Kronis Corner #5

Recorded: Nov. 7, 2024 Duration: 1:07:04
Space Recording

Full Transcription

About two, three more minutes. Let some people join in and then we'll get the show going.
What up, Gabs, Matt, Eric. How's everyone doing today?
Hello, hello, hello. Good morning.
Good morning. I'm really good today.
Even better now that we are talking on this amazing podcast.
Happy to be here.
GM, GM. What's up, guys?
G-Crawl, Gabs, Eric.
I'm hyped. Chronicles. Let's go.
Happy to be here.
Good morning, everyone.
Let's get this rolling.
I think we're missing Sky.
Yeah, we're missing Kearney.
Kearney and Sky.
Oh, Kearney is here.
Oh, Kearney is here.
Yeah, yeah.
I think Sky is in the audience as well.
I think Sky is in the audience.
I think Sky is in the audience.
Hello, hello, Mr. Kearney.
How are you doing?
Kearney, Kearney.
Mic check.
Bennett, are you able to hear us, bud?
Just checking in to see if your audio is working.
Yeah, I was across the room.
I was just grabbing something.
Sorry, guys.
What's going on?
I hope everyone's doing well.
Excited to hop in another episode of the Cronus Corner.
Hell yeah.
Hell yeah.
We have a stacked episode today with some last-minute surprise guests.
See you, Robes.
How are you guys doing today?
I'll just let Sky and our final speaker in, and then we'll get the ball rolling.
Hello, hello, Sky.
How are you doing?
Oh, I finally made it.
I was totally lagging out there, you know.
I was going to get rugged, but I prevailed.
Yeah, so, I mean, you always have to keep insisting on these kind of spaces.
Cannot give up after once, twice, or three times.
Like, five to ten normally is when I give up.
Matt Alchemist, how are you doing, sir?
Welcome in.
I'm doing good.
I'm doing good.
GC Road, I pronounced correctly, hopefully.
How are you guys done?
Oh, we're doing great.
We're doing great.
We're doing great.
Thank you all for tuning in.
We're ready to start the show.
We got all the planned guests, and even the surprise ones are here.
So, we got every single person and people that we want.
And thank you all for tuning in, as well, from our lovely community.
So, good morning, good afternoon, and good night, whenever you are listening to us, to
the whole wild world.
We're going to have a stacked episode.
It's going to be lots of fun.
The way this works, we go over gaming updates, then we have some trending news, and then we
go over the market overview of a couple of tokens and NFTs.
In the meantime, we might get sidetracked with some topics and questions.
That happens.
All you need to know is we're going to start talking about Web3 Gaming.
In the middle, we'll talk a bit more about Web3 Gaming, and then in the end, we're going
to end up talking about Web3 Gaming.
So, without further ado, I want everyone to give us their amazing intros.
Gabs, go ahead.
Hello, hello, hello.
Good morning again.
Well, I'm Gabs.
I create content here on Axe, also a streamer, and works on Chronicles GG as a streamer for
them, and the video content.
So, I post daily about Web3 Gaming, about the stuff I like, and that's it.
Have to be here.
Awesome, awesome.
Matt, your time.
Thank you, brother.
Yeah, no, my name is Matt.
I used to work in gaming and esports, but now I'm in Web3 Gaming, which is a dream come
Work with Optic.
We help games with UA, Web2 or Web3.
But, yeah, that's about it.
Let's keep it short and sweet.
Let's keep it going.
Yeah, sir.
Sky, go ahead.
Oh, short and sweet is my name.
I'm a content creator, but first and foremost, a gamer.
And, yeah, just happy to be here.
So, let's go.
Good morning, gentlemen.
I am the VP of Ecosystem over at Oasis.
So, as you may know, we're an L1 with many L2s on top, and we like to rep Ubisoft, Sega,
Square Enix, Bandai Namico, and, of course, many single to AA other developers as well.
So, happy to be here talking about Web3 Gaming.
Kierney, your time.
Hi, everyone.
I'm Karni.
I am the head of community over at Uprising.
You might see the badge here.
Me and Eric are working together at Uprising.
We are a Web3 Gaming publisher, and I'm also a creator and a gamer.
So, excited to kind of hop in here and chat.
I mean, I am founder of Seedify and Seed World.
You know, big fan of Web3 Gaming since years.
Gabs, I know you had a great question to start the show.
So, it's your turn.
Yeah, just to spice things a bit.
Well, in the last days, in the last days, Chronoforge hosted their play test.
And I was so excited to play the game that I bought a bunch of energy drinks to spend the entire night playing.
And it wasn't playable at all.
So, servers aren't working.
Nothing was working.
After a week, they told that the problem was solved.
But I didn't want to play anymore because of my bad experiences.
So, my actual question is, should a project launch a play test, even if it would crush the community or abolition on them?
I mean, the project needs to deliver something, but I don't know.
Sky, you can start.
You can start.
No, they shouldn't.
I mean, we see it all the time where the play test goes live and everything goes to absolute crap.
And then, there's no reason why this should still be happening.
You know, at this stage, there should be seen in common.
And, I mean, Chronoforge isn't a small one either.
You know, they were expecting a heavy number.
Yeah, I couldn't agree more.
And even beyond that, Sky, like, they knew the number they were expecting because they gave out keys.
It's not like it was open to everyone.
So, like, they knew the keys they were giving out, which is even crazier to think about how they had so many issues.
I think, inherently, the problem with games doing play tests is that, like, you know, a lot of us understand, you know, that they're still building and that we're early in the development process.
But when you do it, when you do, like, a public one, right, you've got to make sure that people can at least have a pleasant, you know, a pleasant, stable first-time user experience.
Because you can only really get those people to experience the game for the first time once, right?
And the problem with shipping a bit too soon is that if you kind of choke on that or, you know, or if no one can play, like Gap said, right, he was very excited and now he doesn't want to play anymore.
It's exactly that.
That will 100% be the stance of a lot of gamers, right?
They're just kind of done and they'll move on to the next.
So, I think that's mission critical.
It's like, you know, you can't, that's the one thing that you can't get wrong.
Oh, yeah, 100%.
And even to add on top of that, like, I have a direct example of that.
First of all, I was excited as well.
I was planning to do, like, a 12-hour stream on launch.
And then I tried it and I was like, bro, I can't even play for 12 minutes, much less than stream for 12 hours.
It was way too laggy the first day, like, it was literally impossible to play.
But I had a friend who is my editor and he's a Web2 friend of mine and he's a Web2 gamer.
He knows about Web3 games, but he just plays about two games for now.
And he was actually excited about the game.
And then Friday comes, he can't download because they stopped the downloads because they were lagging.
Can't download Saturday, can't download Sunday, can't download Monday.
Downloads it on Tuesday, gets in the game, the game is still lagging.
Like, it's a dual play.
That person will never touch that game again, right?
But it is true.
And I know that most people won't do what I did because I tried playing the game, what, I think, five times.
And the last time that I tried was yesterday.
And yesterday the subs were decent.
I wouldn't say they were perfect because some hitboxes made no sense.
And I know it was because of the lag because when it wasn't lagging, the hitboxes were, like, perfect.
It was better.
But I don't remember which one of you said it, but they have such big names.
And Chrono Forge has been hyped for a long time.
It's not like they started hyping it last week or their name started being thrown around last week.
It's been here for a long time.
It's been being showed slash supported by people like Becker, which is, like, one of the biggest people on our platform here in terms of Web3 gaming
and people that talk about a project to invest in and to look forward to.
So once you put all that pressure onto yourself, you need to deliver.
Yeah, Matt?
Oh, sorry.
Did I raise my hand?
I actually did that by mistake if I did.
It's always.
I think if you're on PC, that it just stays raised.
You need to remove it.
It's a little bit annoying.
Oh, I'm on the phone.
Oh, that might be just a new feature.
Eric, I'm wondering if you have any thoughts about this as well.
Yeah, I would say, I mean, I would give them the benefit of the doubt.
Obviously, they didn't plan for anything to go wrong.
You know, as a team, we've released a couple of games.
And sometimes if something can go wrong, it will.
And it usually happens at the worst moment possible.
That being said, hopefully they did some sort of internal playtesting and everything first.
You know, at Uprising, we have an internal playtesting group, you know, of a few dozen people that are ND8 and that they expect that things are going to go wrong because it's such an early process.
But we haven't announced that group yet, but it is running right now.
And probably some of those guys are in the audience.
And so we, for example, we just announced Strike Protocol as a game that we're working on as a publisher.
And, you know, that's going through that process now where, you know, it's an early access version.
And then we did very quickly figure out some issues that it wouldn't load on certain computers.
So that's something that we figured out.
So, again, hopefully those guys did that and, you know, give them the benefit of the doubt that something just slipped through.
But, yeah, early access playtesting with the closed beta slash alpha group that, you know, shouldn't be sharing publicly and are expecting that is pretty key.
Oh, yeah, yeah, however said.
And I'm glad to hear that you guys have a private testing group before heading to the public place.
The stress testing is so important.
Even if sometimes, and I've been there and I've helped projects do that, where you find bugs that you expect people to find.
But sometimes they're so obvious that somehow they go beyond everyone's eyes and those funny things end up happening in those private game tests.
So it's good to hear that you guys have that over there.
But, Kenny, do you have anything to add on as well?
Yeah, I think Eric hit the nail on the head.
Yeah, we found, I mean, even with some of our product launches, making sure you have, you know, enough testers and people from different parts of the world and, you know, different types of computers.
Because, you know, not everyone has high-end PCs.
So, yeah, it's very, very important that you're able to test out everything.
So I'll probably leave it there.
But I wouldn't necessarily blame the Chrono Forge team for, you know, things that, you know, could go wrong.
Because at the end of the day, it is a play test, in my opinion.
It's still very early.
And that's kind of the purpose of these things, to find the faulty errors before launching.
You know, it's better to do that than have a game that comes out and then, you know, potentially cooks your PC.
So, yeah, I'll leave it there.
I'm always saying this because my PC was cooked.
So, it's no shots fired.
Yeah, sure.
No shots fired.
No, but...
It's all right.
Yeah, yeah.
I know, I know.
But checking aside, yeah, I do understand that.
And I totally agree.
If there's a moment and a place to F up, it's now in terms of play tests and not when it goes to the public.
And I do think that they were quite unlucky because I read the announcement after the main launch on Friday and Saturday.
And the team really did seem crushed that that happened.
And there was some sort of issue, especially normally with the AWS servers.
So, I do think it did not seem like it was their fault, which is a bit more painful to hear about.
But it happened.
It happened.
It's a good thing it was on play test.
That matter, to close out this topic, as someone who's helped lots of projects, at least markets, with Cidify, how crucial is it to learn stuff like this when you're as hyped as Cornelforce was?
Yeah, I think it's not an easy, you know, thing to accomplish these really good.
But, like, projects need to really care about it because if you don't, I mean, you're going to have, you know, bad taste in people's mouth.
It's definitely, you know, hard stuff for the project.
I'm sure they had only good intentions and wanted people to do, you know, to have a great time.
But, you know, as you guys all said, I mean, if there's more tests and more internal processes before, probably should have been mitigated at least a little bit more.
That's what I would say.
But, you know, Cronelforce is a great team.
So, hopefully, you know, they won't have, you know, an issue like this again and people are going to have an amazing time playing the game.
Oh, yeah, 100%.
I think this will probably just end up being a small speed bump throughout the journey.
And overall, the community didn't seem too mad about it.
The community seemed quite understandable, which is a good thing to see.
And they've been raising the community for a long time.
So, I would expect that to be the reaction.
But you never know.
You never know this kind of thing.
So, I was quite happy to see that the community reacted mostly positively and they were like, hey, it happens.
We move on.
It's fine.
But this is just a small speed bump on the big plans that you have alongside our journey.
Eliza, welcome in onto the stage, the news queen.
Give us a little introduction.
Then we'll continue on with the show.
Can you hear me?
Yes, we can.
Okay, good.
I am not a frequent X Spaces user.
So, forgive me if there are any technical issues or glitches.
Thank you so much for inviting me to the space.
Awesome to be here.
Very quickly, head of operations at GamesGG.
People like to think of us as the sort of Web3 mashup of IGN and Steam, everything Web3 gaming, news reviews, guides.
And then obviously the biggest thing at the moment is our Battle Pass and our Game Awards, which is this November 22nd, which is going to be hosted in person in Manila.
But, yeah, that's the TLDR on me.
What a great TLDR.
I know a few of us will be there for those award shows.
That's going to be really exciting.
I have no idea who will win anything.
It's great to see.
Mainly from a con creator.
I'm really happy to see that I have no idea who's going to win the con creator of the year, which is amazing.
It's exciting.
This is our third year and it seems to be getting bigger and bigger every year.
So, we thought that we would do this year live in person in the sort of birthplace of Web3 gaming, as some people like to say.
So, it felt kind of perfect.
And I'm sure it will be totally perfect and not just kind of.
But let's continue on with the show.
So, Gevz, it's time for you to give us the weekly game update, good sir.
Okay, let's move forward for a quick recap.
Well, we got a lot of gaming news this week.
The first one is Party Icon.
Kicked off their first closed beta yesterday.
And as an incentive, visitors can collect Party Points, Alpha Box and Party Box, which will lead to Party Tokens in the future.
Another game on the rise is the Machines Arena with a four-week sprint on their play to hard drop season two.
But now for the season, players don't need to spend running on the VIP to be qualified for token rewards.
On the other hand, less than a half of the tokens are allocated for the season two when compared with the season one.
Oh, I also saw some hype around Project O.
They are building a trading card game, but the cards can evolve and there is a hype around their ownership and a collection system.
But Paravox also raised $4.5 million in a seed round to speed up the development of their game in Solana.
And I have played the game.
It's good, by the way, really good.
A little bit more people playing on ranked and clear rewards should give them a lot of exposure.
Well, I will list a few more news in case someone wants to take notes or search them or talk about them.
And Purt Nation is pushing new user acquisition by giving them 1 million booty points in season three.
Pudgy Potty from Mythical Games is announced in 2025.
I don't know much about Avegotchi, but they launched their main net, the Geist Network.
Uprising, which is here today, their season zero just goes live.
And Immutable received a well's notes from SAC, which could be one of the reasons for their token drop in value.
OpenSEA, okay.
Something is coming in December for OpenSEA.
We don't know what.
Could be an update or even a token following the Magic Dance Path.
And finally, Nifty Eisen's play to a drop is over after three seasons and almost a year.
I love this section, Gabs.
I love this section.
I just get to hear all the tasty alpha that I might have missed throughout the week.
And I don't even need to read it.
I just need to listen to it.
And then I can discuss it with other people.
Damn, this is amazing.
But, yeah, great, great, great week for Web3 Gaming.
It feels like we keep having more and more news each week.
And we try not to repeat ourselves with any game or topic, which is amazing.
But Paravox, I'll be honest, I had no idea who Paravox was or what they were building a week and a half ago.
And now I've been playing it.
And every time someone in Chronicles is like, do you want to play?
And I'm like, I shouldn't, but I want to.
And then five minutes later, I'm playing the game.
So I really do hope that they get more people.
I think they have like a really, really good base gameplay, like really good.
I was actually impressed.
When I get in these games, I'm always like two steps behind.
I'm like, hmm, will this be good or not?
But it did impress me overall.
Yes, Kai, go ahead.
Does this mean I shouldn't ask you to play tomorrow than when we're streaming?
Yeah, it does mean that.
But it also does mean that I accept your invitation that you haven't even made yet.
That goes to everybody else here.
I'm streaming in the Discord tomorrow in Chronicles.
You're more than welcome to come along and play.
What do you think about the game so far, Sky?
I love the fast pace behind it.
You know, it's not like one of those typical shooters where you take 10 years to kill somebody.
It's just like one shot and you're done, basically.
And the movement is just next level.
I love it.
Yeah, me too.
I actually, I love the skill gap in the movement and how fast-paced the games are.
Even the longer maps, like you're always on a fight, like 24-7.
It's not one of those shooters where you try to find people and then they might be camping.
First of all, you don't camp in that game, otherwise you're going to lose it.
And then the movement is so good.
We've had like two or three people that are in our Discord that you think you're a good player,
then you play against them and you're like, I'm nothing.
I'm basically, I'm the equivalent to a total bot that can't even move in game.
Because when they start going crazy, mainly with the Katana, like, I cannot damage this person.
And now I've died three times and he hasn't lost a fraction of his HP.
So why am I even here?
So it's fun to see that in a game like this.
And I don't know, it excites me.
It excites me.
I like the fact that this tributary is like super competitive.
You can want one, two, two, three, three, whatever you want.
And we've been enjoying it.
So it's been a fun surprise.
Then for, I have been playing a bit too much of Pixel Heroes.
The only good thing is that it is semi-AFK.
So I can still do some work, play Pixel Heroes and Paravox all at the same time, kind of.
But Pixel Heroes has impressed me a lot.
I know that it's not, it's a game that has already tried to launch before previously,
about one, two years ago.
And they basically failed.
And now that Ronin is helping them or has, I'm not sure if they have acquired them,
but I know they're helping them a lot.
They seem to have like a really big revival.
So I actually have a question, which is, do you think that games that have failed previously,
but might have a good, might now need to have a good gameplay loop,
and a good overall economy, can actually attempt to relaunch in Web3?
And could that relaunch ever go positive and end up actually reviving a game?
Yeah, Gabs, go ahead.
Yeah, in my opinion, even if the game is a Web2, if it has a good game loop,
we have solved it before with Blade of God, it's not really a relaunch,
but they brought their IP from Web2, and they are doing pretty good now in Web3,
because the game has a good loop, and people want to play.
That's the most important thing.
If the game is good, you always have more space.
Yeah, that does make sense.
Eric, go ahead.
Yeah, sometimes it can be a bit of an uphill battle,
but us as a publisher, you know, we're a Web3 publisher right now.
Some of the titles we're working with have already been released before in Web2.
They didn't hit their mark for a specific reason,
and it often has nothing to do with the gameplay itself.
It could have been, you know, maybe the title wasn't localized properly.
Maybe it didn't have the right marketing budget.
Maybe it didn't have the right live ops support, or maybe it was just a small game balancing issue.
Maybe Web3 brings in a whole new element that people have never thought before was possible.
So, I think it is there.
We actually see this with, you know, quote-unquote Web2 games.
A publisher comes in and helps boost the title that didn't do well before.
So, I think overall it's not a new thing for publishers, specifically, or other teams to take over titles and really give it a second life.
You know, the uphill battle typically is like Steam or Epic Reviews and things like this,
but as far as the game goes, there shouldn't be any reason why that would be impossible.
Yeah, it makes a lot of sense.
I mean, interesting to hear that from a publisher perspective.
Go ahead, Sky.
Another one you can add to the list on that one is Shardbound.
Shardbound is a relaunched game that came to Web3, and now they've got an open beta on Steam and Epic Games.
So, you know, it's another case study where it does work to just relaunch it.
Yeah, yeah, that's a great example.
And we've also seen that previously in just Web2 games, just relaunching as Web2 games later on.
And sometimes they don't even change that much.
It just, it can just come down to marketing, luck, timing.
Like, there's so many other factors that can influence a game launch.
And it can just be timing because if you're launching at the same time as two or three other big names,
no one is going to pay attention to you unless you are, like, stupidly good to make waves for enough people to care and streamers to stream your game.
Because if no one is streaming your game, no one is playing it.
Go ahead, Matt.
Yeah, just to comment on the opposite side.
I actually think I've seen, to be honest, I think I've seen more cases of games that raise, you know, in Web3 to be a Web3 game.
Actually, kind of change your mind and then just switch back into Web2, actually.
I have, like, multiple examples of this.
Of course, I think the most notable is, like, Dimensionals.
But I remember multiple games that did the same thing, which is a shame to see.
Because I just think some developers, they come with good intentions, right?
But quite honestly, they just cannot figure out the Web3 piece, right?
It's just really hard.
So, yeah, massive respect for all the games that, you know, that managed to do that.
Because I think it's just not easy at all.
Sounds like they need a good publisher.
Yeah, exactly.
They need to hit up you guys.
What a slam dunk.
What a slam dunk by Eric.
Like, that was the most perfect timing.
And the crowd, that's how you do marketing.
Yeah, that is.
There's a reason he's the founder and VP of ecosystem up there.
And I'm not, okay?
And that's exactly why.
That's exactly why.
So, Kierney, I'd love to hear your opinions about this as well.
Yeah, I mean, I have obviously, working on Uprising, I feel like we have very similar ideals in the sense of, like, you know, specifically talking about some of the titles that we do plan on bringing back into Web3.
There were core issues.
And it's really important that the user experience is really smooth and seamless.
And that first time that you do play, it's, like, you know, not the hardest game in the world.
We've had a few experiences with Maelstrom.
Obviously, it's an early access on Steam.
And some of the people that I bring on, they get really stuck in the tutorial because the tutorial is so difficult.
And then they have the issue of, you know, they kind of complete the tutorial.
And then they're, like, I've played for, like, 30 minutes.
I'm kind of done.
But then you get to actually experience, you know, the Battle Royale aspect and kind of more of the fun parts of the game.
So, I think that first time playing experience, it's really critical.
And, yeah, I think I went a little further out from the question itself.
But I would definitely say, you know, we're working on in Uprising is to make sure that experience is very smooth so that users want to keep playing the game.
And it's not too difficult for them.
And I think that's one of the smartest things to focus on.
And what you said, first time experience, it's so important.
So, so important.
Because the number of people and gamers that will uninstall the game after being 20 minutes into a game just because either the tutorial is too hard, they had no idea what was happening, they had big performance issues, there's so many small little details that they need to make sure they are just right.
So, you can at least keep the players playing for 20 more minutes or more hours, so then you can attempt to convert them into long-term players and supporters of your game and a tree of your ecosystem as well.
So, then you have an extra layer.
So, it's definitely super important to nail that in the head.
Eliza, do you have anything to add on to what we've been saying so far?
I don't think I have anything different to add of value.
But I agree with what pretty much everyone has been saying.
I think it's, you know, it's difficult to build a game full stop, regardless of whether or not it has Web3 features and blockchain integration.
I think people also kind of forget how long and how much, how long it takes to build a good game that people enjoy and how much money it costs as well.
And I think one of the biggest challenges in blockchain, crypto, Twitter, Web3 gaming is because there are NFTs involved and you can buy assets and own your assets.
There's this sense of, like, being more involved in the production of the game.
And there's this very intense demand to have something ready and playable and perfect now or in a couple of months.
Or when, when, when, when, when, when.
Like, I know we joke with the when memes and when Lambo.
Ha, ha, ha, ha, ha.
But actually, like, patience.
You know, like, have patience.
You know, how long have they been building, you know, GTA 6?
Like, it's been going on for ages.
And how much money did it cost?
I'm not saying that, you know, I'm not saying that it should take as long as that or take as much money as that.
But I definitely think that, um, it would be, you know, at GamesGG we work with so many different studios and to see the sort of pressure and stuff that's put on the developers, um, it would be nice, I don't know, if, if, um, if there was a little bit more patience from everyone else in the community.
If that makes sense.
I hope that's not too hot of a take.
Um, that's just, that's just my thoughts there.
No, no, I think it does make total sense.
And, and as someone who's been in the moderator community manager for, for a little bit now, uh, it makes even more sense to me.
And the reason why is because one of my missions always as a community leader, community manager is to educate the community.
And that also becomes part of educating community about game development and how long it takes, because the reality is we've never truly involved communities this much, uh, before.
Um, sorry, I had some interference there, uh, from my side, uh, I'm hosting and talking in this place.
That's why, but it should be good enough.
Um, but I was saying that we have so many, uh, so many, so much community involvement nowadays, that if we don't educate the people about game development, they don't understand how long it takes.
And of course, sooner or later, it's going to be mad that it's taking a long time.
So I've always tried to, to not only educate people about it, but push people towards educating other people about it in other communities, because it does make a big difference.
And, and, and I know that some people was just members don't realize that, but when you keep asking the same questions every single day, the community manager, the moderator might not mind it, but the people that are developing the game that check the discord and every single day, you're just talking shit about it.
That will end up not, not being the best thing for them and not giving them the motivation they kind of need to do the game that you want to play.
Yeah, I agree with that. And I also think there's, you know, there's not often enough positive feedback given, you know, like I think, you know, constructive criticism and constructive feedback is great to build and be better.
Um, but I think it's also really important to give people their flowers. That's the expression or like, you know, give people their dues where it's, where it's needed.
And, you know, there are so many studios that are putting in ridiculous hours to build such quality games.
And, um, I'm the kind of person who really wants to celebrate all of that and celebrate those achievements, you know, glass half full instead of glass half empty kind of thing.
Yeah. Eric and Matt, you guys both have your hands raised.
I think they had them raised because of the Twitter bug, but.
No, no. Hey, I got, I got my raise. I just wanted to say, I mean, I wanted to give a shout out to like the community people, basically our mods and, and things like that.
And as you mentioned, they quote unquote might not mind it. Um, I think they mind it and they just, uh, need to have sort of an infinite amount of patience and they become sort of the, the blockers for, uh, or sort of protectors of developers and the rest of the people working on the project.
It's not an easy job because they do hear that when, when, when all the time. So, yeah, I mean, props to the guys, um, you know, on uprising and oasis and everywhere else, you know, for dealing with that sort of stuff, because.
You know, 80% of the community, 90% of the community more super amazing. There's always going to be that percent that's super annoying. And I think everyone knows it. Everyone else in the community is like, come on guys.
Um, and it's basically up to the mods or other community people to, to deal with that. So yeah, shout out to those people who, uh, you know, you need to have really, really good people in that position, not just the developers to, to help manage and release a good game at this point.
Um, it's a non-negotiable, yeah, I was going to add on real quick if I can. Yeah. I was just going to say to build on, um, on what, you know, Eliza and Eric said, the one thing about community is that, you know, as a founder or as a, as a team, you should always do what's best for your community.
And sometimes it's not what they're asking for, or at least like a vocal minority are asking for. Right. So for example, if they're like putting pressure, there's a couple of people in the general chat every day saying,
when game, when game, when game, when game, you, you as a developer, you shouldn't be rushing, you know, like the earliest build of a game that you can, because, you know, it might not be ready.
And that's when you kind of get those, um, you know, those moments of, oh no, we, we kind of released this too soon. It wasn't ready at all. And even though people say that they're ready to see, you know, kind of like, uh, uh, you know, uh, builders building in public super early, you know, that's just something people say.
They don't actually mean it. Like if you go and put in like a very early, uh, you know, like a very early, early version of your game out. And it's just, you know, kind of looks like crap because, you know, you just had a few months of dev time.
People are going to crucify it. They're going to be like, oh my God, this is so bad. Like, I can't believe you guys put this out, you know? And, and when, and those were the same people telling you to like win game.
And so I think, um, oftentimes it's, it's just kind of better to, to do it the other way around where you're like, yeah, no, we're still going to show you guys a super early slice of the game, but, you know, take your time, polish it and just impress people.
And, and, you know, and then you get to say, oh yeah, that was super early. So, you know, in a couple of years when we're actually finished, imagine what it'll look like then.
And then I think that, um, type of, um, of release just goes a lot better, uh, than the, than the opposite. Right. So, yeah.
Yeah. And yeah, shout out to community people. I, I, my first job in web three, actually, my first full-time job was a community lead.
And I don't know if I can ever do it again, uh, as, um, you know, as part of not leadership, because to be honest, when I got laid off from that job, the whole community thought I was one of the founders.
And so, you know, there was like one guy in the chat, you know, there's always one, the one trolls and like, oh Matt, you're rugging. I'm like, what are you talking about, dude?
I was just the community manager. I'm not rugging. I'm not a founder. And I got laid off. Uh, but you know, thankfully like everyone else knew what was up and kind of defended me for me.
But, uh, but yeah, it hurts. It still hurt. I was like, damn. Um, and I think it's kind of dangerous to let, you know, I think founders should be faces of their own, uh, communities.
Cause it's kind of dangerous to let someone else be the face of it, especially when they're, when you get rid of them one day. Right. Um, cause I, yeah, I think it kind of ultimately kind of messed up the project, which I feel a bit bad for.
Cause yeah, I kind of walked out and then all of a sudden the community was like left with me. So yeah, it's a double-edged sword, but, uh, but yeah, I have a lot of respect for, for community leaders and, and, and builders.
That was 10 out of 10 yapping by, by Matt just now. Uh, yeah. Community leading and, and, and moderation of that is really, really, it's just, it is, it's, I wouldn't say it's messed up. It's just really hard. It's, you need very specific skills to be really good at it.
I do think that like on a first interview for community manager, you should ask them, ask them their name 10 times in a row.
Cause if they're not patient enough to answer that, there's no way they can be a community manager or moderator.
There's simply no way. Cause you'll have that guy asking you five times a day, when this, when that, when that, when that, when that, when that, when that, when that, when that, and he might not even know your name by the end of it.
He just really wants to know the answer. So that's how crazy it can get. And even crazier, that's basically nothing.
Cause I've had people ask something in general chat. I reply to it. And then two hours later, they open a ticket and they ask the same question.
Then they do the same thing for like a whole week until I give them a different reply just to make them happy. Like, it's crazy. It's crazy.
And it's, I find it funny. I'm a really patient person. Like I really patient. I'm that kind of person or that kind of friend that you think it's annoyingly patient.
You're like, why is these guys so patient? That's just me. So when people do that to me, I don't care.
Like I can reply to you 10 times the same thing, the same way until you understand it. I'll, I'll, I'll say in Portuguese, in Spanish, I'll live in Google, translate to French.
If I don't know if I have to, I don't care. I'll do it. And I'll end up being, being on top at the end.
And, and, and I think that's a really good skill to have as a community of angiomaniac is just patience.
You just need to be patient. You need to understand that most of the community is there for the good, but there'll always be those, those, those, that's like a tiny little percentage.
There's just a couple of annoying heads per se that you need to do with whether you like it or not.
That's just, it's just part of our, of our thing.
Now I know we have some hands up and I love you guys, but we need to move on because we are 44 minutes mark.
We tend to do 45 minutes show.
I don't want to go for one hour because all your time is precious.
And then if I need to ask Raiden to pay you guys for one hour being here, I'm going to be fired myself.
And then what's going to happen?
An unemployed frog is, doesn't work out.
Doesn't work out.
So what's going to happen now?
We're going to go on to Token Talk, NFTs, and then close out the show shortly after that.
So a quick, quick, quick market review.
We have Ronin sitting at $1.4.
We have Super from Superverse sitting at $1.36, just $36.9, so basically $37.
Apex continuing around $27 mark.
Then Ton from Telegram Games that I'm still impressed they are holding this high
because I don't think that the token has that much to offer as of now, sitting at $4.89.
Pirate Nation, which is soon going to end the season two, sitting at $0.14.
And then the two major ones that I want to focus on today is LeaseCoin that launched yesterday from LeaseLabs.
Also doing the no centralized exchange approach, just Dex, sitting at $0.017 and a fully downloaded value of $15 million,
which I think is pretty good considering what they are and a small community
because I do think they are a small community when we compare them to such big games that are out there.
And then the last one I want to talk about is Seeruilabs.
Now, I know matters here.
This can be a little bit awkward, but I think it's going to be the opposite of awkward
because I think that every single person wanting to launch on a decentralized exchange needs to look at export and Seeruilabs.
And then they need to understand that it's not only about the decentralized exchange hype
that made them and their tokens be performing well.
So it goes way beyond that.
It goes on to token honest, on to utility, on to not self-valuating yourself too hard.
So I have a question for you, Mera, which is when deciding the valuation of your own token for Seeruilabs
and you also had or was able to compare it to West Fund and how that went,
what made you decide to launch at the low fully downloaded value of market cap
comparing to other projects that are similar to you?
Oh no, did we lose Mera?
Yeah, Mera, I think I'm getting the silent treatment.
Guys, sorry, sorry, by the way, I had a double meeting at the same time.
So doing an interview at the same time right now, but let me have the question.
I'm sorry about that.
Yeah, no worries, no worries.
I was just, I was just like, oh, I guess Mera hates me now.
It's okay.
No, no, no, no.
Of course not.
All good, brother.
All good, brother.
I've been, I've been in spaces and meetings at the same time.
I know, I know, I know the pain point.
I know the pain point.
But no, I was just, I was just, I was, I was, we were talking about tokens just now.
And then we ended up talking about X-World as well.
And my question about X-World was like, first, first I gave some context where it's like anyone launching on this decentralized exchange needs to look at X-World and X-World to see what, how to do it properly.
And you see that token performance, you don't understand why I'm saying this.
But beyond that, it's not only decentralized exchange that matters in this, there's a whole lot more going to this.
There's tokenomics, there's utility for day one, there's self-valuating yourself too hard.
And my question on this for you was when deciding your own self-valuation for X-World and you already had X-Fund to base yourself upon to kind of decide, okay, X-Fund went this high.
And although there are different projects, they're all, they're all within the same community.
So I think it was a good thing for you to have.
But my main question is when deciding your own self-valuating for X-World, when, when looking at projects that are similar to you, why did you decide to go with such a low value?
I mean, I wanted people to win because, you know, why would you do that?
Why would you make one of people win?
And, you know, like if you think about how the ecosystem basically got messed up in the, you know, in this year, especially in Web3 Gaming and utility tokens, everyone started to go higher FTV than what they should have.
Like they said, okay, I can raise at this target.
Let me actually, you know, start at this target.
And then, you know, we've seen a lot of charts that went actually down after because why would people want to buy that token from the exchanges then if there is going to be also investing coming to get just dumped on themselves?
Like it doesn't make sense.
But a lot of the projects basically did this same thing.
We rejected a lot of them and Seedify, not going to lie, like even some of the most hyped ones, like we rejected a lot of them still got some.
And even on those, like we got wrecked, you know, even though like in the beginning it may have been good, it always ended up as bad because the projects basically just got crazy with their FTVs.
And in Seedworld, we want it to be basically simple, like just start very low, you know, get people really win.
And right now it has been only like two weeks since we launched.
It hasn't even been two weeks and people almost got their full like allocation out.
Like we sold from 0.0015 in our community raise and right now we are almost at, you know, 0.072.
That's like with the 20% TG, people got their initials out, you know, and they have all the rest of the things remaining.
The NFT owners, they have a huge allocation.
You know, they all want to, they're very, very happy.
You know, the people who got from the DEXs, they're all very happy.
You know, there's no one basically unhappy.
The content creators who work with us, ambassadors, creators, all are happy.
I mean, if you can create such an environment, then you can actually get that energy and do much bigger things.
Why would you actually have to destroy yourself with greed?
That's how I actually thought about our FTV and all the, you know, raises.
And we weren't actually super undervalued and it was on purpose.
And what I can share about the DEX only part is that's definitely not the only thing that will bring success.
Like when we launched, there was a lot of people that was pointing out, okay, they launched DEX only because of that.
They got successful.
There is nothing like that.
You know, the centralized exchanges, of course, they actually extract a lot of value right now.
And in exchange of that, they're not giving, providing much and they're dumping tokens and stuff like that.
It's a lot of BS.
So we didn't want to get involved in that too much.
Not going to lie.
Like we can always get listed later.
And that's what we did at Seedify.
Like we actually first started from DEX only and then we started to get listed in other places.
And we didn't pay anywhere except one exchange.
Like all of them listed us for free.
And, you know, we, at Seedworld, we were like, okay, if we can do token syncs from day one and those token syncs get people excited,
I mean, this is going to get very interesting because no one else actually does that too.
It's very, very rare that you see token syncs in this ecosystem where, you know, that has to be actually the most important part when you're launching a project.
And, you know, we just want to show that.
Like we want to bring more and more token syncs.
We have actually designed a lot of them.
Like, you know, people are going to be very surprised about the things that are coming.
And I think they're going to be, you know, becoming inspiration and hope for people.
Okay, you know, utility tokens can actually do perform as good as meme coins sometimes even beyond them as long as you actually make the systems right.
And that's what we want to show and make a lot of people happy at the same time.
And I hope we can reach that together.
I don't even want to talk.
Let's give it 15 seconds so we can all appreciate what he said and actually put it in our brain engraved.
Thank you so much.
Thank you so much.
I mean, you know, would love to see you guys in the community too if you haven't joined.
So, but, you know, let's win for the Web3 Gaming and bring the guys back, you know.
Yeah, that's I think that there's I don't have enough time to yap about what I only have about considering what you said.
But there's just two main points there.
First of all, the main point is if you let anyone else, everyone else win in your community, everyone will be happy.
Everyone will do a much better job.
Everyone that's involved.
Your creators, your community, yourself, your developers, every single person.
The token price section, the NFTs price section, everything.
Everything because unlike most projects that decide to launch at high valuations and low float, most of them, you're actually bringing liquidity to your community and most of them extract it.
So, if you bring liquidity in, most likely they'll use a good part of that liquidity in the ecosystem as well because they keep believing on it.
They keep enjoying being in it.
They keep believing in your future.
So, it becomes a snowball of positivity, which is what most projects find a hard time in doing.
Eric, go ahead.
What's the question?
Oh no, your hand was just up because I like hearing you.
Oh no, interesting.
It wasn't up on my side.
But, yeah, no, I'm really interested with this DEX first approach.
As Meta said, it doesn't have to be maybe DEX only forever.
Thankfully, that's something you can always revisit later on once you guys are in maybe a stronger negotiating position.
Certainly, we see sort of the rise and fall of centralized exchanges.
I don't think they're going to disappear quite yet.
They have a lot of money to hopefully pivot into something that's more positive for everyone overall.
But, yeah, super excited for their launch and a DEX only approach.
So, congratulations.
So, if no one else has anything to add, if you don't know yet about this section, do it now.
Like, interrupt me right now.
If not, we go on to NFTs and then we'll start closing out this amazing, amazing show.
So, it's going to be a really quick rundown on NFTs because we're running a little bit short of time.
So, we have L3E7 Guardian sitting at 0.13 ETH.
Hytopi Rhodes, 0.38 ETH.
Overworld Incarna, 0.43 ETH.
Infinity Gods, Infinity Pass, which just ended recently, earlier this week, their Event 1 for the leaderboard to grind the chest for their upcoming God token, sitting at 0.29 ETH.
Pirate Nation, their Founders Pirate, actually having their first dip in months, maybe a year, sitting at 0.81 ETH.
They, throughout all this time, they were above 1 ETH.
So, it's interesting to see.
This might have to do with their recent announcement for Season 2 that's about to end.
And people have already farmed all the points they want.
So, maybe there's a few, a few, a few Founders Pirates thinking, okay, I can get out now, maximize my profits.
I wouldn't because it's Pirate Nation and Fighting Pirate Nation so far has proved to be a really bad idea.
But I'm not a financial advisor, thankfully.
So, it is what it is, right?
And then, we have My Pet Hooligan sitting at 0.38 ETH.
And we also have Korpos from Bless Real almost hitting the 0.3 ETH mark.
They've been having a lot of mindshare on our timeline from people.
Rennie does an amazing job in marketing and in something that Matt said earlier, which is representing the project.
He's a marketing head there.
He's basically a Founder.
If he's not, he does look like it, but you can clearly see that Rennie is do or die for Bless Real.
That's really important because you think about Rennie, you think about Bless Real, think about Bless Real, think about Rennie.
And he's like, he's super, he's super fun.
He does amazing streams.
So, I want to give kudos to him because he's been doing that job really, really well.
And I think for NFTs, there's nothing much that I need, I want to touch upon today.
We could talk about 0 NFTs, but we have so well about the token.
And let's not give them double shields this space.
They need to come back a second time if they want us to shield a little bit their NFTs.
I need to do my job, you know, guys.
And Meta is a good guest to have, so I cannot give him too much love at once.
Oh, we also have ChronoForge that you talked about earlier.
And I think this is important because ChronoForge before launch was sitting at 0.32 ETH.
And pre-launch, which has been quite underwhelming, it's sitting at 0.3 ETH.
So, it does mean that the community doesn't care, that holders don't care.
They still believe in the products in the long term.
So, that's a really positive sign for them and anyone that likes a ChronoForge.
And then we also have SuperChamp that is also getting their Season 2 for the people that are wanting to farm for their SC token coming soon, sitting at 0.15 ETH.
So, that as well hasn't had any further or anything for launching a second season because I know earlier this month or even last month already,
they announced a bit of delay for the upcoming token and the community was a bit underwhelmed.
But it's good to see that at least in NFT floor price, which is only a decent metric to look at, the community hasn't cared about it that much.
Gabs, is there any NFTs that I might have skipped that you wanted to talk about?
Oh, no, no, no.
You're very good.
You're doing a great job.
Thank you, Papa, Gabs.
I'm always happy to make you proud.
Okay, okay.
This was another amazing show.
We ended up having even more guests than we planned for and it tuned out amazing, amazing.
So, thank you, everyone, for tuning in.
I want outros for every single person.
So, if you're already disconnected, you do not get your time in the best show to give you an amazing outro.
So, please go ahead.
Give us a little bit of yapping.
Now, this is the time to show anything that you might have come up, any events, any conferences, any content that you want people to look at, any game launches, whatever it is.
Now, it's the time.
And why not start with the most kind person here?
Matt, go ahead.
Thank you, brother.
Well, I'm excited to announce that I'll actually be attending YGG Summit.
So, if you're going to be in the Philippines and Manila, I want to meet you.
Please DM me.
I would love to get, you know, like a drink.
I'm sure we'll see you around at many of the events.
I'll be rolling around with the wolves.
So, yeah, I'm sure we'll cross paths no matter what.
But, yeah, super excited for that event.
If you need help with UA and you're a game, just hit us up.
You know, we work with ByteDance, Marvel Snap, Blizzard, et cetera, et cetera.
And in Web3, we work with a lot of chains as well.
So, yeah, a lot of things that we can do.
But, yeah, I'll see you there.
Thank you for the show, guys.
A really great discussion.
I'll see you there.
Please let me know who Blizzard is in the DMs.
I think that's like a new up-and-coming Web3 project, right?
I think so.
I think so.
Small client.
Oh, no, we work with both Web2 and Web3.
So, Blizzard is just Web2 at the moment.
Yeah, no, I wish.
I love you, Matt.
All right, Kierney, go ahead.
Yeah, no, thank you guys for having us on stage.
Play Maelstrom, please.
It's really fun.
I will help you log in and get everything sorted.
Please, please, please play our game.
That's all I want to ask.
Let's make that happen, Kierney.
Let's make that happen.
DM me and let's plan something, maybe a call stream or something.
If you say the game is good, I believe in you.
Sky, go ahead.
Let's do it.
All I've got to say is come and watch me stream tomorrow.
It might not just be a game streamer.
I might just dox myself.
Holy damn.
So, as Sky dox, me and Sky probably shit-talking each other the whole time
because I've had the invite and we can also shit on Gabs while doing it.
This is, like, the best combo ever right now.
I want to skip a full day ahead just to see if I can live.
That's the dream.
Exactly, exactly.
Eric, go ahead.
We lose Eric.
We might have lost Eric.
No matter, go ahead.
Still here.
Started my next meeting.
Sorry, guys.
Quick shill.
Since this is my shill space, I just want to give a shout-out to Ubisoft
and Champion Tactics, you know, on Homeverse.
This is L2 on Oasis.
So, go out there.
Check it out.
Go search Champion Tactics.
Chase it down on the Oasis timeline there for sure.
So, yeah, that's my shill.
Champion Tactics.
That's a good shill.
You should check Runco's page.
We released a clip of me today playing it.
And the first five seconds are the best ones.
So, just look at it.
I think you'll enjoy it.
Mera, go ahead.
Shill moment.
Are we doing that?
So, I would love to actually shill, you know, our Vail Island event.
It's actually ending in November 22nd.
We have these 100 islands that are ever going to exist in Seed World.
And, like, it's going to be given to top stakers, top 100 stakers.
Also, there is these other, like, resource lands and treasure islands that you can get by joining, you know, our staking program.
You know, you don't have to pay for anything.
It's just, you know, when you buy the token and when you stake, you're automatically getting the lands for free.
And if you're at the top 100, you're also getting the Vail Islands.
These are going to be basically, you know, emitting resources.
And those resources are going to be used for all the crafting recipes inside Seed World to upgrade a lot of stuff.
And also be used as incentive mechanisms for all the experiences and games that others want to build inside Seed World.
So whenever you basically create any UGC game or experience, you can invite people to your experience by incentivizing them with the resources.
You can say, for example, in my Battle Royale game, you're going to win this.
In my, you know, museum, every time you come, you're going to win this resource, et cetera.
So we're creating actually a habitual UGC world with the resources and the lands are going to be the only way you're going to be emitting them.
So, you know, that mechanic, definitely check it out.
I'm going to actually pin the post about, you know, that too.
So you guys can actually check out more details on it.
And yeah, I mean, a lot of people has joined already the staking program and I think you guys are going to love it.
And this is going to be the only one-time offer thingy with the lands.
There's not going to be any lands coming with the staking anymore.
How does even your shilling sound poetic?
I don't know how you learned this skill, but please tell me whatever book or YouTube video I need to look at because I want to learn it.
I am passionate.
I am passionate about what we are doing.
Like I'm staking myself to GC Road, honestly, you know.
I know you are.
I know you are.
There's a reason why I held the SNFDs and that had the pleasure to be able to cover them in the US World and everything.
Okay, super quick.
We obviously, we've got our Game Awards coming up November 22nd.
Voting closes very soon.
So make sure you go and vote and get involved.
There are big prizes to be won, including like PCs and stuff.
So yeah, make sure you go and check that out.
And otherwise, just thank you so much for having me on the space.
It was great to be here and speak about smart stuff with smart people.
You're all awesome, and I hope you have a great rest of your Thursday.
What an amazing outro.
Just one second.
Eliza said I'm smart.
Gabs, it's your turn.
Don't even know how to talk.
I had someone to talk about so well.
Well, I just think I got involved today talking with so many smart people and big on our space.
I'm really happy today.
Really happy.
I don't want to talk.
Nothing else.
Go and the crash.
I love you guys.
Hey, thank you, everyone, for tuning in.
What an amazing show.
It was supposed to be 45 minutes, but our yapping skills were too good that it ended up being almost 1 hour and 10.
So good morning, good afternoon, good night.
Thank you for tuning in to our show, Cronis Corner.
Same time, same day.
Next week, for the next five years, maybe, I guess.
Love you all.
I'll catch you next time.