Openloot's Playbook: Winning Player Hearts in Web3 Gaming 🧡🎮

Recorded: Nov. 16, 2023 Duration: 1:56:40
Space Recording

Full Transcription

Hello, everyone.
How's it going?
Hey, everyone.
How are you?
Hey, everybody.
Hello, hello.
Hello, hello.
Hello, hello, hello, GM, everybody.
Welcome to our official OpenLoot spaces.
Today, we'll be talking about OpenLoot's playbook for winning player hearts in Web3 gaming.
I'm Ted, I'm Ted, I'm Ted, I'm Ted, I'm Ted, and I work on the marketing team for BigTime.
I'm Ted, aka Dolly, and I work on the marketing team for BigTime, and I'm excited to host today's discussion.
We have an incredible lineup of panelists featuring key players from our partner game studios, talented content creators we've collaborated with, and the lifeblood of OpenLoot, our community leaders and gamers.
Our first panel will be our OpenLoot partners, followed by OpenLoot creators for the second panel discussion, and our closing panel will be from the OpenLoot community.
We are here to unravel the secrets of player retention in the uncharted world of Web3 gaming.
We'll also be discussing topics like community growth, loyalty, and engagement with our first panel of speakers.
Our second panel of creators will be giving their impressions so far on the BigTime preseason and their hopes for the future.
They will also be having a discussion about Web2 versus Web3 content strategy as a content creator, and sharing thoughts on PvP and Web3 gaming.
Our final panelist will be sharing their journey into the world of Web3 gaming and letting us know which upcoming OpenLoot titles they are most excited about diving into.
So speaking of diving in, without further ado, let's dive into our first panel of speakers.
We will start off by having our panelists go around and just introduce themselves and tell us about the studio and game they represent and their role there.
If any of the speakers have answers to questions or thoughts they really want to get out, just raise your hand, and I'll do my best to call you in order.
Otherwise, I'll just pick two to three speakers for each question and do my best to spread the love around.
But let's go ahead and start with Desolation.
I know they've got a lot of exciting news coming up.
So, Christian, you want to tell us about what you guys got going over there?
Nice to see you all.
It's really amazing.
Oh, sorry.
That was my dog.
Literally.
Hello, everyone.
Nice to see you.
My name is Christian Metzger and the CEO and founder of Stratosphere Games.
We are the developers of The Desolation and we had a very special day today because today for the first time after our really successful founders sale two weeks ago, today we opened up our floodgates and the first people are playing the game.
It's really exciting for us.
It is more like a technical early access like many games do, but for us this is still pretty exciting for the first time having people play our game, enjoying it, and giving us directly feedback.
So, literally, one hour ago we opened up the gates and already nearly all of the people that got access keeps playing the game.
So, thanks for having us here.
It's really exciting times.
Love to hear it.
So, yes, go ahead and go around.
Let's go to you, Vadim.
What game do you represent?
What's your role there and what you got going on?
Great to be here.
So, my name is Vadim.
I'm founder of Great Rifter at Pixwood Games and our game is Boss Fighters.
It is a cross-reality VR and flat-screen action game.
It's a multiplayer game where VR controls the boss, a giant boss, and it fights against a team of desktop, like all flat-screen players, as we call them, in intense and creative wacky battles.
So, this game represents a lot of cosmetic items.
And we are in a closed alpha.
Tomorrow we're going to have another playtime with a huge upcoming gameplay update.
Really excited to invite everyone to try it out.
Lots of new stuff is coming.
Love it, love it.
Let's go ahead and kick it over to World Shards.
Hey, everyone.
Andrei Zimenko here, co-founder of World Shards.
And World Shards is effectively a MMOR sandbox RPG with life simulation and survival elements.
And, of course, a lot of items to create in the game.
Love it, love it.
And last, but certainly not least, let's go to Shatterpoint.
Shatterpoint game is developed by a studio partnership between bloggames and Astotti, which is a known name in the mobile gaming market.
And Shatterpoint game is an action RPG free-to-play with free-tone mechanics featuring PvP and PvE gameplay modes and an interactive narrative-driven universe.
So players enter the Shatterpoint universe, create a hero, and compete in a single-player or multiplayer environment, trying to survive the Shattering event, which resets the entire Shatterpoint universe on a weekly basis and resets the game.
The game is filled with action, cosmetics, abilities, different sets of weapons, and various leaderboards and rewards.
Excited to be here.
Awesome, awesome.
Excited to have you here.
And almost forgot about, this is embarrassing, but big time.
Michael, what do we got going on over there at big time?
Another, so we've been between leaderboards one and two.
We're doing a lot of things to prepare for the next leaderboard.
There's honestly so many things.
I think most people know a lot about big time, though, so just stay tuned.
There should be some exciting announcements over the next, let's say, 36 hours.
But I'd be happy to start the panel and kick this thing off.
Also, also, by the way, two things real quick.
Two of y'all are going to get small rares for retweeting.
And at the end of this Twitter space, if you're still here, I have a feeling Ted's going to give away two more.
So back to you, Ted.
Awesome, awesome.
Yeah, definitely been a pretty exciting past month for big time with the launch of preseason and the economy and now the first leaderboard coming to a close.
So based on the success of the big time leaderboard, how do you, other studios, plan on implementing leaderboards into your game?
Let's go ahead and kick it to Vadim.
So we actually already implemented leaderboards back then.
We, even in our alpha stage, we incorporated leaderboards based on playtime activities and certain achievements.
So we have missions and where you have to do, like, certain things in the game to progress through these missions and, like, earning a certain amount of points, like, earns you rank in a leaderboard.
And it really worked nice when we launched the tournaments, so, like, unique prizes for the tournaments.
And so we definitely want to expand this leaderboard functionality because we see a great potential in that as soon as we added it, we saw, like, a great boost in player retention and excitement.
So communities started to share, even sharing screenshots of the leaderboards, and we saw, like, this spirit of competition within the community.
So it's a really great thing, adding leaderboards, even without, like, any monetization and rewards features, monetary rewards features, already, like, is doing great for us.
So in the future, when we add more economy to the game, we will naturally integrate it into the leaderboards as well.
So, yeah, we're definitely looking very closely at what big time is doing, and we want to replicate in some way the leaderboard system and the season system that big time has.
And, yeah, make it in boss fighters so that it fits naturally to our style of gameplay.
So meaning, like, the missions and all the activities that you have to do, they have to match our gameplay.
But in general, it's a really great feature, and it works, like, instantly, basically.
Once you add it, it starts making an effect on the game and player retention.
Love it. Love it.
So how about you guys over at World Shard?
So are you guys planning on implementing leaderboards, and if so, how so, and kind of what are your thoughts around that?
Sure. Well, since I'm a long time in gaming industry and shipped, like, more than 10 products over my career,
I was thinking, and I couldn't come up with any single game where I don't remember leaderboards implemented.
And the reason for that is obvious, it's a great community, too, that every game, most of the games will benefit from.
And, of course, we'll have a number of leaderboards in World Shards representing players' progress in different aspects of the game.
So, yeah, that's a no-brainer for us, and that was planned initially, and we'll have a bunch of leaderboards in World Shards
that players would be able to see their progress against best-performing players on the server and so on.
How about you guys over at Desolation, Christian, do you guys got any leaderboard plans on the works?
Yeah, I mean, yeah, similar to you, Andrej, we are doing that for many, many years.
So we are having already a leaderboard, very simple stuff for our survival mode.
We have this kind of hard mode, how it was called in Gears of War, where you basically can track how far you get.
And there will have a base laterboard.
But one of the key components of our game is these kind of dungeon runs, you know, because we see us in a tradition of World of Warcraft or Destiny.
And they are world first, and, like, basically speed runs for the dungeons will be a very important feature,
where we basically will make that basically part of the community.
When we release a new dungeon, doing something similar, where there's a certain time period,
and then people can basically run the dungeon, and whoever is fastest in a certain time frame will basically get special rewards and stuff like that.
But again, we are a little bit early in our journey.
So at the moment, these kind of things, some of them will be done very soon.
Even by December, we plan some basic stuff for the dungeons.
But then going forward, when we will add PVP at one point and so on, leaderboards become more and more important.
I think it's very different of what kind of games you are and how competitive in a PVP world.
Leaderboards help even more.
But even in PVE, when you would still try to be competitive, there's a lot of cool features as seen in BigTime.
Love it, love it.
So speaking of leaderboards, Michael, can you share any specific strategies or features related to the BigTime leaderboard
that have proven successful and retaining players?
So I think the first thing is distributing $6.4 million is certainly a really exciting way of getting engagement.
But regarding our leadboard in general, it's been a fascinating journey.
The impact on engagement has been significant.
What really surprised us is the level of scrutiny received.
We opted for a 5,000-person ranking, and the feedback was immense.
Any player who felt their points weren't accurately reflected, they were very vocal about it,
to the extent that we dedicated a team member full-time to take in all of that feedback,
and now we are even spending a week to ensure fairness.
But here's the exciting part.
We observed any adjustments we made to how the leaderboard worked.
We got immediate change in player behavior in-game.
This showed us that the system works incredibly well engaging in our community.
The real challenge lies in ensuring fairness, though.
Deciding exactly what behaviors and what achievements we should reward is a delicate balance.
We're really committed to learning from leaderboard one and making leaderboard two even more special.
Love it, love it, love it.
Everybody, make sure that we would love it if you retweeted the pinned tweet,
also retweeted the space to help give it an extra boost.
But let's dive into another tactic besides the leaderboard that has been used,
which is early access codes.
There has been a unique and data-driven methodology for deploying access codes in the big-time preseason.
What are some good examples of companies using access codes to bootstrap their user growth?
And let's start with Andrew.
Sure, so regarding the access codes, I think it's more a tool that can help developer to manage their growth on early stages
when the game is not available for a wide audience, rather than an engagement tool.
And also can help to attribute, as mentioned, users coming from different sources, which is extremely important.
I think it could boost K-Factor and word-of-mouth spread about the game as well.
But in that regard, I would probably perceive it more as a referral system mechanic of some kind.
And it can be quite effective, I must admit.
Let's shoot it over to ShatterPoint. What are your thoughts?
Yeah, I think for user acquisition, access codes are definitely an interesting angle to explore for early-stage companies.
But also, it can be very effective if it's done well and then you have a shortage of access codes distributed within the community
with rewards attached within the game or the application inside, that more and more people are trying to get access into the actual product.
And I think that's the success formula for using access codes and driving user acquisition.
But that requires that some sort of rewards are attached for the users who get in early into the product.
But, yeah, so that's my thoughts.
And I think we've seen some of the very good use cases.
The Steppen, for example, doing so.
Or Axie Infinity.
But, yeah.
How about boss fighters? Can you guys think of any other examples?
So we actually have access codes in the game, and we started using them pretty early in our development.
So I see it more as a community-building tool and, like, acting also as a gatekeeper, specifically with the type of gameplay that we have.
So we have to always balance the amount of VR players and the amount of desktop players.
And this is where access code is very instrumental for us.
But on top of that, like, pairing access codes with some digital collectibles, unique cosmetics, like unlocking access,
and making other users to generate these access codes.
So it naturally transitioned into more of a community-building tool, more into user acquisition strategy.
So we still have those access codes while we're still in the alpha.
And it worked really nicely for us because, like, those early community members, they became, like, the vital part of our community, the core of our community.
They generate these access codes, like, they do something within the game to unlock more options to create those access codes to invite more friends.
And while we still maintain this kind of a balance between VR and flat screen players,
so it is, like, a really vital part of our strategy using access codes.
And it worked really nicely for us so far.
So, yeah, I'm 100% for the access code strategy, specifically for early-stage projects.
I think it's a great tool.
Love it. Great insight.
Yeah, I think BossFighters has done a really great job deploying a strategy around access codes also.
What are your thoughts, Michael?
So in our discussions about leveraging access codes to boost user growth,
the thing we looked at closely was the Clubhouse app.
The Clubhouse app brilliantly applied Velvet Rope strategy in its early days going back to 2020.
By making its platform invite-only, it sparked immense curiosity and desire amongst potential users.
To give you an idea, they brought in something like 20 million users in approximately three months through its Velvet Rope strategy.
Big time, we've done it a little bit differently.
What we've done is we've made it super selective in terms of who got access codes.
We're never going to fully reveal the algorithm that we used for determining access codes.
But we can tell you it's brought in something like 75,000 players and at a marketing cost of effectively zero.
So we're super happy with our strategy.
We think it really solves some of the problems that exist, especially in that most users don't like Web3.
So what you're doing is you're sort of relying on users who do like Web3 to bring their friends in.
And that's so powerful because in general, while people don't like NFTs, people do like their friends.
They do trust their friends.
So it's been a really great way for us to grow, and I would encourage anyone in Web3 to adopt it.
Love it, love it.
And let's get some final thoughts on this from Christian over at Desolation.
What do you think?
Yeah, I mean, so first, I mean, what I really liked about at the moment how we are doing it with NFTs.
I know there are also access codes.
The giveaways that we just do with Open Loot, I think they are really good as well to basically spread the word and making a lot of people sign up.
I mean, we had a thousand NFTs that we are basically giving away, and we had like 10,000 already signed up and stuff like that.
So that's pretty amazing.
But on top of that, I mean, the typical thing is exactly like Michael mentioned with Clubhouse.
I think going into the next phases, when you go into something like closed beta, having the ability for people to have a certain amount of invite codes, like two or three per person or something like that.
In a game like ours, where everyone is a three-person squad, because we are a three-person co-op game, would make a lot of sense that basically everyone that gets into the game, that he has basically two codes to, so he can fill up his squad.
So working around that, I think that was very successful, not just in Clubhouse, but even in all the games beforehand.
And I think that is one of the stronger things that you can do.
And if you then combine that whole thing, it's like there was a lot of reward things, even in League of Legends.
They are really, very famous for the more people that you invite through access codes and so on.
They basically have then even like rewards for that and stuff like that.
Yeah, a lot of good examples there.
Let's dive just a little bit deeper into how do you guys think access codes contribute specifically to both user acquisition and retention?
And let's take it over to BossFiders.
So, yeah, as I mentioned, it is a great tool on early stages for a user acquisition, but you can turn it around and also make it a retention tool.
For example, we're developing a feature for the content creators that will allow them to create more of this access code, referral codes.
The more content they do, the more active they are.
And the same can be applied to the players.
So it's basically a two-fold thing.
You can use it as a tool to retain users and also as a tool to acquire new users.
So it's just a matter of how you integrate it into your gameplay from the mechanics perspective and maybe narrative perspective.
So it's also a really nice thing to do.
And so far, yeah, we've been really happy with the access code.
So we have this ability that the VR player can invite his friends to play the game.
So like up to four codes, a VR player can generate up to four codes and we can gradually add more of these codes for the players, again, for completing certain things within the game.
So this way, we're not only growing the community, but we're also building up the engagement within the community, which is exactly what we want.
Shatterpoint, how about you?
How do you think access codes contribute to both user acquisition and user retention?
Yeah, so I think I've already mentioned before that it's a great way to build a lot of excitement and hype around from the users who are not getting access into the product.
And just to create this artificial need that users would want to get in first.
So it's perfect in acquiring users.
And I think what Michael said with BigTime, they've acquired, what, 75K of users with almost zero marketing spends.
So I love it.
What are your thoughts, Michael?
Yeah, so, no, yeah, and that's attributable to the access code system.
So there's other campaigns, but in terms of cost effectiveness, you can't beat that.
So in discussing the effectiveness of access codes, particularly in improving first-time user experience and simplifying complex onboarding, it's important to recognize the synergy they create with systems like leaderboards.
The combination forms a super powerful loop that drives engagement.
However, one of the things we have to be very careful about is how, because we use referral points, what can basically happen is you can basically make the thing unfair by giving one user more access codes than another.
So one of the things that we did is we made sure all the access codes were algorithmically assigned based on a series of points.
But it's really that synergy of the leaderboard working with the access codes that proved to be incredibly powerful.
And in terms of user retention, again, when users are inviting players they already know, it really got us over so many humps.
For anyone who's played big time, the fatui is long, figuring out whether it makes sense for you to purchase a small rare and then really dig in deep to acquire what now seems like unattainium with the time warden.
It takes a long time to get there, but the people who are coming in with friends, they're able to make those purchases with confidence because someone else is telling them what they're doing.
So that's really proven to be the powerful thing.
One of the things big time really needs to work on as we grow as a company is sort of getting players from free to play to understand the big game economy.
It is no small task, but it's one we're happy to tackle.
Love it, love it, love it.
So love or hate Discord, Discord servers have become a pillar at the intersection of both every gaming community and every Web3 community.
So what Discord strategies do you have in place to encourage community retention and engagement?
And let's start with ShatterPoint.
So for now, for the ShatterPoint community, we haven't really built out many of the Discord activations, but we've looked into them.
And we want to activate them closer to the soft launch, global launch of the product.
But speaking about activations in Discord, I think it's a perfect way to activate the entire community because it's a single place where all of the community hangs out.
And there are ways in which Discord activations can be gamified with introducing some sort of resources connected to the game directly into the Discord channels.
And then gamifying it with those resources as rewards, including social aspects, friend invitations or team ups, and then engaging them with some sort of games and competitions, which really makes your Discord community alive and engaging.
And I think also some of the learnings which can be made from the MemeCoin.
So once MemeCoin was launching, they actually activated their Discord very well by building various social interactions of users having to group up in teams of four with leaderboards attached and with various engagement mechanics taking place from those users engaging across socials.
So yeah, I think we're not building those activations yet.
We have them in mind, but Discord activations is a great way to engage your community further.
Yeah, for sure.
Yeah, for sure.
That was a great case study.
Vadim from BossFighters, what do you think?
Yeah, Discord is absolutely at the center of our community building effort.
And so in addition to everything that was said during social activation of Discord, which we did a year ago, creating referrals within Discord, and gamifying the process,
eventually we shifted more towards community building activities, community engagement activities.
So for instance, we do weekly events within our community with our community manager, Ryan.
So we play games with community, not only BossFighters.
We play different games where community members can compete.
We have small prizes like Amazon gift cards if you participate in these events, which really spices up the whole landscape in the Discord, and it changes a little bit the vibes.
So it also allows you to bring different people into community, so joining friends just to hang out and have a good time.
We also, what we saw is a really great thing for a gaming project, I think, is doing town halls with developers.
Recently, we had a town hall where we invited a whole lot of our team members, and we very openly answered questions directly from the community.
Like we had artists, we had developers on the stream.
We were just talking about what games do we like, like what do we do on a daily basis on our job, and it was like an absolute blast.
So it makes, in this community building, it makes your community feel connected to the developers.
Like, this is the magic of Web3, where you can talk to the developers directly, and we do it regularly.
So it is an absolute blast to have these community events, and we put high emphasis on this.
So I really enjoy this, the Discord strategy that we're implementing, and it works great for us.
We have really strong core, and community always knows that there's something for them to wait for next week, because we always try to surprise them with something, and there's always something to do within community.
Yeah, yeah, for sure. Community culture is super important, especially in Web3.
How about you guys over at ShatterPoint? What Discord strategies do you have in place to encourage community retention and engagement?
So I've already shared that. For now, like, we don't really, we're not really gamifying the Discord, we're not really gamifying Discord engagement within the ShatterPoint community.
Though Discord is the center of where everything happens, so we have like various leaderboards and various announcements distributed primarily for our community.
Though we are looking into further gamification closer to our soft launch, since ShatterPoint game is still in a closed alpha.
And Christian, how about you guys over at Desolation?
Yeah, I mean, we already have two other Discord live with two of our other games, so that's a great learning.
One of the good things is having more than one game live. So, I mean, I think it's like it's different levels.
There's first interaction of the community with the game development, so literally having surveys there, polls there, asking them for what kind of features they like, getting direct feedback loop.
Secondly, organizing gamification elements from joining factions to hosting contests, these kind of things.
And last but not least, it is also a very, very strong tool for just also feedback and customer service.
I mean, our game just went live and we have, as an example, directly found out some people from Turkey have issues accessing the game because it seems that one of the software providers that we use has issues when people are logging in via Turkey.
So these kind of things, so it's for us, it's basically a very, very strong and central tool for all these kind of things, I think.
And this is what made Discord in the last year so, so important for everyone.
It is you can basically interact with your community on very different levels from pure supporting to like really interacting with the community, with the game itself and improving it.
Love it, love it, love it. And while we got you talking about community and Discord, can you tell us a little bit about how Olock gated contests specifically have been used as a strategy for Discord growth and kind of give us some insights into how successful those efforts have been?
Back to you then, Christian.
You meant me. Sorry, I wasn't 100% sure. So yeah, content. Yeah, sorry. We do. We do. Sorry, I wasn't 100% sure.
Yeah, so it's mainly elements like from screenshot contents. We did that very successfully, especially if you have a pretty game in our one of our old games, Homeworld, which is space game.
And it and space people love their stars and their planets and everything. So we do everything from mean contests.
We do. And then we there's rewards for that kind of stuff we do. And then people can vote for that like like screenshots contests.
We do we do we host little mini tournaments on that. These kind of things are having such a strong interaction tool because you can basically not just have the game itself, but also all the social interactions in between the community members.
That's something that a lot of people forget is not just about our game. It is also the bonds that people have between each other.
We do a community Thursday as an example there. We plan the same thing for desolation now where basically people from the team go into into a chat and then answering questions.
And there's a lot of interactions that you can do, which basically enables the community to even form close up bonds.
And Christian, well, we've got you. How has the OAuth contest on Open Loot served your discord?
Yeah, so that was really cool. I mean, like for us, just to be clear, we we because the game just got announced.
So we basically did everything in parallel. We announced the game. We did our first sale and we did our first giveaway.
So everything at the same time. So we literally opened up this court, I think three days before we did the the OAuth contest like of basically being part of the giveaway.
And we had after 24 hours, we had already like three, four thousand players.
These numbers, our discord is just, I don't know, like two weeks old.
And we have like over twelve thousand players now in our discord.
We did also the good it helps that we also did an announcement and everything.
But this the combination of of getting I mean, and this is what I what I what we love about open loot.
Basically, it they provide directly great foundation of really engaged and super interested players.
And now we it's easier to build up on it. You know, it's it's always better to have basically directly start into into the life of discord with a with a with a great active community versus if you have to slowly building up and then there's nearly no posts and stuff like that.
Yeah. So that that's the really cool thing about it.
Michael, do you have any closing thoughts on
OOP gated contests as a discord strategy?
Yeah, I mean, they're fantastic, but I actually want to answer the previous questions.
I think there's something pretty cool that we're working on.
And I think the question was about what new features are coming out or what what new strategy will we be employing?
One neat thing that we want to do now that we have a game in production.
We're in preseason. We actually want to start doing programmatic roles.
What does that mean? It means that based on the things you do in game or the actions you take on the marketplace, you get assigned a role.
It's something we've looked in the past, but we felt like building it just on marketplace actions.
It just wasn't as good as the things that you could do.
For example, I don't know, maybe everyone who ranked on the leaderboard gets a role.
Maybe the first person who press a certain item gets a role.
But programmatic roles paired with exclusive group access can be a really powerful engagement and retention tool.
Because if you're in the big time discord right now, you'll notice, oh, man, it's not like the old days.
It's not like the old days where it was like, you know, the same 40 or 50 people who would check in every day.
Right now, there's just so much engagement. There's almost a need to make general discord more useful to put people in smaller groups or better groups where they can still hang out in the big time discord.
So that's something we've been talking a lot about. There's no distinct plan.
There's certainly not a timeline right now, but I do think we will do something in the new year.
Back to you, Dolly.
And I got to run, guys. It's been an absolute pleasure.
Yeah, yeah, no worries. That's actually going to wrap up our first panel anyways.
So if you guys want to give us a minute or two to rotate in our next panel of speakers.
And once we get them up here, we'll go around again and have them introduce themselves to the audience.
And then we'll get into our next round of topics and questions.
But thanks again to our first panel.
This was a great discussion. Appreciate you all for being here.
And so our next panel is going to be our content creator panel.
So we're going to be bringing up Pachera, Yaikin, Jinkirin.
And I'm not sure if our fourth one is in the audience.
But let's get those three up here to start.
Oh, Penboy, did you want to come up? You're welcome to come up if you'd like.
Let's look really quick to see if we got IC out there.
I'm not seeing IC, so we're going to bring a Hangboy here instead.
So yeah, looks like we got everyone up here.
Looks like we are about ready to go.
There you go.
So yeah, welcome to our...
What was that?
No, I was just saying hi.
Hey, hey, hey.
Welcome to our esteemed content creator panel.
Why don't you all go around and introduce yourselves?
Let's go ahead and kick it off with you, Penboy.
Yeah, and I appreciate you having us up here.
Yeah, you know, my name is Penboy.
I've been in the Web3 gaming space since, you know, early 2021.
And I'm the founder of DGen Legends, a gaming deal on Solana.
And yeah, I know, overall, just a very big into big time.
It's definitely my favorite Web3 game right now.
And, you know, yeah, looking forward to see, you know, what we're talking about up here today.
How about you, Yiken?
Go ahead and tell us a little bit about yourself, content, what you got going on, anything you
want to share?
Yeah, yeah.
Thanks for having me up.
I'm Yiken.
It's basically, yeah, I can squish together.
If you ever see me making content, I stream and record as my PFP.
So I like to YouTube with it.
It's pretty nice not having a shower or get ready waking up to make content.
So yeah, that's what I do.
I have a focus on Web3 games currently and really excited to be here.
How about you, Petra?
Hey, Dolly.
Hi, everyone.
It's Petra here.
I've been in Web3 since 2021.
And basically, I started as a content creator in 2018 in Web2.
And I've now transitioned my way into Web3.
And I do mostly Web3 and Web2 gaming.
So yeah, I stream a lot.
So I think we are still going to be getting Jim Kieran and Icy up here also.
So give us just another minute or two to get more speakers and then we'll get them introduced
and get rocking.
I've got to say, you picked some good speakers.
I don't know what y'all are doing having me up here.
I'll stop it.
Here, Sar.
All right.
We've got Jim Kieran up here.
Jim, do you want to go ahead and kick out the introduction?
Let us know a little bit about yourself, your content, what you're working on, what you've
got planned.
What's up, everybody?
I'm a Web2 and Web3 creator.
You can find most of my Web3 content over on the Block Sauce if you're not familiar with
They are funded and backed by ReNFT and we do a lot of Web3 games over there.
We actually just dropped a video for Play Shutdown this week.
So make sure you guys go check it out and support what they're doing over there.
Love it, love it, love it.
So yeah, we'll give it another 30, 60 seconds and see if we can get an IC in here also.
All right, I'm not sure if it's going to be, it might be coming in a little bit later,
but let's go ahead and kick it off so we're not sitting here in silence for too long.
Let's get this discussion started.
So I know you've all put some hours into the new big time preseason.
What are your impressions so far of the big time preseason compared to previous early access
Let's go ahead and start with Pennyboy and if you guys already have an answer, feel free
to raise your hand.
I'll try to get them in order.
But yeah, go ahead and kick it off, Pennyboy.
Yeah, I guess like my experience really comes from, you know, Gold Pass.
So I guess I'll speak more on that.
Yeah, I mean, preseason, you know, it's just wildly different than what we were playing
back in Gold Pass.
Like a lot of the changes that you guys have implemented have been quite amazing.
So very impressed overall with the entire big time upgrade.
You know, obviously, I do think, you know, we're still missing a few things.
You know, friends list would be nice.
Guilds would be nice.
But now I know that stuff's coming.
So I'm not worried at all.
But yeah, you know, overall, it's been pretty good minus the lag.
But that actually seems a lot more manageable recently.
So I don't know what you guys have been doing, but it's working.
It's working.
Yeah, I'm kind of jealous of people that played in like Gold and Silver Pass because
that's when I started playing too and then didn't play and then came back for preseason.
It's kind of like seeing like your nephew for the first time in like a few years and
seeing how much they're growing versus like being their parent and watching them grow every
day, which is kind of how I feel playing every single patch.
So let's go and kick it over to you.
What do you think of a preseason so far?
Honestly, that's exactly my viewpoint.
I believe I had a Silver Pass.
I don't remember a Silver or Jade, but I played back then and took a bit of a break, came back
and it's not a completely different game, but there's so much added that it's very different.
So I like it a lot.
I know that we have like the crafting and the earnings and stuff now.
And there's definitely some talk back and forth on, oh, just make the game first.
Don't worry about earnings.
But I definitely think earnings are important.
And you can see that with the daily active users right now.
I mean, it's popping.
People are loving it and people are earning.
So yeah, it's definitely a different vibe and I'm enjoying it.
What do you think?
All right.
So I'm going to be, how do I, how do I put this?
So going from Jade to where we're at today, a hundred percent.
Night and day.
All the new changes are definitely beneficial.
But I would, I'm with paying boy.
Like I still want more.
I'm not a big gathering and crafting type of person.
I've played Eve online.
I play world of Warcraft still to this day.
Economy is a big draw for a lot of players.
It's not me.
I can't sit there and do the grind and craft and all that.
I had fun with it a little bit.
I made a little bit of money, but I want more of the actual game play content.
So I'm looking forward to what you guys do to, to kind of support the larger groups
and guilds because six player parties oftentimes end up.
We have to leave people out or they have to go find their own group and find their own
players just because there's not, we don't have anything like in world of Warcraft where
we have 25 man raids or Eve online where we got like 500 player battles.
I feel like we need some larger scale content so that we can pull all of our community members
in and allow them to play together.
Uh, but otherwise the, the route that big time is going is positive.
Every change that I've seen again, from Jade pass to preseason, absolutely improvement,
like across the board, love the new combat system with the timing.
I thought I was going to hate the weapon timings, but I actually do enjoy it.
It adds kind of like a, a mini game to the combat where I'm playing, uh, almost like DDR
or something.
You know, I got to time everything just right.
So, uh, I think it's going in the right direction, but it still hasn't pulled me completely away
from the web two MMOs just yet.
So I was actually kind of a hater of the, the combat timing system when they first introduced
it also, but I gotta say it's definitely growing on me over time and, and, uh, I quite
enjoy it now.
I think it's in retrospect, I think it was a good change.
Um, but on kind of on the note or topic of what you guys would like to see more of, let's
kind of, um, dive into that a little bit deeper.
What are some things you would like to see added or changed for, uh, the coming big time
season one?
Let's go ahead and start with you for chair.
Um, just to give a recap, I think I just, I started this patch.
I never played the previous patches.
I think I was in one of the play testers during the Ruby pass, but I've never at the time
So this is kind of like a first experience for me playing it.
And when I was screaming, what I do really like about it.
Um, I'm not the biggest MMO player myself.
I'm, I usually play FPS games and like battle royales.
Um, Jim, Jim Kieran knows that he played fortnight with me, but, um, personally I, what I liked
about it is the social aspect.
I liked that.
I was playing a lot.
You saw me on stream, Dolly, that I was playing with a lot of the content creators and we could
just like become a menace together in society and just like joke around.
But what I wanted to see more was probably, um, like Jim Kieran said, like we want more
than just a six man party.
It's a bit too small for me.
And if we could do a bigger raid somehow, that would be way, way more fun and have like VC
talk because I cannot go from discord to discord to discord.
I like having it in game and then we can just talk in that or something like that.
Yeah, a hundred percent.
They did introduce a 30 man instances, but I would definitely like to see some more, uh,
kind of like raid boss style content with like some big boss battles.
I think that'd be really cool.
Um, but go ahead.
Jim Kieran, you got your hand up.
Let's hear, uh, hear your thoughts.
You actually kind of nailed, nailed it on the head.
I think a good starting point, uh, just so that, you know, there's not insane development
needed to get there would be something like a world boss.
Like, you know, every six hours or something, there's a boss that spawns in the overworld,
which will also add to the overworld simultaneously that players can get together and try and take
Um, I would like to see raids eventually, but raids do typically require a lot more investment.
So I wouldn't expect to see that in season one, but I feel like those world bosses are
something that should be pretty easy to implement, uh, fairly early on with minimal, uh, time
investment.
So just the bigger content, even maybe like an arena battleground where we could have like
a 10 V 10 PVP on, on some set arena map.
So that way we can also start appealing to the PVP players as well.
Uh, might be something to look into.
Uh, but I, there's a lot of options.
The problem is MMOs just take a lot of time.
So I know that you guys are going to nail it down.
It's just, it's going to be a little bit, um, and anybody that is not familiar with MMOs,
these things do take hella time.
In fact, web two, a lot of people that rush them out, they don't even make it.
So I think big time taking their time, uh, no pun intended, uh, to, to do this right,
is actually a good play.
And listening to the community feedback as you build is probably going to be a lot more beneficial
in the long run as well.
Uh, go ahead.
What are your thoughts?
I was just saying, he makes a great point on like the web, even the web to MMOs are struggling
to make new games and stuff like that.
Cause if you think about it, like what MMOs are people playing right now?
It's still, wow.
It's still all the old ones.
Like people have tried new ones, new world, and it got rushed out.
Like Jim Caron said, and completely failed.
So it's something you can't rush.
You got to take your time on.
Completely agree with that.
Every few years.
I literally go back and play classic EverQuest on this like private fan made server called
project 1999.
So I feel like, uh, what about you?
What are some things you would like to see?
And big time season one.
Um, no, I would definitely like to see a city.
Like, you know, Watertown's dope, but like, you know.
Black city's coming baby.
It's a real fucking massive city where we can all come and meet.
It's like dope to check it out.
Everyone can come flex their gear.
Just talk.
Um, I do think, I would also kind of like to see like, you know, chat bubbles or something.
Just so you can like easily see what people are saying.
Kind of like, you know, in World of Warcraft has it.
RuneScape.
Maybe as well I was thinking.
Um, yeah, that type of stuff.
Um, and then just in general, more game mechanics and balancing of the actual combat system.
Like, I do think some skills right now are just way too fucking OP.
I, I, I think, you know, the gameplay still has some work, but you know, this is definitely
a very pleasant start.
Uh, the economy's been pretty fucking dope and fun.
Um, and yeah, you know, just excited to see how everything else plays out.
But yeah, just more mechanics.
Like I'm tired of killing fucking tank bugs over and over again.
Um, and you know, the amount of mobs you guys have, have added since cold pass though.
It's been pretty nice.
So now I know you guys got more stuff in, in, uh, in tech.
So I, yeah, no, I, I think like the big time community is really in tune with the big time
team is really in tune with what the community wants and what they need to do.
And you know, obviously these take time to build.
So, you know, patiently waiting.
I feel I definitely want to see some more content too, but I remember I was a early access tester
for Dauntless, which was a game that compared to big time a lot.
And it's kind of more of like a monster hunter clone.
Uh, but it has a similar game loop and similar graphics.
Um, but I remember in like their alpha, there was literally just like one monster and there
was just different like reskin colors and fighting the same monster, but it got, it got
old pretty quick, but I see, welcome up to the stage.
Uh, want to tell us a little about yourself, your content, what you got going on, what
you're working on, and then let us know, uh, uh, your thoughts on the big time preseason
so far and some things we'd like to see added or change for big time season one.
Uh, what's up, Dolly?
Thank you for inviting me up here.
Uh, shout out everybody, Jen Kieran, Pachara, Yiken, Pangboy, all the homies, everyone in the
audience, uh, love y'all.
Uh, if you don't know, my name's Icy, web three gaming content creator, uh, uh, social
media addict.
And I'm just on Twitter posting all day, every day, uh, do a lot in the space, uh, talk
to all of you all day long, which is, um, like a dream job.
Like we just hang out with our friends.
Um, I've been loving preseason.
Um, I, my one criticism is that like, uh, you guys launched it when it was like my biggest
month ever.
So I have not had enough time to play as much as I want to.
And I have like serious FOMO from all my friends.
Savage is in like voice chat playing, uh, in the discord all the time.
Pachara's, uh, streaming and stuff.
And I'm like, I want to play Pangboy.
Like we're trying to set something up.
Um, so yeah, but I mean, I think that like the progress from last year to preseason
one has been awesome.
There's a bunch of new maps, bunch of new kind of game modes.
Uh, I was a little late to the space.
I apologize.
I missed some of the, the earlier points, but it seems like some people were talking
about, you know, um, wanting more content, you know, missions quests.
Uh, I think the, the town is a really good one.
Like I love water town as much as, as the next guy, but like a little bit more depth
to that world would be, would be really cool.
But I mean, you know, like you said, Dolly, it does take a lot of time to build and you
guys have consistently shown what the reason I'm really excited about big time.
One of them is that you guys have consistently shown your ability to, uh, ship these updates
and make these changes and, um, you know, deliver on like your promises.
And like, I know it takes a long time.
Like preseason came out of nowhere and I was like, Oh man, awesome.
Like big time, big time this year, baby.
Um, but I know that you guys have big plans and, you know, are going to take your time
to do it right.
So it's like, we're along for the ride and you know, that's totally fine.
I love it.
And if you guys haven't seen the epoch city concept art yet, I recommend go checking that out.
I think big time to beat it out recently, but it's going to be kind of showing the new,
uh, player hub area that's going to be coming up a lot of great feedback there.
Uh, so let's shift the convo to try and give some insight to other web three gaming creators,
or maybe even some aspiring creators who are looking to get their feet wet in the game.
Uh, so we're going to talk a little bit about web two versus web three content strategy
as a web three gaming content creator.
And so our first question on that topic is, do you create a mix of web two and web three gaming
content, or do you solely focus on web three gaming content?
And is your decision to focus on one or both a purely strategic decision?
Or is it just kind of more what is aligned most with your interests?
Um, let's go ahead and start off with Jake, Jake Aaron.
So for me, it's both.
Um, at this point, the web three content on my own personal brand is minimal.
It usually comes from sponsorships or events that I'm running.
Uh, and I actually do most of my web three content.
Like I mentioned earlier over on the block sauce and I have it split that way.
Uh, because I, I originally started in web two, I grew in web two.
And when I was started in web three, that following did not translate like at all.
I was basically rebuilding from the ground up.
So trying to cater to both audiences I have found is working better for me.
Um, metrics wise.
And it's also giving me opportunities to onboard web two users into web three, because let's
say I'm playing a world of Warcraft for example, and everybody that likes world of Warcraft and
then Moses watching me.
And then I jump into big time all of a sudden they're like, Oh, what's this game?
I want to get involved.
What do I need to do?
How do I get to play?
And that's my opportunity to walk them through.
Well, here's how you buy a space or here's how you go download the game.
And I feel like mixing it up kind of bridges that gap that we keep talking about with,
with the, uh, the users, right?
Because they don't know the language.
They don't know about wallets.
They don't know how to set a lot of this stuff up.
So having somebody there that they trust and is able to guide them through the process
is a lot more beneficial than us just yelling into the void on Twitter that this is good.
This is good.
This is why it works.
So, um, I, that's my personal experience.
I'm not going to say that that is applicable across the board.
There's no black and white answer here, really.
Uh, so yeah, that's just kind of how I'm doing things and it works for me.
A hundred percent.
There really isn't a right answer.
It's all about software.
It is kind of figuring out what your lane is and what works best for you because there's
a million different ways to get to where you want to go.
What about you?
What are your thoughts on this?
Um, currently, I mean, like I said, I, I rock my PFP.
I do V tubing.
Um, so I'm all in web three.
I'm streaming as a web three PFP.
I'm playing web three games.
And it is, it was a choice, um, about eight years ago, I think maybe even more than that.
Um, I got a Twitch channel that primarily focused on like sea of these and dead by daylight.
It's making nothing crazy, like 500 to a thousand a month on it.
But just the, it's completely different to me.
Like I mean, web two, I never got to test games early.
I never got to talk to the founders.
I never got to really build these relationships like I do now.
So I would never go back personally.
I love the way it is here, the vibes, and I'm not really too worried about web two creators
coming here.
Cause they, they don't really know the culture, how it works.
I mean, yeah, they can come in, they can learn it, but you really got to be here in the
space every day to just kind of be a part of the vibe and the, and the heartbeat of
So yeah, that's kind of my, kind of my viewpoint on it.
Hey, I have ADHD and I'm notoriously bad for spreading myself too thin and trying to
do a million things at once, having too many interests.
So that's kind of why I've decided to laser focus in on, on web three and try to break
that cycle.
Um, but let's go get one more person's thoughts on this.
Let's go with Icy.
What do you think?
Um, I really, I love Jinkirin's sake and I love, uh, yeah, I can stake.
Um, cause you, you kind of get both sides of the coin.
I find myself falling on, uh, yeah, I can side as well.
Um, I fully, I, I solely focus on web three gaming.
Um, I found web three gaming through crypto and through like, uh, a lot of the defy stuff.
I was doing defy stuff all throughout 2020.
Um, and then web three gaming kind of reignited like my inner gamer.
Um, so it was, it was, it was, um, great to like rekindle that passion, but I'm really passionate
about helping the web three gaming space move forward.
Um, so I, I, I have found a lot of success doubling down on that strategy and I appreciate
what Jinkirin, uh, does bringing over bridging that gap from web two to web three.
And I think he does a really good job with his audience.
Um, I have found myself kind of doing that in web three across other kinds of games.
So, um, I have mainly a web three audience and I can, you know, introduce someone from
alluvium to big time or from ice poker into, uh, galley games.
And like, cause I, I, I cover a lot of the space in that way.
And, uh, it's a lot of fun, right?
Cause there's a lot of synergy.
Sometimes people are in their echo chambers for sure.
It's like, no, I'm team this team that.
Um, but then like they're in this space and, and, uh, they're in it for a while and they
And like, eventually I've seen a lot of people kind of come around and be like, wait,
wait, wait, what's going on with this game?
Like, oh, that's really interesting.
Like, tell me more.
And, uh, I'm always really excited to tell them more.
Um, and, and like, yeah, because they're already web three native, it goes pretty smooth.
Um, in terms of like the web two creators, you know, this, that topic's really funny to
Um, I completely like, I think it's, it's interesting.
It's relevant.
Like it'll definitely be true, but like whatever is going to happen is going to happen.
Uh, I don't feel like my opinion on it, uh, really matters.
Like if someone comes in with, you know, 500,000 subscribers or 3 million subscribers, like
they're going to do awesome and they're going to win.
But I also don't think that they're, that takes away from anything that I'm doing.
Um, so like, I'm only in competition with myself and I'm, I'm only, you know, I decide
whether I win or lose in this space.
Um, and a lot of that is like from, you know, the relationships that I've built and, you
know, the con me leveling up as a content creator and like, you know, making sure that I'm
putting out good, good quality stuff, um, and, and know what I'm talking about.
So I welcome them.
I think it's going to be good for like the entire space.
I think that, yeah, they're going to come and do their thing, but I'm still going to
be able to, you know, stay focused, unbothered and moisturized in my lane.
Love that energy.
Love that energy.
So yeah, let's kind of get some more thoughts, um, along that vein.
Are the rest of you worried about Web 2 gaming influencers pivoting into Web 3 once it becomes
popular and stealing the spotlight from Web 3 creators?
Will they come and suck the oxygen out of the room or will bringing their audiences over
be, uh, additive and a net positive for Web 3?
Uh, what do you think of a chair?
I had this talk earlier in another space and we had the exact same talk when we were talking
about like what, what's going to happen to us basically when, you know, the big Web 2
game is coming to this ecosystem eventually.
And, you know, it's going to happen one day, like it's, it's going to happen.
So instead of feeling like, oh no, they're going to take my jobs.
It's more, I'm just how I am as a person and just my personality.
I've always been open arms.
Cause when I even started into like Web 3 gaming, people were just open arms with me.
They were just like pure love, just helping each other, trying to like thrive in the ecosystem.
And I want to do the same with people.
And I think as Icy said, right, your biggest competitor is yourself.
Like you need to put in the hours, the quality, the, the motivation in your work, and just
always constantly improve in yourself every day and see the growth rather than just like,
you know, bring other creators down.
I don't, I don't really see that.
Making sure you're, you keep the perspective only being in competition with yourself is
definitely a mental health hack.
Jim Caron, what are your thoughts?
So I'm all for, I'm with Icy on this.
I don't really see them as competition.
The only person that I ever really critique is myself.
You know, we can always do better, but there is an outlier.
There will be creators that will move over looking to exploit for financial gain.
And those are the ones that I'm worried about because we've already got a bad rep.
And if they move over and they start screwing stuff up, it's only going to further that stigma.
So the creators that genuinely come over because of interest in, you know, intrigue, they want
to learn more.
They want to do more.
They want to get involved with the space.
I'm all for it.
But those actors that are going to come over here thinking they can just exploit and profit
off the backs of their community.
Those are the ones that I'm concerned about.
What are your thoughts?
I mean, it's definitely something like, like everybody's saying, we're going to have to deal
with it at some point, but I personally, I mean, I think there's going to, I hope there's
not a lot of that, but I think people are going to be wary of that, of people coming
in and trying to grift and things like that.
Cause I mean, it's something that's already in the space.
So I think if people have been active for the past two years, it's, it's something that's
going to be noticed, especially in the content.
They're going to, they're going to be, it's going to seem like they know what they're
talking about and they're going to have experience with web three.
It's not going to be, Oh, Hey, buy this Quinn go up type of thing.
What do you think pain boy is a Asmongold going to come over and put us all out of a
I mean, well, I think it's, it's bullish.
I mean, if web two gaming creators come over, it really is just going to increase the total
share of everyone out here.
Um, and yeah, no, I don't really think it's going to necessarily just take anyone out of
the job, right?
Like there's a lot of different flavors in web three gaming.
And like, you know, if you just come in as a web two gamers, you know, you might not
get all the flavors out there.
So, um, yeah, I mean, I've been bringing over web two gaming creators to web three myself.
Um, so I think, uh, this is actually one of them like Nikki.
I don't know if you guys know Nikki.
Uh, but yeah, I introduced her to web three.
Now she's out here producing a bunch of content.
Um, so yeah, no, I, I think overall it's bullish.
Uh, no, I'm not worried at all.
Personally.
I think everyone's going to have their own community already.
And so, you know, you don't just hop, uh, from one person to another just cause no,
they come over, you know?
I, I, I agree with all you guys.
I think it's not, it's a non issue for the most part.
Um, so we're going to, our last topic and our last question for this panel is going
to be PVP in web three gaming.
What are some of the ways you'd like to see PVP implemented in web three gaming?
Um, we want to start with, start with you.
What do you think?
I wish I didn't go first.
I don't have a good answer.
I, I don't know.
Like, uh, well, first off, hold on.
Shout out, shout out paying boy and shout out Nikki.
Uh, and we can move back to you.
If you want, I want to go bounce off.
I appreciate that dolly.
I can say so.
I can say one thing, but I do want to shout out Savage in the chat, uh, uh, or in the audience.
Cause he's got one of the best photos of all time.
Like looking at Nikki at three XP.
Like, and he always does these funny memes of like, you know, when she says she's into web
three or something like that, it's, it's adorable.
Uh, so shout out y'all.
And thank boy.
I didn't know that you brought Nikki into the space.
That's incredible.
She's a dope, dope creator.
Um, on the PVP side of things, man, I'm really excited about extraction, uh, uh, games,
Um, loading into big time.
I've said it before, but I'll say it again on this space.
Big time was the first game last year that like showed me the potential and possibility
of like what, uh, like a genuine web three game, uh, could give you in terms of experience.
I like, remember getting my first NFT drop and it just, it just hits different when it's
like an NFT on the blockchain that you're like, man, like I own that and I can trade
this in an open marketplace.
Um, I have a video on my, on my channel where I, I got so lucky one session where I had like
six NFT drops in like three hours.
It was incredible.
And one of them was like a, a, a super rare.
Um, but yeah, like I've played shrapnel recently and dead dropping like these extraction type
Um, really, really exciting, uh, high risk, high reward type type situations.
I'd love to see more of that, but I'm really curious on like what the better gamers and more
informed people have to say on, on the topic.
And Dr. Disrespect had kind of like a viral hot topic tweet about like the rush of like
trying to extract with like a six figure weapon and an extraction through your game or something
along those lines.
To me, that sounds absolutely terrifying.
Something that sounds more exciting to me is like a large guild collaboratively working
together to like craft, uh, a super rare unique or, you know, clearing in-game content to
get like a super rare NFT.
That sounds way more interesting and, and fun to me.
The extraction example, it just gives me anxiety thinking about it.
Uh, let's go to, uh, Pichara.
What do you think?
I'm curious what you guys think.
Like, I would love to see more like PVP, PVE games or like, just like areas, just because
I love being a menace.
Like I'm such a menace in games.
I'll shoot the booty.
I have a lot of weird clips of me shooting booties at any game.
I'm there for that.
Or just like, I just love to like mess with people in games.
So I'd love to have somewhere if it's a space like PPP, PVE.
Cause that's just, can you imagine how like chaotic that would be if you just throw like
a whole community in there and just, I don't know, let it happen.
I knew you were a booty shooter.
I can just sense it.
What do you think, Jim Farron?
So, you know, there, like he mentioned, the extraction obviously is one aspect night.
I am kind of stoked for that.
The rush that you get trying to, to escape is like you said, it's essentially terrifying,
especially for somebody like me with anxiety.
So I'm sitting there camp by the door.
I got, got some cool spray or something.
Somebody's tags sit in my inventory and I see somebody come running up that, that moment
of terror is just absolutely unrivaled in the PVP world.
I feel like I haven't gotten that from any other genre or any other game, even horror
does not give me that same level of adrenaline.
So that that's going to be really cool.
But wager matches are something that I haven't seen too many people lean into yet.
Um, you know, back in the COD days when people were allowed to talk trash and not get banned
for being competitive, um, you know, people used to say, Oh, well meet me in the lobby.
Let's one V one.
People could have the opportunity to put their money where their mouth is.
Like if you think you're so good and you can take me in a one V one, put some money on it.
So I think wager matches are definitely a, an option.
Um, now I'm not a gambler anymore.
So, you know, am I going to be betting against people?
Probably not, but I'm just thinking of the overall PVP community.
Uh, one game that came to mind with that was BR one.
I know that they've got a fairly decent, dedicated community that really enjoy the fact that they can spend some money drop in and then come out with more money or come out with nothing.
It depends on how good you are.
So, um, but one other system that kind of came to mind in the sense of MMOs.
So I'm thinking like arc age.
Well, now it's called arc world for the web three folks.
Um, you used to fight over land and territory, but in arc world, it's all NFTs.
So whoever owns it just owns it.
Well, what if the guild wars allowed the guilds to put their land on the line?
Now, all of a sudden you're fighting for NFTs, not just fighting to fight.
So I think that that would add a new level as well.
Uh, those are just a few options that I can think of.
I, it's really going to be hard to, to like revolutionize PVP around web three without some sort of financial incentive.
I know normally I'm like, Oh, gameplay, gameplay, don't make it about finance, but there's only so much you can do when it comes to PVP.
So I think that the financial incentive is really going to be the big draw there.
What, uh, what do you think the icon?
So I'm just going to make a blanket blanket statement on it and then kind of address whatever he said so far.
So I think the only thing that works right now are leaderboard and tournament based PVP.
Um, the reason for that is just because you can audit it.
You can go back and make sure there's no cheaters, things like that.
So like, I know, like with y'all's first leaderboard, that's what you're doing right now.
That's the best and safest thing you can do just with the sheer amount of bots at the moment, just because you can go back, see if they're botting, see if they're cheating, that type of thing.
I love the idea of like high stakes PVP.
You can risk your assets, stuff like that, but we need better, like ways to combat bots.
We need like some, some sort of AI, something in there that's just super anti bot because when there's money involved there, there's going to be people cheating.
And yeah, that's my stance on it.
Uh, Savage, welcome up.
Uh, feel free to introduce yourself real quick and share your thoughts on a PVP and Web3 game.
Hey, thanks for having me.
Um, yeah, I've been a content creator for three years.
So, uh, I saw a resurgence of Web3 PVP in terms of how much you can spend.
And in the future of PVP in Web3 gaming, I would really like to see more skill based combat.
I wouldn't respect as much someone that could spend more money than I can, uh, just being better at a game.
So it needs to be like an even playing field.
And just because you can spend money on a certain card and a specific game doesn't mean you're a better player per se.
So I'd really like to see that in the future.
And I know it's kind of hard when there's NFTs involved and value in between like utilities.
But, uh, that's something I would really like to see.
Uh, yeah, yeah.
So I, I really think, um, like there's actually a game that does this really good right now on Web3.
Um, where they have wagering in the game and it's called cyber Titans.
And the game is actually, it's a auto battle game, like auto chess game.
So, uh, it is really one of the best type of games to have wagering in, in my opinion, because it really gets, you know, some element of chance based on, you know, the characters you get.
Plus, you know, obviously the skill and strategy comes with auto chess game.
Um, and then they, they create a bunch of tournaments where, you know, like 64 people can enter and then they only pay like the top eight people or, you know, they have smaller tournaments as well.
And yeah, I, I've been personally enjoying it.
Um, it really reminds me a lot of poker, just more in a game format and a different game.
Um, and I, I think that's one thing that's really cool about the wagering system.
Um, I, I think though, like, you know, if, if it's more of like a game, like, you know, league or like FPS, I could see it being a little tougher, um, for the wagering side.
Just because, um, you know, if you, if you would go wager a hundred dollars against Faker every single time you play, um, yeah, you, you're going to go broke real fast.
So I think, you know, when there's not as much chance, it's a little, a little different, but, you know, in team games, I can see this being a much bigger thing.
Like I'm still waiting for like a web three mobile, like league or Dota to come out.
Cause that's my type of game, um, outside of RPGs.
So yeah, I, I think, you know, the wagering, the financial incentive that that's, that's really the, the main difference I see.
Otherwise it's just a game, right?
Like we're, we're, we're already PVP anyways.
So that is our last question for this panel.
I'm actually going to circle back, um, to the previous two questions just to get some thoughts from Ash and Savage on them.
So I'm kind of curious what they think.
And the questions were, do you create a mix of web two and web three gaming content, or do you solely focus on web three gaming content?
Is your decision to focus on one or both a strategic decision or just what is most aligned with your interests?
Uh, let's go to Ash.
What's going on?
I've been listening for the past, like 30 minutes since this phase started.
And, uh, I I'll, I'll wrap all of this up like pretty quick.
So, so first, uh, I streamed on Twitch.
I streamed Fortnite for like three years and then got into web three.
Uh, there weren't like a lot of like web three games when I got in, in 2021.
Now they're all over the place.
And so I think there's like, obviously tons of opportunity here.
I still play web two stuff, but I focused on like the web three.
One thing that I wanted to touch on was the, the concept of like, oh, well, when huge web two people come in, like, is there, is that going to be a threat?
And we kind of saw that when all those like celebrities and big people that came into NFTs in general, like they kind of screwed it all up.
It's like, they almost like just didn't understand like what to do.
They were just like, oh, is this a way for me to make free money?
And so I feel like a lot of it will kind of be similar in a sense where I think that like people are just going to like come in.
And like, let's say that there's, there's like a community of people that they come into web three gaming, like just a bunch of streamers or, you know, gamers and stuff.
Like I welcome it for sure.
But one thing that I will say is that what I don't think people in web three, I'm not going to say this, what I, this is what I'll say.
But the people that are primarily web two gamers, a lot of them that are streamers from what I can tell, like they don't really like connect with one another that often.
It's like a lot of them are kind of on an island and I don't really know why that is, but that's just something that I noticed over time is that like within web three gaming, like right now, everybody that is in web three gaming is like almost connected.
Like everybody knows each other, like everyone's supporting each other on Twitter, like there's, there is like a sense of community around that.
And that's really not the same in web two, maybe because it's like those games are so much bigger, it's harder to connect or whatever.
But like, I'll tell you this straight up, when I streamed, it was so hard to find like a group of, of streamers that actually in like gamers in general, creators that like wanted to be like a part of a group and like support each other.
Like it just didn't happen.
Whereas like here now in web three, you can get in contact with anybody.
Like everybody supports each other, everybody plays, everyone's watching each other's stuff.
And that's something that like, I feel like if a web two creator comes in, like to be successful, like on this side, they're definitely going to have to, to, to be more active within the community.
Because it's kind of like what happened with, I don't know if this is exactly the same, and I might be completely wrong about this, but like, when you look at, like, obviously Ninja and Dr. Lupo and Tim the Tap Man, like all of them, they streamed for a while.
But, and yes, Fortnite like really helped them.
But like, when they started like playing Fortnite together, like them as a group, like they grew, like Nick Merckx was a part of that group.
Like they had like a certain friend group.
And I feel like it's the same kind of thing.
Like for people that were just kind of streaming on their own, such as myself, like it was, it was a lot harder.
So I just had that thought because it's something that I definitely experienced over my time streaming from before.
And so what I will say is that like, if I were to be picking up streaming or making content right now, you're so much better off doing it in web three and just like indulging within the community.
Because you will actually grow faster because there actually is a community of people around that support each other, opposed to just like, oh, I'm going to go live and like, you know, hope that you find like, just, it's just so hard to find and like outside of web three, there is that sense of community.
So I'm just going to, I'll stop right there.
Cause I know I just talked forever and I hate doing that.
A hundred percent.
Like, but I agree for us to have been in this space for, you know, three plus years, like me and me, we've seen this movie before.
And I, the web three gaming community very much feels like a small town, like a tight knit community right now.
And I promise you, this is exactly what the NFT community felt like in early 2021.
I was an NFT artist then.
Everybody knew everybody.
There were no, like the only headlines were like crypto punks and people.
Like there were no board apes or anything yet.
And it felt very much like the web three gaming community feels now.
So like, just cherish us guys because it's going to change.
And these are going to be the good old days.
I promise.
I just want to say that I played Fortnite with Ash the other night and got absolutely destroyed and wrecked.
So I just want to warn anybody that if you want to co-stream or like, you know, squad up with him, you totally should.
Cause I love Ash and he's amazing, but just, just be ready, be prepared.
The man is cracked at the game.
So yeah, just wanted to share that.
And Savage, do you have any final thoughts on web two versus web three content strategy or on web two, big web two gaming influencers entering in space?
So when I started streaming, I actually started streaming Facebook.
Uh, I started streaming Genshin impact and I found a community over there and it was a really supportive community.
Uh, but I, I found like trying to stream a different game and web two is like a huge risk to your audience.
So the fact that, uh, it, it could be a huge risk to switch games from in web two to, uh, to like risk your entire audience is huge.
So the fact that they have to switch to from web two to web three would probably be even higher risk to their audience's loyalty.
And when they do that, they're essentially going all in because it's such a polarizing topic as like blockchain and gaming that, um, I'm not sure that that will happen anytime soon.
And when it does the content and web three right now is more focused on X and Twitter.
And it's actually really different when I, when I started in web three, I started on Twitch and luckily I found a community.
And I say luckily because more of the community was on X and Twitter and I had to learn a lot about that.
And that was a new platform for me.
I was mainly a Twitch and YouTube guy for a while.
So yeah, I mean, am I worried?
Uh, actually the first question was, do I create a mix of web two and web three gaming content?
So I actually just focus on web three gaming content because I feel that I will learn more and be better prepared in the future for, uh, just making better content.
And that's what I'm focused on.
And am I worried about web two gaming influencers pivoting from, uh, into web three?
Not really.
And I think it would actually be beneficial.
And because they would see, like Ash said, how supportive we are of different gamers coming in and playing the games we all love.
And in web two is more focused on, Hey, do you play the same game as me?
And do you stream at the same time?
So, yeah, those are, uh, those are the only things I wanted to say.
I appreciate you letting me come up here and talk.
I love that.
A lot of great insights.
It seems like historically with, with social media, it seems like when there's, you know, something emerging or a new platform or whatever, it doesn't really seem like the people that won on the previous cycle are the ones that kind of are the leaders there, right?
Like the biggest MySpaceers weren't really the biggest YouTubers.
The biggest YouTubers don't seem to be the biggest TikTokers.
So I think there is a huge opportunity for you people that have been here early, learning, building, establishing yourselves over the past few years.
Uh, even when more attention flows over, but I think that's going to wrap up our second panel.
I appreciate everyone coming up and speaking.
This has been a really great discussion.
Give us a couple of minutes to rotate speakers again, and then we'll knock out our final round of intros and questions with our community panel.
Oh, go ahead, Savage.
Oh, I was actually just waving goodbyes.
So thank you for letting me say bye.
Oh, sorry.
Gotcha, gotcha.
Gotcha, gotcha.
I thought I was a hand raised.
All right.
Beautiful.
All right, yeah.
So let's get our-
Thanks for our good host, Dolly.
Thanks for being a good host.
Appreciate you.
All right, so the four people we're going to want to bring up for this next panel are going
to be, I believe, Big Time Warriors, Sneaky Crow, Mrs. 369, and VIG.
Welcome up, VIG.
Glad to be here.
I see Big Time Warriors in the audience.
I see Sneaky.
It looks like they're all in the audience, so we should get them up here momentarily, and
well, I'll take off this next panel.
Welcome up, Big Time Warriors.
Hey, guys.
Jeez, sorry.
Hey, guys.
Thanks for having me.
It's 1.30 a.m. here, so my voice is a bit croaky.
No worries.
No worries.
No worries.
No worries.
No worries.
No worries.
No worries.
No worries.
No worries.
All right, so now we just need Sneaky and Mrs. 369.
I guess feel free to raise your hand.
It might make it easier to get you up here.
It looks like Sneaky is having trouble accepting the speaker invite.
Let's see.
Oh, we got Mrs. 369 up here.
Good, good, good.
So we might just have to move on if we have any other of our community members that want
to come fill Sneaky's spot.
If you can't get up here, feel free to raise your hand.
We might have to bring one more of it.
All right.
All right, so let's go ahead and kick off a round of introductions for our community leader
Yeah, so this is our final panel.
It has some of our top players, testers, and guild leaders.
These are people I've been interacting with closely for years now.
So I'm excited to learn a little bit more about them and have a quick chat with them.
Let's go ahead and go around and introduce ourselves.
Let's start with you, VIG.
Tell us about yourself, your guild, your experience of big time.
Anything you want to share?
Yeah, absolutely.
I broke up there, so I think you gave me the mic.
I appreciate the opportunity.
Dali Dad, even following you back as well.
Since day one, we formed VIG the very first space sale.
There was a lot of early investors, lack of information.
So we just tried to concentrate a lot of the most knowledgeable people in our Discord.
And then we just started building tools from there.
We built our website, which tracks the aftermarket data.
So it just allowed people to kind of piece together what was going on in the aftermarket
so they knew if they were pricing NFTs.
It was, you know, not just taking a guess.
You had a little bit of pricing history to be able to make sure you were doing it intelligently
and then, you know, move to the maps.
And now that the economy's launched, we're really excited for some of the other tools that we have
that are in the works that hopefully we'll have coming out soon.
So that's VIG, who we are, how we're here, and, you know, really appreciate the opportunity, so.
Yeah, you guys have built some really, really cool tools for a big time over there at VIG.
Mrs. 369, you want to introduce yourself?
Tell us a little bit about you and about the Fam Guild.
Yes, can you guys hear me okay?
Yep, sounds great.
So I'm Mrs. 369, co-founder of the Fam Guild.
I'm also a streamer on Twitch, if you guys didn't already know.
And I've also worked with big time a couple of times.
Dolly Daddy was actually one of the first people that I came into the space back in Jade Pass.
And he provided our first pocket watches.
So that was really cool.
But yeah, so we are part of the Fam Guild.
I'm one of the co-founders, one of the leaders.
And we've been in the space since Jade.
And we've also just used the opportunity of being part of big time and create our guild from there.
And we've been here since then, creating the community and just being as active in the community as possible.
Love it, love it, love it.
And Struck over at Big Time Warriors, want to tell us about your guild?
How's our top renter doing?
Yeah, I'm really good.
So I'm the owner, founder of Big Time Warriors.
We started, I formed Big Time Warriors same as sort of VIG or after VIG.
It would have been, I think, just after the first space sale.
We then, several months later, we won the Binance Joystick Tournament, which was incredible.
We took away, I think it was just under $10,000 in prizes.
We just, last month, got ranked first highest renter.
And we just made an announcement today that Big Time Warriors assets just reached over $1 million, thanks to the Dash Loot website.
So we're really excited about that.
It was pretty cool.
Absolutely incredible.
All right, so we're going to go ahead and kick off our discussion.
Just kind of learning a little bit about each of yours journey into Web3 Gaming.
So you guys want to tell us a little bit about how you first got into Web3 Gaming
and why you chose to became a part of the open loop community.
Let's go ahead and start with VIG.
Yeah, so, you know, similar to a lot of people, I started traditional crypto, you know, certainly had long history.
Long history of gaming going all the way back to the college dorm rooms of Mortal Kombat, Call of Duty.
I mean, you name it over the years, just not to date myself here.
But, yeah, eventually really got, I think, burnt out from the different crypto projects.
And it just felt like token unlocks and various ways for early investors and VC firms to basically dump on retail investors.
And so I kind of was in the crypto realm and heard about, obviously, big time through Decentraland and RE.
And the more I realized it, it was probably the fairest token launch.
And just going into this with all of the old Bitcoin and Ethereum and basically rolled all of my investments into the first space sale.
Could have bought a little bit more had I waited a little bit, but was really excited to really just go into a project that I felt was not exposed already.
Like some of the other projects, if you talk about, I know it's not discussed, but Alluvium, some of the other ones, they already had a token on the market and big time didn't.
And so that was really my first.
First, well, I mean, I did some Gods Unchained before big time, but that's not, you know, to me, that's definitely a different type of game.
But this was like my first, OK, this game is real, like in action and, you know, intense and complex.
And then the economy matched that, which was like, oh, wow. OK, they have a complex economy, too.
And so that's where it really intrigued us. We have a lot of strong business people on our team, people with banking, financial services background, like master's degrees.
So we have some really intelligent people on our leadership team.
And so that's where some of us just really geeked out on the complexity of this economy.
And we're excited for it to roll out. Now that it's here, we're even more excited.
We've built a lot of strong relationships in the community.
So we've seen the community side, which has really been surprising, like big time warriors.
We've known them since day one, everything they're building.
We've got a great relationship with them. Hey, congratulations on those rentals.
And, you know, we learn from them. They learn from us, hopefully.
And that's kind of the camaraderie that we're looking, you know, and excited about with big time is just that.
I think that community feel has been the biggest surprise.
And that comes with the hours spent in B.C.
Destruct and I have spent so many times, so many hours in B.C. gaming and having fun and jokes and laughs and others as well.
You know, Dova Guild and you name it.
A lot of the different guilds we're super friendly with.
So that's what we enjoy about where we're at now and really excited for the future.
Love it. Love it. Yeah.
Hopefully, hopefully a lot of lifelong friendships being forged in these early days of B.C. gaming and specifically here in the open loop community.
Go ahead and you can go ahead and next to Destruct.
Let's say here about how you got into B.C. gaming and why you chose to be part of the open loop community.
Yeah. So just a quick announcement.
My little daughter has just woken up.
She's seven months old.
So she has just started finding her voice.
So if you hear a little baby scream out, it's just her letting everyone know that she's here.
She's here.
Um, so, um, yes, I was the same as, um, VIG.
I, so I found, um, big time through, uh, Decentraland.
I was looking in, looking at investing into Decentraland, um, and got in and the, the, not the space, the land was, um, well, I think the cheapest piece of land was about $30,000.
Um, and I was like, wow, that's, that's a bit heavy.
Um, for, you know, for my first sort of dipping my toe into web three, um, I wasn't really willing to invest that straight, straight off the bat.
So, um, I then sort of started, started studying about, uh, who was building the game and, um, the devs and all that sort of stuff and came across Ari.
And then, uh, from coming across Ari came across this new game called big time.
So I started doing some research on that.
And after probably a few hours of reading and watching videos, I just, I had fallen in love with the idea and, uh, the vision that Ari had.
Um, so I was hooked hook, line and sinker.
Um, so yeah, so, uh, I, from then on started investing every couple of weeks, um, and just sort of grew my asset base over, over the past two, two years.
Um, yeah, uh, sorry guys.
No worries.
Um, so Maria, uh, it sounds like big time was kind of your introduction.
Big time and openly it was your introduction into web three gaming.
Do you want to tell us a little bit about how you, uh, found big time and kind of got into the community?
So I started, uh, off by dabbling into the crypto space itself, cryptocurrencies.
Um, eventually I found out, uh, actually infinity in the central land, but I think by the time I got into actually infinity in the central land, I think I was a little bit too late.
Um, so I just kept researching on YouTube and Twitter, other games that were going to be launched and big time was one of them.
And I remember seeing one of the trailers on YouTube and just being super stoked, super pumped about it, excited to see that this game was something that you can play with other people from all over the world.
Um, and also too, like VIG said is the tokenomics of it.
Uh, there wasn't a, uh, a sale for the token already.
It was going to be strictly just an in game thing that was going to happen.
And so that was one of the things that really caught my awareness, um, and to really focus in on it and, uh, maybe invest in it, which is what I did.
Um, and like I said, I started in Jade pass, but yeah, definitely.
I think the fact that you can play with people around the world was one of the things that I really liked that it was a multi multiplayer, um, that you can own assets in the game, which I feel like it's a new take on gaming.
And I do believe it's the future of gaming as well.
And lastly, that there's monetary benefits that can make a huge difference in people and already being in the community.
I see a lot of people saying like, you know, this is either they're earning passive income or they're making, it's making a difference in their lives.
So, um, just having that potential alone and what it is right now in the space, I feel like the potential for it is a lot bigger and we're just getting started basically.
So, uh, how much time do you each spend playing web two games or trad games versus web three games?
Are you guys a hundred percent playing on web three gaming like me, just a band of traditional gaming, or you kind of do a little mix and match of both.
Let's, uh, go back to you, the IG.
Yeah, I'm sorry.
Cut out there.
Do you mind repeating that real, real quick?
So how much, how much time do you spend playing web two games or trad games versus web three games?
Do you spend, do you only have the games now or do you a hundred percent?
A hundred percent web three.
Uh, you know, we, we pretty much focus primarily on big time.
I'd be, you know, I'll just be candid.
I mean, we love the other games.
We've had a ton of people and boss fighters, but we really, um, we really do focus a lot on, and specifically me.
I know a lot of our, our members might, um, you know, uh, participate in some of the other games, like on the game owned server and stuff like that with like fortnight and some of those contests.
But personally it's just web three and specifically big time.
It's such a complex game.
And be honest, like these are like as good as some of my friends in real life.
Like I have so much fun hanging out with these guys and discord and, and I'm sure everybody else does too.
Right. Miss three, six, nine and destruct.
And they, they camaraderie that they build.
And I don't, when I go play the other games, I'm not getting any of that.
Um, so as of right now, it's primarily a big time.
We, you know, we're excited.
Um, destruct introduced us to the wag me, uh, owner.
And so we're excited for his launch.
That's a mobile game.
So that'll, that won't compete with big time.
But, um, for, for now it's just web three.
How about you destruct?
Do you play anything else or just big time?
Um, yeah, I'm, I'm more or less through my, my PlayStation normal consoles out.
Cause they, they just don't get used.
I've just, they're good for collecting dust and that's about it.
Um, it's just, it's literally just big time.
Like I, I studied, um, I think, I think I studied everything inside and out.
Um, with, with big time.
I'm, I'm all about it.
And yeah, yeah.
I love it.
I love the game.
I think it's incredible.
There's so much that's I can see coming in the future.
And, um, I think it's definitely going to be like a, a new age kind of wow.
Um, sort of feel.
I was already kind of got that feel in some instances.
Um, and I'm super, super excited for what the devs have got around the corner.
How about you, Maria?
Are you playing anything else?
Um, no, actually I'm just playing big time and I just want to say to VIG and destruct.
Um, I think it takes people like us that are fully in on big time that have, you know,
kept the community going when it was early on.
So I feel like I was being the OGs of the game.
Eventually everyone else is going to, you know, like, uh, Michael was saying earlier
on is there's a lot more people getting to know, uh, big time and his announcement
going off in like 36 hours or something like that.
So the fact that we've been here in this place in the space and just allowing people
to, uh, through us kind of like learn information about the game has been, uh, really beneficial
But yeah, just big time.
So it sounds like you've all been playing Web3 games for at least a year or two.
Um, has the amount of time you spent playing Web3 games increased or decreased in the past
Like, have you guys only been playing big time the whole time or like a year ago where
you're playing like 50%, uh, Web3 games and then, you know, half your time other games
or did once you made like the switch, do you just go all in immediately?
Yeah, for me, it was all in, I think.
Um, you know, and my son was playing Fortnite and they, and I've, you know, you try to explain
the concept of why player owned assets and, you know, if you exit a game, how you can retain
the value that you input.
And then having my daughter spend so much in Roblox, it just made sense.
And so it like instantly was like, I can't go back to not like, how do I unknow this?
Like once you see something, it's like an aha moment.
And for me, it just was this aha moment where I was like, okay, I don't, I don't need to
go backwards.
Like it's all about progression with me.
And, and I just thought with, um, Web3 games specifically.
And I, and I do feel that it will decouple from the crypto industry.
Um, eventually I don't think web, web three gaming prices and stuff like that are as reliant
on big time.
And I think I ideally, you know, if everything comes to fruition, web three gaming helps drive
mass user adoption before, before any of the other like defy products or anything like that.
I think some of those are too complex for, you know, regular, um, non web three people
that, uh, comprehend and, but digital asset ownership and stuff like that is easy and gaming
is the largest industry.
So it just made sense for me.
And so, yeah, pretty much was all in since that point.
So I got a nephew that's like really into flow blocks and Minecraft.
How is, uh, onboarding your kiddos been into like web three or trying to get them to understand
kind of, you know, web three concepts.
How, how's onboarding the children been?
I mean, yeah.
16 year old really, he understands that he's like, Oh wow.
You know, cause he no longer plays Fortnite.
He doesn't have time.
He understands, you know, what they have to do to sell the accounts in some of the games.
Um, if they exit, it's, you know, in, and he's like, wow, I, I, this is just the use
It makes sense.
And so, um, and then he sees, you go, you go to open loot and you see some of the prices,
some of these assets and you're like, well, it's like CS go type prices.
Um, and instantly the eyes light up for, you know, um, somebody that's 16 year old that
just applied to Hollister and got a job at Hollister.
He's like, wait, you know, I could, uh, make a rare hourglass and, um, almost as much money
as going and working, you know, at Hollister.
So there's, I think a lot of, um, aha moments and it's not always as easy as that, but where
somebody had a deep gaming background to begin with, um, he really got it.
Um, and how about, uh, did you go all in immediately on what through gaming or did you kind of test
it out for a while first and then eventually, uh, go all in?
Um, yeah, the, the last game I played, I think was Zelda, uh, uh, Breath of the Wild.
Um, I clocked that and after it sort of clocking that sort of, as I got towards the end of it,
it got longer and longer and longer because I was getting more and more, um, sucked into
So, um, yeah, I'm 100% big time now.
This is all I play.
I, I get up in the morning, I check the guild, I answer questions, I check emails.
Um, I talk to club partners or, you know, whoever, whoever's asking questions.
Um, and then I, I sort of, um, get my day started and yeah, it's all 100% big time.
I spent 70 bucks trying to buy, or I spent 70 bucks buying Diablo four and then I played
it for like maybe four or five days and just went right back to big time.
So that was my last attempt at trying to go back and join a Web 2 game again.
Uh, how about you Mr. 359?
So when I, when I found out about big time, what I did is I actually bought a Ninokuni game
and I started playing it cause it's also kind of like a grindy game just to get myself
Uh, but beforehand I didn't really play a Web 2 games either.
So just being in the space, I truly just went in all in a Web 3 space.
Uh, the Web 3 space games, um, big time be specifically the one.
Um, because I also do believe that as a gamer, and this is just my personal opinion.
Uh, the more time you spend playing one game, it makes a huge difference in a scale quality.
So focusing just on big time, I think, uh, that's definitely what I'm doing.
I know you guys are all big time guild leaders and you guys are pretty laser focused on big
time, but are there any upcoming open loop games that, uh, you're excited about trying
or checking out and what type of games would you like to see more of, uh, come to open
Let's go to big.
So, um, we saw a lot of activity, um, in our discord with boss fighters, you know, the way
they did that leaderboard.
Um, we had, um, you know, guys from our discord, I think he took first on the PC side.
Um, murky took fourth.
Um, you know, they were, they were really grinding.
I mean, no joke.
I thought some of them were going to have a heart attack 24 seven going after those leader
And I was like, what is going on here?
So it really was exciting to see the engagement and that's when big time had been in between
So there really wasn't much voice channel action.
We call it VC.
Um, obviously, um, wasn't many people in VC at the time to see, you know, see boss fighters
and what they did, um, was, was pretty engaging.
So I'm curious to see how they take that to the next level.
Desolation.
Um, I believe that's mobile.
So really curious how that, um, will, will unfold and really seeing how fast they sold
I mean, what was it like three minutes?
I'm not even sure how fast that, that sold out.
So I would say there's a lot of excitement about, um, that game as well.
It was actually under a minute.
It was fast.
All right.
I think I blinked and it was gone.
So I didn't get a chance to get on that, but, um, yeah, so that's where we're at.
Really excited for those.
Um, and definitely any of the other ones as well.
Uh, how about you, Maria?
Any of the upcoming games are you excited about, or are there any happy games you want to see
more of on open loop?
Um, so I did take a look at the other games.
Um, I specifically just played big time and I haven't had the opportunity to play the
other ones.
Um, but I do believe that they're, they all look amazing.
There's a wide variety and I think there's something there for everyone.
Um, what I do look forward to is the fact that since there's so many games on open loop,
it'll just cross, uh, pollinate and then people will want to, you know, try out all of them.
And I think that's something that I'm eventually going to do moving forward once, you know,
everything's all set.
And I think it'll probably be after global launch with, uh, big time.
But one of the things that I'm specifically looking for, um, is game updates with any of
the games, especially having interactive components that will keep the players engaged and playing.
Anything, because I feel like anything that is a call to action within the game makes, makes it attractive.
Especially if those actions are being rewarded, whether it be leveling up,
unlocking a secret place in the dungeon or progress or bonuses and a mission or an asset.
And I think, um, yeah, just looking at, uh, looking forward to the game updates.
Love it. How about you just for any upcoming open loop games that you want to try?
Or is there any type of genre or type of game that you want to see?
Um, so we've got, um, we've got some of the, we hold some of the assets.
Big time warriors hold some of the assets in, um, uh, reign of terror.
Um, and we got a couple of passes in the, uh, desolation.
Um, so, so we'll check that out.
Um, but yeah, big, big time warriors will sort of be sort of branching into other games.
Um, and sort of spreading its wings, um, probably in the next, I don't know, maybe year or so.
Um, but big time will always be, um, our, our main focus.
All right.
Well, that is going to conclude our show.
A massive thank you to all of our fantastic panelists for sharing their brains with us.
A big shout out to our partners, uh, our creators and our incredible community.
This has been, uh, an inspiring conversation and I hope the listeners are able to gain some, some great insight from it.
If you aren't already a part of the open loop community, come hop in the discords, uh, check the games out.
We will welcome you with, uh, open arms and I hope everybody has a great weekend until next time.
I will catch you all later.
Thank you very much.
Thank you guys.
Have a good one.
See you guys.