NFTs in gaming - the good, the bad, the ugly 👾🕹️

Recorded: Oct. 26, 2023 Duration: 1:03:29
Space Recording

Full Transcription

Hello, hello, hello everyone.
How are you doing?
Are you guys there?
What's up, my...
Can you hear me?
Good morning.
Oh, good morning, good afternoon on my side.
And good night, all three.
Welcome, Aqua.
Welcome, Undead.
Welcome, Legend, which is not here yet.
And Gem also...
Oh, Legend just joined us.
Hello, my friend.
How are you doing?
How are you doing today?
I'm doing well.
Thank you very much.
I'm doing well.
What about you?
I think we're seeing the end of this crypto winter, so I'm warming up a little bit.
Yeah, yeah.
It feels so good.
The market has been green since the past few days.
Everyone is calling for the bull.
So now we are waiting for the bull to appear.
Yippee-ki-yay.
Okay, we're just missing Gem's Crypto Club.
I invited him to join us.
So in the meantime, let's start the presentation.
So quickly, Liniti, we are a platform creating crypto opportunities, mainly focused on airdrops.
So what we do is basically find projects, analyze them, find if they are legit, find information about the founders, about their fundraising.
And then we create step-by-step guides for you guys to interact with those projects.
We're doing that with DeFi project, Layer 1, Layer 2 project, NF3 project as well.
We explain to you how to maximize your chances of getting whitelisted.
And today we have a special event.
It's been a while we didn't do it, but we're going to reward someone with $10 for the best answer.
I made a mistake.
It's the best answer, not the best question, of one of the questions I will ask to our guests today.
We'll indicate to you when the question will be live, and that will be your moment, your time for you to answer and try to earn those $10.
And secondly, we also have another contest, which is basically gaining the Event Hustler Discord role.
And by earning this role, you will be able to potentially earn $50 on another contest we're currently having.
So how you can do that is go on the Zilli link I've pinned on the Twitter space, join the Twitter space from the Zilli link, and then you will receive the role Event Hustler on Discord.
And now I think it's time for guests to present themselves.
Legendau, you want to start?
Legendau, you want to start?
Yeah, sure.
Hi, we are Legendau.
We are where NFTs meet DeFi on Secret Network.
Basically, we have a token.
It's called Legend.
And what we're doing is we're a Web3 utility, like a Web3 gaming utility coin.
We have an NFT platform where people can use our coin.
And we are just, we're re-pivoting, actually, just because, you know, the NFT, we used to have, like, the really hot content, like Clinton Tarantino, and we had, like, Kevin Smith.
We have Kevin Smith, but unfortunately, Terra crashed the day of our launch.
So, we are re-pivoting to make our NFT platform, which was only for, like, the really high fancy content into something else.
And we're just living.
We're waiting out.
We're waiting it out.
And we are getting ready to get back to the grind.
Thank you very much.
Aqua, you want to go next?
Hello, here is Aquafarm, which is P2E game, based on the Polygon, and we are starting our OpenBetas since this May.
But, you know, we are quite now have some hard time to get, getting, getting more attention or bring the Web2 user to immigrate to Web3.
We are mainly focused on that point.
And, yeah, thank you for bringing me here.
It's a pleasure, fam.
It's a pleasure.
And, Indeed, you want to go next?
What's up?
We are the Undead Blocks.
Studios Wagyu Games.
Undead Blocks.
We've got a live first-person shooter that you've been able to play since last May.
Well, March, if you were in the Discord early and had early access, we are 100% free to play.
All you need is an email.
Go verify that email that you're a real person.
We're on PC and Mac.
We are moving to mobile, where you'll be able to play on all platforms.
You can play with PlayStation and Xbox controllers right now on PC and Mac.
He's coming out, making a bang, trying to bring the horror into the blockchain, I guess you would say.
Bringing some fun, making it frictionless, and making it free.
That's what we're doing.
That sounds super cool.
Thank you very much.
James CryptoClub didn't join us yet, so I guess they will join us during the space.
In the meantime, let me tell you what will happen during this X space now.
So, the goal is to have a conversation about the NFT market and the GameFi market.
So, how it will go is that I will first start by presenting some facts about the market,
about the volume, about the top collection, the top blockchain.
And then, I will have some points about the main events in the NFT market.
And then, I will ask you some questions about it, so we can discuss about it.
Then, we will move to the second part, which is more about the past of NFT gaming project.
And, we will discuss about Axie Infinity.
We will discuss about the sandbox as well.
And then, I will ask some questions where we can discuss together about.
Third part will be about current trend and current projects.
So, we will talk about Big Time, about SOMO, and of course, guys, about your project.
And, there will be some questions about it.
And, last but not least, will be about the future of gaming NFTs.
There will be two questions, and the goal is to have a nice conversation together,
try to understand what's happening in the market, reflect on what happened in the past,
and how to basically have a better experience in the future for the next bullrun.
Are you all good with that?
Yeah, sounds great.
Good, bye-bye.
Awesome, awesome.
So, let me quickly start with the current state of the NFT market.
There was a lot of talk in the crypto Twitter saying that we are back with the NFT market,
that the winter is over.
But, if we desoom a little bit, we can see that it's only a little spike among the smaller spikes.
We didn't even reach the levels of this summer yet.
So, it's cool to have some movements, but we are far from being back.
If you look at the one-week figures, the NFT sales are at 84.8 million.
They are up 29%, while the NFT transactions are down 7.37% at 1.5 million transactions.
And when we try to look at the blockchains, the top blockchains are Ethereum right now,
with a volume of $50.7 million, up 54% since last week.
Bitcoin with the ordinals are up 4.8 million, up by 41.5% since last week.
AVAX is also here and representing the red and green, because they are up 72% since last week,
with a volume of $182,000.
And Solana, who is not dead and who showed us this week that he was far from dead,
at $7.3 million, up 23% since last week.
However, since the past month, we are down a lot.
The sales volume is down 29%.
The transaction volume is down 39%.
So, we are far from being back.
And if we look at the top collection in the past seven days, it's pretty interesting.
Two of them are GameFi related.
We have G-Market with $8.6 million in volume, volume being down by 4.6%
and transaction down by 10% at 390,000 transactions.
Then we have the bake at $6.9 million volume, up 180%.
The Golden Chain, which is also a GameFi NFT project, up 6.26% at $4.1 million in volume.
The captains, who were a lot in the news this week, are up 291% at $2.9 million in volume.
And that's interesting to see those two GameFi projects, G-Market and Golden Chain,
but we will discuss this right after.
And if we look at the main event quickly, the two main events will be, I would say,
the meme farming for Mimland NFT holders.
Mimland announced its private sale for NFT holders, which led to an increase in volume and transaction counts.
The floor price on each side is currently down from 4.4 ETH at the beginning of the last week to 3.84 ETH today.
And it's interesting to see how the Mimland team tried to bring utility to their NFT.
And the second news that might have affected the NFT market is flooring protocol.
I don't know if you guys heard about it.
Basically, they are trying to bring liquidity to the NFT market.
And how do they do that?
They are fractionalizing NFTs into millions of pieces for people to buy a different type of NFT token.
So, for example, if you put, I don't know, one captain in their vault,
you will receive 1 million new captain token that will be on sale, basically, on their exchange.
That's a way for people to access NFT collections that weren't accessible before.
So, those are the main news.
And now I'm going to turn to the guests and ask you the first question.
What are your takes on the NFT market, guys?
And if you're okay, let's start with you and then.
Utility to NFTs, that's the question.
What's your take on the NFT market?
But we will discuss NFT utility later.
Well, take on NFT market is that we have a little bit of volume, just as you said.
But we are nowhere near where we have been or where we're going.
We were over 3 trillion market cap as a collective.
I think we're right above 1.
We got a little ways to go to make it back to where we were.
Then a lot of excitement is going to come in and push us further.
I think we're going to have some pullbacks in between then.
I don't think it's just one rocket ship.
But next year, going into the halving, I think we're going to get the volume from the institutions
that everybody's seeing a little taste of right now.
We're going to have a whole lot more going on next year after the first of the year.
I know a lot of our partners and us ourselves have some things that we're building that's going to be announced
and shown to the world then.
I know a lot of platforms that's building a lot of new things, new versions of their sales
that they're building right now at the bear that's all going to get released here after the first of the year.
We're getting there, but we're not even back to where we were, as you even said.
And now we're near where we're going.
Definitely, definitely.
What about you guys, Legendau?
What do you think about the current NFT market?
What do you think about this long NFT winter?
And are we heading to the right direction?
Well, there are several things that I think.
The first thing is that I did see that the last week of volume, I read this guy, Huda,
who works for Farcast News, and he generally puts out something about the NFT market every day.
And he was like, the last week was really significant.
I mean, some of the most volume that we've seen in a long time.
I agree with you that it's definitely not near where we could be.
But there are several factors that we have to contend with.
Number one, for example, the really expensive NFTs that people are just going to blow money on.
They're not.
I don't believe they're going to happen anymore.
That's, again, why we're pivoting this, number one.
Number two is that NFTs and Web3 Gaming, there's tons of money being pumped into that ecosystem right now.
So I think that anything that we see is going to be, you know, reflective of that funding.
Regarding the big projects that are out there now, listen, those people put a lot of money into it,
even though they're looking really bad, the floor is low, people are going to put money into making sure that their investments last.
And I'm not sure how legit that PFP community model is going to be if it's not, you know, providing benefit to its community.
Like real benefit, like something concrete in the world.
Another thing that I've seen is that NFTs, like, for example, I know this one, like travel group called Globethrivers,
and they are doing, you know, what Starbucks did.
They're onboarding people to their services, but they're not even talking about like Web3, NFT tech, none of that.
But they're still making money.
It's still NFTs and it's still, you know, on the blockchain.
So that's something that we're going to see more of just because people are getting smart and they know that, unfortunately,
NFTs and Web3 have a bad rap right now.
And in order to change that, we just got to use the tech without evangelizing.
I could go on forever, man.
I got so much to say about this.
In a way, we're going to the right way because, like, for example,
MemeCoin tried to give some utility with their NFTs via their private sale.
And we have also this flooring protocol trying to break down NFTs into little pieces that people can afford.
So I definitely agree with you.
Like, people, I guess, won't put a lot of money right now in NFTs because the cost went crazy.
But those new protocols and ways to see NFTs might, like, bring us to the NFT summer, no?
Yeah, but I do have to disagree a little bit because I have seen things like this before.
I forgot what the names of the platform were, but there are platforms that exist like this.
Now, unless it onboards new people and is worth, you know, new people coming into this space,
I think this space, in a way, is very, like, dried up.
Also, a lot of people left.
So in order for that to succeed, it's going to have to show real benefit to people who aren't in the, you know,
Web3 space to be like, all right, come in here, get this, and you're going to see it's going to be worth it for you.
So that's a marketing challenge that the platform you're talking about, I believe, is going to have.
Okay, okay.
And Aquafarm, what do you think about the NFT market right now,
and what are the main trends you are seeing emerging in the NFT world?
Yeah, I think it would be something like struggle between builders and users
because, you know, our position is quite different than the other services who didn't service yet
because we do have some live issues or we have, we actually integrate Web2 users into our games.
So there will be some Web2 basis hack.
So if these NFT is generated by those malfunctions, we have to control those of them.
But I know the users doesn't look like that because they need to control their own NFT.
So there will be some struggles and the middle point of it is might be new trends of NFT, I think.
So not fully controlled by one summit or controlled by some, partly by dApps, I guess.
And, yeah, the trend that you asked, right?
Yeah, I was asking if there are some trends that you are seeing emerging in the NFT world.
Yeah, I guess those are more controlled by builders, I guess.
That might be.
Okay, okay.
Interesting, interesting.
We have James.
James Crypto Club joined us.
Hello, James.
How are you?
Can you hear us?
Hello, hello, fam.
You're there?
Maybe he's having some issues.
So thank you for this first part.
I don't know if you guys want to react to what the others have said.
If so, you can.
Definitely.
That will be super interesting.
If not, we can move on to the next part of the space, which is more about the past NFT gaming.
Wait, can I say one more thing?
Yeah, for sure.
Interoperability between games is going to be a huge thing.
When people are going to buy, like, say somebody wants to buy, like, a freaking flamethrower, like, Daryl Abbott from Walking Dead, amazing weapon in undead blocks, and then it can, like, you know, transfer to, let's say, I don't know, a built sandbox game or something.
This is going to be something big.
Definitely, man.
Because one...
It's in the works.
It's in the works.
It's in the works.
We've already got a large case of interoperability with My Pet Hooligan.
If you hold one of our Genesis NFTs, there's a gang of hooligans inside of My Pet Hooligan game that you actually get to play with a specialized character that has a gang jacket.
There's cases of interoperability that we're working on.
I can't talk a whole lot about here under any of those.
But there's some amazing stuff that you're talking about from account extraction to other things to where you can use your items in other games.
They can actually merit you items in those games that you can use in other games.
Everything that's EVM compatible will be able to be collectively all together.
Any game that builds on any EVM chain, we're just touching what we can build right now.
Literally, most people can't even fathom what's going to be available in the next couple of years.
We fathomed it.
We are on Seeker Network.
And just to let you guys know, we're on Cosmos.
It's basically a Cosmos coin.
But we are working.
We have Seeker on Ethereum now.
So we can do privacy.
So we're looking at working with our...
So privacy, because when somebody can go to the blockchain and see what your whole stash is and know that you have this weapon and now you have that, you know, it's not as fun as if, you know, oh, who is this guy?
And then the flamethrower comes to pass.
So we have that in the works also.
It's part of Legend Out.
It's part of Seeker Network.
And I'll be happy to talk to anybody regarding these collaborations.
But, yeah.
You're part of Seeker Network?
I met some of the people over there.
We went to a big event with Kevin, the guy from Jay and someone, Bob, and I met a bunch of y'all.
Yeah, that's us.
Joshua Earp and all kinds of people.
We got to throw down with y'all.
So I used to...
Hit me up.
I used to be a little bit on the Monero side.
I've been in the space for a very long time.
So I understand exactly what you're doing and how important it is.
Hit me up anytime.
Connection being made.
Just a question quickly about interoperability, guys.
Like, a lot of people are talking about that, but there is one main issue I'm seeing with that.
Like, how will games will be able to integrate other items and other assets from other games in their games?
So, for example, I'm playing Fortnite and I'm having this cool outfit and then I want to play FIFA and I want to put my outfit on FIFA.
How is it possible?
So I got it.
I'll tell you exactly.
There's a standard...
So there's something called the Metaverse Standards Forum, I believe it's called.
And it's, like, Animoca and all of these, like, really big, like, gaming companies and funders.
And they're making a standard file format.
I believe at this point it's GLB.
Also, I just actually took an Unreal Engine boot camp.
They have an entire, like, department talking now about how you can make it that it could be, like, Unreal Engine, you know, items can be transferred to different...
It could be useful in different metaverses.
Like, when we work on our avatars, one of the main things that we are going to do is, you know, make it, you know, Metaverse capable.
But, you know, it depends.
Like, you have to see.
Like, for example, if you're doing voxels, you have to stick to StamVox.
If you're doing...
But it's possible.
And there are a lot of people working towards it.
I suggest anybody interested should look up the Metaverse Standard Forum.
And, yeah, it's going to be really cool.
Okay, okay.
Very correct.
Very correct in just about everything you said.
Animoca, Ultra, a lot of big...
Of our big partners were even involved in that.
So, yes, a lot of things in the background with some big names that's happening to make some interoperability cases as easy as possible.
Frictionless, free, and fun.
That's the three Fs.
We're working with the gaming coordinator of the United States that teaches children in Unreal Engine 5 and Unity, all the way down to the third grade level.
We're going to be bringing that internationally.
We're the only studio that does that right now.
We're working with Xbox, Gearbox Gaming, Lobo Gaming, Microsoft, Texas A&M University, University of Arizona, University of UNLV.
That's lovely.
And we've got a lot of things coming out.
So, we've got a lot of things coming out.
We've already had one event that had over 1,000 students going all the way down to eight years old.
We had a $75,000 giveaway there with Fortnite, Gearbox Gaming, and us.
We're trying to change the world here.
We've got 17 other states that's reached out.
We've got an event we're talking about doing in the Philippines.
That's all with Animoca.
If you look us up, we were backed by Animoca on our lead, on our series.
We're trying to do some big things while we can.
Okay, okay.
Okay, we're going to move to the next part.
Just quickly, guys, to remind you, we currently have a contest.
For the next question, you will be able to earn $10 for the best answer.
The next part is about all the GameFi projects and what's happening with them.
So, we're going to talk about Axie Infinity, kind of the first king of the GameFi world that died.
They launched on November 2020.
The game reached its peak in terms of token price between May 2021 and November 2021.
And basically, the game offered the Pokemon game experience where users would make their NFT fight,
earn some token, in-game token, and then sell the token or use it in the game.
Sadly, the economic model was wrong.
The economy collapsed on itself.
But they were one of the most popular NFT game and NFT collection with more than 20 million transactions in total.
From the figure, I found over $4,250,000,000 in terms of volume, in terms of sales.
So, that's pretty impressive.
And the second project would be the Sandbox that aimed at being the metaverse space for experiences and gamify experience.
It might be weird to place it in the gamify category, but the Sandbox allows anyone to create game experience.
From regular users to influencers, they have partnered with Paris Hilton to brands, they have partnered with Warner Bros., with MetaFight from the UFC.
But their main issue, I would say, is competition.
Because, in fact, their competition isn't Web3, but Web2.
Roblox, which is a Web2 company, is starting to propose the same type of gaming experience,
but without all the difficulties of NFT and crypto, and even all the difficulties of experience creation.
As a comparison, the Sandbox monthly active users was 10,700 people, while Roblox had an average daily unique users on the second quarter of 2023 of $65.5 million.
So, my first question will be...
That's easy to understand.
Yeah, of course.
That's easy to understand.
It's because everybody, every tiny child is on Roblox.
And not every tiny child has a freaking crypto account to go up on Sandbox.
That's true.
That's true.
But any kid can understand Roblox, while even a grown-up don't understand Sandbox.
So, that's also, I think, the point.
But I think you guys are familiar with those projects.
So, my first question will be, what are your takes on their demise?
So, Axie Infinity and their struggle, Sandbox.
And if that's okay, guys, I would like to give the voice to AquaFarm, because they didn't talk a lot.
Aqua, you're there?
I thought, I thought this is talking, this discussion is taken by host.
I will ask.
I think, actually, I didn't know well about the Sandbox.
Because, and actually, our, yeah, our game, our game is, much of things are oriented from the Axie Infinity.
So, we are, studied about that, and to try to avoid those things.
Because, and I think, you, you guys said the demise of Axie Infinity.
I think they just change, shift their strategy to integrate more web to users, easy to bring them.
Because, actually, the lobby itself has their IP, IP with Axie Infinity, keep going.
That's true.
And the IP isn't insane at all.
Only the P2E game itself is optimized, I guess.
And, okay, so that's interesting.
That means that they are focusing on the game itself, and less on the crypto part.
And now, they are looking for web, web 2, web 2 gaming itself, and bring, bring them as, as much as they possible to web 3.
But, most of them are unknown, and just, you said, they are, there are big cuddles.
They are, there are, there are, there are between them.
So, you know, we need to, as, like, sandbox, you said, we need to make some easy to, easy breach for web 2 users, such as social login, at first, and at least, and paying, paying their,
items, not by, only by token, but by their real money, and exchange them, exchange them as a token, if, even if they don't know, just make some changes about that, about the, these things, I guess.
We are, actually, we are now looking for that.
Okay, okay, cool.
James, I don't know if you came in the meantime.
James Crypto Club.
Legend of Undead.
Who's, what?
Legend of Undead.
Sorry, you're going to have to wait.
Go ahead, Fam.
These people don't shut up.
Okay, wait a minute.
So, it works like this.
Axie Infinity is problematic, because the gameplay sucks.
I mean, I played it.
I couldn't even stand it.
The hope for making money was cool, but when I got in, it was already past its prime.
I know that they've done other things in order to, you know, draw in more funds, but it's
not Axie Infinity straight.
I, again, like for all of us here, it's just the principle of make the game fun.
And make the game enhanced by the Web 3 instead of, you know, letting the Web 3 part of it be a problem, be a solution looking for a problem.
Like, you can't, nobody's going to have patience for that garbage anymore.
Even, okay, the other thing with Axie Infinity was that it was at a time when people could make real money in a land and countries where there were no opportunities.
So, it was life-changing for a lot of people, but it was supposedly a pyramid scheme.
And, like, so, that's that.
Regarding Sandbox, listen, again, Animoca is behind it.
Sandbox has a lot of, you can also, like, build your game in Sandbox.
You can also, Sandbox, Sandbox.
I can't use Roblox instead.
Yeah, it's a problem.
I mean, like, I don't know anybody.
I don't even let my kid play Roblox because I think, like, I saw them all the time and they were, like, playing a game and it was poop.
And I was like, Rudolph, why are you playing a game that's, like, hey, I'm a piece of poop going down the toilet.
And I know, oh, what's this face?
I know Dookie Dash or whatever for Bored Apes was all for that.
But, like, I just have my standards and I don't want my kids doing that because it's disgusting.
And I don't know why people think that it would be weird.
But so, like, I don't let my kid play Roblox.
That's quite fun.
Like, I remember I was working for Lunchpad for a moment and I tried to implement Play for Allo.
So, basically, I would find games that were okay to share, like, their beta.
And I would make people play their game and compete to earn some allocation.
Problem was that we were in the first bull market.
Nobody had actually a real good game.
So, most of the game sucked.
And I went to Roblox and I found, like, tons of mini games.
Like, for example, it was the period of Squid Game.
And that allowed me to put people in competition within Roblox and let them play and, for example, find the winners.
The games were pretty cool.
And it was pretty easy to use.
And when I tried to do that with Sandbox, it was quite hard, to be honest.
I wonder what's going to change now with that.
Because, I mean, as I said, you see all this money going in.
I'm sure somebody over at Animal Corner understands this.
So, like, what's going to be?
I guess an easier way for people first to create experience because you need experience to have people playing them.
And secondly, like, lower the barrier to entry.
You don't need to have NFTs everywhere.
And as you said, like, your goal is to make your game fun.
Your goal is to enhance your game with Web3.
Not to make it, like, hard to play and hard to understand to people and even to kids because that's the main people, like, GameFi will target at the end.
But right now, I think we're going that way.
I don't know.
What do you think, Anded?
Like, you're building your game.
So, maybe you have an idea on that.
And just before you answer, sorry.
What are your takes on that, guys?
So, that would be the question for the $10.
What do you think, like, that GameFi should improve for people to actually play?
Right after, Anded answer, I will pick someone from the audience to come on stage and try to answer us.
Go ahead, Anded.
They were early.
A lot of Dragonary.
There was a few games that were real early.
They made some mistakes.
I'd say that Axie's the one that bounced back the best with their players.
Ronin Network really helped them with that.
I know they brought in some people to give some great insight there.
If it wouldn't have been for them, we wouldn't be where we are.
So, I don't ever try to shame on them too bad.
I know some people that did lose a lot on SLP and some other things that happened there.
I know some people that made a shitload of money.
So, it goes both ways.
They were early.
I'm glad that what happened happened because it showed us what not to do, or what try not to do, I guess you would say.
We're all going to make mistakes.
This is a very new space.
Anybody that tells you he's an expert is probably a liar.
I've been here since 2013.
So, it's something that has to happen.
All these platforms, even with DeFi, all the other sectors, it's going to happen with gaming.
It's going to happen with Metaverse, as we've seen in the past.
I'm just glad to see that some of them actually made it through it, that they've actually been able to pick up some players that like that style of game, that still play it.
Some of those people didn't completely leave the space.
They went to other games.
We've got people in our community that used to play Axie.
They might still do, but some of them come from Axie.
Literally, that was one of the number one games that they started playing while they come in.
So, pertaining to making it easy and not so much about all the NFTs and blockchain, that's the best way that you can go about it.
I mean, that's why we made our game free.
You don't have to have any kind of wallet.
We created our own wallet in the background if you don't know anything about blockchain.
It's got to be frictionless, fun, and free.
That's how we feel it.
There can be other avenues to it, but we've got to have those early people that come in and take those ideas and run with it and then see if they work or see if they fail.
It's all new.
So, I'm glad that they actually did it and kind of glad that it wasn't us because they've gotten so much hate from it.
Some people don't forget it, and then some people love them and don't even worry about it.
But we had to learn from that.
That's the biggest thing that I take from it.
Yeah, I agree with you.
Make it simple.
No need to have blockchain.
No need to have the wallet.
And that's kind of the trend.
We've seen that with the social file.
Like, all social file protocols didn't require you to create a wallet.
We started to have seen that with Telegram bots where you just needed to go on Telegram, send some funds, and that was all.
So, I think we're on the right path.
And if GameFi can do that, that would be awesome.
Okay, guys, I'm going to let some people come on stage.
They're going to try to answer the question, what do you think GameFi needs to unbound more people?
And let's listen to people's answers.
So, the first one will be Mudas, because he's been asking for a while to come on stage.
Second will be the Staker Budgie.
Then we'll have Aj.
So, first, Mudas.
Hello, Mudas.
How are you doing, fam?
Mudas, can you hear us?
Hello, hello.
Hello, everyone.
Okay, so, the Staker Budgie.
Yo, how are you doing, mate?
I'm good, and how are you?
I'm doing well, I'm doing well, thank you.
So, you're there to answer the question.
I'm here to ask a question.
I just joined the session.
So, I'm here a little bit.
So, I have a question about NFT games.
So, can I ask?
Okay, okay, go ahead.
Okay, most NFT games currently suffer low player base due to expensive initial cost for a new player to take part in the game.
So, how does Elenity is attracting a large group of players?
Can you talk some of its features and make it different from others?
Okay, fam, you missed the whole point.
We were talking about it right before.
And we are not a game, in fact.
But to sum up quickly, the answer.
Yeah, yeah.
Sum up quickly, the answer that we had.
Basically, the goal is to lower the barrier of entry for people.
Remove all the crypto parts.
And Ed was talking about this.
For example, when he's building his game, remove the paying parts.
You don't need to pay to start playing.
You don't need to interact with the wallet to start playing.
So, I think that's kind of the goal right now.
So, I guess it answers your question.
Yes, thanks.
Okay, okay.
And we're going to try with DefyVenom.
I hope he will try to answer the question.
DefyVenom, you can talk right now.
How are you, buddy?
DefyVenom, can you hear me?
Okay, okay.
I can hear you, Lenit.
Yo, what's up, fam?
I'm good, bro.
Okay, the question was...
I'm here to answer the question.
Yeah, I'm here to make an attempt to see if I can answer the question.
Okay, we're listening to you.
The question was like, what will be introduced into Defy to make NFT gaming?
Well-known, right?
No, it was more like how to make GameFi more accessible.
What GameFi needs to do to be more accessible to people.
Oh, okay, okay.
With the Latino League I actually have on NFT gaming, I actually think that everything that we need to make it more accessible is actually there.
It's just that most people don't know that NFT gaming actually exists.
Like, I just got newly onboarded into Web3 this 2023, and I know a lot of my fans.
Are you listening?
Yeah, yeah, I'm listening.
Of course.
Okay, okay.
And I know a lot of my fans that indulge in crypto, they don't know about NFT gaming.
So I think, like, if more awareness is being created, like, spaces like these are being organized and people are meant to attend, they'll actually understand.
And if we come together and discuss, they'll actually understand what NFT gaming is.
Because most people don't actually know.
We feel like we have many people in NFT gaming, but I actually think that we have less participants.
Because most people don't know about what's happening in NFT gaming that they can actually earn through NFT gaming.
Another thing is the cost.
If we can lower the cost, we can see that more people will actually be onboarded into NFT games.
If most of these gaming platforms, like Sandballs and the rest of them, can actually lower the cost to onboard a new player, I think it will be easy to have more participants.
And with the bull run coming upon us, you'll see that it will help accelerate the growth in NFT gaming.
So this is what I'll try to do, I think.
I like your answer.
What do you think, guys?
I think he's right.
One of the things that we were going to do with our game is let people play up to a certain amount of levels.
And then after that, to onboard them with some kind of email wallet where they didn't have to mess around with their crypto wallet.
Free to play.
Like, I don't know.
This dude, he keeps saying frictionless, fun, and free.
That's how you start.
But you still got to make money.
But whatever.
It's also a balance.
But yeah, exactly what he said.
There's ways to bring in revenue to a company while still keeping your players coming in for free just to play the game.
It's after you get their attention.
But that's why we created our own wallet.
If you know nothing about blockchain, if you don't connect a wallet, all you go through is use your email on our platform.
Then it automatically creates a wallet for you in the background.
When you understand this technology at any point in time, you can take over custodian rights of that wallet.
So that's why we did it.
You don't even know that you're dealing with a wallet or anything.
We don't even email you one in the future.
It's just there.
If you want to learn to interact with it or start using it, you can.
And then you can take over custodian rights.
That's how we did it.
We built our whole platform that way with our own dashboard, our own analytics, to where we could build out our own marketplace and many other things to where we could build in the future.
Go ahead, Akua.
Back to our little about Legend of.
Just like she said, company have to make some money.
So in this case, to sustain those services, we need to make not the beginner user to pay, but the higher user or some core user need to pay more than, I guess.
So basically, we need to make some core gamers can enjoy our game.
I think those are the fun game of definition of fun game.
The more you can immersively play on that, I guess.
No, don't worry.
Yeah, kind of.
That's true.
That's true.
That's true.
Thank you, Venom.
Thank you, guys, for playing the game.
We're moving to the kind of last part because we only have 20 minutes left.
So last part is about current trend and the future of gaming NFTs.
Basically, I want to present two things.
And then we'll also be able to talk about your project, guys, and explain how you want to create the future of gaming, of NFT gaming.
The first one is Big Time.
So Big Time is a web tree game that's made noise in this past week.
They have launched their token, which went up a lot, and their game is currently in beta.
Users can get access by watching a Twitch stream, and by watching the Twitch stream, they get some code to play.
It's a play-win-craft-earn-steal game.
So basically, people explore the world.
They can earn resources, craft items, and use them or sell them.
And something interesting to note, and I think it's related to what we were talking at the beginning with Legend of When Undead,
is that they are powered by Open Loot, which is a solution to launch web tree games and web tree games economies.
Why do I think it's related?
It's because from what I found when I was looking at web tree games, most of them are being launched from the main platform.
So there is one main, like, I would say, I don't know if it's an editor, but in web tree, I guess it would be the editor.
It's the main platform.
They have a common marketplace.
They can use the same infrastructure to launch.
And that's interesting because we are talking about interoperability.
So that made me wonder if that was kind of the path to have interoperability.
And at the same time, if the issues of that wouldn't be that we would have several clusters of games sharing some items, but not with all of them.
Second one, the SOMO, it's a GameFi NFT project from Anonymous team.
Users need to collect SOMO NFTs, which are little monsters living on Earth.
There are 12 categories of SOMO NFTs, each having their own specialties.
And what caught my attention is that they tried to implement utility within their NFT.
So they use the mechanism that we already know, which is breeding.
Basically, you have your NFTs.
The initial supply is unknown, but they want to create a deflationary mechanism as people will want to breed their NFT to have rarer NFTs.
And the rarer NFT they have, the more SOMO token airdrop they will receive, which is the currency of the game.
So, basically, the first question will be, if we compare the last cycle game to this cycle,
one of the big differences GameFi project work on is the fun and quality of the game.
How did you implement that in your game?
And on what did you focus during your development?
Let's start with Undead.
I don't know if you want me to re-say the question.
No, I couldn't.
Yes, please do.
I walked away for just a second, fooling with the dog here.
Please repeat.
I had to fool with a dog outside.
I didn't hear all of your questions.
Please re-say it.
Yes, yes, for sure.
Basically, like, what people are, what the GameFi project are working on right now is the fun and quality of the game.
So, how did you implement that in your game?
And what did you focus on during the development?
So, time to talk about Undead blocks.
Most definitely the weapons, of course, the weapons packs in our game or the NFTs, the development of the characterization and animation of the characters, the zombies themselves.
Then, of course, the houses, things like that.
We're continuing to build out.
We've got a couple more maps that we're working on that we're bringing in more detail.
I guess you would say more, like, in real life involvement, objects that you can use to actually possibly help you or to do quests in game.
Biggest thing is doing the best that you possibly can with what you have.
We build in Unity.
We do have capability to build in Unreal Engine 5 as well.
We try to take a quality to the highest level.
We use beta testers not only from our actual community, which were some of the first people that really got to play our game, but also from other communities.
And then also hire a couple, I guess you would say, professionals to come in and help as well.
Make something that's huge.
Like, we got so much feedback.
Hell, I think we even paid people for their feedback.
Like, we've had tournaments, and we've given away $190,000 in sponsored tournaments since last July.
But we even got initiatives for people to come out and give their feedback.
What they could find wrong.
Could you find a bug here?
Is, go jump on this box.
Can you jump over this actual fence?
Can you use the actual ammo boxes?
Is this ammo box that we move there in actual functioning?
Are the doors opening?
All the way to little things down like that.
Is the controls working on when you actually use a controller, when you're actually not using the keyboard?
Like, there was a whole lot of going through with the controllers.
Holy shit.
That was something that took a little bit of time to get everything there right, to where it was linked up on Bluetooth.
You could play from PlayStation or Xbox controllers.
That was something to implement the movement.
That it would be realistic.
Like, there are so many things.
And I'm not even one of the head game designers.
I could get Zomboss in here.
Some of the other devs that actually built.
And they could probably talk to you for hours on this.
It sucks and keeps them up at night.
I know KG's down there.
He used to actually beta test directly with one of our lead game devs.
There are so many things that you go over and over and over.
And then you try to make it the best that you can or what you would see in real life.
Or let's say that you're doing a sci-fi or something like that.
And you would most definitely want to make it the best that you could envision that in your head.
So the best thing is getting other opinions.
Because sometimes your criticism yourself, you never think it's going to be good enough.
You can always come back and make it better.
You can make it more attractive.
It's something you've got to get.
It's other people's feedback, people from your team, people from your community.
My daughter, I got my daughter to play our game.
My wife, my mother.
My mother is 63 years old.
She knows how to play.
Tell everybody that you possibly can anything that you're building.
Get them to test it.
Get them to use it.
Get them to tell you what they think is wrong with it.
What they think could be improved.
And then also, they're going to give you what is good with it.
They're going to tell you what they enjoyed.
Really build off of that.
That's what we've done.
That's what we continue to do.
Legend, go ahead.
If you could keep it to two minutes so we can let you talk.
I will do my best.
I will do my best.
So this is what we did.
First of all, we built a game.
The point of the game was that we involved the community.
The community gave us quests themselves.
We asked people and rewarded people for giving us quests.
People who gave, we, because it's like, it's a, it's a role-playing game, but it's really
like simple.
It was only for like the staking for the DeFi aspect that people who play the game, they
earn more perks on staking the legend token.
And it's just, we go up and we wanted it to be fun.
So we also knew that if we got the community involved, so it's a user, user generated content.
We knew if we got them involved, they would be their baby too.
And they would be more likely to be, oh, wow, that's my quest.
You know what I mean?
So we definitely had that aspect.
Community is very important.
We were also going to have testers.
Like he said, you have to test.
One of the things now, though, is that we're putting the game on hold.
We'd rather code it secret came out with all these new tools now.
So there's something called secret VRF.
I'm sure you guys know that if, you know, if you're trying to play a blackjack game,
I'll add the link here.
If you're trying to play a blackjack game and you can see what's going on on chain,
then it's easy to scam the game.
But with secret VRF, everything is random.
So within, so like we just, like somebody just coded a blackjack game.
I added it and it's totally random.
You can't scam it because everything's hidden.
The whole point with the hidden NFTs is that it's not available on the blockchain.
One of the things that we wanted to do with this randomness is just like,
okay, you're going through the game about bam, earthquake.
Or bam, you just found something cool.
But there'd be no way to figure it out, no way to scam it.
And this is like one of the things that we will integrate, God willing.
And just regarding, yeah, you have to make it fun.
You have to evolve the community.
You have to make the community feel like it's its own.
And you have to, you know, live up to the promises that you make to the community.
Basically, that's about, you wanted two minutes.
I could go on, but I'll stop here.
Anybody who wants to check us out here, please follow me.
We're going to be making certain announcements soon.
Things are cool.
Thanks very much for having me here.
You're the best.
That was awesome.
Last but not least, Aquafarm.
Tell us about Aquafarm.
Two minutes, buddy.
Aquafarm is a collective RPG, which is played based by turn-based idol, so there are not much
something like control, controllable things, but user can make fun because there are some
strategy about place, placement or their parts, parts, think, uh, uh, every time user change
their RS parts, MSD parts, their skill and stats are different.
So they can make some, their own deck on, on their game.
And so it is like, uh, web two oriented, uh, collectible RPG with NFT.
That is Aquafarm.
We still have one minute.
So I'm going to try to ask you one last question and, uh, the answer will be in a few words.
Uh, at the beginning of the space, we said that, uh, the NFT markets and even kind of the market,
even if we've seen some green, uh, it's kind of down.
Do you think it's the right time to launch a gaming project, uh, in this current market?
Is it too, is it too soon or is it the right time?
Um, in a few words, first, Aqua, second, Legend.
Oh, third, Undead.
Um, yeah, uh, actually there are no right time for launching a game, game project because
game, millions and thousands of games are launched and every day and died.
So you have to do whatever you can in every time, I guess.
So let me just repeat the question, make sure I got it.
You're asking like about launching in this market currently.
Yeah, exactly.
We didn't, we didn't, we've, we've held back for a long time and it damaged our community
because we couldn't, we could not sustain launching a game in this time.
It's just impossible.
Um, what we're doing right now is we're slowly getting backwards, only, you know, figuring
things out and where we're going and what we're doing and have a lot of faith and a lot
of promise, like meaning like we have a lot of potential still and we still have what to
offer and what to do, but yeah, it's, it's going to be, you have to rebuild the community
and, um, actually, uh, anyone, if you want to talk to me about it, actually one of the
utilities of Legend is going to be a Web3 gaming token where we expect to, you know,
pursue partnerships and help other games out and build a community through that according
to, with, you know, integration with our own marketplace.
So if anybody's interested in learning more about that, just please hit me up in DM.
I'll be happy to talk to you.
And yeah, I mean, that's it.
Last but not least, and then.
You got to be careful, as I said before, projects die.
They come and go every day.
You got to be careful.
You got to make sure you have everything planned as you want, as you think that it should be.
Uh, I would tell people to keep building.
Wait just a little bit.
Come out, maybe unveil a little bit of what you have, but keep building.
Now's the time for builders.
A lot of people don't even see what you need to build.
Appreciate you having us.
Okay, okay, okay.
Quickly, Venom the DeFi, you earned the contest, you won the $10 best answer, fam.
So reply to the comment I just posted with your tag, with your Discord handle, and open
a ticket, and we will contact you for the reward.
So, guys, last chance to earn the roll for the Discord, and potentially earn the $50.
You need to go on Zili, do the quest, connect from Zili to the, to the space, and then you
will be able to claim the roll.
Last but not least, thank you very much, guys, for joining me.
It was an awesome conversation.
I loved it.
I learned a lot.
I hope that, uh, you loved it.
Thank you for your, thank you for your time.
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you,
thank you, sorry, thank you, and, uh, I wish I will talk to you soon.
Have a nice morning, evening, and afternoon, and, uh, see you, fam.