Thank you. Thank you. I can't keep on losing you over complications gone too soon wait it was just hanging I can't keep on losing you over complications. Gone too soon. Wait. We was just hanging. I can't see no hold on to. Dang. The people that know me best. The key that I won't forget. Too soon. I can't keep on losing you.
I can't keep on losing you.
How many mistakes it would take till you leave when I'm left?
Welcome to Other Space FM.
We got a great show today.
Just got dumped on by the other side with a ton of info.
Got my co-host, probably nothing, a.k.a. Nova up here.
And a couple surprise special guests.
Garga and Figgy may be joining us.
joining us we got garga on stage right now man would love to just get into it because the other
We got Garga on stage right now.
side just dropped a ton of info uh we're super excited i know a lot of people are still digesting
it and you're tuned in to just get the lowdown maybe go a little bit deeper on this before
garga hops over into the other side discord shortly after uh where he's going
to be breaking it down with the community over there and then uh jumping in into uh coffee with
captain uh tomorrow morning but garga garda nova how are you today hey guys good to be here i'm doing great this is uh you know we've been cooking
on a whole bunch of stuff um and uh it was fun to just drop a lot today from uh some of the ai
stuff we're doing to a lot of the other deed um development and uh and even some of the games
that are going to be coming out over the next couple months
That that must have been fun for you. I'm sure a huge relief as well
Yeah, yeah, you know what also last night your AIP
pass Apeco is is going to be for shaping up. We're launching Apeco. The DAO is being set or sunset.
And, you know, congratulations on the proposal.
I think it's a great move for the entire ecosystem.
And, yeah, just any quick comments about that.
How did you feel once it was finally passed?
Yeah, no, I mean mean it's kind of wild that you know um
you put a perspective out there and it's always hard to get alignment you know 100 alignment and
stuff and so to put a proposal out there a couple weeks ago and see it hit 99.66 it's like you almost
wonder like if i if i asked the club, like, is the sky
blue? You know, it might have been
if you ask people, like, should we sunset the Dow?
Everyone's like, yeah, fuck it, let's go.
heartened to see the support on that.
overwhelmingly unanimous there um i think now
the job's up to us to actually like figure this out and move stuff over and get to work
so there's going to be a little bit of a lag here i think between you know this getting passed and
then us being able to really um before we can hit the ground running, but we're moving and I'm excited to start pushing
ApeCoin from the ApeCo side.
Let's go. Nova, just want to quickly check in with you.
How are you doing, my man?
Yeah, yo, GMGM. Doing great, man.
A little jealous I'm not in New York City right now.
Should have probably made the trip.
I'm not even there either. I mean, you know, it's hard.
We've got, as you can tell, we're building and we're shipping a lot.
And so just it's better to stay focused.
Yeah, I hear you. The opportunity cost of events is just so high you
know because like you just you know basically out for like multiple days lose a lot of productivity
so i totally get it i try to stay away from once myself when i can at all costs typically
yeah but people are out there having fun uh shout out to, who copped a T-shirt for me and a hat.
You know, I had to get that, especially being, you know,
someone who's been a fan of Jeff Staple.
I feel like I've learned so much from him.
But, you know, let's get right into this.
Garga, you mentioned, you know, it was also like a really great relief
to finally share this, all of this info all at once.
What part of this drop were you most excited to finally share?
Man, yeah, it's, it's, that's a hard question. I mean, I think the, the first video, there's just
so many hours that have gone into painstakingly handcrafting the world of OtherSide.
You know, we've got over a thousand 3D assets across our 28 biomes that are helping us kind of set the look for this world.
And it's a really, really big universe.
So showing off a little tease of some of that in that first video was really
fun. And, you know, there's also a little teaser at the end of the video, if folks caught it, of
an ore extractor at work on a deed. So yeah, really fun to get that out there. Finally,
you know, we've been teasing week by um renders of each of the other dudes
but to actually you know show people in engine this how this stuff has come together is is super fun
oh i just heard an ore extractor let's go yo i i feel like we definitely need to have some of these You know frame by frame breakdowns like we used to do back in the day
I know both Baron and I were
We're doing that almost with every single video just to try to see if there's any alpha we can squeeze from it
but um, no, I love that and it looks beautiful Nova and I were talking about
This a little bit earlier, but visually
Nova, any comment on that?
I mean, no, it probably took an insane amount of work because there are 29 different biomes
and each biome has quite a bit of the different assets, right?
So it definitely has up to the team for getting them all ready.
It sounds like Gargle will have all the biomes ready for this July release.
Is that right? We'll have the the biomes ready for this July release. Is that right?
We'll have the ODK access ready for those, correct?
Yeah, the assets for ODK developers are cooked.
I think we're just getting the last couple ones.
They're already done, but we're just making sure that they're formatting stuff that goes into it to make them available for ODK devs. But yeah, this July, so next month, we'll be releasing Bathroom Blitz, but also to our ODK alpha group, they'll be getting access to all 29 biomes
so we can start seeding, making sure that we're ready for the persistent other side
with all kinds of other ODK experiences, hopefully, from the community.
Yeah, very nice. the persistent other side with all kinds of other ODK experiences, hopefully from the community. Yeah.
Now it sounds like basically a deed holder.
like I say one deed of any biome,
like the ODK access for all the,
So you don't actually need to hold the deeds for the certain biomes to get
so right now we're doing it where it's,
since it's the alpha folks and a lot of it's like trusted people, you know, people put a lot of sweat equity into other side.
We're just making it all available.
Frankly, I think even if we were to restrict it, you know, a lot of these people own a lot of deeds anyway.
In the future, once other side's persistent, we're going to be restricting that. So it's really just the folks who, you know, you have to own the deed to have access to the right assets is the goal.
I'm excited to dive in myself there.
Yeah, I mean, that was my understanding as well.
And I think it's also shaping up to showcase you know
the value of holding other deeds um you know it was cool to see even just just the name other deeds
pop up in the video and uh you know it also reminded me of the original light paper. And I got a question about that. You know, I'm
really curious about when the other side website was launched, you launched the light paper on
there. And I'm curious since, you know, it's been some time since that was published. What part of the original Other Side light paper is still relevant?
What's still foundational to this updated Other Side?
And by the way, also Figgy, I think, just joined.
He's probably requesting.
He was in a meeting that went over a few minutes.
What's up, Figgy but What's up, Faggy?
But yeah, very good call out.
We've actually been updating, you know, and plan to roll out a revamp of Otherside.xyz.
Kind of a smaller revamp in the kind of short term and then there'll be a
a much bigger revamp later in the year but a lot of the light paper
still applies frankly most of it there's some things that you know some of the specifics are
a bit different but the focus here is still on other deeds as kind of a two, you
Number one being as an access token for and to grant certain entitlements to folks for
as we're building out the ODK and for party experiences on top of other side.
And the other one is obviously it's like having your other deed being able to extract
resources from that other deed and use those in the core gameplay loop so most of what's on the
light paper is still you know very much uh top of mind i think we actually went through it
very recently just to double check that so we feel pretty good yeah i should say
there's we were actually in a position to release an update for other side dot xyz today but we held
it back because and it included a refresh of the light paper that like pretty much keeps all of it
intact there's like sections of the light paper that you know they say more information coming
soon like a lot of those sections are filled out. I think it could just be too much information at once.
So what we want to do is carve that out for a specific,
like its own update and its own drop.
And that'll probably happen soon.
So that's just something that we can afford to have that be its own moment.
And even that is like a midway point, like Garga's saying, before we do a far more major overhaul on the other side site that is scheduled to go out persistence.
The Other Side Light Paper, I think for many of us who were really just invested with their time and energy with Other Side, took this Light Paper as something where it's more than just a game. some aligned principles to build for and by the community and what that means and what does genuine
ownership and interoperability look like, which are really things and ideas that have influenced
the way we've created the tools over the last few years, including things like OtherPage and
also real incentives and support. uh a lot of the things within
the light paper really showcase this concept of this is a platform that's going to have rails
uh with ape chain and uh in in the tweet that was mentioned and figgy you narrated this video about next generation uh creator
tooling uh which includes mentions of ai and a coda agent i was really hoping you can expand
a little bit more on that and how this could help compel builders to create on the other side.
Well, I do want to touch on a little bit about what you just said about the light paper.
I think the entire team is pretty cognizant that that's a document you have to handle
You can't just sweepingly make changes.
If there are any kind of edits,
we have to know that people are building tools,
building alongside of us.
And we have to like make sure that there's like as much backwards compatibility with possible
So just rest assured, like the team is working on that
and we'll probably need to actually like red team that
with folks in the community before we go wide
with it, just to make sure that there's a really strong sanity check in place with key leaders of
the community. When it comes to creator tools, yeah, I mean, I think in all this stuff, in crypto
in general, we need more than anything a strong sense of vision of what the future can be on the horizon like it's really gotten kind of disheartening seeing ct some days where it's just like
what's the new casino app what's the new thing that we're farming what's the new and it's just
like all copy pasta the half-life of everything lasts it's insane nowadays and honestly like
maybe that's just something a statement about the world at large. I thought World War III was going to break out this weekend. Half-life on that, we've moved on.
But I do think for us to be able to coordinate as a group, as a community, as a company,
and as a product, we need to have clear North Stars on the horizon that's like,
yeah, I believe that the world will operate
like that and you know I think about like when Elon first started talking about you know self-driving
cars they're like that sounds made up that sounds like science fiction right and oh yeah they're not
not only are they gonna be self-driving cars but they're like they're not gonna need lidar they're
gonna use computer vision it's, what are you smoking?
Like, that's never going to happen.
And now you're seeing this very interesting thing years later between like Waymo and Robotaxi.
And I think Robotaxi might actually be right.
Because AI did advance and it caught up so fast to all of the really expensive, you know, tooling that's like LiDAR and all this other
stuff. And so like a Waymo car is like 150 grand, a RoboTaxi is like 30 grand and they win the long
run. And I think whenever we look at AI, it's like, it's obvious, man. It's like, if you are
not building this into your product or considering it, you are probably doing yourself a disservice,
are considering it, you are probably doing yourself a disservice, right? Like not everything
needs AI, but certainly things that have creator tools do. And so what's our vision for that with
OtherSide? And that's why we put effort into that video and those mockups. And like, people tag me
all the time on stuff on Twitter, like they say, oh, okay, like, why don't you build like a vibe
coding thing? And I'm like, no shit, Sherlock, like, of course, we should do that., like, why don't you build like a vibe coding thing? And I'm like, no shit, Sherlock,
like, of course we should do that. But like, do you have a demo of it? Like, does anybody here
have a demo of that working? Because we have been working on that for a very long time. We've been
working on that for months and months and months. And it is hard. I remember when all the AI 16Z
stuff was happening, and virtual stuff was happening. This idea that everybody can tokenize
an agent and just be talking to an agent, the performance of the agent, it's going to cure
cancer, it's going to do all this stuff, and you're going to be able to trade the token.
And that's what's going to be used to fund the research. I actually really like that narrative.
But in practice, anybody who went into AI-16Z, into the docs, would get stuck.
And nobody was being honest about that like you would go into
you could set up a telegram bot pretty quick right like oh this thing's chatting with me
this thing's talking on twitter do you guys remember like i was again talking about half
life i was only five months ago when everybody was like deploying their twitter bots and there
was a token attached to it oh yeah but like it was cul-de-sacs. Like it was a bunch of developers on their MacBook Pros, which is nothing wrong with
But like, we look at that from the other side perspective and we're like, cool, we want
to put this on like a Linux Docker.
The idea of it exists, but like the actual code to do that doesn't exist.
So we can't scale this thing.
And like, these plays require multi-month focus, require you to put your head down and ignore the noise. Because I actually believe that, you know, I think we would be naive to say, oh yeah, you're just going to like vibe code an entire other side experience like in two months from now. I don't think that that's the long-term vision. I think if you're looking at
the rate that AI is coming out and how instead of just being purely prompt-based, you can make it
this kind of environmental interaction, I do believe that the advancements in AI are happening
so fast that if you think about it in phases, creating an environment, say there's a Laker
game on, oh shit, I want my whole environment to be Laker-themed.
I want you to take all the luster assets and draw number 24 in the sky.
And you shouldn't need to know Unreal Engine to do that.
You should just be able to type that in.
And the environment can be created.
And now you could start a bubble.
We could be doing these spaces in there. Somebody in the background could be just changing the environment can be created, and now you can start a bubble. We could be doing these spaces in there.
Somebody in the background could be changing the environment
while we're in spaces in a bubble.
That, I think, is a really realistic target to hit.
And then more things come into focus,
okay, now I can actually stand up gaming models.
Aside from that, even without the full 3D,
we have a lot of browser-based stuff
where you can actually pull in vibe-coded stuff.
But it was really important for us to get this out there.
I know that I'm going on kind of a TED Talk tirade thing,
but I think it's important in the space
for us as a community to align on long-term targets.
And if you believe that creators are going to be able
to not have to be super technical
and that the things that Garg is talking about
with like Dota came from Warcraft 3,
we think that the next thing is going to come
from something like OtherSide.
Well, we have to be able to make building
and creating content in those tools easier.
And that's what we believe.
That's why we put that demo out there.
That's why we've been working on this path
Yeah, that makes total sense.
And like you did mention,
and I guess in your video, the code agent.
Is code agent essentially like your kind of AI assistant
or are you able to kind of elaborate on that a little bit
or not really? Yeah, so that, I mean or are you able to kind of elaborate on that a little bit or
not really yeah so that i mean you're able to see like we even showed you kind of under the hood and by the way like by putting this out there we're kind of like peeling back the curtain a lot
just to show you like no no this stuff is like really real this is not faked right like we have
blueprints that unwrap and wrap your prompts and helper functions that help
to translate them because we think that that's actually an important part of the user experience
And so whenever we talk about the agentic aspect of the platform, it's always just trying
to extend your own utility to be able to do things that you weren't able to do before.
And that's the context that you should be thinking about when it comes to agentic interaction with other side.
Speaking of extending utility for agents, Figgy, in your personal post, you mentioned how important this intersection of blockchain and AI is, and that is a very important narrative.
How do you see these agents really unlocking things within the other side besides world building, but maybe playing into ownership and, you know, Apechain use cases?
Yeah, you know, I try to not start from tech first with that stuff.
Like, I think that AI and blockchain or AI and anything is really like, what do I want to get done?
And like, do I need the technical know-how to get there?
If you look at Y Combinator right now, a lot of the different companies that are forming are like, we're cursor for this.
We're cursor for medicine. We're cursor foror for this, we're Cursor for
medicine, we're Cursor for healthcare, we're Cursor for planting trees. And I think it's because
Cursor is just a really great app that enables people who don't necessarily know how to program
to build really quick prototypes of their ideas. And that's the same kind of philosophy that we
want to transpose here, where it's like,
man, I would really like to build a world, but I actually don't know how all of this Unreal
engine stuff works. Can it be made easier for me? That's something that's really important to us.
And it's even to the point there's something later in the post where we try to foreground,
if you're a creator, you don't need to jump all the
way into the odk like that's that's actually like the the closest to the metal stuff that we have
that's like the most technical stuff that we have there are other systems like emotes voyager 2
um the graffiti sticker system that are much more akin to dropping an nft collection except instead
of just being able to view them on a marketplace or in your wallet, you're going to be able to interact in a 3D environment
with those and go on raids with those and all that stuff.
So there's multiple ways that content creators are going to be able to make the experiences
Like any system, you get out as much as you put in.
We're just trying to make sure that you have you get out as much as you put in.
We're just trying to make sure that you have
as much leverage as possible when you get in.
And one more thing, it's really important to note
that like all of these systems,
we want to be creator royalty enforced.
It's a really big pillar in Yuga's thinking
that a lot of the growth happened in this space
because creator royalties made a sustainable route for creators to be able to take in revenue and build more for their community.
That's something that we want to protect across Voyager 2.0, emotes, and graffiti stickers.
That's awesome. Yeah, definitely great to hear that.
I do have a follow- up about the graffiti stickers. So obviously it sounds like based on what you said there, people will be able to essentially sell not just 3D assets, but also graffiti stickers, emotes, and so on, and the other side.
Will this be sold on the Gora marketplace? Like, will be the actual marketplace
where these are transacted?
A lot of this stuff is on chain.
There's different ways that that's gonna be able to happen,
and we'll release product flows that you can do it.
But okay, so here's another thing to think about.
The idea of you being in this kind of
like video game engine environment, doing some sort of action like get a quest, and then getting an achievement like a badge from that quest, that flow is not new.
That flow exists in video games specifically for forever, right?
Like, oh, you beat a dungeon, you get a key, you can move on. What's different about OtherSide and the reason why it's more of like a meta layer, it's a meta RPG, is like a lot of these items you didn't necessarily acquire in the platform.
If you have a board ape, if you have a coda, like a lot of these things were acquired years ago.
because it's built on the blockchain,
it's the only platform that actually acknowledges items
that you were able to get well before
like launch of the persistent state, right?
And so we have to take into account
that you may want to do a launch pad mint
but also there are blockchain assets
that were launched six months ago, two years ago, that are also going to be in the system and that are going to need to have a way to get incorporated and brought in.
So I guess that's to say, like, there's launchpad capabilities and then there's also like inclusion because it's been created earlier, even outside of the context of the platform.
Yep, and that makes a lot of sense. earlier even outside of the context of the platform. Yep.
And that makes a lot of sense.
Now, you did mention also in the post that, you know, it's going to support ERC-20, 721,
Like, how obfuscated will the blockchain be for creators?
Like, is it going to be, like, fully, like, kind of turnkey eventually?
Like, how do you foresee it?
Yeah. Is it going to be fully turnkey eventually? How do you foresee it? Yeah, so Quint and James Hall have been working with our friends at mSquared
to make sure that there's basically a contract factory
that allows you to make globally whitelisted and safe-to-use tokens.
As much as we want to include everybody and everything that's going on,
one of the things that we absolutely wouldn't want is like, oh, you signed a transaction and you just got drained.
And so part of that is we have an other side system of smart contracts.
So if you want to be able to do things on other side, you, you know, have to work within a certain framework.
So the end user, I think a lot of this stuff should be, frankly, obfuscated,
but then like, there should be level of transparency for various levels of expertise.
The reason why like, you should be able to have ERC20s, and we're really promoting token standards
around ERC20s, because I think that they have the widest distribution. Like with an ERC-20, that is the format that you can actually use
to get listed on various exchanges, right?
And so you want a really wide potential for distribution.
But for storytelling purposes, you might want to use a 721 or 1155.
I don't know that newcomers in the space are really going to like,
I mean like crypto newcomers, you know, like day one, that they're going to, I think those numbers are really like scary.
We can say that here because we've kind of like been here for a bit, but I think we want to make it really simple for users to understand.
If you pick something up and it's in your wallet, you actually got it.
And if they want that level of detail, they should just be able to look on ape scan and see it
yeah i think that's an important point which is you know for a regular web 2 oriented user you
know the experience is much more kind of like cool cool, you know, you open up your inventory, your profile, as you would be accustomed to do in any game.
It just so happens that when you click on an item and you're getting a little more detail, there's also the field there where you can be like, yeah, check that shit out on ApeScan and see how it's actually on chain.
And because it's built on the blockchain it's actually fully composable like i know we go to
block explorers because like they tell you some technical level of information all you acquired at
this day at this time for this price but honestly like a page like other page because we're using
blockchain can show that in a more user-friendly format with a graphical interface that might be
more relevant to most normal users, right? So that's kind of the philosophy behind like
as many primitives as possible on chain, as few as possible in any kind of closed database.
Yeah, that's definitely great to hear. I mean, building a metaverse on, you know, rails, you know, on crypto is definitely a easy feat. I'm definitely glad to hear you guys are doing that. I do want to make sure gears a bit and go back to, you know, a couple other things that you mentioned in your post.
I'm definitely excited to play that.
Dropping in July, it sounds like, so pretty soon here,
maybe potentially a couple weeks out here, right?
What's the max lobby size in Bath & Bucks?
Like 8 versus 8, is that correct?
What do you foresee the max lobby size being there?
Yeah, so the core game is 8 versus 8.
The lobby, so there's going to be actually like,
I don't know how much we want to give away about this
because the experience itself is fun, but there is going to be actually like, I don't know how much we want to give away about this because the experience itself is fun,
but there is going to be some sort of a lobby before matchmaking.
And then when you do the match, there's eight on eight playing.
We can have, that is configurable number.
So we can have more people in there potentially,
but that's part of why we list this as like,
hey, we want to actually see what happens when we release
this out there like how do we fine tune
it and it's going to be live for a few
weeks so we'll be able to like do
experiments and change things up and see
if people like things more
or less based off of like
and personally like I do prefer like
scale I think like you know probably Dragon was a little too chaotic for me.
So I think this one would probably be a lot more in line with typical FPS mechanics.
We have Pixel streaming support.
I mean, the thing is, it's always going to be superior if you download the client. We have pixel streaming support. I mean, the thing is like, it's always going to be superior if you download the client, right? Like the graphics are going to be like,
what happens with pixel streaming is there's like a computer and a data somewhere, somewhere that
like just has to like compress that image and send it over to you. So it's like compression
on compression. And then we hear things like, oh wow, like the graphics could be more crisp.
And it's like, yeah, duh, like maybe you should download the client you know so like we will have pixel streaming capability i honestly think pixel
streaming is great for the platform to be able to like onboard people quickly i don't think it's
like the best long-term experience for people um just because you you do trade off that graphic
quality and i think so much of other side is like about how vibrant it is that I
really encourage users to like download the client.
I remember when I spoke to Herman a while back, he basically said like, you know,
because streaming is great for things like user acquisition and, you know,
like premium events for people already paying money to get in there,
but it's not really sustainable, you know, forever,
because obviously there's a pretty big cost there, right?
To stream the data to the user. It's like a dollar
per user per hour or something
along those lines. It's not free.
And also obviously the graphics are
compressed, so you don't get the best experience
Oh, go ahead, Figge. Sorry.
No, I was just closing that up. Yeah, that's exactly right.
It definitely looks better better i was really excited
to see the mac client become available for project dragon and it was just running way more smooth but
sometimes i definitely appreciate when the pixel streaming is available so yeah just accessibility
in general um speaking of Bathroom Blitz,
It also mentions Voyager XP.
can expand on that because it says
and retroactive XP for prior engagement
will roll out ahead of launching the persistent state.
Can you shed any light on Voyager XP
I can take that one if Garga doesn't want to take it.
So, look, in crypto, I think that there's a long history of making sure that platforms keep track of who their users are.
And I think part of that is it's the unfair advantage that crypto is able to get because it gives you an edge when it comes to user acquisition.
Like people are incentivized to be a part of the process and participate.
So that's definitely an axis that we want to keep track of.
And I think that's all I really should say
about that right now in general.
You know, Voyager XP, and then also you're kind of pointing out that there's some sort of
retroactive xp as well so i think it ties in to just incentives right uh even in the light paper
it was talking about uh builder incentives and uh how how important this is when you're co-building with the community.
So look forward to seeing that roll out, starting with Bathroom Blitz.
Also, with the time that we have left,
I want to start using maybe the last 15 minutes or so
to just anyone who wants to request up should be able to join up.
And yeah, feel free to request up.
But Nova, was there anything you wanted to kind of ask about as it related to kind of developers and builders?
about as it related to kind of developers and and builders yeah i mean obviously you know right now
right now we are doing like the odk private private beta right which we we are part of and
definitely you know are you know pleased to be there um i'm curious figgy or garga like how soon
do you think you can open up odk access more broadly to the broader community like are we
thinking like months out or like later this year or early next year like what do you think will be that we're not we're
not like in credit so you know because it's an odk alpha and by the way there's a bigger update
coming you know we're switching it over to unreal 5.5 we're releasing almost a thousand assets that
are coming out like next month as part of content kits start to roll out.
And that's basically like a kit of parts for every biome.
So, you know, depending on what you're going to do.
Sorry, I'm dipping in and out of a meeting to do the spaces.
What were we talking about?
So we're not really, we're not really like super restrictive on, you know, like, as long
as there's some level of alignment with a potential builder who wants to build something
that like, look, we're giving you like the raw tools.
The UI and the UX is not.
That's the kind of thing that we'll dial in. Like as we get closer. we're giving you like the raw tools this is in a raw format the ui and the ux is not
that's the kind of thing that we'll dial in like as we get closer what we're trying to do is stress test the initial publishing loop and as long as you want to like opt into that and you understand
like you know there are gonna be bugs because like this is in the alpha we'll give you access to that
like we are open to that.
And I think that's really like, maybe that's a misconception here is that like, there's
like some sort of dating going on.
There's, there's basically like, you have to accept that you're building alongside of
So it's not like a fully, uh, you know, publicly consumable product yet, but we open, we're
and you will get a head start at having a first look at some of this stuff.
So, yeah, that's the update on, like, ODK things.
Okay. So if someone's asked us, let's say, tomorrow or sometime soon,
what's the process for that?
Is it just, like, reach out to somebody at...
We can help you somebody at. Yeah. Reach out to PM. Reach out to PM. We can help you.
Um, as far as like a community build experiences, obviously, you know, we are
publishing bathroom bliss pretty soon here.
What does the process look like for publishing for community build experience
and other side, you can walk out and walk through a high level.
Like let's say I wanted to build something and publish it to another side.
Like what does that from end to finish look like for a builder to actually get his experience
Yeah, there's a couple different tiers for it.
So if you have a group like Command Line, which is led by Von Doom, put some respect
So, like, we know that he has a team that is very buttoned up and good at putting out
We've even got people like, you know, Rita.
And we've got other parties, Prismatic, Possible, like a lot of other parties that are involved in publishing end-to-end polished experiences.
I think we're going to do this in a phased approach where we can, like, first roll out with those so that people can see, oh, this is the potential the platform has
if you really put your mind to it.
Ultimately, we want to get to a place
where people are able to publish their own worlds
I don't even know who you are
and you're publishing a world, right?
That's the win condition here
because that's when we really start
to get economies of scale.
The problem is we have to protect against like, oh, I'm just like, I'm new to Unreal in general. I'm new to building things in general.
So I'm just going to like create a world, but there's just going to be a cube in it.
And like, that's all there is going to be.
And then if we put that on the front page of other sites, like, wait, what the heck am I looking at?
Like, somebody just made a cube and like, that's all there is. And there's nothing to do. I can't even get out of this experience. wait what what the heck am i looking at like somebody just made a cube and like that's all there is and there's nothing to do i can't even get out of this experience
you know what i mean so we have to like probably first for the sake of the platform put the more
like end-to-end thought out experiences up and then kind of like open it up to experiences that
like are at are at least somewhat considered before we
totally go and let the floodgates open
we're like yeah if you want to just put like a plane and a
cube and like a tree in your world and that's it
you know like that's what you have the
freedom to do whatever you want
pattern that we're thinking about
our goal from a product perspective is to So that's kind of the pattern that we're thinking about.
Our goal from a product perspective is to have you be able to go into these ODK experiences either through a menu or to be able to jump in through a world gateway.
So if you could pull up a menu and you can see them kind of like as a Netflix experiences you know like you okay here's bathroom blitz here's other side outbreak they're buttons that you can click
on or you might be able to like find a secret cave entrance to like a underground coda layer
and as you walk into that you discover like that's the front entrance to like
other side outbreak, for instance.
And there may be some level of discoverability there,
depending on the mainline story that we want to balance.
So there's multiple ways to get in,
but a lot of this stuff we have to approach in phases, right?
Yep, makes a lot of sense to me.
Sean, I want to jump in here. Sorry, I'm used for a second there.
No, yeah, really excited.
And, you know, obviously, Other Side Outbreak was just kind of announced as the second persistent experience.
And already teasing some of the visuals with that and how someone might approach it. Also very excited for if someone did want to
just put a box up and just create
which is really great to hear
that Meet Us at the Clubhouse
are going to be happening.
more social experiences, but
besides taking in all the feedback
of you know and increasing
platforms could you share
a little bit more about that
And then I actually have to, somebody's waving me off screen.
So I got to get back into this meeting.
So maybe Guard can take over.
But basically, deep linking is this idea.
So one of the best on-ramps that we could have right now is these Twitter spaces, honestly.
If somebody was streaming the bubble right here, that'd be great.
Now, how do we get them to join the bubble? It would be great if we had a link pinned to this tweet where you could jump in and join the bubble with us.
So it's just this ability for people to jump in directly into that experience.
But we are also working on other improvements, and these are all incremental too.
We are looking at stream keys we're
looking at ways for people to be able to get what they're seeing in other side out into other
external platforms because those are good top of funnel things to bring in more people
oh yeah thank you figgy uh and i gotta bounce yeah really appreciate you
Yeah, really appreciate you.
Yeah, thank you, Figgy. Appreciate
you. And Garga, I think we
can wrap this conversation up within the
invite some people from the community
to come up. I know we have Coco up here,
but Garga, what do you think? Yeah, let's do it i'm around sweet coco welcome man what's up guys dude i was
just checking out the the tweet from the other side and i was i was looking at all the cool stuff
um when i saw the them running around grabbing the ercs and like it was saying that it was going
in the wallet that was like fiesta going off in my head when i saw that i was like this is like the coolest thing i've ever seen
um yeah so i guess my question is is really around that um is there like gonna be some type of like
wallets like wallet system like built into the other side for i guess this question is for garga
um where while we're collecting these um it's basically obviously going to index the tokens and pull the stuff off the blockchain.
But then once you have these tokens, is the process going to be limited to what you can do with the tokens?
Or can we distribute them to other players?
How are you guys thinking that's going to work?
Yeah, so this is all built into your Yuga ID, now Glyph.
So if you played Project Dragon, you set up a Yuga ID, you've got a Glyph account, don't worry about it.
And what that means is the same process.
You're logging into other side by connecting.
You'll have your Twitter connected or whatever it is.
You've got a self-custodial wallet via Privy.
You're running around a world.
You could be picking up 1155s or ERC-20s like we showed in that clip today.
And those tokens, they're coming off of...
There's a handful of different kind of factory setting contracts where you know
you can be creating a new token or something like that um you know obviously we there's a certain
amount of restriction in world because we don't want somebody to be able to like you know drop a
fucking drainer token and screw people over so you know we're protecting on the side of what these tokens can look like but once
they're tokens they're you know these are composable and interactive things you can you know move them
around you can trade them um you know some of them might be closer to like the app token standards
where there's some restrictions and all that but the goal here is to be creating these new primitives
end of the day you could imagine somebody's making like hey i'm making a hard as fuck skill-based
game and uh if you get to the end here you know there's tokens waiting for you and i just love
the idea of you know creating these kind of skill-based mints you know some kind of strange
You could imagine if some third-party developer, a revered AAA dev is building an experience on the other side
and having their own currency.
That can become a way to monetize the experience in an interesting way.
With the power of the blockchain, you know the supply of the tokens,
and all that kind of stuff.
And how would the liquidity pools work like that?
Would it just be routing to an AMM,
or would it be kind of inside of the other side?
What would that look like?
Yeah, that's where my technical...
I don't want to say something wrong about...
I don't know as much about AMMs and stuff like that.
Okay, I'll probably ask Quit.
I'll see what he's thinking.
Some really good jumping off points, too, that we can continue these conversations.
Because, Coco, I know you're always cooking cooking trying to find some really cool ways and man the experience of being in world and having erc20s you know being activated uh
on chain in real time but like technically if you get an erc20 right like if you get an erc20 and
then you have it in your wallet obviously you can go provide liquidity on any decks with it if it's
an erc20 standard right right that's that's you know that's
what i think would would happen but i just didn't want to say it uh without totally understanding
but yeah like we're not i don't think we're you know providing liquidity for other people's tokens
uh yeah yeah but then like i i see that as a way like because you know like obviously you guys know
i'm crazy into meme coins and stuff right so like you know one of the biggest things about tokens is the attention economy right so like
this is just another vector of where people can bring attention or whatever the project is it
it can get more eyes on said token right like that's really the only thing that makes these
things go up so like i mean you know what i mean so it's like it's just like an added tool um and
i can i could envision people getting really creative with it, especially with, you know, having an entire world where they can kind of interact and stuff. So it's like, man, my mind's just racing with all the cool shit that could happen with that.
can we expose more and more surface area for people to get like to monetize and get creative
with tokens? So whether that's your token gating experiences that you're creating with, you know,
to existing NFT communities or, you know, EURC20 communities, finding new ways to kind of airdrop
or grant tokens to people from within 3d worlds monetizing across wearables monetizing
across stickers and emotes and graffiti stuff you know a lot of the same things that we've seen that
are key to economies on you know web 2 games like counter strike where it's it's skins and that kind
of thing like we just we want to expose all those capabilities to the blockchain and see where
people take them and obviously we're going to have our own you know special things that we're cooking
up but the whole north star here is we're opening up those the surface area for people to get creative
themselves you know the there's when i look at the most successful games out there you know league of legends and some of
these limited edition world skins that they launch each year you know i imagine a scenario where like
yeah sure you might be creating you know limited edition things or exposing you know those
entitlements to codas or board apes or other deed holders that kind of thing but the idea that
somebody could you know i think about man i somebody could, you know, I think about,
man, I love League of Legends.
You know, I played a lot of Ezreal, let's say.
Imagine a world where like Kaz or Daniel Arstrom
or somebody like that could be creating an Ezreal skin,
listing it up on a marketplace, doing it permissionlessly.
They don't need to call Riot.
They don't need to call anybody.
And they're just making it available
and they're getting a perpetual royalty on that thing i think you know it's it's really powerful and
it's by exposing that kind of functionality that you can get regular people interested in interested
again in crypto in a way that's like you know i don't know just not bullshit it's not all just
a ponzi it's it's more about engaging with fans and having more ownership
and disintermediating from publishers and middlemen
This is going to be crazy, bro.
I don't think I've ever been so excited.
Coco, thank you for bringing that up,
and look forward to continuing the
conversation man uh because there's so much potential and i think it's great to be able
to capture the energy when people are inspired and get their ideas going out there so um look
forward to that yo let's say what's up to uh kuzan and then uh jay and mark but kuzan welcome to the stage man what's up thanks for
uh pulling me up here nana uh gaga i just want to say this is some great information here i think a
lot of us have been uh heavily interested in seeing like tangible information regarding other
side because we're all like bullish and we all know that like what the vision is but we just want to see physically like this type of information as we go how how it
expands um but seeing all the assets everything that you guys have been creating is is uh comforting
knowing that i've been bullish and invested in this for for several years now and seeing that
you guys have delivered or are about to deliver all this is incredible.
But I just wanted to ask,
Figgy touched on the bubble link process,
how you guys have the link that's going to be accessible.
I, last week, whenever it was,
M Squared tested the iOS app, and it just has me thinking, trying to connect the dots.
If someone's on mobile and they're clicking a link for these bubbles, how are they going to access the bubble itself on mobile, for example?
Yeah, that's a good question.
I mean, we haven't integrated with the iOS app yet.
You know, we're staying close to that to see, you know, what's possible there.
I mean, I think one of the tricky things is, like, UI often of, like, all right, you know,
there's certain aspects of the user interface and the user experience that change when you're on mobile.
face and the user experience that change when you're on mobile. Especially if you're pixel
streaming, it's very possible to be, you know, to load in from your phone sometimes. I don't know
if that's going to be live for next month's bubble, to be honest. So I don't want to overcommit the
team to anything. But especially for the kind of social features, it's really top of mind for us
to make sure that there's accessibility across
devices. Cause yeah, if you're almost everybody in here is probably listening
from their phone, not their computer. I mean, you know,
the Twitter spaces you have me to even be able to talk,
even though I'm sitting at my computer, I gotta be on my phone.
So it's super top of mind for us. And thank you, you know,
for the kind words about the release i mean um this whole past year
has been uh a big reason why i stepped back in as ceo as i wanted i felt like we were squandering a
massive opportunity with other side and and kind of not um managing it as a product correctly so
it's been a labor of love um over the past year to kind of get us to where, where you're seeing and some of these upcoming releases.
So appreciate the support and know it's overdue,
we're really stoked and I'm just happy to have your,
I think there's a lot of people that are on the sidelines that are looking at
other side that now are going to start taking it like 10 times more seriously.
So we all appreciate this. Thanks
Thanks cuz on you know speaking of you know people taking more serious we got JB on stage who's been hosting
Enter the meta which is a really great space
They're really active on nifty island and things like that. I want to welcome JB to the
stage. What's up, man? Hey, Nana. Thanks again for this and Nova as well. Yeah, congrats on
the announcement, Garga. I was a bit surprised that you guys weren't going to delay it even
further with all the DAO stuff going on. And that's also amazing news, not for not just for for folks in the ApeChain space,
but I think for people maybe not in the ApeChain space to see that being cleaned up and refocused.
I think it's it's it's going to be a big draw long term for sure. So, yeah, kudos, guys.
I know it's not easy. So the two questions I have are kind of on the experiences are going to go live in July. So, I mean, the first one is going to be on that.
Hey, Jay, could you stick it to one just because we got five minutes left with Gaga and I want to try and get through some other questions too. Thanks, bro. sure yeah so i'll ask the second one then so for existing ips like how do you guys envision people
uh joining uh this would you see like let's say mars cats or even folks on ape chain like geez
building an experience is that how they kind of plug in they build in an experience or would you
see them all like is there also maybe a potential of just plugging into an existing experience
that's going to be laid out and made public.
And then for new IPs, the same kind of question, right?
Like we're working with people to bring in some like to launch new products, new IPs, and have like an experience to power their, you know, gamify their experience with that new IP being launched.
Like how would you also see something like that going about?
For sure. I think there's a variety of different ways. The whole goal here is to try and put a lot
of these tools into creators' hands so there can be more flexibility on that front. The command
line team really knows what they're doing, but they're a small team of devs and created Bathroom
Blitz, and it's super fun they took a a crazy idea that
wiley and i had to kind of recreate counter-strike you know kitchen rats and you know this kind of
honey i shrunk the kids size uh map for uh into the boic bathroom and there's you know so you can
imagine devs building their own kind of one-off experiences,
you know, in the familiar grounds of Unreal Engine and Unreal Engine blueprints. So,
you know, we had a lot of the blueprints already set up for like, what would be like a third person
shooter from Dragon. So it's easy for them to go in, create new assets, develop around the UI,
create, you know, a small death match,
and you can iterate on these game modes from there.
We've got Other Side Outbreak coming the following month.
And so you can imagine, cool,
if you're a AA or AAA game dev or amateur game dev
who knows what they're doing, is familiar with Unreal Engine,
you could be building an experience on Other Side. if you're somebody that's more in the kind of
tropical virtual kind of environment design stuff maybe you're helping people create environments
and and their own spaces you know on their other deed if um you're a avatar kind of modeler you
know that's where voyager 2.0 and the the ability to um create
wearables is going to be key and voyager 2.0 is really about a new voyager model with that's built
from the ground up with the idea of being able to swap out different parts of it so you can imagine
you know having a a hat or another special wearable that's, you know, BOIC holders get automatically.
Rito with Gs creates something special for his holders.
And what's good about that is that then the Voyager model will work with any
of the games that people are making.
So while it might be hard for a Gs to work natively in bathroom blitz,
because it's a big fucking ape and they you know the
geometry the skeleton can be a little heavier um and maybe it you know you'd have some weird
clipping if it was working um the voyager model is such that you could swap out a couple things
you'd still be able to flex that collection um a creator can raise money via that thing
um and while you're playing bathroom blitz
for another game you can see like oh damn that guy's got a cheese or and i think it leads to
some interesting scenarios here where you could see i don't know it's just i think the flex in
virtual worlds is super important there's nothing like being you know 13 playing you know in world
of warcraft late at night and seeing somebody just totally decked out
raid gear walking by and i think it'll be a whole new interesting aspect when you've got voyager 2.0
and somebody can flex you know on one avatar that they own a board ape they own a mutant they own a
punk whatever it is um and uh and then there's stickers the graffiti there's graffiti there's
ability for people to like youC-20s in games.
So I'm just really busy just trying to unlock as many tools as possible for creators and how those get used.
My hope is that there's going to be ways of using them that I haven't thought of, that are emergent gameplay things.
I think that's when you start to win and really create a successful flight wheel.
That's when you start to win and really create a successful flight wheel.
Gargo, thank you for taking the time to answer some questions.
We're at the top of the hour.
I wanted to check in with you.
Certainly, definitely a few people on stage that I'm sure that have questions.
And I know you're going to be in the other side Discord chopping it up with people.
But just wanted to check in with you to see if you have any more time or do
you have to jet uh yeah let's do a couple more and then um i gotta drop and eat lunch and i'll
be in the discord answering questions while i scarf down my sandwich all right let's see if we
can rapid fire some of these mock promise to get to you go for it man Yo, how you doing, Garga? So what are you having for lunch?
No, that wasn't my question.
So I'm like not a dev, bro.
I can vibe code, of course.
Like I'm like the least experienced kind of tech guy out there.
But I had got a think agent to help me with my building and stuff eventually when those go
light how soon before we get to like incorporate like somebody like me who doesn't really have
very much experience to be able to use those kind of tools to create on their other deed
for sure so there's a there's a big range here so there's the, you have your other deed
and you're building and customizing on it
with existing models from Yuga, from other side.
Think, you know, setting up your house,
Animal Crossing or something like that.
Like you don't need to know shit
in order to be able to do that.
Now, then there's the next rung up.
to create user generated content you know to sell in game and maybe that's just stickers and kinds
of things where you're you know similar to what we've done with telegram more recently you're
creating a sticker collection to flex you know your, your kind of clan, your people are using that stuff.
And then you can get towards, okay, well, the ODK is where it gets, that's much more,
you know, Unreal Engine, Blueprints, you know, it can be easy to get overwhelmed if you've
never opened it up, you know, it takes a little bit of learning.
And that's where we're investing in some of these AI natural language processing stuff that we showed that Figgy showed in his video today of
cool, how can we make this a bit less scary for folks, give people an ability to really customize
the environment in a way that would be familiar to them where you're just chatting with a, you know,
through a look and a feel and that kind of thing and then also there's the avatar side of the
wearable stuff which you know we're we're anticipating a kind of range of skill levels
of people trying to do that stuff i mean i don't think everybody's confident enough probably to
like model out a you know a sick hat for you know voyager 2.0
But certainly there's people in the community
That know how to do that and
You know people probably hiring
Their friends to do it and selling
Those wearables and that kind of thing
Oh yeah we got people like tropical
Who's cooking it up you know
And before we do, guys, just really quick,
there is a pinned tweet there to grab the badge for today's space.
Definitely go on another page and grab the badge if you are here and listening.
Go ahead, Tropical. Jump in.
Yo, what's good, everybody?
Man, yeah, pretty exciting day.
This is like, you know, I wasn't sure what to expect, but like, I think seeing all the tools like that, like sharing tools was really, really way to go.
get their own games and stuff and then all the third-party devs but you know most excited to see
the difference just like amount of tools coming out just to help people uh get up and going and
you know i gotta say i'm very skeptical on ai stuff but this is probably one of the best like
use cases of like ai that i've seen uh so far because like i've always daydreamed about having
an ai uh just in your game world as like a an NPC quest giver and just reading saying it can remember you and mix things up for you.
Gosh, it's just so refreshing, right?
I'm sure we've all played games, especially RPGs, where sometimes if the conversation or narrative isn't really, you know, striking, you know, we kind of just skip through it.
But I think with something more emerging like this, I think like the odds are someone kind of hanging around like out of curiosity for the fact that it's like not something completely scripted, but like sort of like emerging right in front of them might entice people to kind of like hang around and pay attention to like the story and the narrative just a little bit more.
of like hang around and pay attention to like the story and the narrative just a little bit more
because now it's like a personal thing you know we've all seen these kind of older games where
like you input your name in the beginning of the game and then the rest of the game all the
narrative has like your name plugged into this sort of like pre you know written uh script of
like narrative for the game uh but uh yeah i don't know if i have too much of a question i don't want
to take too much time anyways but i guess for garga like you know if I have too much of a question. I don't want to take too much time anyways, but I guess for Garga, like, you know, like, you know, the narrative part, you know, as you being kind of like a writer and stuff and interested in like literature, I don't know, what are your thoughts like for like quests, stories, narrative stuff, like maybe even narrative experiences? Like, have you thought about anything like that?
for sure and you know there's other sides are really interesting you know platform in the sense
where on the one hand we have this very opinionated metaverse by opinionated i mean like you know we
have a our own like you know point of view like it's not roblox where it's just like cool you're
a block and you're getting like a green space and then people are building on top of it it's like we're creating really rich dynamic worlds that take a lot of effort to put together
but at the same time we're also exposing people to all the tools so they can build their own stuff
and so you could imagine once you start doing that you're going to end up with all kinds of
different worlds like there's going to be super jank ones there's going to be ones that look completely different and the same way now
where roblox's tools are so good that like there's some games that you know that are like ninja
legends or whatever that look like what you would expect from roblox and then there's other ones
that look like you might as well be playing like counter-strike 1.6 or source or something and um in order to kind of remedy
those two things the idea has always been to have this flexible narrative where the the meta
narrative about other side is kind of the pull between creation and chaos and you know that's
what you see in the second other side kind of before Curtis video, where you see Blue entering into this Kota temple, taking this vial of like the last Soma that exists.
And all of a sudden, you know, these two competing black holes open up and he gets sucked into the swamp.
into the swamp curse drinks the potion and off we go and as we get to closer to persistence here
Curtis drinks the potion and off we go.
and we show people nexus what we're going to be showing people is and exposing people to is the
meta narrative that we've crafted for other side that enables for you know it's like we have this
nexus this place where time and space and physics can get all fucky and you can jump out of that into different
experiences that people are creating while staying true to this kind of you know our version of the
force and uh and the sith essentially uh and allowing some kind of meta progression at the
same time so i don't want to spoil too much, but I think when you're creating a platform like this,
part of the fun is to create the story, the drive.
you still need to be thinking about raid bosses.
You need to be thinking about having your own core NPCs
while enabling other people to go off script
I think in the same way that Warcraft three had their own campaign mode,
and then they also opened up their map settings and allowed people to make
Like that's been our North star since day one is like,
how do we have both of those game modes sufficiently covered?
that's awesome. I love that. Yeah, that's awesome.
Yeah, that was definitely
considering that's the thing
that I really love about Other Side
is really this lore and storyline
that's kind of this narrative
and how we can all kind of
Gaga, I know those were like a couple of questions i know you want to get something to eat and jump into the other side if you know i know we didn't get to baka and uncle mac uh so
apologies if you guys have something you quickly want to comment as garga wraps up you know feel
free to but i would encourage you to, go ask these questions in the other side
Discord. There's already, you know,
a bunch of Voyagers waiting over there.
So we can take that party on
any quick comments before Gargaparts
I'm ready to play. Let. I'm ready to play.
Yeah, it might have taken us over time.
I was just going to ask about centralization, decentralization.
I'm here for all the story, the law, the creator stuff.
But I was just wondering about if you're going to centralize who can create things.
And I'm thinking like the ERC20s and 1155s and stuff.
How much of a strong hand are you going to have in that to say,
we like these people, they can go ahead and create?
Because what I'm thinking is, do you want to create an other side,
Or is that something that you'd try and warn against?
I think what's important is to have some safety guardrails, obviously.
So there's only certain kinds of tokens that we're going to allow people to create at least at the start.
Because we've got to make sure that these contracts aren't drainers and all that kind of stuff.
you know, we got to make sure that these contracts aren't trainers and all that kind of stuff.
And, you know, in the core first party, you know, worlds that we're developing that, you know,
we're running. Yeah, we need a pretty tight hand on that stuff. But the goal here is in the same
way we're, you know, we might be using those tools to create 721s or 1155s in world. Other people,
721s or 1155s in world other people you know if some third-party dev builds their own bathroom
blitz and they a token economy is part of that thing like they should be able to do that and
we have no problem with that so um trying to be as decentralized as uh as makes sense with it
awesome uh and then i'd as just a personal one
have you started dungeon crawler cal yet i read a bit of it actually um lately though i've been
into uh i listen to like audiobooks every night going to sleep so i i started the book in hard
copy liked it downloaded the audiobook and i just hate the narrator he sounds so cringe to me so um i'm hoping to get back into
the the hard copy i'm reading um what is it hail mary right now from uh the guy who wrote the
martian that's been really good nice all right thank you garga all right appreciate you jumping
in today and uh you'll be able to catch Garga and Figgy on Coffee with Captain tomorrow.
I actually did have a quick question.
We kept them, like, 15 minutes over time.
So, yeah, appreciate everyone jumping in, though, man.
So, appreciate everyone jumping in, though, man.
It was really great to just have have everyone just be able to pull up and have Garga and Figgy, obviously.
But yeah, Bakka, dude, what's going through your head?
Because certainly there's the conversation isn't going to stop.
You know, we're talking about in here.
It's going to be in uh the other side discord shortly they're
going to uh jump in there and then figgy is going to be jumping on um the grilled chat a little
little bit later today uh with crypto call uh or crazy call and um maybe that's going to be sick
bro um i was really just curious on which platforms bubbles will be compatible with.
Because I saw they wanted to connect it with other platforms, but they didn't specify.
Repeat that again, dude. Sorry. so you saw the bubbles right how they upgraded it
from like yeah now it can hold 200 people or something um yeah like 500 they said 500 concurrent
yeah and then uh deep linking you know for for people to be able to join from external platforms.
Right. So that's my question. Which platforms?
Yeah, when we asked Figgy, he didn't say anything specific,
but he did kind of stress the importance on how important it is to be able to
share these other side experiences and be able to get it on streams, have stream keys. They're
looking into a lot of those different things. And obviously, you know, the different platforms that
support the stream keys, whether it be X, YouTube, Twitch,
I think all of those are going to be very important.
If you want, you know, people to be able to experience bubbles,
to be able to see the content that's happening in other side.
Yeah, I can't answer for the team.
Isn't Ovi going to be the streaming platform for the other
side and it's going to allow you to
connect to every other streaming
That's what I understood.
I don't know too much about
I don't know. It's not. Free stream and OBS, right? I don't, I mean, I don't know.
It's definitely in the same realm of competition,
but like, I think that the way that they built OV,
it's built like for like on chain to be, you know,
able to live stream in the other side and stuff like that.
That was just my understanding.
Like from whenever I looked at the whole thing,
Maybe I'm completely wrong
yo uh all right cool well hey let's keep this conversation going we got some really dope
people on stage i also want to just say yo thanks for everyone for tuning in for the first half of
osfm today nova thought that was a really dope you know
conversation where we got to unpack uh the other side info dump and um also for if you haven't
already uh just like every episode of osfm for the past few weeks we've been dropping a badge
minted on ape chain powered by other page so make sure
to get this really dope badge man um man this render by cinema slash you know fun friday uh is
so so fire i had to make a badge from it so um you know what i'm also going to do is graph kids
one of the projects that has an upcoming mint
on ape chain uh they're going to be they're asking for whitelists and uh some some accounts for uh
for for whitelisting on that and i'm gonna i'm gonna select however many that i get i'm gonna
select them randomly from these badge holders for today's badge.
You don't even have to pay gas.
Just make sure you're logged in to the other page.
And then when you go to the badge page, hit claim by code and type in that code. And it should be able to just mint directly to your wallet.
Let's go back to Uncle Matt.
Thanks. And great, great job now um sometimes people forget to say like good good job i always picture handcock uh you know where he's like on the police officer and he's like good good good
job um you know so good job on that. Appreciate you guys.
But yeah, it's the bubble thing, and I always think of the bubble thing.
And obviously there's a very full crowd of people who all probably kind of work at Eure
And my kind of vision of it, I'm not sure if it's a thing in the works or confirmed or whatever,
but I feel like it needs to be its own app as well.
Like, I think if there's a seamlessness between the two, like we're still on X and, you know,
it's been like five or six years of NFTs and stuff. And I'm like, that's good. And it gives
us broader reach and, you know, more people might stumble upon us. But I'm also thinking if we're
in the other side, anyway, we're already closed off, having an app version of Bubbles where we can interact with Bubbles that are ongoing in the other side.
And then in a separate app as well, that kind of cuts out the middleman of X, which I think would be really good.
And then the seamless kind of transition, you get home from work, you've been in a bubble on the phone, and then you just jump in and you can follow in quickly and see what's happening there.
Something like that would be really cool.
If anybody's listening with the power to do that
or if it's already been done, that would be cool.
if Bubbles is going to make things like Ovi...
You know go Coco I see your hand up and y'all feel free to jump in as well
No, I see some hands Dutchie. What's up? Minty? You guys hear me? Oh
Yeah, go ahead. No coco no no i wanted to talk
to uncle uh mac so like i don't know like exactly what they because you were talking about like um
ercs and stuff and that's kind of somewhere where i think that can bring a lot of attention to other
side because like everybody knows that like tokens they garner a ton of attention right
and obviously people can like airdrop them and do all that kind of stuff.
But I don't know, like I really haven't even talked to them,
but the way that I would envision it,
because like if you think about it,
like there's a lot of stuff that can check
if something's a drainer or like you could,
they could like whitelist the tokens
that have passed like a bunch of different checks
to make sure that they're good, right?
Because obviously you do have to look out
for people's safety and stuff,
but I don't think a token can actually be a drainer, right?
Like you would have to like interact with something to drain it.
Like there could be like honeypots and stuff,
but like you could like whitelist the tokens that maybe like they put in
for some kind of like approvals or like the contract is verified
that like mints the token.
So it's for sure like a safe launch for
instance like ape express like all the tokens are like none of them can ever be a honey pot or a
drain or anything because they're fair launched and then liquidity is burned right so like stuff
like that when it's like verified i don't think like if they want it to really be decentralized
and open like i don't see why they would like people from having those kind of tokens inside the other side, you know?
Because then it's like, if you only let a few types of tokens, then what's the point of having the wallet, right?
You want people to be able to trade and stuff.
You just got to make sure none of the bad ones get in there.
So that's what I would say.
The British in me wants to wait for the handbook just to keep the conversation on just that little topic going because I don't know if it was clear before. I wouldn't say,
well, I think it sounds like at the beginning of the space, Gag said that James and PP Man have
been working on a curated set of contracts for people to launch things from. And that kind of
works like Apex Express as well. They've got've got the contract you use it you make the same contract every time for the erc20 my my worry would be the other side
would become some sort of like pump.fun where anybody can come in at any time and create a
token and launch it and then the other side is sort of littered with random tokens um so i would
i would like say the level of decentralization there is kind of like make it
so that only certain people can or maybe
you have to you know kind of like an AIP
but we've just sunset that
so like they would have to like maybe fill out
something and like get it approved
but then it would be safe by like
how it like because all that kind of stuff can be done
right like okay so this is cool
we like this concept or you know they put in a certain amount of information and then it goes
through a contract something like that yeah that's kind of what i was going at like white
listing it um for the creation just to make sure it's safe yeah there'll definitely be some guard
rails to like prevent just anyone to launch whatever they want because obviously no other
sides meant for like wider adoption it's not just meant for us like a token launcher you know so there will be for sure some
kind of like gating with regards to tokens speaking of tokens coco now that you're on stage
here a couple questions for you sure i've seen this thing called ape church being you know I'm kind of curious about Ape Church. What can you tell us?
Yeah, so it's basically a place for DGens to congregate,
and it's going to involve social and being able to risk your ApeCoin,
but also multiple, multiple different things that you can do.
That's all I can say for now. I'll put out a big threat on it soon yes yeah at extreme levels so Baka saw Baka saw you. You can tell. Nice. Baka saw the platform?
I got you. I actually wanted you to come and test it.
I want to put it in the other side i'm just trying to figure out
like like you know like i gotta i gotta like you know i gotta talk to everybody because like
everything's happening so fast it's like shit man i want to really kind of like stay up with the
the times and stuff because i've been working for like past like four or five months to to bring
like two like a full-on like re version of ape express with like
way more functionality and a lot more cool i'm kind of going away from the pump fun model but
more into like uh just like really composable safe fair launch token model where people have
like tons of flexibility to how their coin is going to be and then a whole bunch of other stuff
that's like never been done before um so like there's like a full revamp of Express coming.
We've been we've been a little bit quiet.
So like we've been like we haven't just been sitting around doing nothing.
We've been fucking cooking hard on that.
So that's like what's coming.
And then obviously Ape Church.
But I will say those two will work together in some aspects.
Yo, I want to say what's up to Baron Von Hustle, Minty Fresh, Dutchie, Squirtle.
Yo, I just want to welcome you guys to the conversation as well.
Feel free to jump in at any point.
Dutchie, I see your hand up, so feel free to kick that off.
I just wanted to address something there that was mentioned about the streaming and if it's a competitor and if it's compatible with certain things.
So, I mean, the key here was that he mentioned stream key. And so stream key can be imported into any OBS, stream labs, OV, you know, you name it, you know, control, you know, aid control, like it doesn't really matter.
So I wouldn't say it's a competitor.
And I mean, I'm sure there'll be other features as well,
but I mean, that in itself should tell you a lot.
It's like an address, right?
Ovi, just to add to that, I agree 100%
because I think Ovi is much more about
giving composability to the creator to create you know the look or you know the feel or you know
the style of delivery and the broadcast center is you know uh as you said stream key oriented so
it's just like yeah i want to go to twitter with this or i want to go to um you know to the bubbles
with this it's just literally another
outlet in which to develop an audience and create, I think, really interesting spaces.
I'm super excited for this. Yeah, it can go to restream. This means it can go to Twitter. You
can stream it to LinkedIn. You can stream it to anywhere in which either OBS interfaces or anywhere
you can input a stream key. So there there's no uh limitation to in terms of
platform it's uh you know twitch accepts stream keys like you know there's could be anywhere it's
just like a web address that's pulling in the video feed for it to be able to be relayed to
wherever it needs to go i gotta kick off my linkedin streaming man, I gotta up that game
I know you've been heads down
It's kind of way off of your
Shoulders now that this info is out
So just quickly checking in with you
how you feeling today there was an info dump today
no yeah i'm super stoked that a lot of the stuff that you know we've been working on is is kind of
out there and uh didn't have a chance to listen to the beginning of the space with Garga and Figgy too much
the alpha and everything they shared
got to tune in for part of it so
super stoked that the information's out there
see all the hard work behind the scenes
you're here I mean we didn't finish our questions to gargan figgy
so i don't know how much you can say but there's more questions in the in the backlog here
should we keep squeezing or are you not allowed to
i uh yeah i would just hold those questions for for another time I don't think I'm gonna be able
to answer them so well I could answer them but I don't know fine fine it'll be nice yeah man I
mean you know what PM and Baron I feel like you guys you guys you guys came up with this community
man and now you're no pun intended on the other side,
with full exposure of what's going on behind the curtains,
and yet still taking the time to come kick it with,
I'm just curious on like your excitement right now.
have you been having fun doing what you're doing?
It is so much fun just being involved in this and being where I am.
I obviously came from like a dev studio and a motion studio before, and it was on a much smaller scale and dealing with, you know, M2 and all of our vendors and being able to work.
It's like a dream job for me.
And seeing the content come out and finally getting to see the community reactions is like a very rewarding thing to see for all the hard work that we've been putting in in the long hours.
And, you know, sometimes it gets frustrating and sometimes there's bad bad days but there's a lot more good days than bad days so
happy to be here still let's go man baron how about you man i i texted piggy this morning and
i was like as soon as i saw a post i just wanted to pop on a spaces immediately with Sean and just start dissecting this post for like hours, you know?
And I was like, it's so funny to me just to like come back to, I was like sitting in the audience listening and just thinking like, man, this is so cool that when Other Side, like the first thing ever happened, you and I were like, let's just start a show about it.
Let's just like, like talk about it, you know, and fucking years later, it feels like in the web three time.
It could be 10 years. I don't know.
Now, all of a sudden you have for like weeks now and Nova had had Greg and now Figgy join.
You guys have grown this like really dedicated space and audience that's built around this love and excitement forgy join. You guys have grown this like really dedicated space
and audience that's built around this love
and excitement for this thing that doesn't even,
like, well, when we started,
didn't even really exist as far as we knew it, you know?
And now we're seeing it become more tangible
and more real and we're going to get to experience
And Bathroom Blitz is going to be a super fun experience.
Like, I'm very excited for that
one specifically that one just with the colors it hit it hit my color palette as like an artist i
love i love what they did and i'm just excited for so much of it first thought sean i was like
i gotta call sean and like jump on spaces and talk about this i know dude dude even hold up hold up uh there is some alpha von doom just posted a second
pinned video to the top man perfect i was listening i was watching that while baron was talking von
doom like just three minutes ago posted some gameplay of bathroom blitz it looks it looks disgusting i'll be honest
no it looks it looks amazing and uh i think the uh the whole art direction is is just off the wall
man uh so super stoked on that if you haven't checked that out, please do so. And then, you know, going back to what Baron said,
the video, that first video that came out,
like where it just showed how beautiful the other side kind of looks.
It showed like the tree blinking and shit.
And then Garga did mention this earlier, PM,
And it showed like an ore digger at the very end of the
clip and uh you can kind of see like there's like the ore symbol and then it has this machinery
kind of sound that's rumbling and uh it's digging some resources it's digging that ore um so i thought that was really cool to see
um a little teaser for how resources will play into this and uh garga's over in the other side
discord i've just kind of been eyeing the chat uh resources will likely come in to uh other deeds
so other deeds before the end of the year i think that's
when we'll be able to experience our our you know individual other deeds uh ideally before the end
of the year but resources will activate in 2026 that's something that garga had mentioned
he also mentions uh voyager 2.0 which i feel like we we talked about uh and i think is
really really interesting you know especially for onboarding especially for what it means for
uh wearables and stickers and things that people can create um but uh voyager 2.0 according to garga is a refresh of the default
voyager model built in such a way to make it more friendly for wearables so imagine being able to
outfit your voyager in different skins headgear etc and imagine those things are both stuff that Yuga makes, but also stuff that other third-party devs could make and sell.
We want other NFT collections and communities who don't have full 3D models to be able to flex if you're a collection a creator like what could you do
what could you build you know as it relates to being able to outfit uh all the different voyagers
as they're going to make these things compatible throughout and those will be things that people
would be able to mint and sell not just yuga minty i saw you on mute uh so feel free to just
I was just going to want to reach out to Tropical and just immediately make him my best friend,
because it's like that, right? Sign up, dude. Right. Who can augment and to create for four
communities. And I think this is such a great way to circumvent this idea. As you said, like,
oh, gosh, this whole problem of having 3D
models is one thing. Having the right type of 3D models was another thing for a long time.
This helps towards that, right? And if you do have a really talented friend like Tropical,
who I'm going to slide into your DMs, as somebody who can help create with you and with your
community, that's really, really powerful in order to get them experienced into, you know, pull them into the experience of other side and experience that
differentiation that we search for. I think even within our PFPs, the sort of the flex
or the association with, you know, certain groups.
Yeah, Tropical, but I got that right card ready, you know, no, no freebies for these, you know, leeches out here.
No, I got to jump in there. Hey, I appreciate the shout out, man. That's awesome.
And, you know, as for, you know, my role, I guess, you know, like part of the community, like that's that's like the area that I'm interested in the most.
You know, I know there's so many aspects of the other side,
right? Like we're talking about like creating tokens, we're talking about generating assets,
we're talking about using AI to like do narrative storytelling stuff and mission creation. You know,
but at the end of the day, for me, though, the core of it is going to come in like 3D education
and just like general understanding of this stuff. Because yes, there is AI and yes,
there's like kind of things that are automated for us. But, you know, if you are the type that
you want to go in there and push buttons and really make it your own and kind of, you know,
really make this your baby, right? Like you have this, you know, NFT, this land, you know,
it's your world, man. Like literally, like, I know you're not going to suffice with just having some default things set up and then just like call it done and walk away.
No, you're going to want like custom, you know, environments. You're going to want like custom
signs and information in your world that, you know, really lets people know where the hell you
are. Right. Like, I think it's important as far as like IP stuff, you know, the branding and
everything. Like, it's just so critical to let people know, like, when I jump in here, I know where I am because of like the design, the way it looks,
like what it's telling me. So, you know, the one thing I can hope is like rally people around,
like the creative part of it, at least, you know, to kind of get people ready for that.
Tropical, did that freak you out? Just the ability to vibe code like a land for me, that was very,
is a big game changer. The ability to just have no ability to code code like a land for me that was very is a big game changer the
ability to just have no ability to code yet go in there and in that vibe code way dictate that
differentiation no i want pink clouds i want a bigger sun i want you know blue land etc yeah no
100 man like those are the kinds of like little, little things that, like, you know, think of it this way.
Like, we're using Unreal Engine.
This is a professional game development, you know, software.
This is, like, something that is used in big game companies, you know, all the way down to indie devs.
But all these people who are working in this space or with this, you know, with the software, you know, they're well educated in what they're doing, right? So, but Unreal is complex, because it allows you to really build the world the way
you want it to. But because of that, yeah, you know, like, making the sky just blue or pink,
or the ground a certain different color, like, you got to create materials, you got to insert,
you know, certain setups, you got to have a skybox, to insert, you know, certain setups, you got to have a skybox and then, you know, daylight in there, like, you have to drop quite a bit of things just to make a scratch world. But right here, you don't have to do any of that in a sense, right, you know, up to a certain degree, like, you could jump in, have this sort of pre-designed world, you know, vibe with this kind of LLM to, you know, get the world in that vibe, that mood that you want.
And, you know, you could kind of stop there and just kind of rely on the built-in tools and stuff.
But again, you know, I'm just going to keep stressing it.
Once you get it done, you know, with the pre-built stuff, you're going to want to add a little more or a little flair to it, or, you know, some variety.
But I'll say this, though, for like people who are like, no, no, I don't want to do that. So
I'll just stick with the, you know, preset stuff. That's cool, too. There's no problem with that.
And if you don't feel like doing it, like I'm this is like, you know, one area that I'm really
looking at for all the artists and stuff, you know, or just 3D artists in the space where,
you know, really coming at other side
from this game dev perspective,
is that man, the amount of work, bro,
that's just gonna open up for game devs.
Like, like right now we have, like,
what's really hot right now is like illustrative artists,
you know, like, you know, Jacopo, like I draw animation,
the dude's cooking, like doing art
for all kinds of projects, you know,
different people are doing like sketches and stuff and concepts for just like having cool visuals of your, you know, board ape and stuff.
And, you know, someone like that can come in and like work on textures, right?
Like there are 2D artists trying to find a place in a 3D kind of this game world.
They could still be so relevant. Like they could use their 2D knowledge to create
textures and like textured 3D models and stuff, you know, to help things like be more custom and
more specific to your experience. But then, you know, the other 3D artists who are just coming
up and stuff or who have been doing it for a while, suddenly there's a new market, right?
There's like people hungry for their worlds to be unique and interesting. And now all of a sudden you have just like a new wave of like designers and
creators coming in to fulfill, you know, to like fill those roles. You know, we have plenty of
people who are excited to own their deeds and want to have a world on it. So I'm more than sure
there's going to be this kind of like friendly competition of like showing up, you know, showing up and showing off, like having a really dope world.
Well, you know, all these artists and stuff who are hungry on the sidelines for more work and entering a new area, like, you know, we'll have an explosion of like different types of designers coming from not just within the Web3 space, but even the outside.
designers coming from not just within the web through space, but even the outside.
Because since we have Unreal Engine, you know, being utilized here, you can have someone
from the outside in the web to world who has been doing, you know, game dev pipeline stuff
And all of a sudden they have this kind of new, exciting area to like express themselves.
Then they realize that they can like make their own wallet on their own marketplace,
sell their own assets and not have to really answer to anybody.
I mean, man, my head's just spinning
with all the possibilities that artists will all of a sudden
have because of this new area that it's not really
So head down, man, get to cooking,
because if you come up with something, it just might stick.
Tropical, I do want to plug in that the Renderpool
doing on Ape Control every
Tuesday has been awesome.
Tropical's live stream on A on ape control he's been killing it
showcasing how he goes about designing worlds uh using unreal engine and uh it's been the last
episode was like super inspiring um just like how you think about lighting how you think about lighting, how you think about the different tools that you use.
So some of the more tactical things,
I saw how you're able to create,
like, you know, to shape the land very differently
using the different tools
and why people would do certain things
and how that would impact someone's experience.
aren't already follow tropical get tuned in to the render pool and uh yeah pretty soon you're
you're gonna have the render pool available on another page uh i believe so so people would be
able to join that community there so you can start seeing and just taking part being part
of the growing community that tropical is uh is growing but um yeah i wanted to just kind of
circle back to anyone who had like reflections thoughts on the uh the info drop as well as the
discussion we had earlier nova want to kick it over to you real quick, just to ask, what was your impression
after reading the thread?
We had an opportunity to kind of just chop it up
ahead of time, just going through all the different things,
what we can potentially dig deeper into,
and then having Garga and Figgy offer their time
to share even more insight.
I'm curious if there was anything that stood out to you in that conversation.
Yeah. I mean, first of all, I want to say that I must have spent, I don't know how many hours of
my life speculating about other deeds and resources and all these things over the years.
At least, I want to say, 50 hours of my life have probably been spent on,
on just, just on that. Um, yeah, I'm definitely excited to see the information come out about,
about this. Um, it sounds like we'll get access to all 29, uh, biome types, you know, for early
build it, which is great. Um, we do have access now, so I'm excited to kind of dive in there,
maybe, you know, maybe build something pretty soon here.
Excited about Coda agents, I guess.
Like, I did try to ask how, like, are Coda's AI agents,
but they kind of, like, you know, circled around the question.
So, well, hey, yeah, I can't confirm it if Coda's are AI agents,
but, you know, there's going to be a Coda agent of some sort in there that's going to be, like, your assistant, I can't confirm it if Codas are AI agents, but there's going to be a Coda agent of some sort in there
that's going to be your assistant, I guess.
They'll help you build stuff in ODK.
Let me riff off of this real quick, not to interrupt,
but just because it's on that topic.
As I was peeking in the other side Discord,
Garga had mentioned to Maverick that, I'll just read it out loud, said Nexus is the main world everyone is going to be logging into and launching into any other experiences from.
And it's the home world of Codas.
There are places that are Coda only and mega coda only in nexus and you can play as
your coda in bathroom blitz zombie outbreak etc the goal is to make codas the ultimate flex in
other side and grant them perks in certain spaces only they can acquire and benefits in the resource economy.
So I think as it relates to the resource economy,
which is slated to activate next year,
codas definitely will have some sort of factor in that.
It sounds like I need to get a mecha-coda potentially
because it'll be a special area.
So I'm saving up for one because they're still not free, unfortunately.
Bath and Blitz looks awesome.
Looks like a pretty, like, raunchy FPS game.
Definitely excited to jump in there.
I am excited about just no longer, you know, having these big massive lobbies with, like, thousands of people, you know, fighting each other.
I do think FPS games are designed
for the smaller lobbies like this.
So I think 8 versus 8 is a perfect game size.
It sounds like they're going to be
featuring a downloadable client
and using that a lot more,
Obviously, probably they want to fix the stream
at Persistent World 24-7 and just probably don't want to fix the stream in persistent world 24-7, you know,
and just eat up bandwidth costs, you know, for pixel streaming.
And then it sounds like eventually they are going to have,
you know, other deeds kind of more gated.
So, like, if you have a deed of a certain biome type,
you'll be able to access those blueprints only
and not in the other ones.
So it does drive some value for deeds
Like, you know, if you want to get access to blueprints,
you have to buy the deed in order to be able to do that
Can I say something on that?
The one of the videos kind of showcase uh i think it
was the next the second tweet in the thread that where figgy was narrating discussing next gen
tools for creators it showed like how you know he mentioned like we've been working really hard
on these content packs and it showed the avatar kind of just
running in this you know on this plane where it just showed all these different content pack
elements of it and uh that shit got me hyped up man because i yeah as someone who would be able
to take some of those content pack elements and figure
And then with this whole upgrade for,
as well with some of the,
the PCG and the procedural generation of,
of building out your worlds.
I think there's just so many cool opportunities to make something feel like other
side and um yeah i think with those content packs you know there are certain environments
that are more rare than others so it'll be it'll be interesting to see like how people uh you know
build on each one yep yeah definitely um i guess
nexus like bubbles is definitely interesting uh sounds like it'll be like 500 people you know can
be in a single bubble now which is cool there'll be uh external platform support for streaming now
which is also cool there'll be like you know wider reach i do hope we're not just like floating in
space i hope like we can actually listen to the bubble,
but like still be able to like run around other side and do stuff,
versus just like being stuck in a bubble in the,
Cause I don't see a point in that.
outside outbreak looks interesting,
it looks like a sound like a parkour type experience.
So I didn't really get to talk about that.
I don't know if you want to jump in here about outbreak.
Well, Garga keeps saying zombie outbreak, dude.
Well, he keeps saying that, including in the pinned tweet.
So I have a feeling zombies are going to be part of this.
Just give us a thumbs up.
We just have internal and external names for some things,
and it gets super sticky sometimes.
I've playtested it quite a few times.
And like I said said i didn't hear
at all like what they gave away and what they talked about earlier today but uh yeah stoked
to have the community jump into that as well as some of the other stuff we're working on yep
definitely and i guess last last thing i mentioned is you know there will be xp progression which is
cool i guess you're going to get retroactive x XP for things you've already done in the past.
So, you know, if you attend the first trip or second trip or, you know, all the other stuff, you'll get some kind of, you know, XP points, which may or may not lead to something in the future. Maybe an airdrop, maybe, I don't know, free wearables, maybe access to PMs, you know, private chat.
Hey, my DMs are always open,
want to chat on their side, anybody
who ever wants to chat about
ODK access, I know I got messages
I think from Other Knot and a couple
other people who are looking
for ODK access. Seriously, just
experience, if you've got 3d experience if you got unreal
experience like our goal is to to get people building in there and i think you know right now
we're just seeing kind of the forefront of everything with what's possible at the odk and i
know tropical the legend he's been in there since the beginning um and his 3d streams are super
awesome and i think when we think about the grand scheme of things,
when external devs outside of our environment
can see what's possible to do with the other side,
with ODK, with mass concurrency, with pixel streaming,
with access to all regions of the world,
I think it's really a game changer.
And then obviously the blockchain layer on top of it for
true ownership, I think, to me personally, is one of
the most important things. I played Rocket League, I've played some of these other
games where there's been shifting policies on
how ownership of something works, but knowing you own an
object, you own an nft it's yours to
trade on the open market is is a great idea for gaming in general yep yeah i'm definitely
different agree there um you know that's actually like one other thing and the things about like
you know like uh fortnite for example is like you can sell skins there right so as a creator
it's it's very like limited amount of things you can actually monetize there i'm actually
actually monetized nothing in there currently that's let me take a step back currently and
and you know for now you can't sell anything as a creator yet um so other side is like a
kind of opposite of that you can sell anything you want let's lose the most a little bit here
um I am curious actually about a couple more things here I don't know if you can answer or
not but um obviously like you know, for things like,
you know, like UAFN and, you know, Fortnite, they do have like some developer incentives
You know, I am curious, like, are you guys thinking about those things that other side
about like, you know, development, like how do we onboard developers onto the ecosystem?
Like how do we incentivize them to build things?
Like they're going to be like a developer's support, you know, ecosystem of some source PM,
or like you give incentives to build another side or like,
we have a lot of plans in the works.
I don't want to get like too in the weeds on it.
obviously with the ape co things,
So definitely working through on onboarding more developers,
not just people within the community,
but AAA game devs to start getting on the platform and building.
And it's one of those scenarios where they don't have much to lose
by having the platform and the new medium to to release content on that has quite
a bit of exposure in web web three and obviously with through partnerships and everything we'll get
a lot more exposure into another side so i'm super excited about that aspect and onboarding
and creating more content the more content equals more people, more people equals, you know,
better results overall for the platform.
And, you know, so it's definitely, you know,
in the cog wheel for things top of mind for me right now.
I hear that often, you know, sort of AAA game devs.
They're making a pretty good living right now.
You know, there's so much demand for them
at those AAA game places.
I guess, what sort of incentives do you guys have in place in mind already?
I know we float around a lot of ideas of tokenization,
but what sort of concrete things are there currently?
I obviously don't want to get into too many specifics on it, but I know that, like, there's percentages
that aren't necessarily equal across all platforms,
and our goal is to develop a creator-friendly
and a developer-friendly platform.
No, it makes total sense.
And obviously, you know, it's like, you know,
right now if you're a creator, like, you can sell skins in Fortnite, right?
Like, you can sell skins on the other side and make money that way, right?
So, like, there's, you know, opportunities there and to monetize in very creative ways that you can do in Web2 currently on most, like, you know, platforms currently.
Now, there is, like, you know, a visual of a Coda facing against, like, a huge creature in the very final post of the other side post you guys put out.
Are there going to be like big boss fights, you think, like in the future as well that you guys are building?
Because I'm going to say like the very first trip, we had like the big Kota fight, right?
Like where like we all took out this like giant Kota monster with big glowing red eyes.
Are there going gonna be more
of those in the future potentially pm or like i don't know more boss fights against big codas
i can't really comment on that i don't like i said i don't know what greg and piggy said about
anything so i don't want to give any spoilers teasers are fun are fun, right? Hey, Dutchie, what would you rate that Art of the
it's an improvement from a
the intro of the book, which is
like, what are you doing? You don't ever ask
someone, can I squeeze you? You squeeze
them in a covert way in which they
do not know they're being squeezed. So I would say
I would rate that much higher than the intro
waterboard PM to get some answers out of him
or what? What do I have to do here?
Dude, he's chilling, dude.
He's just a CODA chilling.
Yo, I want to say what's up.
You've got so many CODA owners so happy
with that pin. I hope you know that.
So many CODA owners are like, we're in the chats
like, what does it mean to have the CODA?
Your post, man, gives so much relief
to think like, okay, great. I have an advantage.
Are you just thinking of the homie modest who's just been dying for this day?
Modest 100% in my DMs all about it.
But I think there's a lot of owners who have been wondering, you know, and I think that
this gives them a little bit of certainty as to understanding, you know, kind of how the ecosystem is going to be set up and what advantages they might have.
And that brings me to the things that, you know, you and I back in the day used to always talk about, like how to prepare, how to best prepare.
Now that we know the landscape, like how is it do you think that we can best prepare?
It seems like CODA is the way to go to get advantages.
It seems like that's going to be the big flex.
In terms of lands, it sounds like, I don't know,
is it going to be better to have one baller land versus 100 smaller lands?
What are some of your perceptions after today's download?
I think that would tie into just all the different intentions
people would come to the other side with.
It's going to be an ecosystem, just all the different intentions people would come to the other side with, you know,
it's going to be an ecosystem.
And when resources kick in,
I think it'll get really interesting,
the last bit of the video of the very first,
shows like an ore digger so you know resources are
going to play in to other side at some point so having more access multiple deeds that have
resources that that could be beneficial but if you're a builder and you really want to build out your own experience, like there's a play for that too,
you know, and just getting the right environment, getting access to the content pack that, you know,
you resonate with most, that inspires the most creativity could be one of those plays. And, you know, it was made clear that you, you, you don't have to build out your land
from scratch. You know, these things will, you know, be able to come prebuilt in such a way
where you can just kind of hop in. And if you want to customize, if you want to get into the tooling,
if you want to have some sort of coda agent help
you out with certain things i think there may be benefits to having these other you know being able
to take advantage of these other um assets and and features but um yeah you know it's it's all
speculation at this point but i think it's nice to be able to get some sort of foundation uh for
information on like when we can expect like when it comes to resources next year you know when it
comes to other deeds before the end of this year um and also like like the core gameplay loop is
going to be essentially like you know like that's where you use the resources for so like what is that core gameplay loop exactly like you know is it
going to be like you know you harvest resources they have to you know use them to like craft
things or like build things or like what is that core game loop exactly and we don't know just yet
right so just a whole speculation at this point so if you're buying things you know as we always
say decide with your heart, not your mind.
Don't just ape into things unless you can afford to lose money.
And also something that we brought up was the light paper.
And how Figgy had mentioned that they actually had a rewritten light paper and other side XYZ site ready to go, but it does deserve its own kind of moment aside from this info drop. So I think we can expect that
soon. A revised light paper where most of it is actually intact and still foundational,
which is great to hear considering the light paper was published over three years ago.
A lot of us were wondering what part of the light paper is still relevant,
It goes into authoring and manufacturing mechanics to odk to um a lot of the things that
said more information to come and like the codex like parts of the obelisk and we can probably
expect that to be fleshed out uh pretty soon so i look forward to that. Look forward to a new light paper,
OSFM, and we'll break it down
Let's go to Dutchie, and then I'm
dying to just say what's up to the
But Dutchie, let's go to your hand first.
Um, definitely want to keep this combo going for sure. Yeah.
I just wanted to touch on the, um, the resources question. And, uh, I mean,
obviously like, I don't, I'm not privy to anything that, uh, you know,
the team has, um, but you know,
there's something aligned to be drawn there where there or a thread to be followed where he says
that everything that you collect in-game is like ownership, right? You can see whether that's the
different ERC types. If you pick up something, you want to actually be able to own it. So when
you talk about extracting resources from land, then that means that you own it,
which means it's got to be some sort of token type. And then if that token is on chain, which is,
you know, obviously on, I would imagine a chain and, you know, and they're saying that the token
of the world is eight coin, then, you know, you're at um and kind of some of the questions that coco
was asking earlier is like well what are the you know what is if resources is a form of token then
what is the um i would say the sinks like for those tokens so if you're saying use it in gameplay
does it mean that it enables um for you to be able to token gate an area part of your land and you need to spend a certain amount of a resource?
Is it for visibility? I've said this on another space, but basically, you know, boosting if there's 100,000 land plots, how do you get on other people's radars?
Maybe you have to burn a certain amount of a resource in order to get that.
to you know burn a certain amount of a resource in order to get that and then of course like when
you're coming to like liquidity pools and those kinds of things you know um do you need to pair
two types of a resource because we are talking about a good amount of resources so you know how
do you make it so uh you know although i may have this type of resource you you know i may need a
little bit of your resource in order to pull some buy pressure
on that particular resource. So maybe I need to form a liquidity pool or a pair in between, you
know, not just ApeCoin and, you know, said resource, but maybe two types of resources, the red and the
blue, the purple and the green. So I probably think about like when you say using a resource in game, what are those, you know,
utilities that enables and what are like those sinks versus
having a large land plot? And then finally, the last thought
would be, you know, we were talking about rewarding
creators or attracting builders. You know, this is a play to earn,
you know, platform and essentially, the way a lot
of these things work, including social media platforms, websites, you know, if this is the
living room of the internet, then, you know, generally people who make great content, you
know, ie bathroom blitz, like those kinds of levels of experience, or people who host
Twitter spaces or bubbles on their land, who is attracting large amount of users
to spend long periods of time on a LAN plot,
which means that they are daily active users,
monthly active users, time spent on a site, et cetera,
then perhaps that amount,
let's say one LAN plot is extremely popular,
then generally there is some sort
of token incentive there as
well. So, you know, how does that play into, you know, resources, all that stuff? And then how does
that pair together with ApeCoin as it all being anchored to that as like the mother coin of it
all, right? Because it is all being built on that layer. So that's just some thoughts. I don't know
if that's an answer to anything, because I'm, again, I'm not exposed to any alpha, so I couldn't
tell you. You're not exposed to any alpha, Dutchie, but you're a
genius. And your experience in this space and your experience with these worlds, I think,
I hope they're listening. Please listen to Dutchie because he's got a lot of things figured out and
a lot of great ideas, I think, that we need. I think you're talking economy, you're talking
about having ApeCoin, finding those sinks. When we're talking about sinks, we're talking about like you know having ape coin finding those sinks you know when we're talking about sinks we're talking about usability utility for these these and i love this idea of
liquidity pools between resources i mean i can just imagine brimstone uh koda farts lp man that's
gonna be i'm gonna make so much damn money with that yeah i think uh i think it's all you already have some people cornering the market
just by owning some of these deeds i know there's a 74 club where it's uh deed owners that own all
74 resources uh and for those that aren't familiar uh just to kind of give you like a foundational understanding of, you know, resources in Other Side.
Not all deeds have resources.
And there are four categories of resources.
Anima, Ore, Root, and Shard.
Anima and Ore, those are the more rare resources.
So oftentimes there may be a premium for any resources on another deed that has an Anima or Ore type of resource.
It's really hard to see this on marketplaces such as Magic Eden and OpenSea because you know, royalties, that's going to be a big part of protecting creators and other side. who created SoulSwapper, created his own marketplace using Limit Breaks app tokens,
you know, like a payment processor system
where they can have the fee logic
go toward the creator and the collections.
And yeah, I'm looking forward to the Agora marketplace
and whatever marketplace we'll be able to see within OtherSide.
So just going back to these resources and those four different types,
Dutchie, I saw a really great post.
You captured the screenshot of the OR extractor.
And I'm going to see if I can pin it up here, if I can find it.
But that's one of the the the you know if you're extracting you can just go ahead and see that there's a little bit of
information to say that extraction takes time and if it takes time that means that it's like
you know a faucet or like a drip that is not all instant you're not just gonna rip all the
resources out of your land
which makes sense then you would need a slow release of token as opposed to all at once
yeah that that's it's great that you know uh to kind of see what how that implies that and um
it looks like yeah you you captured a screenshot of that end of the video clip where
it shows the ore extractor and that is one of the types of you know one of the four categories
of resources and ore um ore resources are rare just as well as anima so those are all things i think people are gonna have an
opportunity to get more and more familiar with uh as they get more familiar with other side and i
think lore and content like this really help people digest this type of information uh so it's really exciting to see things like that because it
it kind of spawns that curiosity of like what the fuck is that why is that important why is there a
uh yellow glowing orb that is within that what material is that you know and what is that machine doing um so things like that as as we get more and more
closer to resources which come into play next year i think are going to be really fun to uh
see how that all plays into people's strategies uh when it comes to selecting the right other deeds
um great mix of as you said of communication so you said, of communication. So you have like this lore
style video, you have, you know, kind of almost tutorial style videos all at once. I noticed,
right. This wasn't like a drip. This was like, bam, bam, bam, bam here. It was all like, you
know, and within, you know, a few minutes of each other outlining for, you know, the different
aspects of that, you know, the the sort of lore the feeling of it
um and again giving context to what we're seeing i think was really important
yeah yo cinema you with us man yeah yeah i'm here i'm here how's everybody what's up brother
dude i see you're you're being abducted along with myself, dude.
It looks good on that PFP.
I appreciate you switching onto that.
And that badge is amazing.
So you've been crushing it with the badges every week.
And for those that don't know, Otherpage, they're flying under the radar as this great launchpad for creators.
I'm week in, week out trying to think of new ways to utilize it and pushing Nana and Nova and probably stressing them out.
But they've been so nice to accommodate and they're down and passionate.
So just appreciate you guys to just every week you know just to be down to
to try new stuff i appreciate you too man you're you're doing some really cool things and
i had a lot of fun um using some of my ai credits and taking in the final cut and uh making some
music to make this week's poster and badge uh so i appreciate the inspiration
he's he's got low-key sound design chops man he's uh he he's his his sound design in a music game
is strong i literally reached out to cinema i was like cinema who did your sound this is like it's
like heightening this whole piece man and he told me it's none i was like holy crap uh really really well done yeah yeah i will say uh me and that i
did a little collab on that yeah i will say definitely sean's like a you know a man of many
many hidden talents you know i i often you know myself discover all the time it's like oh he can
also do like x minds yeah now he could do. So, you know, I appreciate you, Sean, for being, you know, talented.
You know, we're all out here doing our thing.
I think what's really beautiful is when creators are coming together
to work on shit, you know?
And we see that with – I want to bring everyone's attention to uh other side wiki and a video
that they put out and uh frosties who i mean we were talking about other side wiki uh just earlier
as it relates to learning about resources being able to understand like as you're shopping for
deeds being able to have these little tips
and tools because traditional marketplaces don't necessarily show that information to you but
other side wiki does and for those that don't know other side wiki is getting a refresh so there's a
brand a rebrand oswiki.xyz it's going to be launching very soon. And Frosty's, the genius behind it,
is, which also, you know,
planting the seed for us talking about ApeCoin DAO.
But OSWiki is something that was able to get a grant
And, you know, just an example,
that enables builders being able
to take things to the next level.
And one of the ways that Frost Sees
and this upcoming launch to the next level
to create this amazing video
and essentially launch film,
as you put it in your post.
And yeah, before cinema responds,
how many of you on stage had the opportunity to listen to,
PM, what did you think dude
when you saw this dude what was your reaction
the thread being put together
dumb are we talking about
What are we talking about
Had put together for Frosty's
Did you have an opportunity to see that
Oh yes Yes definitely watch it
definitely let us know your thoughts afterwards i can't wait for you to see this dude
this is why it's a great way it's a great example of you know what happens with
somebody who's really legitimately building you you know, and getting grants, funds and utilizing them.
Not just to like, you know, give, you know, give value to, you know, whatever it is that they're building.
But what I love there is that Frosty's went to cinema, who then went to you.
You know, it's just like it's within the ecosystem.
There's so many talented people within this ecosystem. It's always been my philosophy to seek that out first as opposed
to saying like yeah triple a game every time i hear that i get a little worried to be honest
because it relies on factors outside of people who don't understand our culture and that was the
whole thing with with with daniel you know it was it was very like sort of oh we're bringing the best
of the best and they would come in here and like they wouldn't follow anybody.
It was just like there were these little flags of like, well, they don't really want to interact with us.
They want to take those funds.
They want to like, you know, live their life.
And sometimes we need that.
But we hope that, you know, we're building something within the ecosystem.
And then if we can, you know, let's reach out and let's try to build and bring other people into that ecosystem and prioritize people within the ecosystem first.
Yeah, no, I totally agree that, you know, obviously bringing people in, there's got to be a balance.
And it can't be like a mass liquidity extraction event
every time something happens.
You know what I'm saying?
Like there definitely has to be a balance.
That's why like of the developed experiences
were like getting as many people into the ODK as possible,
getting as many of these, you know,
people who own studios like Von Doom,
like the Raijin labs team building
experiences out on other side that's like super important to us and obviously me coming from the
community and working my way up to be a community manager and now being you know in the position of
you know managing the odk and some of the product for other side i think like that's honestly like
top of mind for me all the time like not only how is the community going to perceive this but like how do we get more community members
with access to the tools to create and how do we connect the dots with you know people like
tropical who recommended i add cinema to the odk and so cinema got access to the odk like it's just
this this constant network of uh of just like bringing
more people in and i think there's like strategically opening the floodgates for everybody
from like my side like i i already work enough i don't think i could handle it all on my own
uh but as we you know get more people odk access and people you see um like uh marcel is creating his game like
that's been like completely hands-off community driven from him and like primal instinct looks
fucking dope and so it's like all these content pieces and we'll get to see more of more and more
of that in the community and i think it's a scenario where, yeah, you can get
a community-built experience.
And I think it's an homage
to what Roblox is, right?
They don't really create content, but
the people who are consuming the platform
think we're in a scenario where if somebody
two way people just won't play it right and if it's a dope experience and somebody's like oh
fuck i can do that way better than they did it and i know the web three aspect of it they can find
somebody to help build it out you know contact von doom contact any of these other builders
to help build out an experience and make it correct on the web three rails and
That'll probably succeed a whole lot better. So I think there's like a learning curve
but there's also the opportunity to expand the ecosystem that I think is a is a good balance with it without
expanding the ecosystem and with with just staying in our Web3, BoardApe, Coda, OtherDee bubble,
we have to break out of that. We need to get more people playing, more people interested,
and getting more exposure into the NFT side of things, the blockchain side of things.
And I think we're in a path where um i think that can really come together
and yeah there will be some some non-community developers but i think it's keeping them on the
same rails and explaining the culture behind it that that really helps to to keep things feel
feeling genuine go ahead cinema yeah i was just going to circle back to bringing this all back Go ahead, cinema.
Yeah, I was just going to circle back to bringing this all back to today's dump.
You always put people on, you know, especially I think artists, it's hard for them to speak for themselves sometimes.
So you're a huge source of that for the community.
But to get back on topic here, I really came up
because the video of those assets just like blew my mind. We've just been seeing the stills,
but to now see them in the 3D space in the game engine, I think that's flying under the radar.
I'm always attracted to the visuals, but I think people don't understand those assets are so well made and so,
so well built. If, if, if you know, unreal, you know, the marketplaces,
you know, the assets you can get,
those are just such a notch above a lot of the stuff you can get in the
marketplace and that's all coming with your deeds. So more or less,
I guess, free, if you want to say that. Um, whereas in the marketplace,
if you want to get, you know, AAA quality assets, you could
pay anywhere from $200 to $500 for a level or a kit or, you know, so it's, those assets
And then just from a UGC level too, I feel like you'll be able to use that stuff as the
backgrounds, as the environments, is the worlds to some of the
The videos renders things you want to do as creators as audience members. So
That seeing that that that little first video was I love that
Dude, I'm I'm such a graphics whore like uh same same thing you know i was talking about a little
bit earlier just in all with the video and just seeing it all come together anything that kind
of immerses me into the story and the art uh is that's a plus for me because it inspires you know it inspires like
how I could see myself how I could see others what kind of experiences and I think having
inspiring worlds you know that could be led through art could really do that. You know, you can argue same thing with how the ownership of BAYC PFPs and
the art aspect from there had inspired so many people to like build off of it, right? It's a
great foundation for creativity to just spawn off of and go in your own direction and uh i feel like while having so many like a different variety
with these different environments um it all still is uh to a degree like other side you know what i
mean and and uh you start to really see how all of these kind of like share that same language.
So I think it's really cool.
And it's not only like placing the assets on there,
but Figgy even mentions like how certain assets are like coded on the land, right?
And they would interact a certain way.? They would interact a certain way.
They would respond in a certain way.
So it'll be interesting to see once we kind of get in there.
And just going back to Bathroom Blitz,
hopefully very, very, very soon, sometime in July.
It was originally slaved for June, but uh it's going to be happening
in july and um we're already starting to see some some really cool gameplay footage uh come out of
that so well and as a deed holder as a deed holder like owning a deed unlocks access to those assets
like that's such a great utility and then you know as as other folks build
stuff and the odk grows like that utility only grows so it's uh you know when i first bought my
deed i never imagined i'd be getting like these triple a level and beyond to be honest like
assets it's it's pretty crazy yeah i just want to kind of shout out our team too that works on those
there's a lot of people on our side who have touched those assets
and done a really good job.
And not only are they like super optimized with Nanite textures
and all that fun, nerdy kind of stuff,
but they're also optimized to run on M2's platform,
which makes it even better in the sizes of the world you can create
with those assets and everything you can do with them is, you know, the way we've built them is
it's crazy. So appreciate cinema that, that you've noticed that. And I'm sure there's people on our
team that'll hear this and listen to it and, and, and give the props to them that they need.
Cause they're absolutely crushing it. Yeah. PM PM, they're crushing it. I mean, half the assets on the
Fab Marketplace are like just straight rugs. And the ones that you do get, maybe the textures are
good, maybe they're not. A lot of them aren't optimized for anything. You know, they might
look great, you get them in, but it crashes your whole machine. So yeah, I really can't hit on the head how incredible those assets are and the lift that
I'll tell you what, just from working with Sinema and seeing his creative process, one
thing that is part of Sinema's kind of repertoire is fud friday
and uh fud fud is this amazing character uh you can engage with fud and sometimes you're rewarded
with a really cool render uh just for engaging with fud and fud's uh doing some really cool render just for engaging with FUD.
And FUD's doing some really cool things.
That's how I was able to get this render.
There's just some beautiful ways you can start to see just through Cinema's eye and his lighting.
I start to appreciate some of the different assets,
these eight models and codas in,
seeing how the moonlight shines from the M two's,
or the M one's coin eyes,
or, or how freaked out your coinize, things like that,
or how freaked out your parrot is on your shoulder, Nova.
You know, in some of these renders and just immersing it with like story and like a really cool perspective and style,
you get to really appreciate that.
And it's not easy. You you know it's all manual work
people are sending files back and forth i know cinema is re-rigging so many of these
different things that may or may not be optimized you know codas um and the it becomes really difficult
so being able to have high
you're in a really good place
because it's going to be easier to create
you're going to realize it
in the end user experience
but also in the production of it as well and the other side is going to allow it in the end user experience, but also in the production.
And the other side is going to allow you to be able to appreciate those
assets because you can just go in there and the sun, you know,
if the sun's coming through at sunset,
you could just vibe out and look at those trees.
Whereas up until now we just experienced them in single still images.
So that's what I'm excited for is just to see people you know noticing all those
little details and then you know and with ugc recording that stuff and and showing it to everyone
um cinema is uh i wanted to also just ask you was there anything uh that you wanted to share with with fun friday some things that are
cooking up some important deadlines or anything like that yeah yeah tomorrow's the last day to
claim the abducted badge and just to clarify on that badge there's a little confusion that would
be for any apes or mutants that have taken place in these these renders that are part of this Journey to ApeFest experience that we're
doing just to build up the hype going into ApeFest and just play with some storytelling.
But if you've been part of those renders, you're eligible for the badge. So head to Other Page.
We've done about 50 renders and there's about 30 claims. there's there's 20 of you apes out there that need
to go claim that badge if you can and i'll just say that badge holders will get priority moving
forward for renders and and other things we're cooking up don't flee can i can i ask you guys
when i think of your guys's project um Nova, assembling all these badges, it really makes me feel like, you know, that loadout screen to the game.
Like this should be like the official loadout to the other side because it has all this like participation within our ecosystem.
Is that something you guys are moving towards?
Because I need to readjust my stuff.
I've been like collecting badges under like, you know, different P&Ps under different wallets.
I feel like I need to consolidate if there's going to be a concerted effort here to prepare us for entry into the other side and to get the benefits of collecting all these badges and being present.
really is like great affirmation of where things are heading,
you know, from aspects of Voyager 2.0
to how we think about avatars and interoperability and wearables.
But I think what's really important is what could creators do
to how can we empower them with these tools
so that you can really have a verified community
that you can unlock certain things.
Like, for instance, if Cinema has anything
that this abducted badge can unlock for you,
those are all going to be really important.
And I think as the future continues to unfold,
we're going to start to see like,
what are the standards that, you know,
these different various platforms are using?
How can we actually showcase that?
And most importantly, within OtherPage,
how can we give you that immediate benefit?
So I think you're going to be quite pleased to see
our upcoming revamp um that we're
focused on right now and uh yeah we're certainly heads down and looking to creators like yourself
minty cinema tropical dutchy uh so many of you that are out there uh to offer some feedback in
in what we're cooking up um hey i know pm has to dip right now
um because i saw a hand wave so i want to throw it over to you pm and just thank you for all the
hard work and you taking the time out of your day to hop on other space fm today bro yeah no thank
you guys for having me i'm no figgy i'm no greg but uh appreciate you guys having me and being able
to share a little bit and excited that the community finally gets to see uh a sneak peek
into everything that we've been working on and uh i had to run to a beating a couple minutes late
already so uh i'll catch you guys later on the next episode or sometime in the future let's go
pm have a good rest of your day take care brother um always a pleasure fucking
talking to pm and i remember he was pulling up to other space fm before there he was even part
of the other side team man what a g um cinema you had your hand up go for it yeah i was just
gonna touch on like with other page and now like with ape control that frosty's made like
for me you know there's a lot of platforms right that act as launch pads mint sites there's a lot
of platforms you could stream on but you know if i see if i see other apes i see other communities
making stuff like i'm just gonna go all in on that stuff so you know i just think it's good for us to
show up for each other it's good for us to show up for each other. It's good for us to support each other.
And, you know, other pages make sense for me because that's already the circles I run in.
So I'm going to whatever I'm going to do, I'm going to do through that that as opposed to other things.
And it's no no salt on on the other platforms, which are great.
But, you know, it just makes so much sense.
So and shout out to walks that walk let me tell you i
know this was recruited by another chain they tried to get him and he was like he asked me he's
like what do you think he's like i think i'd rather double down on ape chain i was like yeah brother
that's the way i told him i'm like are you guys gonna build an ape chain they said no and i'm like
i love your product but i gotta go damn that's some real shit dude dutchy go for it uh yes i just want to touch on a couple things
there um a what cinema was saying about um you know using it as ugc like obviously there's the
aspect of like a clip right like recording a clip and posting on twitter or something but i think
the other thing is that the, you know, a lot of
the lighting and, you know, architecture and those kinds of things inside the game, you know, a lot
of people just think about it as like a gaming engine. But for example, Minty, I think you're
familiar with this, but there's a server in GTA that's like a Web3 based GTA, you know, sort of IP.
that's like a Web3-based GTA IP, people go in there and they take photos when the lighting is perfect.
It's the golden hour, and they're posing up against a car, and then you can take a really nice image
and then post that as if without needing to go into Blender or understanding those things
because it is being rendered in real time in Unreal Engine.
So that's like an interesting UGC opportunity.
I think also, you know, I did want to ask Cinema about the other badge.
I got the one that I'm supposed to grab, but what is the other one?
What was I supposed to have done for that one? And then I think before I get to that, uh, uh, last
just to wrap it up so you don't have to bounce back to me is, um, Minty, if you want the alpha
into terms of like why you should consolidate these things into a single account, um, in other
page, I mean, there's a few things that are quite clear.
Did you catch any of that or was that all on mute?
Yeah, it was just like a quick blip and then you said sorry.
So, one of the other things that you should think about when it comes to other page is a few things that are quite clear, right? So if you're able to inform other side as to what communities you're a part of, there are certain communities that you can be a part of that are can only happen through an other page badge, right? Because they, they don't exist as a token anywhere else. And so like, you know,
I'll give you an example, like Ape News, which is what I do, you know, there is no NFT that you can grab anywhere else that associates you with, you know, like my community. So if I launch something
on the other side, and I say I'm going to put together an event or something, it's certainly
token gated to people only specific to that community.
And then another thing to consider as well is the alignment with OtherPage and AI.
So currently you can talk with your 3D avatar and build lore for it.
It has a certain memory bandwidth limitation, but they've already announced a partnership with ThinkAgents
and how that could potentially extend that memory.
And so, you know, we've seen some kind of use cases of, well, there's the famous like tweet from Garga that you can look up called Building with Friends.
And they talk about how like certain agents that stand on the land will be able to like launch quests in game. And so if you think
about, well, what will those AI, you know, know about you? Well, Other Page would be like a great
thing because like what does, you know, if Other Page is the Steam badges of IRL and digital
experiences, then the fact that you might have went to NFT NYC
to the 8-chain event and got a badge there specifically
that could inform an AI agent
as to kind of what your experiences have been.
You know, so that's kind of, you know,
it can inform lore, it can inform your digital accounts.
So if the minty fresh mutant has a life, it has a digital identity, then it's informed by
the things it's connected to. And so how do you inform that without writing that? Part of that
would be through other page. And then they have the SDK that can connect into games in which people achieve a certain achievement,
whether that be beating something in bathroom blitz or getting to all 29 land plots, those
And then it's minted gaslessly to your Apechain wallet.
And that may either inform an AI, expand your access to other things.
So I would say, yeah, definitely don't like throw them across a ton of wallets, you know, build the digital identity in which your assets live and kind of show, make a repository of all the things that you love and connect with across Web3, whether that be IRL or digital.
I lay my play in cinema cinema what's that other badge
you're talking about the grizz badge yeah yeah exactly how do i get it what do i do that was
you have missed that that was a thanksgiving drop or we had we invited folks to the table and
anyone at the thanksgiving table enjoyed a nice plate of uh grizzly bear and claimed that badge
Thanksgiving table enjoyed a nice plate of grizzly bear and claim that badge
Did we miss the other renders as well if we if we came in later?
You're talking about the previous renders to the the latest one?
No, so that's yeah, so if you claim the badge
I'm happy to sort of backtrack and get some other ones. So just DM me.
And yeah, Dutchie, great explanation, man.
And, you know, it's really fun just build this stuff out
um yo there was first of all this pin tweet where uh garga said it all started with a
crazy sketch we gave the command line team that's pretty cool man just goes to show the strength of
builders in this community shout out to von doom and the command line team. I can't wait to jump into Bathroom Blitz.
You know, also Nova, you were mentioning a little bit earlier
when you were trying to squeeze some alpha out of PM.
I actually thought you did a little bit
because he mentioned Apeco.
because he mentioned Apeco.
And I think Apeco can certainly change developer incentives,
So instead of, like, I guess using the DAO treasury
we use the DAO treasury to fund other site builders, potentially.
Yeah, I could definitely see that.
Yeah. Yeah, I can definitely see that. Yeah, so, you know, I think this certainly marks a moment,
and congratulations to all of you that was able to mint your Cut the Cruft NFT poster.
Can I call out that that's Alpha as well like i don't know if
you guys realize but that's the team clearly testing a new feature uh in which you can mint
something that isn't a badge which is essentially turning other page into a launch pad and potentially
paid drops and all that kind of stuff so if that flew over anyone's head that was a full like you
know there's a preview image that replaces the video
when it's in your wallet like it's an nft like not saying that the badges aren't but it's you
know this is a clear you know beta test of a feature that's launching with the creator tools
you know you don't need to hear that from them it's it's quite obvious
yeah appreciate that you're definitely very observant this one um yeah i mean the
seriously yeah uh yeah we are rolling out new creator tooling pretty soon here it's in currently
beta testing um hopefully we'll be out next hopefully a couple weeks or so and uh like right
now in order to launch a badge you have to kind of go through the the back end system that we have
uh it's called portal it's kind of cumbersome i would say it's not very straightforward um so we kind of rebuilt
it from the ground up and now it's going to be built into directly directly the kind of main
experience so like you know as a like you know other other page user can you just be able to
you know go to your other page just click a button says create my community launch your community
with a single you know a couple clicks and from there, be able to just mint badges
and other, you know, other things that I wouldn't say
what they are yet in the future much more seamlessly.
So that's all coming pretty soon here.
You know, in the coming weeks,
we're going to start rolling out the initial features
and probably giving access to, you know,
the first wave of creator.
So if you are a creator listening, definitely, you know, drop me a DM if you want to get beta access to the first wave of creator. So if you are a creator listening, definitely drop me a DM if you want
to get beta access to this feature.
I think it's going to be a game changer personally.
And yeah, I think it's going to be our zero to one moment here
once this feature is released.
Yeah, thank you guys for that uh nova how are you uh how are you doing
with the uh dow winding down you've been an active member since the inception yeah you know
uh definitely mixed you know mixed feelings um a little sad a little a little happy um
yeah i would say a mix of things right obviously you know like
other page you know benefited from a doubt you know substantially and we're thankful for you
know for all the proposals that people voted for people showed up to support us um i do think the
doubt i mean in the day like just you know served its purpose and i think the steam just ran out
right like people were just you know over it and kind of ready for for something different um and i am looking for this new chapter of apeco and what that brings i
mean it sounds like it'll be you know being spun up here pretty quickly from from what garga said
and i think we'll see a couple running probably within you know weeks not months type of thing so yeah definitely excited
thank you to everyone who pulled up
but before I do make sure to check the comments uh
on the bottom right hand corner if you haven't tapped in and checked in with us be sure to say
something mark your spot also claim that badge because the the badge code is in the comments of this space. You'll have until Sunday.
It also has artwork from Cinema that's on it with this render.
It's a beautiful, beautiful badge.
And yeah, let me get grateful up here real quick.
And then just before we get to this eulogy, I want to say thank you to Figgy, PM, Garga, the team for taking the time to spend with us and the community to talk about this crazy other side info drop.
Continue that conversation.
Grail chat is about to happen.
There's going to be some 10 KTF related announcements there, I believe.
So that begins in about 15 minutes, I believe.
If I'm not mistaken, it could be an hour 15.
I got to double check my time zone.
Also, with Crazy Crypto Carl.
So be sure you're following Crazy Crypto Carl. So be sure you're following Crazy Crypto Carl.
Also, tomorrow morning, coffee with Captain Gargan and Figgy are going to be hopping on with the legends.
Captain Zwingli and Steve and the team.
So you're not going to want to miss that.
And meet at the clubhouse.
So they're going to be hopping on there on friday uh kind of doing a
nice little tour going on with other side so really dope to kind of get some other side action
uh real quick if there's any parting words from some of the speakers that joined us that are on
stage would love to hear from you uh let's start with Grateful. What's up Grateful?
What's up guys? I saw announcement on other side Twitter. So I wanted to ask what's going on here.
No, I'm kidding. I'm kidding. Such a great space today, guys. Can we run it over like again?
No, no. Such a bullish space, guys. Oh my God.
What tickled your fur the most?
Bro, I love the creator tools.
It's going to be insane building on our deeds.
And also, there's going to be only 100k
because I remember back in the day,
they mentioned there's going to be another 100k, right?
But it's 100k only. Oh, I did see you ask that. He asked Garga in the day they mentioned there's going to be another 100k, right? But it's 100k only.
I did see you ask that. He asked
Garga in the other side Discord
if, you know, what happened
like, is there going to be more than
100,000 deeds because it was
teased that there could be more.
I asked him if he married
me first, but he didn't reply to that.
damn, man, we need to find
the recording of the first other space and we
need to turn it into some kind of rap
music stuff or I don't know,
man, such a great journey.
Such a great journey to be here with you, man.
Damn, man, I didn't want to ruin the end of the space
because it was amazing, man.
Like, Figgy, oh my god, man, so much Alpha.
He was like, man, he talked like Steve Jobs, bro.
And I don't use this lightly because there was a guy in the space
and they call him Steve Jobs and now he disappeared.
But man, he really sounded well uh
with that holy shit now i fucked up sorry guys but it was great space i loved it that was hilarious
yo i mean we got let grateful up we got latino up what's up tino gm gm i missed the grateful show
tonight i was out so i saw saw Grateful jumping on the stage.
I was just enjoying the show.
Listening back to all the news.
It made me really, really bullish, and I'm super pumped up.
I think many of us are feeling pretty inspired.
Coco brought up some really good questions. Already started talking about ERC-20s, what
that could mean, what that could imply, how that could impact the ecosystem, liquidity
So I think there's a lot of conversation that still needs to be had.
And I'm looking forward to just continuing this conversation across all the different creators and spaces
who are opening up the opportunity
to facilitate these discussions.
Keep creating that content.
Speaking of content creation,
we had Cinema, Dutchie, Tropical join us today.
Anything you guys want to part the space with?
Let's keep up that momentum yeah i think it's uh pretty exciting uh to like i don't know it's like when there's a new project i think everybody gets pretty excited you know like trying to think of
like you know just new new ways to like revive things or invent new things. So like, I don't know,
you were mentioning like people being excited about ERCs inside other side, like, I feel like
we're going to kind of like have to rethink about these kind of like things we've been interacting
with already for some time. And yeah, it's going to be exciting to see like, the first, you know,
iteration of like utilizing an NFT in a game and kind of a unique
way um almost feels like we haven't really seen the full like threshold of what's possible uh so
yeah it's it's it's energizing with the new project the eight code thing happening it's a
new direction it's like it's like somebody just threw fire on this like gasoline
right now. And we're all, we're all pretty, pretty hyped up. I don't think I've had this level of
hype probably since like, yeah, I don't know. What do we always say? OG bake days, OG BAYC days. Like
it's, it's, you know, there was always something interesting, like popping off, you know, and
everything was so fresh and, uh, and new and, you know, admittedly in this space,
I feel like, you know, we were kind of,
it was kind of getting to that point
and Figgy kind of touched on that, right?
Like just the Twitter log,
just kind of getting a little uninspiring
with just kind of, you know,
just a repeat of certain things.
Like we needed something new.
And man, like if this is just not proof
that Yuga can just show up
and like shake the entire space with
something exciting and then like you know have other people like you know look that look in that
direction and say hey that that's pretty cool like maybe we should do that too like you know
this is just like another great example of like you know we have seen you know web3 games we have
seen them you know be like live and have people playing and things inserted.
But man, these guys just bring so much momentum and energy and listening to their community
and empowering the creators to build stuff.
It always really is a game changer when Yuka shows up and provides something.
So we've seen Web3 games but man this is this is going to
be a different beast you know it's not just a game it's a platform you know for our own personal
world so yeah super excited and uh yeah i don't know man let's just keep up that momentum that's
all i can say let's do it man we'll see you uh next tuesday in the render pool on Ape Control. Oh, shit.
I'm going to shill a little bit.
But if you're interested in Unreal Engine, I'm an artist.
If you want to learn a little bit about Unreal, got some questions that are popping.
Tuesdays, 2 p.m. Eastern time over on Ape Control.
I do go in with some focus like maybe a topic for the day.
But, you know, it's really just to kind of just chill, just hash it out live, ask questions, break shit,
and just kind of get her feet wet with Unreal and just kind of prepare for other sides.
So, yeah, stop on by next week.
What's going on? What's going on what's going on man all right well for me i i guess i got a lot of like blue sky stuff running through my head um you know one of the things
would be you know like kind of when you're when you're talking about collecting ercs and stuff
like people are looking at these like token 3d tokens that are floating but you know if you think about real life like what are the things
that are fungible and non-fungible you know maybe chopping like a piece of wood is a fungible token
um whereas you know something that's a unique land item is a non-fungible token right so like
you know this piece of wood versus that piece of wood,
all kind of the same thing.
You know, there are many items that are, you know, duplicatable,
and it does don't really matter in terms of serial number,
but then maybe there's like super rare things.
I think another thing that people should consider is that, you know,
already we've seen CODAs prepare for having the shadow technology implemented.
We have obviously apes and mutants on that list.
And the very clear thing there is that why do you think those things are happening?
So they can be used on a chain right and so there's something very clear in all
these comms is everything runs on ape chain and eight token is the coin of the realm um so if
you're not yet on ape chain i'm not exactly sure what it's going to take for you to like you know
try it um uh but i would try to get familiar with these things kind of sooner than later.
Also, you know, recently the team had just announced that Glyph wallet is now compatible with Magic Eden.
So if you follow the thread there, you know, if in-game items are going to be mints,
that means that Yuga will have collections that exist uniquely on Ape Chain.
And if you think about like the golden, you know, the Dookie Dash stuff,
like the, you know, the million dollar, you know, trophy, you know,
same thing with, you know, all these in-game resources,
everything is being minted to Ape Chain.
And then all of the ERC stuff, the reason why Ape Chain exists is because the mint for other side land just was not built for, you know, Ethereum, you know, kind of gas fees and that kind of thing.
So the fact that you can use your ape, your mutant, your coda, what do you think is going to happen with the lands?
There's already Zarda that's claiming to become the renting of land through Shadows.
They've already built that technology.
So all of these collections that we now know
don't be surprised when all of them
are coming over via Shadows.
And what I mean is fully bridging
over through Quit's interface that he's building as well.
So yeah, basically don't sleep on ApeChain,
especially with ApeCo coming out and then saying that
the roadmap for them to focus on are three things,
Bored Ape Yacht Club, Other Side and ApeChain.
So if you have a company that's focused on all
of their resources on bringing those things up,
there's clearly going to be a lot of cross-pollination
and all headed in the same North Star.
So I'll end my plan there.
Honestly, some of the best recaps and briefings.
I believe that is Monday, Wednesday, and Friday, if I'm not mistaken.
Yeah, so tomorrow, I think we should talk about all the things that
we've heard over the last, you know, cause we have a space that's coming up, like you said,
coming up, biggie space and we'll have the clubhouse. So all these things will have already
happened by the time the ape news Friday space goes. So, you know, that I like to dig and research and read. So yeah, if you want to recap
all the things and have a community conversation about other side, see where we land on it,
then I think that's going to be the theme of Friday. Anyone can come, we'll talk. And let's
see all the alpha that drops over the next 48 hours or 24 hours. Yeah. Let's go, baby.
Yo, Sinema, anything you want to part ways with
uh just an exciting day um go claim your badge tomorrow's the last day uh grateful dm me man
we'll get you abducted uh that's it yeah man some people i've been asking, you know, how do I get abducted? Definitely engage.
Definitely try and get abducted by Fun Friday.
And then keep an eye out for your DMs.
Appreciate you joining, man.
It was dope to tap in with you earlier today.
Today, you always kick off my day right.
You always kick off my day, right?
And I want to lend it over to Nova,
just because I believe you have a eulogy
that is prepared for the ApeCoin DAO.
Sean, is there violin music?
My friends, we gathered here today to remember ApeCoin DAO, a wild and chaotic attempt at
building something ambitious.
It wasn't perfect, far from it, but it brought people
together to give us purpose, debates, and friendship. Yes, the modes dragged. The drama was
constant, and half the proposals felt like straight-up cash grabs, but in the end, it didn't
die from failure. It faded because of the energy right now. To everyone who showed up, who cared,
Yo, thank you for tuning in to OSFM today.