Mobile Gaming, the future of web3

Recorded: Feb. 2, 2024 Duration: 0:57:37

Player

Snippets

Okay, here we are Mike check one two one two
Mike check. Hello. Hopefully you can hear me on the desktop
Okay, we'll just check
Rumble or yeah, put your name check check
Hey, yeah
Okay, cool cool cool
We've NFL rivals we have sent the request for speaker as well
Let me know if it comes through or if Twitter is being disappointing
Hopefully it gets sorted, but we have sent this speaker invite
We're gonna talk today about the mobile gaming. How it's the future of web 3. I
Definitely didn't just select people who already believe that, you know, cuz we're all mobile out already
And but what we'll do is we'll do some quick introductions
I have pinned the space to the top for easy sharing for anyone in the audience who hasn't yet shared the space so it can
Get more people to come and find out why mobile is the future of web 3
But then probably also of all game, but we'll stick to web 3 we don't know don't want to get outside our comfort zone
But before we head over to the big topic
I'll just do a quick round of intros with everyone and then we'll go into it
Just to note we are expecting mojo. They're gonna be about 15 minutes late
They are currently
I don't know. I've got it
I was gonna pretend that I knew I was gonna say that they were fighting one of their monsters and the name has fallen out
Of my head. He looks like a platypus with a with a bow and arrow, but that probably doesn't mean anything to anyone
So we'll go over to crown chaser first for a quick introduction on the game. Keep it quick, though
We don't want to get too carried away. So crown chaser. What's crown chaser?
So, thank you ferric. So my name is Antonio. I'm the co-founder of crown chaser and
Crown chaser is your favorite tower defense that will be soon available on the web 3 sphere
Essentially you if you are familiar with clash royale concept
You can think about crown chaser as a clash royale game with crafting and the web 3 lawyer powerhouse
We are expecting to be soon live
In the next months you can experience an alpha with us
And we are happy to be here today with you guys
Thanks for that update. I have had a chance to have a sneaky build on my mobile and I have played it
I obviously won because i'm pretty good at games
But then again, I think i've played all of our guests games as well. So maybe maybe i'm just talented
This is all sarcasm by the way, just in case people do think i'm arrogant. I am normally pretty bad
But we'll head over to nfl rivals a quick intro for those who don't know what nfl rivals is
So I'm going to go ahead and get started with that
Gmgm everyone there. I am jonathan. I run marketing and community on nfl rivals, which is built by mythical games
Where we believe in player-owned economies?
Nfl rivals is a mobile game fully licensed from the national football league for the non americans. That's the football with
helmets and touchdowns
not the one with uh
penalty kicks
And midfielders not that one the other one the american one and uh, we're fully licensed at the nfl nfl players association
And uh, you know, we came out april last year. I think we're approaching 4 million downloads
and it's been until the blast you can play for free on android ios which is stopping the google player the app store and
Uh download and build a dream team by collecting entity-backed versions of your favorite players
Thanks for having us casper
Great to have you up. Uh, I keep every time I do talk to you guys
I have to try and mention to people that they should join my squad
But then I always have to remember that i've got to clear it out because uh, i've got a couple of inactivism in there
So i've got to keep my squad, uh squad clear and ready for for good people so that I can carry
We got to make that easier on you
I don't know people I think it's one of the starting bits
Join a squad and then i'll have a look and i've not played in a few days and i'm like, come on
You've got to get my points up
Uh, anyway, i'm sure that's how a real squad owner feels
Um, but we will head over to rumble arcade. I'm not sure which one of you is going to talk. So between yourselves
Uh quick intro to what rumble arcade is
Uh, we'll fight to the death
There you go
Should I go nico?
Yeah, go fight
All right
so rumble arcade, yeah, um
We're pvp squad battler for mobile and pc
So the game is in alpha state. We wanted to make that playable for everyone as early as possible
So that means that the game is currently live
And you can play it. There's probably some tournaments live at the moment as well
The team behind there is tribo games
Uh, we are mostly very seasoned
Um kind of web 2 mobile developers. We have a lot of experience doing um
Mobile fit to play fit to play as developers and publishers
Some kind of big IP that will be recognizable is angry birds plants blue zombies
um candy crush things like that
And we've set up the company in 2022 to develop web 3 games for mobile
I have been playing rumble arcade for a while at this point joined in many tournaments hosted a couple of my own tournaments
And I have the pleasure of meeting art from the team in london
Uh, so he mentioned this yeah
Yeah, big guy he's not here
Unfortunately, yes, not for him but I uh, I stand at a strong five foot five and literally everyone who's turning up was just getting
Taller and taller every time he was kind enough to sit down when he was talking to me though. So
When it comes to like finding the group
But the thing is someone introduced him with his real name and I was like, I don't know who that is
But luckily he'd wrote on his name tag his twitter handle because i'm all about twitter handles
Yeah, yeah, I don't I don't know those human names that people are using
But we will jump into today's topic around mobile gaming
You've all kind of touched on where you've come from in terms of mobile and we're going to start out with quite an easy question
Is why did you choose to build on mobile and i'll head over to nfl rivals first?
Yeah, so for us we saw that
Mobile was the biggest opportunity really
I mean mobile games is it's very easy and and economically effective efficient rather
To scale up to millions of users to millions of players rather to get them into your game economy
It's it's much much easier
Um, and uh, you don't have to punch in your credit card because google pay and apple pay which you're forced to use
You can do click to buy and just like two or three taps you made a purchase. So
There's just a lot of incentives there around
Like scaling up and trying to get your return on investment with your roi
And there are all kinds of tools
And other apps that you can kind of advertise in to kind of draw attention to yourself. So it just it makes a lot of sense and
Yeah, and
You just uh
Like phones are a lot more powerful than they used to be so you can do high-end graphics
And that's what we're trying to do
And if arrivals is kind of do like this like upper middle tier in graphics where it's not super hd
But it's definitely better than uh, what you'd see on a second genesis
No, thanks for that. And I think you brought out some good points. I know
In terms of the power that i'm starting to I got a bit carried away and I was even someone was even mocking my phone
That it's like a laptop because I went for the samson ultra
So that's massive and it is powerful
But I think it's good that you're you're not going to the top of the range because that can definitely
Kind of uh hardware some people out if you if you try and make it too flashy
But it's nice to see I like the graphics on it when i've been playing
Same question crown chaser. Why have you gone mobile?
Yeah, so let's say let's start by saying that the mobile is
The biggest market in terms of revenue for games
Actually 50 percent of the revenue the global revenue that comes from uh gaming it comes from
the mobile one
also 80 percent of the whole world of the total apps that are being downloaded on the google and the
apple store
Are games
So essentially we can definitely say that
Not everybody as in their own personal pc a laptop or a tablet
but we can easily say that almost every human being as of as of today has um
as a mobile
thesis is about making blockchain mainstream and in order to make it mainstream it make the most sense
going with mobile
That's because uh, it's the most growing segment in gaming and actually almost
Everybody can say that i've at least tried one time a game on their mobile
We see a perfect fit for the kind of concept that we have in mind about being a casual game
So for us make the most sense going with this vertical rather than the other like
PC gaming or console gaming
And I think that bit you touched on and we'll probably look into it a bit further on in the call to do with
Everyone's probably touched a mobile game
I think that's where the audience and stuff is a lot wider because a lot of the people that you will have played some of
Those games that you're talking about won't even consider themselves gamers potentially
But they're quite a big audience of people who will be able to put their hands on your game by being on mobile
And then i'll head over to rumble arcade as well
Yeah, I think for us this is a very similar answer to crown chasers, um
I mean mobile is the largest platform gaming platform on the planet to date
just in active users and
And obviously there is the fact that we like we have tens of years of experience combined making free to play another game
So of course it was a pretty obvious choice. It would be weird for us to start
to elsewhere to to kind of
Make our vision a reality which again also similar to
To just mention which is bringing kind of web 3 game into the masses
Mobile is the best candidate for that. If you can make that accessible then you have access to
An insane amount of users millions and millions across the globe. Uh, so for us it was kind of clearly an operator
Also, I think we we just need always think
What it takes to succeed in the marketing and ways in which it can easily fail as well. It's highly competitive but the
If you if you win you win big
No, I think that understand the market's definitely a key point
You all brought out a similar kind of idea of past experience of knowing what mobiles can really offer
And I think that's good to see
In terms of having projects that you can have a little bit more confidence behind if they've been in the areas that they're looking at now
And this next question has changed slightly because I was going to say that most of the time
Uh people are a lot more excited about pc games. I know some mobile games pop up
Especially when big numbers are involved, but my timeline today has been very much heroes of mavia
Because everyone seems to have jumped on it recently
So I was going to say why people more focused on pc games?
Um, but hopefully my timeline doesn't completely ruin my question
But i'll head over to rumble first. Do you think that in the web 3 space that
People are a lot more drawn to pc games or do you see it now opening up a bit more that people are seeing the
opportunities within mobile game
Uh, I I don't know. I mean personally I feel like uh
There's a provisional association of like, you know, high standards of quality triple a you know
The hollywood of games is kind of triple a console stuff, right?
That's what everyone kind of immediately sees in their mind when they're thinking of pc games
They're thinking of like high fidelity graphics high budgets that you need a monster pc to run this game. I see this is tended to be played
um, I think generally that that
It's like eye candy, right?
Uh while mobile games offer a more intimate experience, I guess if you start playing a mobile game
Uh, it's it's quicker to entertainment. I feel it's a change of pocket. You can take it everywhere
Um, it's most it's more for everyone's kind of real life responsibilities that you kind of have to
It's very difficult to put in a two-hour session sitting down at that desk on your pc
Like people have jobs play they have kids they have hobbies they have lots of things and and the phone is the most
Flexible when it comes to being able to offer
Uh quick gaming. I I think in general it's just a matter of
perception for the most part, I think that that what I said at the beginning the
association with high high fidelity and triple a quality that comes from
Oh, that's what pc games are about
Which is not generally how you would see
Mobile games even though there are exceptions, of course, if you see like supercell and the cinematics that they produce
Are quite extreme
And but then when you play the game, you maybe you come into it with different expectations. So obviously it's it's a good balance there
I think that's uh people like shiny stuff is definitely one of the big ones
And I do hope that more people start going towards mobile. I think you touched on it slightly there
but i'm more mobile just because
I'm always on the move now because uh children have got me busy or i'm keeping a favorite one recently has been playing
Uh while i've been trying to get my daughter to sleep because it takes me about 45 minutes of just sitting still in a dark room
And I don't need to be near her. I just need to not be leaving the room
So that's that's where i've been playing a lot of my games recently, but i'll head over to uh crown chaser as well
Do you think that mobile games are still?
Underviewed in terms of the web 3 space they're on getting caught up with the shiny pc games
Totally 100
That's because you know most most of the time historically
Mobile gamers have been let's say bullied by the pc gamers, right?
I think one of the main reason um as we were talking before in the space is about the graphic
Uh most gamers they're in not for the lore not for the gameplay, but rather than the graphic, right?
So they're looking always for that triple triple a
Polish head quality which is impossible almost impossible to have on mobile due to the limited hardware
Um, and I mean we are on twitter. So we see that most of the time except if you expect
Expectation that you were talking about we always see um
PC game so i'd like to to show some more love about us who are developing mobile games
um, but yeah, this is this is something actually which I don't agree on because um
If we see in terms of number
We have a lot of case, uh of games mobile games that have been
accessable
Execution in terms of revenue and the loads for instance, you know, everybody in the web 3
It's like it's looking like for the next scale of duty
It's looking for the next fortnight
But still they're missing on the next third uale, right?
And we know that third uale for a fact it has been huge in terms of revenue in terms of um
Income of of players the same thing apply for you know
The most popular games like clash of plans clash of y'all broad stars and so on
But still the space still till today. They are always looking more through the um, the vertical
And that's if if we consider about that and we consider the traditional web 3 player
We know for a fact that those people have are limited
Access to hardware, right? And we know that when you want to gaming on pc you need a powerful
Graphic card powerful machine and everything so mobile
Definitely can help us reaching more of those players that have limited
First of limited hardware and second thing limited time because not everybody, you know
Can dedicate two hours or four hours per hour to to be proficient in in a game
Yeah, I totally agree with that and I think like I always said that
Time is very precious right now
Well for me and probably a lot of people in this space as well and then i'll head over to
NFL rivals who I know that your game is very good for the kind of bite-sized gaming
I know when I jump in I can do one game and maybe about two minutes if i'm crushing the enemy team
but do you think that pc and
is kind of overshadowing mobile and do you think that's changing at all and
Generally pc versus mobile really
Yeah, I don't I don't think that it's overshadowing me from what I can tell looks like
little series web 3 game projects understand that mobile is
Is kind of trajectory if you want to scale?
The trick there is you have to do a lot of under the hood work to obscure the complexities of blockchains like
No connecting wallets. No buying tokens
No staking none of that
Not only because you can't get millions of people to do that
But also apple and google will not let you bring that kind of stuff into the game
Um, they have to work just as normal in-game purchases would inside candy crush
and candy crushers of the world
So, um, I think you know, obviously we're building for mobile. I think pirate nation's building a mobile app
Uh, I forget who else I saw that it is building is also is migrating to mobile
Um part of it is people everyone build pc games because that's where it was permissionless
You could do all the browser games you could build a pc game and you can all hook it up
to whatever you wanted and
No one could stop you because it was a permissionless environment whereas mobile is still there particularly in apps
They are still very much permissioned
As in they still get gate kept by apple and google. So
Um, you know mythical we're trying to like swing that gate a little wider for the ecosystem
We managed to get apple to create a policy around nfts in games
um, and uh
We've also gotten apple and google very comfortable with secondary transactions
Um in app which is not something i've seen anyone else really do
So we're really trying to like bridge this gap for everybody
So we can all go across and prove that this that the player-owned economy model works
So it just it just takes time and not everyone has that relationship with apple and google where they can
Experiment and try these new things that haven't been done before
Um, so I think I think mobile is coming around
Apple is seeing the value they're seeing like oh we can we can take over 30 on this too
uh, it's as long as no one's getting defrauded then we should allow it and uh
I think we'll see a lot more people make the jump in the next probably like
Six to twelve months of dropping normal games
Totally and I I do like the pushing forward through the full ecosystem as well
um, I know that the
Nitro game that's ortho on mythic
They were doing one of the speak one of the talks and touched on similar things around
Kind of building those relationships to be able to get it into
The app stores and I think you're totally right both of them won't be doing it out of the goodness of their heart
It will be very much for that
Kind of 30 percent that they'll be able to take through
But I will just head over to our next guest who has finished battling with their monsters
Uh, planet mojo, can you give a quick introduction into the game?
And then also you've had a interesting journey where you started browser
But you have recently moved to mobile as well. So just to cover why the adding mobile into your ecosystem
I don't know if anyone can hear me. I can't I can see it's on mute. Oh, it's just bit
Okay, we'll circle background we'll circle background, um, i'll accept your invite again, um
There we go
Okay, right while we wait for planet mojo to
Come up one thing that I kind of was looking at me
I can hear you now. Did you did you hear the question before you got kicked off stage?
Yeah, i'm so sorry. Hey, i'm late and then I get rubbed. Um
Not really if you could repeat it. Um, I hopefully
Things will happen smoothly now. Go ahead. Try again
That's fine
Just um for those who haven't heard of planet mojo
Just a quick intro to planet mojo and then one of the questions I asked which I think will be quite interesting from your point
Of view is you moved from well not moved but you added mobile on top of having browser game
Why did you choose to add mobile into the ecosystem as well?
Sure, well, thanks for having me here and awesome to be here with everyone else. Um
Yeah, planet mojo we're trying to we're building an interoperable
ecosystem of games and
Mojo melee is our first game. It's a auto chess battler
pvp game and
We've you know had it in browser. We we've sort of started there
Over a year ago at least probably year and a half at this point sort of in pre-alpha
But we really always intended to take this game to mobile
And you know if you've played the game even on a pc
The flow of it the the sort of free to play aspects battle pass
We really designed this to be a mobile game because we are bullish on
Mobile in the future of web3 games, which i'm sure is part of the point of the stock today
Um, which we can get into but yeah for us though also is important to have that cross platform
Aspect as well. So we wanted to and we'll maintain
the web version we may even have a pc downloadable version at some point but
I think having multiple touch points is important, especially for web3
where there is a path
for users who are either more web3 native or
The web2 people that you adopt right ideally if you can move them
sort of into a different
App store your marketplace and not be giving apple 30 percent right like to me
That's where we really want to transition to and apples
You know open the door up to that now whether they want to or not being forced to allow
Alternative payments, but you know, we've also worked closely with them
You know, they are very open to this. I think it was really surprising to us
We see the public perception and now we're seeing games, you know come out and and really
Taking advantage of the opportunities there. So I think
You know from mobile when I compare mobile to pc
There's a mobile has really laid down the path, you know and apple and google have shown
a willingness where on the pc side
Really just have a lot of blockers in place
I can keep going but i'll stop there
No, I think that's some really good insights and it does kind of lead me into a general statement
I'm going to make um, I kind of believe it but I have zero evidence for it
So it'll be interesting to get other people's take on it as well
For me, I think that mobile is going to do well in web 3
Because a lot of the people
In the mobile kind of audience that we've already touched on
Some don't see themselves as gamers a lot don't see themselves as hardcore gamers sweaty gamers
Not as kind of common and there isn't the same
What's the word kind of I want to say slightly arrogance, but that's slightly wrong
There's no, you know pc master race versus consoles versus mobile quite there's not quite the same attitude
So in my mind, I think that mobile will have a easier
way of getting nft's and web 3s into the mobile gaming audience because they don't have the same
preconceptions and the same level of
Hate that some of the the pc gamers might have
Am I just making things up or do you think that that holds any water and we'll go to crown chaser first?
No, totally totally. I agree with you. I mean
touching base on the
Market fee about you know the the google cut and the apple cut
We released three other game in the past and to be honest with you
Never published any of our game on the google play or the apple store
People believe that if you are building a mobile game, that's the only way to go
I disagree and actually we have proven wrong because our past game they raised more than 15 million downloads
and we did it through, you know
Public the the builds on our website and marketing it on tiktok together with
A very interesting network of influencer content creators traditional web 2 gamers
So build a game outside those
Tested tested
Test test tested marketplace is totally possible
We did it and I think that we are going to do it again
That's because you know, it's it's hard to comply with all those rules
Anyway to answer your question. Yes, the the mobile gamers they are a kind of
Normally, they don't see them as gamers, right?
They see just as a casual guys enjoying some experience some some apps on their phone
But definitely they don't see gamers. That's because in a broad sense gaming is associating with nerds
And you we know that nerds usually are associated like people like me personally
That are sitting on their pc for hours long long street
Watching streams or like playing video games and a lot of people doesn't see themselves in this
So they they prefer saying, you know
They are just enjoying some their time rather saying that they are gamers like we we mostly intend. Yeah
No, I think it's good to hear that at least one person is going to agree with me on the stage because I i'm pretty confident in
my assessment but being joined up on stage by
Jesus, I keep wanting to call you classy every time we face. I see your face
So i've got to try to make sure I remember that you've switched your name, but uh, thanks for joining us
Can you give a quick intro for who you are to those who haven't seen you around the space?
Because they've been blind or something and then what are your feelings on mobile gaming?
Yeah, thank you so much for introducing me to the stage to be honest
It has really changed my life to be next to gaspode gaspode is easily one of the best web3 gamers
On the planet destroyed me on spider tanks has destroyed me on every single game that we've ever played
So honestly screw me just go and follow gaspode. That's what you should be doing
So pretty much my take on mobile gaming is pretty simple
I was listening to crown chaser and I was like dude
I mean, that's cool. Like that's great and axie infinity, you know it released
They got a majority of their downloads through test flight. They don't even care about the app store
But i'm like
It's still really important to have a publisher. Most of these guys have no idea what they're doing for go to market
So, you know some people they're lucky they've got the brains for it, but most of us we don't got the brains for it
I would say hot take here
That the fact that we've got something that is actually supporting us aka the app stores is monumental
I mean here's amavia many of the other games that have entered
I remember there was like cross the ages in france and some of the other places
They're there and they're alive somehow. They've miraculously survived the app store jurisdictions
So it's a lot better than it being on steam or even on epic games where there's a bunch of garbage all over the place
It's a lot easier to get proper promotion mobile gaming. It's poggers. Everybody loves it pc master race
Listen i've been a maxi for the longest time
I got this ps5 controller because I wanted to play it takes two with my girlfriend
I still think that controllers are inferior if i'm completely honest with you
But I will agree that for the more casual guys
There is some esports going on in latin american countries namely like brazil venezuela
You know all those different countries in regards to what was clash royale at the time
I don't know what the heck they're doing right now. Maybe they're still playing clash royale
Maybe they're going to crown chaser planet mojo. I don't know but yeah, dude, it's it's big. It's big esports is there
They're a lot more accepting because at the end of the day micro transactions are a heck of a lot more predatory than whatever the heck
We're doing in web 3 right now
Thanks the insight and love the energy and love the insights into mobile as well
And I will head over to nfl rivals as well to you and because you've already got your cards kind of out there
And people are trading them. Do you see that there is less of the kind of resistance to nfts because
It's a different audience to pc and console
I don't think it has anything to do
What people are playing?
I don't think the the modality of the game matters as far as resistance or not
I think our trick is we are not selling nfts
We are selling player cards that happen to be backed by entities so it can provide a verifiable record of
Oh, yeah, there you are. Okay, where'd you lose me?
verifiable record
Okay, cool verifiable record of buying and selling
And and and and that is what we're selling. We're not selling nfts. We're selling these player cards
Um, I remember we launched right on top of the nfl draft about a year almost a year ago
We're coming up on our first anniversary of being live
But in the first few weeks we had several players that came over from the madden mobile ecosystem
No crypto wallets no nfts no blockchain nothing in their brains about that
And they were buying and selling actively on our marketplace and they said wait these are nfts. This is what nfts can do
I'm, not even mad. This is awesome
Um, so, you know, we had a bamboozled a little bit
Um in a way, but it was harmless, um, because people were still getting they were getting the experience
Um, so I don't think either. I mean, I think console gamers are probably the most hostile because that's where you tend to get a little bit more
at like agita among your player base, um, but I I don't think that
Mobile kind of mobile audiences are more anti-friendly. I think what's really key is just the experience that you build
I think that's a good example of people already
Because trading in football games has already been there like further across the games and the fact that it's now
backed by the tech it's a
Experience that they're used to and you've just added on top of that rather than getting them to learn something completely different and new
I am slightly
Fused about which direction I started in so i'm going to go to planet mojo because I don't think i've asked you the question around
Do you see mobile audience being more accepting to nfts?
Yeah, I I think they definitely are
Um, I mean we're we're already seeing evidence of this and you know, you're seeing
that have
web 3 connections go on to steam and just get
kind of killed before they even get started with the reviews and
I just think the mobile audience is I mean there's hardcore players on mobile too, right?
Like they're saying and there's all different types of of mobile games. So
But I just think
I think it's also a lot about how the game is presented, you know, and
Like the way we do it in mojo mele
And you know i've said this before is that you know, we were approved by apple
We're in soft launch now in some countries, but i'm you know
99.99 sure the people who reviewed it don't even know it's a web 3 game
The biz dev people do we work with but if you know it works they're kind of separated, right? And so
When we present our game to web 2 gamers, it feels like what they're used to right?
And there's battle passes to buy and there's in-app purchases and deals and things like that in our shop
And we treat the web 3 aspect really as a reward
So especially through the eyes of a web 2 player right like web 3 player a little different obviously
They're more savvy. They might be able to pick these things up on marketplaces and things like that
But to a new player
We felt as opposed to obviously making it a gate which was the the first kind of method in this space is like make it
A reward moment, right and it's like hey you so what we do is after you, you know
Taking time played level up a character to level 20 which can take a few weeks depending how much time you're putting in
then you get the opportunity to
Mint it as a digital collectible as we call it in the game and we try to present
Them with just some high level bullet points of what that even means, you know, of course people don't read but it still feels like
You're winning something, you know, and I think that's important
And once people have these items, you know
Then it sort of opens the door to them wanting to understand
What they are and what they can do with them what what value they bring to them
I think switching it towards a reward is definitely a good thing because people like rewards and it's not something that gets in the way
Early on they've already had to fight with their platypus and their rhino and their chunky guys to
to get through to those rewards
and I mean
Sorry, no god. I was just gonna add to it too. It's like I just think it falls under like
Anything you do to put a gate up to get into the game
Like that's really the bigger trend we're seeing in games too
And if you've played mojo melee, you know
We've actually changed our onboarding a few months ago, especially for mobile just to make it
Even easier for new players to get into I just
Get right into the game. We don't even make you making a couch. You're playing as a guest
It's really up to you to secure your account
This is what we're seeing, you know golf clash monopoly go bigger games do so
I think really it sort of falls under the same thing
Why would you put up, you know, sort of this gate make a wallet any of that stuff that has to be?
invisible to web 2 players
I like the term invisible. I think that's to be honest. I think for all games eventually the tech needs to be invisible
I've got asked by about chains recently and i've laughed a little bit about knowing what i'm talking about, but very much
Eventually, I want to focus mainly on games because I know more about them
Just from a player's point of view. I couldn't make anything. So
Yeah, don't listen to me about how to design a game, but we'll head over to rumble
I don't think i've asked you the question around. Do you think mobile is going to be more accepting of web 3?
Yeah, I like everyone else. I think it's that's the most likely outcome
I mean there's still like you to refer to the pc master race
There's also a console place. There is a core audience there. There's a subset of that audience that
Is definitely having trouble getting past the whole
NFTs are overpriced date pegs and they're destroying the planet like that's the narrative and we shouldn't
Expect them to get past that anytime soon
I mean, I think there's a subset of those players who've also seen free to play as kind of
The devil incarnates like and that hasn't stopped free to play from becoming kind of the biggest and most dominant
business model and free to play mobile game specifically from becoming the biggest like by market share
That's it. I think I agree with what nfl rivals said there is a responsibility as well from our side to make sure that
We can we we paint these things from a different light internally we've talked about nfts as
Digital collectibles and that's probably how we're going to refer to them
When it comes to kind of marketing the game to a broader audience. This is uh
The way for us to show that it's not a like a
Beta switch, but in a way
Uh, you're basically proving the value before you call it what they think it is because there's a stigma to it
So and and in reality, it's just the underlying tech that makes you
That allows you to do it. Uh, but it doesn't define the thing itself. The thing itself is
Uh, digital collectible that you can use
Frame somewhere if you wanted to like it
That's that's the important part, right? It's what you want to do with it that matters and not the underlying tech and I think we've been
referring to this by the tech name and not so much by the
kind of use case and and potential applications
Oh, and you've segued me nicely into my next question because my
final question that I think
It's really interesting to hear how projects answer it because I think without an answer it it can be a little bit worrying
So you've segued me nicely into
What do you think?
Web3 can add to the mobile games that you're building and because you segued me nicely
We'll go back to rumble arcade
So, I mean segway into segway, I think digital collectibles is definitely one thing
It shouldn't be a surprise like to me it's kind of shocking that if you say hey you can pay for this character
And then that character no big something to do. Do you have any kind of rights to in terms of what you do with this?
other than
Whatever use it the way we tell you to use it
It's very clear that digital collective logic and trade has kind of some it's not throw away money that that you kind of
Dump into the game to be able to play something is more of a thing that you can say
This is mine
And I'm gonna play with it and then when i'm bored
I'm gonna sell it for whatever it's worth in the marketplace and I might move on or try something else
That to me seems like a much
Better value proposition right than than not being able to do that
So I think that that's my core element of course to the experience
but besides
That that is which kind of has to do with the experience being more fulfilling and the relationship with your content being more intimate
there is also a
something about the ethos that changes in a way like
The business model and the relationship that you have with your players is instead of a one way. It's more of a two-way
That's something that we really like about web3 and and we want to invest
Making sure that when we're talking about our audience, but not just seeing players. We're seeing much more than that
We're seeing community members. We're seeing advocates. We're seeing people who want to get involved
In more ways than just playing and spending money in our game
But they want to be a more integral part of the project and in some cases it could be
Help us grow. It could be help us create content
I think that we've been just internally is
Decentralized live ops. So how can we make it so that any group of people can come into our game
and organize an event for themselves
Uh really easily
So it kind of widens a little bit the perspective of what gaming is what is made possible
When you're starting to kind of incorporate not just the technology
But also the ethos and the idea that it's not just you developing this game in isolation. You have a community
Kind of a support layer around you that can be key in so many ways that go way beyond
Playing or spending money in the game. So that's that's kind of
The heart of what we're trying to explore with the value add of web4 3
So I maximizing the upside of that
But at the same time making sure that it doesn't get in the way of of players experiencing all the value add in itself
Removing all the barriers making it more accessible
That's kind of what we're trying to achieve here at least with
Rumbar kit as the first game
Very thorough answer and I think you hit a lot of the points that are definitely in my head when I ask the question to
Projects and i'll go to the same question as well to planet mojo
Can you hear me yeah, you're good now
Okay, sorry, i'm sorry, can you just repeat that?
Yeah, it's just um, what do you see web3 adding to the game? Why why is it important to include it for you?
Oh gosh, I mean
That's a lot of things. Um, I mean that's the reason we're here, right? Like web3 is really
You know at perception a paradigm shift in gaming right and it's letting players
You know not only own their assets but
have benefits that come with owning them and
Be more a part of the game and the evolution of of really community in gaming too because community is really
A part of your team. I feel in web3 with
You know them owning really a part of the game through the assets and so I think
You know, there's so many benefits. That's just the tip of the iceberg in terms of what?
Web3 can bring
to gamers
And it's not
Just money extraction, of course, but that I think you know, like in free to play we've had these different
player personas, right for for decade plus
Different names, but commonly for some reason see animals
minnows dolphins, but like
Web3 really adds to those personas in my opinion and changes them right and so we have different types
we have speculators and collectors and we also have gamers and
different types of players really here I think and it just
I think once a mental shift occurs in web2 gaming it's really gonna
Go in new directions. We can't even conceive of yet
I think that I liked all your points
But that that final point is one that I think it's lost a lot that people always ask
You know what's happening five ten years and I think we're still just breaking the ground with what web3 can do
And I think in five ten years, we'll see stuff that no one's thought of yet and there'll be some of the big
Kind of draws to people but until we get there
We're just kind of a little bit throwing stuff around in the dark and hoping stuff sticks
I'm sure it's more controlled than that
But it's definitely a little bit of that going on and then i'll head over to nfl rivals for the same question
I think you've covered it a bit already in terms of your cards, but i'll go to you anyway
Yeah, thanks. I guess but I think that the number one thing is you create that off ramp
Where you know a mobile game that mobile games tend to actively monetize their users
um their players
It's not it's not those businesses stay alive
um, but with web3
You know as I said earlier, you do get multiple personas, but also you get this off rent
Where if you decide like, you know, i'm really deeply invested in this game
I spent a lot by need you have to pay the rent this month
Um, you can sell your assets and they will be you your in-game assets and then we use buy another player
That's what's really rich about it is you're not just
selling it to
Potentially, uh, hopefully not selling it to a potential heritage fund or something
You sell it to another player
So these items now have so much more utility than they ever than they ever could in a non-web3 enabled game
and on blockchain powered games, so
Um, I I think it's a big one
Um that's available right now. Um, and as you reference like thinking like future casting
I think the big thing and I personally wrote about this i've been trying to get mythical to think about this more
think more along these lines, but
When you hold in a teaser wallet, you have a lot of data about that person
If we can move towards like a more universal wallet system
Between games that i'd be able to see like, okay you've played
Get it called rivals quite a bit. You played played mojo a little bit. You played crown chasers a lot
um, and you could do these different things to see like
What is the percent of this player?
And then you have all this data right there around
Hopefully public and verifiable and it can help you teach you what kinds of games to build and then it can also teach you can also set
systems where you could say
If you have you know, you're trying to build like a
competitor game to say
Rumble arcade or crown chaser you build a competitor game and then you would say hey if you own one of their entities
I built this benefit for you in my game. All you have to do is sign in
um, and hopefully there's some sort of universal wallet system where you don't have to go connect wallet and
Hopefully there's something like that on mobile
You get so I think we'll break down a lot more walls, um in the in the garden around this stuff
But um, I think we could eventually get to a point where you could start to market on a web3 basis
To token holders is is cater to what they already have to get them to buy from you
Uh, I think that's something that we can hopefully expect in the next five years in mobile
I'm not going to go down a rabbit hole because I do like this rabbit hole
But i've got my proof of gamer dot eth and I think that ties completely into what you're saying
The issue right now is I don't connect my wallet that's holding all my good things to a random game
So having that one wallet solution that maybe looks across all of them can could really help with that
I do then start to wonder interestingly
It's probably not interesting to everyone but how wallet data will be treated in terms of personal data
Uh the same way that we've seen under gdpr for other aspects that kind of impacted on
Advertising, but i'm not going to go down that rabbit hole because
I don't know if everyone likes
Personal data legislation, but it's quite interesting. I think i'll head over to crown chaser
And what do you see the value out of web3 being to your project?
Well, I think here should be a bit honest with the listeners and I think the the biggest and most
Tangible benefit about the web3 is the ownership and the earning component, right?
We are all over the space everybody screaming. We need fun games, but fun games already exist
We need games that actually um
Put the player as a stakeholder inside the whole ecosystem
you know, it's
2020 24 right and when you buy for example a car
You can do pretty much everything you want with your car. So you can drive it so you can utilize it
You can uh rent it like you can give uh, you can use it on ubed or you can rent it to a friend
right same thing, um
Happened with your house. You can utilize it. You can rent it. You can do an rbmb
Um, you can do whatever you want with your asset
This is still not happening with the digital items
And we know for a fact our street complete competitor, which is clash royale
They have made a revenue for over five billion dollars, right?
How many of those money went back to the community and to their players almost zero?
Some games they are trying to have an export component
But even there the access is very limited in order for a gamer to participate in an e-sport tournament
He must be noticed by a scout
signed by an e-sport
Team and then pray that someday someone somebody is going to notice him
I think that the whole web tree is going to democratize all this process by giving equal chance and
Opportunity to every player around the world. It doesn't matter where you live. It doesn't matter where you're from
Skill will talk for yourself. And if you are good enough
specifically in games like um hours like
Anf rival or saying where we are very skilled based
Everybody has the same chance of victory
And let's say that if you are good at it, then, um the reward awaits you
And that's a great point for us to finish on in terms of the benefits of web 3
I'd just like to take the opportunity to say thank you to all the guests who have come up and joined us today
I know in my heart that mobile gaming is always going to
Have a strong position and I think it will keep increasing
For those in the audience. We currently have three games on stage that are playable
So make sure you head over to planet mojo rumble arcade and nfl rivals and you can actually start playing right now
So make sure you go over there and play crown chaser soon
I'm doing the gif with the huskies saying soon
So make sure you're following crown chaser as well to keep up to date when you can jump in and play that
Just also like to say a big. Thank you to everyone in the audience
We've had isma web 3 saying mobile gaming is the future
pun dot dot
Changing a persona is perceived identity is key to altering their behavior
art digital let's go
And then gen 98 believes that an rts game with enough content could do phds in finance because it's going to be a realistic study
On societies and how current lipsy flows and I think that's quite a good point
But if you want to hear more about all sorts of games, make sure to follow me as well
And i'm sure we'll try and get the gang back together to talk more about mobile games because there was loads of threads and rabbit holes
That we could have dived down today. So thanks again everyone for your time for coming
Make sure to keep an eye out make sure to play all the fun games that you can and i'll catch everyone a bit
cheers all