Hey Tony, I just sent you speaker privileges again. So sorry about that. I don't know what caused my internet issues.
Are you able to speak now?
I can't tell if this is okay. Yeah. We're having a little bit more technical issues than expected. Thank you, everyone, for your patience.
Hi, can you hear me? Hello. Yeah, yeah, I'm able to hear you. Yeah, it's a very normal to do this space, I guess. Unfortunately so, yeah.
No problem. Let me send a new link that people will rejoin against. Sure thing. Yeah, we'll just wait a couple of months for that. Thanks for your patience at this.
So we start in a couple of minutes and then everyone can always try to listen to the recording.
Right. Just want to get things started now perhaps.
Yeah sure let's start. Sounds great well a little bit late than expected but I appreciate everyone's patience for this. Yeah first off let's do some introduction so just so everyone's aware I'm Gavin I'm here the host today bringing on
I'm a coony and I'm sure you have a lot to talk about yourself and you know what what I'm a clue table what's exciting about it you know I've checked out the website there's really seems to be a lot going on really gorgeous website just so everyone is aware what oxygen is as well so we're essentially
The ultimate liquidity aggregator trading platform for both the extravagant traders and crypto newbies. So really our goal is to be the integrating trade-fives, social fight game-fives all in one place. Our auction widgets, you know, extremely popular and integrates with most other liquidity aggregators and provide
you know, super friendly UX for just getting engaged in this kind of ecosystem. So yeah, definitely check it out if you're interested. But that's enough about us. I'd love to hear more about you, Tony, you know, what's your background and what are you here to share with us today with Amaguni?
Thank you for having me today. My name is Tony. I'm currently the CEO of Amakuni.
me. I've been in the game industry for almost 14 years now. So starting from your PC game, MMORPG, and then I switched
and the last project I worked with was the social casino, it was quite popular in Vietnam and since last
I believe a little bit of that cut out when you were just explaining about
You've been the industry for 14 years on the nose and whatnot and then we missed just a first little bit about amacuni. Do you do you mind? We just saying that at one more time. Yeah, so so we like as I mentioned so my background is in game development. You know, I've been in I've been in game development.
I also have my own startup, so I've been doing this for about 14 years now. And last year, I met other co-porders and we decided to start our Makuni and we have been working on our Makuni for the last 15 months.
Exciting. Obviously, the market right now is not in an ideal position. I'd love to hear in regards to comparing to other players or titles, what makes them a bit different from the other games we're seeing in the market right now.
Yeah, I'm sure everyone here, or everyone listen to this to record the current condition of the market. The crypto market in general and the play to market is not doing
so well, especially the Play2 and Mark gets. All of the games are really struggling right now with the price of their token. Some of the tokens, the price has been 95% below their own time height, which is
really not get. And with Amakuni, it's very fortunate that we are able to learn from all that you know, mistake from all other projects. And we realized that very, very
own sharing own very common problems, which is all of them are called the same formula as x_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_i_#
and for our amakuni it's very different. We have to fix token supply which is in terms of limit or limit the long-term inflation of our token.
The second problem we see from the market is the centralization. All the gamers can say that they advantage of blockchain technology, they use NFT and all that to provide true ownership of digital in-game assets. But underneath, they are only using centralizer.
technology. So there's really no true, you know, decentralization, there's no true ownership of your Indian assets. Of course, it's different. All of our core early mechanics are going to be on-chains now and to provide
that enough decentralization, transparency to our game. And last but not least, is that a great can you see in Hemi?
So it's a problem today with the Twitter space. Sorry about that. I think I disconnected so I'm just reconnecting right now. Just gave me one more time. Connect my head once again. Okay. I guess didn't hear you though.
Okay, sorry. Yeah, for some reason I wasn't able to, I wasn't hearing what you were saying. So I'm just reconnected now. So yeah, sorry, do you mind just repeating the last little bit you were talking about, you know, the fact that we're doing a little bit of token supply. Thank you. Yeah, sure. Sure.
So we have limited token supply, that's the first point, our first difference for other games. And our second is that we decentralize on the core earning mechanics on chain smart contract. So that means and combine that with our NFT on the ingame
items also on the playable character also LFC we will give the players a true ownership of that in game assets and last but not least that we will follow the phallos and phalletube distribution model for our tokens which means we're not gonna have any of the you know like
sitting well, early mint, or ideal, nothing like that. Our token will be rewarded to our energy holders. If you play the game, if you quit volume for the community, you will be rewarded. So that is
That is very different from the existing play-tour market, because they have like sitting well, ideal for all the private investors. They got the token for the real cheap price and then what they do with those tokens, they don't stick around, they dump it on
community and we don't think that is a very good model and we think that the industry need to be more transparent and that has to change. So that is a different between Amakuni and why we really believe that you know
Now after this fair market has passed, I'm a Canadian. Hopefully it will be successful. Great. That's so exciting to bring something different to the field. You know, why is it that you believe having limited so token supply is so important for the economy?
Well, as you can see from the existing game at the moment, the circulating took a supply of all the games I keep increasing day by day because some of the players stick around and play the game, but mostly because of the bots.
When you incentivize people to earn, they will do whatever they can to maximize their earnings. And hence, with unlimited token supply, you cannot sustain that unless you have unlimited money as well.
First, our token supply will be fixed. We have a formula that dictates the supply. It will never exist. 21 million is token. And this will ensure that there's no longer inflation. Because of course you cannot inflate something that is limited.
And also it will make the token more valuable as well. See, it is limited. And the return, you can actually, the return is predictable for the players because soon we have a formula, we are so public that formula on our white paper, you can actually calculate the remaining supply and the reward you might receive.
by playing the game at any particular moment in time. So make it like transparent as well. So people can actually plan the investment, see how much they want to invest, their versus how much they can earn out of the
economy. So that is why we think a limited token supply is very important. You cannot sustain an economy with an unlimited token supply. Cool, yeah, I completely agree with that.
to see that you have a lot of things on term considerations. You also mentioned you have decentralized aspects to the project itself and why do you think also decentralization is so important for play-taring games? Yes, because for Blatts, last cycle.
We see a lot of play to end games where then you know NFT are sold for thousand or ten thousand dollars, you know, and The reason why people you know pay for that because they believe that you know that in the utility of those
NFT of the item. But with a centralized system, it's very hard to have, I mean, it's really easy to change the utility of any item
within a centralized system. There's no transparency. Hence, there's no actual ownership of the digital assets. And then people will question, so why should I pay thousands of dollars for an item where the team can just change it anytime they want? It doesn't make any sense.
And not to mention, right? Like any logic or any mechanic underneath of the game or how the economy works can be changed at the whim of the development teams. They can do whatever they want and there's no transparency.
to that because the system is closed. So with a decentralized system, a decentralized game, we provide this level of transparency. Everything can be seen, it can be tracked, it can double track on the blockchains, you can see how everything works
Now, even for us, we cannot change on the logic or the mechanic of the item even if we want to because it's on the smart contract. So I think it's a more open, more fair and it's just to provide a true ownership of
everything that the player managed to earn out of our economy and hence make it much more valuable from the player point of view. So that's why we think that the decentralization is very important and on top of that, you know, due to recent event in the market,
people starting to wake up to the problem with centralization, the security issues and fraud and all of that stuff. So we think that moving forward, decentralization will be very important if we want to be
successful within this space. Well, yeah, it seems like you guys are really like forward thinking about your approaches. I see mentioned the website as well. You talk about sort of a fair launch and fair distribution with your
I'd love to hear more about that. Yeah, like this mentioned before. So with all the existing Play2N game, what we have is that a lot of private investors, VC firms, they approach a project early and they offer investment in a change for the token at the
the least in price. And what happened the moment they got still token, right? They would sell it. They would sell it because that's what they invest in the project for, right? They have to make a profit. And who are the ones who left holding the bags?
as a community member, as a small guy, the people who actually want to play the game, we want to contribute to the community, to the economy of the game. They are the ones who left holding the back. And first, that is not fair, that is not transparent.
And that's why I'm a coony. We want to reward our community. We want to give value back to the community, to all of our early supporters. So if you have our energy, you will be rewarded. If you play the game, you will be rewarded. If you create
value for communities, you will be rewarded. We reward the people who actually create value for Amakuni instead of just the early investor. So Amakuni would have no ideal, no sit-round, nothing like that.
That's what we have planned for our token distribution. It really seems like it's a player first to the economy itself. And then we talked to a lot of sorry the economy and the mince and ensuring that there's a lot of balance and fairness
But I love to hear more about what the actual gameplay is of the game. What do you guys plan on releasing with? Yeah, sure. So Amakuni is actually an RPG with an ultimate battle system. So with a twist, of course.
In the game, what do you do with that? First, you win gather materials and you win user materials to craft different items. And there's around three plus different combinations that you can try. Three plus million.
different commutations you can try. And all of these items that we created, they are going to be NFT. So they belong to you. So and once you have this item, you can choose either to sell them on our marketplace or you can use them to equip to your characters.
and make them more powerful. All these characters are NFT as well. They are the Genesis NFT. We have a collection of 10,000 different characters that you can choose from. You equip this character to customize them.
and then you will bring them to battle and level them up. As you play the game, this character will become more powerful as well and hence become more valuable as well. So that's basically the core loop of the game. So if you harvest, craft, you equip a customer and then you fight and level up.
So that's the core of the game. Cool, yeah, it sounds like it's really like a deep gameplay approach. A lot of systems involved there. But speaking of the other core of the game, what about the NFTs? I see you have one here.
profile pictures as well. I'd love to hear more about the NFTs and how they're integrated with your ecosystem. Yeah, sure. So, you know, we use the NFT is really the foundation of I'm a queen. Right? First is our Genesis NFT, the college
of 10,000 kuley server they are the 8 characters that you can buy and you can use the most playable characters you can of course like I just mentioned this one is not spatic and at t but they are like getting stronger to
my play the game. So that means you actually create more value for your NFT here because you make it stronger. So that's the first NFT. With this NFT, you can sell them on our decentralized marketplace. You have a decentralized marketplace for all the player and character and all the item.
have a decentralized scholarship portal as well where you can rent them out and make a passive income and those are the playable characters but we also have the item NFT. These are the items that
created by our players, you craft them and you can use a seldom or you can keep them and equip them to your characters. And yeah, so that's the whole like ecosystem that we are building for our NFT. So we have a character, the items, the marketplace, the
scholarship portal and we currently planning for the LAN NFT as well but we will release more info in the near future regarding the LAN NFTs. Great, it sounds like really there's a lot of you
for anyone who was looking at their hands on some. I'd love to hear clearly you said you've been developing for, I believe, 15 months now. What are some of the obstacles you've had to overcome in that process? Sure, sure. Yeah, of course. Well, this, you know,
developing a truly decentralized game, actually quite difficult, due to the limitation of the blockchains, there are a lot of traditional game features that we use to enjoy in traditional games, but it's just not practical.
you want to use the blockchain technology. So we have to work around a lot and come up with something that we feel like, you know, just fun but the same time is practical and doable on the blockchain. So that was a really fun challenge for us. And
And the second part is right now we're really working hard on how we can keep growing and keeping our community together. Of course, during the Bay Market, I think this is one of the most challenging things of building a
play turn project, how you can keep going to your community. So for us, it's just giving you a frequent update. We update our community on the progress of the game quite often. We have a lot of snake pigs, a pig, snake pig on our Discord server.
people can take a look at and discuss and also be as transparent as possible for our community members on the progress of the game, on the problem of refacing all of that. So those are two obstacles that kind of young
Yeah, especially when building through a bear market to you know, there's a lot more considerations you have to take you know not everyone has is as gum home on every single project now people have to be a lot more picky so you have to buy ways to send you stand out. That's quite interesting.
I know one thing that a lot of our users are interested in is also the tokenomics. I'd love to hear a bit more about the tokenomics involved in your project as well. Yeah, sure. So, like I mentioned before, since we're doing the fall-off and spread distribution,
I'll talk about the dynamic really simple and straightforward. It's really easy to understand. Since there's no Westing, so it's really simple. We allocate 10% to add drop for our energy holders.
the rest of it, we will have 88% for the reward pool, for the play-tune pool, and then just only 2% and we keep other 2% for liquidity. And that's it. Really straightforward and simple. That is very simple. That's actually very refreshing.
to see. Normally when I end up talking about any sort of talking, I always have people tend to skip over a lot of it because no one wants to listen to the full native gritty of it. That's quite interesting. Cool. I think the one other thing we're curious about on our ends are all your team members' docs. I'd love to hear a bit more about you. You would explain
your games industry experience, but what about the other co-founders? Yeah, sure. So, yes, all of our powder teams are docs. If you visit our website, you go to our white paper, our pictures are there, our LinkedIn profile are there. So,
I already introduced myself, but there are three other team members as well. First is our CEO, Mr. Xiong Wen. He is also in the previously, he is also in the IT industry. He is working on sustainable technology for the Vietnamese government, for the past 12 years.
of years. Our advisor is Mr. Sirm Wynn. He is currently the CTO of Tomo Chien. He also has a lot of experience in blockchain development. Last but not least, is our art director, Mr. Nhet Wynn
He also has been working in the game industry for about 14 years now. So yeah, those are us. If you want to look us up, you can go to our website or our white paper, you know, all our link in there, you can check us out.
Cool, yeah, it seems like there's a pretty like experienced team behind the game itself. That's actually all the questions we have from our end today, but I'd love to hear is there anything more you'd like to share about Amokuni? Well, yes, so Amokuni is the
It's in active development right now and we are looking to release our test net in probably in the first quarter next year. Hopefully, you know, like sometime in January or February, something like that.
I'm very excited for the test net release of the game. I hope that on the community we recognize our commitment and our hard work and we support all the way in the release of the game.
So yeah, if anyone wants to check us out, just, you know, this is our Twitter. We are at, you know, @aamakuni.com and we post a lot of updates and everything on our Twitter. And if you want to join our committee, you can join our Discord server as well. We have a Discord server there.
Awesome. Yeah, thank you so much for sharing all your stuff with us today. Yeah, everyone in the community, you know, if you're interested in it, definitely you can check out all of Amikuni socials. But I think that's everything for us today. But thank you so much for coming here today, Tony, and bearing with the technical issues. We really appreciate that and you know, we're excited to
Do any other future sharing with Amakuni as well? Yeah, of course. Thank you. Thank you for having me on today and thank you for the OXI Gen community for listening to Amakuni and yeah, thank you. Have a great day. You too. Bye bye.