Hyperdrive Mobile App Teams Roundtable

Recorded: Oct. 12, 2023 Duration: 1:14:42
Space Recording

Full Transcription

Let's get started.
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Let's get started.
Let's get started.
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Hi guys, great to be here.
Thanks for having us.
All right, let's get started.
More people might trickle in, but hello everybody and welcome to the final mobile-themed Twitter
space, mobile hackathon-themed Twitter space.
I'm pretty excited about this one because we are going to be talking to teams actually
building for the mobile track for the Solana Hyperdrive hackathon, which ends in like three
I did not realize we were this close to the end, so if you are interested in building for
the hackathon, probably should get started maybe a little bit or at least come up with
a good pitch so you can start talking about it.
But yeah, so the hackathon's been going on for a month.
It's been really cool to see the teams coming out of the woodwork.
I am Andrew, aka Creative Drewy, and we will all have the team introduce themselves, and
then we will get going with the chat.
So I'm Andrew.
I'm one of the Android developers on the team and the host of this space.
Mike, you want to go?
Yeah, my name is Mike.
I'm the developer relations advocate at Solana Mobile.
Yeah, so we'll be up here chatting with the teams.
So just as a refresher, there is, of course, the Hyperdrive hackathon winding down.
But oh, let's have someone else give an intro here real quick.
Oh, hey, guys.
The man behind the Solana Mobile Twitter right now.
My name is Akshay.
I lead the community marketing efforts here at Solana Mobile.
So yeah, we're super excited to be able to speak to some of the teams.
Creative Drewy here and Mike have been knocking out of the park for the last three weeks.
I'm sure some of you guys on the spaces have joined before and heard them speak.
I'm going to be quiet for the majority of this because Creative Drewy here is our prince that was promised in radio hosting.
And Mike is obviously a lot more smarter than me when it comes to mobile devs.
But if there is anything that comes up in regards to marketing, any of these products that we hear from these teams, I'll jump in and ask some questions.
But just a quick intro from my end.
Yeah, looking to get this started.
All right.
So the mobile hackathon track is going on.
Lots of good prizes there.
Sponsored by our friends at Magic Eden.
And so definitely, you know, check out the Hyperdrive site.
Check out the track if you have not already.
And as a reminder, just because you hit another track or a different track than the mobile consumer track in the hackathon doesn't mean you can't be qualified for the mobile track as well.
So you can kind of hit both or multiple at a time if you're so inclined.
So what we are going to do today is we're going to bring teams that are building for the mobile track up one by one.
And this is a chill space.
This is a pro-shill space.
You get to chill your team and your project and tell us all about it because we want to hear about it.
We want to see mobile apps growing in popularity, in number, all that sort of thing.
So we'll bring them up one by one.
We have some questions.
And so, yeah, let's bring the first team up.
Hyperchat, you are here.
Of course.
Great to be here.
Well, I'll start with an introduction from myself.
My name is Juan.
I'm one of the founding team or the founder of Hyperchat.
And, well, previously to entering into the Solana space and starting to build Hyperchat, I worked at the Sandbox in the finance team.
And then I moved into the Solana space because I saw a great opportunity there.
And, well, I'm also a super team captain for Argentina.
We hosted the first Solana event here in Buenos Aires one month ago.
And, well, so going into the story of Hyperchat, basically, I started going to tech events here in Buenos Aires, mainly at a university here, one of the top economics universities here, which has a great blockchain club, which I'm friends of, of the founders.
And I started going to tech events and basically what I saw, I started thinking, like, how can I convert all these people that are currently sitting here?
Some crypto experts, some crypto experts, some new to crypto, how can I convert all these people into users?
And so I first thought, OK, first, we need a mobile app because no one at an event is going to download something on their computer.
It's virtually impossible.
Then I need to create them a wallet because also, like, other than being new to crypto, at an in real life event, no one is going to copy paste a 12 word cheat phrase.
So we need to create them a wallet for them and we need to and we need to create it, create them with an email.
And then we need to give them a hook for them to do this.
And, well, that's basically a pull up.
And so we started thinking about the idea of creating a mobile app, which we already have the demo, which is Hyperchat, and that basically integrates all these three things.
So basically you go to an event and we say, OK, download the app to scan your pull up and you log in with email.
It creates a Solana wallet automatically for you and you scan the pull up gaslessly because we're using compressed NFTs, which is something that is only possible on Solana.
And then we added a chat to Hyperchat so that people after events can create token-engated groups for these events, which being a super team captain, I saw was really important and useful, especially for events previous to a hackathon,
for people to keep connected and also for super team captains to share information.
And I believe that this applies to tech events or events previous to a hackathon, but it also applies to any kind of event.
So it may apply to a nightclub or it may apply to a party for them to start a fidelization or to have more fidelity with their users and to keep connected with them.
It also applies for restaurants.
For example, you can do a pull up of a restaurant and have a really nice evening at the restaurant.
And that helps the owner of the shop to see which users or which people are going to their shop and staying connected with them and also in the future, giving them discounts.
So we see a lot of opportunity here.
We're really excited to be building this.
And well, speaking from our team, we have a core team of three and two external developers.
One of our core team is also in the audience, Facu, who's our front-end lead.
He started coding at 13, building a mod out of curiosity for Imperium Ao, which was an MMORPG here in Argentina.
And then we have Rodri, who wasn't able to join due to having an exam today.
He's an informatics engineer, a last-year student.
He's finishing his degree at the end of this year, and he's our back-end lead.
And he has, well, developed everything with regards to compressed NFTs, the chat, the seed phrase-less login.
And that's our core team.
And then we have a UX designer who's also a travel influencer and has more than 150K followers on Instagram.
He's our UX designer.
And then we have an external developer who will be advising us in our back-end architecture to be as scalable as possible.
And he's, well, in charge of the back-end architecture of MercadoLibre, which is, well, like Latam's eBay.
So, yes, that's our story.
We're really excited to be building this.
Like, there's a lot of great energy around this from the team.
We see a lot of opportunity.
And, well, we're glad to receive any questions.
That is amazing.
You guys are stacked.
Really, really awesome introduction.
You covered a lot of things that maybe we would have followed up on.
One question I have is, where are you at with the actual, you know, app build itself?
Do you have a working app?
Are you targeting both iOS and Android?
You know, what's the status of that?
Well, we have the first demo.
I can, we're uploading it to TestFlight, I believe, today.
I can share it with you if you want to.
You can already log in with email.
We've integrated magic.link.
And you can create your events.
You can create your PO-Ups using Compressed NFTs.
That's all integrated.
Because we wanted to focus mainly on the part of PO-Ups.
And I believe that by the end of this month, we're going to have everything completely functional, including chat and wallet.
But now you can already log in with email and create your events and scan your PO-Ups.
If you're an attendee, you can scan it and receive it in your wallet.
So I'd be really glad to share this demo via TestFlight.
And, yes, we're focusing or pointing towards both Android and iOS.
Now, there's one thing I want to kind of zero in on that you mentioned.
You actually have a designer on your team, which, you know, our hackathons are, you know, they're hacking, right?
They attract developers, typically.
People form development teams.
But, you know, over time, people have started talking about, you know, ways to get success and a way to be successful in the hackathon are to think kind of outside the development, you know, just the coding box.
And so the fact that you have a designer, I think, is a really good sign.
Can you talk about, you know, what your perspective is on design in mobile and how that's helping you build the right app?
Totally, totally.
Well, I believe design is really, really important.
And it's something we're giving a lot of focus on so that the app is as easy to use, even for crypto native users and non-crypto native users.
Like, I want even my grandmother to be able to use it, hopefully.
And, well, yes, and also we had a necessity that someone had to build the UX design for the app on Figma.
And, well, she's a great designer and she works very, very efficiently and very fast.
She was able to, well, to basically build everything in two weeks, I believe, which, well, which wasn't that much, but basically what we did, we sort of kept off the things that weren't the center of everything.
And we said, okay, let's remove some stuff and we removed half of some pieces to work more efficiently and to work faster and to focus only on what is important.
But, yes, like, we're looking to build, like, really lean UX with clean aesthetics.
Like, we want it to be, like, a really, really good experience for the user, not only from functionality, but also in terms of people opening the app and saying, whoa, this is cool, this is pretty, this is nice.
So we're really focusing on that as well.
That's great.
So what is the future?
Where does Hyperchat go from here?
Well, our future, it goes month by month, of course, as any hackathon project.
But basically, we want to, we're looking right now to have the app completely functional by the end of this month, uploaded to the App Store and Google Play, which we believe may take one or two weeks.
And then we want to start directly speaking with tech events and other type of events.
We have already spoken with one or two.
We have some initial leads.
So once we have the app functional, we will want to start releasing it with the word.
That's why we are building it.
So really happy to be doing that and putting it out in the real world.
Are you guys going to be at breakpoint?
I'm going to be at breakpoint, yes.
Because it sounds like a perfect opportunity to give it a trial run at the very least, right?
I believe if everything goes well, we'll be able to have it on the App Store.
So, yes, we'll try to get the motor rolling as fast as possible to be able to try it out there.
That would be, it would be really amazing.
For you guys, what's been the most exciting thing about working on mobile, working on this track and the hackathon, that sort of thing?
I believe the most exciting thing was working sort of, not virtually, but working in real life in an office and sort of brainstorming ideas and having all that energy clustered together in an office space.
And also seeing that we have a deadline and we have to trim off some stuff and focus only on what's important and what's completely necessary for the user.
And yes, I believe basically the most exciting thing was to work on a deadline in real life and have all that energy packed together.
That was really good.
That's awesome.
The pressure actually breeds focus, of course.
Totally, totally.
I think deadlines are even better because they force you to go beyond your time limits.
Well, Mike, anybody, you guys got any follow-up or final questions?
I think we'll, this has been a great conversation.
We'll, we'll start to move on, start to, you know, keep, keep the thing going, but anything final?
No, nothing much for me.
I think you covered most of it.
I'm just excited to see a demo as soon as possible.
Sure, sure.
I'll ask for your emails or anyone in the audience who wants to DM me to test the demo on TestFlight.
Happy to do so.
And well, I'll ask for your emails after the space.
And well, thank you very much for having us.
This is a great opportunity, of course, to, to, to showcase our product.
This is really great.
I believe it's a great initiative from, from the Solana community.
And well, and, and, and, and, and very keen to, to hear on, on other projects as well.
Well, thanks again for, for joining the space and building on mobile, of course, which is
something we all, you know, want.
All right.
Let's keep moving.
Let's bring up Pico Play.
You're, you're on the stage.
Gosh, they were.
Yeah, they were literally just up here.
Let me give them a second.
I don't know if I can see them.
Yeah, let me see.
Oh, they're back.
Here we go.
All right.
There we go.
They're coming.
All right.
Pico Play, can you hear us?
They're showing as requested still for, oh, there we go.
There we go.
All right.
Pico Play, it looks like you are muted, if you can hear us.
Hit that button.
There we go.
Can you hear me now?
All right, guys.
Super excited.
Nice to meet Andrew, Mike, and Akshay.
I believe I've talked with Mike earlier, didn't talk with me that, right?
We are building Pico Play for Hyperdrive Hackathon.
We started our journey in Solana back in, like, two years ago, when Super Team just started.
I'm a Day One Super Team member.
All our team members are Super Team member.
And that's how, like, we started our Solana journey and have been building through them since then, right?
And apart from Pico Play, I'm also working on CandyPay, which is, like, a payments platform, Solana, working with leading teams like Triton One, Roe World, and many more, right?
So, coming to Pico Play, we are, like, just to give a background, right?
So, the reason we started Pico Play was pretty simple.
Like, there are millions of people who are chess enthusiasts, want to play chess, but there's, like, no easy way.
You can, like, play, like, a daily, like, quest and all these things to learn new languages.
And, like, it's so playful, like, fun experience.
People love it, right?
But there wasn't, like, similar thing on chess.
So, that's how we thought, like, yeah, let's build something around NFT rewards.
Like, we saw the Drip, the workflow, like, how things work on Drip, the daily lock-in quest and all these things.
And we were, like, yeah, this is interesting.
Let's do something like this with chess puzzles, right?
So, then we launched, like, a very, very basic MVV version in OPUS Hackathon.
And we, like, got started from there.
We won two prizes in that, too.
And that's how things started for Pico Play.
And, like, in the past, like, four or five weeks of Hyperdrive, we have worked on, like, multiple new features requested by everyone, like, who tried the first version.
And, like, the next problem we got to know, like, people, not the problem, but people love and experiences major chess, right?
Like, it's super fun to, like, me and Andrew, like, putting one soul each in a chess puzzle, like, pool.
And we'll play a chess rush for, say, like, three minutes.
And whoever will, like, perform better will win two souls, right?
So, this was another fun thing.
People were really, like, lots of, lots of people were asking, like, I need to do a day with friends and all these things.
Then we researched about this thing and got to know, like, yeah, there's no solution on Solana.
There's, like, just one solution.
We, like, got to know, like, yeah, it's working and working for, like, years.
But the UX and, like, everything was so terrible.
So, we thought of, like, yeah, we should definitely work on this, too, like, the VHS thing.
So, currently, Pico play, while our, like, a longer version, vision for us is to build a whole, like, multiple of these games, whether chess or, like, others.
But currently, Pico plays a chess game where, like, people can play daily chess puzzle, win NFT rewards, and form a habit of playing daily.
And we'll also have a VHS game soon by the coming month, like, for HyperDive, we are just submitting a MVV version while the puzzles are already live.
And, like, in the past months, the past weeks, it has been super, like, well, fun experience.
And also, like, we got some early traction, too.
Like, as you guys can see, like, we also got a Drip, like, affiliate badge, because we were fortunate enough to connect with Vivo, like, very early.
And he was getting puzzles on Drip.
So, we also have a channel on Drip.
Everyone should subscribe with it, right?
As Andrew said earlier, it's a super shilling, like, showcase thing.
So, I would really love everyone to subscribe to our Drip channel, too, while, obviously, paying on Pico play.
And, yeah, I would end here.
I would love to hear everyone's, like, questions, feedback, suggestions, and anything.
So, it sounds like you're starting with chess, but you see this as potentially moving into other games, like, kind of a platform for other games as well?
Yeah, yeah, definitely.
Interesting.
Very, very cool.
So, tell me how it's been working with the hot topic of the day, PWAs.
Sorry, like, can you repeat the question?
Tell me how it's been.
You guys are building PicoPlay as a PWA, correct?
I had to bring it up.
I saw you coming.
I saw this coming.
Yeah, yeah.
Yeah, like, so, obviously, like, we didn't, personally speaking, we didn't really have experience working on PWA.
Like, this was our first time building PWA, a PWA platform, right?
We have worked on web.
We have, like, obviously launched, like, our mobile SDK.
Oh, dear, I'm, I'm losing, you're, you're chopped out.
Yeah, he cut out.
We were going in right there.
Yeah, I was just getting, can anyone please confirm if my voice is coming?
It is now.
Yeah, you're just kind of chopping in and out.
I guess I can't hear from others, but.
Oh, can you hear us?
Sounds like maybe.
Yeah, we can hear you.
All right, all right, yeah.
So, yeah, like, it was, first experience for us, like, building on PWA.
And now I think Andrew was right in not using PWA because though the experience is, like, super mobile native, definitely.
But the main function for our particular use case was notifications, right?
And we got to know, like, notifications through PWA was, like, really restrictive, at least on iOS.
Like, people would have to, like, go to settings, like, turn on the push API thing, and then, like, bookmark the site.
And then only they would be able to, like, sign up for notifications, at least on iOS, right?
But it was, like, much better on Android.
So, I think, yeah, we would definitely work on mobile apps.
But since, like, the timeline and resources were really, like, really short for the hackathon, we had to, like, go with PWA.
Oh, interesting.
So, it's a first pass, if you will.
Oh, I'm not sure they're hearing us.
I think Umang might have just been answering the question with us not, with him not hearing us, which is...
Yeah, I think you might be right.
That's pretty good.
Yeah, which is kudos to him.
That was amazing.
Anticipating what I was going to ask, anyway.
Right, right.
I think, yeah, it looks like they're, they jumped off and trying to jump back on.
Well, maybe, maybe we should come back, back to them, just to finish up at the end here, and then kind of keep the conversation going.
Pico Play, we'll come back to you guys.
We'll give you, you know, hopefully a chance to finish up here.
Let's, for now, move on to Bind.
Are you there?
Good morning.
Good morning, GM.
GM, everyone.
Thanks for coming up.
Yeah, so thank you very much for having me on here.
So, my name is Clive, and I'm really excited to tell you about Bind.
So, at Bind, I'm the CEO.
We currently have a team of three.
Unfortunately, the other two are not here, but they've been really instrumental into bringing Bind into life.
So, first, we have Finn.
He's our dazzling UI front-end designer.
He's absolutely insane when it comes to just making beautiful design.
This guy is a beast.
And, yeah, I don't know where our team would be if he was on there.
And then we have Daniel.
He's our numbers guy.
So, Daniel, he has a finance background.
He's really thorough when it comes to building, when it comes to calculating and making sure what we're making is economically viable.
Our perspective is that this is not just a hackathon project.
This is definitely something we're going to take forward.
So, it needs to be right numbers-wise.
And then I think we also have my brother who's on the call here.
He's on the Bind account as we speak.
And he's just been helping out dev-wise.
And, yeah.
So, essentially, everyone who's on the team brings something really special and is ensuring that our team is going forward.
Now to the hot topic.
What is Bind?
What are we building?
So, Bind, we are crafting a universe where every purchase is not the end but the beginning of a journey.
Bind brings e-commerce and gamification, NFT technology to transform shopping experiences into lifelong-lasting experiences.
So, now let's just take a step back and try and envision this into a more actual reality.
So, let's say Mike has an e-commerce shop and he sells t-shirts and sneakers.
And he's got really good quality.
He's made sure his quality is so good.
But after a while, you know, his customers go to Mike's shop.
They buy his things.
But sometimes they don't usually come back or they don't visit for a long time.
And that's a problem for a lot of online businesses, getting their customers to keep coming back consistently.
It's not a long story.
It's a very, very common narrative.
We've spoken to several small businesses, especially these small businesses based on Shopify.
That's the hardest thing.
They can either focus on increasing their marketing budget, increasing their quality.
But at the end of the day, you know, you just got to zoom out and say, instead of focusing on all of this, let's just focus on the customers that we currently have instead of just increasing our marketing budget.
So, this is where Bind steps in, okay?
Bind is not just a solution.
It's an experience.
We are – so, imagine buying a t-shirt from Mike's shop.
So, when you buy a t-shirt from Mike's shop, you get a digital key and you unlock an exclusive online experience.
So, we envision Bind as the catalyst that is moving e-commerce into a world beyond just transactions.
We aim to elevate the fashion experience where every purchase means something more valuable.
And that's where our roadmap extends towards extending, enhancing the user experience whilst using blockchain, diversifying how different gamification strategies.
For example, let's say, such as token gating, exploring different markets.
But to begin with, we're really looking at fashion because that's how – that's where we see hyper growth and the network effect.
It begins with something that everybody uses.
Everybody understands fashion.
And our user interface is going to reflect that.
We've – I actually had a call with Mike yesterday and I was – oh, two days ago.
And I was showcasing him how it is possible to connect your – our wallet to Shopify just using Wallet Connect.
So, we've abstracted a lot of the friction that comes along with using a blockchain app.
And that's something that we pride ourselves and that's our unique selling point compared to every single other – our competitors.
We aim to be that business that is blockchain but not blockchain.
People won't know they're using blockchain.
They wouldn't know they're using NFTs.
That's what we pride ourselves.
And that's where we're at with Bind.
And currently, we are talking to several businesses, real world businesses.
So, we're not consumer per se.
It's a B2B.
So, we're helping businesses that exist already and just helping them do business a little bit better.
So, it won't be – it's not going to be difficult for us to get out there.
And, yeah, so, that's essentially in a wrap what Bind is in as few words as possible.
I know I went on for a little bit there.
But, yeah, do you guys have any questions?
Yeah, absolutely.
Well, thanks for the overview.
First of all, I like that, you know, you're giving at least me as a nerd credit about understanding fashion.
You know, I feel like if I can, you know, get my pants and a shirt on every day, I've succeeded in life.
So, you know, I may need to be, you know, like taught a little bit about fashion.
So, you know, there's that.
But, no, my question is, you know, where does Bind touch mobile?
Are you guys building a mobile SDK?
Are you building sort of like an experience app?
You know, that sort of thing.
What's your sort of relationship to that aspect of the hackathon?
Yeah, so, hackathon-wise, we was just really building a mobile cross-platform application that can be used both on iOS and Android.
There was a lot of challenges trying to bring this app to iOS, as you may know.
But it was important for us to build an iOS application because we understand our market, our customers, a lot of them have iOS.
And if I was to tell you guys, as a person who's 23 years old, I hardly come across people that have Android.
In the UK, in a lot of these Western countries, not many people have Android.
So, our main focus was trying to bring this reality onto the iOS app.
And also, having spoken to, so essentially, this app is an all-in-one loyalty app for all these different businesses online.
But I see ourselves coming in the future.
We might look to build an SDK so we can white-label our platform and sell it to individual businesses because we understand sometimes these businesses, they may not want other competitors.
So, let's say my fashion shop was a competitor to Mike's fashion shop.
It wouldn't be in my best interest for us to both have a, what do you call it, to be on the same platform because my customer might run away to Mike's.
They might look over at Mike's shop and say, oh, he's got cool stuff.
Let me just go over to him.
An SDK is definitely something we're looking to in the future.
But for now, we've got an iOS app that you can use on both Android as well.
Awesome, awesome.
So, you start out, you have the app.
And then the idea is to get merchants and retailers on board and then things start flowing into that user's app.
Yeah, exactly, exactly.
And currently, we've got one brand that's on board and that wants us to pilot our system onto their brand.
So, we're going to use this brand to champion the technology and we can use this as a case study.
Because, you know, with things like this, with things like blockchain, it's overwhelming for customers, especially if I had a business that's making lots of sales, doing lots of money.
I wouldn't want somebody to come in and potentially interrupt my business.
So, we're going to use this brand called Passy and we're going to use that as a way to get this conversation with these other businesses and say, we're going to be like, yo, look what we've done for these guys.
We can do the exact same for your business and potentially help you get more revenue, more money, keep more your customers.
And, yeah, that's essentially what we're doing.
B2B, that's the best thing.
And rather than trying to get loads of consumers, because consumers, trying to get consumers convinced loads of people to use the app, it's hard.
But if we can convince businesses and say, yo, we're doing this and we can help you make a little bit more money, that can help us get out there a lot more faster.
That's awesome.
What's been the most exciting thing about building on mobile for this?
Yeah, mobile is, obviously, do you mean like mobile as in Solana mobile or just mobile in general?
You know, either, honestly.
Yeah, so I've never really built like a mobile app, but there's a lot of things you have to consider.
However, there's a lot of things that come naturally.
So, obviously, when you're building a web app, you have to think about both a desktop view and a mobile view.
But when you're focusing on just a mobile app, it's just that mobile view.
And, yeah, it simplifies the process a lot more.
And just to add on to that as well, we don't just have a mobile app.
We also have a Shopify app.
We built a Shopify app as well.
So, it's a mobile app that's used by consumers.
And then the Shopify app is integrated onto the e-commerce store's front end.
So, it communicates together.
And that's how we're linking our discounts.
So, for example, if you had a discount on your phone, you load up the Shopify shop.
You go to Mike's shop, and then let's say Mike had a discount, a token get a discount on one of his shops.
I just scan my mobile phone on his website, and I get access to the discount based on the NFTs that I have in my mobile wallet on my phone.
So, the app itself, it's free for users.
But the Shopify side of things, that's where the businesses are going to be paying for.
So, awesome.
That sounds super cool.
Well, let's keep things moving.
Thanks so much for coming up.
And everybody, definitely keep an eye on Bind.
Thank you very much, guys.
Thank you for having me.
All right.
Chal from Rhino Rewards.
Are you there?
Yeah, Jim.
All right.
Tell us about Rhino Rewards.
So, the ideal thing is, like, we just wanted to build something that is mobile, specifically.
We just don't want to build anything there.
So, that is the idea to actually, like, choose this mobile track.
And also, like, we wanted to build consumer application.
One of the things is, like, we think, personally, like, building consumer application is the one gateway to get more well into, like, Web3.
So, that is the ideal thing.
So, initially, like, we participated, like, we have worked on this solenoge tag for, like, last two years.
But the thing is, like, for, like, around February for the hackathon, like, for businessathon, like, we actually built something called, like, point of sale, which is an iPad application.
It's a point of sale.
But the thing is, like, we ended up, like, not being proper demo or, like, not submitting the application because, like, till the last day, like, we were building.
So, that is the ideal experience for us to create, like, a separate account for this app and to, like, promote it from the initial days.
Like, the initial thing, like, we did was we started designing, like, in the solenoge, like, Bangalore.
So, that is on the day two, like, we have started designing.
Then we actually tweeted about it.
Then only we got connected with this solenoge mobility.
So, usually, like, we are just two people building right now.
So, I'm taking care of, like, the design, all aspects of design and the solenoge programs and backend stuff.
So, there is another guy, like, he's Kaushik and he's taking care of this Reacttube building on Reacttube.
So, that is the ideal thing, like, we are just two people.
And just, like, we got another person in the hacker row.
So, he's kind of interested and he's doing this other stuff, like, making the data and stuff.
So, we are just three people right now, like, building this thing.
So, that is the thing, like, we are working on, like, these reward systems, like, loyalty and rewards for, kind of, like, from January of this year.
So, we also have an existing, like, solenoge as a point of sale, which is an iPad application where you can actually, like, merchants can create, like, loyalty programs and also, like, people can actually use the point of sale and stuff.
But the thing is, for this hackathon, like, we specifically wanted to go to, like, like, e-commerce thing, like, while you shop, like, from Amazon or something.
So, that is the one thing, like, we thought, like, nobody's actually, like, doing in Solana ecosystem.
So, that, like, we wanted to, like, catch up on those things.
So, that is, that's where, like, we wanted to, like, build this, like, where, like, when people actually, like, shop online, they get the rewards.
So, that's, like, right now, like, we are planning for the Solana rewards, but it can be, like, kind of, like, NFT, compressed NFTs and various other aspects, like, maybe, like, USDC or something.
Like, we are thinking on broad aspects, like, that is the ideal thing we are right now planning.
So, right now, like, for the demo, for the hackathon demo, like, we just have this, like, you can shop on, like, Amazon and you get the rewards.
So, and you can actually, like, have this rewards, like, transfer to your, like, account, like, what is it, like, Solana account or something.
So, that is a demo we are doing.
But the thing is, like, we are planning to launch this mobile application in Play Store and Apple Store on, like, by end of next month.
So, because, like, we want to perfect the Uworks.
So, if you see our, like, app also, like, we are pretty much care about the Uworks and UI stuff.
The thing is, like, we have done many things, like, in the past, because, like, without proper Uworks and proper UI, like, you cannot get, you cannot make the people excited.
So, if you're going to, like, build a consumer application to the end user, the end user doesn't care about whether it's Solana or whether it's Ethereum, whether it's, like, Web3 or not.
So, they care about the Uworks.
If there is a perfect Uworks for them, they're going to, like, use it.
So, and also, like, we have to hide this whole, this, like, what you say, like, the account creation and stuff, like, so, that's where, like, we are.
That is awesome.
Can I just say, in case anyone's maybe confused, we're, like, so, so excited when we hear teams are going to the Play Store and the Apple Store.
Yes, you know, we have Solana Mobile stuff, but, you know, we want teams to be successful.
And so, it's really cool to hear teams trying to get on these stores where you can get this widespread distribution.
And then, also, focusing on that experience, you know, kind of focusing on the fact that maybe people don't, you know, care in the first place that they're dealing with a blockchain.
They care about, you know, what they're getting out of the app.
So, that's really, really exciting to hear.
So, you know, yeah, what's, what's the future outlook for, for Rana Rewards?
So, the ideal thing is, like, we just, from initial days, like, around, like, Jan of this year, like, we just wanted to build a protocol.
It's kind of, like, loyalty protocol where, like, it's not just about, like, single mobile application or something.
We already have a product called iPad Point of Sale.
So, and right now, like, we are building this, like, rewards app, which is a mobile application.
So, we are, we really wanted to build many of the things, like, in deep, you know, like, hardware, like, recently, like, we thought of building, like, a vending machine where, like, you can actually use Solano Pay and, like, people can use the vending machine so that, like, you get the, what you say, the rewards stuff.
And also, like, we also trying to, like, explore, like, this dynamic QR stuff where you can actually, like, scan, like, and also, like, it shows, like, Solano, what you say, like, you can do the payment.
And it also shows, like, once the QR is done, like, payment is done, like, it shows the rewards in the screen.
So, we are exploring on many aspects of this thing, like, we just wanted to build our ecosystem, like, that is the ideal solution.
And also, like, we are exploring on the gaming rewards.
So, that is there.
So, that, like, to have this everything together, like, to build an ecosystem on, for loyalty and rewards, like, we just want to build a protocol.
That is, like, ideal tradition we are thinking, like, a protocol, like, where you can have, like,
it can be used by multiple apps or different things, like, gaming rewards, like, shopping, like, standalone, like, reward systems and stuff.
So, that is the ideal thing, like, we are planning on.
That is the future plan.
We just wanted to, like, take this app and we just wanted to, because, like, here, like, in e-commerce space, like, we just wanted to do partnerships
to actually have the, what do you say, let's say, we have, like, Flipkart or, like, Amazon brand, like, we just need to collaborate with them
so that, like, we can integrate the rewarding system for them when people actually shop online, mobile.
So, we get the rewards and, like, we can process those things, right?
So, that is, like, we need to do too many partnerships for that one.
So, that is the focus for, at least, this year for us.
And for you, what's, what's the most exciting thing about working, working on mobile?
So, we can reach too many people.
So, that is the main thing.
So, that's why, like, we just wanted to, like, so, that's why, like, we want, we also build, like, previously work on this iPad thing.
So, like, merchants, like, prefer iPads, like, in their shops, like, where they can use it as a point of sale.
So, right now, like, we just want to go to in-consumers.
So, the ideal thing would be, like, using the mobile app, right?
So, that is the thing.
All right.
Well, let's keep things moving here.
PicoPlay, are you there now?
Yep, absolutely.
Really, so, I got the trouble earlier.
Just, like, it's, there's some network issues on my side.
But, yeah, I'm back again.
You are a lot clearer now.
So, I don't know where we left off.
You know, let's just reset a little bit.
Because we were dropping a lot there during that chat.
So, can you just, can you just give a quick overview, again, of PicoPlay?
We'll, you know, we'll hit a couple of the high points.
And then we will actually move on to Q&A.
So, we'll try and keep all the teams up.
And if anybody in the audience has any questions of any of the teams, that'll be your chance to come up and ask them questions, that sort of thing.
So, yeah, PicoPlay, why don't you just give us the overview again, just so everybody can hear it clearly.
And we'll go from there.
Absolutely.
Yeah, for sure.
So, as I said, right, like, our team has been in the Solana ecosystem for, like, almost two years now.
We were, like, day one super team members building since then.
And apart from PicoPlay, we have also been working on CandyPay, which is a payments platform, Solana, working with amazing teams like Righten1 and Sleek, Roval, and all of these things, right?
But coming to PicoPlay, why we are building is, like, a simple backstory was, like, I personally wanted to, like, play chess, right?
Like, learn chess.
Obviously, every Indian wants to learn chess.
So, it's not, so it's definitely, like, I just wanted to learn chess, right?
Like, to have, like, play with my friends and all these things.
But keeping up with the habit is not really an easy thing.
So, when it comes to language, we have Duolingo, which is a really cool way of learning new languages.
You don't really need to, obviously, there's no rewards part of things, but the experience they're provided is so joyful.
People just love it, right?
So, similarly, we thought, like, yeah, we should do something for chess to here.
But adding the RFT rewards, so, like, people, that would help people with the motivation and, like, keep coming every day, right?
So, we did our very basic MVP for OPOS.
We also won some prizes.
And then, obviously, like, Deshwan is here.
So, he's also one of our, like, he used PicoPlay provided early feedback, which also helped us a lot.
So, shout out to him.
And, yeah, like, we got to know, like, lots of feedbacks, like, how we should make it more engaging.
What are the new things we should add, which, as I was also talking earlier, should be the VHS thing.
Like, people really love to beat each other, right?
Like, they just want to know, at least in chess, right?
They just want to know who's the better player and all these things.
So, VHS just really makes sense here.
But there wasn't really a platform who was doing it.
In Fiat, obviously, you can already imagine it.
Like, if we, me and Mike or Andrew, whoever, like, wants to do a VHS thing, right?
If you do Fiat, it will take, like, three days at least to settle the amount to the platform, right?
Like, who's hosting our VHS.
So, once our VHS is done, they would need to wait at least.
We would need to wait to, like, get our rewards back, right?
But that really makes sense on blockchain when we can just, like, on Solana, obviously, right?
Like, payments settle instantly.
So, we put the money, we do the game, and we get the, whoever's winner get the, like, the reward back, right?
So, building this on Solana makes tons of sense, and, yeah, that's what we are doing.
We are building, we have the puzzle thing live each day, and we also, like, partner with TripliCently.
We got our own channel.
Really, shout out to Vibu.
That was really awesome.
And, yeah, we are also working on the MVP for Bajor Chess, and on a broader level, our, like, sort of vision is to become really amazing, like, highly engaging mobile game, which starts with chess.
But we'll soon have, like, more games in the next year.
That's, like, sort of overview for a Picoclayer game.
I feel like I am a chess buffoon.
I, you know, can stumble my way through a chess game, but actually learning, like, strategy and understanding, you know, really how to do well is something I've never really taken the time to learn or, shall I say, been incentivized to do.
Is the platform meant for someone like me?
It's meant for you, right?
You should play right now.
I would really say that.
So, exactly.
Yeah, right.
Like, we, like, obviously, like, ecosystem, like, like, friends, like, Quetzal, who's building Lance, first gave us the idea of Bajor Chess.
And then, like, once he gave the, once he, first he gave the idea, like, everyone I met from our feedback, like, people who were playing Puzzle, they were like, yeah, Puzzle is good.
I would like to have some, like, a 1v1 thing with my friends and all.
So, then I also, like, like, sort of saw the forums we have on Chess.com, Lee Chess, Reddit, and all these things.
And people were really wanting to do something.
They were both of the things, right?
Like, there should be incentive for doing the daily thing.
I can even, like, send a screenshot to you on TG, maybe.
Like, the exact same line, right?
There should be some incentive for playing daily chess.
So, it made a lot of sense to do something, something like this.
And obviously on Solana.
I love it.
All right.
Well, thanks for coming up again.
We'll keep things moving.
Cade, are you there?
How are you?
Doing well.
Doing well.
Thanks for popping up at the last minute here.
I've been seeing you guys around.
So, are you guys building something for the hackathon?
So, Cade is being built by a group of four WBA artisans.
And all four of them have shipped their own projects.
And they came together to build a social gaming platform with a retro arcade vibe.
And what that means is that, you know, you have leaderboards, you have a social component of, you know, being able to trade with people on the same platform, variety of games for different interests.
And, you know, really the idea was to build an arcade on what original, the original idea was to build a social graph and have an arcade on it.
But we didn't need to build a social graph.
And to make it, you know, we're using PWA.
Please, Andrew, don't ask me about it because I am not the person working on that part.
But, yeah, so it's a PWA.
It is, you know, some of the games are just way better on mobile.
And, you know, there's points, there's prizes.
You know, if you're familiar with the arcade model, you go in, you get some gaming tokens, you have a lot of fun for a couple hours, and you win tickets.
And then you trade those tickets for a prize from the prize store.
And that's really, you know, our whole vibe, our whole ethos is fun.
You know, the amount of disposable income in the world that people spend after their bills, the overwhelming majority is spent on having fun.
So we wanted to give them something here with a good mobile gaming application.
Oh, I love it.
That sounds really, really cool.
Where's the team at in the process?
Where, like, is there a build?
Or will it be ready to play for the hackathon?
Where's it at?
I mean, I'm sitting here with you all on my phone.
I'm looking at the final iterations of the pitch deck.
And I'm following in Discord as they're putting finishing touches on a couple of the games.
So our first slate of games, we actually built in-house.
We have a few other game builders in the ecosystem that want to plug in.
And so the other side of this is that, you know, smaller, maybe solo game designers and game developers that want to plug in to Cade to get some traction and get some traffic and user experience.
We have an SDK that we've designed so that game builders can easily plug in and get access to our audience.
So to get the ball rolling, we built three of our own games.
And, you know, we'll continue to do that.
But the idea more is about the platform.
But, yeah, it's ready.
It's ready to go.
You know, I was looking at the Vercel apps a little bit earlier today.
And one of our builders, he was in the room.
He's not now.
Benzonak, who was in here, has done a really great job on the front end.
It's kind of a, it's a retro arcade, but it also is pixelated in the sense that, you know, it's retro digital as well.
But it's ready.
It's going to be ready to test out Sunday.
I love it.
It's funny because, like, when you were talking about the idea of sort of winning the tickets, like, and being able to trade them in for prizes, like, I'm just like, I want that.
Like, I just have, like, this visceral response to it.
So, you know, it just sounds really exciting, the potential there for a lot of really cool, you know, exchanges and, you know, earning fun little prizes, digital prizes, I'm sure, is huge.
And, I mean, we're, you know, the next step, we're going to build a swap meet so that people can go in and swap their prizes with each other and trade.
Again, all going back to the idea that it's just supposed to be fun, you know, and that's part of the fun.
Every time I take my kids to an arcade, I look around and I say, we could do this.
Yeah, and for anybody who's been to an arcade with their kids lately, hopefully this will cost less.
Money just flows out of your wallet at the arcade.
Oh, my gosh, it is.
And, I mean, look, you know, we're thinking about stuff like, you know, one of the prizes is going to be, you know, a gaming pass, you know, to get free gameplay.
You know, one of the prizes is going to be a blind bag.
If you have kids under 10, you know what a blind bag is, where basically you buy a blind bag NFT and it's stacked with different stuff in it.
So, the idea, again, is, you know, some people play games to win money.
This is about fun, but you could also win some cool stuff that has value, however you assess value.
Well, thanks for coming up.
Thank you, sir, for having us.
Well, let's move into Q&A.
And if anybody in the audience has any questions for any of the teams, now is your chance to come on up.
Definitely give them a follow.
Everybody, all the teams that came up and talked, keep an eye on them.
Deshaun, do you want to ask your question?
Sorry for the noise.
I'm currently on a boardwalk at a beach, but I was so excited for this.
I want to tune in.
So, first of all, you know, I appreciate everything that everybody's been building and shipping on Solana.
Like, you guys have been crushing it.
I'm a fan of all of you.
And so, my question is kind of a two-parter.
And this is for anyone who wants to take it.
All of you, if you want to take it.
So, one, when it comes to bringing your idea to life, you know, on Solana, what did you find that you are most appreciative of when it comes to leveraging the technology to building your idea out?
Or what do you think you would use as sort of like the poster child for other builders or founders to take advantage of the Solana technology that you can leverage and bring those ideas to life?
So, what are you appreciative of?
Or, you know, what would you say is like the, what would you use as like the signal to come and join Solana for those outsiders?
And then my second question, when will we see, you know, all of your amazing apps natively on the Saga?
Because I am a Saga owner and I would love to play, you know, PicoPlay and all those other things on my device because I just love it.
So, that's my questions.
All right.
We got teams raising their hands to respond.
This is awesome.
I'll call it out.
Cade, why don't you go first?
Yeah, I'll address your first question.
Appreciate you.
And that you're on a boardwalk.
You know, I started doing arcades in the 70s playing skeeball on the boardwalk in Atlantic City.
So, a lot of inspiration comes from this.
I'd say that the greatest inspiration and support has really been the people in the ecosystem.
The idea that we could reach out to anybody to get help.
It's really, you know, our ethos in-house is to, you know, support each other.
And I think that that's all of Salon.
You know, just being able to reach out to people and get help when we needed it.
And to be able to collaborate on chewing on some hard problems that haven't been done before and bringing them to life.
So, that far and away is the greatest resource.
And I'll leave question two for other people.
So, first of all, thank you so much, Deshwan, for playing for PicoPlay for so long, right?
I've been not able to, like, we are not able to have a chat, but we will definitely have it in the coming days, right?
And coming back to the answers, like, I personally believe, like, PicoPlay is,
if we obviously, like, grow ahead, really, it would become a really great example of how consumer apps can go.
And especially on Solana, right?
Like, I was preparing our submission just, like, a few hours ago.
And I personally realized, like, how, like, unique Solana is compared to, like, anything else, right?
Like, I talked about, like, a bit, I talked a bit about, like, how the reward mechanisms works easily on Solana compared to Fiat or any other blockchain, right?
I could put money, and my friend could put money in a escrow, we will do the game, and we will get it back soon as the game is done completely instantly.
There's no need to wait, there's no need to, like, wait or, like, put gas and all these things.
Like, we personally built all the experiences in our app, like, claiming the reward, sending it to, like, an external ad, like, address completely gaslessly.
So, see NFTs and gasless and, like, the instant settlement, right?
Like, these three things are, like, obviously only possible on Solana.
And, like, are something I believe people would start appreciating, like, as we keep, like, marketing them and, like, showing all these, like, successful, I would say, POCs or examples or, like, successful apps who are implementing all these sort of technologies, right?
Because, like, that, they make lots of sense, right?
Like, today I could onboard my family to, or, like, my friends to whoever is playing, and, like, obviously we have tried the app, so, you know, like, all the actions are completely gasless and there's no, like, connecting wallet and all these things.
So, I just, like, completing the answer in, like, just one word.
I think gasless thing and the instant settlement.
Obviously, CNFT is obviously really good, but the gasless part where we could pay the gas and it doesn't even cost us much.
And the instant settlement, like, make things so, so much, like, intuitive for, like, to share to others and, obviously, use ourselves, right?
This is the first thing.
And for a second one, obviously, like, we, like, built the PWA based on yours and SMIC's solution.
We added the notifications.
And we will have an app pretty soon, hopefully by the end of the year or maybe early next year.
But, yeah, I'm super excited for you to, like, keep doing it, yeah.
Hyperchat, go ahead.
Thank you very much for your question.
And, well, with regards to question one, basically what I saw in terms of the Solana ecosystem, if I had to speak to another developer, is that there is a lot of composability with regards to other companies that are building developer tools for you to build, well, the idea you have in mind.
And so, basically, we're using a shift for compressed NFTs and we don't have to build that, like, from scratch.
We're using an API from shift.
And then you could also use, for example, Helio for payments.
And, well, we're also using, for example, Magic.link for seed phrase list wallets.
So, I think the best advice I can give to a developer, from my point of view and from my experience, is that there is a lot of composability.
And from my point of view as well, Solana is the best ecosystem to build mobile apps, basically because it's only one layer one with very, very low fees.
And, well, compression of keys are also a really, really impressive and important innovation.
And it's basically, like, it may sound like a cliche, but it's only possible in Solana.
It's not possible on other chains, like, for example, Ethereum.
Like, no common user, non-crypto native user is going to pay $10 on a transaction fee.
And also, like, even if you have layer twos, they're not going to be bridging their stuff.
It's, like, really uncomfortable and bad for UX.
So, that's my take and my advice for other developers.
And then, with regards to question two, Saga is Android-based.
So, if I'm not mistaken, when we finish building for Android, it will be available for Saga as well.
Yeah, yeah, I mean, yeah, you can submit the exact same app with just a little bit of, you know, like, tweaking, and you've got to, like, sign it differently.
But the same APK, more or less, for both Google Play and the Solana App Store.
Awesome, awesome.
Well, thank you, Sean, for your question, and great to meet you.
Clive, go ahead.
Yeah, just to really echo what everyone's been saying, it's just the community.
Like, it's absolutely insane.
I've never been involved in anything like this before.
I've been doing blockchain web-free stuff, but on EVM, obviously.
And until this, let's say, hackathon, I hadn't been, I hadn't considered Solana as a blockchain to develop on.
Because, obviously, you know, you hear all the negative press on Twitter, online, and there's always this stigma about Solana.
But until when I began developing on it, and then I joined this community.
I don't know if you guys know Superteam, but I want to give a big shout out to Superteam.
The things they're doing is absolutely fantastic.
They are changing the game in terms of blockchain.
Because before, blockchain was just like an online thing where you never really saw people's faces.
So now I'm actually going to these Superteam events, and I'm seeing people.
It's wonderful.
It's just a community.
I've never felt the love like this before.
So shout out, Superteam.
Yeah, they're doing really good stuff.
Absolutely amazing.
Yeah, the Solana community is second to none.
I challenge anyone who, you know, like, obviously, we're talking to people who maybe have experienced the Solana community.
But, you know, I challenge anyone to, you know, just dip their toes into this, you know, experience in the Solana community in various ways.
And you will fall in love.
Everyone here is so amazing.
And for me, I really say it's our superpower.
It's incredible.
And, you know, it's just, it's great to see people experiencing that and coming in and then contributing.
Are there any other questions in the audience?
If not, no big deal.
Thanks, everybody, for the awesome answers and contributing that way.
Yeah, that was an electric conversation.
Really appreciate everyone coming up.
Hackathon is about to be done, what, in a few days?
I think we got to hear from a few of the teams that are building some awesome products for the mobile app tracks.
So definitely be on the lookout.
Yeah, a huge thank you, Deshaun.
Thank you for coming up and asking your questions and everyone else who came up and spoke.
Yeah, this was an amazing spaces.
And just going forward, we'll probably do more weekly spaces.
Might not be hackathon focused.
But we really like the discussion around mobile apps and Web3.
So be on the lookout for that.
Thank you guys so much for joining.
And, yeah, be on the lookout for these amazing teams.
Give them a follow if you haven't seen what they're working on so far.
Hopefully you heard a little bit.
Hopefully it excites you.
But, yeah, I mean, like they say, right, only possible on Solana.
So let's keep it going, guys.
You guys have a good rest of your day.
Thank you for joining.
Thanks, everyone.
Thank you, everyone.
Thank you, everyone.