Illuvium | Open Beta launch, Q2 Updates and more!🎙 $ILV

Recorded: March 26, 2024 Duration: 1:13:31

Player

Snippets

and specific demographic targets as well?
So it ranges based on the jurisdiction
and the country, but it's a pretty modest rating.
So I think in Australia it's 12 plus,
don't quote me on that, I think that's what it is.
And it's pretty generally like that around the world.
So yes, because you can play the game
without any crypto elements,
it's a pretty low age rating
that we've got across the board.
In terms of demographics,
it's mainly people that are sort of 18 to 45, I would say,
people that enjoyed Pokemon when they were growing up,
anyone who enjoys auto-battlers like Dota and TFT,
or even for Alluvium Zero, older games like SimCity,
they're the types of players that we're going after.
And also mainly crypto native people that love gaming.
There's about 10 to 15 million people
that play crypto games at the moment.
That's our main target audience,
but it will slowly move out to mainstream audiences
as adoption starts coming through across the different genres.
Awesome, thank you so much for your time, how was your plan?
And as I mentioned, guys,
there is a quiz that's live regarding the AMA
or rather regarding the Alluvium project
up on the Jumbotron there.
If you'd like to participate,
you have a chance at winning 200 USCC.
Awesome, yeah, get involved with that.
And you've got 48 hours,
so you could always play it back if you went
in the space is live.
But I was also wondering, Kyrian,
with the airdrop, how can people get involved?
If I joined the game today, would I be eligible?
Or is it only for older players and investors in the token?
No, so there's going to be,
the play to airdrop hasn't started yet.
The first way to get into it is by pre-registering.
That registration form will go up
around the 15th of next month.
There will only be 10,000 people
that potentially get into that.
We're not going to start with that number.
We'll slowly add to it, but it's very, very limited.
But the only way to get into that is by signing up
and filling out that pre-registration form.
If you do get into that,
you will earn your first airdrop points.
But then if you missed out on that,
it's not to worry, you still have the opportunity
to participate in the open beta testnet.
And with that, everyone has the ability
to go in and play the game
and you can start earning your airdrop points straight away.
Great, Kyrian.
Let's move on.
Let's see, we've got Nida.
You had a question for Kyrian.
Go ahead.
Yeah, can you hear me?
We can, yeah.
Okay, with the rework augment system,
players now have to make real-time decisions
during gameplay.
Do you think that this would affect the pace
and depth of decision making during matches
and also overwhelming players with too many choices,
particularly in high-pressure situations?
No, I think as I mentioned earlier,
it seems like it could be more complex than what we had.
But because you're not having to choose
like 15 different augments to bring in from the team builder
and that's taken away from you,
your choice has basically gone from 100
down to four each time that you have to select the augments.
So it actually simplifies it a bunch more
and adding in that element of RNG makes it a lot more fun.
In my opinion, it gives the ability
if you get a really strong augment
that works with your character composition,
then it puts you in a really good place.
And likewise, if you're crushing your opponent
and all of a sudden they get a really lucky augment
that works with their team composition,
they have the ability to start coming back in the battle.
And that just makes it a lot more dynamic.
And yes, the RNG that is added in
might frustrate some people,
but I think overall for a larger player base,
it's gonna be welcomed.
Okay, I have another question.
Are there potential strategies for bluffing
on this direction that players might employ
to manipulate their opponent's assumption
based on opponent reveals?
Potentially, there is the ability for someone
to start building something out based on
their opponent being able to counter it
and you can mid game, switch it out on them.
The difference is though it's round by round combat.
And so if you were to bluff someone,
it's probably not gonna be that effective
because they can quickly change their characters around
to combat what you've done.
So it's not really,
I don't think that strategy is gonna be too apparent,
but I don't know, it's only been out for 24 hours.
We saw some pretty crazy strategies up here
after like a week or two of people playing
and learning the new game.
So we'll see what happens with this patch.
Okay, thank you so much for answering and thank you, Glenn.
Thanks for the questions, Naida.
Next, we've got Captain Levi.
Any other question?
Go ahead.
Thanks, Glenn.
I also have a couple of questions.
The first being that I saw in your white paper
that the Iluvidex is the centralized database
of all the knowledge and trading platform for rangers
to exchange Iluvials and the items that they collected.
Are there difficulty levels?
Because earlier I heard you say
that there's some kind of tutorial mechanism down there.
So is there difficulty levels that put someone through
as zooming that the items really crypto are three savvy?
And is this the same thing?
Is the Iluvidex the same thing
as some in-house market, please?
Yeah, so there actually isn't a tutorial for the Iluvidex.
We've done a bunch of written blog articles,
which basically assist people
on navigating through the different features
on the Iluvidex, but there isn't an interactive tutorial
that you can go through.
Maybe that's something that we'll bring on in the future,
but it's fairly straightforward.
It's if you've had any experience with the marketplace,
whether that be in web two or web three,
you should be able to navigate your way through.
It's easy buying and selling and putting bids on things
very, very similar to like an eBay or whatever.
So it's yeah, quite easy to grasp.
Sounds good.
Quick one, finally, player reporting systems.
Will there be other news where players can report orders,
maybe in case they break some kind of rules?
And if there is, what are the dynamics
behind the reporting mechanism?
So I didn't catch the second part of that,
but in terms of being able to report other players,
yes, there will be.
You'd be able to submit a form and say,
this person did X,
or there'll be also a quick way to report someone.
We'll also have automatic mechanisms where we can work out
if someone has abused someone or stuff like that.
And so, yeah, there's both ways.
Yeah, you definitely did answer my question.
Pretty love what you guys are building.
And we'll definitely check you out sooner than later.
I wish you the very best.
And I really hope that Iluvio Manic's ecosystem
stays foolish mode.
Thanks again.
Over to you, Glenn.
Thanks, mate.
Thanks for the questions, Councilor Levi.
Next, we've got Vanish.
Go ahead.
Thank you, Glenn.
Okay, as you guys mentioned,
the game offers players the opportunity
to practice against AI opponents.
It caught me thinking that one players
have the option to customize,
or adjust certain parameters of the AI opponents,
such as their preferred strategies,
unit compositions, or aggressiveness levels.
So, sorry, are you able to repeat the first part of that?
Yeah, I was saying that as you guys offer players
the opportunity to practice against AI opponents,
will the users have an ability to customize
or adjust certain parameters of those AI opponents?
No, yeah.
So you have the ability to bring in
whatever team that you want.
You can employ any strategy that you want.
It's really an open floor for you
to get a full grasp on how to play the game
before you go up against other players.
And in terms of the level that AI is at,
it gets progressively harder as you go along.
So the first few rounds is super easy.
As you get up to the higher levels,
it gets harder and harder and harder.
So as you get better,
you should be able to go further
through that AI opponent.
Okay, and will the AI opponents impact matchmaking cues
and wait times for players?
I mean, are there plans to implement AI opponents
as substitutes in cases of extended matchmaking delays
or low player population in certain regions?
Potentially, but it will be more so for us
to gather feedback and not so much
for us to feel time gaps.
We're using serverless architecture.
So one of the bonuses of that
is there isn't region-based servers.
And so all of the opponents that you come up against
will be in the same server.
And so it shouldn't be too long
before you actually get into a match.
But the use of AI is more so for us to gather feedback
and work out how does someone play
against a certain type of character composition
or play style,
and then we use that to make the game better.
Okay, and you guys decided to disable
the undo feature temporarily.
How do you plan to evaluate the community's response
to this change and determine
whether it should be reinstated or permanently removed?
Sorry, I'm missing that.
What was the question there?
Yeah, I was saying that you guys decided
to disable the undo feature temporarily.
I want to know that how do you plan
to evaluate the community's response to this change
and determine whether it should be permanently removed
or reinstated?
I don't, yeah, I actually noticed that myself today.
I don't know why that was done.
I've got to speak to the game design team
to work out why that was,
it seems a little bit weird to me.
You can, when you are placing it all over you,
you can just drag it back
and it will take it away for you.
But yeah, I'm not sure why they disabled that.
It's definitely one that I'll ask the team.
OK, OK, I understood.
And yeah, thank you so much for answering my questions.
Thanks very much for the questions.
Unfortunately, we've run out of time.
It's always great having Kieran from Aluvium on.
It's a AAA games that they're making there
on the blockchain.
It's really exciting for the future.
So it's great when we can get updates
on the expansion of the game
and the beta launch coming in second quarter.
It's going to be really cool.
As we say,
mobile need is for education and research.
It's not financial advice,
but we recommend if you want to find out more,
check out the website and the white paper.
And we've got the Aluvium account here.
They've got the Linktree over on the X account.
If you want to join their socials
and ask any questions after the spaces.
And as Noah said, yeah,
we've got 48 hours on that quiz for 200 USDC
about the spaces today.
So if you want to participate in that,
you've got 48 hours.
And if you've missed some of the spaces,
you can play it back
and get the answers to the quiz.
Thank you very much for coming Kieran.
It's been great speaking to you.
Cheers guys.
Love coming on.