeah, it's really simple, but it's like it's complex in a way right because there's so many different strategies that you can kind of employ like in this very simple game with pulling back an arrow and shooting these few different pieces
is a game that you have there. Like for instance, when I started playing, I immediately started going for like the birds and like trying to get them because I think the birds you can hit them with one shot right you can finish them off in one shot.
Crow is one shot duck is two shots. Okay, okay. Oh, did we end up changing that? I forget Mike did we put them back to one shot each I have a memory of that. No, one one shot for Crow to shot for duck. Yeah, okay. Yeah, we're all the folks out there each different game is
going to have like a different amount of times that it needs to get hit in order for you to collect the resources. So there's just like a bunch of different things, different strategies, right? Because actually, let me let my goal go over this. Can you kind of go into the different prizes and how we've kind of structured those into the different ways that you can win?
Yeah, definitely. So the different prizes are... There's going to be a total of five golden Oopatokins given out. A workshop, smallest state, small Apo, a Rippers, and 30 ID.
And then we're also, as Goose said, returning half of the AVAX pool to the highest scoring individual and the other half of the AVAX pool to the most accurate individual. In addition, both those individual winners will get a $250 Amazon gift card and they'll be the recipients of one of
those five golden Upa tokens. But as Goose was alluding to part of the game too for those other prizes, not the ones going to the individual. For the team prizes, it's all about boosting your chances in the raffle basically. That was the easiest way.
to grant prizes to a large number of people was to grant them basically just a higher likelihood of taking home a prize by giving them a raffle ticket boost. So part of it is direct, like literally if you're top of the leaderboard, you're guaranteed taking home some stats.
more, just stay at it even if you're not 100% winning. You can still be increasing your chances and for prizes. That's the basic thesis, but again, it's easier to read than it is to totally list them out one by one.
But yeah, that's the basics of it. And we have, you mentioned the Ripper's and Furdy. We've been working with this Co-EnuRat from Furdy Fish and the Grippers. And they've, like, I can't wait for people to see, actually, in particular, the Furdy Fish means that they produce
They're known for doing good memes. They've produced some for just this event, which is pretty awesome. And the actual teams are going to be separated in four. There's going to be team rappers, team Ferdy, team UPA and team Gogo pool. And they're going to be leaders for all their own
team. So I'm curious to see like actual teams did duking it out against each other. Yeah, I think that's the the other like really fun aspect of this is you know our focus on getting the community together into these different teams and then also incentivizing them to kind of work
together almost as a team, right? Because the way everything is structured, and I don't know if you want to go over that structure, or I can kind of go over it really quick. So you get, oh, you got it, Mike. Sorry, I missed
I missed your question. I don't really want to answer this question. I can't figure it out. The way everything goes is once you sign up, I believe it's every hour.
every hour you can play the game and then throughout that time you'll be accruing arrows and I think you can have a maximum of 100 arrows so I mean every day you can shoot about you can shoot 24 hundred arrows I mean if you do this 24 or 7 right but I think what is really dope about the complication
So, the most important thing is that you can get a lot of attention from the players.
people are going to choose different strategies that they want to employ. If I'm the most accurate, if I want to be the most accurate individual, I may decide to go for the easier game that's on the ground and they're moving a little bit slower. Whereas if I'm going for highest scoring, then I may go
for things that are flying around because they're dropping some resource. I can't really give too much alpha on like what the you know, prize points are because we don't want you guys to know that until the end of the event. But I think there's going to be a lot of different strategies that people are going to be working through as they're playing the game.
And I'm actually kind of Nathan, if you want to talk about this, Nathan brought up an interesting point at yesterday's AVAX ecosystem space about possibly forming guilds around it. Yeah. I mean, let's say I'm just interested in one particular strategy. How do I join a guild?
Yeah, so I think to keep in mind is this is the absolute tip of the iceberg of what sub nuts enable for games. So at the simplest level, we are literally just using this as an NFT database that allows
for those things to be minted instantly and feel like a web to experience. So we're trying to get something out as a proof of concept and show like, "Yeah, this is the tip of the iceberg in terms of what could be done." So to your point, you could very easily imagine with more DevTimes
time or maybe even as part of something for a small op as a state and stuff like that. The functionality stays, like the effect to the user stays being on a subnet. So right now we don't have it where you can opt into a particular team or join a certain
strategy here, Guild. It's just you're assigned to a team. But in the future, the submit makes those types of things, those types of strategy, I think a lot easier just because they make it possible for the users to have a full
like web to experience. But then you can get the benefits also of that, like, kind of grouping up anonymously or not and everything. So, yeah. So for now, in this version, it's not like an opt-in pick a particular, pick a particular guild or team. It's just, you know, like in the
individual play-done. But yeah, it's all open for the future and I think that's kind of like what we want to push forward is like you could do a million more things than we've even been able to in this first iteration. Yeah, just like
to people trying it out and seeing it reminds me to an extent too of like the first iteration of the Ponzi game like you can imagine that becoming more more and more complex and I know BS has some plans of that in the future so it's kind of similar I think like you can imagine you know just board game and if T stuff
I'm excited to see where it goes. Can I ask why Google, like why Google pool decided to do this if it's sort of tangential? Like what about this interesting you guys that have at GGP?
So the number one thing is that I think for like the community projects, I think it's tough to tell right now where exactly subnets fit in. So lowering that barrier to entry
to say, you can use them pretty simply to outsource the parts of the process that would typically cause issues for transactions or cost to user. In this case, the part of the game that simply would not have worked on the C chain
for a future version of the game is if this pops off becomes a viral game and all of a sudden you have to process a million resource drops from all the people participating that can't happen that day like the database won't work on C chain for that.
At the speed that we want it to so I guess on the one hand it the game does have requirement if it goes Huge and have to process a ton of transactions that it literally wouldn't work without a subnet But I guess why we were interested right now is like let's get the ball rolling like let's try
So where they can be used, let's show how it's nice to retain all of the classic blockchain properties. We'll get a web to experience. So also, aren't you guys launching stuff soon, which is cool.
well with getting the community ties on you guys. We may be watching some things. Oh was I supposed to say anything? No, no, you just, no, you haven't even saw like we I have been teasing people for months say
we're launching. So we are launching very, very soon everybody. You guys are going to be very, very happy very, very soon. But yeah, it is like you said, where it does kind of put some eyes on Google pool and kind of lets us show, you know,
What we have as a team what we have going on like it's like you said working with us, you know I I Think it is I think that it is great that we're able to show the power of subnets and then also show what it's what it's like to work with Google pool as well and how Google
and help teams out while they're building out some of that's because you know at the end of the day, this is a very, very new technology and there's very few people out there who know how to develop it and know the team over at GDP are devs, they just, they just
They love building these things right they love building subnets and they we built a you know shit ton of them So if you know if we can lend you know our hand to other you know other teams and kind of help them, you know start building subnets as well I think you know it's a perfect synergy at the end of the day our vision is to expand the
subnet economy and you know the hunting party event is perfect for that vision right and it goes perfectly with avalanches vision of being a gaming chain as well so you know it everything just kind of worked out very synergically between all of us. Now
And like you talked about like I'm gonna fanboy a bit but the you talked about the devs of Google poll like if ever you guys and y'all just have a chance to listen in to
Steven from Google pull talk about seven. You should do it. From the first meeting I had with him, I'm Starstruck by Steven's knowledge and the way of explaining things.
I love that you said that because I had that same experience with Steven when I was getting onboarded. When I first learned about Google Pool, I'm not a dev, my knowledge of infrastructure.
and things is not the greatest, but Stephen was able to explain his vision and as soon as he explained it, I had to get behind it. I mean, we are and just again, I give you guys kind of the
an opposite of vision, what our main goal is to create the word press moment for cryptocurrency, for web 3. And what we mean by that is we want to make it so that, you know, like your mom, your dad, somebody who doesn't
not know anything about coding or anything like that can literally log on to a site, drag and drop some things, and then fully spin up a subnet within within minutes. The same way that you can spin up a website right now within minutes. That's where we see the future of subnet's going.
But I do want to take this time really quick to let anyone out there in the audience know if you got any questions, please feel free to go ahead and request to speak and I'll bring
up here. Maybe just our host has questions. Oh, what you got? He's still here.
Cooper's a flower on the wall folks. Great questions if you wanted to keep asking. Go crazy Nathan you got a you got a you said so is go go pool like a sort of a subnet as a service is that is it is that a good way to think about it?
Yeah, so I think there's two sides to the business. There's the subnet kind of support subnet as a service building all the tooling and development around that as well as nurturing or supporting any teams that want assistance from some experience subnet does and then
The other side of it and actually the bulk of the code of our protocol is actually in the kind of organization and management of these validators and basically giving people the tools to start mini pools which allow them to just spin up a validator for lower cost.
So I guess the two differences there would be is like just take a gaming studio if someone's trying to design their subnet to make their game run efficiently to support on that end. But also if it's just a gaming network or something like that that knows they're going to need 100 validators
or something like that, a very big network, you can significantly reduce their cost by using Google pull-and-e-pools. And that's kind of the other side of the business. So we support the actual hardware and infrastructure side directly with the management
reducing cost but also when it comes to building the custom VMs and the toy around it, trying to assist there as well. What sort of integrations you guys have for institutional validators? The reason I'm asking is Bitcoin can help you guys out a bit.
or some like fire blogs.
If you don't want to manage it. Yeah, so we've talked I know we've talked with fire blocks a bit about it. And we're I think we're in that same stage as well where it's tough to make the switch to like full permission list.
like letting anybody spin up a validator. And so that's what we're working on. But I'm not totally privy to how we're handling that to be honest. Maybe you can give us some indication of what you
think beyond gaming on Apex here, maybe you can look at this sort of a rabbit hole, but how do games trade between subnets? Do you see IP trading or
That's a really interesting question. So do you mean literally taking functionality from one subnet to another? With the messaging allows the subnet to communicate. Right. So like, is there a scenario? What interests me about the hunting party is that it's move its
a collab between some of the big NFT ecosystems, each having their own IP, what type of transactions do you think will happen over Adelaunch War messaging between gaming subnets? I'm obviously trying to give a year or so, anyone will welcome a jump in.
No, I, it makes a lot of sense and I think it's right. The ones that I would expect to see I think are like
It might, my understanding is that subnets might be really good at outsourcing the like the tough processes, right? So it seems like the the actual subnet feature here is basically an NFT database. So the first thing that comes to mind
And just based on this one use case is like transferring NFTs quickly. But it's weird too because if there's like, if that's what the value of this subnet is, is being like an efficient NFT database or whatever,
You could very easily see any NFT project opting to use that VM. But that's kind of more open source. I don't know what extent were involved in anything, but just kind of rolling that ball forward, making the documentation.
Part of what it is to just like kind of like plowing into the unknown problems and just solving them and then open sourcing it so that other people don't have to. That's like a part of the contribution as well as just like let's handle all the tough. Submit customization and VM
And then just get a living library of these experiences and problems solved. So speak. Yeah, one of the things that we focus on at GGP is literally trying to experience problems. Trying to experience obstacles.
obstacles because at the end of the day once we overcome those obstacles, we can then create tooling to make it easier for others to overcome those obstacles or not even have the obstacle at all. So I think, you know, since everything is so, you know, new, everything is so fresh, we're like, you know, pioneers of it, not saying GGP,
but really all of us in the audience right now, we are the pioneers of a brand new frontier of the internet really. And it's hard to say where it's going to go, like as far as, especially with as far as hunting parties concerned, but the thing that we
love the most about subnets is it's so customizable that we can pretty much take it anywhere right like at the end of the day, avalanche word messaging is a thing, hyper SDK is a thing that can make it so you know if we can build a subnet of 40,000 transactions per second with you know that amount of power we can
With that amount of power and customize customized customized ability, I don't know anywhere without amount of power and customization We're we can build literally like anything and I'm just kind of excited to see that
I love Nathan. Yo, we're out to have you. Thanks for having me. We were waiting for you. Can you please just explain the event from A to Z? We wanted to wait for you because you're going to be the best one to explain it. Yeah, I got this.
the whole thing. Um, Disco. Yeah, we've just been sitting here in silence, waiting for you to arrive, but uh, essentially, I'm, I'm, I'm a hundred party. Hey, I have a question. Um, something that's
people are asking in the discord. So shut up to stay in your lane. I saw your question about sign up. Can y'all tell me how in our audience members, how and when can we start signing up for this event?
Yeah, for sure. Signups will start tomorrow at noon Eastern. There'll be an official link in the medium page. And that'll just take you to a landing page with a typical like sea chain wallet connection. So the actual
sign up is just like anything you've ever done to connect to a protocol just connect you wallet pay 0.25 Apex and we'll get all that information. You're basically just like signing to get your wallet
And then the opportunity to connect your Twitter from there so you can have like your Twitter handle show up instead of your wallet address for the leaderboard if you'd like And what that enables you to do is then download your main box for your team and everything as kind of an incentive For joining Twitter and then once that's all
good to go, you're automatically gonna like when that's what's nice to the user is like there's really no change so when you go to play the game and the game goes live all of the contract information is it goes to the subnet so you'll be you'll be running on a subnet as far as I
you know the user doesn't even have to do anything different. So yeah, that's that basic. I mean, they'll have to switch networks, I think, right? Mike? No, that's my understanding is that like the game itself, you just to enter the game, you go to the same landing page,
click on the game and you're that environment there is running on the hunting party subnet. So yeah, to the user, it's just like anything you've ever done, just connect wallet, pay your fee, and then the actual gameplay will start very early Monday
morning sign ups end at midnight on Sunday and then you're good to play the game immediately after that. So when they sign up and they sign that transaction on their wallet, do they get to pick their team from that entry point? Is that how that is going to work or do they just kind of pick an alliance?
Now teams are assigned randomly. So the only people who are going to manually assigned are team leaders. So Rad, this co, you're off. And I don't know who from Google post going to be manual assigned. And then the other ones are randomly assigned. The reason we
did that is we didn't want, for example, one team to just run away with it. We prefer it to be actually be competitive. Cool. So I hold all the responsibility for Rippers and get to-- Oh yeah, if the Ripper's teams arrives for it, it's my fault. I think--
And can team leaders kick people off of their teams. I need to know how or I
This is like a family. Like you don't kick your son or daughter out. You need to teach them the proper way. So you're going to have to teach your team what to do. Or else they get kicked out. Okay, got it. But today, you have rats and so should be posting and this is kind of me nudging them.
video of themselves playing the games. Yes, yeah, I got I got a recording. I just wanted to edit it a little bit more to look all fun and stuff. Oh cool. You'll get all sorts of videos from us. Goose. Hey, can we get Usman up here? You dev relations at Avalab's? Can he drop some knowledge about hyper?
Sir, I make JPEGs.
I invite him to speak of Uzman is feeling it's feeling talkative he can but if not it is perfectly fine.
If anybody else in the audience as well, you all got any questions feel free to come up. Oh, who's mine came up? What's up, dude? Also congratulations on your new position dog What's up, what's up guys? Thanks for that man
best bit now. No, no.
Yeah man, just very very happy that you guys selected man. You're an awesome fucking builder and just just elated. Can't wait to see what happens as a result of you being hired onto the squad dude.
So yeah, folks, if no one else has anything else, that's about it, man. We're going to be fine. We wanted to hear about hyper. Can you tell us about hyper? Oh, yeah, yeah, hyper hyper. Yeah, do that.
Yeah, man. So, so Pog just released Hyper SDK. They've been working on it for a really long time. Basically, it's a opinionated framework to launch virtual machines in a very quick and concise manner. It basically gives you the ability to write whatever
virtual machine you want with certain opinionated frameworks that are built in. It's not fully custom to build every thing that you want, but it is building virtual machines at a much faster pace than you were able to before. It's really
really cool stuff. I don't know if you guys have been keeping up with his tweets, but man, he literally built one in one day. Like 24 hours, he built a token virtual machine that's able to do like swapping and borrowing of like fungible and non-fungible tokens. So I'm
I mean, it's building season in A-VAC, so I mean, a lot of cool stuff coming, more stuff on the way as well. I love when A-VAC talks. So do you think we should fork GMX and create a custom GMX VM?
Shoot man, you could if you wanted to and if you think you could make it more hyper optimized I mean you have the tools to do so now gagging over here
Wait, how many? Like I saw something where hyper using hyper SDK, you can get like 40,000 TPS. It was mine. Is that correct?
Yeah, so some alpha, but like there's a lot of different virtual machines are being built in the background right now. One of the ones that that Patrick's building locally is able to process like over 20 to 30 K TPS on his local machines. I don't know how that's going to look when it's actually published into prod, but
Yeah, there's a lot of really, really cool stuff that you can build with this now. Remember when some of the notes were initially launched, the whole idea was that TPS is unlimited. That was a goal and that's the hope. So once all these new tools come out, Hyperist2K is just one of the first ones.
more tools are going to come out, you're going to start to see a lot of easier ways to build high TPS processing virtual machines. So really hype stuff. Just a quick question on TPS just for like reference sake. How like what kind of TPS is like Visa or like square get?
You could imagine processing the global payments platform. They probably have like hundreds of thousands to you know, probably multiple hundreds of thousands of trends out. It's a good 24,000 TPS.
Oh, there you go. 24k. So if that's the case, then you could build a potentially a visa on avalanche. There you go.
And wow, and that's a major alpha right there. So it seems like with you know, with just the tooling that hyper SDK as you guys released that you've pretty much doubled the TPS of visa, which is absolutely insane.
saying. And then you're also saying that further on down the line, this more tooling gets released that those transactions on can actually get faster. And you said unlimited, like you could just keep getting faster to do that.
Well, that's the that was the initial goal of subnets, right? So if you if you were to even if you just go on Avax network on our on the main page of the avalanche, you can scroll down and when you see the comparison page of all the different networks that are out there, you can see the
TPS section and you can see under avalan subnets it says unlimited right so that's the goal and that's the hope as more and more tooling's come out it's just gonna get easier and easier to reach that goal. Yeah wow. When will devs do something this month?
That's a good question. That's why I'm looking at you, Nathan. I'm looking at you and I'm looking at all the other awesome builders in this room right now. It's time for the playgrounds for us to get building. I think even myself as a developer, before I even joined the team, I was like,
experimenting with all these different things and it was really, really hard to build certain things that you can build them, but it's just really hard. There's very few frameworks to build them within, but now high-press DK's, I was just taking a look at it when I first joined, I was like, "Whoa, this would have really changed a lot."
a lot of things for me when I was building a virtual machine. And I can imagine there's a lot of stuff that obviously I'm not allowed to talk about. There's happening in the background that is going to make it even easier and even faster to build. So now it's up to the devs. And obviously I'm going to be doing my best to make it as easy
easy for people to see with the power of these things. We're me and Gabriel and the rest of the developer relations team we're thinking about. Really cool tutorials, really cool demos, really cool video content that we can create to really showcase the power of these tools so that it makes it easier for people to understand how easy it really is to build with them.
You have me a concept my friends also Nathan of Atlanta you need a new you need a new bomb sound man your your bomb sound isn't sounding bombing enough That does the trick
So if for anyone out there if you ever have a Twitter space you need to have Nathan of Lancelot your Twitter space He has the keys he has the soundboard It puts the whole world on it's head about VMs we could we could share is that like when we're bringing stuff over from the cosmos
space, they have a totally separate VM, and their VM is throttled by tendermin. So as we alter the stack, from our perspective, when we're pulling liquidity from the IBC relayers,
The only thing that has to happen is we just have to maintain state with our source chain. But think about like we can alter the VM in the cosmos stack a little bit so that the that native cosmos assets will be slower than they are on on an avalanche on an avalanche subnet.
That's the real sort of meat on the bone there, because everyone's throttled by state bloat and by consensus algorithm on cosmos. And then they also have this long, socratic dialogue
about interchained security, which is Talmudic, to say the least. But you can inherit a ton of users by creating a better and faster
user experience in a subnet. So it's not just cosmos that can do that right. You can do that for Solana and you're seeing that on the BTCB, the bridge Bitcoin on Avalanche. There's more bridge and faster Bitcoin on Avalanche than there is in the Lightning Network.
Yeah, you need a new bomb sound, man. You know just how have you been working with a lot of my cosmos projects and bringing them over? We're talking to we did a name
with Osmosis sunny and the community over there with Luigi from Ovalabs. They're interested in doing an Osmosis outpost. We can't really bring them over because the idiosyncratic nature of every particular protocol, but we can just make it really easy for them to do. So they have to run their own
They could, you know, they want to control their stack. Everyone's, you know, territorial about that. So we're happy to make that happen. And so also less work on us. But yeah, we talk to Juno, we talk to Osmosis, talk to Injective, the Chihuahua Mean Chain, White Whale.
Whitewell is an interesting sort of arbitrage, Dex arbitrage that's taking place on cosmos. So that'll be really interesting. Whoa, you talked a whitewell. Pretty went out there. Me and Nathan were Taraluna.
people's back in the day. So I'm pretty privy to a, privy to White Whale. You've been talking to them and that's absolutely epic, dude, because I love that. Yeah, Astroport as well. Any, any Tara, like, you know, the debate about whether to help Tara out or Tara users is still still sort of a worthwhile debate.
I still think we should help the terror users even by offering them some sort of incentive. But yeah, astroport, perfect example. Inside of terror, there is now, because the SEC served everybody, there is this paranoia around any asset on terror being a security, so that may color things.
God you man, this is that's super exciting bro. I And especially because I I used to be like deep in the terror community I was a terror maxi so I know how amazing the devs are in that community if We could somehow incentivize them to come over to today
Avaxide, that would be absolutely huge. What kind of incentives do you think would actually get them to come over to? Well, I think Google pool could offer incentives at least in terms of renting validators, right? Like if they have, it's sort of an ongoing
And you know, exercise and creativity. This is kind of what I was getting out about like subnets communicating with each other and renting assets. They have like older like other chains. I should say like let's say as most of the validators they have their own validators set but but as liquidity expands into other chains, they won't
have the ability to validate on those chains unless they can somehow rent the validators from other people. Right. So in the case of like bringing it to the current space, the hunting party, if you somehow get, you know, number one, can you relay that
reputation into some other game, right? Like the play game is a great example. Those guys shout out to those guys. They have, you know, I'm so curious to find out how you can relay other games into a game infrastructure.
So I think that's an interesting conversation to be ahead is you know how to Because we can obviously represent avalanche where messaging is the thing so there's this ability for you know now that honey party is a subnet and there's all these other gaming subnets there is an ability for these things
interact with each other. Do I know how they're going to interact in the future? No. But they have that ability and Nathan, can you kind of speak on like the future? Like what do you think? Like what do you think? Like how do you think that these submess and kind of interact? Mike, you want to talk about that?
I was just going to say I think a good example that maybe I wasn't explaining to clearly before is like these hunting party NFTs you're going to collect to your wallet like I don't know hundreds of resources and
Right now, those don't have utility, but the fact that they're built on a subnet that is, it's forward compatible. So that's more of a small op-as question is, will those NFTs be used for something in the future, but it does live on a subnet now and that subnet can communicate with
other subnet. So if in the future golden feathers becomes some sort of special thing and I know nothing this is not out of the first. I mean in the future when the actual game comes out the resources are going to be useful but the ones game in this specific event are one time thing.
and they won't be using the actual game. This is just for the event. Sorry if I'm not being clear. What I'm saying is you get NFTs to your wallet for this game. They don't do anything now, but they live on a subnet and they're trans like they're in the future could become
So the point I'm getting at is the forward compatibility of the communication. Something we hear about a lot is people want to switch to a subnet. Even big current protocols want to switch to a subnet, but that question of getting over to that does everything
transfer, can we communicate back to the sea chain? It gives people kind of cold feet sometimes. So just playing around with these ideas of like, all right, how are we going to, how are we going to move these things around? How are we going to communicate between different projects to give these things future utilities?
To remember, back when Pangolin did their first airdrop, they relied on the GM token. Early movers in the space are oftentimes the very target for airdrops in the future because you already know their wallet addresses and you know these people are active.
That's a great point. Yeah, that's an absolutely great point. Just by participating in the first round of play game, that wallet is tied to future value. Just by participating in Ponds game of future seasons come out. That wallet is tied to future value.
Same can be said here, but I don't want to speak for what it will be used for, but the idea is that it's cool that it could, and that the communication is only getting easier to transfer these utility or value from protocol to protocol, game to game, whatever the case is.
Yeah, I guess hyperparaphroughly speaking, Shrapnel could take some of the resources and make them sellable on their marketplace. Like that may be kind of cool. Like it's like, and that and Mike, you said it perfectly do like it's like
the world is open right now guys. It's like when the colonies first formed and they had all of America's Explorer, this is where we're at. I suspect that I. P. like take a look at loco right the 50
million like users in India right they're all of their IP why wouldn't they utilize their IP cross subnet it makes no as long as you control the IP it's just another asset you could take out alone from one game into another
Yeah, I hypothetically speak and like things like these resources to be used for collateral as loans like who like who knows like where everything can go? You know everything's just wide open and I don't know that's it's kind of beautiful about you know being so early and into these things is you know
seeing where everything kind of goes. But we're coming up on the hour mark folks if if no one has any other questions at all, we're going to go ahead and close this thing, close and remarks and everything. Just real real quick, Mike, can you just give folks a quick synopsis of
just an overview of the game and then just where did they go to sign up and they will pop out and out of here. Yes sir 100% all the info on how to sign up how you can win how to play the game is on the medium page which can be found on any of the sponsors Twitter page
that's GoGoPool, Ripper's, 35th, Small Loppos, Oopah, and so you can get more info there. Signups will start tomorrow and the afternoon, and let's see, I think that's pretty much it.
Yeah, you should be good to go off that information. Yeah, and come join us. So honestly, it's an opportunity to try the game for basically nothing, 0.5 Avax, and we're giving away more than we're getting out of this. So come have fun with it and win some prizes.
Yep. Yeah. Come through, make some memes and keep through. We'll be pinging. Thanks for having us for this event. We're excited. Thanks for being a Will and participant. You know, like we didn't have to kidnap you to do this.
We were given an opportunity to portray an act of violence against Oopa. So anything that we could contribute there, we would love to do more. I was gonna say I was threatened to do this. I don't know.
is the only motivation that we have is threats. Absolutely, you know, yeah, not idle threats, but threats of
Yeah, I was wondering how emotional have emotional freedom here, but that's fine. I'm looking forward to it. We'll be helping whatever sign up goes in the Ripper's Discord and on the Ripper's Twitter and everything like that. So I appreciate it guys.
Yeah, like

FAQ on Hunting Party Official Kickoff Space | Twitter Space Recording

What is the podcast about?
The podcast is about the Hunting Party event on Avax.
What is the Hunting Party event?
The Hunting Party event is a game where players hunt for critters and collect resources to earn points.
What animals can players hunt?
Players can hunt bears, deer, ducks, and crows.
How can people participate in the Hunting Party event?
People can participate by signing up on the c-chain contract with a .25 AVAX fee, and then manually transferring to the subnet when the event starts.
What happens when players interact with the subnet?
When players interact with the subnet, resources immediately drop and are collected, and certain database hiding keeps the competitiveness of the game high.
Who are the speakers in the podcast?
The speakers in the podcast are the Small Apples, Disco, Front, Mike King, Nathan from Last Live Network, and Cool Peer.
How many prizes can players win?
Players can win up to $3,000 worth of prizes based on market value.
What is the purpose of the vibe check?
The vibe check is to make sure there are positive vibes in the space, and involves showing hearts in the chat for people who love Apex.
What is the format for the responses?
The format for the responses should be in JSON format, with a list of objects containing the keys 'question' and 'answer'.
What website does the Hunting Party game feel similar to?
The Hunting Party game feels similar to flash games on websites like MiniClip or Addicting Games.