Leveling Up Esports: The Web3 Revolution

Recorded: Feb. 21, 2024 Duration: 1:04:10

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Around the world, around the world, around the world.
Good morning, good afternoon, good evening to everybody.
We had a little Daft Punk going as we were getting our guest on board.
Ex co-host, would you give me a thumbs up if we have all of our guests up here so far
and we can definitely get some intros going.
Oh, down arrow, okay, no worries, I'm going to get my AirPods in and we can do some intros
while we wait for the rest of the guests coming up.
Hello, hello, hello, looks like we were having some technical difficulties with the AirPods
so we might have to go without it.
Awesome, we're going to go ahead and do some intros, we're going to go ahead and pass it
over to Synergy Land first, go ahead and let us know who's behind the account, give us
a quick intro about Synergy Land and yeah, we'll go around the table.
Oh you know who's here, what's up Nick, what's up, GC Rod in the house, me and the manager
and a little bit of partnership, a bit of marketing at Synergy Land, we're super excited
to be here.
Even more excited because we have our main landfill tomorrow, but we'll talk about that
in a bit.
Today is what matters about these amazing spaces.
We are building an action RPG, we've been building it for over two years since the start
of, since the start now, since the end of 2021.
Our founders, they have over, each of them has over 16 years of experience in web 2 game
development, so they are not someone who arrived yesterday and are trying to make
a game out of thin air.
It's been in production for a long time and the main inspirations we have in our game
are Diablo and Avian Online.
Let's go GC, so happy to have you up here my man, I was so excited when I saw you guys
one of the guests, super excited to dive into the topic.
So we're going to go ahead and pass it over, we're doing an impromptu with our co-host
We're going to have Flight Force 4 as our co-host, go ahead and give us an intro my
man, who's behind the account.
What's happening everyone?
Hopefully that's a good decision because I was ragging before and had to pop up.
This is Sean, co-founder of Flight Force 4, we're building a first person shooter, we're
into now, got loads of things happening, but yeah I'll keep it brief and get into the chat
Let's go, happy to have you Sean.
I understand that your guys' mint is going on, so I want to go ahead and do a quick shout
out to Flight Force 4, if you guys are not familiar with them, you should be familiar
with them, they are currently minting right now on the Polygon network, go check it out.
I'm going to go ahead and pass it over to Nitro League, give us a quick intro, who's
behind the account, super excited to get to know you my man.
What's going on guys and gals?
This is Travis over at Nitro League, I do a lot of the BD and communications and such.
We are a racing game, we have a live early alpha out right now, you can download it from
our website, you can get it from gameswift.io, no token, no NFT or anything needed and doing
a lot of fun things around tournaments, competition and just overall fun racing.
So thanks so much for having us and awesome topic, excited to be here for it.
Let's go Travis, absolutely stoked to have you, super excited.
If you guys heard that, go download Nitro League, get some racing and prove that you're
the fastest racer.
We're going to go ahead and pass it over to Block Ape Scissors, how are we doing today?
Hey, what's up?
Great to be here, this is Dan, I'm the founder of Block Ape Scissors, we're working on Arcus
Champions, an Unreal Engine 5 competitive Ape shooter with a web 3 and e-sports protocol
called Skill Staking.
Thanks for having us.
Yo, that is awesome, we got Ape shooting guns, I absolutely love it, super excited to hear
more about that.
We're going to go ahead and pass it over to our friends, Dejan Haim, how are you doing?
Hey, greetings everyone, I hope you hear me loud and clear, Milan here, I'm the COO founder
of Dejan Haim.
What we are doing, we're basically building a very Hades inspired rogue-lite top-down
action-packed game, which is already out in early access with over 30,000 applications
for early access and still counting.
Still did that with no marketing at all, which we are very, very grateful for.
Yeah, so far people are liking it, and yeah, we're gradually welcoming more and more players,
so yeah, hope we get to see more of possibly the people in the audience among them.
Absolutely love it, so happy to have you here, 30,000, that is so impressive, shout out to
you guys, excited to see you guys continue to grow, AI Arena, this is the first time
we've had you on the spaces, we see you everywhere, absolutely love to have you, who's behind
the account and give us a quick rundown.
Hey, what's up guys, this is DeGway, one of the co-founders on the project, I run the
business side for the company, great to be here and looking forward to this topic at
a high level, for those of you who do not know about AI Arena, we're kind of introducing
a very novel game loop whereby we're allowing human players to kind of train AI models to
play games like how they would play it.
In the context of AI Arena, it's a platform fighting game, you're really training an AI
to learn the ropes of how to become the best kind of platform fighter under your guidance
and toothlage.
It's a very different kind of game experience, something that we haven't seen out there in
the market, so we're really excited to bring it to market.
Absolutely, and I apologize, I missed who was behind the account.
DeGway, I love it, happy to have you up here my man, we're going to go ahead and pass it
over to Game of Silks, happy to have you once again, how are we doing, who was behind the
What's up, what's up, it's Gavin, the head of strategy at Game of Silks, and a little
about what we're doing, we're digitalizing the sport of thoroughbred racing, offering
players a unique opportunity to purchase digital representatives of actual real racehorses,
utilizing the blockchain as NFTs, and we're coming to a close of our season one, we're
almost to paying out $700,000 to our season one players, and getting ready for season
two, a lot of exciting things, and super happy to be here talking to you guys today.
$700,000 is a massive number, I absolutely love it, funny story, I went to the horse
races once and won $5 off of a horse named Superman Shaq, so super excited to have you
up here my man, thank you for unlocking that money.
You can't have fun at a horse track, you know, where can you have fun?
Oh man, that's honestly a man to that one brother, I absolutely love it.
We're going to go ahead and pass it over to myth, how are we doing, who's behind the
Hey guys, this is Jason, I'm the CEO and founder of Myth, and we are a digital entertainment
and game file, web3 game file ecosystem.
We're currently building out an absolutely kickass roguelite game, it's nice to see
more roguelites popping up, it's a genre that's really underserved in the web3 space,
so shout out there, and I'd also kind of like to shout out to Synergy Lambs because back
in 2021, I was doing a livestream whilst minting your Genesis NFTs, so hell yes, it's awesome
to see you guys around here.
Let's go absolutely full circle, I hope you heard that Jason, it's a pleasure to have
I'm going to pass it over to Cyberly, I always see you in spaces with us, I think this is
the first time that you've came on to our space, I'm super excited to get to know you.
What is Cyberly and who's behind the account?
Hello, thank you for having us, I'm Jeffrey Monnis, one of the co-founders of Cyberly.
Cyberly is a massive social application with competitive features for gamers, embedded
with AI, anti-teach technology, and a biometric player verification.
We started this journey to help stop the plague of cheating in online games, creating
a level playing field for all, so we're here to stop those cheaters.
That's a massive thing, right, stopping cheaters, especially when it comes to esports.
Jeffrey, it's an absolute pleasure having you up here, we're going to go ahead and pass
it over to Abood, I apologize, please let me know how to pronounce your name so I don't
butch at her again, how are you doing?
The second way you said it was the correct way, it's Abood.
Thank you very much for having us here, I'm here on behalf of Haven's Compass, I'm the
CEO of Haven's Compass and part of the Core Team.
If you don't know it, it's a free-to-play first-person shooter game with loads of tournaments that
are going to come up, we're soon going to mint some NFTs and also very soon going to
launch the game.
Abood, it's an absolute pleasure having you up here, Haven's Compass, I love it, you guys
have shared the stage with us multiple times, so thank you once again for joining us.
And last but not least, Burnet Dao, who is behind the account and what is it?
Yeah, so Burnet Dao is the world's most exclusive Dao and the only way to join Burnet Dao is
to compete and win in an on-chain squid games like elimination competition for $3 million.
We are live right now, it is a fully on-chain game, there are no third-party dependencies
whatsoever, it is completely and totally on-chain, there's not even an Oracle.
We have two contracts right now, one where you compete for $3 million, the other where
you can compete for $180,000, but what makes this really, really novel is that we have
an in-game trading mechanic, so you don't just have to compete to win, you could decide
at any point to hedge your risk, to buy back in, to sell out at any point and because the
prizes are collateralized in the smart contract, that means that at the end of every round
we're eliminating half the supply, so the value of your entries is basically doubling
every time.
It's a very novel mechanic, it's only made possible through blockchain and we're super
excited to be here, thank you so much.
Sounds super de-gen, which I think is perfect for Web3.
Who do we have behind the account?
Oh, this is Evilplan you're talking to.
Evilplan, absolutely love it, thank you so much for joining us.
Alright, we had intros with all of our guests, once again this is Nick behind the account
partnership manager over at MixMob.
MixMob is the world's first card strategy racing game, if you were to close your eyes
and imagine it, it's Mario Kart meets Clash Royale with the moving mechanics of Subway
Alrighty, one really quick reminder before we start the space is to go ahead and like,
retweet, comment on our Twitter space post, make sure that you follow all of the guests
up here as they are all building absolutely amazing things.
This topic is going to be esports and Web3 gaming and everything in between.
Now I do have, you know, a list of questions, but you know, they're all categorized between
esports teams, esports players and the user experience as a fan, but I would love to kind
of, you know, take a segue and you know, this is open to the entire panel, but I would love
to know what you guys are most excited for when it comes to Web3 gaming and esports.
What are you guys building that it doesn't have to necessarily solve problems, but maybe
just enhance these experiences.
You can raise your hands or unmute your mics, but I just always like to open up with what
you guys are most excited for to come.
What is your vision when it comes to esports and Web3, we're going to go ahead and pass
it over to Cyberly and then over to burn it down.
Hey, thank you.
So cyberly is just a little bit about me and a little bit about the founders.
Essentially, we come from an esports background where we've been competing since we're like
12 years old.
My co-founder Stolte, I met him playing video games when I was 12, 13, 14 years old.
I actually flew into his hometown and stayed with him at 17 years old to a national invitational
tournament in Counter-Strike Source.
So I've actually been around the block and we've been around in esports for pretty much
our whole lives.
So cyberly is created because we rekindled our friendship later on and we noticed as
we came back in Call of Duty Blackout and we were competing in liquid prestige tournaments
yes at our old age, still placing top 16.
We noticed that there's just a lack of things in competitive gaming right now.
A lot of it could be cheating, a lot of it could be this, a lot of it could be multiple
accounts, user retention.
When you think about it, 70% of the users leave a game because cheating.
So that means every new game that's coming out, if you have a cheating problem, you're
losing a lot of clientele.
So there's a lot of things that we see like havocing the scene and we want to change.
We don't want to come in and build these tools that bring it back to the communities that
made esports.
So back in the day when we played Counter-Strike and it was about the server communities that
set up sites and they were these discord communities per se, but they handled it differently.
We want to bring it back to the roots of where competitive gaming formed and give these tools
to inspire and build these wonderful Counter-Strike-like communities that incite this competitive nature.
But in order to do that, it starts with building it from the community, from the bottom up,
not from the top down.
Not saying that there's not wonderful things out there or wonderful products, but it starts
with the communities of the games that build this stuff.
Counter-Strike is just an easy one to point out to you, but I can say Call of Duty.
I played Call of Duty vanilla back in the day.
I actually placed sixth place at one of the CPLs, the professional league tournaments
in Call of Duty back in the day.
So as I've stated, I've been around and we do need to change it.
Some things I'm excited, smart contracts, man.
Smart contracts evolve a lot of this scene.
Now we can do a lot of different things about paying people because right now there's people
waiting six months, a year, two years, never being paid.
For instance, one of the tournaments I went to never paid the prize pool out still to
this day.
I was 16, 20 years goes by pretty quick.
So there's a lot of things that are out there that are shady, like fake tournaments, meaning
literally a bot-ran tournament that faked everybody.
The bots were player names and it literally ran through with bots versus bots and the
tournament organizer took in a bunch of sponsor money.
So there's needs to be a lot of, not necessarily regulation, but people coming in and helping
secure the scene to make it better because esports deserves it.
I absolutely love that, Jeffrey, that gets me so excited.
I personally come from esports just to give you a quick story.
I competed in Call of Duty as well back when it was MLG, you even had UMG events, so it
was super exciting competing in these tournaments.
Payouts were huge, such a big problem, waiting six months, 12 months to get paid out.
Another thing that you brought up right was cheating and community and bringing it from
the bottom up and I absolutely love that.
One story I always tell is I was heavily involved with Call of Duty, had tons of friends that
were professionals and their biggest thing was they would go test out the new Call of
Duty's and the devs would not listen to their feedback and the game was more built for pubs
versus esports and they absolutely hated that.
So you know, great valid points, I absolutely love it.
Love that you're a fellow Call of Duty esports player as well.
Thank you for sharing your insights.
We're going to go ahead and pass it over to Burnet Dao.
Go ahead, the floor is yours.
Yeah, you know, I just want to touch on something like that because I too have been in the esports
industry for a while.
Our first company before we started Evil Plan and before we launched Burnet Dao was actually
building a set of blockchain based tools for esports going back to 2015.
So this has been like a huge passion of mine and really the things that Cyberly touched
on which I just want to like underscore and I think have a lot to do with why we built
Burnet Dao is the cheating, right?
The idea that you can play a fair game and I think when you talk to most players, whether
they're competitive or not, they don't mind losing.
They just don't like it when it's rigged, right?
They don't like it when it can be manipulated.
They want to know that they are playing a fair game and you know, just to touch on that
very, very quickly, I think, you know, we used to hear a couple years ago, like a lot
of the casino stuff, they would be like, we're provably fair, we're provably fair, you know,
and I think the thing to think about is, you know, the reason why companies have to
say they're provably fair is because technically they can be manipulated, right?
And so then they have to say, well, you know, like, yeah, we can be but like here, here's
the way we are not being.
What makes, I think, products like Burnet Dao so amazing and what I'm so excited for
with blockchain technology in general and on-chain games in general is it's our opportunity
to change that.
Burnet Dao is for us, a first principles game, right?
Now I want to be very clear, when we're saying game, it's not a video game, right?
Like this isn't CSGO, this isn't Fortnite, this isn't, you know, League or whatever.
It's a different kind of game, just like board games are games and, you know, a tag is a
game and many things are games.
In our case, we're a game show.
But the idea was, can we build something that's truly permissionless, truly trustless and
truly decentralized, right?
Like first principles of blockchain stuff, which is the reason why I and many other people
got interested in crypto in the first place.
And the idea was, okay, if we build this game, we don't even have to be provably fair.
We're just transparent.
Like, we're just fair.
You know, we built game mechanics that cannot be manipulated.
They cannot be rigged.
They cannot be influenced.
The team cannot mess with the prize.
And one last thing, I'll pass the mic, but just on the on the esports part.
So one of the guys on our team, he used to be a professional league player on Liquid.
And you know, he was telling me later, later in his career, he actually started a small
esports team.
I don't want to dox him, so I won't say which one, but he was talking about how, you know,
they would win these purses and they wouldn't get paid for like 10 months, 12 months, 11
months, right?
Sometimes they wouldn't even get the entire purse because people were paying out vendors
and all this other shit.
And like, that's another thing that I think is super important about web three and something
that we solve.
Like, if you win burn it down, if you win 300, if you win $3 million, you get that the
same fucking minute that you win it, right?
As soon as you claim it, it is yours.
And it hits your wallet as soon as that transaction confirms.
And I just feel like it's super important that we're building more use cases for blockchain.
And like, and it's great that we have so many web 2.5 games, but like, like, let's get some
more web three games in here.
Like, let's get some truly web three truly on chain games.
Let's go evil plans.
I got me absolutely stoked up.
I love the passion that you have for eSports.
You know, I won't dive too deep into it because I'm sure someone else will speak on it.
But not only just payment issues with tournaments, but wagers as well wagering is such a huge
thing in eSports.
It's such a good day to day activity, right versus these massive tournaments.
And so I'm excited about blockchain and wagering, but we can definitely touch on that later
Okay, we're gonna go ahead and pass it over to I believe it was Dejan Haim next, and then
G from Synergyland.
I think I think the guys already brought up very, very good things and issues.
I wasn't really aware that that it was that common that people actually organized full
fake flex tournaments with bots like that's insane, just to like scam people out of money.
But for example, what I'm looking towards is the accessibility to eSports.
Like do you know how many fucking talented kids there are?
Like there's so many players who are so, so good, but maybe come from a shitty country
or don't have the budget or don't have the internet persona to be interesting as fuck
on the stream so that they can make it to the face face and new face qualifications
because I for example, was watching how FaZe is speaking out to pro players, quote unquote,
and the times when they reached out for the best players, those times are gone.
They usually go for a balance of entertainers, but like for example, a few years back, there
were a lot of people competing from Call of Duty for some spots on the face team and there
were such great players, amazing players, and they picked up two other players, not
bad players, but definitely not the best ones and definitely not even like tier two or tier three
from the top players, more entertainers. One of the players will say was a kid because like it
has a nice story with his young child gamer prodigy, all this. And I think what web three
can bring to esports is its accessibility that we can make esports, quote unquote, or earning
some money or potential money through playing games to virtually everyone just by being good.
Imagine you're a kid, nobody fucking knows you, and you're just good at some game and the game
is tokenized and you can just jump into the game and be good at the fucking game, earn some air
drop, earn some items, sell those items, make some money, make a name for yourself, rotate it
to another game, stay in the same game, whatever fucking works for you. And I think this brings a
lot of potential and also brings a lot of potential to a possible paradigm shift in gaming and
esports. Then instead of being from the generation where my father was just cursing at me like I
should go away from the fucking computer because I will never get to be anyone or anything when I
only sit behind the computer. Now I make computer games of the irony, right? And I should go outside
and do something productive, do something real in the real world. And now imagine like that was my
dream back in the day. And now imagine kids could do this in the following generation, right? That
they could play some game and be like, daddy, daddy, I won $500 or whatsoever. And it'd be like,
oh, do it more son, cool. And the sheer support that you could be getting from a community,
from your peers, from your parents, et cetera, the potential is amazing. This is potentially
the thing I am looking towards the most of how esports and potential careers or benefits and
gains from gaming can be made accessible to virtually everyone anywhere, whether you're from
US or a third world development country, nobody would give a fuck. It will be just accessible.
I absolutely love that take. And I must say, I love the passion that we've gotten so far on
this topic. It's so exciting. You know, you mentioned accessibility to esports. And I,
you know, to what that made me start to think is it gives more players opportunities to earn
just outside of these massive tournaments, right? You can still be good and not be a pro player,
you can still earn and not be a pro player. Another thing you touched on, right, is,
is my dad was the same way, you know, go outside, don't play so many video games, right? But what's
so awesome is gaming is starting to become accepted so much. And now, you know, soon we
will be the parents. And so our kids can actually grind it out when we're younger. And that's what's
so exciting about web3, right? Is that more gamers are coming and coming and coming. And so it's so
awesome to see. Thank you so much for that. Alright, gee, we're gonna pass it over to you.
Oh, man, I see a lot of hands going up. So we're gonna go G and then it was game of silks.
It was block apes. And then we'll go myth and then we'll go back to burn it down.
Yeah, we'll stick with that order. Alright, gee, floors all yours.
Thank you. Thank you. So it's funny that you say that we've been mentioning the problem with
payouts and wages and everything in web2. But what's even funnier or sad or intriguing or
raging, depending on how you look at it, this has happened in web3 so far, I know products that have
organized tournaments that promised payments, not only for tournaments, but also for credits,
but let's focus on the tournament side of things that either didn't send or took most the sense.
And sometimes they send the money, and they don't tell you they sent you the money. So you go into
a wallet, you find funds, and you're like, who the hell then you need to go almost figure out on your
own trying to figure out this is the team wallet from this project. Oh, yeah. And then you figure,
oh, they paid from six months ago, like, bro, we are in web3. And of course, this is a big upgrade
from web2 itself. But right now we're on web3, and we need to upgrade the service in web3. Right?
That's what's so important. That's what we are here for. And of course, I'm not going to call out any
names right now out of respect, because also this was a long time ago. And I think some of these
people, or most of them would have learned by now. But I will for sure, at least on my personal
account, of course, is that singular. If I know this happens again, I will at least give them a
little little nudge towards doing the right thing. Like, guys, maybe it's about time you do it, right?
Because we need to be accountable for ourselves and for others in web3 sometimes. Sometimes people
just forget because they forgot to put in a reminder, this or that. And they also need to
share like tech that we have, maybe, maybe Bernie Dow can share some of that tech with other projects
so they can understand how to do that better, how people can claim this stuff in the first
moment, how to make sure that works properly. Because maybe some of these people, they are
just so busy building their project, they don't actually have the notion and the realization
that someone else already has a solution for this, right? So I think that's kind of what we
need to focus on, not only improving the current web2 and esports model, which needs a whole
revamping. And it's not from now, it's from the past few years, right? But also starting
improving this process in web3. So when people come around and actually check it out, they are
impressed. And they don't just think, oh, this is just web2 with the same problems and a bit more
difficulty in between. I love it, G. Thank you for that. So it sounds like it still is an issue
in web3. We have the technology, we just need to start using it. You know, I'd love to shout out
some tournament platforms, right? Like Community Gaming, Blue Mints, Pro League, right? Utilizing
these platforms and understanding how can we use their instant payouts and integrate it with
instant results in our game. That's the direction that hopefully we'll all be going. Alrighty,
we're going to go ahead and pass it over to GameSilks. The floor is yours.
Yeah, no. Just to start off, when this topic came across my desk, I was so excited for it. Because
when you look at gaming, and you look at blockchain, what better use case is there?
You know, it's sitting here and listening to everyone and all the use cases they brought up,
you know, being transparent, you know, having the ability of ownership over what you have,
having to move it around, sell it. It's when you look at where we're at right now in this space,
we are so early still. And it's conversations like this. And people like you guys up here now
is going to build this and truly bring us to a place we need to be to enhance something we love.
Everyone up here right now, they're not talking about their products as
something to bring in and wealth and whatever way to look at it. It's speaking from a point of
passion. And when you build something with passion, the better industry you want to be in,
that's when great products come out. And even for us, it's giving our players that sense of owning
something being in front of it, you know, the one thing in the beginning, even for me, people said,
hey, it's in front of your computer, you can't touch it, you can't feel it, you can't smell it,
how are you going to feel like that? But everyone sits here, plays games, loves what they do jump on
with their friends, it's, it's something that you you truly do feel it, you're a part of something
bigger than you are sometimes. And you could just look at the simple things when NFT started getting
first platform adopted for chat rooms, you know, so it's it's enhancing and building upon people
and just building something that's bigger than yourself. And that's why, you know, I think gaming
is the perfect fit right now for this technology. Let's go. I love it. Give the players the power,
right, the ownership, all of it. We are still so early, we're still so, we're still so young as
an industry. And so it's so exciting to be in the trenches with you guys every single day,
and learning from our mistakes and continuing to be better for the next generation of gamers.
We're going to go ahead and pass it over to Block Apes.
Hey there, thank you. Some some really insightful things that have been said. And yeah, I mean,
like, I love to share what what we've been working on, which is called skill staking. And the idea
is that it one makes eSports accessible really to everyone. Two, it tokenizes rank. So this is
what we're focused on actually putting on the blockchain. And, and three, because of how it
works, it essentially pays out investors. But it also pays out players based on how competitive
they are, right. So and the end effect is, is the gamer not only has revenue stream, but
is also empowered to vote in game. So we're trying to build controls in game. And, and the
idea is that our, you know, token holders would be shareholders in the system. And what we're saying
is that in order for them to unlock revenue share, ie dividend, of the game itself, they have to
skill stake, ie delegate the governance power in game, to one of the players, which in our game
are champions. But really, the model can apply to any competitive game where you have an NFT that
that is owned by the competitive player, and where you're you're writing rank on the blockchain,
right, you're tokenizing it into that NFT. And, and then yeah, like, you know, using using some
some math and stuff, which I won't get into, because that's the boring side. But you can
essentially pay out a variable yield to the investors, based on the actual rank of the player
in relation to all the other players. So this is how you kind of end up creating a player DAO,
that is continuously evolving based on matchmaking rank. And, and yeah, this is this is what we're
doing. We've been working on it for a bit. I would love your thoughts. And yeah, thanks.
Skill staking is absolutely really interesting. And I'd love to just do a quick follow up question.
What what inspired this? Was there something through your personal experience, a problem
that you solve? I would love to just kind of hear a tad bit more about it.
Yeah, so so my my background as the founder of the project, I'm actually a smart contract developer.
But you know, I guess that part of it is it's something I wish I had growing up.
You know, when I was in high school, I was playing Dota two and CS go. You know, I was trying to,
you know, trying to make it as an eSports player, I was never, never good enough to do it. But it
was still loads of fun doing it with friends. And and so I kind of understand that experience of
grinding to try and get there. And, you know, I've, we've been we've been working since 2021.
We were incubated by Binance in 2021 and funded. So I've had a lot of time to research and think
about this solution. And the part of it was really, you know, thinking about the user experience in
in our game, right? So so the game has mostly been developed by Marco. He's also also my oldest
friend, you know, we grew up playing games together. But he's not so much into web three.
And he really cares about, you know, having that simple, good, clean user experience. And so I
spent a lot of time trying to figure out how we were going to pay gamers out without them ever
needing to, you know, stake or do anything, and how we were going to make that sustainable. And
and this is kind of like the the solution we reached. We've also done done some sentiment
analysis on, you know, I won't name name players, but we've gone and picked, you know,
Fortnite eSports pros gone through their Twitters and kind of picked a lot of insights from there,
you know, what what do players want in in their games? And part of what we reached was they
want control, right? They want power to stop game devs from from making controversial decisions.
And yeah, so this is what we we aim to bring them alongside obviously the monetization.
I absolutely love that, Dan. Thank you so much for sharing that that was actually very insightful
and just honestly, so amazing to hear. We're going to go ahead and pass it over to myth.
The floor is yours. Hey, guys, there's a couple of points that I actually want to touch on here.
And so like the last one that's being made. It's a major focus point of what we're doing
right now. Actually, part of the back end of what we're building over a myth is about
the data graphs, the knowledge graphs from user interaction with the games, with assets,
with collectibles, you name it, anything that comes into myth. It's how we can give back to
the players based on the the knowledge graphs that we can build based on players interactions
with games. Because at the end of the day, what makes a game great is the players. And
the focus always has to be on what the players want. And that's something that web three
with blockchain, so it's like your walls are connected to a game, you're able to there's
multiple levels from financial and interaction that you can analyze and begin to build out better
systems that actually treat your players with much more fairness and gives them much more power
over how your games are built, how your games evolve. And that's something that is really
special for e-sports. Because the minute you begin to understand your player and your player
begins to respect the fact that you want to understand what they want, that's where success
lies. And on the other side, there was a mention before about rewarding or basically giving
players more power through a DAO. This is where I've got a really strong belief in spellbound
NFTs, not just because the name is cool, but because the ability to track and monitor a
player's evolution and reward them for their participation in a particular game or across a
whole series of games is really powerful. This is where web two dropped the ball. They honestly
don't care about the players. There's a lot of games out there that do have elements where
they're able to keep on bringing players in, they hook their players in, but in web three,
we get to give back to them. And that's where our focus has to be. It's like how many different
layers can we apply through the tech that we're using in empowering the people that make
everything that we're doing great. And that's why being on these spaces and listening to everyone
talk about all the different concepts, it is absolutely amazing because we get to build out
basically the perfect gaming utopia. Jason, I love that, putting the players first. And I'm
really hoping that web three starts that trend and this is something that will start to become
the norm. And we bring the power back to the gamers. We're all gamers at heart. So we need
to remember that while we're building these systems and these esports systems and these
tournaments and even our game loops, right? So I thank you for that so much. We're going to go
ahead and pass it back over to Burnit Dao. Yeah, I mean, I think everyone in this space should be
incredibly, incredibly hype, like super fucking amped up because 2024 is going to be the year of
gaming. I think, you know, like Axie and fucking 2021, that was like the preamble, right? Like the
main event is coming and I couldn't be more excited for it. And I think, you know, just hearing what
people are working on and the approaches they're taking, like it makes me really excited as a gamer.
It makes me excited as a builder. And I think, you know, one thing I would just encourage people to
do is, you know, think out of the box, right? Like think about how this technology can be used to
so like I'll use Burnit Dao as an example. We introduced a novel in-game trading mechanic,
right? So if you imagine a game show or any kind of tournament, normally when you're in the
tournament, if there's the buy-in, like, you know, it's very binary, you either win or you lose.
We enable people to do is trade their entries in between the rounds. So at the end of every round,
the number of contestants is cut in half, but the prize is being held in the contract. So it's
collateralizing the entries, right? That means that the entries are doubling in value every single
round, right? If you give players the ability to buy and sell, to trade these game items as the
game is progressing, what you're doing is giving players a second way to monetize that's not
interfering with the game or undermining the game, but is bolstering the game, right? It creates a
game within a game and it creates a monetization mechanism for them that's like, you know,
basically a pure upside, right? So imagine the situation where you're able to do things like
enter into tournament and then say halfway through, fuck, you know, mix mob looks like he's
in his tournament. That guy always has my number. I'm going to sell, you know, half of my entries to
synergy and I'm going to bank $2,000 in profit, right? And I'm still going to stay in the tournament.
I'm still going to see if I can take him, but I know that win or lose, right? I'm still good. Like
my entry into the game was free. I've got a bunch of money in my pocket and I'm still like, I'm still
going to try and take him down. And just the ability to do those kinds of mechanics, like that is,
that is a native web three thing, right? The model I just described, the mechanic that we built,
it cannot be built outside of blockchain. And so I don't remember who was saying it, but,
but they were talking about, you know, just kind of pushing forward and technology and I couldn't
agree more, right? I think that this is an opportunity for us to really innovate around
new game modes, new methods of monetization, things for that plate for things that from the
player perspective are more fair, right? They're, they're not just more fair, but like it's more
level, right? In terms of the monetization and what, who's being monetized, how they're being
monetized, what are your upsides, you know, what's your incentive to play, right? And it shouldn't be
just money and it shouldn't just be fun. It's okay for those things to be mixed.
Evil plan. I absolutely love that. I want to highlight one thing that you said that,
that really stuck with me was a game within a game. What we're doing here is we're trying to
enhance the gaming experience. We're trying to enhance the experience in general. So it's super
exciting to hear that because it adds a new element of, of gaming in a sense. You're not
playing the game, but you're playing a certain time of type of game and playing a financial game.
So it's super exciting. Cyberly, we're going to go ahead and pass it over to you.
Hello. So there's, there's this, how do I put this? There's this just big revolution with
esports coming. And so I'd like to just toot a little bit about what we're doing. So it's
cyberly, we're trying to make it very intuitive and very easy. So as we're onboarding gamers to
come to our social platform that has tournaments and leagues, we're trying to make it so it's just
a few steps. Like you're signing up with a few clicks, you automatically get a web three wallet
embedded. So now we're just essentially any user who's a gamer can come in and sign up and now you
have an account. The reason why we we've changed it to this social application is because there's,
we're all spread across like gamers. They're all spread across TikTok, YouTube,
that this Instagram, Facebook, and discord and all over the place. And they're still going to be
spread about. But there's no real home where we go and find games, find the competitions,
find the players, follow these people, follow the things that we want to. We're following it across
a wide network, but it's not really dedicated for gamers. So that's kind of what we're doing.
At the same time we're doing this, we're trying to appease the newcomers, the teenagers, the younger
crowd that comes in that's like, Hey, I want to be in esports. How do I compete? Where do I go?
At the same time, the nostalgia of the older generation that's been around would like to see
some structure and some, some evolution of esports. So there needs to be some framework and some
building. And as we're doing that, we're thinking about the games, we're thinking about the fans,
we're thinking about the players, and that's called our esports triangle. And if you read
our white paper, you will find that we're trying to be the premier gaming partner of this whole
industry, trying to partner with everybody and build the esports thing from the bottom up,
because it needs to be done. Big passion thing. And it starts with all of us grouping up and
collaborating. And that also starts with tools being built that need to be built for the
communities to thrive. It's ground base. At the same time that we're doing this, it needs to be
understood very easily. And that thing. So as we're building the tools,
we just need to make sure it's going to be easy for everybody to use. Not very complicated.
Web3 is something that's very complicated. So simplifying it is going to be massive when it
comes to mass adoption. Jeffrey, thank you so much for sharing that. Make sure you guys do a
follow cyber lead. They're building a really cool platform for gaming. So I just want to give you a
quick shout out there. We're going to go ahead and pass it over to AI Arena. Hey, guys. I mean,
I don't have too much to add to this conversation. I feel like this is one of the first conversations
that I've had been grinding these Twitter spaces for so long now that it's a refreshing to be a
part of this conversation where I think everyone has already said things that have nailed it right
on the head in terms of where the product market fit is for Web3 gaming. So I just wanted to say
pretty cool being part of this kind of cohort of builders doing things differently and pushing the
envelope on where Web3 gaming and esports is supposed to go. I think one thing I'll just
leave from my perspective on this conversation is that ultimately the gamers win in this context
because you have a lot more variety. You have people that are pushing the envelope. You have
also very unique and potentially niche games that can survive, whereas historically in the context
of traditional gaming is exceedingly difficult to do so from an economic standpoint. So ultimately
the consumer class in this case being the gamers win. And I think this ecosystem is going to
just win by virtue of the fact that it has better products over time. So super excited to be a part
of this cohort. Absolutely. Thank you so much for those kind words. That's a shout out to everybody
that's spoken so far. Everyone on this panel, you guys have given absolute amazing takes. You've
gotten me fired up. I feel absolutely fired. I might have to go play some MLG matches and bring
it back just because I'll hyped up. I am. So thank you so much for that. We're going to go ahead and
pass it over to myth. Yo, yeah. I mean, this space, we get to take the power back and
it's like some pretty recent, let's say viral examples. This is where a lot of, I think our
collective focus has to be as a whole, as a space, as a movement. What is working in traditional
space? What are the major fail points? What can we give back? How can we communicate that? How can
we use the same tools, go viral and actually make our value heard, understood. And that doesn't
just go for gaming. It goes for entertainment. It goes for everything that anybody consumes
digitally in any space. We've got the tools. We've got the tech.
Right now we're better positioned than we've ever been. And now it is time to give back to the
people, you know, like we're, we're looking at games like power world that have gone viral.
How do they go viral? They didn't go viral because of their game. Their game is awesome.
Fine. They use tick tock. We need to leverage all of these same tools for the web three games,
which have more benefits for the players, educate the players along the way, bring them all into
our midst, push hard, and it's nothing that is tribal. There's no tribalism and tribalism should
be forgotten about. It's about unifying. Unification right now in the web three space is the only thing
that's going to get us anywhere. The 2017 onwards kind of rush brought about a ton of tribalism in
the space. Right now it's about synergies, about connecting with people, projects, teams, anything.
There's no competition is growth. This space is about growth. We have to grow together and we have
to be loud about what we're doing and why we're doing it. The benefits of web three far outweigh
anything that exists in the web two space in the traditional e-sports space. We're able to actually
provide something that the players can benefit from. And that starts with the newest generations
and the older generations. We can educate them all. We just have to make sure our messages are clear
when it comes time to actually get that message out there. I love it. There seems to be a common
theme about giving the power back to the players, which is so important. Jason, are you on the
racetrack right now, man? No, I'm currently outside because the Wi-Fi in my house has
completely collapsed on me. Oh, no worries. It sounds like you got cars screwing all around.
All right, we're going to go ahead and pass it over to Sean as he is our co-host,
and then we will get over to you, Game of Silks. Sean, over to you.
Yeah, I've kind of just been sitting back listening. There was one speaker I couldn't hear.
Thanks, Elon. But I couldn't agree more with pretty much everything that was said. So I'll
try and give a different spin. And that is like a couple of people here talking about the benefits.
It's pretty obvious to all of us. But there is also potential downsides. And I think this
kind of lends to what Myth just said about working together and some others who brought
this up too, is we need to stick together and work on getting these systems right because people will,
like as soon as there's something available, people will exploit it. And Web 3, there's probably no
better industry to exploit people at the moment than in Web 3. So we just had to be careful,
is it was brought up earlier that there was botted tournaments in Web 2 and it doesn't even
exist. They get the money from the sponsors and they take off. And that's just one example.
I mean, it's going to be done in Web 3 as well. So we just have to be careful that we are maybe not
brutal with calling people out, but be very careful because we can damage this just as
quickly as we can create it. And people are not very trustworthy when it comes to entering Web 3.
So we have this opportunity. It's not a foregone conclusion. We still have to get it right. So I
guess the angle here is just take your time, work together and build these products we know can be
built. But we've got to be careful. We don't want a one step forward, two steps back situation,
which I think we could all argue or agree that Web 3 has kind of provided that for the last
six to eight years. So yeah, that would be my kind of different take on things. But yeah,
I love what everyone's added so far. It's all there for us. We just got to do it right.
Thank you for that, Sean. I'm going to go ahead and quote you for the people in the back so they
can hear you. Take your time, work together and build the products that we know that can be built.
Thank you so much for that, Sean. Game of Silks, over to you.
Yeah, no, that was a great quote to use because at the end of the day, I think someone was speaking
about earlier mass adoption and all the things they did to make it easier for a ton boarder player.
And just looking at the growth of Game of Silks early on, it wasn't the easiest
onboard tour game. And we noticed we hit multiple demographics that did want to utilize our platform
and it was hard for them to onboard and it was a lot of hand holding. And through basically two
years, we got it to a point where it's just using an email and generating a wallet for them without
them truly knowing they're immersed in this tech. And the next thing we see these gamers start
reaching out to us, how do I start going to other collections? So as multiple projects build in this
space, it's not one against another. It's showing people this fear that we're in,
that we could be all together and there's multiple interests. And we found out it was truly going
back, looking into who we are and making it easier to onboard these players. But besides that,
just looking at the esports side of things and everything, what everyone's talking about is,
I'm myself, I love competitive gaming. Could I be a competitive gamer? No. I'm not very good
when he comes into that. But I think for viewership, Web3 is going to give the opportunity.
I would like to see a lot of companies bringing more proof of attendance, giving the viewers the
opportunity to check in and maybe get digital collectibles or certain attendance badges.
And for the viewer themselves, they feel more part of that game. They feel more part of
being noticed of a true viewer, these games that will be coming out. And I'm excited to see a lot
of that start paying us more often. I absolutely love that proof of attendance. We haven't even
touched on the fan base and the fans that are watching. And I love that idea. I'm actually
noting that down right now for our big tournament, but proof of attendance and then rewarding that.
I think that that's a whole other avenue that we haven't even touched on, but it's so exciting.
Thank you for bringing that up. And I'm sorry, I missed your name in the beginning of the space.
Who's behind the account? Gavin, head of strategy at Game of Socks and also my Twitter is Squiddies.
Let's go. Thank you so much, Gavin. Love the Twitter name. Sean, over to you, the Nitro League.
Yeah, real, real quick, just on what you said, actually. And that's that's one thing I'm excited
about is being able to see people like viewers being able to maybe be rewarded whether they're
holding an NFT or there's a pass that they're part of, which is this is not just for esports,
this is for streamers, but being able to take part in something and verify that they actually
watch him. I mean, all these things are being built right now and that part of it, I think,
is going to change the game because it effectively forces the industry to fish out the bots,
what we would hope anyway. There are always, as I said, people trying to exploit the systems,
but Web3 kind of forces everyone to take that side of things a lot more serious. So I think
that's a really good point. It's a phenomenal point. And you know, I want to take this quick
second to shout out a platform called Rev. They're actually working on something like this where you
can have proof of attendance, right? So shout out to JRP. I hope this gets passed over to you
somehow, someway. We are getting close to the hour. So Nitro League, close this out, man. Close
this out with some insightful thoughts. And then we're going to go ahead and do some outros and
then call it a day really quickly. You guys have all been amazing. So thank you so much. Nitro League,
over to you. Man, you call them the smooth brain in the room for the insightful thoughts.
But no, I just wanted to kind of touch on the proof of attendance and taking that Web3,
kind of the next level with esports. You know, another angle with that is,
you know, esports players being able to kind of have their own collections, mint their own,
you know, almost child NFTs. If they win some kind of parent NFT prize and being able to mint
for their community, you know, some kind of copy or slightly different copy of that. And it not
only works great for the, you know, player, for the viewers and the people there and the people
supporting their favorite esports star, but it also ties in deep with the actual player for things
like sponsors, for things like marketing and other thing else. You can say, hey, look, my community,
you know, or when I participated in this tournament, you know, I have 45,000 people
claiming, you know, this digital item that I'm putting out, this proof of attendance,
proof of viewership. And it gives another angle for marketing and even for sponsorship and stuff
like that in that kind of realm to help them have a better idea of how impactful and how much their
reach actually is. But awesome space. I learned a ton, got a lot of awesome insights and some
cool views. So really appreciate putting this together and inviting us on it.
Absolutely, Travis. Thank you so much. You, you closed it out with some insightful thoughts,
because that was another avenue we did not touch on was, you know, being able to support these
players and even these esports teams, it's another way to, you know, actually support them, you know,
financially. And, you know, like you said, having these these NFTs, you know, with it and them
having their tokens, I actually pinned a few tweets with some esports teams coming over to
Web3 for that exact reason. So thank you so much for that, Travis. We are exactly at the hour mark.
And this was such an amazing space. I want to go ahead and shout out all of the people that were
up here, all the speakers, the panelists. I'm going to go ahead and run down really quickly.
Evil plan from Bernard Dow, Sean from Flight Force 4, Travis from Nitro League. We got G
from Synergy Land. We got Gavin from Game of Silks, Dan from 8Block, Jeffery from Cyber Elite,
Milan from Degenheim, the Guay from AI Arena, Jason from Myth, and Abood from Haven's Compass.
Thank you so much, guys. Make sure you follow everybody that's on this panel. This was such
an amazing space. It was recorded, so make sure that you go back and listen. We're going to go
ahead and close it out with some flume while the speakers come down. So thank you so much to
everybody that tuned in. We will see you next week on Wednesday at 12 p.m. PST, 3 p.m. EST.
Super excited for the new topic. All right. Cheers, everybody. And thank you so much once again.
Follow mixed mode. Follow mixed mode.
Thank you so much for the shout. Follow all of us. We got some amazing
builders. We're closing it out on flume. Cheers, everybody.
When you mixed everything, I don't know about you, but I gotta get it up.
But it's because I wanna hear my voice.
Who cares about a game?
When it's all been replaced, each level feels the same. It really goes all the way.
I don't know about you, but I gotta get it up.
But it's because I wanna hear my voice.
But it's because I wanna hear my voice.