Thank you. Thank you. Thank you. so So what's really required is an AI DJ agent, right?
Maybe I should try and summon her.
No, I used to use the music, and it just didn't sound that good.
It sounded pretty awkward.
I prefer the silence, actually. actually yeah the silence is pretty great
yes did you which app did you use the the music with um i just have the music like it's just like
the default music on the X-Base stuff.
So it didn't even sound good.
Maybe they need to partner with... Elon needs to partner with Spotify
so then we can get some real music in here or something.
Yeah, it's pretty ropey in Spaces, for sure.
I mean, I could just play it from the speakers of my computer,
but that just sounds even worse.
Yeah, yeah, I don't recommend that.
Okay, so it's five minutes in.
We can kind of get started.
Mr. Adam, would you like to introduce yourself i think um you were on x
co-host right but i would love to kind of know about your history and um yeah
yeah sure so i'm i'm mr adam and i'm here building out the SongJam Agentic CRM.
So this is a product that helps you to capture all of the listener data that is generated while you're doing a space and getting all of the analytics, such as retention.
And it also does transcription. So you can, rather than having to trawl through the audio recordings, you're able to analyze those with LLMs.
And it also does transcription.
And it's actually it's also got a an AIDJ app. Right.
So you can you can summon an agent to your space to play music, like to fill those awkward or not so awkward silences.
to fill those awkward or not so awkward silences and yes so and i'm coming from i've been in the
space for since 2017 so got in when eth was like 200 bucks and uh was introduced through
i was invited to an ethereum mine and uh this was a kind of mind-blowing experience for me at this time
kind of understanding you know what a blockchain was and it's it sparked off this interest in
cryptographic provenance and uh and since then i've kind of always been pursuing this and and
really the bigger picture the bigger piece of the puzzle of what i'm doing with songjam is based around voice sovereignty right so you can't
copyright your voice but you can tokenize it and we can front run the legal infrastructure that
doesn't yet exist while deepfake attacks are springing up all around the world so i think
that's enough for me for now and i'll let you guys dig in cool um so i think uh we what we can do so this is like
the x open loop space we have it uh every wednesday and um what we can do is uh so our
topic today is uh marketing outside the meta what others ignore.
And I think that everybody already knows kind of like our ecosystem games.
So maybe Shatterpoint, do you want to tell us what you think of this topic and some basic like a thesis that you have?
Yeah, sure. So first of all, yeah, nice to meet you everyone and welcome adam it's interesting
to hear about your uh product and i think it's much needed in our space and yeah then going back
to the topic marketing outside the meta and what others ignore so i believe that most of the people in the free space they try to go with the meta because
it's usually it has huge tailwinds but but but but yeah but but what we learn is that most of the
time the winners are who create the meta.
And then after that, like few projects, which, you know, copy pasta that they are also, you know, quite well rewarded.
So, you know, this is, as now we can see it, like with the Michael Saylor, you know, micro strategy.
And he spun out like a lot of others who are trying, you know to jump jump jump into that train and uh kind of do like does do the same thing just for let's say different tokens such as xrp or
ethereum etc and it's basically yeah and basically but but yeah but that's that's the thing
um marketing outside the meta is that if you're not the first one and it's usually so
it's usually like uh way much much better thing to think outside the box and try to be the one who
creates the new meta because the rewards for it is just like uh outstanding so so it's always like good to follow the meta but uh but but
if you if you're able to front run the meta and maybe be the first one who uh who like
the visionary one that that would yield amazing results
uh cool uh i think is it jace behind moon frost i would love to hear your thoughts next
cheers jace speaking uh cheers for bringing us up yeah no this one is uh comes close to my heart
i think coming from any type of indie studio you you can't compete with the giants of the industry
you don't have the leverage you don't have the runway you certainly don't have the budget to do so um so when it comes to marketing outside the meta what i've done with uh moon frost being like a
one-person marketing team for majority of the three and a half year dev is look where others
aren't looking and i know that sounds very very cliche um but there's one thing having a thesis
and there's one thing proving that thesis works and's one thing proving that that thesis works. And we've actually done that.
So Moonfrost is a beautiful game.
It won Best Start Direction last year at the G3 Awards.
It's one of the USPs of the game.
So for example, for me, it would make sense to leverage the visual element of the game
for brand awareness and attention.
Tested this over a three-month period on TikTok.
Studied all the competitive games in the industry that work well on tiktok in the cozy genre and for us it was fantastic uh one of the one of the
videos when everything was organic we had about 5k followers not not absolutely thousands upon
thousands of course this is all organic but what it did generate was over 10 000 email organic
signups from traditional gamers wanting to play moon frost the game because
the game looks fun and this is one example we've done and we've done this over like a bit several
different fields one of the other ones is email marketing massively underutilized in the space
it's the best thing for conversions in web 2. not much of web 3 uses it luckily open loop does
um so yeah in other words any look at what everyone's doing on crypto twitter and obviously
you can use those campaigns and sometimes the the waves you can ride them you can get massive growth
but also i would advise do things what others aren't doing it's hard you're gonna have to go
for a lot of trialing error try it over three month period time frames and listen to the date
on everything some sleepers right now reddit massive gaming community not many people are on
there parallel did a ad campaign and got a hell of a lot of hearthstone players playing their game thing some sleepers right now reddit massive gaming community not many people are on there
parallel did a ad campaign and got a hell of a lot of hearthstone players playing their game
so there's there's definitely people in the space utilizing kind of guerrilla marketing
and marketing against the meta but a lot of people talk about it not a lot of people do it
cool uh kobe i think that's you under desolation right
but yeah what's the exact question right now what is your thesis on marketing outside the meta
honestly as far as marketing just it's always follow precedence everything's based off of
empiricism in the modern society so everything should be tested to an extent from somebody else, and then you can take the variations upon that and
do your tests. But in general, everything has been tested before by somebody else, and you're able to
pull from that and do whatever you need to change it and then use it for your own purposes as long
as it works out. That's just the nature of everything.
And Martello, what is your thoughts?
Yeah, absolutely. I already like some of the points that were mentioned. I think right off the bat, you know, I think marketing outside of the meta, right? So I think there's consistently
going to be metas. As a lot of us know it's consistently shifting um and you know in many
cases right i do think you know hype marketing has its place but oftentimes i do feel like a lot
of folks are just jumping onto the next shiny object whether it's the next hottest chain or
whatever the narrative is when it comes to marketing outside of the meta you know i think
really like just building a tangible product,
building a strong community, consistently showing up and delivering, consistently updating, keeping your community happy.
I mean, I feel like these are very like basic things, but I, and you know, we're seeing more and more folks do that.
But I remember for a long time, especially a couple years ago, you know, it would even just start with just
doing a token sale before even having any form of a tangible product, right?
So I do feel like we've improved a little bit as an industry, but for sure, you know,
there's consistent hopping onto the next narrative, whether it's on Ton or whether
it was Play to Airdrop or whatever hot chain might be happening right now.
I think really the meta here is, you know, marketing outside of the meta,
is just consistently building something tangible, long-term,
building a real long-term sustainable business, right?
I do think, and I get it, right?
Being in crypto, being in Web3, I do think it's important to be,
to pay attention to what the fuck is going on around us.
And, you know, whatever is hot has its
place but outside of that too I think just consistently showing up and delivering and
bringing something to the table that is a little bit outside of what everyone else is doing I think
has its place and in terms of what everyone else is doing I think just building something
that's sustainable right and I think at the end of the
day, you want to build a very powerful community that will be there no matter what. And they'll
consistently support you through the highs and the lows. And I think that that really comes down to
consistently showing up, building something that people really enjoy and consistently,
you know, listening to feedback, improving, delivering, bringing value, all of
those things. I think as much, again, it should be commonplace. I do think that oftentimes we
highlight all the other stuff, but I think that these are very important things that,
I mean, quote unquote, would be marketing outside of the meta. And then, you know,
if you're building a game, think uh look don't get me
wrong i love the web3 gaming space but a lot of us do live in an echo chamber here on x right so
how do we actually onboard gamers it's reaching gamers everywhere outside of x and i think that
that has its place as well right everyone else that wants to play games um they're sitting on
youtube tiktok twitch uh the list goes on. And I think that,
you know, targeting those other avenues as well, outside of our little
echo chamber, I think has this place too. So yeah, those are some thoughts.
Cool. So my next question for everybody, you guys don't have to raise your hands.
What is the most effective non-paid marketing channel that you've used this year?
YouTube's fun. I like YouTube. I like making videos for YouTube.
It may not pay off as well as things like Twitter because Twitter's always going to have a much larger reach. But just in general, YouTube's great.
I think for us, obviously, being a streaming platform, we've built the infrastructure.
But I would say that just the streamers that come to us organically and that just want to make content.
We do have self-serve bounties.
We did one, we're partners with Avalanche.
We did one recently with MapleStory, so that's a little different.
Obviously, folks that are completing these bounties are getting rewarded for their time,
but there's tons of other people that are literally just streaming for free outside
of, you know, we didn't have to pay them, we didn't have to tell them anything. They're just coming to our platform. And, uh, that's, what's beautiful about,
uh, the foundation that we've built is that, you know, we're going to get creators that are going
to come to our platform, just organically create content. And, uh, yeah, I think just through that
effect, uh, we've been just bringing people on, on its own to our platform. So, um, you know,
not directly paying them.
For sure, we've put a lot of work into building this infrastructure,
but now we get to kind of reap the rewards of folks that are, you know,
just looking for another streaming platform to get more exposure
or to build their own community.
So that's been pretty effective for us.
Yeah, so right now, we're very focused, as you might imagine,
I can hand over to you afterwards.
So as you might imagine, we're very focused on X spaces.
And really, I'm just testing this ex co-host thing right now
but uh it's been it's been pretty phenomenal like you know last night we had Ultra join in our space
so just um running it through song jam and uh attracted you know Ultra who did the who was all
over the timeline uh you know a few weeks ago with with loudio and uh yes it's uh
it's been yeah i mean i think we're just starting to see the kind of the early signals of of some
some really good results just just from using x spaces right and the thing that i've been really
enjoying about it is just the chance to really connect with people outside of the
timeline right so because the timeline is is one thing which is you know kind of is is its own
beast right but uh you know an ex space when you have the chance to you know really really talk to
people have had some you know really interesting conversations these days and get some, yeah, some like, you know, top KOLs on this in this platform come in and and wax lyrical with us already.
So, yes, looking forward to keeping this going.
But and it's yes, it's quite, quite amazing, like the the kind of organic reach that you can get when the right right guy joins in your space and all of that and how that projects to others on the timeline as well so yeah i'm a big i'm a big
x space maxi right now but uh it's uh it's kind of a necessity for the product that we're building
as well right so but i've definitely i definitely think that just focusing on this channel for now
is a really good strategy because you don't get distracted by i mean certainly you know
the minute like you're starting to set up a telegram group and a discord server and all
the other stuff it just it just becomes like other things that you have to maintain so having the kind of the very focused direction on a single
channel and of course like the timeline is necessary and and some live streaming is necessary
and and all of that as well but in total the actual just you know being here in the spaces is
is really you know we're i think we're really starting to cut through so
and it's it's quite exciting
yeah well for for shutterpoint huge game changer was discord collapse uh as they are there are
like thousands of web free communities and basically it's like really easy uh easy way to you know
spread the news uh and get people to know about your project uh like marketing directly into like
i don't know like 10 to 100 you know uh community uh discords uh via alphabot or another like raffle type you know raffling out a couple of in-game nfts and
spreading the news in that way so for us it was extremely effective way because uh it both
activates uh you know uh new community members and also community managers uh kOLs, and all other participants, you know, going from the lowest level to the highest.
Cool. So that leads us to our next question.
How do you get communities to talk to you
without incentivizing them directly?
Like other communities or our own?
What are you referring to here specifically?
It can be other communities.
It can be how you want to look at the question. I mean, I just say typically most people would
approach me. Like in a lot of cases, I'll have people come up to me and ask me if I want to
check into their stuff. Just because when you have a project out, people want to be a part of
that in some cases. And if they don't, nobody does. And your project's probably really bad.
But in general, if you're if you're on something and you're doing something all of the time people will approach you and ask you to if they can join in so that's that's not typically
a problem you can always search out communities and groups like say if you wanted to try to create
a partnership with a specific group but that isn't necessary if you aren't if you aren't
trying to so in a lot of cases you can just kind of have somebody approach you and make something
come up within a couple hours but that's it's not necessarily responsible to do that every time
but it can have its benefits
i mean i think it's a content game right in in some ways like we're here to
entertain and i i think that the yeah like so putting putting out content is is just
is is so powerful right and uh i think that really engaging with people like having the
opportunity to to really understand the the needs of of uh of your community and you know intimately
right there's uh there's a chance to do that through engaging in in a space like this and uh so so yeah but it's at the end of the day it's like
finding ways to really yeah like kind of captivate people with something they might have never seen
before as well so i think that there's like uh that's definitely an important component to
reaching you know bringing people over the line without and i think when you talk about
incentives you're talking about the you know like an airdrop or staking rewards or this kind of
thing so but i think there's value to that as well so yeah but but it's definitely like attracting
attention is is going to be i mean that's that that is mean, that's the meta really, right, I think right now
on the timeline. And so it's just, we got to kind of, you know, make it fun, right? I think that's
been, I think that's kind of starting to work for us a bit anyway. So I have a question, Adam.
starting to work for us a bit anyway so i have a question adam um you are building a genic
effectively ai agents for x spaces right what is your expected product market fit for that and
your monetization strategy like how will you make money if that makes sense sense yes totally well so basically it's a sas model right so soft software as a service so you
know it's it's you can you can use the product for you for kind of accessing these analytics
this information about your listeners and about the the the speakers in the space as well as like you know
attract new listeners to the space right so we've got a kind of automated agentic dm'ing system
set up right so you can actually like every day you're you're allowed to send 500 dms
to people on x as a you know it's like a as a kind of subscriber to x so that's the rule
you're allowed to send 500 dms but you can actually send more you can say i've been sending
thousands of dms every day using our our system and it's really it's great you know because people
people get i mean you know sure it's it's kind of it's ai generated
and you know you've you've kind of picked up their bio and and and but you've created that what the ai has created is messages is a message that's targeted for them directly so yeah i mean
basically that's that's one kind of core service that our customers are enjoying so it's it's kind of it's simple really it's it's
just a sas product cool very interesting um and how do you get like these projects to
connect their api to your i guess like for the smaller projects,
they are much more okay with connecting it,
but for the bigger projects,
especially like crypto oriented projects,
they must be kind of worried about the API issues because like if the API
anyone can send tweets from wherever,
we don't need to do, we don't need to do we don't need to
do a kind of api integration it's just like it's it's like any any kind of platform right you can
just you can just log in and and use it interesting got it um so my next question for the group would be,
how do you identify underpriced attention in a crowded space?
Underpriced attention, like where do you think your time is best,
where do you think your time is best deserved in In a marketing format because it's constantly changing.
I'm trying to think on the question because this is another one that's
kind of up for interpretation.
I had it until you said in a marketing format.
So are we not talking about communities in this perspective?
It can be whatever you want, just your thoughts in general.
It doesn't have to, there's no right answer here. All right, and what was the question one more time?
How do you identify underpriced attention in a crowded space? Okay, so in general, you're always
going to have a bunch of people focusing on one area, and then a few people focusing on another
area. You never want to pay attention to the one that everybody's focusing on unless it's obvious because you either A,
already know about it or B, it's just beneficial for that group. So you actually should be paying
attention to the people who aren't being as loud because those are the people who are just
really not enjoying certain things and they aren't that into it. So the people who are like overly
enthusiastic and going after one certain topic, those are
the people who are already in it.
And if you already know that issue, if it is an issue, if it isn't, whatever, great.
But the people down on the lower end who aren't as loud, those are the ones that are giving
you like the specific information that's making you lose players.
And I actually love those groups.
Those are my favorite ones.
Hello, darkness, my old friend, anyone else?
Hello darkness, my old friend, anyone else?
I would say massive leaning into the kind of community side of things.
I don't know how other teams operate,
but we kind of keep an eye on who the kind of golden cohort of members are,
and that will kind of lead you into your product of identifying those superfans.
And if you can identify 1,000 superfans,
you can probably have a sustainable business model um depending on obviously what your
monetization rails are so i'd say like it's massively like community is a buzzword thrown
around in web3 a lot um but if you if you truly know your community you should know who they are
what they do if they if they're at docs they'll obviously share more information but like who they
are what they do when their birthday is did they have an occasion with, was it a family event over
If you're that ingrained in your community, you'll know these people on a personal basis,
which you can use for leverage into building up your product, but also to build something
with them, which is actually incredible, which is one of the things I love about Web3, which
you don't get much in web 2.
Cool. I'll add my own thoughts to this before we move on to the next question.
So one of the marketing mantras that we have at Big Time and Open Loot is we like to do things that are very simple and scalable and repeatable.
So basically, we had a couple campaigns.
So in the very beginning, before the game launched, we had our TikTok campaigns.
And essentially, what we did was there are about two million total creators across the world on TikTok and uh that's more than enough work that you can't even finish it because there's always
new ones being added too and we just reached out to TikTok creators and we had them create a video
on a big time with um with a winning narrative um that was very simple, very scalable, and repeatable.
And a lot of, like, I would say like 80% of times
they didn't necessarily go viral,
but at least we had a piece of content.
And the 20% of times that they did go viral,
we were able to kind of bring in
probably lots of email submissions,
Twitter followers, and Discord joins.
It depended on where I set up my funnel.
But the second thing that was really, really good
And we basically did the same mechanic there.
We just wanted people to to we wanted to bring new
streamers and to bring their players bring their friends that are players and that was also our
user acquisition so when you have like a fixed cost of a streamer you're able to break it down
by geography and then the you have now a baseline for the user acquisition cost. The third one now that we're kind of focused on are articles and influencers.
So that's kind of like the standard that everyone has always been doing in crypto.
But I think that right now Web3 Gaming isn't the most sexy topic.
Most of it is on RWAs or MicroStrategy, Japanese copycats.
And I think that as long as you have a strong financial backing,
then that's effectively all you need to do to continue to make sure
that all the content is being consumed correctly. Because at some point, there will be kind of like this rebirth of the Web3 gaming market
and everything that we're doing is setting up to be the strength of when that time comes.
So my next question for anyone is, what is something obvious in hindsight that you think others are still ignoring?
And it could apply to marketing tactics from 2021 all the way to now, 2025, or if there's just something that you believe that people aren't seeing.
This is going to be controversial.
The value of the U.S. dollar is going to keep going down.
It's not going up. I don't think the U.S. dollar is going to go back up.
So I think that crypto is just going to end up being a safe haven.
And it's just going to be how it is for probably the next few years.
So I think people are missing out on that one.
out on that one. What about from a marketing perspective? Do you think that there is anything
missing in marketing right now that people aren't doing? Because I think that there's a lot of
like projects used to blow a lot of money on KOLs or influencers because they weren't that many.
But now with the issue is that there are too many, and it's very hard to differentiate
between real reach versus fake reach because there's a lot of influencers that just pad
And because of how there's no attribution system built into X or any of the exchanges,
there's no way to attribute any specific campaign unless you run it one by one.
So what is a marketing concept in hindsight that others are ignoring?
So it's more of a theory still.
This one I've not gotten a try.
I really want to pull out some cheap ad spots in various countries that specifically appeal
to those groups, such as South Korea, for example, is one that I really want to get
a cheap ad spot for on a decent channel, just to see what that kind of turnout would be.
Another one is, we can't really do Russia right now, but a few years ago, Russia would
have been a good choice for that.
We could pull something in London. We could pull something in a couple of South American countries like Brazil.
Just the way I see it is, specifically demographic advertising is kind of dying out because the Internet is so powerful.
And a lot of people in other countries are still just watching TV a lot.
Like a lot of them just go home, live normal lives. Like they aren't as into technology all the time as a lot of other countries are still just watching tv a lot like a lot of them just go home live normal lives like they aren't as into technology all the time as a lot of other
countries are and like a lot of us are for example because we're so web3 based
and there's there's definitely a market there to pull people in from because they are
technologically savvy like they know what they're doing it's just a matter of they have lives like
they have different existences in different countries.
They have different focuses,
different entire views of philosophy and ethics.
Just the entire way of existence is different
And there's a good amount of appeal to that
if you know what to say to those groups to pull them in.
It's just seems so obvious to me
and it's a difficult process to pull in
and decide which countries to go for.
But like once it's established and done it should work that's just a theory i've been playing with
I'd say the kind of if you're going to stick purely on marketing channels, I believe email
marketing is severely underrated, especially in our industry and space.
Conversions comparing it towards like Web2, like actual buying power is incredibly high.
It's also a completely bespoke independent touch
point which you can tailor a message to that exact individual it's like jumping into one's dms
like i don't understand why like in a long-term play like games should start off capturing email
like you said earlier uh with open loop kind of how you did your email campaigns and lead capture
off of like tick tock and stuff rather than trying to like funnel people into a game, which is usually way too early.
So what I would love to see more of is like these new games, like not the ones on this
panel, like pretty well established now, like there's strong games of strong core gameplay
loops, but the new games coming up, I would love to see less focus on kind of community
building when the game is pre-production or really really early alpha and more so on lead
capture to build out that audience and then really dive into the community when you can properly
sustain it and give it all the love that it needs to thrive instead of trying to build a community
from day one building for three and a half years and then struggling to kind of juggle like i can't
remember someone else said earlier on the panel but like doing too many things uh so i would love to see email marketing become more front and center when you're capturing
leads and then also the lead nurture into community building when you're ready
yeah the email stuff is super old um i used to do that whenever i ran my own agency
um like we even inserted a lot of bridge paging
because like if you can figure out the LTV of like an email,
you can technically rebrand that email list
and reset it up as like a newsletter
or even in general later on,
just use it as like a community base.
So email has always been one of my very favorite
um marketing mediums and um it's always been the most consistent the only issue is that like with
this new generation they don't really use the emails so kind of like the uh marketing fit
previously uh it's like for like boomers yeah for sure for sure but i think that plays into
how old is the average web3 gamer or web3 user in crypto if you've got money you're probably
investing which means you're probably going to be i'd like to see the demographics i know people
aren't box and unbox and stuff but like but that's where like marketing seven touch points comes in
so like email should be part of that system, but you should also be on Twitter,
on Farkaster, on TikTok, on Discord, on Telegram
to offer those touch points for different types of users.
I just think email is massively underutilized personally.
so there's actually like a big,
like there's a huge observation that I've seen
that most people don't really understand
and it's that the uh the western web3 gaming market is very very small it's almost non-existent
and the majority of our growth actually comes from the asian markets so you have kind of like Southeast Asia, which is low customer acquisition costs, but also almost zero LTV.
And then there's China, which is very, very good at kind of playing the system and playing the games.
Um, because of the discrepancy and how emails are kind of used, like in the Western markets,
even like the, the zoomers, they still at least like check their email occasionally,
but, um, a lot of the Eastern market, they don't check it at all.
And so they'll submit it and then like, they just never check.
And then that just kills your um your open rate so
those are some of the trends that i noticed like as we found like the pocket of uh kind of like
interested users where reception was good their marketing metrics were actually very very poor on
the front end yeah no i think that makes a really really good point is understanding your user
so one one kind of like i wouldn't say counter but addition to that would be
understanding that user so where do they sign up from if it is from an eastern audience that isn't
and the age demographic that's they're selecting by like profiling then don't target on them on
that method so we've set up a system uh you do it if they take a survey fantastic about one in five
people usually complete that survey.
And this captures what country they're from, how old they are, what games they like to play.
Do they like Web3? Do they even know about Web3?
And this allows us to segmentize users.
And then we can specifically target those users that are interested.
So we can hit the boomers up with once a month.
Because we know the boomers are probably going to have a higher open chance rate.
If there's something really exciting which is just driving for say like streamers for example we can target
streamers because we have all that information captured via email so like i say email but it's
more like a crm and i believe like we could really leverage that as teams to understand our community
better and then utilize all of the marketing channels because everyone's got budgets so we
should be like very very meticulous on what's working what's not working and just track everything and like data
is cool and if you don't like data uh you probably won't go well with me so i agree with you
yeah um so i think that uh we're nearing the end we have about 18 minutes left. Is there any kind of topics or announcements that you guys want to make?
I think we still have Soulbound and the ecosystem games here.
So, yeah, if you guys have something you want to add,
this would be a good time for the very engaged users
absolutely i would definitely think um just touching on all the different points here
if there's any like closing comments i would just say you know i encourage everybody to think
outside of the box you know i think um we touched on a lot of different things already personally
um yeah i think you know i'm a big fan of the the web3 Personally, yeah, I think, you know,
I'm a big fan of the Web3 gaming ecosystem,
but I do think it is important to explore outside of it,
at least especially if you've got something that's tangible
and people could play, right?
If you're really trying to onboard a bunch of users
outside of just that are interested in farming in airdrop,
not to say that everyone here is,
but a lot of folks within the space, I think,
are looking to extract something,
whereas a lot of gamers, traditionally speaking,
are looking just to play a fucking fun game, right?
So if you've got yourself a really good game,
a good product, you're really looking to grow,
yeah, I think it's really important to think outside of the box and try to look at other avenues
outside of what we're already building here but yeah I would encourage everybody to do that I would also say as
We slowly come to the top of the hour
Everybody should follow everybody here. I think we've got some big brains on this panel, but yeah, that's what I think.
Yeah, I appreciate the insights.
I'm going to follow everyone here.
Afterwards, I'll be honest, it's been pretty fun.
So one of the big things I mean for us at the moment,
not to self-shill, but we have our early access coming up.
That's Live Service Economy Live Service Game.
The game's been built for 3.5 years.
The founder created Stardew Valley mobile port.
So if you like Stardew Valley, you're probably going to like Moonfrost.
It's kind of an upscaled art version made by a bigger team.
And we've got our last sale before Early Access,
but it begins actually tomorrow.
So we're super pumped about that.
So if you're interested, I think we're on the front page of OpenLuke.
Thank you, everyone, for listening.
So that will end our space for this week.
Next week, we'll have another space.
So thanks for listening everyone and stay tuned for the next week's space.