Let's talk Gaming!

Recorded: Sept. 20, 2023 Duration: 1:05:10
Space Recording

Full Transcription

I'm really excited to see that for this first episode of Let's Talk Gaming.
Tonight, there's a lot that I want to talk about, actually.
I'll start by saying that for those of you that are familiar with Merit Circle, with Beam,
this first episode is a little bit of an introduction episode because, first of all, we have a new speaker in our middle, which is Ashley.
Can I get some heart emojis from all of you listeners for Ashley, who's tuning in tonight for the first time?
And second of all, we have kept this episode a little bit close to house with inviting Brendan, our CTO, Stephen, head of BD, and Cooper, who is with Avalanche.
And what I would love to talk about to you today is, again, gaming, a little bit about Merit Circle, a little bit about Beam, and, of course, all the exciting stuff that we are doing.
But I'll stop there for now.
I would love to bring Ashley to the space as a speaker.
And, yeah, Ashley, please introduce yourself.
First of all, welcome to Merit Circle.
You're not new to Twitter spaces, but you'll be telling a little bit about that yourself.
So, yeah, go for it.
Yes, that's true.
I'm not new to Twitter spaces, but I am new to the Merit Circle family, and I'm so excited to be here, everybody.
So, hi, everyone.
My name's Ash, and, again, I'm incredibly excited to just jump on in here with all of you in the Merit Circle family.
I'm really looking forward to connecting with everyone, growing our spaces.
We have some awesome ideas, like, just bubbling and brewing in the background, and I can't wait to help implement them and bring them into, you know, into light as we move forward in building out our platform.
I'm looking forward to expanding the gaming ecosystem as a whole and just diving into some really interesting and fun conversations.
So, yes, I have been working in the Web3 gaming space for about two years now, most recently with Star Atlas, which is an MMORPG being built on Solana, if you guys are unfamiliar.
There we go.
I got my – I just accepted my co-host speaker role.
That's exciting.
Thank you for sending that over.
While there, my focus was building out their spaces in media, contributing to community growth and partnership connections.
And for a little bit more info on my professional background, I'll go ahead and pin a tweet to the top for you guys in just a minute.
But, I don't know.
I'm excited.
Let's get things rolling, Marco.
Let's go ahead and jump into our panelists and see who it is that we're talking to today.
Let's see.
Let's go with Stephen.
How are you doing, my friend?
My new friend?
Yeah, new friend.
Welcome aboard.
Doing really well.
Just got back from Token 2049 as of last week.
Excited to be in this space.
There's a lot happening in gaming, so perfect place to talk about it.
So, Stephen, for those that – I'm sure we have a lot of the OG Merit Circle family in the audience, but for some of those that are new joining us today,
could you just kind of give a little brief intro as to who you are and what it is that you do with Merit Circle and with Beam?
Yeah, happy to.
So, I've been at Merit Circle for four months now.
Before that, I've been in crypto since 2017, professionally working in advisory and investment roles in BD at various other companies.
I'm now at Merit Circle as head of partnerships and investments, so running a team about trying to get the best games, building on Beam, working with them, doing playtesting with them, working out how we can best support them through their journey within Web3.
And they can both be native Web3 teams, but also we're working with a lot of Web2 games companies that are new in the space, and we support them for a journey.
Awesome, awesome.
Well, thank you so much for joining us today.
I know it's a little late for you right now, so thank you for hopping in here with us in the middle of the night.
No worries.
Let's also say hello to Brandon.
Brandon is also a part of the Merit Circle family.
How are you doing today, Brandon?
Doing well.
Nice to have you aboard.
Thank you very much.
Yeah, hi, everyone.
If you don't know me, my name is Brandon.
I'm the CTO at Merit Circle.
I joined back in February, and since then, we have been really focused on this thing we're calling Beam, you know, this, like, opinionated game.
I'm sorry, this opinionated chain when it comes to gaming.
We didn't like where the gaming space was going for Web3, and especially for all these great Web2 games, it seemed hesitant to dip their toes in the waters.
And that's kind of what we're trying to fix, and we can dip into some of that today.
I'm just excited to be here.
Awesome, awesome.
I'm excited, too.
We do have, let's see, Coop, you're up here joining us.
You know, why don't we just say hello to, bleh, bleh.
Sorry, you guys.
It's been a minute.
I'm getting a little, I'm a little flustered.
I'm excited to be up here again.
So, give me a second.
Take it easy.
Coop, how are you doing today?
Do you just want to say hello to everybody and introduce yourself?
And then we'll dive into our discussion.
We have some exciting stuff coming.
All right, yes.
I'm just here to support the Merit Circle team.
So, I'm Coop.
I run marketing for gaming on Avalanche.
Love everything you guys are doing.
So, here today, in case you have any questions, but also just to support.
To share your wisdom.
I spend a lot of time in spaces.
I can share some wisdom that I've gained from other DGens out there.
Are you still cuddling with your cat, Coop?
Not right now.
Taking a break.
You're taking a break or the cat is taking a break?
That's the real question.
Oh, my gosh.
I love it.
All right, guys.
Let's go ahead and hop into our conversation.
Before we do, though, I did pin a few tweets at the top where you can find more info on Merit Circle, on Beam.
You guys do have a really cool contest running right now with Castle Blackwater, which is one of the games being developed with Beam.
And, you know, it's a good place for you guys to take a peek and see what else they are building.
Also, if you have any questions or comments, please feel free to drop them in the little chat below.
Marco and I will be in there.
We'll be monitoring it.
So, if you have any questions, pop them in there and we will go ahead and ask our speakers up here.
Or if anybody wants to join us, raise their hand as well.
So, let's go.
Are we ready, Marco?
Absolutely.
Yeah, I'm ready.
Yeah, that being said, let's talk gaming.
Yeah, I'll start today's space off by a little bit of an introduction about how we want to go about those Twitter spaces from here on.
Because it's called Let's Talk Gaming and it is for a reason.
This first episode kind of acts like an introduction episode, like I just mentioned.
So, we want to get you familiar with Merit Circle.
What are we doing with Beam?
You know, what are we doing on that angle?
And I can say for myself, you know, everything that is happening around Beam right now, around the whole ecosystem of Web3 Gaming to me is super exciting.
And we're seeing this back on Twitter as well.
I mean, I tweeted about it this morning too.
I wake up, I open my Twitter, I see tons of tweets about MC Beam on my timeline and that's super exciting.
And I think for you that are new to Merit Circle, we are a gaming DAO.
And so, one of the major things happening right now is, of course, us building Beam.
But there's actually an ongoing governance proposal right now on the forum that is talking about rebranding or basically swapping our MC token to a Beam token.
Which is a very interesting topic that we'll be spinning a tweet about in a little bit as well.
I do encourage you to check that out.
But other than that, the episodes from here on, we are going to talk about gaming.
And so, what you can expect from the next episodes is we're going to bring on all sorts of guests from different studios.
Maybe even people that are playing the game, you know, on the user side or on the influencer side.
We have a lot of ideas like Ashley already mentioned.
And I'm just super excited to be talking about them together with Ashley throughout those different episodes.
So, yeah, Ashley and I are co-hosting this thing.
We're still getting a little bit used to that.
So, I'm super excited about that as well since it is the first time I'm co-hosting a space.
But it's at the same time, you know, getting a lot of energy out of it already.
So, I'm very much looking forward to that.
And, yeah, I think that being said, Ashley, do you want to take it away with some questions?
Absolutely.
And I just wanted to add, like, you know, I think we're also looking into expanding into some video content as well.
So, definitely just keep your eyes on what Merit Circle has cooking because we are really cooking stuff up in the background.
And we're getting ready to deliver some really awesome content for all of you in the Merit Circle family.
And hopefully the broader family as well, right?
I think something with talking with Marco and the rest of the team, something we really want to do and help, like, nurture is the gaming ecosystem as a whole, right?
We don't want to just be focused on one chain.
We want to focus on gaming.
And I think that that's something that's really important.
We want to just help drive this narrative that we are here.
The Web3 gaming ecosystem is here.
We are building and we're here to stay.
And we want to do our roles to support that ecosystem.
And we're going to have some really awesome conversations coming from Let's Chat Gaming with Marco and myself.
And, yes, we are getting used to our roles as co-hosting.
But I got to say, like, I already love the Merit Circle team.
And, you know, something I'm really excited about is the idea of Beam, what you guys are building with Beam.
We have Brandon here today.
We're going to have him discuss a little bit about that.
For those of you that might just be rolling in or are not a part of the Merit Circle family just yet,
you will be converted after this conversation, I guarantee you.
But if you're not a part of the Beam or Merit Circle family just yet, Brandon, I got to say,
I recently did a deep dive on Beam.
And I'm completely blown away with what you guys are doing.
And it has me even more excited about joining the Merit Circle family because it's awesome.
So for those in the audience that may be new or unfamiliar,
could you just give them a brief overview of what Beam is right now?
Sure. Yeah. It's kind of changed a lot over the last several months.
Right when we started talking about Beam, it was simply a subnet that we had started with Avalanche
through a partnership with them.
And we chose to go with Avalanche and build a subnet there because of a variety of features and some control.
We had more knobs that we could turn.
And we wanted to figure out, like, making sure that the gas was always low for everybody
because it's about gaming and volume transactions, right?
So it started as that.
I think it's so much more now.
I'm actually really excited where this went.
So actually, I'm not going to quote them because I didn't ask if I could quote them.
But we were talking to a gaming partner yesterday.
And when we described, they said,
can you just tell me what this is instead of the marketing material?
And I said, yeah, I can.
And when I described it, they said, damn, I wish this existed a year ago.
We would have shipped the game by now.
And I said, that's great.
I should have asked them for a pull quote in that moment.
But anyway, they did say it.
And so what we're building now is really this SDK on top of Beam.
And what makes it different and sets it apart from everything else is all due to what's,
you know, in the academic term is called account abstraction.
But really what it means is, hey, let's move away from these, like, wallets where people
have recovery phrases they have to worry about.
And let's start thinking about using smart contracts as wallets instead.
So what we call accounts or smart contract accounts.
And what's neat about that is that it didn't,
we didn't have to do it the way everyone else was doing it.
So we don't force authentication, meaning we don't make people sign in through Beam
or anything like that, right?
But the game developers get to do this kind of stuff behind the scenes.
All they have to do is send us a unique ID in their system.
And we can do all this stuff server side.
So we get some extra security benefits by doing it server side.
But also it's a much smoother flow and a much more familiar flow,
especially people coming from a Web 2 background.
When we were at GDC in March, we saw that they announced, like, hey, MetaMask,
you can use it in Unity right now.
You can connect your wallet.
And we were kind of disappointed because it was like, you know,
connecting the wallet isn't the problem.
Like, getting the wallet and understanding the wallet, that's the problem.
And that's what gamers don't really want in their games.
I think that's part of the issue.
So really what we've been tackling with this Beam SDK is twofold.
First and foremost, it's like, you know, shovels and pickaxes, right?
We're building tools for other developers.
That's a really fun space to be when you're as a developer.
So it's really fun to build these things.
So we're building that first and foremost for developers
because ultimately they're going to make the game and we want games to be better.
But we also want to support gamers too.
So we're working on some stuff for gamers that, you know,
will be pretty interesting in the coming months.
I don't want to spoil too much.
You got to give us a little alpha, Brandon.
Come on, come on.
No, I'm just playing.
I'm just playing with you.
But, you know, I guess since Beam recently migrated to Mainnet, correct?
So we have Mainnet validators up and running.
We've been doing this developer preview window mostly on Testnet,
but we do have our Mainnet facilities up and going, yeah.
Okay, awesome.
So then for our listeners who are familiar with everything,
what does this mean and what are the current, I guess,
are there any further developments that you could share with us?
If you don't want to, you don't have to.
Yeah, no, I mean, we've got to keep some of that a little secret
and in the back room for right now, right?
Yeah, yeah, yeah.
I won't spoil it at all, of course.
I want to have some surprises left to spread out.
But, yeah, no, basically we've been opening this developer preview window
for a little while now, right?
We're trying to gather feedback.
We want to make sure the SDK, we're making changes,
and we want to make sure we're working with game developers
who are okay with us making those changes while they're working on their games.
And that's been going pretty well so far.
I think we're getting to a point where the product's maturing quickly.
We definitely have some features we're going to be adding,
things around like shared inventories, lending.
I think, well, I'd rather call it borrowing instead of lending
because when you think about lending, I think about DeFi,
and I want to think about, like, hey, you want to borrow my game?
You want to borrow my inventory?
You want to borrow my sword?
There's some cool things we can do with that.
There is a mobile app that I can hint to that we're working on
that will allow a lot of convenience for your average gamer.
And that's sort of going to be, again, we're serving two audiences here.
There's the game developers, and then there's the gamers themselves.
So we're going to keep pushing the SDK further and further,
supporting more basically languages and different clients
that we can export that, or I should say compile our SDK into.
And then for the gamer side, there's going to be more consumer-facing tools
that will be pretty powerful.
But right now we're still talking to game partners
and with legal counsel about what we can and can't have in the initial app.
So that's why I'm being a little hesitant to say much there.
That's okay. No worries.
I totally understand.
We've got to keep some of that alpha a little behind the scenes
until we're ready to announce it further.
But I've got to say, I love what you're doing because I think
there really is that disconnect with onboarding Web2 gamers into the space.
It is so clunky still, right?
Even just onboarding into crypto is clunky in general.
And so with what you guys are developing, it's going to help streamline that
and hopefully help branch out and onboard more people into our space
and help them understand what it is that's being built here.
And I think it's so cool.
Marco, I saw you on mute.
Did you want to add to that, my friend?
Yeah, I was going to add on to that.
I mean, while you're mentioning we can share a little bit of alpha,
obviously we don't want to spoil too much.
But at the same time, I'll say this.
Like Brendan just said, this past couple of months
has kind of been this development mode, right?
Where it's almost like a stealth mode.
You're building on all sorts of ants
and you're talking with all those different game studios.
And the exciting thing for me to see is that, you know,
community members are already picking this up on Explorer 2
is but first couple of games, you know,
starting to deploy little things here and there
to figure things out on the chain, you know, on mainnet
rather than on the testnet that we did before.
And so a little bit that I wanted to talk about with you, Brendan,
is the way that we're going about the launch.
Because, yeah, to the listeners here,
I think if you are familiar with Beam,
you've kind of seen that we're not making a massive big boom
out of this mainnet launch.
And the reason for that is very simple.
I mean, the games are still migrating to Beam.
It's kind of like a working document, if you will.
But it doesn't mean that there are a lot of super exciting things happening.
And I think very soon, the first couple of games
now migrating to Beam are going to be playable.
And so, Brendan, yeah, I would love to get some of your insights
into how is it going so far with the first couple of games
bridging towards Beam, building on Beam.
And how are you looking towards a little bit of a,
I would say, more crowded or exposure kind of launch
in terms of actual gameplay and doing things
around this whole Beam ecosystem?
Yeah, that's a great question.
So in terms of the games we've been working with so far,
where we have your typical Web3 games
who are familiar with the space, maybe have their own contracts
and are more familiar with the lingo.
But we talked to plenty of games that are not really sure
where to get started.
And that's kind of where this all began in the first place.
What chain should I use?
That was a common question we kept hearing.
And so what I like about where the Beam SDK has been headed
is that it really just takes away so much of that lingo
and so much of the Web3 aspects that you would normally need to know
to build a game in Web3.
It just takes it all away.
That's what the SDK is for.
Just get back to developing the game.
You can make these on-chain actions happen when you want to.
And you don't have to necessarily think about RPC nodes
or block reorgs or stuff like that.
That shouldn't even be a thing you have to learn about ever
as a game developer, in my opinion, in our opinion.
So, sorry, what was the second part of that question?
The first part was about the game developers
and where we're headed with the...
We've like a more of a crowded launch
when the games are on-chain
and we want to do some things with our community.
Like, what was our planning there?
I think we could share a little bit of alpha
around how we are thinking about going that
without spilling all the beans.
But I think it's exciting to talk about.
Well, when it comes to those different audiences
that we're serving,
when we think about the game developer audience,
like, always be shipping.
Like, we're just always shipping code, right?
When that comes to RPC nodes
that they might need to unblock them,
setting up load balancers,
just updating the docs,
pushing the product further,
handling swaps between tokens,
whatever it is.
Like, we're just going to keep shipping that
and pushing it and pushing it
and pushing it so that game developers
always have what they need.
So that will always just be a rolling thing.
And that's going to be true
for, like, validators as well.
But when it comes to game,
you know, more consumer-facing apps,
yeah, we can do some more interesting launches around that.
We'll be able to say,
hey, here's a new product we're bringing to the market
built on top of Beam using that Beam SDK.
We're going to keep iterating on this product as well.
But it's, you know,
kind of this same thing that Amazon did with AWS
where they brought AWS to light
by what they called,
it's a very common phrase now,
but like eating your own dog food.
And the idea is like,
hey, let's build AWS the service
and then open up that service for everybody else.
And so we're building these things
on top of the Beam SDK,
the same thing that all of our game developer
or partners would use.
So, you know,
it's nice that that product is this,
it's really important to us,
not just game developers.
We want to make sure it's a really rich,
solid product
that anyone can build what they want on
without feeling like they're stuck on certain rails.
I want people to be imaginative with their games.
Yeah, I love it.
I love it.
Yeah, I mean,
I think we're slowly going to shift
towards the gaming side with you, Stephen.
But I think one more question for you right now,
is how is the sentiment
in a development team currently?
you've just shipped too many now.
obviously there's a lot to do,
but how's the sentiment?
How are things going?
is it an actual oil machine in your eyes?
Are there still things you want to work on?
give us some insights.
I'll be honest.
I'll give you the real insights here.
it's stressful, right?
There's a lot of stress around doing all this
because we're building like the baseline of everything
that we're then going to be building on top of.
So there's a lot going on right now.
So that's why we're sort of
shipping things as we can
and like holding back some things
in terms of product launches.
But there's a lot there,
It's a lot for the team to take on.
But at the same time,
the team is happy.
There's a lot of productivity happening.
It always feels good
to have that kind of momentum behind you.
And I'll admit that,
we're pretty good at getting through our,
any hurdles or any problems that come our way.
But there have been a couple of times
that we've been working on certain parts
of this project
and been like,
are we all nervous
that we're not nervous?
that doesn't happen that commonly
on software products.
And it's happened a few times here,
which is a really good sign.
And it makes us really think,
like really start to dig into stuff
what are we not thinking about?
nine times out of 10,
when that does happen,
when we're like,
what are we not thinking about?
We're actually,
we've thought about it all.
So I'm actually very happy
with the momentum.
The team has been gelling really well.
We're hiring more people.
It's been growing.
We're going to keep hiring
at a pretty good pace.
Not super fast.
I don't want to overhire.
things are going great.
Could not be happier,
Very happy to hear that.
kudos to the development team
for just keeping the pace
and keep shipping.
Like you said,
it's continuous shipping.
There's no,
no time for holidays,
When it comes to the chain,
it's 24-7.
It's tough,
We do what we can.
we want it to be 24-7,
We don't want it to,
it's any chain.
I game in the middle of the night.
of course.
Thanks so much,
And I'll close this off
by saying,
listeners,
if you made it so far
through this whole tech speech
and you're not alienated yet
and gone out of this space,
then thanks for staying
and being interested.
And I think this is an amazing moment
for us to shift gears
towards more gamer language.
do you want to take it away
with some of the next questions
or is there anything
you want to add?
I would say,
the tech is interesting,
So that's what makes this space
so unique and so fun
and like that's,
we don't always highlight it enough
and I think it's really,
it's really interesting
to kind of hear
what's going on behind the scenes
and how you guys are building
and how you're making things
different,
Than just traditional gaming
but that is,
it is something that's really fun.
So thank you,
for joining us.
I can't wait to learn more
and be more a part of this process
going forward.
I think it's,
it's just,
I'm blown away by it,
to be honest.
So I love learning about this stuff.
absolutely.
I was going to say,
props to Brendan
that he can actually build tech
and talk tech.
Most people can't do both of those.
that's the,
it makes me blush.
Well-rounded,
and the fact that you're,
you're able to manage your team
from what you're saying
as well too.
So very well,
well-rounded you are.
I appreciate it.
All right.
as Marco said,
we just kind of dove into the,
the techie side of things
and I think we are,
we're ready to dive into some more
the gaming talk,
Every day we get a little bit closer
with development on beam,
a little bit closer to that,
seeing more progress for that
and more games,
which is really exciting
because ultimately that's what we want
to see is more games being brought
into this ecosystem
and being built out for everybody.
So Stephen,
this is where I'm going to hop over
There's a saying in hockey,
Skates where the puck's going,
not where it's been.
As head of investments
and partnerships,
where do you see this industry,
industry going?
And what do you look for
when it comes to projects
to partner with
and develop on beam?
it's a good question
because there's been
so much change
over the last two years.
Web3 gaming
is really only like
two and a half years old
since it's taken
a lot of interest.
building a high quality game
can be two or three years
in a process.
So we're only just starting
to see some of the best looking games
coming out at the moment
or even this year
and early next year.
It's quite a long process.
And you know,
we've also seen probably
over 500 investments
within Web3 gaming.
And we still don't have
a lot to show for it.
there's still not many games
strong user base,
sticky users,
monthly active users
of real numbers
that you can compare
to an actual game.
I probably put that down
to two areas.
One's being that
the tech onboarding
at the moment.
we always say that
how can you expect
just a normal
game player
a MetaMask,
put those 12 words
under their mattress,
realize what they even are,
have gas in their account.
Any of these things
are just so foreign
to an all player
and that's probably why
we haven't seen it take off.
And that's one of the biggest things
we're tackling
and wanting to
for our SDK
with developers
and ultimately
that benefit
is for the gamer.
and the other thing
we're seeing
a lot of the games
or not so much recently
but the last two years,
they've had to build it
to a Web3 native person
so it's been more
of like default style games.
We haven't seen
excellent content
coming out
and what we're seeing now
we can go back
to normal gaming.
like just gaming,
playing fun games,
with even publishers
again now,
like all those opportunities
when you can have
a pure onboarding experience
just download a game,
play a game
and actually enjoy it,
bring in your friends
for easy adoption
and grow that way.
I think that's what
we're seeing now
we're just trying
to do a 360
on Web3 gaming
and just call
gaming is gaming.
That's the big point
for us right now.
I love it, Stephen.
I actually wanted to,
I see Coop here,
you're still here.
I was going to ask you,
do you want to weigh in
Like from the
avalanche ecosystem
kind of standpoint,
how are you currently
looking at the industry?
And I mean,
the other side
of my question is,
Stephen and Beam
and our community
really talk about,
reducing friction,
going back to the
gaming roots,
but we're also seeing
on Twitter,
so many people
talking about,
we're doubling down
and we're doubling down
on that narrative
and on that user experience,
if you will.
what are your thoughts?
I'd love to get some
of your insights
on this as well
because you are
in so many different
Twitter spaces
you live and breathe
gaming basically
Right now,
things happen in waves
in this space.
you get a wave
of excitement
and new people
and new games
deciding that
they're going to
build this thing
and then you get
a wave of,
something changes
and everyone's
not really sure.
And I think
most recently
there's been
an interesting
Creator League
and Creator League
really Web2
focused gaming
organization
putting together
a community
tournament,
basically,
and led by
and they would,
they were just
using a small
bit of blockchain
and there was
a big blow up
around that
and I think
that really
concerned a lot
were saying,
we can't really
go to Web2
because look what
happens when you
try to go to Web2
and they freak
blockchain.
And so I think
we have this
group of people
who are like,
we have to just
double down
and I think
they're honestly
I do think
Web2 users
will accept
this kind of
stuff when
get all your
stakeholders
eventually
it will be
mass audience
and that's
what we want
geared towards
everyday gamers,
not towards
or earning
those aspects
and important
because of what
the tech enables,
but we think,
you should be going
after gamers.
And so I'm excited
about what Beam
does on that front,
like making these
really smooth
experiences
for the gamer
because you have
this tech built in
and you're making
it easier for games
to do all of that.
So it really
brings the whole
industry together
in my opinion.
I also think
you're hitting
the hammer
on the nail
there with
your example.
that particular
so to speak,
really triggered
something in
people where
they feel like
they need to
pick a camp.
Either you are
and want to
narrative and
whatnot or
side of the
what do you
I'm not sure
what the saying
is anymore,
but the other
side of the
words that
that's what I
side of the
you're more
leaning towards,
we believe in
we believe in
the elements
that we can
add to the
game experience
to enhance
but we don't
go away from
what are the
that's why
excited to
get people
around me,
our community,
that are of
opinion there.
on the other
very interested
to see where
your side of
it is going,
firm believer
approach we're
currently taking
is the right
do you want
I could just
add to that.
I even spoke
the other day
and they were
basically accusing
of cheating.
It was like,
I was mentioning
with Beam,
every user
automatically gets
an account
created for
You can start
trading assets.
The developer can
start trading assets
for each of your
All transaction
can be on-chain
actual transactions.
And the guy said,
that's like
That's not a
And it's like,
When does a
real blockchain
Web3 user,
mean that they're
only real when
they have a
shitty experience?
that's completely
Web3 users,
if you're the
developer and
you can use
creative ways of
using and trading
but it's a
perfect experience
for the gamer,
that's a great
way to use Web3.
No one says
Web3 is only
entering through
MetaMask or it
doesn't exist.
I think one
thing I wanted to
comment was that
we've had games
that have this
same vision.
we have like
Shrapnel and we
have Off the Grid
and those are
but I love
Beam for the
fact that it's
more than in
just one game.
And I think you
guys are really
one of the
first to use
an Avalanche
subnet in this
sort of ecosystem
that can work
with many games
and it has
refreshing to
have a partner
like you guys
to help in that
way because
there's a lot
to do for games
and I think you
guys are building
around not just
the subnet
but the services.
I see Anna
in the audience,
you have people
working to make
sure that your
partners are
successful.
It's a lot more
than just the
tech and I
think many people
have wrongly
thought it's
all about the
tech and I
don't think it
think you guys
are building up
around that.
I think that
the narrative
where it's all
about the tech,
it's just too
We need to
limit ourselves
to just the
Web3 audience
because I feel
like sometimes
in Web3 and
in crypto we
get a little
cultish and we
get a little
tunnel visioned
and we can't
look outside at
the broader
I think in order
to really grow
our ecosystem
and achieve
adoption we need
to look at the
bigger picture and
we need to find
a way to help
onboard people,
normies as we
call them here,
but people on
the Web2 ecosystem.
The only way
to do that is
to make it easy
for them to
onboard and
understand and
for them not to
have to jump
through a bunch
of hoops and
that's what
Beam is doing
and I think
that it's really
awesome and
that's something
that's really
needed here in
our ecosystem.
I don't know.
I'm looking
forward to it.
phone cut out.
No, we're good.
Why are we
crying, Coop?
I did the wrong
We're just making
I'm like, oh
man, was my
take really that
Coop, you're
It wasn't.
Don't worry.
I loved everybody
else and I get
Oh, you're doing
You're good.
You're good.
I do just want
to take a second
to reset the
room for anybody
who is just
joining us.
We are Merit
I'm Ashes LS
and this is Marco,
my co-host here,
our co-host.
We're co-hosting
this space together.
We're just diving
in and talking
about gaming,
talking about what
Merit Circle
is bringing
to the table
these days.
We've given
updates on
Beam, which
is incredible.
If you are
still interested
in learning
more about it,
I did go ahead
and pin some
tweets to the
top of this
space for you
to take an
even more deep
dive on Beam
and everything
that Merit
launching our
new Twitter
space series,
Let's Talk
Gaming, and
let's talk
Did we have
points that we
wanted to go
on that, or
are we good
I think we're
good to hop
here requested
the mic, so
I wonder if
he maybe wants
little bit
we've already
been saying.
stage real
ourselves?
Let's bring
Doug on up
and see if
something to
conversation.
It's either
how are you
fantastic.
I'm sitting
the Colorado
sunshine and
think about
all day is
engagement with
community and
gaming and
what people
really love to
connect with.
It's really
Avalanche up
I work with
different Web3
Dragon's Crossing,
which is now
technically on
Avalanche.
about it is
Gaming, we're
seeing all
these influencers
and people that
really care about
people down
buddy Moon
Man, where I
just played
football with
him the other
day, Yellow
I see Erica
down there.
people that
are amazing,
wonderful people
in the space
connected with
and become
friends with.
realizes that
an amazing,
amazing place,
but we have
to grow it.
We have to
get people from
come in here
get people to
come into our
communities.
I think the
best way we
can do that
is spaces like
influencers
and content
creators and
gamers and
developers and
project leaders
that are just
inviting and
charismatic and
great people
because gaming is
about community.
It's about the
people that you
want to be
around and hang
around with.
You can have
the greatest
game in the
world, but if
you don't have
a community, it
doesn't really
We actually
just saw the
Nock Amigos
are doing a
drop this week
where their new
drop is 20,000
characters.
They're set up
to be put in
They're basically
saying, hey, we
have a community
of 4,000 people
with liquidity.
If you put our
characters, our
NFT characters in
your game, you're
going to have this
influx of people
and liquidity.
They're hoping that
somebody takes
advantage of that
because they
realize that
having an active
user base and
community is so,
so important.
It's a really
challenging thing to
do in this space.
We really need
to have people
like yourselves,
MeritCircle,
people that are
investing and
growing Web3
because if you
don't grow and
continue to do
this and support
everybody and
support all the
content creators,
all the people
producing games,
the people coming
into this space
right now or
even the larger
platforms and
projects are
going to take so
much of the
attention away.
Who knows what's
going to happen if
Grand Theft Auto 6
has NFTs in the
game or something.
Absolutely.
It's a really
super difficult
place we're in
right now because
all these other
games I'm advising
and I'm like,
look guys,
it's becoming more
difficult than it
was before.
Other people are
coming into this
space, large games
are dropping,
which is great,
but we need to
find ways to show
that community and
user interaction
and the people
that we have here.
Like Z9 just
shut down the
Web3 streaming
platform because of
security issue
questions about
legally what can
they do and
but they were
growing and we
saw people down
here like Erica
and Yellow Panther
and people
streaming there.
And it was so
wonderful to see
the support there
was so amazing.
Everyone was in
each other's streams,
everyone was making
friends, everyone
was super positive
and great, and
that is I think
the benefit of
Web3 and we
just need to
figure out ways
to grow that
and get through
technological and
limitations we
have from being
a little bit
niche right now,
A little bit
niche compared to
regular Web2.
Yeah, thanks so
much for that
addition and
speaking of
Yellow Panther
here, I mean,
we just got him
to the stage
together with
Elisa, Elisa,
Yellow Panther,
welcome to the
spaces, thanks
for joining.
I would love to
get your insights
tonight as well
about where do
you see the
industry going?
What are you
seeing in your
timelines?
How are you
thinking about
that stand that
I just spoke
about with
Coop a little
Do we want to
go towards this
more frictionless
Web2 route of
Do we want to
go and double
down on this
Web3 side of
things, if you
I really pushed
What is your
I'll start with
you, Yellow Panther,
on this one.
Congrats on the
first episode,
by the way.
It's a huge
I met Stephen
and the team
last week in
real life in
Singapore.
I've been working
with Coop and
Ava Labs for
quite some time
spoke facts,
He is always
spitting facts,
Shout out to
He is also one
of the hardest
working creators
out here, so
shout out to
A lot more
Raiden, all
I just want
to say that
little bit more
familiar with
the beam and
Merry Circle is
heading towards,
ultimately, I
totally agree.
Because it's
fictionless Web2
I think we
need both,
obviously.
If you want
the Web3 one,
we have the
subnets in
And if you
mass-adopt your
fictionless,
and ultimately
that is the
way to go.
But ultimately,
if your game
sort of Web3
go to AVAX,
go to some
other chains.
But ultimately,
I'm all for
going to be
Gamers are
green days,
rainy days,
sunny days,
we're just
going to game.
communities
chain agnostic
like that.
the creators,
the builders,
just everyone.
I just love
this space so
coming onto
the space.
your tweets
that you're
because as
this space
So excited
anything that
just said?
insights on
for having
I definitely
agree with
a platform
for everything
immutable,
as speakers
industry and
making sure
that information
everybody.
encourage people
interested in
creating content
to actually
think there
are enough
excited seeing
this industry
in it also
gets stronger
times like
everything.
Just seeing
the quality
of builders
random but
seeing Chris
Heatherley,
one of the
was on the
Club Penguin
to me that
was one of
the biggest
confirmations.
since 2021
when there
was practically
think even
in just one
years we've
even imagine
going to be
very excited
we're doubling
Web3 content.
We're just
going to keep
getting better
and I'm also
very excited
about just
the Twitter
platform in
I do think
our niche is
here for a
reason and
happy to see
fellow content
exploring,
creating video
content on
thank you for
here and I'll
be keeping an
thanks for
coming up.
you want to
Heatherly too
holy shit,
Club Penguin.
he was in a
space talking
about Web3
gaming and
it is very
We clearly
have a lot
of the right
attention.
have people
like Wildcard.
Paul Bettner
some insane
been early
right kind
saying similar
things and
just encouraging
hot spot to
early because
you are early
but that's
It's pretty
and I think
it is cool
but I think
Elisa hit it
on the head
market and
we are still
so early but
it's incredible
to see the
growth that
this ecosystem
has had in
just those
two years.
Imagine where
we're going
to be even
come 2025.
This space
incredible
so awesome
watching it
having these
Twitter spaces
and being able
be beneficial
go forward
grow these
ecosystems out.
you hopped up
say hello.
How are you
doing today?
something you
hi everyone.
we can hear
Thank you so
joining us
hi everyone.
to see you
a new space
free gaming.
initiative.
Appreciate it.
Thanks for
If there's
anything you
want to add
the questions
that we're
things that
we're talking
Thanks for
joined the
space so I
don't know
all right.
We're still
going to have
some questions
that we're
going to ask.
If there's
anything you
what you're
what you're
throughout the
I follow it
with pleasure.
I think that
being said,
Ashley, I'm
keeping my
eyes on the
slowly shift
gears again
questions to
our guests.
Even for the
guest speakers,
if you're here
on the stage
and you want
anything to
what we're
saying right
open space.
We're excited
I also want
to use this
as a moment
appreciation
because we
listeners here
right now.
Thanks for
everyone who's
tuning in on
their Wednesday
afternoon,
even Thursday
morning if
you're Steven
and you're
in Australia.
you recently
You mentioned
early on in
this space.
just talking
about sentiments
around Web2
what approach
do we want
Token249 like
this year?
Was it a lot
similar to
big mix in
terms of what
projects or
studios are
what topics
they're talking
Was there a
very clear
topic this
people talking
people looking
is probably
the biggest
crypto event
of gaming,
funds turn
influences.
melting pot
But honestly,
excellent.
crypto events
this year.
And Token249
is generally
international
people plus
the strong
developers out
all in one
back-to-back
myself and
the investment
literally from
until 2 a.m.
of cocktail
events every
our portfolio
met with a
new games.
playtest a lot
some really
that we're
actively speaking
hopefully that
about those
more detail
in the next
two to four
feeling at
people are
get business
done rather
talk about
theoretical or
just parties.
whenever I
go to Token249,
people actually
want to go
there for a
purpose and
get it done.
really excited
about that.
great people.
Met Yellow
Panther as
well, who's
So that was
excellent.
Be great to
anyone else
also at the
see what they
incredible.
Everything
social media
heard about
it is that
Web3 Gaming
was like a
there, big
Yellow Panther
weigh in on
would love to
hear what he
has to say
Yeah, man.
I mean, it
was great to
meet Steven
it's like,
hey, nice to
We're from
Mary Circle.
that feeling
is amazing,
I tell you.
That's the
irreplaceable.
Anyways, the
main event
wise, there's
about three
games only
this year.
ultimately, I
actually plan
site events
revolve around
Web3 Gaming.
actually started
If you guys
first Web3
convention in
months ago.
I actually
worked with
Michelle and
also Chris
from Community
bring it to
Singapore.
So this is
first time,
you know, the
West and the
East connected
and we made
it happen.
You know, that
was the first
event and it
already had more
than 50 over
games, including
incredible to
see everyone
connecting
second site
event that
I actually
co-hosted was
called Builders
Playground with
Earned Alliance as
That one turned
up 350 over
people with
also special
appearance of
Luca Nets from
Pudgy Penguin and
also Meme Land,
This is the first
time we are able
to cross with
NFT communities and
gaming community as
So the power of
community is very
strong and people
are really, really
interested in Web3
Gaming in Asia as
You know, the
people have eyes on
Web3 Gaming in
general, right?
So I'm just super
happy that I was
able to pull
connections and
make things happen
and really be on
the forefront and
on the ground to
help push this
space forward, you
know, and met a
lot of great people
and builders as
So that is always
good to see, you
I love it.
Marco, we're
going to have to
get out there at
some point as
well, one of
these years.
I know, we
I mean, I've
been to GDC,
Gamescom, I
haven't been to
the ones in Asia
Everyone just
keeps talking
Like Stephen
said, people
went there to
do business.
And it's not
just the business
something else
that I read
there too is
everything fun,
everything cool
happens at the
side events and
there and, you
know, Token
24-9 being
We have to get
out there,
Maybe next
year, we'll
Yeah, next
We'll put it
We'll host a
space wall
out there,
Oh, man, I
Okay, so we
are coming up
on the hour,
just, I want to
respect everybody's
chime in here.
I know, Stephen,
it's like, what,
Coming up,
never sleeps.
Never sleeps.
So I do just
want to give you
a huge thank
you for hopping
in here in the
middle of the
I'm sure there's
some other
people where
it's pretty
late for them
want to thank
everybody for
hopping up
Let's see, I
couple more
questions for
because, you
are in such
an exciting
space and it
is an exciting
time for us.
We're here,
we're early,
and we are
truly passionate
about what's
being built
and created
ecosystem.
I think it's
safe to say
everybody on
and in the
audience is
truly passionate
about what's
being built
here, right?
We're still
here in the
depths of a
we're still
charging forward
right now and
that's really
what needs to
want to ask
everybody on
right now,
what's something
that you are
most excited
about, right?
something coming
can be something
with your own
projects or it
can just be
something within
our gaming space
as a whole.
What's something
that you're
excited about?
high, high
And whoever
wants to start,
go for it.
Oh, I'll go
first so I can
just steal it
from someone
Go for it,
I love it.
So Merit Circle
is doing an
on-site together
in Italy in two
weeks from now
and so we're
going to be
able to sit
amongst each
typically we're
company and so
being able to
sit next to
each other is
always awesome.
smaller portion
of the team
do that in
Barcelona earlier
this year for
about a week
and it was just
such a great
feeling to be
working alongside
other people.
You kind of
forget how much
you miss it
when you work
at home all
working remote
is great but
being around
your team is
also great so
I'm looking
forward to that
Man, that's
another trip
missing out on.
I always get
on board a
little bit too
You'll join the
next one actually.
I know, next
time, next
time guys.
Steven, did
you want to go
Yeah, I mean,
I think obviously
for all of us
as well, nice
that Brendan
is caring about
the fun time
co-workers but
I'm going to
push Brendan
and say I'm
looking forward
building on
Brendan's tech
we should have
10 games or
more live this
another 10
rolling out
Q1 next year.
So this is the
exciting time that
we can show
onboarding for
frictionless.
Players can
come and play.
We can all
For me, this
is the most
exciting time
Beam gets to
next year as
opportunity.
I love it.
Yeah, Coop,
do you want to
Yeah, there's
so many things
but I feel like
most people know
about all the
things I would
normally say.
So I have a
behind the
Blitz app that
is building an
Avalanche subnet
in about an
hour and I'm
just very excited
to catch up
with them and
they've got
going on because
that's one
that's a big
It takes a
long time for
it to come to
fruition but I
think it'll be
really cool when
it's finally out.
That's exciting,
Good luck and
If there's any
alpha, you know
where to find
us, right?
Or you can
next space and
talk about it
Yeah, Yellow
Panther, Elisa,
anything that you
want to add
Eliza first,
Eliza, let's
I feel like this
always happens.
Yeah, I'd say
the most exciting
thing, to be honest
with you, as a
content creator, I
always bring you
back to that, is
now there's more
data to analyze,
more and more
data, and also
just more games to
play, so I feel
like as a Web3
content creator
right now, we
enjoy analyzing
data and also
reviewing games and
the gameplay and
all of that, so I
think it's definitely
a best-of-boost-world
situation at the
Also, just from a
marketing perspective,
I feel like since
there are more and
more games launching
and trying out
different NFT
strategies and
whatever it may
be, there's more
data, so it's just
interesting to see
what works, what
doesn't, and
which situations, so
yeah, just excited
for that, to be
honest with you.
I love it.
Same, just making
better content, pushing
it to my audience, as
well as going out of
the echo chamber, just
doing our part as a
whole, and ultimately
being able to play
more playable games in
the coming months.
Thank you so much.
Yeah, no worries.
You know, actually, I'm
actually going to answer
this question myself
as well, while we're
I think for myself,
there's two things I'm
very excited about
right now.
I think the first one
is, you know, for all
of you listeners, this
Friday, we're going to
do a play session of the
alpha launch of Castle
Blackwater, and I've
gotten to work very
closely with them
throughout the past
year, and I'm just
excited, not just for
them to ship towards
this early access launch,
but for many more
games to now ship
that early version.
So, yeah, I'm now,
you know, sticking that
to Castle Blackwater
where I say, if you
like social deduction
games, definitely check
out Merit Gaming,
because we'll be doing
it in our Discord at
discord.gg slash
Merit Circle.
But, on the other
hand, we have so many
more exciting games that
are also launching this
year, and something
that I'm very excited
about is that throughout
this past two and a
year, two and a half
years, we've had the
community keep asking
us, when are you going
to do marketing?
When are you going to
really go out there and
show what we are
And we've kind of had
this developer window
that Brendan was talking
about earlier in the
space for quite a while
because we've been
building for ages, but
not everyone has seen
And something that I
found very difficult
was that the narrative
toward Merit Circle has,
you know, and remains,
it's a guild, it's a
web3 guild.
And that's something
that we've been wanting
to kind of go away
from for a while now.
So, what I'm super
excited about is this
new proposal that was
put up, it's currently
being discussed on the
forums, but 83% of the
votes so far are in
favor, so it looks like
it's going through, is
this whole swap from
the MC token towards
Now, obviously, it's a
doubt, so the vote still
has to happen, but like
I said, it's looking
positive right now.
What I'm excited about
is for the narrative
not to be Merit
Circle as a guild.
For me, the super
exciting thing that I
see happening in Q4,
but also going into
2024, is, you know,
Merit Circle, or better
said, Beam, ecosystem
is a powerhouse.
We're building
different products,
different solutions,
tools for those game
studios, but at the
same time, we also
want to attract gamers
and play games with
And for those that
were asking when
marketing, I'm
we hired marketers.
We hired a great
content creator just
now that's going to
go half a year on
video editing.
You know, there's so
many different things
happening on different
angles that, you know,
what am I excited about?
It's a lot of
different things at the
same time, but it's
feeling like it's
really clicking and
coming together.
So, again, I'm really
happy to see so many
people tune up and
listen to us tonight.
I'm hoping that you'll
stay around for our next
episodes as well.
And, yeah, for the
community that has
been in, you know, the
Merit Circle Twitter and
Telegram chats, thanks for
hanging in there and being
with us because, yeah, it's
not always the easiest
times to keep building, but
I'm just just excited to see
it all come together.
I love it.
I love it.
And I got to say, Marco, I'm
excited for our next Twitter
Same here.
What are we going to talk
Well, I mean, I think, you
know, Merit Circle has such
an awesome relationship with
Avalanche and there's so
much going on there with
that ecosystem.
I see Coop has already
left, but I think maybe we
should dig in a little bit
deeper with Avalanche and
our relationship with them
and how we are building
towards the future of
I think that would be a
really awesome episode to
So I hope everybody tunes in
Again, I am excited to just
be back up here with all of
you guys and to be talking
about gaming and our new
Twitter space that we have,
our new series, Let's Talk
Gaming, with me and Marco.
And like Marco said, we've
got a lot of awesome things
cooking in the background
right now.
Some new content we're
brainstorming and bringing
out for the Merit Circle
community.
I think we're going to get
some more video in there,
which is going to be a lot
of fun and just good times
all around.
So, yes, today we had we had
our awesome little first
space, I think.
Marco, what did you say?
I think so, too.
I've really enjoyed it.
And I'm surprised we managed
to keep it, well, not keep
it within the hour, but
almost keep it within the
hour because there's,
there's, again, so much to
talk about.
And, yeah, let's do the
second episode on the
Affluence ecosystem.
And we're not just going to
talk tech.
We'll invite, hopefully,
some fun games, too, so
that we can talk gaming.
And, yeah, I think that
being said, I want to thank
everyone again for tuning
in tonight.
Any closing words from you,
Yeah, I just want to say
I think we had an awesome
We dove into the new
updates of Beam, got a
little techie in the
beginning, which was
awesome for all of our
people out there who are
interested in learning
about the tech and the
developments on Beam,
which is really cool.
Again, there's more info
pinned at the top.
Make sure you follow along
with them so that you get
all the updates coming out
on a regular basis.
Merit Circle does a really
awesome job of keeping the
community updated through
their Medium articles, through
their Twitter tweets, or I
guess it's X tweets now,
sorry, through their X
That just doesn't have the
same ring to me.
But anyway.
It's still called tweets,
That sounds like X posts.
Yeah, yeah.
Let's see.
We also dove into a little
bit about where we see the
future of this ecosystem
We were joined by some
really awesome content
creators today.
Thank you so much, you
guys, for hopping up here and
sharing your insights and
And, yeah, we chatted a
little bit about Token 2049.
I think this was a really
good space.
And I, again, thank you
everybody so much for
joining us.
We really appreciate it.
Much love to the Merit
Circle community.
And we will catch you all
Stay up on those updates and
we'll let you know when we
have our next space coming to
Until then, hope everybody
has a wonderful week.
Yeah, thanks so much,
I think, you know, like I
said in the beginning of the
space, we are aiming for the
Twitter spaces to be bi-weekly.
Now, Brandon mentioned we
do have a little team
off-site in two weeks from
So, most likely we're doing
the next episode in three
weeks, but we'll make sure
to notify everyone on
So, if you're not following
Merit Circle on Twitter
yet, I hope that we've
convinced you throughout this
space that maybe you
And I think that being said,
I hope to see you during
the next episode.
And, again, thank you for
tuning in and have a great
Absolutely.
And feel free to stop by
and say hi.
I always hang out on
Twitter and I always love
chatting with my new
community members.
So, feel free to stay
Have a good one, guys.
We'll catch you next time.
Thanks, everyone.