Hello everybody, happy Friday to everyone. Thank you for joining us with the Spaces with GameTar as we are going to discuss Web 3 Gaming and Decentralize Identity and the future of
all these things come in together in terms of play to learn and what gaming may look like for people in the future. Well, just give people a couple of minutes to get logged in. If I can ask GameTie, if you can just do me a quick mic check to make sure I've got no issues with the sound, that would be
Absolutely great. Sure sure good to be here today check one with three can hear me Absolutely perfect loud and clear. Thank you very much Just a just a couple of minutes maybe a minute just let people get locked in and then we'll get moving sure thing
So everybody's starting to move in and log in to the spaces. So it's great to see everybody here. This Friday afternoon for me, Friday morning, I guess for a lot of other people. This Friday we'll be chatting around Web 3 gaming, Game 5, Play2Wern and decentralized identity. I'm Jeff from Ontology.
We're joined by Bill from GameTar and we're going to be chatting about some of the things that they're doing and some of the options going forward of how we build a really good Web 3 gaming system and incorporate identity and why is actually important to incorporate identity for people as well.
I'll kick off actually with getting the Game Talk people to introduce themselves. Who you are, tell us a little bit about Game Talk, tell us a little bit about the space. That would be a great way to start. Awesome, awesome, great, yeah definitely. Once again, thanks for the invite. It's great to be here today and great to be here to talk to everyone today.
So my name is Bill and I work at Gametha as our ecosystem director, basically helping our project and our team to connect with various other resources and other projects globally over there, just helping the Gametha ecosystem to expand and work with many more awesome, interesting people.
people out there. Basically, I worked came from background of working in crypto projects and also in crypto venture capital. I've been in the tree for about six years and yeah, it's great to be joining with GIMTA together and getting on this journey to, you know, to
make a great, you know, MTE gaming product for users out there. So GamePak itself, like I just mentioned, is a Web3 MTE gaming network where we primarily, we came from a background of producing hyper-kyrgames and now we're adding
AMP systems, token systems basically adding more rewarding systems for users out there so that to make our games more, while relaxing the same time, but also rewarding for the users to out there who try our products and services over the time. So we being on the
We currently run on the BNB channel, we've been on the BNB channel ecosystem for nearly about eight months now, I guess eight months now, or yet. And throughout this eight months period, we currently have about nearly eight million users right now. These are our onto youth
And currently we have 14 games out there where else everybody can go there and try out. They can now be download Google Play Store, but also you can just go to our site gametagame.pro. And there's a tab where there's link Google Store links for all
the game is out there making us play them. Currently our latest release is called Hipo Dash which is a Web3AFT game where you can act at access and play the game through our HipoCode/AFTs only one of those and throughout the one playing that game
game you can actually with the holding all we can actually earn a lot of token air drops and also with the ampT you can earn token air drops of our upcoming listing later this year for our primary governance HIP token over there. So I think the public launch a public beta launch
is today there's pre-registration. If you try it out, I think there's a lot of perks out there for you to gain. So I think it's a great time to get some rewards and enjoy our game out there. So yeah, great to be here today and great to talk into everybody. Thanks.
introduction bill. We really appreciate that. A couple of things actually to pick up on just to clarify something I should mention as well as, you know, for people tuning in, we do have some rewards and things to win actually during the spaces. We're going to be giving away while GameTar going to be giving away some mystery boxes with, loaded with prizes worth between $2 and $10 of
equivalent HIP token value. We've got 10 loyal member NFTs to give away to people. So plenty of opportunities for people to win things on this as well. But I guess my first question, just to make sure everybody's on the right page here, is can you kind of clarify what do we mean by hyper casual gaming?
What does that look like? What is hyper casual in the gaming space? That's a very good question. So hyper casual games are actually a kind of game that's very extremely simple in both visual and play style out there. So just do a comparison. Everybody probably had played Angry Birds before and we like to
that as an easy casual game. But that's casual game and where hyper casual is our house even simplified, more simplified visuals and even more simplified gaming products of their gaming mechanism out there. So the you will likely be some
kind of games that you see when you swipe through TikTok and comes around and add where the game mechanism looks extremely simple, maybe just a person running like towards something, ahead running on the screen. I just have to swipe left or right just having him to, you know, dodge or
or just, you know, gain some stuff over there. And that's one of the hard-boiled game. And the visual will look very simple. It's like just one very, very, like, one color of multi-color figures out there and the interesting looks, I just easy to play. And usually users download
and play them for about like 20-30 minutes per day and primarily for you guys for everybody to just relax actually to play those games out there. And yeah, I like a message before a lot of social media platforms like TikTok, Facebook, these kind of places are the main actually channels that you see these games out there and go down them actually and
and play them. And yeah, these are also some of the primary channels we do our distribution. And these are the channels that we have set up by ourselves for over the five, six years that we, you know, the company have assisted. That's a really good explanation. Thanks, Bill. You know, I find it really interesting.
interesting is somebody I think I started gaming in the 80s just giving away my age a little bit to people there. So it's really interesting. So I remember sort of the next Gen consoles coming in and that sit on real race towards hyper realistic graphics towards ever more complicated gameplay. And then I watch my children playing
games and there's been quite a huge shift I guess towards more casual gaming, hyper casual gaming, something people can pick up and play for 10, 20 minutes as you say and it's been an interesting shift in that evolution of gaming over time. I've got nothing to do with crypto, I just think it's an interesting observation. I'm getting my gamer geek talk going on
I'll move back to the crypto site. You mentioned in your introduction, the game tower has seen pretty rapid growth, which is really, I think, great news for the industry, great news for gaming industry, great news for Web 3. We saw last year maybe a little bit longer ago, we
So, Web 3 gaming really captures people's imaginations across a broad range of things. And then a little bit of the hype died down. So, seeing you guys have that great growth that you're seeing, I think he's really, really good. Can you explain what you think is contributed to that?
growth, what do you think really helped you grow that space in the way you have? Yeah, definitely. That's a really good question. So I think there are several reasons that are contributed to our growth over the past, down to the end of the past year, since we have started Web 390s in our games
and our products. I think so they can be categorized in two various categories. One is the one's ad herring to existing advantage and secondly is to adapt into Web 3 world and make our things as adaptable quote unquote as possible to
to the user out there. So, and I heard to existing advantage, basic means what we what have already been working for us because for us is that we're not a company that actually, you know, we started out in Web 3 a fresh like we developed the games for Web 3 and prior to that, it's not like we didn't do anything before that. So we've been
in the hybrid gaming industry for over seven years than I think. And it's just that in these one and half to two years that we have Web 3 nice our products and joining the Web 3 industry. So over the past few years we already have built and tried and true
development model for ourselves, for our teams, and also distribution channels that has basically have all the major distribution channels school as major social media channels, platforms, and all those places that already have web building for ourselves. So we can use them to distribute and track
users maintain our user world. So even prior to joining Web 3, doing Web 3, we already have like 500 to 600 accumulated downloads already. So it's not really hard to present our game, our plot to the user out there, through our own channels out there. So that
provide us, but a higher end to our own advantage before we do have kind of a way to be able to let ourselves be seen by others. However, right now we are actually entering that just a new market as well because it's WebSray, it's not entirely mainstream.
Also, we are actually presenting a new kind of product for the users who are still coming as our existing users. So one challenge is to have them to be able to get used to some of new mechanics, new functions that we have presented in our products. So one of the ways to do that is to make these new mechanics, new functions, us,
Same as easy or comfortable as possible when you play the Oaks cost out. When you register, we allow you to register the old way with email password. Rather than have you go through all the hassle to get a, you know, crypto water for yourself and register. So trying to make it us
Let's comfort what's possible for the users when the games already have web screenization is one of the things we have to get them done. Where are we are distributing our new games out there. So because like I mentioned before, I use XX and YXX and we don't want to have any friction and have the users lost throughout when we when we, you know, putting the
budget for this region. So that's the new trend and something we have worked on very tirelessly and continue to work on right now to have some have some have the user be comfortable with all games and throughout this way right now in the future and I think it just have the users like our games when you have new
new items and new functions release. So in the future, you'll just be adding more interactive things, making the gains more interactive and more fun to play than also at the same time having the rewarding benefits mechanism. Be synchronized with the gaming mechanisms out there. So I don't really create
a lot of the previous problems that we have met so that we can have our running for longer periods of time. I think that's really great here. I think, again, just take people a little trip down memory lane. I think user experience is so important for gaming. When I start to
I had to load games via tape. So I used to have to put a tape and people might not even know what a tape is at the moment. I used to put a tape in a little tape deck and some games would only load on a very specific volume that you would play the tape at to get it to load. And then when I started PC gaming, that was very hit and miss on whether games would work.
whether you had the right software installed and so on. And user experience really drives this space, I think. You really need a solid user experience. And so I think it's really important to hear that, that idea that you allow people to log in with emails that you make that friction as little as possible and help people on board because I think
on-boarding people into crypto was very difficult. I personally see GameFi as probably looking like it could be one of the biggest on-borders in the crypto market for getting people in. And so I wonder then Bill, how important you think it is for GameTar to have got that combination of skills
experience in terms of, you know, you've got people who have produced hyper-casual gaming previously, you've got people who know that sort of crypto market a little bit. How important is it being to have that combination of skills? And have the team found things when they've come into Web 3 that they think, wow, that's a difficult one to overcome and how much is that
experience really helped the team? Yeah, it's definitely being talent both challenging and interesting over time. So on the one hand it is extremely important crucial to have the team with the hyper casual dark teams that have the hyper casual gaming industry experiences.
before because that's a core of our product. Like, let's just say if we're a team who have not developed any game before and we're starting to see a one with the ball game fight games, are we going to develop games, Web Street games for the users? It's entirely different than when you already have a team of team of developer team of
products, product developers who have been in the industry for long period time who are experiencing game development. So our team of game developers built the foundation for all the product we have because at an update, whether it be mainstream game,
game, we're developing games, we're developing entertainment products and it's definitely a requirement for the team to know how to make this stuff when they do the development. So that is the foundation of our team. So I think one thing that differentiates between us
is that I think for other teams they might just develop one product and then just kind of that's their core products and that's their services they provide to users over the pure lump here at the T or the T or the T of the team. For us it's a different story we have a very mature debout model and we all
will continuously actually providing new games and new options to market out there. So people always have new things to choose from and I'm using to look at and then experience. So I think that's as well as with having the team, having the development team. And then secondly, we definitely like I myself can form a crypto background and we also
have other co-founders, 14 members who came from a close background. That's definitely another crucial point, a needed thing, and in addition to the team because in order to know how to sell through the entire Web 3 verse over here, we need to know
how things are already worked, I have experienced listings are worked like one to know if we're able to develop the as-management system, the watch system, knows partner to work with, how to reach out to talk to various ecosystems like chains and other partners and
other to and then and update to combine these all together. So I think it's very good balance right now for us. The thing is that one, we have the main power to keep developing and keep working on the foundation like the gaming products we have and secondly, we have the crypto experiences, the web experience is already here.
to combine everything together and make sure we're in the right place in the web3 industry. Yeah, great stuff. I think that's absolutely correct. I can see that being a big advantage having that combination of experience, you know, because people want to play good games. People want to play games they enjoy. So how
developers who know how to make those games, who have experience in making them games is really important, but also Web3 is an unusual place at times and requires experience to make sure that we know how to push those things forward. I don't want to skip over too much the fact that when you introduce game tie, you spoke about it being
an NFT-based platform in a lot of respects. And I know you had your avatar NFT with I believe it's the HIPAA one FT. Can you tell me what that avatar NFT is a little bit more and tell me a little bit more about it? Oh yeah definitely definitely. So our amp to amp keys is basically called Hippo Club amp.
So our avatar looks like a lot of hippos out there. So that's our that's what we look like our logo look with with the systems with our amp T-series and And of day these are like I mentioned before they are called after amp T So it means is that these amp T provide assistant for the users to
link everything with the game.tap network together. So what it means is that first of all these are all the NFS that you own provide you with a link to connect all the game talk games that you play together. So if it's before then each and every game that we release is each and every game. So they are all in the
video games that people download and play and they don't connect with one another that much. However, now with the avatar and the avatar you're able to play one game and then you know the human experiences, your rewards, what you have achieved and that will
And then when you log on and you play another game and you'll be recognized with your with when you use your existing after an FT and where you're some of your achievements your rewards we bought over to the new game and that on the one hand helps you to lock a lot new
and then on the other hand when you play the new game you'll become easier for you to earn a worth and enjoy some hidden content in the game and unlock new functions and just enjoy more fun with the game. So at the end of the day when you own with the ownership of your after-mfTs of the Hibokalab-MT
you for user you're basically enjoying a whole network of game.com games and they all belong to you. They all will have your footsteps footprints in there and it's like you're growing your own characters throughout the entire game.com network. So I think that's one of the major functions and major
and stuff with the game.net NFT. And then on the other hand is that in addition to these like RPG like our gaming rewards and gaming benefits with the NFTs, we are also adding other Web3 centric functions towards these NFTs. For the future, they will be definitely
be a marketplaces and also defy solutions for these AMP to others. So sticking to our future Hippo game that tokens actually and also sticking to our other words out there way and other AMP transactions will always be added there. So I don't think that all the users who have all like
million plus users will be using this kind of function because the end of day when you go to marketplaces or defy that's quite mature like functions for users actually for external users but we do want to cater to every segment of users that we're having over here with our NFT.
Be it just a casual game users and you can just play the game and enjoy your records and your profile and avatar or if you are more mature users or more experienced users that you want to enjoy other things and you do have some focus on the you know the DeFi solutions and other other things you can also enjoy in our ecosystem. So we want to care to
as much on categorical users as possible. Thanks. That's really interesting. So, you know, I mentioned earlier, I think GameFi or Web3 Gaming, I'll call it in the first instance, I think he's going to be quite important to onboarding users into the space. The second thing I would say, I think, is going to be important to onboarding
and users is NFTs and so you've got both of those things coming in. And then also the two big growing things in DeFi which we're seeing at the moment and I think we'll continue to see is the rise of GameFi and I'll use the term NFT5 for a better term I guess and that's the ability for people to use
games and to use NFTs to actually make money or to free up liquidity or to just, you know, access other things, I think is really important. So that's a really cool design. I like it quite a lot. It goes beyond just the content of an NFT, but it actually gives people more options, which I think is really, really important.
And I know, you know, you've got this position, you've got a highly experienced team, you've got experience across web 2 gaming, you've got experience within the crypto scene, a focus on hyper casual gaming. And this is a huge market, we know gaming is a big market, we know that
But casual and hyper casual gaming is one of the fastest growing sections of gaming market in total. And so there's a huge audience you can pull in. I think I've seen people talk about pulling in an extra 20 million web 2 users onto web 3. I think there's potentially even more users to be pulled from web 2
to Web 3 on that as well. How do you approach that? That's a big ask right. One of the big problems we have across crypto, across all aspects of crypto, is how do we onboard new users? And so what sort of game towers role in that? How do you see yourselves tackling that challenge?
Yeah, definitely. I think I can share what have worked for our project for our team. So maybe that can help others out there to continue to see how we can tackle this new and continuously growing market. So I think one is that knowing where the what words the user
So I think for us, I think one advantage I already mentioned before is that we do have our existing channels to attract users like we have built out, we have spent five, six years building onto the distribution channels. So with the budget we invested, we have a lot of things to do.
You know was was the platform that we have you know tip-tock Facebook go with everything we do have a stable channel of presenting ourselves and You know and I expect ourselves to the user's out there and have them to to try our games and download games and then you know pay for our services
So I think that's one thing. So for the projects out there, I think one thing that you we really have to see is actually see what have worked for the industry that's directly related to us. So I think for a lot of the, you know, the game 5 projects out there, it is important to really do go to that actually see.
Game industry see what's working over there and see how much we can help them I know there's a lot of games that just this game for projects where we're only cater to Web 3 people We're gonna go into the Web 3 market and just you know work with the crypto mark out there I think we not only can do that but we can go out there and see
The market will be running for long period of time and still the king market and well-in-faceted growing ones, the gaming market and just say how are people doing a user growth? How are people attracting new growths out there? How can we leverage those? And you will find a very brand new or many new areas
of growth that you can leverage. As long as you have really good products, this will help you quite a lot when you look at look over at these mainstream channels and mainstream services out there. Secondly, it's definitely, I think, is that since our goal is to convert mainstream users into Web3, I think one of the
things we need to take notice that we're persuading the mainstream users to comment play. So one thing is that we need to really know what they want, like what are the mainstream, the web to users have it or maybe just our old
Existing habits are like well, I'm not using a wallet or trading or our plan D5 or plan game 5 I'm just using my phone and looking at YouTube YouTube videos and just trying out Twitter the whole time I'm I'm a mainstream web stream mainstream users at the whole time so I think we have
If we, those are the main users, user habits that we know, we need to respect them and just when the users try our products, I want to make sure that that experience is as comfortable as possible. What I mean by this is that although we're building Web2 products,
best to not force the users and just tell them say hey you need to learn about Web3, you need to learn this. I think what the apps might be better is that to tell to actually have some experience as field Web3 has of this possible. If you don't want to, I mean it's gonna take you a
a lot of time to know how linking to devile works, how linking your water works, math or just not, let you not need to spend that much time, that the extra work onto certain water and let me do it for you. But as a crucial time that you only learn about how to keep your password private key and
everything safe, same thing applies to others. And then they just make the experiences, make your web series experiences, us web to us mainstream as possible so that your conversion user extraction can be as high as possible when you actually are leveraging the existing, the high amount of, you know,
and the experiences we have from doing our project. Yeah, it makes a lot of sense as well. When you consider, especially if we're talking high-per-casual game in here, the last thing people really want to be doing is having to fight to get on to play the game, to
to break down those barriers to go through those things. I myself, I'm not a Web 3 Maxi on this. I think there's a role to be played. Sometimes it's good to be in Web 3, it's good to be on chain. Sometimes something's aren't on chain and you don't need to be on chain and we have to attack and see those people as well.
It's kind of the nature of the space we're in. And so I think we get back to this idea that user experience becomes almost everything on this. Making it as frictionless, as barrier free, as easy for them to pick up their phone, enter a game, get playing, and maybe
not even fully realize that they're in Web 3 sometimes. I'd love things where I don't need to know what I'm all know a lot of the time. I just need to use it and experience it. And I think that works really well. Obviously, you know, I'm talking from the Ontology channel here, and Ontology have got this big focus on decentralized
and how decentralized identity can work within the Web 3 space. And DT was a platform. You mentioned how your NFT works and sort of securing all their content and securing those games. You also mentioned different login in options. And DID enables people to log on without passwords to
control that identity really well to keep that self-soverant in terms of what they have and what they give away in terms of their data. Is that something you've looked at within GameTar in terms of how DID and decentralized identity could help within that transition to make it easy? Oh, yes. I think
as an answer to this is easy. Yes, we are continuously looking at this thing and it hasn't adopted to our ecosystem because it's a twofold reason that we are doing this. One is to, you know, when you are working, you're web-srenizing your products, and then on the day we
We want to have the core of the Gantobus 3 as much as possible so that in the future we can when we're attracting users, you can have a good foundation to expand out. And secondly is that when we're building this kind of way, we want the user confidence and also safety and security
to be both the main concerns for us as something we need to be 100% focused on. So, this is a very identity. These things are the ones that we met both of our requirements and as something we are working actually the continuously on to implement into our system so that users both us and
I think security becomes really important. Maybe in a way that is quite different to developing anything on Web 2 in some respects. Certainly game security suddenly becomes a different question. I think when you get into Web 3, you see many
Horror stories unfortunately around security breaches and so on and I guess that's be probably being a new challenge for the team as well has it dealing with how to build a more secure platform in that web 3 space Yeah, it's been very challenging so I know med that we not only have what we work in our tires the Arctic
ourselves, but also we are tired of working with our partners to make the places even more secure. So, some examples mean that we work everyday with BNB chance security to make sure our new releases, all we already have releases are always up to the standard and always at her to the latest securities.
and safety functions and principles out there. Secondly, for some of our major functionalities, like Asset Management System, WALS System, WALS System, WALS System, WALS System, WALS System, WALS System, WALS System, WALS System, WALS System, WALS System, WALS System, WALS System, WALS System, WALS System, WAL#
you know, our ass management and what assistance to the users because we know they definitely are better than us in terms of building a host on comprehensive and safe ass management for users. But we it's not like we just use their same. They have customized their their products especially specifically for the game
that ecosystem and definitely making it even more secure for us out there. So yeah, it is these two kind of things. We definitely always put on security on the safety and security on the front of our development. And yeah, we want to leverage us any as much power and resources as possible to make sure they are always 100%
That's great. I think this is a thing we went through, right? It becomes a very collaborative approach to the solutions between people providing different expertise across a broad range of things. Really enjoying hearing about the things you're building here. I'm going to just remind the audience that
we will be doing a little bit of a giveaway for things. We're selecting winners based on the task on things, so I don't know if the task on is still open, but if it is, take a look at the task on task, make sure you've completed them, and we will be picking some winners alongside Game TAR for Mystery Boxers,
for the HIP token valuation of what they give away. I'm not sure if you've got any further information on what those boxes are, Bill. We also have the NFT give away for the loyal members for Ontology as well. Awesome. There's a lot of perks that I'll first floor for the boxes up there.
is that these boxes will offer air drafts for the upcoming game to token listing. So only them is, I think, will offer a lot of perks. I don't think I'm a lot of cities, but I do myself have to enjoy the forces in getting these boxes because I do want to get our air draft tokens.
There's nothing wrong with that. I don't think let's just let's get on with it. So you know, as you've made great progress, right? I mean, that's really clear. It's an experienced team across both elements of gaming and in the crypto space
which I think is great here and great to see. Love the focus on usability, on getting rid of barriers and making good quality games, on making it as easy for people to access rather than jumping through hoops to try and just play a game that you want to play. And then it's a great start. NFTs are very useful.
that do more than one thing or even better. And so, taking a lot of boxes from me in terms of how interesting and how cool what you're building sounds. I guess the next question then is, you know, what does the future look like? You know, in terms of how do we connect, what does the future look like in terms of the interconnected
between Web 2 and Web 3 users, how does blockchain technology play into this, how does DID play into this, this is a huge topic so we can break it down into smaller segments I guess. But let's start with the game tell what does the future look like for you as a project in the Web 3?
think from our experiences that's one of the best way to attract you to from web 2.3 and have them relaxing. But it's not just attracting the more work. The reason you're attracting, I wonder if attracts these people over to web 3 is because in web 3 I can build you a more comprehensive search network so that not only you're enjoying or have
games but you are also earning a little bit to make yourself even feel better when you play your game to out there but then in addition to the games you can also enjoy some other services financial like or other other or trading like over there so I'm breaking the barrier that you know it before
or if you are like playing game and training on stock app is completely different stuff. But now if you want to do it, you can do it directly and there are several things that you can enjoy. Not only can play the game, but you can also interact with others in a very realistic way, very economic way that you're doing it. And then at the same time, if
enjoy services, down-game services, but also enjoy services from external parties. So it builds into a whole sum of comprehensive set of options and choices for whoever is joining our network and basically building them in the main here. So they will have more choices and I think that's what we're looking for in the future.
Yeah, I think that's absolutely right. You know people move around different games they want to play so options are really great. Having a central area, you know, again, I'm going to get old again on people. Having a central area to access games, to access different games, I think is really cool as well. So from a time pre-steem for any game
out there before you could get steam. We used to use Game Spy, I think, which was very clunky, but also okay for hosting games. Pre Game Spy just couldn't happen. It was very, very difficult. So actually, having an area you can access different games and different products. Again, it gets into that breaking down barriers for users. You know, they can log in.
Maybe using a decentralized identity, logging, access the games, get on with it, and some rewards, play apps and fun, and I think that's what the future of Game Fire has to look like. I think that'd be really exciting. So I guess a little bit, a bit of a swirve ball here Bill, so sorry about this, but feel free to...
dojt if you want but do you see do you see game to still continuing to develop games maybe us both web 2 or web 3 which think web 3 is a more natural place for the sort of games you're developing I think we'll do both right now we we still have our you know we rely on web 2 our mainstream distribution channel
That means one of the main user base for us for our games are the mainstream users out there. So I think Web3 is not something, this might not be the answer that a lot of people are looking to, but I don't think Web3 is
the next generation of gaming. It's actually quite maybe an addition to what's for the existing gaming out there. So, it's just providing an option for gaming industry, for the gaming development to have more ways to
to make certain functions more accessible to users like financial option because a lot of Web 3, you know, Web 3, we call them game files because it's game plus financial out there. So it's just basically making a lot of the transaction trading and also economic activity easier so that it just the simple
kind of opening up makes things a lot of simpler for people. So on the one hand, it makes it easier for developers to just say race, race, funds, race money because in the mainstream, you will have only Kickstarter made these kind of places to raise money to be your games. But then with WebSray, you can take
I have a demo, maybe I can raise a little bit through a fun racing platform. Secondly, I have my initial demo community set up so I can sell after that's all another fun race. And then when I'm in third stage, I have a more comprehensive gaming choices that I have a core community I can start with.
re-think my tokens and other stuff to do more fun racing. So it just provides more options and more Actually faces for you know for the development team to be able to do fundraising and actually get more More stuff done, but then on the second hand it provides the users with more to enjoy
more options with the games that they're playing. So now it can be directly transaction or an ownership of your own assets and bring over your assets and your rewards to other contents of games that so currently which currently it's not possible in the mentioned version out there. So in the mainstream
main gaming whatever you have in one game is stasing one game so it's not like you can bring over so I think this is good for for for from the from the entire gaming perspective that Web 3 gives you a water choices to play to experience and play around by the end of the gaming is gaming with
We have to continue to develop games. We're not developing other things. So why do we have to keep that in mind? I absolutely love that answer. Thank you for that. I think one of the things people have to get used to is not everything has to be on the blockchain. Not everything has to be built on chain. Not everything has to be Web 3. For a lot of things, there are very
very good reasons to build on Web 3 and to build on chain. There's lots of opportunities in game fire, there's lots of opportunities in identity, there's lots of opportunity in defy and so many things social, socials are really suited actually to be built on chain but not everything has to be on chain. So I love that answer, I think it shows a hugely
approach to the space really enjoyed it and building games on chain because that's where they're better placed is a better way to build games really like it. I guess you know that we come into a natural end to the conversation right we looked at what you guys are building
in the way that you've built out quite rapidly with a user base, the fact that you've got all this experience across a couple of things. We've spoken about some of the rewards. We're going to give out people for tuning in, I think 50 boxes and 10 NFTs. We'll select those at random from the people tuning in.
We had to look at the future, whether decentralized identity can be pushed in. One of the last things I want to say to people is, if you've got interest in a couple of things, if you've got interest in what game fight can be, what gaming looks like on Web 3, then do give game tower a follow, a discord, and if you're interested in the solution,
the space. Then do give us a follow-up on top of you. We're looking at how this can be implemented both in game fire but across social spaces, across D5 and across so many other
industry as well. I think it's really important. Bill, I do you know I'd just like to give you the chances. Is there anything else you want to cover for Game Time? Anything else that people should be looking out for? Anything else they should be excited about?
Yeah, definitely. Once again, thanks for you, Mommy over and currently right now we have our latest gaming level dash on public beta where I produce pre registration. So I would say follow us go pre registration.
because you earn a lot of parts when you do pre-registration and that will give you your earn quite a lot. Moving forward, when you enter the actual playing phase. So yeah, come follow us, take a look at Hebo Dash, pre-registre, play us out, let us know what you think.
We would love to hear your feedback. Yeah, thanks. Bill, absolutely pleasure talking to you. Great to hear the things that you're building and the things that you're working on. I'll be always pushing the conversation see if we can do this decentral identity.
Let's just keep innovating in the space. Thank you everybody for tuning in. I hope you enjoyed the conversation. Hope you're excited about some of the things being built in the space. And until next time, enjoy your Friday. Have a good weekend. And thank you once more.
Thanks for inviting. Have a great weekend. Bye.