Launchpad Roundtable 💥

Recorded: May 26, 2023 Duration: 0:59:01
Space Recording

Full Transcription

We've got an incredible panel up here today.
Over 150 listeners already.
Thank you guys for tuning in.
I want to throw it over to Magic Eden on Polygon.
How are we doing today?
And he's gone.
Thank you for having us.
Love to hear it.
And yeah, Mojo's back for their second mint with us.
Again, five seconds sellout.
I think the first one was like six seconds.
So I think you guys cut down on the mint time.
Congrats on that.
Magic Eden, you know, you know, you know, you know, so when you're dealing with the best, there's no need to change the recipe or the sauce.
Exactly, exactly.
That's what I'm saying.
I want to throw it over to Super Champs and Joyride.
I know you guys have an upcoming win with us.
Talk about it.
Absolutely.
Great to be here.
And we're excited to be minting this coming week in our Super Champs universe.
It's a universe that has these charming avatars that are featured in a range of action and sports games.
And this coming week, we have a Super Fan Celebration Mint, which is a free mint that entitles everyone who gets a ticket to participate in our on-chain raffle with 16,000 USDC on the line.
So it's just a fun way for us to sort of introduce ourselves to the platform and to the Polygon community.
Awesome stuff.
Yeah, definitely excited to hear how you guys are doing your wireless.
We've been working with you for a few months now.
So I think the approach you guys are taking to your wireless is super cool.
We'll get into that in a sec, but happy to have you guys up here today.
Special guest, Universe.
I know we chatted yesterday on our game space, but, you know, how are you guys doing today?
Good, guys.
Thanks so much for having me.
It's Brian from Universe.
You know, solid space, had to jump in.
You know, I'm here to chime in whenever, but didn't want to, you know, overtake anything.
So here to hang, spread some good vibes.
Happy to have you up here.
Shrimp, been a long time.
Shrimp is a influencer, if you guys can call him that.
But, Shrimp, how are you doing?
Definitely not an influencer.
Those people fucking suck.
Bunch of grifters.
I'm doing amazing.
Multi-chain is the fucking way.
I guess everybody up here is multi-chain.
But, yeah, I officially dabbled into Bitcoin.
So, let's see how this goes.
Yeah, Bitcoin's probably our hottest topic right now.
Obviously, our Chapter 2 has been doing a bunch of cool stuff.
We've got a bunch in the background being worked on for Polygon as well.
And, yeah, even more to come for all the changes to support.
So, maybe we'll drop some alpha later on the space.
Who knows?
But, I want to throw it over to Shy Ones.
I know you guys have a mint.
Whether it's just started or about to start.
How are you guys feeling?
Hey, yeah.
Thanks so much for having us on.
This is Spizzybine on the mic.
But, we're pretty excited.
And, our mint's going to start off, I think, in about an hour.
At least for our first wave of whitelist.
And, then the second wave will come 30 minutes after that.
And, then, so an hour and 30 minutes after that, we'll have our public available.
So, pretty pumped up for it.
Excited to see how it goes.
We've been putting in a lot of work.
So, it's pretty cool to finally see something come to fruition from that, you know?
Yeah, absolutely.
Super excited to see the mint.
And, I know you guys have taken a pretty cool phased approach.
So, we'll get into that in a sec.
But, I want to throw it over to Age of Battles.
How have you guys been doing?
Hey, guys.
Happy to be here.
Like, very excited.
Thanks for having us here.
Especially, next week, we are going to have our first mint with Magic Eden.
And, actually, have, like, a live project running right now.
And, it's pretty incredible.
So, but, we'll talk more about the project in the following minutes.
Thanks for having us again.
Happy to have you guys up here.
Got a lot of games up here today.
Can we get a little clap around the, around the stage and around the audience for all the games up here today?
Love to see it.
Thanks for the reacts, guys.
I think that's everyone that's up here.
I think there's a few more joining.
I know Jen K is in the audience.
They have an upcoming mint with us on Polygon.
Super good friends with that whole team.
Excited to see what they're doing and hear from them later.
But, I want to throw it over to our, our Polygon guru over here, Mr. Johnny on the Polygon account.
You know, when I, when I open it up and ask you the, the first question, maybe drop some alpha.
You know, what, what are you most excited for on our Polygon platform?
And, and what projects are you most excited for?
No, but anyway, sorry.
You interrupted me.
I was in the middle of, obviously, getting my, my fight song on.
But, it's cool.
No worries.
I'm used to being interrupted.
Anyways, with that being said, yeah.
I think today we're going to, obviously, release, like a cool little announcement.
I, I think, like, that gets me pretty excited.
Just more so about, like, the, the focus and the initiative that we're, we're putting on, on Polygon.
And then, yeah.
I'm excited for, like, June.
June's going to be a cool month.
Obviously, like, June is obviously just a great month.
And then, you know, the month after July is also a really cool month.
And it's also both intern up here's birth months, which makes it an even better month.
But, yeah.
I think, like, over the next, like, two months in particular, there's going to be, like, a,
a lot of shipping being done.
Basically, like, a cruise ship.
You can call us, like, Carnival.
The way we be shipping.
But, yeah.
I think, like, it's going to be a lot of fun, like, realistically.
Like, the, the focus and the initiative and just kind of, like, the fight to, to really,
like, tap into, like, what the community wants is what kind of gets me excited.
And, yeah.
I'm pumped up.
I can't say which projects I'm most excited for due to the fact, if I say one, then the
other ones are going to be pissed off at me.
And I don't, I don't want anybody mad at me today.
So, I am excited for every single project in particular.
The Polygon ones.
But that's, that's my political answer.
In other words, Daddy loves everyone, right?
I like that.
I like that.
That's me.
All right.
All right.
All right.
Settle, settle down, settle down.
Let's please move on from that conversation.
I know, I know on our Polygon side, Johnny, would, would you say it's going to be kind
of a hot, hot, hot, mint summer or, or what would you say about this summer?
No, it's totally hot, hot, mint summer.
Yeah, it's going to be hot.
Uh, it's definitely going to be, um, heating up, uh, on the mint side, um, what many people
will call hot, mint summer.
We're going to take it over.
Uh, it's going to be fun.
I see what you did there with that hot, mint summer quote, similar to, uh, hot girl summer.
I like it.
Uh, I think we're spot on with, with hot, mint summer.
Speaking of, you know, you know, hot, mint summer, we've got Jen K up here.
Another Polygon drop coming up pretty soon on our launch pad.
Jen K, Shan, how are you guys doing?
I cannot hear Jen K.
Can anyone hear Jen K?
Oh, heaven hell.
Sorry guys.
I think there's another Android issue trying to get up on stage.
Um, so I had to come to BlueStacks and then my mic was like hard muted.
Like it's a whole issue at 3am in the morning.
So, but we're here.
Um, how's everyone going?
Um, like crushed under work right now, getting all this whitelist ready for the mint next week.
And it's just like, it's so exciting.
And it's been, um, really heartwarming to see everybody turn up for Jen K.
So excited to be here.
Happy to have you up here.
I know Johnny is personally one of your biggest supporters.
Uh, Johnny's our, our Polygon in tune, by the way, guys.
Um, you know, there really is so much Polygon representation up here.
Polygon's heating up, Salon is heating up.
We just saw Asset Dash raise over a million dollars in their mint.
And, you know, uh, their, their first stage sold out in 15, 20 minutes, which, uh, is pretty
crazy in this kind of market.
So round of applause to them.
No, they're not up here today.
But, uh, we do have a lot of really cool soul projects that are going to be up here, including
So I want to throw it over to you guys as a, as kind of an opener.
Um, what do you, what are you most excited for about your projects?
And, and given that today's mint day, what can holders look forward to today, tomorrow, and
the days to follow?
Yeah, a hundred percent.
Uh, great question.
I think the most important thing that we're the most excited for is actually having something
available for our holders to kind of, or at least our community members to kind of champion
Uh, we're really proud of the artwork that we've created around the NFT collection.
Uh, and we think it's pretty memorable compared to some of the other stuff out there currently,
at least on the Salon side of things.
Uh, so we're actually really excited just to see people kind of representing.
Um, and wearing them around, um, we put in a lot of work at them.
And so, uh, and I think, I think they look really dope.
So, um, yeah, that'd be really cool to have that available for people.
Uh, but again, that's mint today.
Um, we're working on a couple of other things to ship out, uh, in the months coming after
Uh, one of the main things that we're actually working on now is, uh, our venture studio project,
uh, called wizard's wager.
Uh, and essentially it's a rock, paper, scissors gambling game, uh, that'll actually be cross
chain, uh, thanks to a partnership that we set up with lutex.gg.
Uh, so when the game wants, it should have support for Solana as well as Polygon out of the gate.
And it'll actually be pretty fun.
Uh, I'm about to queue up a video of our trailer for you guys to check out.
Um, so give me a second while I find that actually, but yeah, that's what's coming immediately
after our mint actually.
Yeah, I think that's awesome.
Um, I know a lot of projects I've been kind of leaning towards a venture studio or an incubator.
And I think it's awesome that, you know, these established projects are really lending a hand
to help upcoming projects.
And a year ago, this, this wasn't really something that anyone did.
Uh, it was very dog eat dog environment and ecosystem.
And, you know, on the Polygon and Solana side, we've seen a lot of incubators and advisory
kind of projects come out, uh, especially on the Polygon side with Alpha and Brozo and
their studios, which again, we have, we have some cool stuff in store with them.
Can't, can't share too much or the Polygon in turn might kill us, but want to throw it
over to Superchamps.
Let's talk about your upcoming mint.
I know you, I mentioned earlier, you guys are doing some cool stuff with your whitelist.
You want to walk us through it?
Absolutely.
So, um, our Superchamps, uh, universe is a universe of characters that, um, are basically
living in their own story world and have a rich, uh, backdrop of, you know, wanting to
be super celebrity athletes in their world.
And they're featured in a line of upcoming action and sports role-playing games.
Um, the first of which is Tennis Champs, uh, which is, uh, in beta right now with the
community.
Um, Tennis Champs has a Genesis collection, uh, which we launched almost, uh, nine months
ago, um, which sold out in 30 seconds.
So not quite six seconds, but it did very well.
Um, and since then we've been working hard on polishing the game and getting it ready for
Um, and as we run up to, you know, opening up the beta to more and more people, we wanted
to extend, um, the community and share what we've been building with more people.
And so to do that, we have a super fan, um, NFT event, uh, which are a series, which are
30,000 tickets, essentially, um, 30,000 NFT tickets that we're giving away free to the
community, um, on Polygon, um, as a way of giving every person a shot at owning this collectible
and also participating in our raffle event next week, where it'll be a, you know, a raffle
Royale, where we'll be eliminating a set of, uh, players every day on the basis of where
they are seated in the stadium and are going to end up with 16,000 in USDC prize money that
is awarded to the final winners with 10,000 going to the grand prize winner.
And so, uh, this particular NFT drop is really just to, uh, share, you know, what we're building
with the broader community.
Um, I should mention that, um, our, that super, that's, uh, super champs is a project from
Joyride, uh, which is a, uh, games publisher.
Uh, we've been building games at companies like Disney and Electronic Arts, um, for over
I've worked on, uh, games like The Sims and Frontierville and, uh, Gardens of Time and
Shipwrecked and other titles that have entertained 500 million plus people.
Um, and so I've been really excited to bring that community centric games background, uh, to
building super champs as a universe of titles that can hopefully entertain people for decades
And so, uh, if you're interested, um, I'll put up a link to, uh, to the, uh, super fan
celebration event, uh, in a sec, but more generally, you know, feel free to follow our account where
we'll be publishing all the latest and please check us out on Magic Eden next week.
Yeah, I think that's super awesome.
I mean, you know, we don't really see these, uh, these kind of onboarding events, you know,
where it's a super high supply and free and then projects just really want to get users
in the door.
And I think for gaming mints, especially is a really great way.
I want to throw it over to Planet Mojo.
I know you guys did a free mint and then you did another one.
Um, you know, I mean, you guys probably could have charged and raised some, some polygon off
of these mints, but why did you guys opt for kind of a free mint?
Absolutely.
Well, we, um, I think like everyone else right now, we just want to make sure that everyone
has an opportunity to experience the game, to fall in love with it.
Uh, we wanted to lower the barrier for entry because we know we got the goods here being
the hottest web three auto chess, uh, game in town.
So, um, we just wanted everyone to be able to come in and, uh, yeah, fall in love with this.
And then, you know, everything else will work out in time.
But right now we just want to make sure that everyone who wants to be a part gets to be
a part and we've got the product, we've got the graphics, we've got an amazing partner
with Magic Eden.
So everything else will fall into line.
Yeah, definitely appreciate that.
You guys have been kind of a day one on, on Polygon in our mint madness in March, you
know, and we just kind of launched on Polygon trying to find our footing and definitely
appreciate the love and just send it right back to you guys.
You guys have been incredible to work with, um, you know, there's, there's so much that
projects can do to onboard and, you know, a three mint is always a great way and one
third or the age of battles.
And then you guys also did a, I think it was either free or cheap mint, um, very recently.
So, you know, let's, let's talk about that and kind of vision for it.
I mean, it's an interesting story if you ask me, we are going to have like the Genesis
pass, uh, mint next week, by the way it's, uh, it's free.
So, you know, we wanted to give the, uh, you know, the opportunity to the community to
get on board with something that's actually on the market, you know, so, but age of battles,
uh, I wanted to say it's developed by a public company.
So we have a lot of experience developing games, uh, in the past year, we've worked with one
of the biggest developers and publishers in the world.
Uh, just last year, we had a title that had like a hundred million installs.
So, you know, the studio, it's capable of developing products from A to Z and as well to do live
operations.
Another example, another great example, actually, is we had in portfolio, like 3 million daily
active users, and we managed to increase the lifetime value of that product to more than
So, it says a lot that the studio is capable of, of developing products and at the same
time, uh, maintain them on the market to have like a great experience for, uh, for the,
you know, for the players.
Uh, don't want to brag with this, but this type of experience, you know, we are bringing
to Web3 in our project, Age of Battles.
Uh, Age of Battles, it's a free-to-play strategy card game, uh, where you actually need to demolish
your, demolish your opponent to put your name on the map.
So, the first studio's experience is very smooth, and I mean, uh, we combine, uh, the
whole experience we have from Web2 with Gamifying Concept, but the whole game has data behind.
Uh, right now, uh, we have a couple of hundreds of players playing the game.
It's on Open Beta, by the way, and the stats are very, very incredible.
Uh, yeah, so, basically, if you go to our page, uh, you can go to AOB.ai, and you actually
can download the game from App Stores and Google Play.
Uh, the playing to earn, the playing earn mechanism, it's orientated on player skills and strategy.
So, basically, if you, you actually love to play games, you're gonna play this game, uh,
and you're gonna earn weekly USDC, because the game offers various events, uh, starting from
next week, and if you are top players, you're gonna, you know, you're gonna earn USDC.
Yeah, I, I just think, I'm, I'm kind of in a lot of words, you know, listening to all the game
projects, and a lot of projects that aren't even games have playable apps or usable apps for the
utility already live, and, you know, this is, this is pretty incredible. You get to really own a piece
of the development in all of these games and all of these projects, and I, I don't think it's talked
about enough, you know, there's a lot of games that haven't even started building, and, you know,
there's a lot that we launched that have a completely ready game to play, whether it's console, PC,
uh, App Store, Google Play Store, you know, it's, it's just kind of incredible to see so many games
that have already gotten there, and now they want to integrate NFTs. I want to throw it over to
Unioverse. I know, actually, I don't know if you guys have kind of released anything about your
mint details or kept it under wrap, but, you know, any, any alpha you can drop, um, anything you want
to add to kind of the, the free versus paid mints on the gaming side conversation? Yeah, so our first
mint was a free mint, and we tend to keep that consistent through our sales, just for our community,
people that have believed in the vision early, we want to reward them. So, uh, some details on our
next hero, she is coming out sometime in June, not details haven't been released yet, but she
is a playable character, and she will be playable on reveal, uh, of her mint. So the second that you
reveal her, you can port her into the Proving Grounds, which is our playable alpha game environment.
It's kind of like a tech demo, even though, uh, it feels like a very polished game, it's still just
the super early stages for this team. So, uh, more details to come in the next seven days.
And if so, we'll have to jump back on spaces then and, and, uh, give the brief.
Yeah, absolutely. Happy to, happy to hear more and definitely love that you guys are pushing the
kind of free mint narrative to just onboard and reward the community. I want to throw it over to,
actually, before we throw it over to Jen K, I want to just reset the room on that first pin tweet,
guys, go like it, go retweet, go spread the love. It'll get more people in here. It'll push the
projects to more people. If you guys are in the audience, you probably have some interesting,
at least one or two of the projects up here. So it just helps everyone go shout out to the space,
go retweet, um, tweet it out if you want. You guys are kind of what makes these spaces and why we keep
doing them because people love them. So if you guys are enjoying, please let us know. All right.
I want to throw it back over to Jen K. You know, with the, with so many PFP projects coming out,
um, this is kind of a hard ball, but what makes a PFP stand out? Is it the community? Is it the art?
Is it a combination? Is it the team behind it? Um, what's the, the driving factor here?
I think it's everything, right? Like all together. Um, I mean, first of all, it's the art that gets
people's attention. And then from there, they look into the team, right? Like for me personally,
I buy into the team rather than the project itself. Um, I do take a quick look at a roadmap,
but essentially we want to know that the team behind it is going to push and drive to deliver.
And, um, I think I've got a reputation, at least on Polygon, that I am a builder and I'm here to
support the community. And people, people know me, they've, I've been around for nearly a year on
Polygon and I'm fairly active. So people know me, they know that I'm here for the right reasons.
And, um, yeah, and from there, you know, community is like 90% plus of what makes a project.
You know, they're everything. Without them, we would just be like a person with some cool art.
So that's my, that's my opinion anyway.
Yeah, no, I mean, I definitely agree. It's really a combination. Kind of want to just throw this back.
Um, you know, most game projects don't really have a PFP utility. Most of them are either a pass to the
game, like we've seen with wildcard. I guess the closest thing to kind of a PFP was either
boom land or as our games maybe, but, um, yeah, there's kind of a general question to anyone up
here. I know we just had ordinal tortoise join up as well. I know they have an upcoming
ordinal mint with us. We'll, we'll chat with you guys in a sec. And then we also welcomed up Mike,
the founder of planet mojo up here as well. Um, but yeah, just a general question, you know,
I have a PFP. What are you talking about? You do have a PFP. You do have a PFP.
Come on now.
Absolutely. Absolutely. How could I forget? Um, but you know, I just, just want to ask
this generally, like what, what do you guys look for in PFP projects specifically?
All right. We're gonna, we're gonna let shrimp chime in.
Oh, beautiful. No, I mean, you can go down all these rabbit holes of like, you know,
styles and stuff, but like, you know, the most common is really one fitting in like,
you know, the Twitter perspective being like shoulders and up and stuff like that,
but also just keen on the eyes. Like, you know, you go to the BAYC, you go to the okay bears,
uh, you go, I mean, go down the list, sappy seals, memeable characters, like bear marketers,
you know, you got all these ones memeable and stuff. Uh, but then, I mean, also just stuff
that's somewhat different too. I mean, you can go down into the Liberty square style and stuff like
that, but something that's aesthetically pleasing to most eyes. And usually it's that shoulders and
up style that everybody likes. Yeah, no, I totally get it. I think people have tried 3d,
the full body, the left facing forward facing, and you know, those,
I don't like forward facing. I haven't, I haven't found a lot that I like forward facing. I'm not
going to lie to you. Yeah. There's, there's usually just like one that sticks. It's either the left
or right facing, um, you know, just, and then 3d, 3d is a niche in my opinion too. Yeah, no,
no, I totally agree. I think 3d if done right can be really cool, but you know, it's, it's definitely
a lot harder to get it right. One sort of a shy ones. You guys definitely have a cool PFP coming up
left facing if I am remembering correctly, but yeah. Yeah, no, actually I couldn't, I just wanted
to chime in when you were asking more about kind of what like sets a PFP, I guess. And I think it
definitely has something to do with the artwork, at least from a first glance, right? Because more
often than not, people do judge books by their covers. Uh, and so if you have something that's
kind of like captivating and notable and also really cool, then it's more likely than not a lot of
people will represent them. And so you have a lot higher chance of actually getting more of that
organic marketing outreach from the people in your community who are like happy to represent
the NFTs. Um, but then also that obviously goes into just the community aspect of it too, right?
Because you have to have a strong community. You have to have things that are going on
and that's always really fun. Um, but I think that also makes it like a PFP of an NFT collection should
be like something used to augment the user's experience. And this can be for games or even just,
you know, IRL communities or activations like that. Um, but yeah, I think, you know,
PFPs are multifaceted and they do a couple of different things, but to the core essence of them
all, they have to be something notable. And then also, you know, there has to be a community behind
them as well. So yeah, just my two cents on that, but I'm going to pin, uh, our PFPs and maybe you guys
can give us a little critique on what you think. Uh, both of these are from the collection. Um, they're just two
different types and they are left-facing by the way. Yeah. I don't know if Schimpel likes that.
I know he's a, he's a right-facing maxi. He's a right maxi. Yeah. I mean, the thing is like,
I will say on like the Solana side per se, the only project that I will say that is that I can,
I believe to my knowledge, that's been good with the, uh, left-facing is stone apes. Like they're
the ones that are known for being the left-facing that, and I mean, if we go by statistics, uh,
a lot of the left-faced projects on Solana not make it, not saying you guys won't, but you know,
I'm just, you know, by the stats. So that's why it's like, that's why they have that, uh, what's it,
I guess that worry people like, Oh my God, it's left-facing. I don't know if it's going to make it
when that really has almost very minimal to do with it. Yeah. There's actually, um, something
scientific about it, at least from a UI perspective. If, if the PFP is facing right, then more often
than not, at least for Twitter specifically, your PFP is looking on the left side, right? So if it's
facing right, your eye naturally moves to the PFP, sees the angle of which it's facing, and then looks
down onto your timeline. So from a UI perspective, it makes more sense, but also like we're here to
challenge the status quo. So we want to do things a little bit differently. So why not
take a little left stance on, on things every once in a while? I mean, someone can always
just flip the image. It's all good. Yeah, there's that too.
Yeah, no, I, I think, I think you make a good point. Uh, there, there definitely are a lot
of right-facing maxis on, on the timeline. I think our, our polygon intern, Johnny over here
has to jump to another meeting, but, uh, not sure if you're here and you want to say goodbye.
Yeah, I gotta go, but I love everybody here. I'm sad. I missed, I missed the spaces grind.
I missed the old Johnny. You know what I mean? I missed the old Johnny, but with that being said,
um, nah, I feel good. Like I gotta go do some meetings, make some productive things happen.
Uh, you know, continue to rock out great projects coming from our launch pad, by the way, DM me if
you want to launch an NFT on Magic Eden from our polygon launch pad. But yeah, with that being said,
obviously love all the projects up here and I wish everybody the best of luck with their upcoming
mints and it's been your boy. I'm out. Appreciate it, Johnny. Thanks for hanging out.
I want to throw it over to the tortoises. We, uh, we haven't chatted with you guys yet. You joined a
bit late, but also some right-facing maxis over here. Hey, how's it going? Really excited to be here
with all these amazing projects. We do have a upcoming launch mint with, uh, Magic Eden on Bitcoin
coming up on the 30th. Um, and I'm just excited to be here, excited to get started, excited to work
with Magic Eden. Likewise, happy to have you up here is, is some Bitcoin representation. I know we,
we have a pretty heated launch pad in the next few weeks with a launch almost every single day.
If you guys told us a month ago that our, uh, our majority of launches would be on ordinals,
we would probably not believe it, but you know, it's, it's kind of a new phenomenon coming around.
I want to throw it over to Jen K. You guys have your hand up.
Um, yeah, the, the topic's kind of changed a little bit, so I don't want to ruin the flow,
but I just was really wanting to echo what Shrimp said about, um, about PFPs and also finding a PFP
that with art that resonates personally with you as well. Finding a lot of relatability in the art
is really important for me.
Completely agree. Completely agree. I think, you know, the art has to resonate with people for,
a project to be successful. I want to go over to Mike as well. Mike, you have your hand up.
Yes. Hello, Mike from Planet Mojo. I wanted to weigh in on this and, and really like ask the PFP
people some questions. Cause I was curious what, if they saw what Axie just released and what they
thought of that, where really, you can kind of edit your own PFP. Cause this is something we're
planning. When we release our true 3D NFTs, you guys were talking about 3D NFTs before, but keep
in mind, those are rendered 3D NFTs. We are releasing already have real time 3D NFTs. So this is something
where you could, you know, people could conceptually edit left, right, front, top, bottom. It doesn't
matter. And this is similar to what Axie did. So I'm just, I'm really curious what you guys think of that.
And in general, like why the PFP community, you know, they've never really given much love to
gaming PFPs in general or, or Axie. So I'm just kind of curious what, what the thoughts are there.
Yeah, go ahead.
I was going to say, I mean, in my opinion, for the most part, like gaming is still like,
I don't want to say struggling. I mean, obviously there's a lot of gaming projects thriving on like
Polygon and stuff, but as far as the exposure, I mean, from a PFP standpoint, you know, it's not
that the PFPs haven't really made it. Like I think personally, Photo Finish, I think it's on Solana.
They had, they have some great artwork in their horses and stuff, but you know, it still wasn't
that type of art that, or the PFP that people wanted to resonate with. So it's really just
trying to find something that like, look at what people are rocking. I mean, you can go to NFT
InSpec and see the top projects that people are rocking and you can see, okay, is it the art they're
going for? Is it the community and everything like that? Because that's really what it comes down to
is also the engagement style with a lot of the PFPs. I mean, dude, I'm rocking a Rue Troop,
not a Rue Troop, sorry, fucking Rooneyverse, or a Jambo. But dude, I mean, nobody rocks these.
Very minimal, but I love it. It resonates. It's simplistic and the art's dope, in my opinion.
But let me just ask you if I can, like Axie at its peak, right? Let's just forget about what
happened after. But like, at its peak, they were like, what, like over half of the volume or more?
They were larger than OpenSea in terms of trading, but it never really caught on with the PFP community.
So it was like, the size and community was there, I guess I would refute, but it still didn't really
get any love. Why do you think that is? Because again, it's all about like, what can, you know,
can you meme with the artwork? Can you create engagement photos with these type of arts? And a lot
of times the simplistic art is better, because honestly, I don't know what their artwork looked
like, so I can't really speak on what it was. But just from a PFP standpoint, people want to be able
to make content with their PFPs. And if the PFP isn't eye appealing, or if it's not able to really
be good with content, nobody's going to necessarily, no one's going to really try to make that content with it.
I think it also depends on what we are referring to when we mean, when we are saying PFP community
versus like a game community. Because we have had last year, for example, like over five,
six million players of our games on chain. But those players are playing the game, and they really love
the game, and they want to show off their, you know, assets or other things that they own in these
games. But they're not necessarily the same folks who are, you know, who have the kind of following,
or the influence on Twitter or elsewhere, that when they sport that game asset that they own as a PFP
image, it really helps give it that prestige and that vibe that can turn it into like a PFP
project in quotes, right? Like at the end of the day, the utility of that asset still came from its use in the
game. And that's what the players we had who were playing the game really value it for. And so it's
something that we are definitely thinking about and struggling with as well. Because when we first launched
our Tennis Champs Genesis collection, we actually explicitly had video clips that were rendered and
there were every, you know, NFT had a unique dance move. And we thought like that was what distinguished it
as a gaming asset. But we did attach metadata that was a high quality rendering of that particular avatar
that people could use in the metadata as a profile image if they wanted. And that approach, I don't
think really necessarily did not set up, absolutely did not set up the project to, you know, get that
usage as a profile image that we had hoped for, because very few people discovered the metadata.
And so we have a lot more like low-fi renderings of the video clip being used as profile images than
we do the actual high quality rendering that's in the metadata. And so it's something we are thinking
about and debating in-house whether in the future, if we do these, you know, mint events, should we
actually drop them optimized for the PFP community, knowing that our game players are going to find us
anyway and enjoy the utility of the game anyway? But let's optimize for sort of display on
social profiles and elsewhere if we want to have a shot at it going viral in that way.
Yeah, one thing just to add to what you said, I mean, the communities, it's two different communities.
Like the people that you see on the timeline engagement farming on a regular basis, most of
them aren't necessarily probably in your community and in the gaming side. They're probably more on the
trading side. And gaming, you got to play it to get the value out of it.
I mean, it depends, you know, like the gaming community usually wants to see, you know, they are
unique inside the game while playing the game. From what we've seen, yeah, it's cool for marketing
and to have a PSP community around, but from the test we have done until now, if it has utility
inside the game, they can identify with what they have, you know, and they can build on top
of it and customize it. So basically, if you have enough for utility for it, you're going
to love it.
Yeah, I think this is a really great discussion. I think if we see a game project kind of come
out with a truly, a truly reminiscent PSP that, you know, these projects are coming out
with. So for example, if it's shy ones or Gen K's art was used for a PSP collection and
the, you know, like, like what would come out of it, you know, games have their own high PSP's
have their own hype. What happens when you merge the two? I think a project that actually
did this really well was Azure Games and they traded over 2000 ETH volume in the first week
or two. So when, when the combination is there, obviously there's some external factors that
push them, but when the combination is there, there's a lot that can happen. And I think
it'd be a really cool case to see kind of these, these game projects step out of their comfort
zone and go into PFPs and maybe PFPs jump into a different realm and look into gaming. But
yeah, let's, let's kind of return the conversation and, uh, want to, want to throw it over again
to other shy ones or Gen K or I guess anyone can, can kind of chime in, but you know, what
is, what is the hardest part of, of building a community? Um, I know you guys are both doing
payments and I think almost all of the games appear of John Freeman. So, uh, in the ordinal
tortoise tortoise as well, you guys are also doing a payment, but you know, it's a kind of
different playing field when you're trying to raise off of mint versus just using it as user
acquisition and having VC backing. So what's, um, you know, what's, what are the difficulties
of kind of navigating price and supply and, and really balancing out, you know, everything
that goes into having a mint out, but not, you know, aiming too high or aiming too low?
Hey, I think, uh, I can speak on this because, uh, when it comes with, to inscriptions specifically,
there is no smart contract to enforce royalties. So it's really important that we do have a
mint price because that goes directly towards development. And I think just in the ordinal
space in general, I think the lack of royalties will be a large benefit to the space because
it will force project founders to keep creating more assets, more collections to bring in new members
rather than just live off of royalties. And so I think as a whole, it'll be a large benefit
to the ordinal space.
Yeah. If you guys aren't aware, ordinals, the precedent ordinals is no royalties, just like
a marketplace maker take your fee. Um, that's kind of across every platform that, that has a,
you know, uh, ordinals trading right now. So these mint prices are usually a bit higher.
Inscription costs are a bit more expensive or quite a lot more expensive, especially
comparatively to solar polygon. Um, but you know, it's, it's, it's hard on, on ordinals.
You really have to raise a lot or just kind of not plan a lot. Um, but yeah, let's, let's
start over to Jen Kay. I know you guys have your hand up.
Yeah. So it's, it's got a lot to do with watching the market sentiment, right? Like
seeing what other people are doing, how their mints are doing. Um, but also being on top
of your socials and being really, really, really active as a PFP founder. Um, we've seen
the difference between founders who pretty much ghost or they stay in their discord and
they don't like leave it to go to the other socials and the ones who are really active and
out there and people can see that they're, um, they're passionate about what they're
doing and they're building. Um, and then building that community through different,
like different, different ways of, um, hyping them up. And, and, and also I'm just, I'm
a big fan of not laying all your cards out there at the beginning because you're going
to get front run or you're going to over promise. And, um, I know I like, this is a
little bit controversial of a controversial area, right? Because there's a lot of PFP
projects out there with these giant roadmaps and, um, founders who are over promising.
So for me, I think a community prefers like a genuine transparent founder who is saying,
uh, this is what we're here for. This is what we stand for. And, um, going from there,
I think I went a bit off tangent there, but, um, yeah, choosing your prices is pretty hard.
You're just going to be on top of the market sentiment and, um, making sure that you're
not going too far in the wrong direction either way.
Yeah, I totally agree. I think founders and teams that are very in tune with the market,
the ecosystem is, is very important for, for games, for PFPs, utility, anyone, you name
it. Shy ones, do you guys have your hands up?
Yeah, I just, uh, kind of echo what Jen K was saying. I think it is super important to
be aware of, you know, where the market sentiment is. Um, it's one of the things that it's
like constantly changing, um, especially kind of weighed down by obviously other, other
markets being on Solana, at least, you know, um, I think we're what the third most popular
blockchain for NFT volume transactions below Ethereum and Bitcoin right now. Um, but it's
important to, you know, leverage your tools as a founder or a project to really kind of
discover where your users might be or where your community members are. Um, you know, you
have access to, you know, a huge community of individuals who are interested in sharing
their opinions and like being able to navigate and then also take into consideration a lot
of what they say is important. Uh, and I think that's like something that a lot of, you know,
web two companies or projects kind of lack the benefit of having, you know, you have a completely
free base of users who are very open to sharing their opinions with you and want to see you succeed.
Um, so I think that, you know, being a project that, you know, is smart about where market
sentiment might be and also leverages, you know, community engagement and interactions
is important. Um, but yeah, I don't know. It's, it's definitely tougher now in this market
than it was before. Um, but who doesn't love a good challenge, right? So, yeah.
Yeah, definitely agree. This market is, it's pretty brutal for, you know, everyone, um, whether
it's collectors, traders, marketplaces, doves, um, it's, it's very hard to, you know, do a
lot of cool stuff in a bear. It's, it's bears really are for building. And we see a lot of
projects kind of pushing out men or doing smaller raises or just working on improving before
they do their mints. And I really give a huge kudos to everyone that is taking the challenge
of minting right now. And, you know, it's very hard to do that, whether it's free, whether
it's paid, you know, either, either way, it's, it's not going to be easy. Um, want to kind
of reset the room a bit. We'll put it up to the audience. If you guys have any questions
for anyone up here, feel free to request now. We'll start pulling you up, but first
want to go around the room. We'll start with Planet Mojo. Uh, where do you guys see
yourselves in one year? Um, what are some goals? What are some ambitions you guys have?
I am definitely going to defer this to Mike.
That's a long way out. Um, no, I mean, we have so much coming up on our roadmap. We just
released actually a medium piece for our summer roadmap, which is the next three months. So
people can read that. And that's really all about bringing our game Mojo Melee to open
beta testing our first season and full release, including our mobile release, which we've just
are about to be testing with people who minted beta chess on Magic Eden. So, um, if people
miss that sign up, we'll probably open it up again after the first wave. And yeah, I mean,
a year from now, I think our game is fully launched, um, with a large user base. Um, uh, we have some
really exciting upcoming news to bring in mass adoption of, of really web two users into the game
and the space and sort of really focused on that and growing the space and bringing in more users
into it, more gamers and educating them on the value of digital collectibles as we'll be calling them
and, and why they, why they should care about these things.
Love that answer. I think, you know, with games, there's really no ceiling and especially with PFPs,
it's still kind of early in the ecosystem, but, you know, gaming's been around for years and decades
even, but the PFP side of things, it's just getting started. Um, and to see where projects
are a year from now, I mean, a year ago, Pudgy Penguins was a rug and now they're on Amazon selling
500K worth of collectibles in 48 hours. So, you know, anything's really, really possible.
Want to throw it over to you, Neoverse.
Yeah, I love this question. So off the top of my head, we're going to drop two more heroes this year
and we're hoping to sell those out. We're dropping six comic books over the next, uh, six months.
So that's one per month. We're coming out with our first anthology, which is a book.
We're going to shoot for New York times bestseller on that. And then we have two major game updates
to the proven grounds that will introduce some multiplayer concepts and kind of take it a little
bit out of that tech demo stage, build the community by 20% because of that, try to attract
some gamers on board them, have more of a custodial system to try to really, you know, do our part in
this user acquisition battle for, for web two gamers, uh, and bring them in and share the love to all
projects too. So a lot of different angles, a lot of different goals, but all measurable.
And hopefully in a year from now, we'll have all those checked off.
Love to hear it. I love that you guys, you know, already have these concrete plans and stuff in
motion as well. Super champs. I know you're, you're most, uh, most anticipated men is coming,
but, uh, yeah. Where do you guys see yourselves in a year?
Um, well, you know, for us, it's about building out the story of these characters and also
building out the slate of games that will support them. Um, and so tennis champs is in
data right now. We've already announced battle champs as a title, uh, that is in production
and upcoming. Um, but here from now, you know, and hopefully at least four games live, um, as
full featured mobile action role-playing games, um, and an active and thriving community that
really cares about these characters, um, and the stories that we will be telling using them,
um, hopefully online, um, and also in other media. So, um, it should be pretty exciting time.
You know, we want to see what we can do to really push the limits of what, um, community building,
um, you know, using NFTs and all the other tools that we now have available can help us achieve
in building a global media property here. So it should be exciting.
Love to hear it. Super excited for those four games to come out and play them and hopefully
have you guys up here to chat about all of them. I want to throw it over to Shrimp. Shrimp,
what are you going to be doing in a year?
Fuck. Uh, hopefully, hopefully this space hasn't gone to zero.
And we're still here, uh, engagement farming and talking on Twitter spaces, but no, I mean,
I'm hoping, you know, I, I'm, my biggest thing is I'm doing it myself and I'm hoping that people
will continue doing it is expanding multi-chain because if you limit yourself to one chain and
that's in projects too, I mean, as we continue growing projects should also, if they're meant
to expand chains, because the, it's my, I guess to be quick and simple, it's just like, if you go to
a web two platform, you got euros, USD, pesos, you got all these other currencies, you got all these
other countries. Well, look at the chains. You got Ethereum, Bitcoin, Solana, Aptos, Sui, Polygon,
you got all these other chains. We're all commingling within the space itself. So if you
want to make money, don't limit yourself to just being a chain maxi. Money is able to be able to
be made everywhere and innovation's happening everywhere. Some's just doing better than the
others. Hopefully we are all here a year from now. We'll all jump back on the space. Remind
me of it. Uh, and we will see if everyone has reached their goals. I want to throw over to
shy ones. Obviously your mint's in a couple minutes. That's, you know, a year from now. Uh,
let's, let's see what you guys think the mint's going to do. Yeah. I mean, I guess I'll lay out
first what we have planned for this upcoming year. Cause we have a lot going on already.
Um, so like I mentioned before, we're going to be dropping our first venture studio project.
And this is something that we created in house. It's called wizard's wager. It'll be
cross chain. So like what shrimp was saying, I think it's also important to kind of, you
know, see where, uh, where you can go and explore different demographics and not just pigeonhole
to one blockchain ecosystem. I think it's super important, right? To kind of expand your
horizons and, you know, be able to approach different groups of people.
Um, so we have that coming up soon and that'll be about like next month probably. And then
after that, we have an event planned in Berlin during September for the Berlin hacker house,
uh, venue booked, a guest performer set up. Um, so if, uh, any of you guys in the audience
or on the speaker panel will be in Berlin for the hacker house in September, um, let us know.
I'd love to see you guys there. Uh, and then after that, we'll obviously be at the Amsterdam
hacker house or we'll break point actually in Amsterdam. So obviously I hope to see a lot of you
guys there. Cause that'd be super cool. I'll be pretty telling us to, you know, where the price
is at for Solana at that point, but regardless, I'm sure we'll all have a lot of fun. Uh, and so
that'll pretty much round us up for this upcoming year. And then, you know, next year we just hope to
continue building cool shit and pushing innovation and, you know, creating a cool community of really,
you know, good friends that do advanced IRL and have fun, uh, and IRL activations. So, yeah.
I'll see you at break point, man.
Yeah. We'll see there as well. Hopefully we can, we can chat, but, um, yeah, no, love, love that you guys,
I mean, everyone up here already has plans for a year, if not five, 10 years in the future,
which is, you know, incredible. Um, tortoises, what are you, what are you guys doing in a year?
Uh, I got a lot of plans, but, um, for right now, I'm not sure if I can disclose anything,
but. You gotta drop the alpha. Come on, come on. We've been up here for an hour.
Some alpha. I will say we, we have, we have something very exciting going live today. I'll
be tweeting it out a little bit after spaces. Uh, so that's an alpha for you there. Yeah. I'm just,
I'm just excited to, to get this wave forward and into going, you know, I, it's been a long
time coming. Uh, a lot of my members are very excited and, you know, Magic Eden has been
a powerhouse in the space. So I'm just very glad to be partnered with Magic Eden. Um, but
yeah, I mean, regarding future plans, I would say stay tuned to our Twitter.
All right. You like kind of dropped the alpha, kind of just, you know, showed the Twitter.
I respect that. I respect it. Um, looking forward to that to hear soon what you guys are building.
Jen K, I want to throw it over to you.
This is actually one of my most hated questions, uh, because I have been through a lot of Black
Swan events in the past year. So, um, I don't plan specifically how I want my next year to
go, but I'd keep the, uh, the overall vision, um, for that. Right. Like, so I will focus on
my next steps and I'll have future steps planned out with plan Bs, et cetera. Um, but I don't
like to focus like a year ahead just because, um, my other project Knights and Peasants has
been through things like the Harmony Bridge hack and the FDX hack and all of that sort
of stuff. So, um, a year in crypto is like 50,000 crypto eons. But, um, what I would like
to see is similar to Shy Ones, right? We would like to be one of the major players continuing
to innovate, continuing to create, continuing to lift people up, um, because that's the
overall vision. Our vision is to connect artists and community together and to do it in innovative
ways. So I'd like to think that in a year's time, we will be continuing to do that and
have a really solid community behind us and, um, just be pushing the narrative for Web3.
Yeah, absolutely. Absolutely love that. I know so many Black Swan events have happened in
the last six to 12 months and, you know, it's, it's really affected, especially the
Solana community, but, you know, you're still here, Polygon community as well, but, um, there's,
there's so much good still happening. There's a lot that's coming. We're open sourcing pretty
much everything, our API, MCC, you know, we're, we're just really here for creators this year
on, on every chain. And hopefully you guys have seen that, especially recently in the last
few days, but, you know, we're, we're here to build, we're here to build for creators,
for founders, for artists, for collectors, for traders, for everyone that is just here
every single day. And that's, that's across all the chains. I know we have three of them
out of the four without ETH up here, uh, represented today, Bitcoin, Polygon, and Solana. And, you
know, thank you guys again for, for joining today and speaking and telling the audience
and us just a bit about your project. I know we could probably do five hours for each of you
because there's so much coming, but, um, just thank you for putting your trust in us as
your Launchpad partner and being with us on this incredible journey that, you know,
everyone in the ecosystem is on right now. Future is very bright with having all of you
guys up here and just to the audience. Thank you guys for joining. Thank you guys for
listening. And hopefully you guys are checking out some of the projects up here in the coming
days and weeks.
Thanks so much for having us on.
Thank you for everything.
Thanks guys.
Really awesome chat. Thank you.
Thank you. Bye.