Thank you. Thank you. All right, GM, GM, everybody.
Just trying to get all the speakers in the room here and everyone on stage who should
Thank you, Gold Fever, for putting this space together, coming up to co-host.
Our guests so far, Eclipse, Coop, we'll get it started here in just a minute.
While we get everyone sort of in here, let's throw some GMs. Go ahead and like the space, retweet the space, let folks know that we're coming out here with Gold Fever, their exciting launch and their Gold Rush event.
anything to the Jumbotron, please do so. Information about the Gold Rush, how folks can get involved
and really excited to dive into the space and learn more about it. As we get started here,
I'd love to go around the panel really quick, do some intros. Who do we have behind the Gold
Fever account today, if anybody if anybody yeah you got jorge here
the marketing lead for gold fever and uh yeah really appreciate uh the space excited to deep
dive what's happening next and what we're about to launch and uh exactly why everyone should get
involved because this is a special event that's really curated to everybody that's been supporting
and working with us so really excited to to kind
of just share the news but also share why you should get involved right now my man jorge all
right we love to see it uh he's got the strategies for games uh he is uh the gaming strategist
jorge awesome uh that you're representing gold Fever up here. And I know that actually during
the middle of the space, we have some pretty exciting news about some masks that's going to
be coming out. So really excited to learn more about why folks want to get involved with the
Gold Rush. Excited to learn more about this mask and everything that's going on within Gold Fever.
We're also joined by Eclipse,
I believe one of the infrastructure partners for Goldfever. Who do we have behind the Eclipse
account today? Hello, hello, hello everyone. You got Colin, the founder of Eclipse over here.
Really happy to be here supporting Goldfever. It's about time that we saw a really high quality
survival MMORPG come out into our space absolutely huge fan of
what you guys are doing and yeah we're helping them out with uh some of their crock chain swaps
moving liquidity into their l1 high octane oh love to see it yeah i'd love to learn more about
you know that that partnership and what eclipse is doing with um games and and why you're excited
about you know what makes you excited
about working with Gold Fever. So we can get into that a little later. Coop, the man who needs no
introduction. How are you doing this morning, sir? Very good. Had a good couple of meetings
kick us off. Thinking a lot about Summit right now. Things are overall pretty good.
Thinking a lot about Summit right now.
Things are overall pretty good.
Yeah, Avalanche Summit only a few weeks away.
So, yeah, wonder if Gold Fever or Eclipse are going to be there.
There's going to be a ton of great games from Avalanche.
So if you're out in the UK, definitely get your tickets now.
Those are running out, I believe.
It's going to be a hot event.
But anyway, I would love to kick into the space learn more a little bit about um eclipse as well
as gold fever jorge do you want to give the audience just a brief introduction about gold
fever what the game is eclipse mentioned you know a high-stakes survival mmo what does what does that mean yeah man that's a
good one and i want to give two different ways of looking at this so again real high stakes here in
the case of a survival game that are so realistic so real life that again you have to think when
you get in this game right away, why am I in the game?
And if this is as realistic as we say it is, then I know that I need to know how to drink water, how to sleep, where to sleep, what resources I need to be able to survive.
There might be, you know, a river I have to cross.
Would you cross a river in real life? Would you go into a town and ask the right questions and be able to navigate in a town? That's how realistic this is.fts there's many resources there for a player to be able to get in and check out and also build
their community their empire uh be able to you know you know play the whole mining and earning
and all that stuff that comes with the game and and all that aspects and again this is back in
the 20th century so you have to be be even more of a behind the scenes guy
of what survival would have looked back then
because there is no local CVS or local pharmacy
where you could get the malaria medicine.
So back in the 20th century,
again, solving for malaria is completely different
So it's important that you understand all these things. So that is the first aspect that I will say to you, like, depending on the game where you are, the one
that wants to really immerse in that experience and really take on how to build a, let's just
say if you're building a store, if you're building a hotel, if you're building your
house and what you're going to offer, you might hey i want to be a blacksmith hey i want to be you know just somebody
that uh completes most of the missions and to be able to do gain all the gold within the game
there's that aspect now the second aspect as a player are those that hey jorge you know what man
like i can't do all those activities i just want to get in the game and just game.
And so let me say why I say, like, just game.
Because the game is very much like a Grand Theft Auto, but in the 1920s, in the 20th century.
So I think, like, it's very important to understand that because as a gamer like jorge
right now i'll tell you is i don't my adhd only allows me to do so many things within the missions
before i'm like roaming around and before i start seeing my friends building a hotel and realizing
that they're getting it farther advanced in the game than i am so then i know that i should
probably go steal the wood from their hotel and take the wood and build my own and let them do
the work of cutting down the tree and just keep stealing and then seeing my friends progress to
have money to be able to afford a airplane and be able to travel within the map and see them do that then realizing that i'll let those suckers
keep you know mining their gold and once they pay for the plane and they land their plane and they
leave it out in the open i will just go steal the plane and go and do whatever i want so again two
aspects of what type of gamer you are uh if you are the gamer that you know wants to go and build or if you're the the the menace and just wants to go and explore the land uh again game's been
building for many years as you could tell by the quality of the game the size of the map the size
the amount of resources within the game you will understand that this is a very very heavily
economic driven game that you must understand so i always tell people like take the
time to just read the intro don't skip this intro because if you're gonna skip the intro you might
actually have a bad gaming experience because you might not be able to survive right away
um so hopefully that's a good way to kick it off, but I'll go deep dive into it even
a lot further if needed. I got a question. So when we say high stakes, is it high stakes because you
have to like buy something expensive to even get started and then you might lose that? Or is high
stakes because you just, it's a very dangerous game game you might like die from dysentery just walking
around or something it's actually actually both of those right like it's it's literally a blend of
both of those because it could be high stakes in the sense that you know again you know the the
pricing of some of the things but they could go scarce and they could be stolen but it's also high
stakes again because of the type of the game, the way that the game is designed
in the sense of what survival truly means.
So it's a blend of both those questions.
And I think the best way to do it
or the best way to say it is
you just have to jump into the game
and figure out which high stakes you want to take
and how you want to survive.
Oh, that's all awesome to hear. And I think we are going to want to deep dive a little
bit more into it, Jorge. So if anyone in the audience does have questions about Gold Fever,
leave them in the comment section below and we'll try to answer them through the space.
And then also, if you just want to shout out something cool um about gold fever they've
been building for a while let us know what you're uh excited about or what they've got cooking uh
leave your comment in the comment section please like and retweet the space uh eclipse you shot
your hand up what's up uh yeah i wanted to ask another follow-up question here to gold fever
uh jorge what is the social aspects of the games like
here um is this primarily guild focused i mean obviously you have the two sides here resource
gathering and then more of the griefing side i'd love to know what like the dynamics that you guys
have thought about that in terms of the gameplay loop yeah that's actually a phenomenal question
because again like real life like this is real life right there are going to
be guilds that are forming like let's just say they're corporations or their enterprises
or their kingdoms right and so there is that social aspect that there is a lot of guilds that
are involved and we actually even have a guilds page so that guilds can check out if they want
to get involved who are they how many you typically you need within your guild to be able to you know
build your own little community and village and everything that you need within your guild to be able to, you know, build your own little
community and village and everything that you need within it. So we are, we are very conscious of it.
And so we have that ability, but we also have the socials aspect of, Hey, how do I just want to go
in there and just, just again, play, just, just game. Like, I don't want to keep up with it on a
daily basis. I don't want to, you know, this is more of like, Hey, Monday, Wednesday,
Friday afternoon, uh, you know, after work, this is how I'm going to escape
reality. And so I'm going to load up my, you know,
gold fever game and be able to kick off from where I left off last.
And sure you have that ability as well.
So there are different ways to look at this socially in the sense that,
you know, this could be your grind from nine to five every day, or this could be,
aspect of we take turns and we're grinding in this way so it's it really was geared to understand all the different type of audiences that exist especially within gaming and not just web3
and then take the components of web3 what blockchain offers in the sense of being able to have
transparency with again the way that commercial nfts work and the nfts and almost every item within the game is an nft and so being able
to understand again supply demand and what like if you like it's funny you say like socials i'll
even go further like there are definitely partners within the game that know how many, you know, donkeys are sold and how many donkeys are available within the game.
And they're already playing that meta of like, yay, like how many can go and how many will I need to be able to get this mission done and how much will it cost me? And so there's so much social engineering behind that right now.
It's almost like a live, I would say, like a live trading,
like betting slash mechanics going on there that is hilarious to watch.
But it just shows you how deep the economy is within the game.
Love to hear the depth of ecosystem and gameplay
Well, I think we need more retweets.
So I'll give an AVAX to someone who retweets the space
so go go retweet make it two all right two two AVAX and I I was curious about
like the developer I I feel like this has been in the works for a long time like how did this
get started and why did he build it and maybe even like how did he end up on avalanche it's like mostly one guy right
well there's a studio behind the one guy it's not just you know one guy but he there is a studio uh
that built this this game and actually there's there's actually a lot of like uh two two untailed
here but i think the best uh let's say like summary is a million, who is one of the founder of and CEO of Goldfever.
So let me also give credit to him and shout out to him.
He's always been a gamer in building games.
And this is not his first time, let's just say, almost building a game.
He's actually built other cool things within gaming and even even blockchain he's he's dabbled along with it but one of the things
that really kind of sparked him was again survival games and and understanding survival games and for
him it was a lot of a kind of aha moment of what would it be to have a full survival game and so
let me just actually take a quick time out gold fever like when this
went into production again we've been building for many years remember like when we came into
web 3 and we were like what if there was a game that was like all every item was nft based and
like you know we were used to talk about like grand theft auto and we still would say imagine
if grand theft auto was in blockchain and all the items that were in the game what if that was all on the blockchain and how it would live and how we would be able
to pay for it that was a huge narrative for us what maybe 2020 2021 and and even 2019 of like
wow video games and blockchain that could really go further so that this kind of really evolved
from there and and this is i would say also like the first time we've actually seen
a game of this death to have almost every single item already built within the game and how it
integrate like this is the game that everybody almost talked about several years ago now is it
is is today the sexy way to say that every nft should be in blockchain i i don't know that's for
you to tell because i think the beauty of working
with partners like eclipse and everybody else they have had made it so smooth to be able to operate
within the game and not know hey this is on the blockchain and that's exactly why we're on avax
and how this how this has been kind of the best way to show a game without having to shove blockchain
in your face without having to shove
nfts in your face and say hey these are digital collectibles digital items within the game so yeah
the million vision of what he was looking at hey back then and how do you build that and so it
leads to where he was able to again do a massive fundraise and be able to bring in funding, build the studio, build the game.
But I will say a beauty of like, if there's any ups or downs to building this was that he took 95% of the funds to say, hey, let's build this great game. And then, hey, the game now is
finally at my point where I step in to be able to be marketed and be able to share
with you guys this great vision that he had about, hey, how does a blockchain game really look like?
And Jorge, we posted some great clips to the Jumbotron here of the actual game.
So if you're in the audience and want to see what the game looks like,
the setting is crazy too.
Like you were saying, Jorge, like 1920s jungle, all this stuff.
I am curious about what the inspiration was into sort of like, you know,
this GTA, the historical like era that he put it in, all that stuff.
But Eclipse, you had your hand up.
Yeah. I mean, I wanted to go back into the gameplay side of things.
As a old school survival MMO lover,
like I'm a big fan of Art Survival Evolved,
big fan of Rust, big fan of those kind of communities, right?
How is the progression system for users
in the gameplay experience itself?
I'm imagining you start off as a naked dude on a beach,
trying to put rocks together
and build up some basic machinery,
but how satisfying is that development curve there
for character progression and the amount of new things
that you can create as your character continues
to progress in the world?
Yeah, this is why I was very like,
I gave the two options when I started of like, what type of gamer you are, because so essentially, you start in the game with before you and in five days you'll quickly know
which which route of a gamer you want to be and which route of a gamer you want to take and so
within the five days of being able to survive and being able to build and have the the resources
there's clear instructions once you get into the game and you start roaming around of it'll tell
need to go to this part of the land you need to do this in order to be able to mine the gold and
all this all the mining and everything you need and even to exit the game they'll tell you hey
you need to go to a hotel to be able to sleep in order to exit the game this isn't a game that you
could hit quit or end whenever you want you have to there are steps to be able to quit the game
you have to literally go to the hotel able to quit the game you have to
literally go to the hotel put yourself to sleep and once you put yourself to sleep then the pop-up
will say hey are you are you ending today's game and that's how you will end it hopefully i'm not
even giving too much uh advice here on on how to play the game but essentially again you know we
we give you the bare bones but give you enough for you to be able to
progress and see that and be able to understand it quickly so that your brain starts thinking,
okay, what exactly are my next steps within this game?
And the limitation is too much roaming around, too much not knowing will cause harm to the ability of your stanima,
of your water, of the food you've eaten, when you're hungry, when you're dehydrated,
and again, being in a jungle. Hey guys, if we're in a jungle, guess what? I think everybody knows
there's bugs, there's animals, there's all these things. And so how much can I explore within the land without,
you know, possibly, you know, running into something that could cause harm or, you know,
my stand about my water depletion and all that stuff. So yeah, I think there's, there's a lot
there to, to, to uncover, but again, that's why I always started off with what type of gamer are you?
Ooh, I love it. Jorge is giving out the alpha i've got
my notepad out i'm taking notes uh i think we need to get more folks in here so if you haven't
retweeted this place please do uh we're giving away two avacs to someone that retweets it um
and you're getting a lot of insights here from or jorge on how to get ahead in uh gold fever and
there's also some some interesting comments too
that I'm going to read out here from the comments section
and would love Jorge's take on that.
But first, Colin, what you got?
I'm sorry, I'm asking so many questions.
I'm just so excited, man.
I want to learn a little bit more about the player-induced economy.
Is there going to be opportunities for characters to run mines, to run bars, taverns, hotels?
You know, how much of that kind of general game infrastructure is going to be put in the players' hands?
Oh, yeah. I mean, that's like a core pillar of all the bases of like how the game has been built out and that's
exactly why i say you have to jump into it and again once you if you're going to be there by
yourself building by yourself sure it's going to take you a little longer to build the typical
you know uh house or blacksmith or you know store or whatever it is that you want to do foods
sell things within the game whatever that that is that you have but
all of this is already mapped out again this game this we've been building this game for years and
the game has actually been in this beta alpha for quite some time so we've been able to monitor
economy the economy for quite some time to get the economy to where we are today to make sure that
again it's not here here's a a funny example. It's like,
we're building this hotel and like you're chomping down lumber, right? And then, Hey,
I need nails to, or rope to be able to put the, like the lumber together and build this house.
And so it's like, Oh, well the nails aren't free. So you have to go buy nails. And it's like,
how much are nails? And like, is it realistically enough money or enough gain in the sense of how
much i'm spending to be able to say i could acquant to buying nails and so all this has been thought
processed and all this has been tested before we even got to this phase of where we are in the game
so that again the experience for the gamer is not something that like is lopsided almost or like
that could be something that you
don't feel is fair and i think like again you know do we think it's fair now that egg prices
are where they are or milk prices are where they are or gas prices sure i mean it's part of
inflation and if you understand all that within the game well you're still understanding how the
economy works in real life and in a game dang okay okay you gotta watch out for those those prices love
the player-owned economy and actually colin i got a question for you sir um could you give us a quick
primer on eclipse and how you support um gold fevers like player-driven economy um you were
mentioning you know a few different features that you help you know uh on their their infrastructure side so yeah how how do how do you sort of play into
making gold fever able to achieve what they're trying to do here absolutely absolutely i'm sure
a lot of people here are familiar with us where we're kind of annoying on everyone's timelines
can't get rid of us sorry about that everybody uh but what we are is we're an avalanche game, you know, a permissionless avalanche gaming L1,
but we don't produce games ourselves.
Our priority and focus is to develop tooling that removes the traditional friction points
users experience when trying to interact with gaming, either from a web 2 or web 3 perspective.
So in Goldfever's example here, what we're doing is we're
leveraging our cross chain interoperability platform, as well as our cross chain aggregation
across a swaps to allow users to be able to tap into the gold fever ecosystem into high octane
directly through any token on any EVM chain. So all of a sudden now users don't have to learn new
networks, learn gas tokens learn bridges get all
of those different quotes out there we remove all those frictions of barriers so if you're a user
and you hold a shit coin on bnb you can now use that shit coin on bnb directly in gold fever for
any asset within gold fever that's how we want to be supporting not just gold fever and high octane
but the entire l1 ecosystem it's about time to open up doors of interoperability,
not just C-Chain, but entire EVM ethos wide.
Oh, dude, I love that, man.
Especially if I'm a fan of Goldfever, I'm having a good time.
I need some more resources in the game.
I don't want to have to deal with the headache of being like,
oh, man, I got stuff I want to get rid of on this other
chain. And I got to figure out bridges and what the best, you know, apps are to get through
everything. And if you can make that more seamless and easy for the user, man, I just want to play
more gold fever and you make that happen. We do it, man. We do it with via gasless
transactions. In fact, we're pioneering what we determined to be true chain abstraction to the point where our system scans your wallet on every
network that your wallet operates on and whatever assets they hold. You as a user don't even have to
choose a dropdown menu of what assets you want to spend. You click an image of the logo of whatever
token, shitcoin, memecoin, whatever on any EVM chain and be able to directly use that to purchase
directly into an avalanche l1 dude i love that that ease of use man there's some there's some
uh archaic stuff that's just gathering dust in some of my wallets elsewhere and i think they
could be more useful for gold fever especially for this upcoming upcoming Gold Rush event that we'll get into in a second.
Did you have something, Colin?
No, I was just about to say, time to tap into that dust and bring it to Gold Fever, man.
Let's see how you guys do.
And Jorge, there's actually a pretty interesting comment here from one of our listeners, Premium.
comment here from from one of our listeners premium he says that it's a good survival game
but it's difficult to approach for a majority of players um because its difficulty is pushed to the
maximum um and the game will face challenges if the developers don't change their thinking and
i think you know you alluded to some of that with the whole like you know even if you want to exit
the game you know you have to go to sleep and and there's a lot of strategy and thought that goes into this.
I know that can be sort of like a double, like two blades of the grass there, where that could be really appealing to a certain cohort of users that want that depth of gameplay.
But then also, like you you said it's hard to
just um casually engage what is what is you know the devs um perspective on this if you have it
yeah um i well i don't think the desk perspective i think this is just a gaming perspective
what's that good old saying um get good uh sounds like a skill issue. You know, I think it's that. No, look, I think, you know,
jokingly, I say it, don't take me serious here, premium. A couple of things. We know that we're
going after a certain niche of gamers. The economy and the way that we've driven the game
is actually geared for that. So it's not, this game is actually not a game that like says
you know with a thousand users can the game survive yeah actually with a thousand users the
game can very well survive the game doesn't need that many users for the economy to to to to perform
to to its best of abilities because again there's it's for those that are truly understanding of
how a strategy survival game works.
And if you do truly understand, have that kind of mentality and you're that type of gamer.
And there is a lot of those type of gamers.
I think that's one thing to understand because we have a good portion of that already within our Discord that have been grinding the game for several months and have kind of already built their, again, their cults and everything that they have within the game.
months and and have kind of already built their again their Colts and everything that they have
within the game so I think like the answer to him to to to to the to anybody listening is like yeah
this game is definitely very hard for those that are kind of not understanding the genre of the
game but again I I will say this I'm going to take a time out and zoom out life is very hard and you have to work and you have to eat and you have to drink.
And so if you apply real life examples to what you're doing within gold fever, you will understand it more and appreciate it more.
And I think that's where the fun and the rush starts coming in of like, I need to understand how to become wealthy and how to become powerful and build you know with my clan
and so it's not for everyone i i guess that's the cliche to say but it it is geared as low as it can
be to have the barrier of entry and the barrier of interest understanding as low as it can as the get as low as the game could allow it to be without losing
its true real mechanics of a game hey jorge i think there's like a saying if you're building
a game for everybody you're building a game for no one so um really important to know you know
your target audience and who your you know know, core users are going to be.
Love the questions that are coming in.
So if you do have questions, throw them in the comments.
Because we have another question here from Jack, the prolific Web3 gamer.
He wants to know a little bit more about player retention.
How do you plan on getting people to come back daily?
And for folks, you know, maybe more casual to come back um every few days um to find you know all this stuff is gone because the storage ran out yeah i think that's that's that that's the uh
i that's the rush of the game actually you know of like you know uh going away from the game for
two days or three days and knowing that I didn't have enough money
left in my account to pay for the hotel that, you know, I thought I only needed for two days.
And then I get kicked out of the hotel. And then when I get back into the game,
again, this is like real life survival, right? Like if you go to a hotel, you pay for the hotel,
you say, Hey, I'm going to stay here two days. And if you don't have the third day amount of money, you get kicked out of the hotel.
Well, in this game, if you're going to leave the game, you kind of have to understand when you think you're going to come back or you have to have the right funds in your account.
And when I say funds, I mean, this is like really like not like we're not, we're not, it's not breaking the bank.
You're talking about dollars here of what it would cost.
It's not, it's not a lot. And so the idea here again is the player retention behind that is first gets, gets activated with understanding, Hey, how do I need to make sure I set myself up that if I do leave the game for a couple of days or I come back tomorrow, or I come back in a couple hours, I am not losing everything I put into the game because when that happens and it's
happened to me, I could tell you probably over a dozen times that I keep doing this because
I'm just an idiot. And I'm like, oh man, I thought I set myself up correctly.
That it makes me come back and be more like a smarter or more tactical or more strategy
to how I want to be able to say,
I'm ready to exit the game. And I know that I'm not going to lose everything. So the retention
behind, Hey, is there enough levers there for a first time user to want to stay? Yes, there is.
And that's exactly one of the things that we wanted to make sure. But then is there enough levers there for somebody who says, I want to spend $25 worth of money into this game and see if this is something for me?
Because we have, again, the game loop and the game loop and retention there to say, okay, I start building, you know, mining gold.
And again, let's just use commercial NFTs for a
second here where, you know, you are building a hotel, like, you know, the hotel could produce
you revenue, you know, the hotel once fully built can help you unlock a where to sleep and help you
generate revenue. And so if that's the mindset, then, you know, again, the way you're going to drive your experience and how you want to, again, be able to keep going and not stop there.
So I think like for those that are like listening and kind of trying to put this together again, use real life.
I'm trying to use as many real life examples to you so that you understand how the survival game is.
But take it a step further this
is a game life is a game go in there and just actually try this and then i think you will
understand what i am trying to convey here because it's hard to convey real life experiences with a
game when you haven't actually tried it within the game oh heck yeah dude i love it keep the questions coming jacksy these are
awesome i know if i'm owning a hotel i don't want no uh freeloaders here so if you don't got your
money to pay for your your nightly stay i'm kicking you uh out to the curb into the jungle
sorry about that um i'm seeing a lot of you know faces coming in friendly faces uh feezy came through sam stefanina so those retweets
are working guys um again we're giving away to avalanche uh to someone that retweets the space
so thank you so much uh for doing that jorge i saw that gold fever posted something up here to
the jumbotron about grabbing a mask should we should we talk about the mass now
or should we get into the the gold rush event first um how about before we get into those two
so for those that are seeing the jumbotron uh the avax hat giveaway uh they the if you click on it
you'll actually see a man driving uh the the blimp and that man is his name is Coop. I don't know if you guys know
who Coop is here but the man here on stage. So one of the cool features about our game
right now is that we've been able to now because of the stage of the game and the development
of the game we're able to now take characters from in real life and bring them into the
game and we wanted to take Coop as well and bring them into the game and we wanted to take coop as well and
bring him into the game uh he calls himself this big time gamer on socials i think is is um twitter
bio says that he's a famous gamer and so we said we needed to bring the most famous gamer of web3
into the game and this is something that again you want to talk about retention you want to talk
about game looms entertainment we're very much thinking of all this and we're thinking of ways to keep keep the game going further beyond just
this game and i think it's connecting with gamers and connecting with the audience and connecting
in web3 and bringing in ip and partnerships to be able to keep the game you know again the game is
doing its itself what it needs to do we're're here now bringing another step to the game
and that's entertainment.
Again, being able to bring in some familiar faces.
And so as you bring familiar faces within the game,
this now could go viral and hopefully the famous gamer
having him will go viral.
But again, what does it do?
Again, it's opening doors to bring others and bringing other partnerships on board. And I think that's one thing that we were heavily exploring within the ABEX gaming system is, hey, how do we bring in maybe it's, you know, we seen a meme coin run up, right? With with these blub cat, you know, cocky new, how about we bring those in the game? And what if there's a chicken running around in the game?
And then again, maybe we have, you know, Colin in the game playing with Coop.
Maybe we have Parker and Coop going at it.
And I think like that's when things start getting really fun because we could correlate with in real life people that we know within within Web3.
So to go into the masks and the gold rush, I think that that was just a great prelude
so that you could know how far of development and what stage of life this game really is.
And I definitely want to see Coop and some other, you know, figureheads within the game.
That's going to be a ton of fun.
So tell me, like, what are these masks what is the gold rush event let's let's dive into you know this exciting
launch that gold fever is having right now yeah yeah i'm actually going to have alex behind the
gold fever account uh who's my partner as well so alex take it away give us the give us the 411
on the masks and the gold rush hey what's going on everybody hopefully hopefully you guys can hear
me all right yep loud and clear loud and clear let's go uh what's going on so yeah the biggest
thing we just dropped our masks um quickly going into that and then going into what the gold rush
is um obviously we see the hats the hats are a new addition that we added in and it's our way to show
that basically we can do anything in game meta humans throwing them in um you know there's different merch that's going to be coming in game
there's going to be endless amounts of drops that we can create um which brings in that retention
and all the different levels of the real 2021 crypto gaming vision that we all said that's what this is meant to define um and where gold fever is
right now and um the next level of that is obviously uh masks and what masks are is your
pfp let's call it um in game there are two two factions there's tribals and adventurers adventurers
the ones that are mining gold and tribals are the ones trying to protect it in-game. As an adventurer or a tribal, you get a mask and that's your access
to the game, similar to the hats that we're giving you guys. The difference is the masks are
fully customizable. They come with six pieces. You basically purchase a crate. This crate is
worth 333 NGL, which at today's price is super good, super valuable, super accessible for everybody to play.
And you open this crate, you get five to six items.
Those six items have different rarities, different rarities from uncommon to legendary.
And each of those will give you different buffs in game.
Unlike the hats, which are fully just a super sick merch piece that you can have in game
the masks help you in game they help you survive they help you mine more gold they help you process
more gravel when you're when you're doing that they help you with agility and with all kinds
of different levels that that can adjust from uh one percent buffs to fifteen percent buffs on how
much gold you can get for example um and the beauty of it is directly on our website and hopefully coming soon on Magic Eden.
Maybe I'm talking a little too early.
Maybe I'm dropping a little alpha.
But with the integration of AVAX on there, who knows what can happen is all of those
items will become tradable and already are on our website to purchase different rarities.
The other day, I think I spent like 800 NGL making a 100% full rare mask that has 10% buffs
across the board. My guy can run faster than anybody else in the game right now. And that's
a little bit part of what the masks are. I can pause there if anybody want to ask some questions and then we can go into a bit of what the gold rush is and why it's
the best time to get into the game. Anyone have questions about masks? I know that people in the
comments like Mikkel are like, just give masks like they want it. But yeah, I would love to hear
about the gold rush event that's going on right now
all right let's do it so a couple things coming with the masks right now we do have challenges
where you can win a plane in game if you're able to collect rare enough masks um with your box
openings that's a huge one if you guys go to the website goldfever.io you can see how much
a plane is worth that is a plane that you can rent out to other other players to either take
tickets for them to fly from different areas of the map for them to fly and just have fun with
and basically that's all that jorge does he gets he gets in the game he flies the plane oftentimes
crashes it uh oftentimes tries to kamikaze us when we're running on the beaches trying to do what we have to do for the game um but it's a good time uh what the gold rush is is um gold fever is is
developed around the idea of an adventure chasing mining gold in rivers and the tribals protecting
that um right now there is no better time because there has been, this is the most amount of mining claims that can be open at any given time are open right now.
With everybody coming on, there is dozens of mining claims that can be open on the website.
And you can do that yourself, basically, by staking a small amount of NGL to open up a claim, which basically is like a permit.
In real life, when you're in the gold rush, back back in the heydays people would uh stake a claim right they would basically buy a permit
from the government to to mine for gold and you're doing the exact same thing in this game
and that mining claim from uh from common or standard all the way to legendary can have
anywhere between 30 to 150 000 ngl within game, which is your gold, basically.
It's your gold nuggets, and within those gold nuggets, you can convert them with the bank.
You get in-game, you get all your equipment during tutorial, and you can start hitting up those mining claims.
Now, the reason why it's a gold rush is because you have to rush.
You have to get a group of people together because tribals are constantly trying to steal the gold off of you and keep
now is there's never been
playing right now. This morning, I think we had 30
or 40 people streaming the game,
getting used to it, heading to mining claims, which means there's people everywhere there's tribals chasing you
but with numbers comes protection and with that protection comes a whole lot of gold that you
guys can collect and the last thing i'm going to say about that is for the next two weeks we are
doing a huge gold rush uh game nights one with avax coming up to the end of the week and a couple other ones with some gaming AVAX guilds
that we're going to post about
where basically for an entire hour,
you go mining, you claim gold,
you run back to the bank.
And when you get to the bank,
one of us will be standing there
and we're going to be giving 10X the gold value
for whatever that you were able to mine.
And there's going to be a ton more posts about it this week coming.
Literally no better time to get them.
And we'll see you in the game.
And mentioning that, we do have a stream coming up in 15 minutes.
So there's no better time to do it right now while you're on this space okay let's go uh game time in 15 minutes i love to see it
piweb was asking can we stack uh masks and hats he wants to have a mask on while he's wearing his
avax hat over here hopefully he's able to do that um alex so it sounds like the name of the game is gold we want
the gold um did you say that it can be used to bank so that you can get ngl and then i'm also
wondering like gold in game is that how you you know amass other resources like jorge was talking
about building your hotel and your sort of empire in the game. Tell me about, about how gold functions overall.
Yeah. So while the main goal of the game is to mine, collect gold, and then, uh, basically
convert that into our in-game currency NGL, which is also our token. Um, the game has an entire
economy built out every single transport, um, vehicle, which is boats, horses, donkeys, planes,
and there's even things like dogs, et cetera,
which are your companions that you can rent.
All of those are an asset that you can rent at some of the stores.
The way the economy works is exactly how the economy works in real life.
There is a governor who governs the area that you're in. So in the map where you basically
start off, it's one of two areas. Within that, there's a governor that's there. That governor
controls, protects, and makes sure that somebody doesn't do something they shouldn't do in that
city, in those city bounds, which you'll see as like a safe area. But within those city bounds, people have staked either their claim in a business. So earlier, one of the questions
was, can I have a bar? Can I have a carpentry shop? Can I have a blacksmith? Yes. The governor
gives you options to basically stake a part ownership in that store on the website. You can
see everything. There's all the permits,
all the stores are there and you have your options.
Or you can just flat out buy the asset entirely and it's your ownership
and nobody can take it away from you.
Or else there's the other one where, hey, I've staked this for X amount.
And then the next player goes, you know what?
I want this area to be mine.
I can stake a higher amount and claim that ownership of that store.
And therefore, all of the returns of that.
There's a couple of things they need.
And of those two things, you need to go to a store that is managed by somebody to get it.
And if nobody is there, then if nobody's managing that store,
then you can take over that store,
There's this main community development
It's like, you guys are a guild of 10.
We have, let's say, 30 people.
If 30 people right now go in-game
and go, hey hey we're going
to take over this area of the map you guys can become a governor you guys can become store owners
you guys can manage and and rent out all of your planes your boats your um horses donkeys
and price all of the items in your area, as well as launch your mining claims,
which therefore you can run your loop of the game,
and then get people to come to your area of the map
and basically start up your own 1920s GTA economy.
This is exactly what we used to be on space about in 2021
talking about blockchain games you you guys have entered the gold rush this is what it is
and literally with 30 people you guys can manage an entire economy you guys can bring on as many
people as you want refer people get rewards for referring people um this isn't a game that
requires you know 100 million people to download the, to buy the game for the company to survive. 30 people can manage an entire area on their own, have a ton of fun doing it. Um, and then just mess around with their friends.
that wolf game could not materialize rip.
So Colin, yo, I wanted to ask you, man.
So am I going to be able to use Eclipse here to buy assets
or am I just buying gold?
What am I going to be able to exchange my dust and lame coins
on other chains for here in Gold Fever?
Well, first of all, yeah, you'll be able to use Eclipse
just like you would be able to use any other token.
Right now, how we have it set out
is a cross-chain swap directly into the NGL token.
And so that's going to be the main token
that you're going to be able to get
and then start spending those main native tokens
But, you know, as the Goldfever team continues to expand here,
as our API and widget functionality starts to come out,
we're going to be looking to add more and more
in the level of direct functionality support to high octane.
So that may be including direct into in-game assets,
directly into masks, directly into skins,
whatever's needed and whatever is there
value proposition here to the player i love it man okay last uh also last 10 minutes guys uh and
right now i think you've got like a 1 in 15 chance if you retweet the space to get two avacs you
won't find uh better odds than that in the meme coin trenches so uh be sure to retweet the space
if you haven't already this has been
an absolute banger uh and i'm getting super excited to jump into gold fever i want to jump
uh hit a question that we got from an audience member here um and i think it might relate to
you know how you were mentioning about governors and governance within the game uh alex and and
jorge is there going to be some sort of dow system or impact of of of governance
where players can vote on future changes or affect the gameplay like if i get a super massive tribe
uh that just dominates like you know one area of the world are we going to be able to sort of
influence you know the the the bigger government there and et cetera.
What are your guys' thoughts on sort of player direction here?
You're opening up a can of worms that Emilian, if he was here,
he would absolutely love to explain to you.
That's the beauty of the game.
A governor is only there until he's pushed out so i i guess i can't there's
not much more i can say than that simple principle um but yes uh the the goal of what we're trying to
do with the meta humans and getting people in this whole week is is get people truly to start understanding the game
and understanding how you can manage your own area um and and believe me right now though it
might not be uh a structured dow system any governor in game right now um as is is in talks
with with the team about right different things that are coming in game um what are the updates
we're doing they're very well aware of well aware of this campaign that we're doing.
And we'd love to keep that communication close
because those are the people that are helping us build the game
I'll let Jorge take this off.
This is more his wheelhouse,
but that's my little spiel about that.
Yeah, no, I think, again, real life, right?
Politics in real life, politics and real life we
know how politics work and how impeachments work and what's the whatnot it it happens in our game
as well and again the way that we design the economy the way that we spend within the economy
and the way that these guilds are kind of like working together we are very much closely
understanding it but at the same time know that it's not it's life is not for everyone right
there so there comes the point in life that you unfortunately pass away and die that that is very
much understood within the game as well and we understand the mechanics on how that's driven
and that is all driven through again the players and their activities of what they're happening
but also how they're controlling their activities. And again, it's 1920s.
You have to understand this is real life. It's, it's,
it's understanding how long can they survive? Because again,
life expectancy back then, again, how, how, how long did that last?
So I think your answer is, is one that only time will tell,
but we know what we want to see and how we're going to see it kind of
evolve because of the way that already some of the deals or colds have been formed within the game.
Okay, I love to see the impact players have on not just the economy, but the overarching game.
game uh we're we're wrapping up into our last five minutes here i really wanted to quickly hit on
We're wrapping up into our last five minutes here.
high octane gold fever's uh native layer one on avalanche um jorge alex do you guys want to talk
a little bit at all about you know what high octane enables um gold fever able is is able to
do through having a layer one on avalanche or Coop? Speak to why you're excited about a game like Gold Fever
pursuing their own layer one like High Octane.
Open it up to the panel here.
Yeah, I'll just quickly add before Coop comes on.
But I think, again, the dream of this game,
if we all go back to the 2020, 2021 cycle of,
can blockchain power games and will it be fast enough
and easy in the ease of use?
I think that's exactly what AVAX just showcased
and show the world that like it is possible, right?
And I think AVAX just gave us the masterclass
on where chains will go in the future of, you know,
the blockchain isn't sexy, right?
Blockchain isn't something sexy to market either, but can it be sexy once that ability to perform
within the game is within nanoseconds and it could be on chain and be able to be in nanoseconds
and not even be seen to the gamer or affect the gamer's gameplay or experience?
And I think that's exactly what we were able to achieve here with
a vex and and why we see the future of way the way that avex is kind of uh looking at the vision of
where they want to build and how they want to build and where they're going towards and i think we've
seen that within the news lately of uh the avex you know partnerships between you know again uh
the the debit card but to then again the etf but
again to you know vcs working with them again they're they're very much in exploring all that
but that's where mass adoption and that's where the big players are playing and so for us it's
as building a game you know how do we make sure we're tying ourselves into cutting edge technology
but cutting edge technology that doesn't hinder the game experience.
Coop, anything you want to
say about them building High Octane
one thing that stands out
they're not a massively VC-funded gaming studio, and they're still able to make this happen.
A lot of people still think that setting up your own chain and creating this amazing user experience is expensive.
I think we need to educate people beyond that.
I don't think it's limited to somebody with millions and millions of dollars to spend.
And you can really do this reasonably on your own or with a small startup or a small studio.
And I think Goldfever is still kind of one of the early examples of that.
And I'm Goldfever is still kind of one of the early examples of that. And I'm excited for it.
Yeah, and I think another thing to demystify here is like creating your own L1 doesn't silo you off from the rest of crypto, especially with great partners like Eclipse who highlight the interoperability.
hey, you can get all these benefits from having your own L1,
but then also still draw into liquidity from other chains
and make sure that folks who have assets across multiple places in crypto
can still easily engage with your L1 and engage with your game.
So you get sort of the best of a few different worlds here.
And so as we wrap up the space, Jorge, Alex,
how can folks get involved in Gold Fever the best?
How can we jump in the game?
Give us the TLDR and the 411 of how to participate next.
You have all of them pinned right at the top of the space
go to goldfever.io sign up for an account uh hit that avax hat giveaway we're ending that today
around 4 30 um and we have 10 hats to give away um that's the easiest way that'll give you unlimited
access won't give you won't give you any buffs but you'll be able to test the game out for as
much time as you want and uh you'll be able to have a good time.
There's two ways to download the game.
On the Goldfever website, directly from our personal launcher,
So definitely, if you feel more comfortable, go through Hyperplay.
Those updates, everything is good on that for worldwide downloads.
So that gives you multiple options,
whichever one you feel more comfortable with.
The main thing is just sign up on the website get going get a mask join the discord everything
is in our hubs on our profile and be sure to put your notifications on this week there is a ton
coming um and a big announcement tomorrow as well along with some other ones with coop here and some
different things we're doing with avalanche. Appreciate you guys having us. It's been a great time.
Yeah, appreciate you, Alex, Jorge.
Any final thoughts from the speakers?
Otherwise, don't forget right after this,
there's going to be a stream of gameplay for Gold Fever,
so don't forget to check that out.
I pulled a little rabbit out of my hat for this raffle giveaway,
and the winner is Salix down in the listeners.
He's been here the whole time during the space.
If you look at his feed, he's just been reposting some Gold Fever content on his timeline.
So Salix, brother, let me get a wallet address from you in the DMs, and we'll get you those two AVAX.
But thank you so much for everyone who tuned in.
The space is recorded if you missed any of this.
And let's go into this gold rush and get some gold for that NGL.
Thanks, all the speakers, for joining, and we'll catch you guys very soon.
Thanks, team. Hope to see you all at Summit. Thanks, team.
Hope to see you all at Summit.